Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.21 @ 12:33:29 // AFD2020/Player2 Player: youngster Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (14) 2800 Robots Destroyed (123) 615 Value Destroyed (4306) 4306 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (4644) 4644 TOTAL SCORE: 14565 Bonus ------- High Alert Combat Kills 1225 Follower Combat Kills 2581 Entered Garrisons 600 Used RIF Installer 1000 Aligned with FarCom 300 Friendly Fire -1062 Cogmind --------- Core Integrity 0/850 Matter 265/300 Energy 77/150 System Corruption 0% Temperature Cool (49) Movement Walking (240) Ox4 Location -6/Garrison Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (3) --- Carbon-fiber Leg > --- UTILITY (6) ------ Advanced Heat Sink High-capacity Storage Unit Targeting Computer Improved Targeting Computer Target Analyzer Improved Light Armor Plating > --- WEAPON (5) ------- Compact Ion Cannon Mini Assault Cannon EMP Blaster Advanced EMP Blaster Grenade Launcher > --- INVENTORY (12) --- Nuclear Core Nuclear Core Light Nuclear Core Light Nuclear Core Light Nuclear Core Improved Light Armor Plating PSU Rigger Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Light Treads Light Treads Medium Treads > --- UTILITY ---------- High-capacity Storage Unit Compact Battery Targeting Computer Target Analyzer Target Analyzer PSU Rigger > --- WEAPON ----------- Heavy EM Shotgun Heavy EM Shotgun Autogun High-powered Shotgun Mini Assault Cannon > --- INVENTORY -------- Nuclear Core Nuclear Core Nuclear Core Nuclear Core Light Nuclear Core Light Angular Momentum Engine Improved Heat Sink Improved Cooling System EMP Blaster Advanced EMP Blaster Grenade Launcher [Rating: 51] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Target Analyzer Protection Improved Light Armor Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Gar Fac Gar Slots Evolved 8 | . . . 2 . . . 2 . . 2 2 . . . Power . | . . . . . . . . . . . . . . . Propulsion 1 | . . . . . . . 1 . . . . . . . Utility 4 | . . . 1 . . . . . . 1 2 . . . Weapon 3 | . . . 1 . . . 1 . . 1 . . . . Parts Attached 168 | 6 7 4 16 2 4 4 30 16 40 10 3 11 10 5 Power 14 | 1 1 1 2 . . 3 . 2 2 . . 1 1 . Engine 12 | 1 1 1 2 . . 3 . . 2 . . 1 1 . Core 2 | . . . . . . . . 2 . . . . . . Reactor . | . . . . . . . . . . . . . . . Propulsion 35 | 2 2 . 4 1 . . 5 5 9 2 . 4 . 1 Treads 34 | 2 2 . 4 1 . . 5 5 9 2 . 4 . . Leg 1 | . . . . . . . . . . . . . . 1 Wheel . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 47 | 1 3 . 3 . 2 1 7 6 6 6 3 5 3 1 Device 32 | . 2 . 1 . 2 1 6 5 5 4 1 4 . 1 Storage 6 | 1 1 . 2 . . . . . . . 2 . . . Processor 5 | . . . . . . . 1 . . 2 . 1 1 . Hackware . | . . . . . . . . . . . . . . . Protection 4 | . . . . . . . . 1 1 . . . 2 . Artifact . | . . . . . . . . . . . . . . . Weapon 72 | 2 1 3 7 1 2 . 18 3 23 2 . 1 6 3 Energy Gun 30 | 2 . 3 3 . . . 7 2 11 1 . . 1 . Energy Cannon 9 | . 1 . 2 . 1 . 2 1 1 . . . 1 . Ballistic Gun 13 | . . . 2 1 1 . 3 . 3 . . 1 2 . Ballistic Cannon 3 | . . . . . . . . . 2 1 . . . . Launcher 17 | . . . . . . . 6 . 6 . . . 2 3 Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 10 | . . . 3 . 2 . 2 . 1 1 . . 1 . Parts Lost 36 | . 1 2 . . . 1 1 5 13 . . 2 8 3 Power 7 | . 1 1 . . . 1 . 1 2 . . . 1 . Propulsion 8 | . . . . . . . . 1 3 . . 1 2 1 Utility 4 | . . . . . . . . 1 1 . . . 2 . Weapon 17 | . . 1 . . . . 1 2 7 . . 1 3 2 Highest Loss Streak 10 | . 1 2 . . . 1 1 2 10 . . 2 5 2 Average Slot Usage (%) 96 | . 96 96 94 100 99 99 99 97 92 100 100 99 84 82 Engine 8 | . 13 13 11 11 11 10 9 . 4 7 6 6 4 6 Core 1 | . . . . . . . . 8 3 . . . . . Treads 23 | . 27 28 22 22 22 22 27 26 26 23 20 20 14 2 Device 11 | . 