Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.18 @ 20:52:17 Player: 9ine Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (67) 335 Value Destroyed (2120) 2120 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (120) 120 TOTAL SCORE: 4935 Bonus ------- High Alert Combat Kills 120 Cogmind --------- Core Integrity 0/700 Matter 110/300 Energy 88/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Terrain Scan Processor > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Trap Scanner Reaction Control System Hardlight Generator Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg VSS Leg VSS Leg > --- UTILITY ---------- Weight Redist. System Improved Light Armor Plating Improved Shield Generator > --- WEAPON ----------- Minigun Rocket Launcher Mini Grenade Launcher > --- INVENTORY -------- Ion Engine Reaction Control System Hardlight Generator Hacking Suite [Rating: 32] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Improved Hover Unit Flight Unit Flight Unit Utility Improved Shield Generator Device Improved Shield Generator Storage Small Storage Unit Processor Terrain Scan Processor Protection Improved Light Armor Plating Weapon Mini Grenade Launcher Energy Gun Particle Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Minigun Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . . 1 Propulsion 2 | . . 2 . . Utility 2 | . . . 1 1 Weapon 1 | . . . 1 . Parts Attached 79 | 6 15 23 26 9 Power 9 | 1 2 2 3 1 Engine 9 | 1 2 2 3 1 Core . | . . . . . Reactor . | . . . . . Propulsion 32 | 2 6 12 10 2 Treads 6 | 2 2 2 . . Leg 20 | . 4 6 8 2 Wheel . | . . . . . Hover 1 | . . . 1 . Flight 5 | . . 4 1 . Utility 11 | 1 1 2 5 2 Device 7 | . . 2 4 1 Storage 1 | 1 . . . . Processor 1 | . . . . 1 Hackware . | . . . . . Protection 2 | . 1 . 1 . Artifact . | . . . . . Weapon 27 | 2 6 7 8 4 Energy Gun 3 | . . 2 . 1 Energy Cannon 1 | . . . . 1 Ballistic Gun 16 | 2 3 4 6 1 Ballistic Cannon 5 | . 3 1 . 1 Launcher 2 | . . . 2 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 28 | . . 8 5 15 Power 4 | . . 2 . 2 Propulsion 11 | . . 5 2 4 Utility 5 | . . . 2 3 Weapon 8 | . . 1 1 6 Highest Loss Streak 6 | . . 6 2 6 To Critical Strikes . | . . . . . Average Slot Usage (%) 84 | . 89 80 95 65 Engine 9 | . 14 10 9 6 Treads 2 | . 7 6 . . Leg 22 | . 19 13 26 24 Flight 4 | . . 10 7 . Device 11 | . . 3 19 13 Storage 4 | . 14 8 . . Protection 4 | . 4 7 5 . Ballistic Gun 13 | . 22 8 14 6 Ballistic Cannon 3 | . 5 8 2 . Launcher 6 | . . . 9 11 Peak Build Rating 32 | 6 10 13 32 30 Average Rating 18 | 4 6 9 24 25 On Entrance 11 | . 6 10 12 29 Naked Turns . | . . . . . Heaviest Build 22 | 11 17 18 22 17 Greatest Support 58 | 40 40 40 57 58 Greatest Overweight (x) 4 | . 3 3 1 4 Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 8 8 8 5 5 Average Capacity 6 | 6 8 7 5 5 Most Carried 8 | 4 8 8 5 5 Average Carried 4 | 1 3 6 4 4 Final Capacity 8 | 8 8 5 5 5 Final Carried 8 | 2 8 4 4 3 Class Distribution -------------------- 42% | Mutant 23% | Bomber 15% | Scavenger-Tank 14% | Tank 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Tank | -8/Materials Bomber | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1957 | 205 256 436 637 423 Remotely . | . . . . . Salvage Created 1809 | . 236 373 813 387 Parts 118 | . 15 24 49 30 Haulers Intercepted 2 | . . . 2 . Recyclers Shooed 2 | . . . 1 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 52 | . 7 11 26 8 Guns 22 | . 2 8 8 4 Cannons 9 | . 5 3 1 . AOE 21 | . . . 17 4 Classes Destroyed 14 | . 3 1 4 6 Worker 2 | . . . . 2 Builder 2 | . . . . 2 Tunneler 2 | . . . . 2 Hauler 2 | . . . 2 . Recycler 2 | . . . . 2 Mechanic 1 | . . . 1 . Watcher 4 | . 2 1 1 . Swarmer 12 | . 3 2 7 . Grunt 31 | . 4 8 13 6 Brawler 1 | . . . 1 . Duelist 1 | . . . . 1 Sentry 5 | . . 1 4 . Hunter 1 | . . . 1 . Programmer 1 | . . . . 1 Best Kill Streak 7 | . 3 5 6 7 Combat Bots Only 5 | . 3 5 5 3 Max Kills in Single Turn 5 | . 1 2 3 5 Gunslinging 1 | . . 1 . . Exploded 3 | . . . 3 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 497 | . 27 163 139 168 Missed 164 | . 6 55 52 51 Damage Taken 4478 | . 279 1124 1099 1976 Core 1124 | . 53 222 115 734 Absorbed by Shields 413 | . . 42 371 . Redirected to Shielding 34 | . . 34 . . Regen/Repaired (Parts) 46 | . . . 46 . Core Remaining (%) 75 | 100 78 44 79 . Volleys Fired 175 | . 25 43 71 36 Largest 3 | . 2 2 3 3 Hottest 117 | . 78 85 88 117 Shots Fired 328 | . 49 77 144 58 Gun 222 | . 34 54 99 35 Cannon 61 | . 15 23 17 6 Launcher 45 | . . . 28 17 Special . | . . . . . Kinetic 257 | . 49 62 116 30 Thermal 19 | . . 9 . 10 Explosive 45 | . . . 28 17 Electromagnetic 7 | . . 6 . 1 Robot Hit Streak 10 | . 8 8 10 9 Robot Miss Streak 9 | . 5 5 6 9 Penetration Max . | . . . . . Secondary Targets 3 | . . 2 1 . Max Gunslinging Chain 1 | . . 1 1 . Shots Hit Robots 180 | . 26 47 73 34 Core Hits 118 | . 13 18 60 27 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 2 | . . . 1 1 Blast 2 | . . . 1 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5566 | . 334 820 2733 1679 Guns 2069 | . 185 524 934 426 Cannons 762 | . 149 296 149 168 Explosions 2726 | . . . 1643 1083 Melee . | . . . . . Ramming 9 | . . . 7 2 Kinetic 2501 | . 334 627 1083 457 Thermal 655 | . . 112 . 543 Explosive 2297 | . . . 1643 654 Electromagnetic 104 | . . 81 . 23 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . . . . 2 Average Corruption 1 | . . . . 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 9 | . . . . 9 Heat Flow Errors 2 | . . . . 2 Energy Discharges 1 | . . . . 1 Parts Rejected 1 | . . . . 1 Data Loss (minor) 1 | . . . . 1 Data Loss (major) 2 | . . . . 2 Alerts 1 | . . . . 1 Weapon Failures 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 184 | . . . 32 152 Projectiles . | . . . . . Explosions 184 | . . . 32 152 Melee . | . . . . . Knockbacks 13 | . 1 7 2 3 Impact . | . . . . . Kinetic 13 | . 1 7 2 3 Secondary . | . . . . . Self-Inflicted Damage 335 | . . . 184 151 Shots 12 | . . . 8 4 Rammed . | . . . . . Targets Rammed 5 | . . 1 3 1 Kicked 5 | . . 1 3 1 Crushed . | . . . . . Highest Temperature 223 | . 42 223 59 223 Average Temperature 32 | . 12 59 16 34 Received Heat Transfer 1631 | . 123 476 411 621 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 931 | . . 259 . 672 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 683 | . 105 219 683 351 Initial 310 | . . 26 39 310 Average 213 | . 54 104 326 268 Maximum Alert Level 2 | . . 1 2 2 Low Security (%) 54 | 100 100 89 36 15 Level 1 30 | . . 10 21 84 Level 2 15 | . . . 42 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 12 | . 1 1 5 5 Investigation 3 | . 1 . 1 1 Extermination 1 | . . . . 1 Reinforcement 7 | . . 1 3 3 Assault 1 | . . . 1 . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 2 | . . . 2 . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts 1 | . . . . 1 Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 5 | . . 1 3 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 89 | . 11 17 43 18 Peak Tracking Total 8 | . 3 8 6 6 Tactical Retreats 5 | . . 1 1 3 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 7 | . 4 . 2 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered 2 | . . . . 2 Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 11 | . . . 9 2 Max in Single Turn 4 | . . . 4 2 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 11 | . 5 3 2 1 Terminals 7 | . 4 2 . 1 Fabricators . | . . . . . Repair Stations 2 | . . . 2 . Recycling Units 1 | . 1 . . . Scanalyzers 1 | . . 1 . . Garrison Access . | . . . . . Total Hacks 28 | . 14 5 6 3 Successful 18 | . 9 3 5 1 Failed 10 | . 5 2 1 2 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 16 | . 9 4 . 3 Fabricators . | . . . . . Repair Stations 6 | . . . 6 . Recycling Units 5 | . 5 . . . Scanalyzers 1 | . . 1 . . Garrison Access . | . . . . . Terminal Hacks 9 | . 6 2 . 1 Record 1 | . . 1 . . Prototype ID Bank 1 | . 1 . . . Locate Traps 2 | . 1 1 . . Dispatch Records 1 | . 1 . . . Maintenance Status 1 | . 1 . . . Security Status 1 | . 1 . . . Zone Layout 2 | . 1 . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks 5 | . . . 5 . Scan Component 3 | . . . 3 . Repair 2 | . . . 2 . Recycling Unit Hacks 3 | . 3 . . . Recycle Component 1 | . 1 . . . Retrieve Matter 2 | . 2 . . . Scanalyzer 1 | . . 1 . . Insert Component 1 | . . 1 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 7 | . 4 1 1 1 Full Trace Events 1 | . 1 . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . . . 2 . Time 70 | . . . 70 . Parts Recycled 1 | . 1 . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted 1 | . . . . 1 Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 4105 | 114 947 502 1522 1020 Spaces Moved 2686 | 60 608 419 867 732 Core 93 | 5 1 5 . 82 Treads 188 | 55 130 3 . . Legs 2178 | . 477 184 867 650 Wheels . | . . . . . Hover . | . . . . . Flight 227 | . . 227 . . Fastest Speed 34 | 50 120 34 107 50 Average Speed 117 | 150 128 78 123 118 Slowest Speed 250 | 160 200 200 190 250 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped 2 | . . 2 . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 33 | 4 54 24 68 17 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 264 | . 1 1 152 110 Melee . | . . . . . Projectile 5 | . 1 1 3 . AOE 259 | . . . 149 110 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 3362 | 84 726 516 1197 839 Wait 331 | 11 57 9 200 54 Move 2678 | 59 607 414 866 732 Hop 2 | . . 2 . . Pick Up 49 | 8 14 13 10 4 Fast Attach 28 | . 4 5 14 5 Attach 25 | 6 3 11 2 3 Detach 5 | . 2 2 1 . Swap 26 | . 8 7 10 1 Drop 38 | . 6 9 20 3 Fire 175 | . 25 43 71 36 Melee . | . . . . . Ram . | . . . . . Kick 5 | . . 1 3 1 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 15) 115 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 424 | -10/Materials | Discovered new exit (range 16) 746 | -10/Materials | Discovered new exit (range 7) 873 | -10/Materials | Discovered new exit (range 11) 1062 | -10/Materials | Entered another Materials area 1062 | -9/Materials | Evolved 2 slots: Propulsion x2 1312 | -9/Materials | Lost 6 parts (2p4n) 1476 | -9/Materials | Discovered new exit (range 3) 1513 | -9/Materials | Core integrity fell below 50% 1564 | -9/Materials | Entered another Materials area 1564 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1871 | -8/Materials | Build established: Scavenger-Tank 2260 | -8/Materials | Repaired Minigun 2296 | -8/Materials | Repaired Weight Redist. System 2562 | -8/Materials | Build established: Tank 2764 | -8/Materials | First assault squad dispatched 3043 | -8/Materials | Discovered new exit (range 16) 3086 | -8/Materials | Entered Factory 3086 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3209 | -7/Factory | Build established: Bomber 3782 | -7/Factory | Cargo convoy interrupted 3967 | -7/Factory | Lost 6 parts (1p3n2w) 4046 | -7/Factory | Core integrity fell below 50% 4065 | -7/Factory | Lost 5 parts (1p1u3w) 4099 | -7/Factory | Core integrity fell below 20% 4106 | -7/Factory | Destroyed by H-61 Shepherd with Heavy Assault Cannon Last Messages --------------- System corrupted: IFF burst signal emitted. K-01 Serf collects debris. Critical hit (Burn: +37). Acquired 15 matter. Acquired Hvy. Laser. Slug penetrates Wall. Destroyed Carbon-fiber Leg. Weapon Cycler destroyed. L-41 Fighter destroyed. Acquired 22 matter. K-01 Serf collects debris. Slug penetrates Wall. K-01 Serf collects debris. Slug penetrates Wall. Hvy. Laser destroyed. R-06 Scavenger collects Imp. Melee Analysis Suite. K-01 Serf collects debris. Slug penetrates Wall. System corrupted: Substantial component data lost. Penetrated by Slug. 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H k h | | ??? | | ??? % | | ??? u k k | | ??? ###+#######+###################+######+#### | | ???????# =* % #???????????#! ## = | | ???????# %%! #???????????# ## | | ???????# * #???????????# ! ## | | ???????# = #???????????# ## "" | | ???????# #???????????# """""" ## "" | | ???????# #???????????# """""" ## "" | | ???????################???????????# """""" ## | | ??????????????????????????????????# """""" ## "" | | ??????????????????????????????????# ## "" | | ??????????????????????????????????########### "" | | ????????????????????????????????????????????# | | ????????????????????????????????????????????# | | ????????????????????????????????????????????###### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 85 Additional Mass Support 6 Armor Coverage 150 Power Shielding 33 Weapon Cycling 15 Evasion (%) 63 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Made in Tau Ceti IV Novice Programmer Oops Part-time Mechanic Significant Disruption Challenges ------------ None Game ------ Seed InsulatedSuperchargedBay Manual? 0 Play Time 01:47:11 Cumulative 7.8 hours Start 2025.02.16 @ 16:32:12 End 2025.02.18 @ 20:52:17 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 3 Adventurer 7 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 6 Achievement% 8 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 11% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 7b89bbe3-a428-4db8-acd0-4144c7d5d5f1