Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.05 @ 21:08:52 Player: blank Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (72) 360 Value Destroyed (2223) 2223 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4883 Bonus ------- None Cogmind --------- Core Integrity 96/700 Matter 272/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (700) Ox13 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (7) ------ High-capacity Storage Unit Improved Signal Interpreter Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Light Nuclear Core Armored Huge Wheel Large Storage Unit Visual Processing Unit Visual Processing Unit Improved Terrain Scanner Advanced Terrain Scan Processor Improved Targeting Computer Weapon Cycler Light Armor Plating Reactive Plating Medium Reflective Plating Hardlight Generator Component Analysis Suite Recalibrator Flak Cannon Flak Cannon Improved Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- High-capacity Storage Unit Improved Sensor Array Improved Signal Interpreter Melee Analysis Suite Hacking Suite System Shield System Shield > --- WEAPON ----------- EM Shotgun Ion Cannon Flak Cannon > --- INVENTORY -------- Light Nuclear Core Armored Huge Wheel Large Storage Unit Visual Processing Unit Visual Processing Unit Improved Terrain Scanner Advanced Terrain Scan Processor Improved Targeting Computer Weapon Cycler Light Armor Plating Reactive Plating Medium Reflective Plating Hardlight Generator Component Analysis Suite Recalibrator Flak Cannon Improved Datajack Heavy Mace Great Maul [Rating: 44] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Hover Unit Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Hover Unit Flight Unit Flight Unit Utility High-capacity Storage Unit Device ECM Suite Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Light Cannon Energy Gun EM Shotgun Energy Cannon Ion Cannon Ballistic Gun Shotgun Ballistic Cannon Light Cannon Impact Weapon Heavy Mace Slashing Weapon Katana Special Melee Weapon Improved Datajack Build | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Slots Evolved 6 | . . . 4 2 Power . | . . . . . Propulsion . | . . . . . Utility 5 | . . . 3 2 Weapon 1 | . . . 1 . Parts Attached 75 | 5 19 4 42 5 Power 11 | 1 3 2 5 . Engine 8 | 1 3 2 2 . Core 3 | . . . 3 . Reactor . | . . . . . Propulsion 13 | 1 7 2 3 . Treads 2 | 1 1 . . . Leg 2 | . . . 2 . Wheel 3 | . . 2 1 . Hover 4 | . 4 . . . Flight 2 | . 2 . . . Utility 18 | 1 4 . 10 3 Device 6 | . . . 5 1 Storage 4 | 1 3 . . . Processor 3 | . 1 . 1 1 Hackware 3 | . . . 2 1 Protection 2 | . . . 2 . Artifact . | . . . . . Weapon 33 | 2 5 . 24 2 Energy Gun 5 | . 1 . 4 . Energy Cannon 1 | . . . . 1 Ballistic Gun 6 | 2 1 . 3 . Ballistic Cannon 11 | . 3 . 8 . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon 5 | . . . 4 1 Slashing Weapon 2 | . . . 2 . Piercing Weapon . | . . . . . Special Melee Weapon 3 | . . . 3 . Unidentified Prototypes . | . . . . . Parts Lost 32 | . 7 2 14 9 Power 6 | . 2 1 2 1 Propulsion 7 | . 3 1 2 1 Utility 7 | . . . 3 4 Weapon 12 | . 2 . 7 3 Highest Loss Streak 9 | . 5 1 5 9 To Critical Strikes . | . . . . . Average Slot Usage (%) 91 | . 92 99 88 88 Engine 8 | . 12 13 4 . Core 1 | . . . 3 6 Treads 1 | . 2 . . . Wheel 5 | . . 12 10 6 Hover 10 | . 19 15 . . Device 7 | . . . 17 8 Storage 15 | . 23 14 9 7 Processor 8 | . 4 14 9 14 Hackware 3 | . . . 