11 14 11 11 15 22 10 9 10 9 13 6 1 1 Storage 12 | . 14 14 18 22 17 11 9 9 9 7 13 13 7 6 Processor 4 | . . . . . . . 7 3 . 12 13 19 22 25 Protection 1 | . . . . . . . . 5 6 . . . 3 6 Energy Gun 14 | . 17 10 10 11 11 11 19 25 19 19 13 13 7 2 Energy Cannon 7 | . 10 14 10 11 11 11 5 6 . . . . 3 6 Ballistic Gun 6 | . . . 9 11 10 11 6 2 3 7 6 9 9 2 Ballistic Cannon 2 | . . . . . . . . . 5 10 13 9 6 6 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 65 | 11 43 43 52 52 52 51 52 52 58 64 63 63 65 62 Greatest Support 71 | 40 40 40 40 40 40 40 60 60 63 71 71 71 68 20 Greatest Overweight (x) 20 | . 1 1 1 1 1 1 . 1 1 1 . . 2 20 Average Overweight (x) . | . . . 1 1 1 1 . . . . . . . 4 Largest Inventory Capacity 12 | 6 12 12 12 12 12 12 12 12 12 12 12 12 12 12 Average Capacity 11 | 5 9 12 12 12 12 12 12 12 12 12 12 12 12 12 Most Carried 12 | 3 7 10 12 12 12 12 12 12 12 12 11 12 12 11 Average Carried 10 | 2 4 8 9 11 12 11 11 11 11 11 10 11 11 8 Final Capacity 12 | 6 12 12 12 12 12 12 12 12 12 12 12 12 12 12 Final Carried 12 | 3 7 8 12 12 12 11 12 12 12 12 10 12 12 7 Class Distribution -------------------- 30% | Scavenger-Skirmisher 21% | Mutant 19% | Trapper-Gunner 16% | Scavenger-Gunner 7% | Gunner 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Gunner | -9/Exiles Scavenger-Skirmisher | -8/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -8/Garrison Scavenger-Skirmisher | -8/Materials Trapper-Gunner | -7/Factory Trapper-Gunner | -6/Factory Trapper-Gunner | -6/Garrison Trapper-Gunner | -6/Factory Trapper-Gunner | -6/Garrison Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -6 -6 -6 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Gar Fac Gar Matter Collected 2953 | 203 112 39 271 26 . 126 528 251 507 132 . 439 144 175 Remotely . | . . . . . . . . . . . . . . . Salvage Created 4884 | . 472 95 680 42 . 89 1038 574 633 139 . 449 312 361 Parts 253 | . 29 4 44 6 . 3 46 29 45 4 . 17 10 16 Haulers Intercepted 4 | . 1 . 2 . . . 1 . . . . . . . Recyclers Shooed 1 | . . . . . . . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Gar Fac Gar Combat Hostiles Destroyed 105 | . 9 7 13 5 . 2 21 11 15 2 . 8 5 7 Guns 56 | . 8 3 11 3 . . 9 7 6 1 . 5 2 1 Cannons 17 | . 1 3 2 . . . 2 4 2 1 . 2 . . AOE 30 | . . 1 . 2 . 2 10 . 7 . . 1 1 6 Classes Destroyed 16 | . 6 1 2 . . . 4 . 1 . . 1 1 . Worker 7 | . 2 1 1 . . . 1 . . . . . 2 . Builder 1 | . . . . . . . 1 . . . . . . . Tunneler 3 | . . . . . . . 1 . 2 . . . . . Hauler 4 | . 1 . 2 . . . 1 . . . . . . . Recycler 2 | . 1 . . . . 1 . . . . . . . . Mechanic 1 | . . . . . . . . . 1 . . . . . Watcher 5 | . 1 . 1 . . . 1 . 2 . . . . . Swarmer 20 | . 2 2 2 5 . 2 3 . 3 . . 1 . . Grunt 56 | . 7 . 9 . . . 13 7 4 . . 5 4 7 Brawler 4 | . . . . . . . 1 . 3 . . . . . Duelist 5 | . . . 1 . . . 2 1 1 . . . . . Protector 2 | . . . . . . . 1 . 1 . . . . . Sentry 11 | . . . 1 . . . 1 3 3 2 . 1 . . Demolisher 1 | . . . . . . . . . . . . . 1 . Programmer 1 | . . . . . . . . . . . . 1 . . Assembled 5 | . . 5 . . . . . . . . . . . . Best Kill Streak 6 | . 4 2 6 3 . 2 5 2 6 1 . 4 4 3 Combat Bots Only 6 | . 4 2 5 3 . 2 5 2 6 1 . 4 3 3 Max Kills in Single Turn 4 | . 1 1 1 2 . 2 2 1 4 1 . 1 1 2 Gunslinging . | . . . . . . . . . . . . . . . Exploded 2 | . . 1 . 2 . 2 2 . 2 . . 1 1 2 Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -6 -6 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Gar Fac Gar Damage Taken 6049 | . 389 249 306 141 . 149 733 657 1482 74 . 917 639 313 Core 670 | . 136 . 54 . . 15 82 71 94 . . 112 67 39 Absorbed by Shields . | . . . . . . . . . . . . . . . Core Remaining (%) 63 | 100 . 24 . . . 74 . . 25 96 . . . . Volleys Fired 233 | . 36 16 30 4 . 6 39 27 33 4 . 