Cogmind - Beta 13 X2 @@@ ROGUE MODE // 2024.01.18 @ 22:06:34 Player: Terminus Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (26) 5200 Robots Destroyed (631) 3155 Value Destroyed (34559) 34559 Prototype IDs (293) 5860 Alien Tech Used (12) 2400 Bonus (73777) 73777 TOTAL SCORE: 129451 Bonus ------- Triggered High Security 1000 High Alert Combat Kills 18778 Follower Combat Kills 4820 Awakened Behemoth Slayer 1000 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 1062 Used Core Reset Matrix 3000 Scanned by Researcher 500 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Destroyed A6 400 Destroyed A5 500 Destroyed A4 700 Destroyed A3 800 Destroyed A2 1000 Destroyed Architect 15000 Win 3000 Friendly Fire -483 Cogmind --------- Core Integrity 124/1600 Matter 395/425 Energy 757/770 System Corruption 3% Temperature Warm (119) Movement Hovering (46) Location To Fleet Rendezvous Parts ------- > --- POWER (3) -------- Zero-point Reactor Zero-point Reactor Zero-point Reactor > --- PROPULSION (6) --- Hovering Antigrav-Gravjet Exoskeleton > --- UTILITY (13) ----- Armored Scrap Engine Huge Storage Unit ST Field Compressor Experimental Targeting Computer Experimental Targeting Computer Experimental Targeting Computer Experimental Core Analyzer Quantum Capacitor Heavy Regenerative Plating AEGIS Remote Shield > --- WEAPON (4) ------- Hvy. Laser Neutron Construct/C > --- INVENTORY (25) --- Combat Antigrav System Experimental Power Amplifier Experimental Energy Well (600) Experimental Matter Compressor (500) Experimental Matter Compressor (500) Experimental Matter Compressor (500) Experimental Optical Array Experimental Targeting Computer Experimental Core Analyzer Experimental Core Analyzer Advanced Phase Shifter SHELL Armor Heavy Neutron Cannon Micro-nuke Launcher CR-A16's Behemoth Slayer Peak State ------------ > --- POWER ------------ Improved Quantum Reactor Zero-point Reactor Vortex-Point Reactor > --- PROPULSION ------- Hovering Antigrav-Gravjet Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Huge Storage Unit Experimental Matter Compressor Experimental Signal Interpreter Experimental Targeting Computer Experimental Targeting Computer Experimental Core Analyzer Quantum Capacitor Heavy Regenerative Plating AEGIS Remote Shield > --- WEAPON ----------- Multirail Hvy. Laser Neutron Construct/C > --- INVENTORY -------- Cooled Antimatter Reactor Reinforced Quantum Reactor Reinforced Quantum Reactor Advanced Heavy Siege Treads Advanced Energy Well Experimental Targeting Computer Experimental Core Analyzer Particle Accelerator Advanced Kinecellerator Centrium Medium Armor Plating Graphene Brace Improved Force Field Hacking Drone Bay Transdimensional Reconstructor Improved Arc Projector Heavy Gatling Laser Matter Neutralizer Heavy Neutron Cannon Improved Matter Neutralizer Multirail Multirail Multirail Micro-nuke Launcher CR-A16's Behemoth Slayer [Rating: 246] Favorites ----------- Power Constructs Engine Heavy Deuterium Engine Power Core Neutrino Core Reactor Constructs Propulsion Constructs Treads Light Treads Hover Unit Constructs Utility Huge Storage Unit Device Armored Scrap Engine Storage Huge Storage Unit Processor Experimental Targeting Computer Hackware Hacking Suite Protection Heavy Regenerative Plating Weapon Constructs Energy Gun Improved EM Shotgun Energy Cannon Constructs Ballistic Gun Assault Rifle Ballistic Cannon Compact Mass Driver Launcher Precision Rocket Launcher Impact Weapon Great Maul Piercing Weapon CR-A16's Behemoth Slayer Build | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Sec Acc Com Ac0 Slots Evolved 18 | . . . 2 . 2 . . 4 . . . . 2 . . . . 2 2 . 2 . . 2 . . Power 2 | . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . Propulsion 3 | . . . . . 1 . . 1 . . . . 1 . . . . . . . . . . . . . Utility 11 | . . . 1 . 1 . . 3 . . . . 1 . . . . 1 2 . . . . 2 . . Weapon 2 | . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . Parts Attached 491 | 6 7 3 27 6 16 19 2 39 2 11 2 2 22 6 2 22 3 45 24 42 21 39 41 50 18 14 Power 29 | 1 1 . 4 . 1 1 . 1 . . . . 1 . . 1 . 1 . 2 1 2 3 . 4 5 Engine 10 | 1 1 . 4 . 1 1 . 1 . . . . . . . . . 1 . . . . . . . . Core 2 | . . . . . . . . . . . . . 1 . . 1 . . . . . . . . . . Reactor 17 | . . . . . . . . . . . . . . . . . . . . 2 1 2 3 . 4 5 Propulsion 26 | 2 . . 8 3 6 4 . 1 . . . . . . . . . 1 1 . . . . . . . Treads 24 | 2 . . 8 2 6 4 . 1 . . . . . . . . . . 1 . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 2 | . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 298 | 1 2 2 6 1 3 4 1 23 2 7 . . 13 4 . 12 1 33 21 21 10 34 29 45 14 9 Device 217 | . 1 2 3 1 . 2 1 10 1 5 . . 7 2 . 10 1 22 15 14 8 26 25 42 11 8 Storage 5 | 1 1 . . . . . . 1 . . . . . . . . . . . 1 . . . . 1 . Processor 16 | . . . . . . . . 4 . . . . . 1 . 2 . 1 1 . . 2 1 2 2 . Hackware 4 | . . . 1 . 1 . . 1 . . . . . . . . . 1 . . . . . . . . Protection 56 | . . . 2 . 2 2 . 7 1 2 . . 6 1 . . . 9 5 6 2 6 3 1 . 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 138 | 2 4 1 9 2 6 10 1 14 . 4 2 2 8 2 2 9 2 10 2 19 10 3 9 5 . . Energy Gun 50 | 1 1 . 6 1 5 7 1 5 . . . . 1 . 1 3 . 2 2 6 4 . 3 1 . . Energy Cannon 48 | . 1 . . . 1 1 . 5 . 2 1 1 4 1 . 4 1 8 . 5 4 3 3 3 . . Ballistic Gun 14 | 1 1 1 3 . . 1 . 1 . . . . 2 . . . . . . 1 . . 2 1 . . Ballistic Cannon 9 | . . . . . . . . 1 . . . 1 . . . . . . . 6 1 . . . . . Launcher 13 | . 1 . . 1 . . . 2 . 2 . . 1 1 1 1 1 . . . 1 . 1 . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 3 | . . . . . . . . . . . 1 . . . . 1 . . . 1 . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 56 | . . . 2 . . 3 . 3 . . . . 4 . . 4 1 3 2 9 7 7 5 2 2 2 Corrupted Parts 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 System Corruption 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 Parts Lost 25 | . . . . . 6 . . . . . . . 3 . . . . 2 2 . 1 1 4 1 1 4 Power 4 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . 2 Propulsion 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . Utility 14 | . . . . . . . . . . . . . 3 . . . . 2 2 . . 1 2 1 1 2 Weapon 4 | . . . . . 3 . . . . . . . . . . . . . . . 1 . . . . . Highest Loss Streak 2 | . . . . . 2 . . . . . . . 2 . . . . 2 1 . 1 1 2 1 1 1 To Critical Strikes 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Average Slot Usage (%) 77 | . 96 100 99 99 99 100 78 78 73 73 71 72 66 64 67 67 61 65 68 69 64 64 58 58 55 54 Engine 5 | . 14 14 11 11 9 9 9 6 6 6 6 6 2 . . . . 4 4 . . . . . . . Core 1 | . . . . . . . . . . . . . 2 5 5 5 5 4 4 4 4 4 1 . . . Reactor 2 | . . . . . . . . . . . . . . . . . . . . 3 4 4 6 7 9 8 Treads 11 | . 28 28 22 21 26 27 18 11 . . . . 3 5 5 5 1 1 4 4 4 4 4 3 2 2 Device 15 | . 10 14 11 11 9 9 18 19 19 19 20 20 21 23 23 19 15 18 21 21 24 20 13 15 15 11 Storage 6 | . 14 14 11 11 9 9 9 6 6 6 6 6 5 5 5 5 5 5 4 4 4 4 4 3 3 3 Processor 7 | . . . . . . . . 13 13 13 13 13 6 5 5 8 11 11 13 13 12 12 12 15 13 18 Protection 4 | . . . 10 11 9 9 . . . . . . 4 4 5 5 5 4 3 4 . 2 3 2 3 3 Energy Gun 8 | . 7 . 11 32 26 25 22 16 6 6 6 6 10 7 13 11 2 1 3 5 3 3 2 . . . Energy Cannon 4 | . 6 14 4 . . 1 . 2 13 12 11 12 3 . . 2 4 8 6 3 4 4 6 4 1 2 Ballistic Gun 3 | . 13 14 17 . . . 1 . . . . . . 2 . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 227 | 13 91 91 103 104 106 107 98 117 119 119 110 110 125 125 125 126 124 147 157 171 190 206 204 213 227 212 Greatest Support 340 | 40 40 40 40 40 60 66 64 92 84 84 84 84 126 126 140 140 140 172 233 251 251 251 340 340 340 302 Greatest Overweight (x) 5 | 2 2 2 2 5 2 1 2 1 1 1 1 1 1 1 1 . . 1 1 . . . . . . . Average Overweight (x) . | . 1 2 2 2 1 1 1 1 1 1 1 1 . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 24 | 7 22 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Most Carried 25 | 2 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Carried 23 | . 17 24 24 25 24 24 17 20 24 25 24 24 23 24 24 24 24 23 22 24 24 24 24 24 23 22 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 2 24 25 25 25 25 25 17 24 25 25 25 25 25 25 25 25 23 23 23 25 25 25 25 25 24 17 Scrap Engine Consumption 177 | . . . . . . . 14 13 2 . . . 8 4 4 9 4 15 13 12 7 4 11 12 35 10 Constructs Created 5 | . . . . . . . 2 1 . . . . . . . . . 1 . . . . 1 . . . Constructs Modified 76 | . . . . . . . 3 3 . . . . 5 3 1 1 4 8 6 6 2 . 