4 20 Protection 1 | . . . 4 . Energy Gun 3 | . . . 7 9 Ballistic Gun 7 | . 11 14 3 . Ballistic Cannon 12 | . 16 14 9 6 Impact Weapon 1 | . . . 3 . Peak Build Rating 44 | 5 9 12 35 44 Average Rating 17 | 4 7 9 28 40 On Entrance 11 | . 5 8 12 33 Naked Turns . | . . . . . Heaviest Build 72 | 14 52 50 72 61 Greatest Support 40 | 20 40 32 32 28 Greatest Overweight (x) 19 | 1 11 4 19 18 Average Overweight (x) 2 | . 3 1 1 2 Largest Inventory Capacity 20 | 8 20 20 20 20 Average Capacity 18 | 6 17 20 20 20 Most Carried 20 | 3 15 14 20 20 Average Carried 13 | 1 10 13 18 18 Final Capacity 20 | 8 20 20 20 20 Final Carried 19 | 3 15 13 19 19 Class Distribution -------------------- 50% | Mutant 19% | Scavenger-Mutant 9% | Tank 6% | Infiltrator-Mutant 5% | Hacker-Skirmisher 4% | Hacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Subcaves Mutant | -8/Materials Hacker-Skirmisher | -7/Factory Resources | -11 -10 -10 -8 -7 ----------- Run | Yrd Mat Sub Mat Fac Matter Collected 2012 | 224 762 106 920 . Remotely . | . . . . . Salvage Created 1983 | . 592 62 1236 93 Parts 115 | . 43 6 60 6 Haulers Intercepted 1 | . . . 1 . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 8 | . . 8 . . Prevented . | . . . . . Kills | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Combat Hostiles Destroyed 62 | . 20 4 36 2 Melee 5 | . . . 4 1 Guns 18 | . 6 2 10 . Cannons 36 | . 14 2 20 . Classes Destroyed 13 | . 5 1 5 2 Worker 1 | . 1 . . . Hauler 1 | . . . 1 . Operator 4 | . 3 . 1 . Watcher 4 | . 2 . 2 . Swarmer 20 | . 6 3 11 . Grunt 29 | . 14 . 15 . Brawler 2 | . . . 2 . Duelist 1 | . . . 1 . Sentry 6 | . . . 6 . Specialist 1 | . . . . 1 Hunter 1 | . . . 1 . Programmer 1 | . . . . 1 Subdweller 1 | . . 1 . . Best Kill Streak 8 | . 6 3 8 2 Combat Bots Only 8 | . 6 3 8 2 Max Kills in Single Turn 2 | . 1 2 2 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee 1 | . . . 1 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -8 -7 -------- Run | Yrd Mat Sub Mat Fac Hostile Shots Fired 597 | . 152 14 239 192 Missed 197 | . 41 7 70 79 Damage Taken 5014 | . 1123 112 2488 1291 Core 1277 | . 163 27 483 604 Absorbed by Shields . | . . . . . Core Remaining (%) 45 | 100 . 24 12 . Volleys Fired 168 | . 62 7 98 1 Largest 3 | . 2 2 3 3 Hottest 149 | . 70 58 134 149 Shots Fired 350 | . 119 14 214 3 Gun 166 | . 49 7 109 1 Cannon 184 | . 70 7 105 2 Launcher . | . . . . . Special . | . . . . . Kinetic 301 | . 119 14 167 1 Thermal 22 | . . . 21 1 Explosive . | . . . . . Electromagnetic 27 | . . . 26 1 Robot Hit Streak 10 | . 9 4 10 10 Robot Miss Streak 12 | . 6 3 12 . Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 248 | . 69 8 166 5 Core Hits 133 | . 35 5 89 4 Critical Kills 2 | . . . 2 . Critical Parts Destroyed 2 | . . . 1 1 Critical Strikes 9 | . 3 . 5 1 Burn 1 | . . . 1 . Blast 4 | . 3 . 1 . Smash 4 | . . . 3 1 Melee Attacks 30 | . . . 27 3 Impact 25 | . . . 22 3 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 4 | . . . 4 . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4647 | . 1181 153 3126 187 Guns 1609 | . 448 78 1067 16 Cannons 2130 | . 733 75 1259 63 Explosions 47 | . . . 47 . Melee 861 | . . . 753 108 Ramming . | . . . . . Kinetic 3264 | . 1181 153 1890 40 Thermal 227 | . . . 204 23 Explosive . | . . . . . Electromagnetic 295 | . . . 279 16 Impact 861 | . . . 753 108 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 222 | . . . 