21 11 6 Largest 5 | . 2 2 3 3 . 3 4 4 4 5 . 5 5 5 Hottest 255 | . 100 100 131 131 . 131 226 255 235 210 . 208 236 237 Shots Fired 666 | . 69 32 88 12 . 18 114 87 93 13 . 79 41 20 Gun 449 | . 53 16 58 8 . 12 84 71 65 8 . 50 22 2 Cannon 179 | . 16 16 30 4 . 6 11 16 21 5 . 29 15 10 Launcher 38 | . . . . . . . 19 . 7 . . . 4 8 Special . | . . . . . . . . . . . . . . . Kinetic 197 | . . . 30 4 . 6 25 10 34 7 . 49 25 7 Thermal 288 | . 33 19 30 4 . 6 60 77 50 . . . 4 5 Explosive 11 | . . . . . . . 5 . 2 . . . . 4 Electromagnetic 170 | . 36 13 28 4 . 6 24 . 7 6 . 30 12 4 Robot Hit Streak 17 | . 8 3 8 1 . 7 13 14 17 11 . 15 8 7 Robot Miss Streak 7 | . 4 5 3 1 . 3 4 2 2 2 . 5 7 2 Penetration Max 1 | . . . . . . . 1 . . . . . . . Secondary Targets 3 | . 1 . . . . . 1 . . . . 1 . . Max Gunslinging Chain 1 | . 1 . . . . . 1 . . . . 1 . . Shots Hit Robots 403 | . 36 16 44 1 . 12 72 63 62 10 . 48 25 14 Core Hits 250 | . 17 14 25 5 . 4 48 26 44 6 . 27 11 23 Critical Hits 11 | . . . 2 . . . . 2 . . . 4 1 2 Critical Kills 6 | . . . 1 . . . . 2 . . . 2 . 1 Critical Parts Destroyed 4 | . . . . . . . . . . . . 2 1 1 Melee Attacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 10791 | 11 731 336 797 370 . 291 2602 1048 1575 148 . 912 650 1320 Guns 4673 | . 358 66 496 33 . 88 1021 820 773 99 . 683 183 53 Cannons 1725 | . 122 175 232 . . 60 164 228 190 49 . 155 193 157 Explosions 4057 | . 212 63 . 287 . 96 1387 . 562 . . 74 266 1110 Melee . | . . . . . . . . . . . . . . . Ramming 336 | 11 39 32 69 50 . 47 30 . 50 . . . 8 . Kinetic 1752 | . . . 247 . . 30 333 123 280 49 . 313 271 106 Thermal 4203 | . 510 249 232 287 . 156 890 925 721 . . 74 55 104 Explosive 1613 | . . . . . . . 821 . 221 . . . . 571 Electromagnetic 2887 | . 182 55 249 33 . 58 528 . 303 99 . 525 316 539 Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 9 | . . . . . . . 3 4 9 . . . . . Average Corruption 4 | . . . . . . . 2 3 5 . . . . . Corruption Purged . | . . . . . . . . . . . . . . . Effects 64 | . . . . . . . 10 22 32 . . . . . Message Errors 10 | . . . . . . . 1 3 6 . . . . . Matter Fused 15 | . . . . . . . 1 7 7 . . . . . Heat Flow Errors 9 | . . . . . . . 1 3 5 . . . . . Energy Discharges 10 | . . . . . . . 3 4 3 . . . . . Parts Rejected 1 | . . . . . . . . . 1 . . . . . Data Loss (minor) 7 | . . . . . . . 1 2 4 . . . . . Targeting Errors 11 | . . . . . . . 3 2 6 . . . . . Weapon Failures 1 | . . . . . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 165 | . 68 . . 42 . . 30 . 8 . . . 17 . Projectiles 4 | . . . . . . . . . . . . . 4 . Explosions 155 | . 68 . . 36 . . 30 . 8 . . . 13 . Melee 6 | . . . . 6 . . . . . . . . . . Knockbacks 5 | . . . . 1 . . . . 1 . . . 1 2 Impact 1 | . . . . 1 . . . . . . . . . . Kinetic 4 | . . . . . . . . . 1 . . . 1 2 Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 407 | . 114 27 . 64 . . 52 . 68 . . 66 . 16 Shots 12 | . 1 1 . 2 . . 2 . 3 . . 1 . 2 Rammed 59 | 4 9 9 7 7 . 7 2 . 12 . . . 2 . Targets Rammed 67 | 4 11 10 7 7 . 8 3 . 14 . . . 3 . Kicked . | . . . . . . . . . . . . . . . Crushed 8 | . 2 1 . . . 1 1 . 2 . . . 1 . Highest Temperature 417 | . 182 38 345 45 . 60 377 417 367 66 . 48 189 191 Average Temperature 87 | . 44 14 59 21 . 24 113 149 104 35 . 25 94 79 Received Heat Transfer 1751 | . 102 20 75 9 . 36 252 306 477 27 . 234 78 135 Effects 3 | . . . . . . . 1 2 . . . . . . Shutdowns 2 | . . . . . . . . 2 . . . . . . Matter Decay 1 | . . . . . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . . . . 2 . Combat Hostiles 2 | . . . . . . . . . . . . . 2 . Parts Fried 12 | . . . 1 . . . . . . 1 . 5 4 1 Impact Corruptions 1 | . . . . 1 . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 4 | . . . . . . . 