4 5 17 8 Class Distribution -------------------- 20% | Construct 17% | Mutant 14% | Tank 12% | Skirmisher 12% | Alien-Gunner 7% | Scavenger-Tank 5% | Alien-Construct Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Tank | -9/Mines Scavenger-Tank | -8/Materials Commander-Tank | -8/Storage Construct | -8/Recycling Skirmisher | -6/Factory Construct | -6/Lower Caves Construct | -6/Lower Caves Construct | -6/Zion Construct | -5/Proximity Caves Construct | -5/Factory Construct | -5/Upper Caves Construct | -5/Upper Caves Construct | -5/Warlord Mutant | -4/Proximity Caves Mutant | -4/Factory Mutant | -3/Research Skirmisher | -3/Testing Skirmisher | -2/Research Skirmisher | -2/Quarantine Alien-Gunner | -2/Section 7 Alien-Gunner | -1/Access Alien-Construct | -1/Command Scavenger-Gunner | -1/Access_0 Resources | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Sec Acc Com Ac0 Matter Collected 13468 | 218 284 92 623 95 160 242 44 724 121 183 49 90 463 242 55 345 40 686 214 539 313 481 689 2819 1765 1892 Remotely 79 | . . . . . . . . . . 79 . . . . . . . . . . . . . . . . Salvage Created 44418 | . 408 196 1854 638 1671 610 391 1422 220 132 . . 504 325 454 528 40 2007 443 1228 726 808 4501 15551 5285 4476 Parts 1869 | . 38 9 92 21 108 32 15 57 8 9 . . 23 2 20 13 5 77 22 55 34 30 257 450 225 267 Haulers Intercepted 30 | . 1 . 6 . 3 5 . 3 . . . . 2 . . . . . . 2 2 1 2 3 . . Recyclers Shooed 22 | . 1 1 4 . . . . 6 . . . . 1 . . . . 2 . . . . 1 6 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 19 | . . . . . . . . . . 11 . 1 . . 3 . 4 . . . . . . . . . Prevented 15 | . . . . . . . . . . . . 10 . 5 . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Sec Acc Com Ac0 Combat Hostiles Destroyed 524 | . 12 4 26 23 27 4 3 18 5 6 . . 11 4 5 10 7 28 6 14 2 5 49 155 54 46 Guns 109 | . 9 2 22 13 23 4 3 10 3 . . . 9 2 . 3 . 1 2 3 . . . . . . Cannons 333 | . . 2 1 . . . . 2 2 1 . . . . . 2 2 22 3 9 2 4 45 136 54 46 AOE 49 | . 3 . 3 10 3 . . 5 . 5 . . 2 2 5 2 5 . . . . . 4 . . . Classes Destroyed 31 | . 6 1 4 4 1 . . 1 1 . . . 2 1 . 1 . . . . . 1 4 4 . . Worker 26 | . 3 . 2 . . 1 . 3 . . . . 3 . . . . . . . 2 . 2 8 2 . Builder 30 | . . . 1 1 2 1 . 6 . . . . 1 . . . . 1 . . 2 . 5 10 . . Tunneler 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Hauler 30 | . 1 . 6 . 3 5 . 3 . . . . 2 . . . . . . 2 2 1 2 3 . . Recycler 34 | . 1 . 3 2 1 1 3 3 . . . . . . . . . 1 . 2 2 . 1 13 1 . Carrier 3 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Mechanic 7 | . . 1 . . . . . . . . . . . . . . . 1 . . . . 1 4 . . Operator 7 | . . . 2 . 1 . . 2 . . . . . . . . . . . . . 1 . 1 . . Watcher 35 | . 3 . 2 . 3 1 . 3 . . . . 1 . . . . 2 1 1 1 1 3 11 2 . Swarmer 64 | . 9 . 1 3 7 . . 7 . 3 . . 4 . 5 1 5 . . 5 . 1 7 6 . . Saboteur 7 | . . . . . . . . . . . . . . . . . . . . . . . . 5 2 . Grunt 146 | . 3 4 18 2 10 . . . . 1 . . 5 4 . 4 . 6 . . . 3 13 66 7 . Brawler 14 | . . . 1 . 1 . . 3 . . . . . . . 2 . . . . . . 1 3 3 . Duelist 11 | . . . . 2 . . . . . . . . . . . 1 . 1 . . . . 1 5 1 . Protector 7 | . . . . . . . . . . . . . . . . 1 . . . . . . . 6 . . Researcher 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Sentry 45 | . . . 6 . 3 4 3 2 . . . . . . . . . 6 1 . 1 . 5 11 3 . Demolisher 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Specialist 14 | . . . . . 4 . . . . . . . . . . . . 2 . . . . 4 2 2 . Hunter 37 | . . . . . 2 . . 3 . 2 . . 2 . . . 2 4 . 2 . . . 8 12 . Programmer 74 | . . . . . . . . 3 . . . . . . . 1 . 9 5 6 1 . 13 21 15 . Heavy 4 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 2 . Behemoth 6 | . . . . . . . . . . . . . . . . . . . . . . . 1 5 . . S7 Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Enhanced Grunt 29 | . . . . . . . . . . . . . . . . . . . . . . . . . . 29 Enhanced Sentry 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Enhanced Hunter 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Investigator 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Striker 7 | . . . . . . . . . . . . . . . . . . . . . . . . 6 1 . Executioner 10 | . . . . . . . . . . . . . . . . . . . . . . . . 10 . . Alpha 7 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Fortress 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Protovariant Y 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Z-Light 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Packrat 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Samaritan 11 | . . . . . . . . . . . . . . 3 8 . . . . . . . . . . . Assembled 14 | . . . . 14 . . . . . . . . . . . . . . . . . . . . . . Thug 3 | . . . . . . . . . 3 . . . . . . . . . . . . . . . . . Butcher 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Guerrilla 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Mutant 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Best Kill Streak 91 | . 5 4 8 14 4 3 3 11 5 3 . . 3 6 5 3 5 6 3 6 3 2 11 91 24 8 Combat Bots Only 57 | . 3 2 7 14 4 1 1 5 5 3 . . 3 3 5 3 5 6 3 5 1 2 10 57 15 8 Max Kills in Single Turn 5 | . 3 1 2 3 2 2 1 2 1 2 . . 2 1 5 2 2 1 1 1 1 1 3 3 3 1 Gunslinging 1 | . 1 . 1 1 1 . . . . . . . . . . . . . . . . . . . . . Exploded 5 | . 1 . 2 3 2 . . 1 . 2 . . 2 1 5 2 2 . . . . . 3 . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 9 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 7 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) A5 (-1/Access_0) A2 (-1/Access_0) A4 (-1/Access_0) Architect (-1/Access_0) A3 (-1/Access_0) Combat | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Sec Acc Com Ac0 Hostile Shots Fired 2904 | . 47 19 73 42 99 10 6 79 14 4 . 1 143 24 1 10 39 206 55 85 43 72 366 823 124 519 Missed 714 | . 13 5 22 14 14 3 3 21 5 . . . 45 6 . 4 14 71 13 25 14 33 85 114 28 162 Damage Taken 31642 | . 334 174 701 443 1210 104 45 736 209 64 . 20 2216 334 18 197 382 2608 875 1143 422 796 3412 8305 1543 5351 Core 2135 | . 44 61 87 82 35 15 . 43 . . . . 129 . . . 41 198 53 24 12 47 150 376 140 598 Absorbed by Shields 19615 | . . . . . . . . . . . . . . . . . . 40 128 353 350 811 3082 8211 1496 5144 Reduced by Siege Mode 1192 | . . . . . . . . . . . . . . . . . . 60 119 13 . . 60 811 87 42 Redirected to Shielding 145 | . . . . . . . . . . . . . 145 . . . . . . . . . . . . . Ignored by Resistances 960 | . . . . . . . . . . . . . . . . . . . . . . . 251 386 258 65 Regen/Repaired (Parts) 18257 | . . . 11 . 94 369 10 83 . . . . 367 308 148 117 356 936 602 447 33 . 3263 6053 2615 2445 Core Remaining (%) 74 | 100 . 58 . 57 . . 90 . . . . 94 . . . . 83 82 . 94 . . 76 . . 7 Volleys Fired 1912 | . 44 20 67 25 57 24 13 102 8 14 . 1 55 24 34 30 14 96 32 74 59 62 270 329 132 326 Largest 3 | . 2 2 3 3 3 3 3 3 2 3 . 3 3 3 1 3 2 3 3 3 1 3 3 3 1 1 Hottest 503 | . 80 80 136 135 168 178 192 216 122 207 . 207 207 165 81 225 89 207 239 262 120 360 360 304 240 503 Shots Fired 3026 | . 83 34 199 63 161 60 26 194 18 18 . 3 103 34 35 42 16 159 64 132 58 118 274 678 128 326 Gun 990 | . 74 14 181 58 161 58 23 126 8 2 . 1 74 27 34 27 . 11 30 77 1 . 1 1 1 . Cannon 1985 | . 5 20 18 . . 2 3 61 10 10 . 2 28 . . 9 4 148 34 55 57 118 271 677 127 326 Launcher 51 | . 4 . . 5 . . . 7 . 6 . . 1 7 1 6 12 . . . . . 2 . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 707 | . 40 14 107 . . . 7 12 8 2 . 1 42 16 . 6 . 40 . 10 35 60 31 33 125 118 Thermal 2062 | . 39 20 56 . 52 60 19 175 10 10 . 2 60 11 34 30 4 119 64 119 23 58 241 645 3 208 Explosive 51 | . 4 . . 5 . . . 7 . 6 . . 1 7 1 6 12 . . . . . 2 . . . Electromagnetic 206 | . . . 36 58 109 . . . . . . . . . . . . . . 3 . . . . . . Robot Hit Streak 59 | . 5 22 15 17 11 11 18 38 13 5 . 6 12 29 30 14 10 24 12 15 8 28 30 59 35 21 Robot Miss Streak 10 | . 3 1 3 2 3 4 2 4 4 2 . 1 10 4 3 2 3 3 6 3 1 2 3 3 2 3 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . Secondary Targets 11 | . 1 . 1 1 4 . . 2 . . . . 1 . . . . . . 1 . . . . . . Max Gunslinging Chain 1 | . 1 . 1 1 1 . . 1 . . . . 1 . . . . . . 1 . . . . . . Capacitor 690 | . . . . . . . . . . . . . . . . . . . . . . . 135 108 122 325 Shots Hit Robots 2104 | . 49 27 128 46 114 29 16 106 14 4 . 3 71 28 31 25 9 121 43 82 23 90 169 547 103 226 Core Hits 1383 | . 27 9 60 53 70 12 9 104 31 13 . 1 106 40 30 40 16 108 16 28 12 28 73 319 75 103 Critical Kills 25 | . . . . . . . . . . . . . . . 1 . . 3 . . . 1 . 20 . . Critical Parts Destroyed 6 | . . . 1 . . . . . . . . . . . 4 . . 1 . . . . . . . . Critical Strikes 52 | . . . 5 . 5 2 . 8 . . . . 1 . 5 . . 4 . 1 . 1 . 20 . . Burn 20 | . . . 4 . 5 2 . 8 . . . . 1 . . . . . . . . . . . . . Meltdown 23 | . . . . . . . . . . . . . . . . . . 2 . . . 1 . 20 . . Destroy 8 | . . . 1 . . . . . . . . . . . 5 . . 2 . . . . . . . . Impale 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Melee Attacks 18 | . . . . . . 