172 50 Projectiles 26 | . . . 26 . Explosions . | . . . . . Melee 196 | . . . 146 50 Knockbacks 33 | . 8 . 22 3 Impact 4 | . . . 3 1 Kinetic 26 | . 6 . 18 2 Secondary 3 | . 2 . 1 . Self-Inflicted Damage 56 | . . . 56 . Shots 1 | . . . 1 . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 264 | . 130 . 264 66 Average Temperature 58 | . 36 . 68 32 Received Heat Transfer 1638 | . 393 27 972 246 Effects 2 | . . . 2 . Interference 2 | . . . 2 . Siege Activations . | . . . . . Robots Corrupted 4 | . . . 3 1 Combat Hostiles 3 | . . . 2 1 Parts Fried 5 | . . . 3 2 Impact Corruptions 7 | . . . 6 1 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 531 | . . . 494 37 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . 1 . Alert | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Peak Influence 301 | . 234 . 301 147 Initial 117 | . . . . 117 Average 84 | . 49 . 120 108 Maximum Alert Level 1 | . 1 . 1 . Low Security (%) 88 | 100 99 . 74 100 Level 1 11 | . . . 25 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 15 | . 5 . 8 2 Investigation 7 | . 3 . 4 . Extermination 1 | . . . . 1 Reinforcement 5 | . 2 . 2 1 Assault . | . . . . . Garrison 2 | . . . 2 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -8 -7 --------- Run | Yrd Mat Sub Mat Fac Distress Signals 4 | . 1 . 2 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 102 | . 33 4 58 7 Peak Tracking Total 7 | . 6 3 7 7 Tactical Retreats 9 | . 1 . 7 1 Traps | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Traps Triggered 4 | . 2 . 1 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -8 -7 ---------- Run | Yrd Mat Sub Mat Fac Machines Disabled 5 | . . . 5 . Max in Single Turn 1 | . . . 1 . Garrison Access 1 | . . . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -8 -7 --------- Run | Yrd Mat Sub Mat Fac Machines Accessed 18 | . 7 1 10 . Terminals 12 | . 6 . 6 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . 1 . 1 . Scanalyzers 2 | . . . 2 . Garrison Access 1 | . . . 1 . Total Hacks 60 | . 19 3 38 . Successful 39 | . 11 3 25 . Failed 20 | . 8 . 12 . Catastrophic 4 | . 2 . 2 . Database Lockouts 1 | . . . 1 . Manual 18 | . 8 . 10 . Terminals 43 | . 18 . 25 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 6 | . 1 . 5 . Scanalyzers 7 | . . . 7 . Garrison Access 1 | . . . 1 . Terminal Hacks 26 | . 10 3 13 . Record 10 | . 1 3 6 . Robot Analysis 2 | . 1 . 1 . Emergency Access Points 2 | . 1 . 1 . Alert Level 4 | . 3 . 1 . Unreport Threat 2 | . . . 2 . Locate Traps 1 | . 1 . . . Dispatch Records 1 | . 1 . . . Patrol Status 1 | . 1 . . . Recall Investigation 1 | . . . 1 . Zone Layout 2 | . 1 . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 6 | . 1 . 5 . Process 1 | . . . 1 . Report Inventory 4 | . 1 . 3 . Retrieve Matter 1 | . . . 1 . Scanalyzer 6 | . . . 6 . Insert Component 2 | . . . 2 . Analyze 4 | . . . 4 . Garrison Access Hacks 1 | . . . 1 . Seal Access 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 13 | . 5 . 8 . Full Trace Events 5 | . 3 . 2 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . . 2 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter 215 | . . . 215 . Retrieved Matter 340 | . . . 340 . Retrieved Components . | . . . . . Parts Scanalyzed 2 | . . . 2 . Part Schematics Acquired 2 | . . . 2 . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -8 -7 ------------ Run | Yrd Mat Sub Mat Fac Used RIF Installer . | . . . . . Robots Hacked 2 | . . . 2 . Non-combat 1 | . . . 1 . Combat 1 | . . . 1 . Robot Hacks Applied 2 | . . . 2 . parse_system 2 | . . . 2 . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -8 -7 -------- Run | Yrd Mat Sub Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Robot Analysis Total 2 | . 1 . 1 . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -8 -7 ------------- Run | Yrd Mat Sub Mat Fac Turns Passed 6644 | 97 2724 904 2483 436 Spaces Moved 3094 | 61 911 505 1376 241 Core 29 | 11 10 . 5 3 Treads 224 | 50 174 . . . Legs 72 | . . . 72 . Wheels 1879 | . . 342 1299 238 Hover 873 | . 710 163 . . Flight 17 | . 17 . . . Fastest Speed 50 | 50 160 115 115 130 Average Speed 181 | 143 268 173 135 138 Slowest Speed 1000 | 160 600 296 1000 950 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 40 | 4 95 30 65 6 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 2 | . . 2 . . Known Exits Taken 3 | . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 13 | . . . 13 . Melee . | . . . . . Projectile 6 | . . . 6 . AOE 7 | . . . 7 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -8 -7 --------- Run | Yrd Mat Sub Mat Fac Total 3756 | 68 1065 519 1768 336 Wait 292 | . 47 . 174 71 Move 3090 | 60 910 504 1375 241 Hop . | . . . . . Pick Up 65 | 3 19 2 32 9 Fast Attach 20 | 5 5 1 9 . Attach 23 | . 4 2 14 3 Detach 4 | . 1 . 3 . Swap 32 | . 10 1 19 2 Drop 32 | . 7 2 17 6 Fire 168 | . 62 7 98 1 Melee 30 | . . . 27 3 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / *Sub) -10/Subcaves -8/Materials -7/Factory History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 98 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 343 | -10/Materials | Discovered new exit (range 22) 511 | -10/Materials | Lost 5 parts (1p2n2w) 567 | -10/Materials | Discovered new exit (range 15) 1261 | -10/Materials | Discovered new exit (range 11) 1327 | -10/Materials | Core integrity fell below 50% 2216 | -10/Materials | Build established: Scavenger-Mutant 2546 | -10/Materials | Discovered new exit (range 4) 2558 | -10/Materials | Identified exit to Materials 2756 | -10/Materials | Discovered new exit (range 8) 2782 | -10/Materials | Identified exit to Subcaves 2822 | -10/Materials | Entered Subcaves 3158 | -10/Subcaves | Visited Clippyterm 3167 | -10/Subcaves | Learned location of Extension (-4) 3387 | -10/Subcaves | Learned location of Zion (-7) 3395 | -10/Subcaves | Shifting Twisted Machinery released Sub. Machine Gun 3397 | -10/Subcaves | Shifting Twisted Machinery released Riot Gun 3438 | -10/Subcaves | Shifting Twisted Machinery released Mak. Leg 3605 | -10/Subcaves | Build established: Mutant 3663 | -10/Subcaves | Discovered new exit (range 16) 3681 | -10/Subcaves | Identified exit to Materials 3726 | -10/Subcaves | Entered Materials 3726 | -8/Materials | Evolved 4 slots: Utility x3, Weapon x1 3918 | -8/Materials | Lost 3 parts (1u2w) 3931 | -8/Materials | Destroyed 8 combat bots 4057 | -8/Materials | Discovered new exit (range 5) 4066 | -8/Materials | Identified exit to Factory 4220 | -8/Materials | Build established: Tank 4324 | -8/Materials | Lost 5 parts (1p2n2w) 4584 | -8/Materials | Build established: Mutant 5062 | -8/Materials | Core integrity fell below 50% 5091 | -8/Materials | Build established: Infiltrator-Mutant 5149 | -8/Materials | Garrison activated, responded to threat 5270 | -8/Materials | Central database locked down 5582 | -8/Materials | Core integrity fell below 20% 6190 | -8/Materials | Build established: Hacker-Gunner 6209 | -8/Materials | Entered Factory 6209 | -7/Factory | Evolved 2 slots: Utility x2 6518 | -7/Factory | Build established: Hacker-Skirmisher 6634 | -7/Factory | Core integrity fell below 50% 6643 | -7/Factory | Core integrity fell below 20% 6645 | -7/Factory | Self-destructed Last Messages --------------- Targeting Computer fried. Armor Integrity Analyzer fried. EM Shotgun destroyed. Slug penetrates Wall. System Shield destroyed. Critical hit (Blast). Knocked back. Lgt. Nuclear Core destroyed. Penetrated by Slug. Assembly Bed disabled. Ion Cannon destroyed. Penetrated by Slug. Slug penetrates Assembly Bed. Assembly Bed disabled. Slug penetrates Y-54 Guardian. System Shield destroyed. Penetrated by Slug. Great Maul destroyed. R-06 Scavenger collects Gravmag System. Penetrated by Slug. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????##############??????????? | | ??????????????????????# #??????????? | | ??????????????????????# #??????????? | | ??????????????????????# /#??????????? | | ??????????????????????# #??????????? | | ??????????????????????# """" """" #??????????? | | ??????????????????????# """" """" #??????????? | | ??????????????????????# """" """" #??????????? | | ??????????????????????# " ""%"""" #??????????? | | ??????????????????????# %@ " """" ############ | | ??????????????????????# "" " # # | | ??????????????????????# % %= x/ """" # | | ??????????????????????# YY!%*! # """" # | | ????????????????????#######;%;H##### """" # | | ????????????? " !% r # """" # | | ??????????????????# # """" # | | ??????????????????# % # """" # | | ??????????????????# + # | | ???????????????? / # """" # | | ??????????????? # # """" # | | ??????????????? ??# # """" # | | ??????????????????# ######## # """" # | | ??????????????????# ?# # # """" # | | ?????????????????# ?# """ # # """" =# | | ?????????????????# ?# """ # # # | | ????????????????? ?# """ # ############ | | ??????????????????? ??# + #??????????? | | ????????????????????? ??# """ # #??????????? | | ???????????????????????????# """ # #??????????? | | ???????????????????????????# """ # #??????????? | | ???????????????????????????# # #??????????? | | ???????????????????????????####### #??????????? | | ??????????????????????############+#??????????? | | ??????????????????????# #??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 15 Energy Capacity 275 Matter Stores 312 Matter Capacity 450 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 150 Evasion (%) 40 Melee Accuracy 5 Recoil Reduction 2 Particle Charging 15 Offensive Hacking 10 Defensive Hacking 20 Item Schematics ----------------- Reactive Plating | -8/Materials | Scanalyzed Lgt. Nuclear Core | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- GoHome() I Spy Made in Tau Ceti IV More Dakka Please Novice Programmer Power Corrupts Universal Adapter Challenges ------------ None Game ------ Seed PhaseAmuletInsulator Manual? 0 Play Time 01:19:34 Cumulative 6.8 hours Start 2024.12.05 @ 17:08:49 End 2024.12.05 @ 21:08:52 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 9 Achievement% 11 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 7ec62338-5737-4f5a-9c15-d0971239a529