Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.21 @ 12:33:29 // AFD2020/Player2

Player: youngster

Result: Core destroyed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (14)       2800
Robots Destroyed (123)     615
Value Destroyed (4306)     4306
Prototype IDs (10)         200
Alien Tech Used (0)        0
Bonus (4644)               4644
              TOTAL SCORE: 14565

 Bonus
-------
High Alert Combat Kills    1225
Follower Combat Kills      2581
Entered Garrisons          600
Used RIF Installer         1000
Aligned with FarCom        300
Friendly Fire              -1062

 Cogmind 
---------
Core Integrity             0/850
Matter                     265/300
Energy                     77/150
System Corruption          0%
Temperature                Cool (49)
Movement                   Walking (240) Ox4
Location                   -6/Garrison

 Parts 
-------
>               --- POWER (1) --------
          Light Angular Momentum Engine
>               --- PROPULSION (3) ---
                Carbon-fiber Leg
>               --- UTILITY (6) ------
       Advanced Heat Sink
  High-capacity Storage Unit
                Targeting Computer
       Improved Targeting Computer
                Target Analyzer
       Improved Light Armor Plating
>               --- WEAPON (5) -------
        Compact Ion Cannon
           Mini Assault Cannon
                EMP Blaster
       Advanced EMP Blaster
                Grenade Launcher
>               --- INVENTORY (12) ---
                Nuclear Core
                Nuclear Core
          Light Nuclear Core
          Light Nuclear Core
          Light Nuclear Core
       Improved Light Armor Plating
                PSU Rigger

 Peak State 
------------
>               --- POWER ------------
          Light Angular Momentum Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
         Medium Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
        Compact Battery
                Targeting Computer
                Target Analyzer
                Target Analyzer
                PSU Rigger
>               --- WEAPON -----------
          Heavy EM Shotgun
          Heavy EM Shotgun
                Autogun
   High-powered Shotgun
           Mini Assault Cannon
>               --- INVENTORY --------
                Nuclear Core
                Nuclear Core
                Nuclear Core
                Nuclear Core
          Light Nuclear Core
          Light Angular Momentum Engine
       Improved Heat Sink
       Improved Cooling System
                EMP Blaster
       Advanced EMP Blaster
                Grenade Launcher
[Rating: 51]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
Utility                    High-capacity Storage Unit
  Device                   Improved Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Target Analyzer
  Protection               Improved Light Armor Plating
Weapon                     EM Pulse Gun
  Energy Gun               EM Pulse Gun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Mini Assault Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -6  -6  -6  -6  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Gar Fac Gar 
Slots Evolved              8    | .   .   .   2   .   .   .   2   .   .   2   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Utility                  4    | .   .   .   1   .   .   .   .   .   .   1   2   .   .   .   
  Weapon                   3    | .   .   .   1   .   .   .   1   .   .   1   .   .   .   .   
Parts Attached             168  | 6   7   4   16  2   4   4   30  16  40  10  3   11  10  5   
  Power                    14   | 1   1   1   2   .   .   3   .   2   2   .   .   1   1   .   
    Engine                 12   | 1   1   1   2   .   .   3   .   .   2   .   .   1   1   .   
    Core                   2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               35   | 2   2   .   4   1   .   .   5   5   9   2   .   4   .   1   
    Treads                 34   | 2   2   .   4   1   .   .   5   5   9   2   .   4   .   .   
    Leg                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  47   | 1   3   .   3   .   2   1   7   6   6   6   3   5   3   1   
    Device                 32   | .   2   .   1   .   2   1   6   5   5   4   1   4   .   1   
    Storage                6    | 1   1   .   2   .   .   .   .   .   .   .   2   .   .   .   
    Processor              5    | .   .   .   .   .   .   .   1   .   .   2   .   1   1   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             4    | .   .   .   .   .   .   .   .   1   1   .   .   .   2   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   72   | 2   1   3   7   1   2   .   18  3   23  2   .   1   6   3   
    Energy Gun             30   | 2   .   3   3   .   .   .   7   2   11  1   .   .   1   .   
    Energy Cannon          9    | .   1   .   2   .   1   .   2   1   1   .   .   .   1   .   
    Ballistic Gun          13   | .   .   .   2   1   1   .   3   .   3   .   .   1   2   .   
    Ballistic Cannon       3    | .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   
    Launcher               17   | .   .   .   .   .   .   .   6   .   6   .   .   .   2   3   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  10   | .   .   .   3   .   2   .   2   .   1   1   .   .   1   .   
Parts Lost                 36   | .   1   2   .   .   .   1   1   5   13  .   .   2   8   3   
  Power                    7    | .   1   1   .   .   .   1   .   1   2   .   .   .   1   .   
  Propulsion               8    | .   .   .   .   .   .   .   .   1   3   .   .   1   2   1   
  Utility                  4    | .   .   .   .   .   .   .   .   1   1   .   .   .   2   .   
  Weapon                   17   | .   .   1   .   .   .   .   1   2   7   .   .   1   3   2   
  Highest Loss Streak      10   | .   1   2   .   .   .   1   1   2   10  .   .   2   5   2   
Average Slot Usage (%)     96   | .   96  96  94  100 99  99  99  97  92  100 100 99  84  82  
  Engine                   8    | .   13  13  11  11  11  10  9   .   4   7   6   6   4   6   
  Core                     1    | .   .   .   .   .   .   .   .   8   3   .   .   .   .   .   
  Treads                   23   | .   27  28  22  22  22  22  27  26  26  23  20  20  14  2   
  Device                   11   | .   11  14  11  11  15  22  10  9   10  9   13  6   1   1   
  Storage                  12   | .   14  14  18  22  17  11  9   9   9   7   13  13  7   6   
  Processor                4    | .   .   .   .   .   .   .   7   3   .   12  13  19  22  25  
  Protection               1    | .   .   .   .   .   .   .   .   5   6   .   .   .   3   6   
  Energy Gun               14   | .   17  10  10  11  11  11  19  25  19  19  13  13  7   2   
  Energy Cannon            7    | .   10  14  10  11  11  11  5   6   .   .   .   .   3   6   
  Ballistic Gun            6    | .   .   .   9   11  10  11  6   2   3   7   6   9   9   2   
  Ballistic Cannon         2    | .   .   .   .   .   .   .   .   .   5   10  13  9   6   6   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             65   | 11  43  43  52  52  52  51  52  52  58  64  63  63  65  62  
  Greatest Support         71   | 40  40  40  40  40  40  40  60  60  63  71  71  71  68  20  
  Greatest Overweight (x)  20   | .   1   1   1   1   1   1   .   1   1   1   .   .   2   20  
  Average Overweight (x)   .    | .   .   .   1   1   1   1   .   .   .   .   .   .   .   4   
Largest Inventory Capacity 12   | 6   12  12  12  12  12  12  12  12  12  12  12  12  12  12  
  Average Capacity         11   | 5   9   12  12  12  12  12  12  12  12  12  12  12  12  12  
  Most Carried             12   | 3   7   10  12  12  12  12  12  12  12  12  11  12  12  11  
  Average Carried          10   | 2   4   8   9   11  12  11  11  11  11  11  10  11  11  8   
  Final Capacity           12   | 6   12  12  12  12  12  12  12  12  12  12  12  12  12  12  
  Final Carried            12   | 3   7   8   12  12  12  11  12  12  12  12  10  12  12  7   