1 2 1 . . . . . Heat Transferred 7594 | . 889 567 426 350 . 211 1684 1771 1449 . . 25 74 148 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 9 | . . 1 . . . 1 2 . 4 . . 1 . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Gar Fac Gar Peak Influence 1562 | . 226 211 596 374 . 177 1277 1562 1301 722 287 770 581 559 Initial 830 | . . 79 1 225 . . . 830 761 591 287 200 403 406 Average 484 | . 167 81 284 272 . 55 625 1230 1026 629 287 571 461 451 Maximum Alert Level 4 | . 1 1 2 1 . . 4 4 4 3 1 3 2 2 Low Security (%) 28 | 100 46 90 28 9 . 100 24 . . . . . . . Level 1 23 | . 53 9 44 90 . . 5 . . . 100 15 14 18 Level 2 17 | . . . 27 . . . 18 . . 69 . 48 85 81 Level 3 18 | . . . . . . . 33 32 63 30 . 36 . . Level 4 11 | . . . . . . . 18 67 35 . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 31 | . 6 . 7 . . . 6 . 5 3 . . 4 . Investigation 10 | . 3 . 4 . . . . . . 2 . . 1 . Extermination . | . . . . . . . . . . . . . . . Reinforcement 14 | . 3 . 2 . . . 5 . 2 1 . . 1 . Assault 5 | . . . 1 . . . 1 . 3 . . . . . Garrison 2 | . . . . . . . . . . . . . 2 . Intercept . | . . . . . . . . . . . . . . . Construction Impeded 5 | . . . . . . . 3 . 1 . . . 1 . Haulers Reinforced . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Gar Fac Gar Distress Signals 8 | . 1 . 1 . . . 5 . 1 . . . . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 247 | . 22 13 36 7 . 10 45 22 39 2 . 25 12 14 Peak Tracking Total 8 | . 5 3 7 3 . 4 6 3 8 3 . 4 4 4 Tactical Retreats 8 | . 1 1 1 . . . 1 . 1 . . . 2 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Gar Fac Gar Traps Triggered 8 | . . . 1 . . . 4 1 . . . . 2 . Indirectly 4 | . . . . . . . 2 . . . . . 2 . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . 1 . . . . . . . Power Sources Rigged 26 | . . . . . . 6 3 2 10 2 . 3 . . Exploded 7 | . . . . . 1 . 2 . 2 . . 1 . 1 Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -6 -6 -6 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Gar Fac Gar Machines Disabled 33 | . 2 3 2 9 . . 14 . 1 . . . 2 . Max in Single Turn 9 | . 2 1 1 9 . . 2 . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Gar Fac Gar Machines Accessed 32 | . 6 . 8 . . 1 3 . 5 5 1 . 3 . Terminals 17 | . 4 . 3 . . 1 2 . 3 3 . . 1 . Fabricators 1 | . . . . . . . . . . . . . 1 . Repair Stations 5 | . 1 . 2 . . . . . 2 . . . . . Recycling Units 4 | . 1 . 1 . . . . . . 2 . . . . Scanalyzers 2 | . . . 2 . . . . . . . . . . . Garrison Access 3 | . . . . . . . 1 . . . 1 . 1 . Total Hacks 85 | . 19 . 25 . . 1 8 . 14 11 1 . 6 . Successful 52 | . 10 . 17 . . 1 5 . 8 5 1 . 5 . Failed 33 | . 9 . 8 . . . 3 . 6 6 . . 1 . Catastrophic . | . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 11 | . 2 . 1 . 1 2 . . . 5 . . . . Terminals 46 | . 13 . 11 . . 1 6 . 7 5 . . 3 . Fabricators 2 | . . . . . . . . . . . . . 2 . Repair Stations 17 | . 4 . 6 . . . . . 7 . . . . . Recycling Units 10 | . 2 . 2 . . . . . . 6 . . . . Scanalyzers 6 | . . . 6 . . . . . . . . . . . Garrison Access 4 | . . . . . . . 2 . . . 1 . 1 . Terminal Hacks 23 | . 6 . 4 . . 1 4 . 3 3 . . 2 . Record 1 | . . . . . . . . . . 1 . . . . Robot Analysis 1 | . . . 1 . . . . . . . . . . . Branch Access Points 1 | . 1 . . . . . . . . . . . . . Alert Level 2 | . . . . . . . 1 . 1 . . . . . Unreport Threat 2 | . 1 . . . . . . . . . . . 1 . Locate Traps 6 | . 1 . 1 . . . 1 . 1 1 . . 1 . Dispatch Records 3 | . 1 . . . . . . . 1 1 . . . . Hauler Manifests 3 | . 1 . 1 . . . 1 . . . . . . . Zone Layout 4 | . 1 . 1 . . 1 1 . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . 2 . Load Schematic 1 | . . . . . . . . . . . . . 1 . Build 1 | . . . . . . . . . . . . . 1 . Repair Station Hacks 12 | . 2 . 5 . . . . . 5 . . . . . Scan Component 7 | . 1 . 3 . . . . . 3 . . . . . Repair 5 | . 1 . 2 . . . . . 2 . . . . . Recycling Unit Hacks 3 | . 1 . 1 . . . . . . 1 . . . . Report Inventory 3 | . 1 . 1 . . . . . . 1 . . . . Scanalyzer 6 | . . . 6 . . . . . . . . . . . Insert Component 3 | . . . 3 . . . . . . . . . . . Analyze 3 | . . . 3 . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . . 1 . . . 1 . 1 . Unlock Access 3 | . . . . . . . 1 . . . 1 . 1 . Unauthorized Hacks 3 | . 1 . 1 . . . . . . 1 . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 3 | . 1 . 1 . . . . . . 1 . . . . Tunnel 3 | . 1 . 1 . . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 20 | . 5 . 5 . . . . . 3 4 . . 3 . Full Trace Events 8 | . 3 . 4 . . . . . . . . . 1 . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . 3 . . . . . . . . . . . Parts Built 2 | . . . . . . . . . . . . . 2 . Matter 102 | . . . . . . . . . . . . . 102 . Time 51 | . . . . . . . . . . . . . 51 . Total Part Build Rating 2 | . . . . . . . . . . . . . 2 . Parts Repaired 5 | . 1 . 2 . . . . . 2 . . . . . Time 151 | . 26 . 39 . . . . . 86 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . 3 . . . . . . . . . . . Part Schematics Acquired 3 | . . . 3 . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -6 -6 -6 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Gar Fac Gar Used RIF Installer 2 | . . . . . . . . 1 . . . 1 . . Command Fork 1 | . . . . . . . . . . . . 1 . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . 1 . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -6 -6 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Gar Fac Gar Total Allies 2 | . 1 . . . . 1 . . . . . . . . Largest Group 2 | . 1 1 1 1 1 2 2 1 1 1 1 1 1 1 Highest-Rated Group 107 | . 62 63 70 70 70 102 107 87 86 93 96 102 102 102 Highest-Rated Ally 102 | . 62 63 70 70 70 73 85 87 86 93 96 102 102 102 Total Orders 2 | . . . . . . 1 1 . . . . . . . GUARD 2 | . . . . . . 1 1 . . . . . . . Ally Attacks 356 | . 50 21 55 5 . 10 84 19 38 10 . 25 20 19 Total Damage 11007 | . 594 201 793 128 . 227 2686 874 1650 396 . 1047 1391 1020 Kills 119 | . 10 9 12 2 . 6 27 11 17 1 . 12 6 6 Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Gar Fac Gar Robot Analysis Total 1 | . . . 1 . . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -6 -6 -6 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Gar Fac Gar Turns Passed 9975 | 108 1054 843 925 953 533 818 653 812 1157 544 54 982 234 305 Spaces Moved 4989 | 62 502 461 408 513 281 422 287 424 550 303 32 549 99 96 Core 16 | 9 . . . . . . . . . . . . . 7 Treads 4943 | 53 502 461 408 513 281 422 287 424 550 303 32 549 99 59 Legs 30 | . . . . . . . . . . . . . . 30 Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 180 180 180 180 160 160 160 160 160 160 160 200 Average Speed 170 | 144 170 166 180 180 180 180 160 160 160 162 160 160 176 284 Slowest Speed 1050 | 160 180 180 180 180 180 180 160 180 180 180 160 160 200 1050 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 46 | 5 87 98 31 95 66 82 36 55 35 10 2 65 3 29 Regions Visited 14 Branch Regions 4 Pre-discovered Areas 4 | . 1 . 1 1 . . . . . 1 . . . . Known Exits Taken 5 | . 1 . 1 . . . 1 . . . 1 . 1 . Unknown Exits Taken 7 | 1 . 1 . 1 1 1 . . 1 1 . . . . Scrap Searched 1 | . . . . 1 . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . . . . Terrain Destroyed 217 | . 22 3 . 42 . 3 79 . 43 . . 15 2 8 Melee . | . . . . . . . . . . . . . . . Projectile 13 | . . . . . . . 3 . 7 . . 1 2 . AOE 204 | . 22 3 . 42 . 3 76 . 36 . . 14 . 8 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Gar Fac Gar Total 5889 | 76 621 499 532 529 309 462 397 497 740 348 34 603 126 116 Wait 268 | . 