Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.18 @ 20:52:17

Player: 9ine

Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (4)        800
Robots Destroyed (67)      335
Value Destroyed (2120)     2120
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (120)                120
              TOTAL SCORE: 4935

 Bonus
-------
High Alert Combat Kills    120

 Cogmind 
---------
Core Integrity             0/700
Matter                     110/300
Energy                     88/100
System Corruption          2%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -7/Factory

 Parts 
-------
>   --- POWER (2) --------
        (None)
>   --- PROPULSION (4) ---
        (None)
>   --- UTILITY (4) ------
    Terrain Scan Processor
>   --- WEAPON (3) -------
        (None)
>   --- INVENTORY (5) ----
    Trap Scanner
    Reaction Control System
    Hardlight Generator

 Peak State 
------------
>          --- POWER ------------
     Light Deuterium Engine
>          --- PROPULSION -------
           Carbon-fiber Leg
           Titanium Leg
           VSS Leg
           VSS Leg
>          --- UTILITY ----------
           Weight Redist. System
  Improved Light Armor Plating
  Improved Shield Generator
>          --- WEAPON -----------
           Minigun
           Rocket Launcher
      Mini Grenade Launcher
>          --- INVENTORY --------
           Ion Engine
           Reaction Control System
           Hardlight Generator
           Hacking Suite
[Rating: 32]

 Favorites 
-----------
Power                      Light Deuterium Engine
  Engine                   Light Deuterium Engine
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Hover Unit               Improved Hover Unit
  Flight Unit              Flight Unit
Utility                    Improved Shield Generator
  Device                   Improved Shield Generator
  Storage                  Small Storage Unit
  Processor                Terrain Scan Processor
  Protection               Improved Light Armor Plating
Weapon                     Mini Grenade Launcher
  Energy Gun               Particle Gun
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            Minigun
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Mini Grenade Launcher

 Build                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Slots Evolved              6    | .   .   2   2   2   
  Power                    1    | .   .   .   .   1   
  Propulsion               2    | .   .   2   .   .   
  Utility                  2    | .   .   .   1   1   
  Weapon                   1    | .   .   .   1   .   
Parts Attached             79   | 6   15  23  26  9   
  Power                    9    | 1   2   2   3   1   
    Engine                 9    | 1   2   2   3   1   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               32   | 2   6   12  10  2   
    Treads                 6    | 2   2   2   .   .   
    Leg                    20   | .   4   6   8   2   
    Wheel                  .    | .   .   .   .   .   
    Hover                  1    | .   .   .   1   .   
    Flight                 5    | .   .   4   1   .   
  Utility                  11   | 1   1   2   5   2   
    Device                 7    | .   .   2   4   1   
    Storage                1    | 1   .   .   .   .   
    Processor              1    | .   .   .   .   1   
    Hackware               .    | .   .   .   .   .   
    Protection             2    | .   1   .   1   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   27   | 2   6   7   8   4   
    Energy Gun             3    | .   .   2   .   1   
    Energy Cannon          1    | .   .   .   .   1   
    Ballistic Gun          16   | 2   3   4   6   1   
    Ballistic Cannon       5    | .   3   1   .   1   
    Launcher               2    | .   .   .   2   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 28   | .   .   8   5   15  
  Power                    4    | .   .   2   .   2   
  Propulsion               11   | .   .   5   2   4   
  Utility                  5    | .   .   .   2   3   
  Weapon                   8    | .   .   1   1   6   
  Highest Loss Streak      6    | .   .   6   2   6   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     84   | .   89  80  95  65  
  Engine                   9    | .   14  10  9   6   
  Treads                   2    | .   7   6   .   .   
  Leg                      22   | .   19  13  26  24  
  Flight                   4    | .   .   10  7   .   
  Device                   11   | .   .   3   19  13  
  Storage                  4    | .   14  8   .   .   
  Protection               4    | .   4   7   5   .   
  Ballistic Gun            13   | .   22  8   14  6   
  Ballistic Cannon         3    | .   5   8   2   .   
  Launcher                 6    | .   .   .   9   11  
Peak Build Rating          32   | 6   10  13  32  30  
  Average Rating           18   | 4   6   9   24  25  
  On Entrance              11   | .   6   10  12  29  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             22   | 11  17  18  22  17  
  Greatest Support         58   | 40  40  40  57  58  
  Greatest Overweight (x)  4    | .   3   3   1   4   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   5   5   
  Average Capacity         6    | 6   8   7   5   5   
  Most Carried             8    | 4   8   8   5   5   
  Average Carried          4    | 1   3   6   4   4   
  Final Capacity           8    | 8   8   5   5   5   
  Final Carried            8    | 2   8   4   4   3   