 Class Distribution 
--------------------
 30% | Scavenger-Skirmisher
 21% | Mutant
 19% | Trapper-Gunner
 16% | Scavenger-Gunner
  7% | Gunner
  3% | Scavenger-Mutant

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Gunner | -9/Materials
     Scavenger-Gunner | -9/Mines
     Scavenger-Gunner | -9/Exiles
 Scavenger-Skirmisher | -8/Mines
 Scavenger-Skirmisher | -8/Materials
 Scavenger-Skirmisher | -8/Garrison
 Scavenger-Skirmisher | -8/Materials
       Trapper-Gunner | -7/Factory
       Trapper-Gunner | -6/Factory
       Trapper-Gunner | -6/Garrison
       Trapper-Gunner | -6/Factory
       Trapper-Gunner | -6/Garrison

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -7   -6   -6   -6   -6   
-----------                Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Fac  Gar  Fac  Gar  
Matter Collected           2953 | 203  112  39   271  26   .    126  528  251  507  132  .    439  144  175  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            4884 | .    472  95   680  42   .    89   1038 574  633  139  .    449  312  361  
  Parts                    253  | .    29   4    44   6    .    3    46   29   45   4    .    17   10   16   
Haulers Intercepted        4    | .    1    .    2    .    .    .    1    .    .    .    .    .    .    .    
Recyclers Shooed           1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -6  -6  -6  -6  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Gar Fac Gar 
Combat Hostiles Destroyed  105  | .   9   7   13  5   .   2   21  11  15  2   .   8   5   7   
  Guns                     56   | .   8   3   11  3   .   .   9   7   6   1   .   5   2   1   
  Cannons                  17   | .   1   3   2   .   .   .   2   4   2   1   .   2   .   .   
  AOE                      30   | .   .   1   .   2   .   2   10  .   7   .   .   1   1   6   
Classes Destroyed          16   | .   6   1   2   .   .   .   4   .   1   .   .   1   1   .   
  Worker                   7    | .   2   1   1   .   .   .   1   .   .   .   .   .   2   .   
  Builder                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Tunneler                 3    | .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   
  Hauler                   4    | .   1   .   2   .   .   .   1   .   .   .   .   .   .   .   
  Recycler                 2    | .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Watcher                  5    | .   1   .   1   .   .   .   1   .   2   .   .   .   .   .   
  Swarmer                  20   | .   2   2   2   5   .   2   3   .   3   .   .   1   .   .   
  Grunt                    56   | .   7   .   9   .   .   .   13  7   4   .   .   5   4   7   
  Brawler                  4    | .   .   .   .   .   .   .   1   .   3   .   .   .   .   .   
  Duelist                  5    | .   .   .   1   .   .   .   2   1   1   .   .   .   .   .   
  Protector                2    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   
  Sentry                   11   | .   .   .   1   .   .   .   1   3   3   2   .   1   .   .   
  Demolisher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Programmer               1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Assembled                5    | .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           6    | .   4   2   6   3   .   2   5   2   6   1   .   4   4   3   
  Combat Bots Only         6    | .   4   2   5   3   .   2   5   2   6   1   .   4   3   3   
Max Kills in Single Turn   4    | .   1   1   1   2   .   2   2   1   4   1   .   1   1   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   1   .   2   .   2   2   .   2   .   .   1   1   2   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -7   -6   -6   -6   -6   
--------                   Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Fac  Gar  Fac  Gar  
Damage Taken               6049  | .    389  249  306  141  .    149  733  657  1482 74   .    917  639  313  
  Core                     670   | .    136  .    54   .    .    15   82   71   94   .    .    112  67   39   
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         63    | 100  .    24   .    .    .    74   .    .    25   96   .    .    .    .    
Volleys Fired              233   | .    36   16   30   4    .    6    39   27   33   4    .    21   11   6    
  Largest                  5     | .    2    2    3    3    .    3    4    4    4    5    .    5    5    5    
  Hottest                  255   | .    100  100  131  131  .    131  226  255  235  210  .    208  236  237  
Shots Fired                666   | .    69   32   88   12   .    18   114  87   93   13   .    79   41   20   
  Gun                      449   | .    53   16   58   8    .    12   84   71   65   8    .    50   22   2    
  Cannon                   179   | .    16   16   30   4    .    6    11   16   21   5    .    29   15   10   
  Launcher                 38    | .    .    .    .    .    .    .    19   .    7    .    .    .    4    8    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  197   | .    .    .    30   4    .    6    25   10   34   7    .    49   25   7    
  Thermal                  288   | .    33   19   30   4    .    6    60   77   50   .    .    .    4    5    
  Explosive                11    | .    .    .    .    .    .    .    5    .    2    .    .    .    .    4    
  Electromagnetic          170   | .    36   13   28   4    .    6    24   .    7    6    .    30   12   4    
  Robot Hit Streak         17    | .    8    3    8    1    .    7    13   14   17   11   .    15   8    7    
  Robot Miss Streak        7     | .    4    5    3    1    .    3    4    2    2    2    .    5    7    2    
  Penetration Max          1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Secondary Targets        3     | .    1    .    .    .    .    .    1    .    .    .    .    1    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    .    1    .    .    .    .    1    .    .    
Shots Hit Robots           403   | .    36   16   44   1    .    12   72   63   62   10   .    48   25   14   