57 6 57 . 19 5 13 17 63 18 . 7 4 2 Move 4973 | 61 501 460 407 512 280 421 286 422 549 302 31 547 98 96 Hop . | . . . . . . . . . . . . . . . Pick Up 50 | 5 4 1 3 1 1 3 7 4 12 4 . 3 . 2 Fast Attach 65 | 4 4 2 8 1 4 2 7 3 18 4 . 2 4 2 Attach 23 | 2 . 1 1 . . 1 5 2 2 2 2 1 1 3 Detach 10 | . 1 1 2 . . . 3 . . 1 . 1 . 1 Swap 80 | . 3 1 7 1 . 1 18 11 20 4 1 8 5 . Drop 86 | . 4 1 10 3 5 6 13 9 19 7 . 5 . 4 Fire 233 | . 36 16 30 4 . 6 39 27 33 4 . 21 11 6 Melee . | . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush 67 | 4 11 10 7 7 . 8 3 . 14 . . . 3 . Escape Stasis . | . . . . . . . . . . . . . . . Rewire 8 | . . . . . . 3 . . . . . 5 . . Trap 26 | . . . . . . 6 3 2 10 2 . 3 . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 4 exits: *Mat x2 / *Exi / [*Zio]) -9/Exiles (discovered 2 exits: *Min x2) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison -8/Materials -7/Factory -6/Factory -6/Garrison (discovered 3 exits: *Fac x3) -6/Factory -6/Garrison History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 109 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Discovered new exit (range 4) 312 | -10/Materials | Build established: Mutant 397 | -10/Materials | Discovered new exit (range 16) 506 | -10/Materials | Repaired Lgt. Treads 629 | -10/Materials | Discovered new exit (range 9) 639 | -10/Materials | Identified exit to Mines 920 | -10/Materials | Core integrity fell below 50% 1163 | -10/Materials | Entered Mines 1163 | -10/Mines | Accompanied by 1 ally 1243 | -10/Mines | Discovered new exit (range 9) 1284 | -10/Mines | Assembled infested the area 1967 | -10/Mines | Discovered new exit (range 12) 2006 | -10/Mines | Entered Materials 2006 | -9/Materials | Accompanied by 1 ally 2006 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2007 | -9/Materials | Identified exit to Mines 2422 | -9/Materials | Build established: Gunner 2680 | -9/Materials | Repaired EM Pulse Gun 2790 | -9/Materials | Repaired Lrg. Battery 2806 | -9/Materials | First assault squad dispatched 2931 | -9/Materials | Entered Mines 2931 | -9/Mines | Accompanied by 1 ally 2976 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2978 | -9/Mines | Discovered new exit (range 5) 3106 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 3152 | -9/Mines | Build established: Scavenger-Gunner 3301 | -9/Mines | Learned location of Zion (-7) 3301 | -9/Mines | Discovered new exit (range 10) 3677 | -9/Mines | Discovered new exit (range 15) 3694 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3884 | -9/Mines | Entered Exiles 3884 | -9/Exiles | Accompanied by 1 ally 3924 | -9/Exiles | Discovered new exit (range 15) 3958 | -9/Exiles | Met 8R-AWN 3983 | -9/Exiles | Met EX-HEX 4123 | -9/Exiles | Met EX-BIN 4142 | -9/Exiles | Aligned with FarCom system 4144 | -9/Exiles | Given EX-Vault access code 4186 | -9/Exiles | Opened EX-Vault 4193 | -9/Exiles | Found Prototype Device 4193 | -9/Exiles | Identified PSU Rigger 4209 | -9/Exiles | Found Prototype Energy Cannon 4209 | -9/Exiles | Identified Gui. Plasma Cannon 4260 | -9/Exiles | Warned to stay clear of 0b10 Research branches 4268 | -9/Exiles | Exiles lab attacked by MAIN.C 4399 | -9/Exiles | Discovered new exit (range 12) 4417 | -9/Exiles | Left Exiles lab with PSU Rigger 4417 | -9/Exiles | Entered Mines 4417 | -8/Mines | Accompanied by 1 ally 4634 | -8/Mines | Discovered new exit (range 7) 4717 | -8/Mines | Build established: Scavenger-Skirmisher 5161 | -8/Mines | Discovered new exit (range 3) 5235 | -8/Mines | Entered Materials 5235 | -8/Materials | Accompanied by 2 allies 5235 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 