 Class Distribution 
--------------------
 42% | Mutant
 23% | Bomber
 15% | Scavenger-Tank
 14% | Tank
  3% | Scavenger-Mutant

 Dominant Class 
----------------
         Mutant | -10/Materials
         Mutant | -9/Materials
 Scavenger-Tank | -8/Materials
         Bomber | -7/Factory

 Resources                      | -11 -10 -9  -8  -7  
-----------                Run  | Yrd Mat Mat Mat Fac 
Matter Collected           1957 | 205 256 436 637 423 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1809 | .   236 373 813 387 
  Parts                    118  | .   15  24  49  30  
Haulers Intercepted        2    | .   .   .   2   .   
Recyclers Shooed           2    | .   .   .   1   1   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Combat Hostiles Destroyed  52   | .   7   11  26  8   
  Guns                     22   | .   2   8   8   4   
  Cannons                  9    | .   5   3   1   .   
  AOE                      21   | .   .   .   17  4   
Classes Destroyed          14   | .   3   1   4   6   
  Worker                   2    | .   .   .   .   2   
  Builder                  2    | .   .   .   .   2   
  Tunneler                 2    | .   .   .   .   2   
  Hauler                   2    | .   .   .   2   .   
  Recycler                 2    | .   .   .   .   2   
  Mechanic                 1    | .   .   .   1   .   
  Watcher                  4    | .   2   1   1   .   
  Swarmer                  12   | .   3   2   7   .   
  Grunt                    31   | .   4   8   13  6   
  Brawler                  1    | .   .   .   1   .   
  Duelist                  1    | .   .   .   .   1   
  Sentry                   5    | .   .   1   4   .   
  Hunter                   1    | .   .   .   1   .   
  Programmer               1    | .   .   .   .   1   
Best Kill Streak           7    | .   3   5   6   7   
  Combat Bots Only         5    | .   3   5   5   3   
Max Kills in Single Turn   5    | .   1   2   3   5   
  Gunslinging              1    | .   .   1   .   .   
  Exploded                 3    | .   .   .   3   1   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  
Hostile Shots Fired        497  | .    27   163  139  168  
  Missed                   164  | .    6    55   52   51   
Damage Taken               4478 | .    279  1124 1099 1976 
  Core                     1124 | .    53   222  115  734  
  Absorbed by Shields      413  | .    .    42   371  .    
  Redirected to Shielding  34   | .    .    34   .    .    
  Regen/Repaired (Parts)   46   | .    .    .    46   .    
Core Remaining (%)         75   | 100  78   44   79   .    
Volleys Fired              175  | .    25   43   71   36   
  Largest                  3    | .    2    2    3    3    
  Hottest                  117  | .    78   85   88   117  
Shots Fired                328  | .    49   77   144  58   
  Gun                      222  | .    34   54   99   35   
  Cannon                   61   | .    15   23   17   6    
  Launcher                 45   | .    .    .    28   17   
  Special                  .    | .    .    .    .    .    
  Kinetic                  257  | .    49   62   116  30   
  Thermal                  19   | .    .    9    .    10   
  Explosive                45   | .    .    .    28   17   
  Electromagnetic          7    | .    .    6    .    1    
  Robot Hit Streak         10   | .    8    8    10   9    
  Robot Miss Streak        9    | .    5    5    6    9    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        3    | .    .    2    1    .    
    Max Gunslinging Chain  1    | .    .    1    1    .    
Shots Hit Robots           180  | .    26   47   73   34   
  Core Hits                118  | .    13   18   60   27   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         2    | .    .    .    1    1    
    Blast                  2    | .    .    .    1    1    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           5566 | .    334  820  2733 1679 
  Guns                     2069 | .    185  524  934  426  
  Cannons                  762  | .    149  296  149  168  
  Explosions               2726 | .    .    .    1643 1083 
  Melee                    .    | .    .    .    .    .    
  Ramming                  9    | .    .    .    7    2    
  Kinetic                  2501 | .    334  627  1083 457  
  Thermal                  655  | .    .    112  .    543  
  Explosive                2297 | .    .    .    1643 654  
  Electromagnetic          104  | .    .    81   .    23   
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         2    | .    .    .    .    2    
  Average Corruption       1    | .    .    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  9    | .    .    .    .    9    
    Heat Flow Errors       2    | .    .    .    .    2    
    Energy Discharges      1    | .    .    .    .    1    
    Parts Rejected         1    | .    .    .    .    1    
    Data Loss (minor)      1    | .    .    .    .    1    
    Data Loss (major)      2    | .    .    .    .    2    
    Alerts                 1    | .    .    .    .    1    
    Weapon Failures        1    | .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            184  | .    .    .    32   152  
  Projectiles              .    | .    .    .    .    .    
  Explosions               184  | .    .    .    32   152  
  Melee                    .    | .    .    .    .    .    
Knockbacks                 13   | .    1    7    2    3    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  13   | .    1    7    2    3    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      335  | .    .    .    184  151  
  Shots                    12   | .    .    .    8    4    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             5    | .    .    1    3    1    
  Kicked                   5    | .    .    1    3    1    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        223  | .    42   223  59   223  
  Average Temperature      32   | .    12   59   16   34   
  Received Heat Transfer   1631 | .    123  476  411  621  
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         931  | .    .    259  .    672  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Peak Influence             683  | .   105 219 683 351 
  Initial                  310  | .   .   26  39  310 
  Average                  213  | .   54  104 326 268 
Maximum Alert Level        2    | .   .   1   2   2   
  Low Security (%)         54   | 100 100 89  36  15  
  Level 1                  30   | .   .   10  21  84  
  Level 2                  15   | .   .   .   42  .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          12   | .   1   1   5   5   
  Investigation            3    | .   1   .   1   1   
  Extermination            1    | .   .   .   .   1   
  Reinforcement            7    | .   .   1   3   3   
  Assault                  1    | .   .   .   1   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       2    | .   .   .   2   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   1   