  Core Hits                250   | .    17   14   25   5    .    4    48   26   44   6    .    27   11   23   
  Critical Hits            11    | .    .    .    2    .    .    .    .    2    .    .    .    4    1    2    
  Critical Kills           6     | .    .    .    1    .    .    .    .    2    .    .    .    2    .    1    
  Critical Parts Destroyed 4     | .    .    .    .    .    .    .    .    .    .    .    .    2    1    1    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           10791 | 11   731  336  797  370  .    291  2602 1048 1575 148  .    912  650  1320 
  Guns                     4673  | .    358  66   496  33   .    88   1021 820  773  99   .    683  183  53   
  Cannons                  1725  | .    122  175  232  .    .    60   164  228  190  49   .    155  193  157  
  Explosions               4057  | .    212  63   .    287  .    96   1387 .    562  .    .    74   266  1110 
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  336   | 11   39   32   69   50   .    47   30   .    50   .    .    .    8    .    
  Kinetic                  1752  | .    .    .    247  .    .    30   333  123  280  49   .    313  271  106  
  Thermal                  4203  | .    510  249  232  287  .    156  890  925  721  .    .    74   55   104  
  Explosive                1613  | .    .    .    .    .    .    .    821  .    221  .    .    .    .    571  
  Electromagnetic          2887  | .    182  55   249  33   .    58   528  .    303  99   .    525  316  539  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         9     | .    .    .    .    .    .    .    3    4    9    .    .    .    .    .    
  Average Corruption       4     | .    .    .    .    .    .    .    2    3    5    .    .    .    .    .    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  64    | .    .    .    .    .    .    .    10   22   32   .    .    .    .    .    
    Message Errors         10    | .    .    .    .    .    .    .    1    3    6    .    .    .    .    .    
    Matter Fused           15    | .    .    .    .    .    .    .    1    7    7    .    .    .    .    .    
    Heat Flow Errors       9     | .    .    .    .    .    .    .    1    3    5    .    .    .    .    .    
    Energy Discharges      10    | .    .    .    .    .    .    .    3    4    3    .    .    .    .    .    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Data Loss (minor)      7     | .    .    .    .    .    .    .    1    2    4    .    .    .    .    .    
    Targeting Errors       11    | .    .    .    .    .    .    .    3    2    6    .    .    .    .    .    
    Weapon Failures        1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            165   | .    68   .    .    42   .    .    30   .    8    .    .    .    17   .    
  Projectiles              4     | .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    
  Explosions               155   | .    68   .    .    36   .    .    30   .    8    .    .    .    13   .    
  Melee                    6     | .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 5     | .    .    .    .    1    .    .    .    .    1    .    .    .    1    2    
  Impact                   1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  4     | .    .    .    .    .    .    .    .    .    1    .    .    .    1    2    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      407   | .    114  27   .    64   .    .    52   .    68   .    .    66   .    16   
  Shots                    12    | .    1    1    .    2    .    .    2    .    3    .    .    1    .    2    
  Rammed                   59    | 4    9    9    7    7    .    7    2    .    12   .    .    .    2    .    
Targets Rammed             67    | 4    11   10   7    7    .    8    3    .    14   .    .    .    3    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  8     | .    2    1    .    .    .    1    1    .    2    .    .    .    1    .    
Highest Temperature        417   | .    182  38   345  45   .    60   377  417  367  66   .    48   189  191  
  Average Temperature      87    | .    44   14   59   21   .    24   113  149  104  35   .    25   94   79   
  Received Heat Transfer   1751  | .    102  20   75   9    .    36   252  306  477  27   .    234  78   135  
  Effects                  3     | .    .    .    .    .    .    .    1    2    .    .    .    .    .    .    
    Shutdowns              2     | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    
    Matter Decay           1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           2     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Combat Hostiles          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Parts Fried              12    | .    .    .    1    .    .    .    .    .    .    1    .    5    4    1    
  Impact Corruptions       1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             4     | .    .    .    .    .    .    .    1    2    1    .    .    .    .    .    
  Heat Transferred         7594  | .    889  567  426  350  .    211  1684 1771 1449 .    .    25   74   148  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      9     | .    .    1    .    .    .    1    2    .    4    .    .    1    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -7   -6   -6   -6   -6   
-------                    Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Fac  Gar  Fac  Gar  
Peak Influence             1562 | .    226  211  596  374  .    177  1277 1562 1301 722  287  770  581  559  
  Initial                  830  | .    .    79   1    225  .    .    .    830  761  591  287  200  403  406  
  Average                  484  | .    167  81   284  272  .    55   625  1230 1026 629  287  571  461  451  
Maximum Alert Level        4    | .    1    1    2    1    .    .    4    4    4    3    1    3    2    2    
  Low Security (%)         28   | 100  46   90   28   9    .    100  24   .    .    .    .    .    .    .    
  Level 1                  23   | .    53   9    44   90   .    .    5    .    .    .    100  15   14   18   