5464 | -8/Materials | Discovered new exit (range 18) 5635 | -8/Materials | First assault squad dispatched 5885 | -8/Materials | Identified exit to Garrison 5888 | -8/Materials | Entered Garrison 5888 | -8/Garrison | Accompanied by 1 ally 5996 | -8/Garrison | Triggered checkpoint 6158 | -8/Garrison | Triggered checkpoint 6186 | -8/Garrison | Triggered checkpoint 6230 | -8/Garrison | Triggered checkpoint 6231 | -8/Garrison | Core integrity fell below 50% 6318 | -8/Garrison | Triggered checkpoint 6462 | -8/Garrison | Triggered checkpoint 6471 | -8/Garrison | Discovered new exit (range 14) 6511 | -8/Garrison | Installed Relay Interface Framework 6582 | -8/Garrison | Triggered checkpoint 6700 | -8/Garrison | Entered Materials 6700 | -8/Materials | Accompanied by 1 ally 6848 | -8/Materials | Repaired Prc. Beam Rifle 7468 | -8/Materials | Repaired Grenade Launcher 7500 | -8/Materials | First assault squad dispatched 7630 | -8/Materials | Lost 10 parts (1p3n1u5w) 7823 | -8/Materials | Discovered new exit (range 3) 7857 | -8/Materials | Entered Factory 7857 | -7/Factory | Accompanied by 1 ally 7857 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 8336 | -7/Factory | Build established: Trapper-Gunner 8361 | -7/Factory | Discovered new exit (range 15) 8401 | -7/Factory | Entered another Factory area 8401 | -6/Factory | Accompanied by 1 ally 8401 | -6/Factory | Evolved 2 slots: Utility x2 8453 | -6/Factory | Identified exit to Garrison 8455 | -6/Factory | Entered Garrison 8455 | -6/Garrison | Accompanied by 1 ally 8514 | -6/Garrison | Triggered checkpoint 8523 | -6/Garrison | Triggered checkpoint 8630 | -6/Garrison | Triggered checkpoint 8809 | -6/Garrison | Discovered new exit (range 12) 8908 | -6/Garrison | Triggered checkpoint 8922 | -6/Garrison | Triggered checkpoint 9010 | -6/Garrison | Triggered checkpoint 9088 | -6/Garrison | Discovered new exit (range 14) 9344 | -6/Garrison | Triggered checkpoint 9407 | -6/Garrison | Discovered new exit (range 10) 9429 | -6/Garrison | Expanded RIF knowledge: Command Fork 9437 | -6/Garrison | Entered Factory 9437 | -6/Factory | Accompanied by 1 ally 9477 | -6/Factory | Garrison activated, responded to threat 9498 | -6/Factory | Fabricated Lgt. Treads? 9539 | -6/Factory | Lost 3 parts (2u1w) 9613 | -6/Factory | Lost 5 parts (1p2n2w) 9622 | -6/Factory | Identified exit to Garrison 9671 | -6/Factory | Entered Garrison 9671 | -6/Garrison | Accompanied by 1 ally 9768 | -6/Garrison | Core integrity fell below 50% 9780 | -6/Garrison | Core integrity fell below 20% 9806 | -6/Garrison | Triggered checkpoint 9970 | -6/Garrison | Triggered checkpoint 9976 | -6/Garrison | Core destroyed Last Messages --------------- 09821_ Destroyed Adv. Heat Sink. 09821_ Lgt. Angular Momentum Engine fried. 09821_ G-50 Soldier destroyed. 09836_ The unstable cave ceiling collapses. 09838_ Player 2 attaches Carbon-fiber Leg. 09841_ The unstable cave ceiling collapses. 09842_ Player 2 attaches Carbon-fiber Leg. 09847_ Player 2 acquires Carbon-fiber Leg. Player 2: "In case you were wondering, some of my prized inventory items include Shock Absorption System and Carbon-fiber Leg." 09876_ Acquired 53 matter. 09897_ Acquired 29 matter. 09921_ Discarded Target Analyzer. 09922_ Acquired Adv. Heat Sink. 09923_ Acquired 10 matter. 09970_ Beams of light sweep through the air. An alarm sounds. 09970_ B-48 Gladiator unfolds itself. 09970_ G-50 Soldier unfolds itself. 09972_ G-50 Soldier destroyed. [Achievement: Collateral Damage] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????? ??????????????????????????????????? | | ????????????? ??????????????????????????????????? | | ????????????? #?????????????????????????????????? | | ?????????????