2 . . . . . . . . . 3 . . . 13 . . . . . . Impact 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 16 | . . . . . . . . . . . . . . . . 3 . . . 13 . . . . . . Sneak Attacks 9 | . . . . . . . . . . . . . . . . . . . . 9 . . . . . . Combat Hostiles 9 | . . . . . . . . . . . . . . . . . . . . 9 . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 156419 | . 1008 522 2420 1553 2361 625 307 3218 364 487 . 76 2340 1265 1303 1481 1183 5125 1606 4122 2117 3440 16287 41434 17729 44046 Guns 14744 | . 604 150 2004 679 2079 613 295 1709 198 22 . 18 1261 780 934 922 . 166 728 1538 6 . . 38 . . Cannons 133578 | . 54 314 196 . . . . 468 166 37 . 58 166 . . 122 59 4910 878 1883 2111 3440 15583 41358 17729 44046 Explosions 6585 | . 342 . 175 837 262 . . 934 . 428 . . 557 485 369 368 1124 . . . . . 704 . . . Melee 754 | . . . . . . . . . . . . . . . . 69 . . . 685 . . . . . . Ramming 758 | . 8 58 45 37 20 12 12 107 . . . . 356 . . . . 49 . 16 . . . 38 . . Kinetic 45461 | . 357 150 1032 . . . 40 289 198 22 . 18 701 315 . 116 . 1842 . 369 2027 2903 1322 4483 17483 11794 Thermal 100832 | . 301 314 897 209 897 613 255 1888 166 37 . 58 726 465 934 928 59 3234 1606 2946 90 537 14261 36913 246 32252 Explosive 5939 | . 342 . . 628 . . . 934 . 428 . . 557 485 369 368 1124 . . . . . 704 . . . Electromagnetic 2675 | . . . 446 679 1444 . . . . . . . . . . . . . . 106 . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 754 | . . . . . . . . . . . . . . . . 69 . . . 685 . . . . . . Highest Corruption 22 | . 1 1 . 1 2 2 2 6 6 6 6 . 2 2 2 2 . 8 4 15 6 8 22 12 19 3 Average Corruption 5 | . 1 1 . 1 2 2 2 4 6 6 6 . 1 2 2 2 . 4 3 6 3 6 12 9 14 2 Corruption Purged 19 | . . . . . . . . . . . . . . . . . . . . . . . . . 19 . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 554 | . 14 25 . . 7 27 10 63 24 20 2 . . 8 8 . . 30 4 49 7 28 69 83 57 19 Message Errors 141 | . 5 7 . . 4 6 . 18 5 4 . . . 4 3 . . 7 2 6 1 6 18 23 17 5 Matter Fused 125 | . 2 6 . . . 7 2 17 3 6 1 . . 1 2 . . 10 1 17 . 6 10 17 11 6 Heat Flow Errors 58 | . 2 4 . . . 2 . 5 4 1 . . . 1 . . . 6 . 8 3 3 10 1 6 2 Energy Discharges 72 | . 1 3 . . 2 5 3 6 4 3 . . . . 1 . . 3 1 5 . 4 7 12 9 3 Parts Rejected 4 | . 1 . . . . . . . . . . . . . . . . . . 1 . . 1 . 1 . Parts Fused 11 | . . 2 . . . . . 2 2 1 . . . . . . . . . 2 . . 1 1 . . Data Loss (minor) 64 | . 3 1 . . 1 4 2 8 3 2 . . . 1 1 . . 2 . 6 . 6 5 12 4 3 Data Loss (major) 24 | . . 1 . . . 3 1 1 . 2 . . . 1 . . . 2 . 1 . 1 3 6 2 . Misfires 22 | . . 1 . . . . 2 5 2 . . . . . 1 . . . . 2 1 2 3 2 1 . Alerts 9 | . . . . . . . . 1 1 1 1 . . . . . . . . 1 . . 1 2 1 . Misdirections 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Weapon Failures 23 | . . . . . . . . . . . . . . . . . . . . . 2 . 9 7 5 . Overload Shots 5 | . . . . . . . . . . . . . . . . 5 . . . . . . . . . . Overflow Damage 10272 | . 39 3 . 17 31 . . 37 . 38 . 11 78 8 57 . 29 77 14 326 223 299 1719 1607 1983 3676 Projectiles 9930 | . 4 3 . . . . . 6 . . . 11 . . . . 4 77 14 326 223 299 1715 1589 1983 3676 Explosions 246 | . 35 . . 17 31 . . 31 . 38 . . . 8 57 . 25 . . . . . 4 . . . Melee 96 | . . . . . . . . . . . . . 78 . . . . . . . . . . 18 . . Knockbacks 144 | . . 1 . . . . . 1 . . . . . . . . . 23 . 3 6 3 8 . 52 47 Impact 2 | . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . Kinetic 138 | . . . . . . . . . . . . . . . . . . 22 . 3 6 3 8 . 50 46 Secondary 4 | . . . . . . . . . . . . . . . . . . 1 . . . . . . 2 1 Self-Inflicted Damage 123 | . . . 49 . . . . . . . . . . . . . . . . . . . 74 . . . Shots 2 | . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . Rammed 54 | . 1 9 8 5 5 1 2 9 . . . . 7 . . . . 5 . 1 . . . 1 . . Targets Rammed 60 | . 1 9 8 5 5 2 2 11 . . . . 10 . . . . 5 . 1 . . . 1 . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 6 | . . . . . . 1 . 2 . . . . 3 . . . . . . . . . . . . . Highest Temperature 400 | . 170 279 114 228 368 195 51 252 250 171 . 60 174 70 54 306 . 253 128 208 138 400 201 198 198 178 Average Temperature 120 | . 35 54 26 64 70 50 27 64 60 59 . 34 49 30 35 99 . 74 64 43 71 49 95 171 124 132 Received Heat Transfer 3482 | . 102 105 273 104 378 36 9 18 72 . . 9 195 156 . 21 . 291 96 . . 60 391 1009 72 85 Effects 5 | . . . . . 2 . . . . . . . . . . . . . . . . . 3 . . . Energy Bleed 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Interference 4 | . . . . . 2 . . . . . . . . . . . . . . . . . 2 . . . Siege Activations 60 | . . . . . . . . . . . . . . . . . . 4 3 1 . . 10 28 8 6 Total Turns 934 | . . . . . . . . . . . . . . . . . . 43 39 16 . . 74 609 119 34 Longest Duration 283 | . . . . . . . . . . . . . . . . . . 33 23 16 . . 18 283 39 9 Robots Corrupted 2 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Parts Fried 13 | . . . 4 2 6 . . . . . . . . . . . . . . . . . . . 1 . Impact Corruptions 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . Robots Melted 46 | . . . . . . . . 5 . . . . . . 1 3 . 5 1 2 . 1 . 28 . . Combat Hostiles 32 | . . . . . . . . 1 . . . . . . . 3 . 5 1 2 . 1 . 19 . . Parts Melted 196 | . . 3 7 . 4 2 . 22 . . . . 2 1 7 4 . 19 9 3 . 1 6 105 . 1 Heat Transferred 66719 | . 694 629 1963 300 1902 1295 481 6838 987 87 . 237 2423 1333 2072 2347 300 4545 1739 2405 46 910 5767 23826 37 3556 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 10 | . . . 2 3 5 . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Sec Acc Com Ac0 Peak Influence 5658 | . 325 100 716 374 393 415 238 491 . . . . 476 . . . . 583 708 451 519 550 1621 5658 4227 . Initial 3620 | . . 10 . 279 43 165 43 362 . . . . . . . . . . 283 278 206 290 249 972 3620 . Average 623 | . 103 17 241 235 123 207 84 265 . . . . 153 . . . . 168 497 275 325 434 921 3616 3924 . Maximum Alert Level 5 | . 1 . 3 1 1 2 1 2 . . . . 2 . . . . 2 3 2 2 2 5 5 5 . Low Security (%) 44 | 100 87 100 62 23 81 46 92 41 . . . . 75 . . . . 69 . 23 2 . . . . . Level 1 22 | . 12 . 12 76 18 51 7 42 . . . . 8 . . . . 11 26 72 72 26 19 . . . Level 2 12 | . . . 25 . . 2 . 16 . . . . 15 . . . . 19 63 3 24 73 7 . . . Level 3 2 | . . . . . . . . . . . . . . . . . . . 9 . . . 44 3 . . Level 4 2 | . . . . . . . . . . . . . . . . . . . . . . . 22 11 . . Level 5 10 | . . . . . . . . . . . . . . . . . . . . . . . 5 17 99 . High Security 5 | . . . . . . . . . . . . . . . . . . . . . . . . 67 . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Squads Dispatched 121 | . 1 2 8 . 5 2 . 6 . . . . 10 . . . . 10 6 4 3 6 12 42 4 . Investigation 12 | . 1 1 5 . 1 1 . 1 . . . . 1 . . . . . . . . . . . 1 . Extermination 26 | . . . . . . . . 4 . . . . 1 . . . . 4 3 3 . 3 5 2 1 . Reinforcement 30 | . . . 2 . 4 . . 1 . . . . 8 . . . . 2 2 . 2 . 6 3 . . Assault 36 | . . 1 1 . . . . . . . . . . . . . . 1 1 . 1 . 1 28 2 . Garrison 17 | . . . . . . 1 . . . . . . . . . . . 3 . 1 . 3 . 9 . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 7 | . . . 1 . 1 . . . . . . . 1 . . . . 1 . . . . 1 2 . . Haulers Reinforced 3 | . . . . . . . . . . . . . 2 . . . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Sec Acc Com Ac0 Distress Signals 49 | . 1 . 1 1 6 2 . 3 . . . . 2 . . 1 . 2 2 1 . 3 2 2 20 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 844 | . 22 4 56 25 36 17 2 34 5 2 . 2 35 4 1 56 6 33 20 21 14 21 64 225 46 93 Peak Tracking Total 23 | . 4 2 4 9 6 2 1 6 5 1 . 2 8 3 . 12 4 5 4 6 5 4 9 23 9 6 Tactical Retreats 26 | . 1 . 2 1 4 . . 1 . . . . 4 . . . . . . 1 . 1 4 7 . . Traps | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Sec Acc Com Ac0 Traps Triggered 11 | . . . 2 . 2 . . 2 . . . . 1 . . . . . . 1 1 1 1 . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 23 | . . . . . . . . . . . . . . 1 . 21 . . . . . . . . 1 . Machines | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Sec Acc Com Ac0 Machines Disabled 63 | . . . 2 . 4 7 . 1 . . . . 5 . . 1 . 1 1 9 5 3 8 7 1 8 Max in Single Turn 4 | . . . 1 . 2 1 . 1 . . . . 4 . . 1 . 1 . 1 1 1 1 1 1 1 Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Sec Acc Com Ac0 Machines Accessed 73 | . 8 2 15 . 5 15 13 9 . . . . . . . 1 . 2 . . . . 1 . 1 1 Terminals 46 | . 7 . 10 . 2 13 6 6 . . . . . . . . . . . . . . 1 . 1 . Fabricators 4 | . . . . . . . . 3 . . . . . . . . . 1 . . . . . . . . Repair Stations 6 | . . . 2 . 1 2 . . . . . . . . . . . 1 . . . . . . . . Recycling Units 10 | . 1 . 2 . . . 7 . . . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . 1 . 2 . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Hacks 208 | . 32 2 40 . 19 38 22 27 . . . . . . . 1 . 6 . . . . 1 . 