  Level 2                  17   | .    .    .    27   .    .    .    18   .    .    69   .    48   85   81   
  Level 3                  18   | .    .    .    .    .    .    .    33   32   63   30   .    36   .    .    
  Level 4                  11   | .    .    .    .    .    .    .    18   67   35   .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          31   | .    6    .    7    .    .    .    6    .    5    3    .    .    4    .    
  Investigation            10   | .    3    .    4    .    .    .    .    .    .    2    .    .    1    .    
  Extermination            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Reinforcement            14   | .    3    .    2    .    .    .    5    .    2    1    .    .    1    .    
  Assault                  5    | .    .    .    1    .    .    .    1    .    3    .    .    .    .    .    
  Garrison                 2    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       5    | .    .    .    .    .    .    .    3    .    1    .    .    .    1    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -6  -6  -6  -6  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Gar Fac Gar 
Distress Signals           8    | .   1   .   1   .   .   .   5   .   1   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              247  | .   22  13  36  7   .   10  45  22  39  2   .   25  12  14  
  Peak Tracking Total      8    | .   5   3   7   3   .   4   6   3   8   3   .   4   4   4   
  Tactical Retreats        8    | .   1   1   1   .   .   .   1   .   1   .   .   .   2   1   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -6  -6  -6  -6  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Gar Fac Gar 
Traps Triggered            8    | .   .   .   1   .   .   .   4   1   .   .   .   .   2   .   
  Indirectly               4    | .   .   .   .   .   .   .   2   .   .   .   .   .   2   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Power Sources Rigged       26   | .   .   .   .   .   .   6   3   2   10  2   .   3   .   .   
  Exploded                 7    | .   .   .   .   .   1   .   2   .   2   .   .   1   .   1   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -6  -6  -6  -6  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Gar Fac Gar 
Machines Disabled          33   | .   2   3   2   9   .   .   14  .   1   .   .   .   2   .   
  Max in Single Turn       9    | .   2   1   1   9   .   .   2   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -6  -6  -6  -6  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Gar Fac Gar 
Machines Accessed          32   | .   6   .   8   .   .   1   3   .   5   5   1   .   3   .   
  Terminals                17   | .   4   .   3   .   .   1   2   .   3   3   .   .   1   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Repair Stations          5    | .   1   .   2   .   .   .   .   .   2   .   .   .   .   .   
  Recycling Units          4    | .   1   .   1   .   .   .   .   .   .   2   .   .   .   .   
  Scanalyzers              2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   1   .   .   .   1   .   1   .   
Total Hacks                85   | .   19  .   25  .   .   1   8   .   14  11  1   .   6   .   
  Successful               52   | .   10  .   17  .   .   1   5   .   8   5   1   .   5   .   
  Failed                   33   | .   9   .   8   .   .   .   3   .   6   6   .   .   1   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   11   | .   2   .   1   .   1   2   .   .   .   5   .   .   .   .   
  Terminals                46   | .   13  .   11  .   .   1   6   .   7   5   .   .   3   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Repair Stations          17   | .   4   .   6   .   .   .   .   .   7   .   .   .   .   .   
  Recycling Units          10   | .   2   .   2   .   .   .   .   .   .   6   .   .   .   .   
  Scanalyzers              6    | .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   2   .   .   .   1   .   1   .   
Terminal Hacks             23   | .   6   .   4   .   .   1   4   .   3   3   .   .   2   .   
  Record                   1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Robot Analysis           1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              2    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   
  Unreport Threat          2    | .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Locate Traps             6    | .   1   .   1   .   .   .   1   .   1   1   .   .   1   .   
  Dispatch Records         3    | .   1   .   .   .   .   .   .   .   1   1   .   .   .   .   
  Hauler Manifests         3    | .   1   .   1   .   .   .   1   .   .   .   .   .   .   .   
  Zone Layout              4    | .   1   .   1   .   .   1   1   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Repair Station Hacks       12   | .   2   .   5   .   .   .   .   .   5   .   .   .   .   .   
  Scan Component           7    | .   1   .   3   .   .   .   .   .   3   .   .   .   .   .   
  Repair                   5    | .   1   .   2   .   .   .   .   .   2   .   .   .   .   .   
Recycling Unit Hacks       3    | .   1   .   1   .   .   .   .   .   .   1   .   .   .   .   
  Report Inventory         3    | .   1   .   1   .   .   .   .   .   .   1   .   .   .   .   
Scanalyzer                 6    | .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         3    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  3    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   .   .   1   .   .   .   1   .   1   .   
  Unlock Access            3    | .   .   .   .   .   .   .   1   .   .   .   1   .   1   .   
Unauthorized Hacks         3    | .   1   .   1   .   .   .   .   .   .   1   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   1   .   1   .   .   .   .   .   .   1   .   .   .   .   
    Tunnel                 3    | .   1   .   1   .   .   .   .   .   .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         20   | .   5   .   5   .   .   .   .   .   3   4   .   .   3   .   
  Full Trace Events        8    | .   3   .   4   .   .   .   .   .   .   .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   3    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
    Matter                 102  | .   .   .   .   .   .   .   .   .   .   .   .   .   102 .   
    Time                   51   | .   .   .   .   .   .   .   .   .   .   .   .   .   51  .   
  Total Part Build Rating  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
Parts Repaired             5    | .   1   .   2   .   .   .   .   .   2   .   .   .   .   .   
  Time                     151  | .   26  .   39  .   .   .   .   .   86  .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 3    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -6  -6  -6  -6  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Gar Fac Gar 
Used RIF Installer         2    | .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   
  Command Fork             1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -7   -6   -6   -6   -6   
--------                   Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Fac  Gar  Fac  Gar  
Total Allies               2     | .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Largest Group            2     | .    1    1    1    1    1    2    2    1    1    1    1    1    1    1    
  Highest-Rated Group      107   | .    62   63   70   70   70   102  107  87   86   93   96   102  102  102  
  Highest-Rated Ally       102   | .    62   63   70   70   70   73   85   87   86   93   96   102  102  102  
Total Orders               2     | .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    
  GUARD                    2     | .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    
Ally Attacks               356   | .    50   21   55   5    .    10   84   19   38   10   .    25   20   19   
  Total Damage             11007 | .    594  201  793  128  .    227  2686 874  1650 396  .    1047 1391 1020 
  Kills                    119   | .    10   9    12   2    .    6    27   11   17   1    .    12   6    6    
Allies Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -6  -6  -6  -6  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Gar Fac Gar 
Robot Analysis Total       1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -7   -6   -6   -6   -6   
-------------              Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Fac  Gar  Fac  Gar  
Turns Passed               9975 | 108  1054 843  925  953  533  818  653  812  1157 544  54   982  234  305  
Spaces Moved               4989 | 62   502  461  408  513  281  422  287  424  550  303  32   549  99   96   
  Core                     16   | 9    .    .    .    .    .    .    .    .    .    .    .    .    .    7    
  Treads                   4943 | 53   502  461  408  513  281  422  287  424  550  303  32   549  99   59   
  Legs                     30   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    30   
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  180  180  180  180  160  160  160  160  160  160  160  200  
  Average Speed            170  | 144  170  166  180  180  180  180  160  160  160  162  160  160  176  284  
  Slowest Speed            1050 | 160  180  180  180  180  180  180  160  180  180  180  160  160  200  1050 
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       46   | 5    87   98   31   95   66   82   36   55   35   10   2    65   3    29   
  Regions Visited          14
    Branch Regions         4
  Pre-discovered Areas     4    | .    1    .    1    1    .    .    .    .    .    1    .    .    .    .    
  Known Exits Taken        5    | .    1    .    1    .    .    .    1    .    .    .    1    .    1    .    
  Unknown Exits Taken      7    | 1    .    1    .    1    1    1    .    .    1    1    .    .    .    .    
Scrap Searched             1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          217  | .    22   3    .    42   .    3    79   .    43   .    .    15   2    8    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               13   | .    .    .    .    .    .    .    3    .    7    .    .    1    2    .    
  AOE                      204  | .    22   3    .    42   .    3    76   .    36   .    .    14   .    8    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -7  -6  -6  -6  -6  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Gar Fac Gar 
Total                      5889 | 76  621 499 532 529 309 462 397 497 740 348 34  603 126 116 
  Wait                     268  | .   57  6   57  .   19  5   13  17  63  18  .   7   4   2   
  Move                     4973 | 61  501 460 407 512 280 421 286 422 549 302 31  547 98  96  
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  50   | 5   4   1   3   1   1   3   7   4   12  4   .   3   .   2   
  Fast Attach              65   | 4   4   2   8   1   4   2   7   3   18  4   .   2   4   2   
  Attach                   23   | 2   .   1   1   .   .   1   5   2   2   2   2   1   1   3   
  Detach                   10   | .   1   1   2   .   .   .   3   .   .   1   .   1   .   1   
  Swap                     80   | .   3   1   7   1   .   1   18  11  20  4   1   8   5   .   
  Drop                     86   | .   4   1   10  3   5   6   13  9   19  7   .   5   .   4   
  Fire                     233  | .   36  16  30  4   .   6   39  27  33  4   .   21  11  6   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    67   | 4   11  10  7   7   .   8   3   .   14  .   .   .   3   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Rewire                   8    | .   .   .   .   .   .   3   .   .   .   .   .   5   .   .   
  Trap                     26   | .   .   .   .   .   .   6   3   2   10  2   .   3   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 2 exits: *Min x2)
-9/Mines (discovered 4 exits: *Mat x2 / *Exi / [*Zio])
-9/Exiles (discovered 2 exits: *Min x2)
-8/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 2 exits: *Fac / Gar)
-8/Garrison
-8/Materials
-7/Factory
-6/Factory
-6/Garrison (discovered 3 exits: *Fac x3)
-6/Factory
-6/Garrison