% #??ggg?? ????????????????????????? | | ???????????## ##""""## ##??????????????????????? | | ??????????## #??????????????????????? | | ??????????? ?????????????????????? | | ??????????? ??????????????????????? | | ???????????# ## ## #??????????????????????? | | ?????????### ## ## #??????????????????????? | | ?????????# =[??????????????????????? | | ?????????# !*%??????????????????????? | | ?????????# %[=??????????????????????? | | ?????????? *g ??????????????????????? | | ??????????## ## ## ##?????????????????????? | | ?########## % # ## b ###########???????????? | | ?# % % @ #???????????? | | ?# ! #???????????? | | ?# ######## @ #???????????? | | ?# #????# # "#############???????????????? | | ?# #????# # #???????????????????????????? | | ## ### ## ! ######???????????????????????????? | | ? # % ###??????????????????????????????? | | ?# ##### # %! % #??????????????????????????????? | | ?# #???# # #??????????????????????????????? | | ?# ######## # #??????????????????????????????? | | ?# ####??????????????????????????????? | | ?# #?????????????????????????????????? | | ?# ############?????????????????????????????????? | | ?# #????????????????????????????????????????????? | | ?# #????????????????????????????????????????????? | | ?# #????????????????????????????????????????????? | | ?# #????????????????????????????????????????????? | | ?# #????????????????????????????????????????????? | | ?# #????????????????????????????????????????????? | | ?# #??????????????????????????????g?????????????? | | ?# #????????????????????????????????????????????? | | ?# #????????????????????????????????????????????? | | ## #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #####????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 18 Energy Capacity 565 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 50 Targeting Accuracy 11 Target Analysis 5 Recoil Reduction 3 Energy Filtering 30 Item Schematics ----------------- Sml. Laser | -9/Materials | Scanalyzed Lgt. Treads | -9/Materials | Scanalyzed Beam Rifle | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Lgt. Treads | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Collateral Damage Generalissimo I Survived The Infestation Challenges ------------ None Player 2 | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -6 -6 -6 -6 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Fac Fac Gar Fac Gar Slots Evolved 8 | . . 2 . . . 2 . . 2 2 . . . . Power 2 | . . . . . . . . . 1 1 . . . . Propulsion 3 | . . 2 . . . . . . . 1 . . . . Utility 1 | . . . . . . . . . 1 . . . . . Weapon 2 | . . . . . . 2 . . . . . . . . Parts Attached 115 | . 17 5 11 . . 5 26 6 11 4 2 9 5 14 Parts Lost 33 | . 1 1 . . . 1 5 1 1 . . . 4 19 Damage Taken 5723 | . 279 246 231 33 . 209 955 335 282 189 . 360 678 1926 Core 917 | . 31 22 10 7 . 15 105 36 22 25 . . 22 622 Player 2/Cogmind (%) 57 | . 18 100 15 100 . 50 56 33 18 100 . . 24 94 Absorbed by Shields 4 | . . . . . . . . . . . . 4 . . Damage Inflicted 10511 | . 594 201 793 128 . 227 2190 874 1650 396 . 1047 1391 1020 Player 2/Cogmind (%) 49 | . 44 37 49 25 . 43 45 45 51 72 . 53 68 43 Combat Hostiles Destroyed 99 | . 7 9 11 2 . 6 17 11 13 1 . 12 4 6 Player 2/Cogmind (%) 48 | . 43 56 45 28 . 75 44 50 46 33 . 60 44 46 Game ------ Seed ArmorSeismicBattery Manual? 0 Play Time 02:08:43 Cumulative 18.1 hours Start 2021.06.21 @ 05:12:10 End 2021.06.21 @ 12:33:29 Sessions 8 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 26 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/CogNarrow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 14a15977-e4b1-4f2d-907e-e98da2ab3a01