3 17 Successful 127 | . 17 2 23 . 14 25 13 10 . . . . . . . 1 . 3 . . . . 1 . 1 17 Failed 77 | . 14 . 17 . 4 12 8 17 . . . . . . . . . 3 . . . . . . 2 . Catastrophic 10 | . 2 . 3 . 2 . . 3 . . . . . . . . . . . . . . . . . . Database Lockouts 4 | . 1 . . . 1 1 1 . . . . . . . . . . . . . . . . . . . Manual 246 | . 30 . 25 . 10 21 18 16 . . . . 5 . . . . 22 14 15 6 29 17 13 5 . Terminals 134 | . 31 . 27 . 11 33 12 16 . . . . . . . . . . . . . . 1 . 3 . Fabricators 15 | . . . . . . . . 11 . . . . . . . . . 4 . . . . . . . . Repair Stations 15 | . . . 6 . 2 5 . . . . . . . . . . . 2 . . . . . . . . Recycling Units 13 | . 1 . 2 . . . 10 . . . . . . . . . . . . . . . . . . . Scanalyzers 11 | . . . 5 . 6 . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Hacks 67 | . 10 2 9 . 4 16 3 3 . . . . . . . 1 . . . . . . 1 . 1 17 Record 17 | . . . . . . . . . . . . . . . . . . . . . . . . . . 17 Part Schematic 2 | . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . Robot Analysis 8 | . 4 . 2 . 1 1 . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 7 | . 3 . 2 . . 2 . . . . . . . . . . . . . . . . . . . . Open Door 9 | . . 2 . . . 4 . . . . . . . . . 1 . . . . . . 1 . 1 . Branch Access Points 2 | . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . Terminal Index 4 | . 1 . 1 . 1 1 . . . . . . . . . . . . . . . . . . . . Repair Station Index 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Recycling Unit Index 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . Alert Level 4 | . . . 1 . . 2 1 . . . . . . . . . . . . . . . . . . . Unreport Threat 3 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . . Locate Traps 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Zone Layout 6 | . 1 . . . . 2 1 2 . . . . . . . . . . . . . . . . . . Fabricator Hacks 5 | . . . . . . . . 4 . . . . . . . . . 1 . . . . . . . . Load Schematic 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Build 3 | . . . . . . . . 2 . . . . . . . . . 1 . . . . . . . . Repair Station Hacks 11 | . . . 3 . 2 4 . . . . . . . . . . . 2 . . . . . . . . Scan Component 6 | . . . 2 . 1 2 . . . . . . . . . . . 1 . . . . . . . . Repair 5 | . . . 1 . 1 2 . . . . . . . . . . . 1 . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Retrieve Components 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Scanalyzer 10 | . . . 4 . 6 . . . . . . . . . . . . . . . . . . . . . Insert Component 5 | . . . 2 . 3 . . . . . . . . . . . . . . . . . . . . . Analyze 5 | . . . 2 . 3 . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 33 | . 7 . 7 . 2 5 9 3 . . . . . . . . . . . . . . . . . . Terminals 23 | . 6 . 5 . 2 5 3 2 . . . . . . . . . . . . . . . . . . Assimilate 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 22 | . 5 . 5 . 2 5 3 2 . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Prioritize 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 9 | . 1 . 2 . . . 6 . . . . . . . . . . . . . . . . . . . Tunnel 9 | . 1 . 2 . . . 6 . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . Used 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 53 | . 6 . 12 . 5 12 7 8 . . . . . . . . . 2 . . . . . . 1 . Full Trace Events 7 | . 2 . 2 . . 1 1 1 . . . . . . . . . . . . . . . . . . Feedback Events 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Corruption 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 22 | . . . . . . . . . . . 3 . . . . . . 5 . . . 9 5 . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 57 | . . . 1 . 2 1 1 . . . 15 . . . . . . . 9 14 . 12 2 . . . Parts Built 6 | . . . . . . . . 4 . . . . . . . . . 2 . . . . . . . . Authchips 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Time 259 | . . . . . . . . 142 . . . . . . . . . 117 . . . . . . . . Total Part Build Rating 34 | . . . . . . . . 20 . . . . . . . . . 14 . . . . . . . . Parts Repaired 5 | . . . 1 . 1 2 . . . . . . . . . . . 1 . . . . . . . . Time 282 | . . . 136 . 26 76 . . . . . . . . . . . 44 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 4 | . . . . . . . 4 . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 4 | . . . 1 . 3 . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . 1 . 2 . . . . . . . . . . . . . . . . . . . . . Parts Damaged 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 10 | . . . . . . . . . . . . . . . . . . 4 . . 3 . . 3 . . Machine Destruction 3 | . . . . . . . . . . . . . . . . . . . . . 3 . . . . . Programmers 7 | . . . . . . . . . . . . . . . . . . 4 . . . . . 3 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 9 | . . . . . . . . 1 2 . . . 1 . . 5 . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Sec Acc Com Ac0 Total Allies 74 | . 1 4 . 3 . 10 . 1 2 . 4 . 8 . . 5 . . 5 . 2 . . 23 6 . Largest Group 10 | . 1 4 4 3 2 10 . 1 2 2 4 4 5 . . 5 . . 5 . 2 1 . 8 6 . Highest-Rated Group 480 | . 10 71 71 70 39 173 . 32 40 40 147 147 210 . . 248 . . 480 . 162 135 . 244 85 . Highest-Rated Ally 135 | . 10 31 31 31 31 29 . 32 20 20 38 38 70 . . 68 . . 96 . 135 135 . 122 15 . Zionite Dispatches 8 | . . . . . . . . . . . . . 2 . . . . 1 1 . 2 . . 2 . . Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Light 2 | . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . . Recon 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Fire 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Hero 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Thermal Resupply 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . Total Orders 37 | . . 2 . . . . . . . . . . . . . . . 13 2 1 3 10 2 4 . . STAY 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . ROAM 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . FOLLOW 3 | . . 1 . . . . . . . . . . . . . . . . . . . 2 . . . . DROP 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . EXPLORE 7 | . . . . . . . . . . . . . . . . . . 5 . . . 2 . . . . RETURN 23 | . . . . . . . . . . . . . . . . . . 8 2 1 2 5 2 3 . . Ally Attacks 560 | . . 8 65 10 2 111 . 6 . 1 . 19 43 . . 32 . . 63 . 21 47 . 109 23 . Total Damage 14570 | . . 149 661 188 22 1352 . 157 . 49 . 316 1007 . . 1509 . . 2285 . 851 1949 . 3685 390 . Kills 126 | . . 4 13 2 . 19 . 3 . 1 . 3 11 . . 10 . . 11 . 10 23 . 15 1 . Allies Corrupted 3 | . . . . . . . . . . . . . . . . . . . 3 . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Sec Acc Com Ac0 Robot Analysis Total 8 | . 4 . 2 . 1 1 . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 13 | . . 2 . 2 . . . . 2 2 1 1 . 1 2 . . . . . . . . . . . Drone Launches 25 | . . . . . . . . . . . . . . . . . . 9 2 1 3 5 2 3 . . Drone Recoveries 23 | . . . . . . . . . . . . . . . . . . 7 2 1 3 5 2 3 . . Zionite Intel Received 26 | . . . . . . . . . . . . . . . . . . 4 2 4 . 9 5 1 1 . Branch Access 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Emergency Access 2 | . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Prototype Stockpiles 3 | . . . . . . . . . . . . . . . . . . 1 . 1 . 1 . . . . Component Schematics 2 | . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . Prototype Schematics 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Unaware Schematics 4 | . . . . . . . . . . . . . . . . . . 1 . . . 2 1 . . . Unaware Analyses 3 | . . . . . . . . . . . . . . . . . . . . 1 . 1 1 . . . Trap Installations 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Active Terminals 3 | . . . . . . . . . . . . . . . . . . . . . . 1 1 . 1 . Active Garrisons 3 | . . . . . . . . . . . . . . . . . . 1 . 1 . . . 1 . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Sec Acc Com Ac0 Turns Passed 41374 | 70 1883 2793 4369 1360 1946 1865 1060 2787 772 738 1426 663 813 693 615 1326 616 2104 844 1601 553 1471 1788 2827 2713 1678 Spaces Moved 17950 | 52 601 792 1215 351 668 695 412 1019 466 417 939 417 477 326 517 908 311 742 274 667 239 723 693 922 1430 1677 Core 26 | 26 . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 13721 | 26 601 792 1215 351 668 695 412 780 . . . . 368 326 517 908 75 260 274 667 239 723 693 922 1063 1146 Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 4203 | . . . . . . . . 239 466 417 939 417 109 . . . 236 482 . . . . . . 367 531 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 37 | 50 160 320 320 320 243 225 231 150 150 150 150 150 79 79 79 79 161 198 228 137 137 137 137 193 75 37 Average Speed 179 | 116 282 320 320 320 243 225 234 212 150 150 150 150 98 134 103 102 161 209 241 175 137 137 166 193 113 66 Slowest Speed 560 | 160 320 320 320 560 320 243 317 234 150 150 150 150 150 135 135 161 198 254 302 246 137 137 193 193 193 75 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 5 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 2 Exploration Rate (%) 57 | 3 90 96 93 80 48 83 97 25 72 60 87 55 16 37 69 83 51 26 9 78 11 78 51 32 42 76 Regions Visited 26 Branch Regions 17 Pre-discovered Areas 17 | . 1 . 2 . . . 6 . . . . . . 1 1 . . 4 . . . . 2 . . . Known Exits Taken 20 | . . . 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 6 | 1 1 1 . . . 1 1 . . . . . . . . . . . . . . . . . 1 . Scrap Searched 14 | . . 1 . 2 . . . . 1 1 1 3 . 2 2 . 1 . . . . . . . . . Spaces Dug 198 | . . . . 14 . 1 . 24 . 3 . . 10 . . 3 1 14 3 12 6 12 50 17 8 20 Terrain Destroyed 1260 | . 23 . 12 51 17 23 . 81 1 68 . . 62 106 12 39 88 22 10 30 19 21 116 209 93 157 Melee 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Projectile 669 | . . . . . . . . 43 1 7 . . 20 . . 3 1 22 10 30 19 21 84 158 93 157 AOE 590 | . 23 . 12 51 17 22 . 38 . 61 . . 42 106 12 36 87 . . . . . 32 51 . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Sec Acc Com Ac0 Total 25228 | 59 705 1004 1562 524 861 945 490 1460 521 507 958 453 728 548 575 1261 411 1142 410 962 408 1103 1231 1639 2525 2236 Wait 3949 | . 16 163 178 136 84 167 45 231 11 65 13 28 124 179 22 191 74 213 51 125 64 241 174 278 881 195 Move 17923 | 51 600 791 1214 350 667 694 411 1018 465 416 938 416 476 325 516 907 310 741 273 666 238 722 692 921 1429 1676 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 297 | 2 29 9 27 1 17 14 1 26 1 . 1 2 16 5 . 14 1 17 12 10 6 11 13 24 27 11 Fast Attach 162 | 6 2 . 6 1 4 6 1 9 . 1 2 2 9 3 . 3 3 8 9 19 8 17 27 5 5 6 Attach 101 | . 1 . 5 . 7 1 1 5 . . . . 7 . 1 6 . 10 6 5 3 4 12 12 7 8 Detach 40 | . . . . . . . 2 1 . . 1 . 2 . 1 2 1 5 1 4 5 . 6 7 2 . Swap 246 | . 4 3 16 5 5 12 . 25 2 10 . . 6 3 1 13 1 27 9 18 11 19 10 36 7 3 Drop 403 | . 8 9 41 1 15 23 14 29 . 1 3 4 20 9 . 20 7 20 17 27 13 27 27 24 33 11 Fire 1912 | . 44 20 67 25 57 24 13 102 8 14 . 1 55 24 34 30 14 96 32 74 59 62 270 329 132 326 Melee 18 | . . . . . . 2 . . . . . . . . . 3 . . . 13 . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 60 | . 1 9 8 5 5 2 2 11 . . . . 10 . . . . 5 . 1 . . . 1 . . Escape Stasis 4 | . . . . . . . . 2 . . . . . . . . . . . . . . . 2 . . Rewire 113 | . . . . . . . . 1 34 . . . 3 . . 72 . . . . 1 . . . 2 . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines (discovered 3 exits: *Mat x2 / [*Sub]) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines -8/Materials (discovered 2 exits: Fac / *Sto) -8/Storage (discovered 2 exits: *Fac / *Rec) -8/Recycling -6/Factory (discovered 5 exits: *Fac / *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 4 exits: Fac x2 / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory -3/Research (discovered 3 exits: *Arm / *Tes x2) -3/Testing -2/Research (discovered 2 exits: *Qua x2) -2/Quarantine (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access -1/Command (discovered 3 exits: [*Sur x2] / *Ac0) -1/Access_0 To Fleet Rendezvous History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 14) 71 | -11/Scrapyard | Entered Materials 220 | -10/Materials | Discovered new exit (range 16) 283 | -10/Materials | Central database locked down 317 | -10/Materials | Build established: Mutant 339 | -10/Materials | Discovered new exit (range 13) 507 | -10/Materials | Discovered new exit (range 16) 1068 | -10/Materials | Discovered new exit (range 13) 1954 | -10/Materials | Entered Mines 1954 | -10/Mines | Accompanied by 1 ally 2096 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2528 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2854 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3103 | -10/Mines | Discovered new exit (range 10) 3511 | -10/Mines | Met a Derelict testing a Signal Generator 3579 | -10/Mines | Discovered new exit (range 11) 3688 | -10/Mines | Learned location of 1 exit from Materials 3842 | -10/Mines | Met a Derelict shopkeep closing up shop 4057 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 4064 | -10/Mines | Found Prototype Device 4114 | -10/Mines | Found a hidden stash of uninstalled traps 4280 | -10/Mines | Discovered new exit (range 5) 4296 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 4747 | -10/Mines | Entered Materials 4747 | -9/Materials | Accompanied by 4 allies 4747 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 4748 | -9/Materials | Identified exit to Materials 5300 | -9/Materials | Build established: Scavenger-Tank 5636 | -9/Materials | Identified Exp. Sensor Array 5658 | -9/Materials | Build established: Tank 6321 | -9/Materials | Discovered exit to Materials (range 13) 6787 | -9/Materials | Build established: Scavenger-Tank 7334 | -9/Materials | Discovered exit to Materials (range 13) 7441 | -9/Materials | Build established: Tank 7623 | -9/Materials | Identified exit to Mines 7736 | -9/Materials | Destroyed 7 combat bots 8347 | -9/Materials | First assault squad dispatched 8930 | -9/Materials | Repaired Broken Exp. Sensor Array? 9116 | -9/Materials | Entered Mines 9125 | -9/Mines | Assembled infested the area 9130 | -9/Mines | Assisted by a Guerilla fighting off Assembled 9205 | -9/Mines | Destroyed 14 combat bots 10050 | -9/Mines | Received a Mining Laser from a helpful Derelict 10316 | -9/Mines | Discovered exit to Materials (range 8) 10476 | -9/Mines | Entered Materials 10476 | -8/Materials | Accompanied by 2 allies 10476 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 10477 | -8/Materials | Identified exit to Factory 10477 | -8/Materials | Identified exit to Storage 10481 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 10720 | -8/Materials | Central database locked down 10800 | -8/Materials | Build established: Scavenger-Tank 11110 | -8/Materials | Repaired Lgt. Treads 12422 | -8/Materials | Entered Storage 12624 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 12646 | -8/Storage | Garrison activated, responded to threat 12921 | -8/Storage | Build established: Commander-Tank 13212 | -8/Storage | Repaired Hrd. Medium Armor Plating 13291 | -8/Storage | Repaired Hrd. Medium Armor Plating 13460 | -8/Storage | Discovered exit to Factory (range 15) 13782 | -8/Storage | Central database locked down 14043 | -8/Storage | Build established: Tank 14276 | -8/Storage | Used back door to open Recycling access 14276 | -8/Storage | Discovered new exit (range 5) 14287 | -8/Storage | Entered Recycling 14288 | -8/Recycling | Found Unknown Device 14288 | -8/Recycling | Identified Scrap Engine 14713 | -8/Recycling | Build established: Construct 14830 | -8/Recycling | Discovered new exit (range 9) 15347 | -8/Recycling | Entered Factory 15347 | -6/Factory | Evolved 4 slots: Propulsion x1, Utility x3 15348 | -6/Factory | Identified exit to Lower Caves 15655 | -6/Factory | Build established: Skirmisher 15669 | -6/Factory | Fabricated Adv. Signal Interpreter (x2) 16085 | -6/Factory | Fabricated Cmb. Airjet (x2) 16224 | -6/Factory | Found Powered Armor 16227 | -6/Factory | Found Powered Armor 16230 | -6/Factory | Found Powered Armor 16352 | -6/Factory | Identified exit to Extension 17250 | -6/Factory | Discovered new exit (range 15) 17942 | -6/Factory | Build established: Construct 18134 | -6/Factory | Entered Lower Caves 18383 | -6/Lower Caves | Attacked by a faux Warlord 18781 | -6/Lower Caves | Learned 8 Factory zone layouts 18877 | -6/Lower Caves | Learned 8 Factory zone layouts 18898 | -6/Lower Caves | Discovered new exit (range 3) 18901 | -6/Lower Caves | Identified exit to Lower Caves 18906 | -6/Lower Caves | Entered another Lower Caves area 18906 | -6/Lower Caves | Accompanied by 2 allies 19301 | -6/Lower Caves | Learned Factory emergency access door positions 19328 | -6/Lower Caves | Identified exit to Zion 19644 | -6/Lower Caves | Entered Zion 19724 | -6/Zion | System corruption cleaned by Quarantine Array 19873 | -6/Zion | Found CR-A16's Pointy Stick 20093 | -6/Zion | Given A8's code to call for help 20185 | -6/Zion | Given the Hacking Drone Bay 20186 | -6/Zion | Found Prototype Device 20448 | -6/Zion | Learned Factory emergency access door positions 20617 | -6/Zion | Learned Factory terminal intel 20772 | -6/Zion | Imprinted 20775 | -6/Zion | Declared Zion's savior 21043 | -6/Zion | Discovered new exit (range 11) 21057 | -6/Zion | Identified exit to Proximity Caves 21070 | -6/Zion | Entered Proximity Caves 21070 | -5/Proximity Caves | Accompanied by 4 allies 21170 | -5/Proximity Caves | Learned Factory interactive machine intel 21687 | -5/Proximity Caves | Discovered new exit (range 9) 21726 | -5/Proximity Caves | Identified exit to Factory 21733 | -5/Proximity Caves | Entered Factory 21733 | -5/Factory | Accompanied by 4 allies 21733 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 21734 | -5/Factory | Identified exit to Upper Caves 21734 | -5/Factory | Identified exit to Factory 21736 | -5/Factory | Loaded intel: 52 interactive machine locations 21737 | -5/Factory | Loaded intel: 26 terminal locations 21881 | -5/Factory | Lost 3 allies 22275 | -5/Factory | Zion Light squad teleported in 22326 | -5/Factory | Found Prototype Protection 22326 | -5/Factory | Identified Zio. Weapon Casing 22446 | -5/Factory | Zion Fire squad teleported in 22532 | -5/Factory | Lost 5 allies 22546 | -5/Factory | Entered Upper Caves 23106 | -5/Upper Caves | Discovered new exit (range 11) 23123 | -5/Upper Caves | Identified exit to Upper Caves 23239 | -5/Upper Caves | Entered another Upper Caves area 23757 | -5/Upper Caves | Discovered new exit (range 10) 23763 | -5/Upper Caves | Identified exit to Warlord 23854 | -5/Upper Caves | Entered Warlord 23881 | -5/Warlord | System corruption cleaned by Quarantine Array 24192 | -5/Warlord | Visited the Vortex Lab 24211 | -5/Warlord | Warlord's base attacked by MAIN.C 24323 | -5/Warlord | Rebuked by Warlord 24354 | -5/Warlord | Found Prototype Reactor 24359 | -5/Warlord | Found Prototype Processor 24359 | -5/Warlord | Identified Exp. Targeting Computer 24366 | -5/Warlord | Found Prototype Processor 24551 | -5/Warlord | Warlord forces counterattacked 24586 | -5/Warlord | Spotted Striker 24596 | -5/Warlord | Spotted Striker 24632 | -5/Warlord | Lost 11 allies 24641 | -5/Warlord | Spotted Striker 24696 | -5/Warlord | Lost 12 allies 24738 | -5/Warlord | Spotted Executioner 24751 | -5/Warlord | Identified Exp. Target Analyzer 24762 | -5/Warlord | Found Prototype Processor 24786 | -5/Warlord | Lost 7 allies 24886 | -5/Warlord | Warlord base infiltrated, sounded retreat 24960 | -5/Warlord | Spotted Striker 25041 | -5/Warlord | Spotted Striker 25045 | -5/Warlord | Spotted Executioner 25051 | -5/Warlord | Spotted B-75 Beast 25060 | -5/Warlord | Spotted B-86 Titan 25071 | -5/Warlord | Revealed the true nature of CR-A16's Pointy Stick 25109 | -5/Warlord | Lost 12 allies 25115 | -5/Warlord | Discovered new exit (range 14) 25138 | -5/Warlord | Spotted Executioner 25142 | -5/Warlord | Spotted Executioner 25177 | -5/Warlord | Identified exit to Proximity Caves 25180 | -5/Warlord | Entered Proximity Caves 25183 | -4/Proximity Caves | Lost 11 allies 25197 | -4/Proximity Caves | Found Alien Artifact 25197 | -4/Proximity Caves | Identified Core Expander 25197 | -4/Proximity Caves | Installed Core Expander, added new Propulsion slot 25607 | -4/Proximity Caves | Discovered exit to Factory (range 16) 25612 | -4/Proximity Caves | Build established: Mutant 25796 | -4/Proximity Caves | Entered Factory 25796 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 25978 | -4/Factory | Zion Recon squad teleported in 26144 | -4/Factory | Repaired Powered Armor 26215 | -4/Factory | Identified Hacking Drone Bay 26479 | -4/Factory | Retrieved Zion intel report: Active Garrisons 26667 | -4/Factory | Fabricated Imp. Gyrokinetic Inverter? 26740 | -4/Factory | Retrieved Zion intel report: Unaware Schematics 26756 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/0 26785 | -4/Factory | Retrieved Zion intel report: Prototype Stockpiles 27032 | -4/Factory | Terminal network hard line cut 27049 | -4/Factory | Discovered new exit (range 30) 27145 | -4/Factory | Garrison activated, responded to threat 27164 | -4/Factory | Identified exit to Research 27513 | -4/Factory | Build established: Skirmisher 27586 | -4/Factory | First assault squad dispatched 27818 | -4/Factory | Build established: Mutant 27900 | -4/Factory | Entered Research 27900 | -3/Research | Evolved 2 slots: Utility x2 27909 | -3/Research | Discovered new exit (range 10) 27944 | -3/Research | Enhanced Grunt warped into view, answering call for help 27947 | -3/Research | Enhanced Grunt warped into view, answering call for help 27972 | -3/Research | Identified exit to Armory 28020 | -3/Research | Retrieved Zion intel report: Branch Access 28020 | -3/Research | Identified exit to Testing 28021 | -3/Research | Zion Light squad teleported in 28205 | -3/Research | P-80 Master assimilated allied 1D-A4W(z) 28239 | -3/Research | Found Zio. Weapon Casing 28250 | -3/Research | Found Zio. Weapon Casing 28382 | -3/Research | Retrieved Zion intel report: Prototype Schematics 28520 | -3/Research | Found Prototype Device 28520 | -3/Research | Identified Exp. EM Disruption Field 28694 | -3/Research | First assault squad dispatched 28744 | -3/Research | Entered Testing 28848 | -3/Testing | Build established: Skirmisher 28907 | -3/Testing | Retrieved Zion intel report: Unaware Analyses 28934 | -3/Testing | Retrieved Zion intel report: Prototype Stockpiles 28964 | -3/Testing | Identified exit to Research 28998 | -3/Testing | Retrieved Zion intel report: Component Schematics 29167 | -3/Testing | Spotted PY-37BXEQFY9W 29231 | -3/Testing | Destroyed PY-37BXEQFY9W 29343 | -3/Testing | Retrieved Zion intel report: Active Garrisons 29433 | -3/Testing | Found Prototype Energy Gun 29433 | -3/Testing | Identified Warp Gun 29687 | -3/Testing | Found Prototype Device 29687 | -3/Testing | Identified AEGIS Remote Shield 29725 | -3/Testing | Found Prototype Energy Cannon 29725 | -3/Testing | Identified Cld. Nova Cannon 29836 | -3/Testing | Found Prototype Energy Cannon 29836 | -3/Testing | Identified Potential Cannon 30012 | -3/Testing | System corruption reached 10% 30178 | -3/Testing | Garrison activated, responded to threat 30190 | -3/Testing | Terminal network hard line cut 30345 | -3/Testing | Entered Research 30345 | -2/Research | Evolved 2 slots: Power x1, Weapon x1 30358 | -2/Research | Zion Thermal Resupply teleported in 30359 | -2/Research | Identified Vortex Chain Reactor 30362 | -2/Research | Found Quantum Capacitor 30479 | -2/Research | Zion hero teleported in (AD-0RF) 30534 | -2/Research | Identified exit to Quarantine 30685 | -2/Research | Spotted B-90 Cyclops 30693 | -2/Research | Allies destroyed B-90 Cyclops 30734 | -2/Research | Found Prototype Launcher 30734 | -2/Research | Identified Tactical Quantum Warhead 30898 | -2/Research | Entered Quarantine 30898 | -2/Quarantine | Accompanied by 1 ally (AD-0RF) 30920 | -2/Quarantine | Cryocooling Duct disabled 30935 | -2/Quarantine | Ambient heat levels rising (+20) 30935 | -2/Quarantine | Non-combat units ordered to evacuate 31000 | -2/Quarantine | Found Prototype Processor 31000 | -2/Quarantine | Identified Exp. Signal Interpreter 31093 | -2/Quarantine | Retrieved Zion intel report: Unaware Analyses 31151 | -2/Quarantine | Found Alien Artifact 31213 | -2/Quarantine | Retrieved Zion intel report: Unaware Schematics 31328 | -2/Quarantine | Garrison activated, responded to threat 31405 | -2/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 31554 | -2/Quarantine | Discovered new exit (range 21) 31567 | -2/Quarantine | Found Prototype Processor 31567 | -2/Quarantine | Identified Exp. Core Analyzer (x2) 31580 | -2/Quarantine | Retrieved Zion intel report: Unaware Schematics 31590 | -2/Quarantine | Retrieved Zion intel report: Emergency Access 31688 | -2/Quarantine | Retrieved Zion intel report: Component Stockpiles 31693 | -2/Quarantine | Retrieved Zion intel report: Component Schematics 31762 | -2/Quarantine | Identified exit to Access 31813 | -2/Quarantine | Retrieved Zion intel report: Trap Installations 31880 | -2/Quarantine | Found Alien Artifact 31880 | -2/Quarantine | Identified Core Reset Matrix 31880 | -2/Quarantine | Identified Transdimensional Reconstructor 31880 | -2/Quarantine | Used Core Reset Matrix 31884 | -2/Quarantine | Detected hypermatrix surge 31884 | -2/Quarantine | Sensed 14 artifacts in vicinity 31887 | -2/Quarantine | Discovered exit to Access (range 10) 31957 | -2/Quarantine | Retrieved Zion intel report: Active Terminals 32057 | -2/Quarantine | Found Subatomic Replicator 32109 | -2/Quarantine | Spotted Fortress 32210 | -2/Quarantine | Destroyed Fortress 32246 | -2/Quarantine | Found Vortex Chain Reactor 32364 | -2/Quarantine | Discovered new exit (range 5) 32368 | -2/Quarantine | Identified exit to Section 7 32369 | -2/Quarantine | Entered Section 7 32370 | -2/Section 7 | Sensed 20 artifacts in vicinity 32416 | -2/Section 7 | Build established: Tank 32429 | -2/Section 7 | Retrieved Zion intel report: Active Terminals 32450 | -2/Section 7 | Found Integrated Reactor 32450 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 32561 | -2/Section 7 | Retrieved Zion intel report: Emergency Access 32589 | -2/Section 7 | Retrieved Zion intel report: Depthwide Sectors/-1 32622 | -2/Section 7 | Retrieved Zion intel report: Unaware Schematics 32750 | -2/Section 7 | Build established: Alien-Tank 32808 | -2/Section 7 | System corruption reached 10% 32814 | -2/Section 7 | Spotted Alpha 7 32839 | -2/Section 7 | Destroyed 8 combat bots 32841 | -2/Section 7 | Destroyed Alpha 7 32877 | -2/Section 7 | Found Prototype Ballistic Gun 32880 | -2/Section 7 | Found Exp. Targeting Computer 32893 | -2/Section 7 | Spotted Alpha 7 32903 | -2/Section 7 | Spotted S7 Guard 32940 | -2/Section 7 | Destroyed Alpha 7 32947 | -2/Section 7 | Found Exp. Targeting Computer 32953 | -2/Section 7 | Found Prototype Ballistic Gun 33075 | -2/Section 7 | Found Integrated Thermoelectric Network 33075 | -2/Section 7 | Installed Integrated Thermoelectric Network, gained heat-energy exchange potential 33123 | -2/Section 7 | Destroyed S7 Guard 33132 | -2/Section 7 | Found Prototype Protection 33147 | -2/Section 7 | Spotted B-99 Colossus 33175 | -2/Section 7 | Destroyed B-99 Colossus 33176 | -2/Section 7 | Warped through subspace 33183 | -2/Section 7 | Identified Hvy. Regenerative Plating 33213 | -2/Section 7 | Found Hpw. Transdimensional Reconstructor 33216 | -2/Section 7 | Found Transdimensional Reconstructor 33309 | -2/Section 7 | Found Prototype Ballistic Gun 33309 | -2/Section 7 | Identified Multirail (x2) 33318 | -2/Section 7 | Found Multirail 33411 | -2/Section 7 | First assault squad dispatched 33500 | -2/Section 7 | Found LRC Energy Well 33500 | -2/Section 7 | Installed LRC Energy Well, increased energy storage capacity (+250) 33513 | -2/Section 7 | Found LRC Matter Compressor 33513 | -2/Section 7 | Installed LRC Matter Compressor, increased matter storage capacity (+125) 33517 | -2/Section 7 | Found LRC Insulator 33517 | -2/Section 7 | Installed LRC Insulator, gained EM resistance (25) 33616 | -2/Section 7 | Found Integrity Redistributor 33624 | -2/Section 7 | Used Subatomic Replicator to replicate Integrity Redistributor 33658 | -2/Section 7 | Build established: Alien-Gunner 33854 | -2/Section 7 | Retrieved Zion intel report: Unaware Analyses 33904 | -2/Section 7 | Terminal network hard line cut 34040 | -2/Section 7 | Destroyed 10 combat bots 34109 | -2/Section 7 | Discovered exit to Access (range 14) 34127 | -2/Section 7 | Found Integrated Reactor 34127 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 34157 | -2/Section 7 | Entered Access 34157 | -1/Access | Evolved 2 slots: Utility x2 34191 | -1/Access | Zion Heavy squad teleported in 34230 | -1/Access | Spotted B-99 Colossus 34253 | -1/Access | Destroyed B-99 Colossus 34281 | -1/Access | Found Multirail 34407 | -1/Access | First assault squad dispatched 34437 | -1/Access | Garrison activated, responded to threat 34473 | -1/Access | Destroyed 10 combat bots 34546 | -1/Access | Used Integrity Redistributor, redistributed integrity from core (-191) 34611 | -1/Access | Destroyed 12 combat bots 34716 | -1/Access | Retrieved Zion intel report: Active Garrisons 34717 | -1/Access | Zion Thermal Resupply teleported in 34741 | -1/Access | P-80 Master assimilated allied Z8-HHI(A) 35074 | -1/Access | High security lockdown imminent 35154 | -1/Access | High security lockdown engaged 35231 | -1/Access | Spotted B-99 Colossus 35287 | -1/Access | Scanned by Researcher 35288 | -1/Access | Warped through subspace 35312 | -1/Access | Spotted Striker 35312 | -1/Access | Spotted Executioner 35320 | -1/Access | Destroyed Striker 35339 | -1/Access | Spotted Striker 35341 | -1/Access | Destroyed Executioner 35341 | -1/Access | Spotted Executioner 35343 | -1/Access | Destroyed Executioner 35343 | -1/Access | Spotted Executioner 35346 | -1/Access | Destroyed Striker 35349 | -1/Access | Destroyed Executioner 35370 | -1/Access | Destroyed 9 combat bots 35379 | -1/Access | Found Exp. Core Analyzer 35388 | -1/Access | Found Prototype Device 35456 | -1/Access | Destroyed 7 combat bots 35469 | -1/Access | Spotted Executioner 35469 | -1/Access | Spotted Striker 35469 | -1/Access | Spotted Striker 35478 | -1/Access | Destroyed Executioner 35507 | -1/Access | Spotted Executioner 35510 | -1/Access | Destroyed Executioner 35520 | -1/Access | Destroyed Striker 35520 | -1/Access | Spotted Executioner 35520 | -1/Access | Spotted Striker 35533 | -1/Access | Destroyed Striker 35579 | -1/Access | Used Integrity Redistributor, redistributed integrity from core (-402) 35580 | -1/Access | Core integrity fell below 50% 35585 | -1/Access | Spotted Investigator 35619 | -1/Access | Destroyed Investigator 35624 | -1/Access | Garrison activated, responded to threat 35641 | -1/Access | Destroyed Executioner 35652 | -1/Access | Destroyed Striker 35691 | -1/Access | Destroyed Striker 35693 | -1/Access | Destroyed Executioner 35700 | -1/Access | Sterilization system engaged 35712 | -1/Access | Identified Adv. Kinecellerator 35721 | -1/Access | Spotted Executioner 35722 | -1/Access | Spotted Executioner 35725 | -1/Access | System corruption reached 10% 35726 | -1/Access | Destroyed 57 combat bots 35727 | -1/Access | Spotted Executioner 35727 | -1/Access | Spotted Executioner 35733 | -1/Access | Destroyed Executioner 35741 | -1/Access | Destroyed Executioner 35744 | -1/Access | Destroyed Executioner 35745 | -1/Access | Emitted hypermatrix ping 35750 | -1/Access | Assembled emerged from beneath the floor 35751 | -1/Access | Allies destroyed Executioner 35767 | -1/Access | Found Exp. Targeting Computer 35768 | -1/Access | Spotted Executioner 35768 | -1/Access | Spotted Striker 35775 | -1/Access | Destroyed 11 combat bots 35777 | -1/Access | Allies destroyed Executioner 35809 | -1/Access | Assembled emerged from beneath the floor 35855 | -1/Access | Lost 10 allies 35945 | -1/Access | Lost 4 allies 36000 | -1/Access | Ambient heat levels rising (+10) 36150 | -1/Access | Ambient heat levels rising (+10) 36177 | -1/Access | Energy Cycler disabled 36300 | -1/Access | Ambient heat levels rising (+10) 36409 | -1/Access | Spotted B-99 Colossus 36418 | -1/Access | Destroyed B-99 Colossus 36426 | -1/Access | Spotted B-99 Colossus 36435 | -1/Access | Destroyed B-99 Colossus 36450 | -1/Access | Ambient heat levels rising (+10) 36464 | -1/Access | Found Multirail 36519 | -1/Access | Assembled emerged from beneath the floor 36600 | -1/Access | Ambient heat levels rising (+10) 36750 | -1/Access | Ambient heat levels rising (+10) 36858 | -1/Access | Discovered new exit (range 8) 36878 | -1/Access | Spotted B-99 Colossus 36878 | -1/Access | Spotted B-99 Colossus 36885 | -1/Access | Identified exit to Command 36899 | -1/Access | Destroyed B-99 Colossus 36900 | -1/Access | Ambient heat levels rising (+10) 36921 | -1/Access | Destroyed B-99 Colossus 36928 | -1/Access | Found Multirail 36949 | -1/Access | Found Multirail 36953 | -1/Access | Found Multirail 36984 | -1/Access | Entered Command 36985 | -1/Command | Emitted hypermatrix ping 36990 | -1/Command | Assembled emerged from beneath the floor 37069 | -1/Command | Lost 5 allies 37123 | -1/Command | Retrieved Zion intel report: Active Terminals 37234 | -1/Command | First assault squad dispatched 37245 | -1/Command | Spotted Combat Programmer 37252 | -1/Command | Spotted Combat Programmer 37255 | -1/Command | Destroyed Combat Programmer 37259 | -1/Command | Destroyed Combat Programmer 37260 | -1/Command | Spotted M Guard 37260 | -1/Command | Spotted M Guard 37266 | -1/Command | Destroyed M Guard 37270 | -1/Command | Destroyed M Guard 37270 | -1/Command | All MAIN.C guards destroyed 37286 | -1/Command | Found Prototype Reactor 37287 | -1/Command | Identified Zero-point Reactor 37305 | -1/Command | Found Zero-point Reactor 37308 | -1/Command | Found AEGIS Remote Shield 37343 | -1/Command | Destroyed 10 combat bots 37345 | -1/Command | Found Hvy. Regenerative Plating 37481 | -1/Command | Met MAIN.C 37490 | -1/Command | 0b10 Conduit disabled 37496 | -1/Command | High security lockdown imminent 37496 | -1/Command | Destroyed MAIN.C Shell 37497 | -1/Command | MAIN.C activated Command garrisons 37506 | -1/Command | Destroyed MAIN.C 37554 | -1/Command | Discovered new exit (range 30) 37554 | -1/Command | Discovered new exit (range 125) 37554 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 37581 | -1/Command | Found Omega Cannon 37628 | -1/Command | Destroyed 8 combat bots 37664 | -1/Command | Destroyed 7 combat bots 37691 | -1/Command | Spotted Striker 37693 | -1/Command | Destroyed Striker 37727 | -1/Command | Destroyed 15 combat bots 38113 | -1/Command | Found SHELL Armor 38122 | -1/Command | Found Exp. System Purifier 38397 | -1/Command | Found Vortex Chain Reactor 38401 | -1/Command | Found Zero-point Reactor 38421 | -1/Command | Build established: Alien-Construct 39209 | -1/Command | Found Exp. Targeting Computer 39218 | -1/Command | Found Multirail 39252 | -1/Command | Found Exp. Core Analyzer 39358 | -1/Command | Found Quantum Capacitor 39421 | -1/Command | Found Corrupted Quantum Capacitor 39690 | -1/Command | Warped through subspace to slip node 39690 | -1/Command | Discovered new exit (range 5) 39697 | -1/Command | Entered Access_0 39698 | -1/Access_0 | Sensed 3 artifacts in vicinity 39698 | -1/Access_0 | Met Architect 39699 | -1/Access_0 | Architect warped through subspace 39706 | -1/Access_0 | Destroyed A8 39729 | -1/Access_0 | Architect warped through subspace 39747 | -1/Access_0 | Subspace Access Node disabled 39750 | -1/Access_0 | Core integrity fell below 20% 39753 | -1/Access_0 | Architect warped through subspace 39772 | -1/Access_0 | Architect warped through subspace 39799 | -1/Access_0 | Architect warped through subspace 39818 | -1/Access_0 | Architect warped through subspace 39835 | -1/Access_0 | A6 warped into view 39844 | -1/Access_0 | Destroyed A6 39867 | -1/Access_0 | Found Core Regenerator 39867 | -1/Access_0 | Used Core Regenerator, restored core integrity (+400) 39871 | -1/Access_0 | Architect warped through subspace 39895 | -1/Access_0 | Architect warped through subspace 39915 | -1/Access_0 | Architect warped through subspace 39931 | -1/Access_0 | Architect warped through subspace 39944 | -1/Access_0 | Architect warped through subspace 39977 | -1/Access_0 | Architect warped through subspace 40010 | -1/Access_0 | Architect warped through subspace 40037 | -1/Access_0 | A5 warped into view 40040 | -1/Access_0 | Destroyed A5 40043 | -1/Access_0 | Architect warped through subspace 40065 | -1/Access_0 | Architect warped through subspace 40085 | -1/Access_0 | Architect warped through subspace 40098 | -1/Access_0 | Architect warped through subspace 40110 | -1/Access_0 | Architect warped through subspace 40124 | -1/Access_0 | Subspace Access Node disabled 40127 | -1/Access_0 | Architect warped through subspace 40155 | -1/Access_0 | Architect warped through subspace 40182 | -1/Access_0 | Architect warped through subspace 40206 | -1/Access_0 | Destroyed 7 combat bots 40227 | -1/Access_0 | Architect warped through subspace 40247 | -1/Access_0 | Destroyed A2 40254 | -1/Access_0 | Extracted Singularity Gate Test 138-C access codes from A2's data core 40282 | -1/Access_0 | Architect warped through subspace 40324 | -1/Access_0 | A4 warped into view 40327 | -1/Access_0 | Architect warped through subspace 40332 | -1/Access_0 | Destroyed A4 40354 | -1/Access_0 | Singularity Gate disabled 40375 | -1/Access_0 | Architect warped through subspace 40401 | -1/Access_0 | Found Prototype Device 40420 | -1/Access_0 | Architect warped through subspace 40470 | -1/Access_0 | Architect warped through subspace 40487 | -1/Access_0 | Architect warped through subspace 40513 | -1/Access_0 | Architect warped through subspace 40529 | -1/Access_0 | Architect warped through subspace 40552 | -1/Access_0 | Architect warped through subspace 40574 | -1/Access_0 | Architect warped through subspace 40586 | -1/Access_0 | Build established: Alien-Gunner 40597 | -1/Access_0 | Architect warped through subspace 40623 | -1/Access_0 | Architect warped through subspace 40667 | -1/Access_0 | Architect warped through subspace 40684 | -1/Access_0 | Architect warped through subspace 40709 | -1/Access_0 | Architect warped through subspace 40745 | -1/Access_0 | Architect warped through subspace 40787 | -1/Access_0 | Architect warped through subspace 40793 | -1/Access_0 | Subspace Access Node disabled 40814 | -1/Access_0 | Architect warped through subspace 40832 | -1/Access_0 | Architect warped through subspace 40843 | -1/Access_0 | Architect warped through subspace 40858 | -1/Access_0 | Architect warped through subspace 40867 | -1/Access_0 | Architect warped through subspace 40881 | -1/Access_0 | Subspace Access Node disabled 40893 | -1/Access_0 | Destroyed Architect 40909 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 40911 | -1/Access_0 | Extracted unknown sensor trigger ID from Architect's data core 40921 | -1/Access_0 | Build established: Scavenger-Gunner 40997 | -1/Access_0 | Identified ST Field Compressor 41057 | -1/Access_0 | A3 warped into view 41061 | -1/Access_0 | Destroyed A3 41068 | -1/Access_0 | Found Prototype Ballistic Gun 41100 | -1/Access_0 | Destroyed 8 combat bots 41364 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 41365 | -1/Access_0 | Warped through subspace to slip node 41365 | -1/Access_0 | Discovered new exit (range 8) 41367 | -1/Access_0 | Warped through subspace to slip node 41375 | *** | Heading to fleet! Last Messages --------------- 41225_ System corrupted: Matter fused (-9). 41259_ Scrap Engine modifies Hvy. Laser Beam Construct/C: Shot Heat -283, Min Damage +39, +Penetration Renamed Hpw. Ballistic Sniper Construct/C. 41259_ HV Slug penetrates Wall. 41259_ HV Slug penetrates Earth. 41261_ Acquired 9 matter. 41277_ Arm. Scrap Engine consumes Neutron Cannon. 41277_ Dropped Prototype Energy Gun. 41278_ Arm. Scrap Engine consumes Prototype Energy Gun. 41311_ Scrap Engine modifies Hpw. Ballistic Sniper Construct/C: Mass +2, Max Damage -42, Min Damage -35, -Penetration Renamed Hvy. Laser Neutron Construct/C. 41348_ Workstation disabled. 41364_ Acquired Hpw. Transdimensional Reconstructor. 41365_ Warped through subspace, drawn to slip node. 41365_ EXIT=FOUND 41367_ Warped through subspace, drawn to slip node. 41373_ Dimensional Slip Node implodes. 41374_ The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ?????????????????????? #?????????????????????? | | ????????????????????? ?????????????????????? | | ???????????????????? ????????????????????? | | ??????????????????# ???????????????????? | | ??????????????????# #??????????????????? | | ??????????????????# #??????????????????? | | ??????????????????# ##??????????????????? | | ??????????????????# #??????????????????? | | ??????????????????## ##??????????????????? | | ???????????????????# # #???????????????????? | | ???????????????????### ###???????????????????? | | ?????????????????????#######?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 139 Energy Generation 110 Energy Capacity 1250 Matter Stores 425 Matter Capacity 425 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 24 Terrain Scan Density 210 Armor Coverage 1200 Resistance: EM 25 Weapon Shielding 100 Weapon Cycling 20 Evasion (%) 57 Targeting Accuracy 36 Core Analysis 8 Armor Integrity Analysis 40 Recoil Reduction 6 Particle Charging 30 Kinecelleration 50 Offensive Hacking 10 Authchip Count 2 Item Schematics ----------------- Exp. Reaction Control System | -2/Section 7 | Archive Imp. Q-thruster | -2/Section 7 | Archive Robot Schematics ------------------ H-77 Assassin | -2/Section 7 | Z-intel A-02 Transporter | -2/Section 7 | Z-intel K-01 Serf | -2/Section 7 | Z-intel A-27 Freighter | -2/Section 7 | Archive P-80 Master | -2/Section 7 | Archive Fabricated ------------ Adv. Signal Interpreter | x2 | -6/Factory Cmb. Airjet | x2 | -6/Factory | Authchip Imp. Gyrokinetic Inverter | x2 | -4/Factory | Preloaded Alien Tech Used ----------------- Core Expander Core Reset Matrix Integrated Reactor Integrated Thermoelectric Network Transdimensional Reconstructor LRC Energy Well LRC Matter Compressor LRC Insulator Subatomic Replicator Integrity Redistributor High-powered Transdimensional Reconstructor Core Regenerator Achievements -------------- None Challenges ------------ None Game ------ Seed HeatSmallProtomatter Manual? 0 Play Time 06:04:02 Cumulative 1882.9 hours Start 2024.01.15 @ 19:14:30 End 2024.01.18 @ 22:06:34 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 657 Rogue 657 Adventurer 0 Explorer 0 Win Type 2 Total 147 Types 29/13/65/7/1/2/28/1/1 Lore% 96 Gallery% 96 Achievement% 88 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 894f9e14-2a91-47d7-a909-c67e23844de1