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 15)
  109 | -11/Scrapyard | Entered Materials
  309 | -10/Materials | Discovered new exit (range 4)
  312 | -10/Materials | Build established: Mutant
  397 | -10/Materials | Discovered new exit (range 16)
  506 | -10/Materials | Repaired Lgt. Treads
  629 | -10/Materials | Discovered new exit (range 9)
  639 | -10/Materials | Identified exit to Mines
  920 | -10/Materials | Core integrity fell below 50%
 1163 | -10/Materials | Entered Mines
 1163 | -10/Mines     | Accompanied by 1 ally
 1243 | -10/Mines     | Discovered new exit (range 9)
 1284 | -10/Mines     | Assembled infested the area
 1967 | -10/Mines     | Discovered new exit (range 12)
 2006 | -10/Mines     | Entered Materials
 2006 | -9/Materials  | Accompanied by 1 ally
 2006 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 2007 | -9/Materials  | Identified exit to Mines
 2422 | -9/Materials  | Build established: Gunner
 2680 | -9/Materials  | Repaired EM Pulse Gun
 2790 | -9/Materials  | Repaired Lrg. Battery
 2806 | -9/Materials  | First assault squad dispatched
 2931 | -9/Materials  | Entered Mines
 2931 | -9/Mines      | Accompanied by 1 ally
 2976 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 2978 | -9/Mines      | Discovered new exit (range 5)
 3106 | -9/Mines      | Joined a pair of Derelicts in attacking an 0b10 outpost
 3152 | -9/Mines      | Build established: Scavenger-Gunner
 3301 | -9/Mines      | Learned location of Zion (-7)
 3301 | -9/Mines      | Discovered new exit (range 10)
 3677 | -9/Mines      | Discovered new exit (range 15)
 3694 | -9/Mines      | A Derelict revealed a hidden shortcut to a safe place
 3884 | -9/Mines      | Entered Exiles
 3884 | -9/Exiles     | Accompanied by 1 ally
 3924 | -9/Exiles     | Discovered new exit (range 15)
 3958 | -9/Exiles     | Met 8R-AWN
 3983 | -9/Exiles     | Met EX-HEX
 4123 | -9/Exiles     | Met EX-BIN
 4142 | -9/Exiles     | Aligned with FarCom system
 4144 | -9/Exiles     | Given EX-Vault access code
 4186 | -9/Exiles     | Opened EX-Vault
 4193 | -9/Exiles     | Found Prototype Device
 4193 | -9/Exiles     | Identified PSU Rigger
 4209 | -9/Exiles     | Found Prototype Energy Cannon
 4209 | -9/Exiles     | Identified Gui. Plasma Cannon
 4260 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 4268 | -9/Exiles     | Exiles lab attacked by MAIN.C
 4399 | -9/Exiles     | Discovered new exit (range 12)
 4417 | -9/Exiles     | Left Exiles lab with PSU Rigger
 4417 | -9/Exiles     | Entered Mines
 4417 | -8/Mines      | Accompanied by 1 ally
 4634 | -8/Mines      | Discovered new exit (range 7)
 4717 | -8/Mines      | Build established: Scavenger-Skirmisher
 5161 | -8/Mines      | Discovered new exit (range 3)
 5235 | -8/Mines      | Entered Materials
 5235 | -8/Materials  | Accompanied by 2 allies
 5235 | -8/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
 5464 | -8/Materials  | Discovered new exit (range 18)
 5635 | -8/Materials  | First assault squad dispatched
 5885 | -8/Materials  | Identified exit to Garrison
 5888 | -8/Materials  | Entered Garrison
 5888 | -8/Garrison   | Accompanied by 1 ally
 5996 | -8/Garrison   | Triggered checkpoint
 6158 | -8/Garrison   | Triggered checkpoint
 6186 | -8/Garrison   | Triggered checkpoint
 6230 | -8/Garrison   | Triggered checkpoint
 6231 | -8/Garrison   | Core integrity fell below 50%
 6318 | -8/Garrison   | Triggered checkpoint
 6462 | -8/Garrison   | Triggered checkpoint
 6471 | -8/Garrison   | Discovered new exit (range 14)
 6511 | -8/Garrison   | Installed Relay Interface Framework
 6582 | -8/Garrison   | Triggered checkpoint
 6700 | -8/Garrison   | Entered Materials
 6700 | -8/Materials  | Accompanied by 1 ally
 6848 | -8/Materials  | Repaired Prc. Beam Rifle
 7468 | -8/Materials  | Repaired Grenade Launcher
 7500 | -8/Materials  | First assault squad dispatched
 7630 | -8/Materials  | Lost 10 parts (1p3n1u5w)
 7823 | -8/Materials  | Discovered new exit (range 3)
 7857 | -8/Materials  | Entered Factory
 7857 | -7/Factory    | Accompanied by 1 ally
 7857 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 8336 | -7/Factory    | Build established: Trapper-Gunner
 8361 | -7/Factory    | Discovered new exit (range 15)
 8401 | -7/Factory    | Entered another Factory area
 8401 | -6/Factory    | Accompanied by 1 ally
 8401 | -6/Factory    | Evolved 2 slots: Utility x2
 8453 | -6/Factory    | Identified exit to Garrison
 8455 | -6/Factory    | Entered Garrison
 8455 | -6/Garrison   | Accompanied by 1 ally
 8514 | -6/Garrison   | Triggered checkpoint
 8523 | -6/Garrison   | Triggered checkpoint
 8630 | -6/Garrison   | Triggered checkpoint
 8809 | -6/Garrison   | Discovered new exit (range 12)
 8908 | -6/Garrison   | Triggered checkpoint
 8922 | -6/Garrison   | Triggered checkpoint
 9010 | -6/Garrison   | Triggered checkpoint
 9088 | -6/Garrison   | Discovered new exit (range 14)
 9344 | -6/Garrison   | Triggered checkpoint
 9407 | -6/Garrison   | Discovered new exit (range 10)
 9429 | -6/Garrison   | Expanded RIF knowledge: Command Fork
 9437 | -6/Garrison   | Entered Factory
 9437 | -6/Factory    | Accompanied by 1 ally
 9477 | -6/Factory    | Garrison activated, responded to threat
 9498 | -6/Factory    | Fabricated Lgt. Treads?
 9539 | -6/Factory    | Lost 3 parts (2u1w)
 9613 | -6/Factory    | Lost 5 parts (1p2n2w)
 9622 | -6/Factory    | Identified exit to Garrison
 9671 | -6/Factory    | Entered Garrison
 9671 | -6/Garrison   | Accompanied by 1 ally
 9768 | -6/Garrison   | Core integrity fell below 50%
 9780 | -6/Garrison   | Core integrity fell below 20%
 9806 | -6/Garrison   | Triggered checkpoint
 9970 | -6/Garrison   | Triggered checkpoint
 9976 | -6/Garrison   | Core destroyed

 Last Messages 
---------------
09821_ Destroyed Adv. Heat Sink.
09821_ Lgt. Angular Momentum Engine fried.
09821_ G-50 Soldier destroyed. <x3>
09836_ The unstable cave ceiling collapses.
09838_ Player 2 attaches Carbon-fiber Leg.
09841_ The unstable cave ceiling collapses.
09842_ Player 2 attaches Carbon-fiber Leg. <x2>
09847_ Player 2 acquires Carbon-fiber Leg.
Player 2: "In case you were wondering, some of my prized inventory items
  include Shock Absorption System and Carbon-fiber Leg."
09876_ Acquired 53 matter.
09897_ Acquired 29 matter.
09921_ Discarded Target Analyzer.
09922_ Acquired Adv. Heat Sink.
09923_ Acquired 10 matter.
09970_ Beams of light sweep through the air. An alarm sounds.
09970_ B-48 Gladiator unfolds itself.
09970_ G-50 Soldier unfolds itself. <x3>
09972_ G-50 Soldier destroyed. <x2>
[Achievement: Collateral Damage]

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????  ??????????????????????????????????? |
| ?????????????  ??????????????????????????????????? |
| ?????????????  #?????????????????????????????????? |
| ?????????????% #??ggg??  ????????????????????????? |
| ???????????##  ##""""##  ##??????????????????????? |
| ??????????##              #??????????????????????? |
| ???????????                 ?????????????????????? |
| ???????????                ??????????????????????? |
| ???????????#   ##    ##   #??????????????????????? |
| ?????????###   ##    ##   #??????????????????????? |
| ?????????#               =[??????????????????????? |
| ?????????#              !*%??????????????????????? |
| ?????????#              %[=??????????????????????? |
| ??????????              *g ??????????????????????? |
| ??????????##   ##    ##   ##?????????????????????? |
| ?##########  % #     ##  b ###########???????????? |
| ?#          % %         @            #???????????? |
| ?#             !                     #???????????? |
| ?#  ########             @           #???????????? |
| ?#  #????#      #   "#############???????????????? |
| ?#  #????#      #    #???????????????????????????? |
| ##  ### ##   !  ######???????????????????????????? |
| ?   #       %   ###??????????????????????????????? |
| ?#  ##### # %! %  #??????????????????????????????? |
| ?#  #???#       # #??????????????????????????????? |
| ?#  ########    # #??????????????????????????????? |
| ?#             ####??????????????????????????????? |
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| ?#  #??????????????????????????????g?????????????? |
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| ##  #????????????????????????????????????????????? |
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|     #????????????????????????????????????????????? |
| #####????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           78
Energy Generation          18
Energy Capacity            565
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                50
Targeting Accuracy         11
Target Analysis            5
Recoil Reduction           3
Energy Filtering           30

 Item Schematics 
-----------------
  Sml. Laser | -9/Materials | Scanalyzed
 Lgt. Treads | -9/Materials | Scanalyzed
  Beam Rifle | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Lgt. Treads | x2 | -6/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Collateral Damage
Generalissimo
I Survived The Infestation

 Challenges 
------------
None

 Player 2                        | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -7   -6   -6   -6   -6   
----------                 Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Fac  Gar  Fac  Gar  
Slots Evolved              8     | .    .    2    .    .    .    2    .    .    2    2    .    .    .    .    
  Power                    2     | .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    
  Propulsion               3     | .    .    2    .    .    .    .    .    .    .    1    .    .    .    .    
  Utility                  1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Weapon                   2     | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    
Parts Attached             115   | .    17   5    11   .    .    5    26   6    11   4    2    9    5    14   
Parts Lost                 33    | .    1    1    .    .    .    1    5    1    1    .    .    .    4    19   
Damage Taken               5723  | .    279  246  231  33   .    209  955  335  282  189  .    360  678  1926 
  Core                     917   | .    31   22   10   7    .    15   105  36   22   25   .    .    22   622  
    Player 2/Cogmind (%)   57    | .    18   100  15   100  .    50   56   33   18   100  .    .    24   94   
  Absorbed by Shields      4     | .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    
Damage Inflicted           10511 | .    594  201  793  128  .    227  2190 874  1650 396  .    1047 1391 1020 
  Player 2/Cogmind (%)     49    | .    44   37   49   25   .    43   45   45   51   72   .    53   68   43   
Combat Hostiles Destroyed  99    | .    7    9    11   2    .    6    17   11   13   1    .    12   4    6    
  Player 2/Cogmind (%)     48    | .    43   56   45   28   .    75   44   50   46   33   .    60   44   46   

 Game 
------
Seed              ArmorSeismicBattery
  Manual?         0
Play Time         02:08:43
  Cumulative      18.1 hours
  Start           2021.06.21 @ 05:12:10
  End             2021.06.21 @ 12:33:29
Sessions          8
Manual Loads      0
Difficulty        Rogue
Special Mode      AFD2020/Player2
Game No.          8
  Rogue           8
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             20
Gallery%          26
Achievement%      21
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        2
Font              18/CogNarrow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 14a15977-e4b1-4f2d-907e-e98da2ab3a01