Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.24 @ 22:57:49 Player: SouppuoS Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (55) 275 Value Destroyed (1578) 1578 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (6) 6 TOTAL SCORE: 3739 Bonus ------- High Alert Combat Kills 6 Cogmind --------- Core Integrity 0/550 Matter 67/300 Energy 75/100 System Corruption 0% Temperature Critical (725) Movement Core (400) Ox7 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Large Storage Unit > --- WEAPON (2) ------- Improved Medium Laser > --- INVENTORY (15) --- Improved Deuterium Engine Advanced Treads Advanced Treads Advanced Treads Huge Storage Unit High-capacity Matter Pod (200) Weight Redist. System Energy Filter Beam Rifle Beam Rifle Improved Medium Laser Assault Cannon Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Huge Storage Unit Structural Scanner Improved Sensor Array Hardened Light Armor Plating > --- WEAPON ----------- Assault Cannon Assault Cannon > --- INVENTORY -------- Improved Deuterium Engine Advanced Treads Advanced Treads Advanced Treads Advanced Treads Heat Sink Large Storage Unit High-capacity Matter Pod Weight Redist. System Beam Rifle Beam Rifle Improved Medium Laser Improved Medium Laser Improved Assault Rifle Assault Cannon Flak Cannon Flak Cannon [Rating: 37] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Visual Processing Unit Protection Hardened Light Armor Plating Weapon Improved Assault Rifle Energy Gun Improved Medium Laser Ballistic Gun Improved Assault Rifle Ballistic Cannon Assault Cannon Build | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 2 | . . 1 . 1 Utility 2 | . . 1 . 1 Weapon . | . . . . . Parts Attached 70 | 8 14 28 3 17 Power 3 | 1 . . 1 1 Engine 3 | 1 . . 1 1 Core . | . . . . . Reactor . | . . . . . Propulsion 27 | 4 2 15 1 5 Treads 17 | 1 2 12 1 1 Leg 9 | 2 . 3 . 4 Wheel 1 | 1 . . . . Hover . | . . . . . Flight . | . . . . . Utility 12 | 1 4 3 1 3 Device 4 | . . 3 1 . Storage 6 | 1 3 . . 2 Processor 1 | . 1 . . . Hackware . | . . . . . Protection 1 | . . . . 1 Artifact . | . . . . . Weapon 28 | 2 8 10 . 8 Energy Gun 10 | 1 4 2 . 3 Energy Cannon . | . . . . . Ballistic Gun 5 | 1 4 . . . Ballistic Cannon 13 | . . 8 . 5 Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . 2 . . . Parts Lost 15 | . 1 . 2 12 Power 2 | . . . 1 1 Propulsion 4 | . . . . 4 Utility 4 | . . . 1 3 Weapon 5 | . 1 . . 4 Highest Loss Streak 12 | . 1 . 2 12 To Critical Strikes . | . . . . . Average Slot Usage (%) 97 | . 96 99 96 93 Engine 12 | . 14 11 11 7 Treads 27 | . 23 32 32 12 Leg 3 | . 4 . . 22 Device 8 | . . 14 19 16 Storage 12 | . 14 11 11 9 Processor 8 | . 11 7 . . Energy Gun 1 | . 1 1 . 3 Ballistic Gun 11 | . 26 . . . Ballistic Cannon 10 | . . 19 22 13 Naked Turns . | . . . . . Heaviest Build 107 | 12 29 35 35 107 Greatest Support 88 | 20 40 66 66 88 Greatest Overweight (x) 10 | 3 1 1 . 10 Average Overweight (x) . | 1 . . . 1 Largest Inventory Capacity 25 | 8 25 15 15 25 Average Capacity 14 | 6 14 15 15 18 Most Carried 18 | 5 15 15 15 18 Average Carried 14 | 4 14 14 14 14 Final Capacity 15 | 8 15 15 15 15 Final Carried 15 | 5 15 15 15 12 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Scr Mat Mat Min Mat Matter Collected 1820 | 174 579 862 154 51 Remotely . | . . . . . Salvage Created 1741 | . 458 889 128 266 Parts 100 | . 32 46 7 15 Haulers Intercepted . | . . . . . Recyclers Shooed 2 | . . 1 . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Combat Hostiles Destroyed 44 | . 10 24 3 7 Guns 14 | . 10 1 . 3 Cannons 29 | . . 22 3 4 Classes Destroyed 10 | . 4 1 3 2 Worker 1 | . . . 1 . Builder 3 | . . . 2 1 Recycler 3 | . 1 2 . . Watcher 4 | . 3 1 . . Swarmer 9 | . 3 4 . 2 Grunt 26 | . 7 14 2 3 Brawler 1 | . . . . 1 Duelist 1 | . . . 1 . Sentry 6 | . . 6 . . Hunter 1 | . . . . 1 Best Kill Streak 8 | . 4 3 3 8 Combat Bots Only 7 | . 3 3 3 7 Max Kills in Single Turn 2 | . 2 1 1 2 Gunslinging 1 | . 1 . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Damage Taken 3505 | . 536 612 249 2108 Core 800 | . 145 89 10 556 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 256 | . . 256 . . Core Remaining (%) 72 | 100 42 . 75 . Volleys Fired 137 | 6 31 69 11 20 Largest 2 | 2 2 2 2 2 Hottest 112 | 70 79 112 88 112 Shots Fired 268 | 12 62 138 22 34 Gun 99 | 12 62 12 . 13 Cannon 169 | . . 126 22 21 Launcher . | . . . . . Special . | . . . . . Kinetic 235 | 6 58 128 22 21 Thermal 33 | 6 4 10 . 13 Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 19 | . 12 19 10 8 Robot Miss Streak 8 | . 3 6 5 8 Penetration Max . | . . . . . Secondary Targets 2 | . 1 . . 1 Max Gunslinging Chain 1 | . 1 . . 1 Shots Hit Robots 157 | . 43 74 14 26 Core Hits 78 | . 17 29 7 25 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 8 | . 1 5 . 2 Burn 5 | . 1 2 . 2 Blast 3 | . . 3 . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2979 | . 612 1473 367 527 Guns 935 | . 612 152 . 171 Cannons 2043 | . . 1320 367 356 Explosions . | . . . . . Melee . | . . . . . Ramming 1 | . . 1 . . Kinetic 2623 | . 563 1337 367 356 Thermal 355 | . 49 135 . 171 Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 7 | . . 7 . . Projectiles 7 | . . 7 . . Explosions . | . . . . . Melee . | . . . . . Knockbacks 31 | . . 11 2 18 Impact . | . . . . . Kinetic 26 | . . 9 2 15 Secondary 5 | . . 2 . 3 Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed 1 | . . 1 . . Targets Rammed 1 | . . 1 . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 747 | . 102 177 152 747 Average Temperature 117 | . 29 44 56 432 Received Heat Transfer 1449 | . 210 234 78 927 Effects 22 | . . . . 22 Shutdowns 1 | . . . . 1 Energy Bleed 3 | . . . . 3 Interference 3 | . . . . 3 Matter Decay 3 | . . . . 3 Short Circuit 3 | . . . . 3 Damage (minor) 2 | . . . . 2 Damage (major) 5 | . . . . 5 Damage (core) 2 | . . . . 2 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 1 | . . 1 . . Combat Hostiles 1 | . . 1 . . Parts Melted 5 | . . 4 . 1 Heat Transferred 1184 | . 185 481 . 518 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Peak Influence 481 | . 137 481 231 206 Initial 154 | . . 57 154 89 Average 125 | . 31 210 220 120 Maximum Alert Level 2 | . . 2 1 1 Low Security (%) 70 | 100 100 46 9 98 Level 1 26 | . . 47 90 1 Level 2 2 | . . 6 . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 8 | . 3 3 . 2 Investigation 3 | . 2 1 . . Extermination . | . . . . . Reinforcement 4 | . 1 2 . 1 Assault . | . . . . . Garrison 1 | . . . . 1 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . 1 . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Distress Signals 5 | . . 3 . 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 63 | . 15 31 3 14 Peak Tracking Total 8 | . 3 4 3 8 Tactical Retreats 3 | . 1 2 . . Traps | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Traps Triggered 6 | . 3 3 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Scr Mat Mat Min Mat Machines Disabled 2 | . . 2 . . Max in Single Turn 1 | . . 1 . . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Machines Accessed 11 | . 6 5 . . Terminals 8 | . 5 3 . . Fabricators . | . . . . . Repair Stations 1 | . . 1 . . Recycling Units 1 | . 1 . . . Scanalyzers 1 | . . 1 . . Garrison Access . | . . . . . Total Hacks 35 | . 15 20 . . Successful 30 | . 12 18 . . Failed 5 | . 3 2 . . Catastrophic 1 | . . 1 . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 21 | . 13 8 . . Fabricators . | . . . . . Repair Stations 10 | . . 10 . . Recycling Units 2 | . 2 . . . Scanalyzers 2 | . . 2 . . Garrison Access . | . . . . . Terminal Hacks 16 | . 10 6 . . Record 8 | . 5 3 . . Robot Analysis 1 | . 1 . . . Prototype ID Bank 1 | . . 1 . . Emergency Access Points 1 | . 1 . . . Alert Level 2 | . . 2 . . