Cogmind - Beta 13 *** ADVENTURER MODE // 2024.05.31 @ 17:27:16

Player: chimpy

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (6)       30
Value Destroyed (145)      145
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (-24)                -24
              TOTAL SCORE: 1251

 Bonus
-------
Friendly Fire              -24

 Cogmind 
---------
Core Integrity             346/400
Matter                     300/300
Energy                     82/100
System Corruption          1%
Temperature                Cool (0)
Movement                   Hovering (120) Ox1
Location                   -9/Materials

 Parts 
-------
>       --- POWER (2) --------
            (None)
>       --- PROPULSION (2) ---
        Hover Unit
>       --- UTILITY (3) ------
        Cooling System
  Small Storage Unit
  Light Armor Plating
>       --- WEAPON (2) -------
            (None)
>       --- INVENTORY (8) ----
        Ion Engine
  Light Ion Engine
        Aluminum Leg
        Aluminum Leg
        Hover Unit
        Hover Unit
        Cooling System

 Peak State 
------------
>       --- POWER ------------
  Light Nuclear Core
>       --- PROPULSION -------
        Hover Unit
        Hover Unit
>       --- UTILITY ----------
        Cooling System
  Small Storage Unit
>       --- WEAPON -----------
  Light EM Pulse Cannon
  Light EM Pulse Cannon
>       --- INVENTORY --------
        Ion Engine
  Light Ion Engine
        Aluminum Leg
        Aluminum Leg
        Hover Unit
        Hover Unit
        Cooling System
        Mining Laser
[Rating: 12]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Hover Unit
  Treads                   Light Treads
  Wheel                    Compact Wheel
  Hover Unit               Hover Unit
Utility                    Small Storage Unit
  Device                   Cooling System
  Storage                  Small Storage Unit
  Protection               Light Armor Plating
Weapon                     Light EM Pulse Cannon
  Energy Gun               Small Laser
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Slots Evolved              2    | .   .   .   2   
  Power                    1    | .   .   .   1   
  Propulsion               .    | .   .   .   .   
  Utility                  1    | .   .   .   1   
  Weapon                   .    | .   .   .   .   
Parts Attached             19   | 8   9   1   1   
  Power                    3    | 1   1   1   .   
    Engine                 2    | 1   1   .   .   
    Core                   1    | .   .   1   .   
    Reactor                .    | .   .   .   .   
  Propulsion               6    | 4   2   .   .   
    Treads                 2    | 2   .   .   .   
    Leg                    .    | .   .   .   .   
    Wheel                  2    | 2   .   .   .   
    Hover                  2    | .   2   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  4    | 1   2   .   1   
    Device                 1    | .   1   .   .   
    Storage                2    | 1   1   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             1    | .   .   .   1   
    Artifact               .    | .   .   .   .   
  Weapon                   6    | 2   4   .   .   
    Energy Gun             1    | .   1   .   .   
    Energy Cannon          2    | .   2   .   .   
    Ballistic Gun          3    | 2   1   .   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 7    | .   4   .   3   
  Power                    2    | .   1   .   1   
  Propulsion               2    | .   1   .   1   
  Utility                  .    | .   .   .   .   
  Weapon                   3    | .   2   .   1   
  Highest Loss Streak      4    | .   4   .   3   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     92   | .   92  100 68  
  Engine                   11   | .   12  13  .   
  Core                     1    | .   .   .   10  
  Wheel                    8    | .   18  .   .   
  Hover                    17   | .   6   28  22  
  Device                   8    | .   2   14  11  
  Storage                  18   | .   24  14  11  
  Energy Gun               1    | .   2   .   .   
  Energy Cannon            14   | .   4   28  10  
  Ballistic Gun            8    | .   19  .   .   
Naked Turns                .    | .   .   .   .   
Heaviest Build             20   | 14  18  20  19  
  Greatest Support         26   | 26  26  12  12  
  Greatest Overweight (x)  1    | 1   1   1   1   
  Average Overweight (x)   .    | .   .   1   .   
Largest Inventory Capacity 8    | 8   8   8   8   
  Average Capacity         7    | 5   8   8   8   
  Most Carried             8    | 5   8   8   8   
  Average Carried          6    | 3   6   7   7   
  Final Capacity           8    | 8   8   8   8   
  Final Carried            8    | 3   8   8   7   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials

 Resources                      | -11 -10 -10 -9  
-----------                Run  | Yrd Mat Min Mat 
Matter Collected           488  | 200 213 75  .   
  Remotely                 .    | .   .   .   .   
Salvage Created            187  | .   187 .   .   
  Parts                    11   | .   11  .   .   
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Combat Hostiles Destroyed  6    | .   6   .   .   
  Guns                     6    | .   6   .   .   
Classes Destroyed          2    | .   2   .   .   
  Swarmer                  3    | .   3   .   .   
  Grunt                    3    | .   3   .   .   
Best Kill Streak           3    | .   3   .   .   
  Combat Bots Only         3    | .   3   .   .   
Max Kills in Single Turn   1    | .   1   .   .   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -10 -9  
--------                   Run  | Yrd Mat Min Mat 
Hostile Shots Fired        141  | .   88  .   53  
  Missed                   47   | .   25  .   22  
Damage Taken               777  | .   510 .   267 
  Core                     208  | .   154 .   54  
  Absorbed by Shields      .    | .   .   .   .   
  Ignored by Resistances   241  | .   159 .   82  
Core Remaining (%)         69   | 100 .   38  .   
Volleys Fired              30   | .   29  1   .   
  Largest                  2    | .   2   2   .   
  Hottest                  112  | .   60  112 .   
Shots Fired                49   | .   47  2   .   
  Gun                      47   | .   47  .   .   
  Cannon                   2    | .   .   2   .   
  Launcher                 .    | .   .   .   .   
  Special                  .    | .   .   .   .   
  Kinetic                  46   | .   46  .   .   
  Thermal                  1    | .   1   .   .   
  Explosive                .    | .   .   .   .   
  Electromagnetic          2    | .   .   2   .   
  Robot Hit Streak         15   | .   15  1   .   
  Robot Miss Streak        2    | .   2   1   .   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        1    | .   1   .   .   
    Max Gunslinging Chain  1    | .   1   .   .   
Shots Hit Robots           36   | .   35  1   .   
  Core Hits                11   | .   10  1   .   
  Critical Kills           .    | .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   
  Critical Strikes         .    | .   .   .   .   
Melee Attacks              .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           464  | .   423 41  .   
  Guns                     423  | .   423 .   .   
  Cannons                  41   | .   .   41  .   
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
  Ramming                  .    | .   .   .   .   
  Kinetic                  412  | .   412 .   .   
  Thermal                  11   | .   11  .   .   
  Explosive                .    | .   .   .   .   
  Electromagnetic          41   | .   .   41  .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         1    | .   .   .   1   
  Average Corruption       1    | .   .   .   1   
  Corruption Purged        .    | .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   
Overload Shots             .    | .   .   .   .   
Overflow Damage            .    | .   .   .   .   
  Projectiles              .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Knockbacks                 .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   
  Shots                    .    | .   .   .   .   
  Rammed                   .    | .   .   .   .   
Targets Rammed             .    | .   .   .   .   
  Kicked                   .    | .   .   .   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        30   | .   30  .   .   
  Average Temperature      14   | .   14  .   .   
  Received Heat Transfer   411  | .   297 .   114 
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              .    | .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             .    | .   .   .   .   
  Heat Transferred         25   | .   25  .   .   
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Peak Influence             145  | .   145 47  30  
  Initial                  47   | .   .   47  15  
  Average                  50   | .   76  47  15  
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          1    | .   .   .   1   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   .   .   1   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Distress Signals           3    | .   2   .   1   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              24   | .   11  1   12  
  Peak Tracking Total      12   | .   6   1   12  
  Tactical Retreats        .    | .   .   .   .   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Traps Triggered            1    | .   .   .   1   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Yrd Mat Min Mat 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Machines Accessed          .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                .    | .   .   .   .   
  Successful               .    | .   .   .   .   
  Failed                   .    | .   .   .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             .    | .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         .    | .   .   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Yrd Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Yrd Mat Min Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -10 -9  
-------------              Run  | Yrd Mat Min Mat 
Turns Passed               822  | 74  334 306 108 
Spaces Moved               622  | 66  251 207 98  
  Core                     29   | 29  .   .   .   
  Treads                   .    | .   .   .   .   
  Legs                     .    | .   .   .   .   
  Wheels                   207  | 37  170 .   .   
  Hover                    386  | .   81  207 98  
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  56  116 56  
  Average Speed            100  | 80  91  116 104 
  Slowest Speed            125  | 100 125 116 116 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       25   | 4   35  51  12  
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     1    | .   .   1   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      .    | .   .   .   .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Total                      770  | 87  309 271 103 
  Wait                     64   | .   .   61  3   
  Move                     619  | 65  250 206 98  
  Hop                      .    | .   .   .   .   
  Pick Up                  25   | 11  13  1   .   
  Fast Attach              6    | 1   5   .   .   
  Attach                   12   | 7   4   .   1   
  Detach                   .    | .   .   .   .   
  Swap                     1    | .   .   1   .   
  Drop                     13   | 3   8   1   1   
  Fire                     30   | .   29  1   .   
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: [*Mat x2])
-9/Materials

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 14)
   75 | -11/Scrapyard | Entered Materials
  271 | -10/Materials | Core integrity fell below 50%
  308 | -10/Materials | Lost 4 parts (1p1n2w)
  349 | -10/Materials | Discovered new exit (range 12)
  378 | -10/Materials | Build established: Mutant
  409 | -10/Materials | Entered Mines
  430 | -10/Mines     | Met a Derelict bent on vengeance
  444 | -10/Mines     | Learned location of Storage (-8)
  572 | -10/Mines     | Discovered new exit (range 5)
  611 | -10/Mines     | Learned Materials terminal intel
  672 | -10/Mines     | Discovered new exit (range 15)
  682 | -10/Mines     | Joined a pair of Derelicts in attacking an 0b10 outpost
  715 | -10/Mines     | Entered Materials
  715 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
  716 | -9/Materials  | Loaded intel: 12 terminal locations
  823 | -9/Materials  | Self-destructed

 Last Messages 
---------------
LOCATION=UNKNOWN
GOAL=ESCAPE
Dropped Lgt. EM Pulse Cannon.
Loading Materials terminal intel (x12)...
W-16 Scout distress signal alerts nearby ally.
O-16 Technician: "IFF HANDSHAKE FAILED. SECURING
  TERMINAL."
ALERT: Hostiles spotted, dispatching
  reinforcements to Terminal M001.
K-01 Serf cleans the Terminal.
K-01 Serf cleans the Electrolysis Chamber. <x2>
Electrolysis Chamber disabled.
K-01 Serf collects debris. <x4>
Triggered Shock Trap.
The floor emits a surge of raw power.
System corrupted (+1).
U-05 Engineer lays Concrete.
Lgt. Nuclear Core destroyed.
Lgt. EM Pulse Cannon destroyed.
Hover Unit destroyed.

 Map 
-----
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           50
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            350
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                53
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ShadingNavigationSpecial
  Manual?         0
Play Time         00:10:46
  Cumulative      4.7 hours
  Start           2024.05.31 @ 17:10:25
  End             2024.05.31 @ 17:27:16
Sessions          3
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          11
  Rogue           0
  Adventurer      11
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             13
Gallery%          14
Achievement%      11
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          99%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f3f2e450-f633-4554-9ac4-8d8905c2a86c