 Stealth                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Distress Signals           5    | .   .   1   3   1   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              89   | .   11  17  43  18  
  Peak Tracking Total      8    | .   3   8   6   6   
  Tactical Retreats        5    | .   .   1   1   3   

 Traps                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Traps Triggered            7    | .   4   .   2   1   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                2    | .   .   .   .   2   

 Machines                       | -11 -10 -9  -8  -7  
----------                 Run  | Yrd Mat Mat Mat Fac 
Machines Disabled          11   | .   .   .   9   2   
  Max in Single Turn       4    | .   .   .   4   2   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Machines Accessed          11   | .   5   3   2   1   
  Terminals                7    | .   4   2   .   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          2    | .   .   .   2   .   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              1    | .   .   1   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                28   | .   14  5   6   3   
  Successful               18   | .   9   3   5   1   
  Failed                   10   | .   5   2   1   2   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                16   | .   9   4   .   3   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          6    | .   .   .   6   .   
  Recycling Units          5    | .   5   .   .   .   
  Scanalyzers              1    | .   .   1   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             9    | .   6   2   .   1   
  Record                   1    | .   .   1   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   
  Locate Traps             2    | .   1   1   .   .   
  Dispatch Records         1    | .   1   .   .   .   
  Maintenance Status       1    | .   1   .   .   .   
  Security Status          1    | .   1   .   .   .   
  Zone Layout              2    | .   1   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       5    | .   .   .   5   .   
  Scan Component           3    | .   .   .   3   .   
  Repair                   2    | .   .   .   2   .   
Recycling Unit Hacks       3    | .   3   .   .   .   
  Recycle Component        1    | .   1   .   .   .   
  Retrieve Matter          2    | .   2   .   .   .   
Scanalyzer                 1    | .   .   1   .   .   
  Insert Component         1    | .   .   1   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         7    | .   4   1   1   1   
  Full Trace Events        1    | .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             2    | .   .   .   2   .   
  Time                     70   | .   .   .   70  .   
Parts Recycled             1    | .   1   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  
------------               Run  | Yrd Mat Mat Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  
--------                   Run  | Yrd Mat Mat Mat Fac 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              1    | .   .   .   .   1   

 Intel                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  
Turns Passed               4105 | 114  947  502  1522 1020 
Spaces Moved               2686 | 60   608  419  867  732  
  Core                     93   | 5    1    5    .    82   
  Treads                   188  | 55   130  3    .    .    
  Legs                     2178 | .    477  184  867  650  
  Wheels                   .    | .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   227  | .    .    227  .    .    
  Fastest Speed            34   | 50   120  34   107  50   
  Average Speed            117  | 150  128  78   123  118  
  Slowest Speed            250  | 160  200  200  190  250  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            2    | .    .    2    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       33   | 4    54   24   68   17   
  Regions Visited          4
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          264  | .    1    1    152  110  
  Melee                    .    | .    .    .    .    .    
  Projectile               5    | .    1    1    3    .    
  AOE                      259  | .    .    .    149  110  
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  
Total                      3362 | 84   726  516  1197 839  
  Wait                     331  | 11   57   9    200  54   
  Move                     2678 | 59   607  414  866  732  
  Hop                      2    | .    .    2    .    .    
  Pick Up                  49   | 8    14   13   10   4    
  Fast Attach              28   | .    4    5    14   5    
  Attach                   25   | 6    3    11   2    3    
  Detach                   5    | .    2    2    1    .    
  Swap                     26   | .    8    7    10   1    
  Drop                     38   | .    6    9    20   3    
  Fire                     175  | .    25   43   71   36   
  Melee                    .    | .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    
  Kick                     5    | .    .    1    3    1    
  Crush                    .    | .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / [*Min x2])
-9/Materials
-8/Materials
-7/Factory

 History 
---------
 Turn | Location      | Event
   29 | -11/Scrapyard | Discovered new exit (range 15)
  115 | -11/Scrapyard | Entered Materials
  306 | -10/Materials | Build established: Mutant
  424 | -10/Materials | Discovered new exit (range 16)
  746 | -10/Materials | Discovered new exit (range 7)
  873 | -10/Materials | Discovered new exit (range 11)
 1062 | -10/Materials | Entered another Materials area
 1062 | -9/Materials  | Evolved 2 slots: Propulsion x2
 1312 | -9/Materials  | Lost 6 parts (2p4n)
 1476 | -9/Materials  | Discovered new exit (range 3)
 1513 | -9/Materials  | Core integrity fell below 50%
 1564 | -9/Materials  | Entered another Materials area
 1564 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1871 | -8/Materials  | Build established: Scavenger-Tank
 2260 | -8/Materials  | Repaired Minigun
 2296 | -8/Materials  | Repaired Weight Redist. System
 2562 | -8/Materials  | Build established: Tank
 2764 | -8/Materials  | First assault squad dispatched
 3043 | -8/Materials  | Discovered new exit (range 16)
 3086 | -8/Materials  | Entered Factory
 3086 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
 3209 | -7/Factory    | Build established: Bomber
 3782 | -7/Factory    | Cargo convoy interrupted
 3967 | -7/Factory    | Lost 6 parts (1p3n2w)
 4046 | -7/Factory    | Core integrity fell below 50%
 4065 | -7/Factory    | Lost 5 parts (1p1u3w)
 4099 | -7/Factory    | Core integrity fell below 20%
 4106 | -7/Factory    | Destroyed by H-61 Shepherd with Heavy Assault Cannon

 Last Messages 
---------------
System corrupted: IFF burst signal emitted.
K-01 Serf collects debris.
Critical hit (Burn: +37).
Acquired 15 matter.
Acquired Hvy. Laser.
Slug penetrates Wall.
Destroyed Carbon-fiber Leg.
Weapon Cycler destroyed.
L-41 Fighter destroyed.
Acquired 22 matter.
K-01 Serf collects debris. <x2>
Slug penetrates Wall.
K-01 Serf collects debris.
Slug penetrates Wall.
Hvy. Laser destroyed.
R-06 Scavenger collects Imp. Melee Analysis Suite.
K-01 Serf collects debris.
Slug penetrates Wall.
System corrupted: Substantial component data lost.
Penetrated by Slug. <x2>

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????# |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????]######       |
| ?????????????????????????????###############       |
| ????????????????????????????##   #         #       |
| ????????????????????????????#    #         #       |
| ????????????????????????????#    #         #       |
| ?????????????????????????????#   #         #*      |
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| ??????????????????????????????#  #         #       |
| ????????????????????####??????## #   %  =  #       |
| ???#######+##########T ###############+#####       |
| ????                     @           gg            |
| ???        H                 k      h              |
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| ???        u        k      k                       |
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| ???????################???????????# """""" ##      |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           41
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       85
Additional Mass Support    6
Armor Coverage             150
Power Shielding            33
Weapon Cycling             15
Evasion (%)                63
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Made in Tau Ceti IV
Novice Programmer
Oops
Part-time Mechanic
Significant Disruption

 Challenges 
------------
None

 Game 
------
Seed              InsulatedSuperchargedBay
  Manual?         0
Play Time         01:47:11
  Cumulative      7.8 hours
  Start           2025.02.16 @ 16:32:12
  End             2025.02.18 @ 20:52:17
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          10
  Rogue           3
  Adventurer      7
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             2
Gallery%          6
Achievement%      8
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          11%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7b89bbe3-a428-4db8-acd0-4144c7d5d5f1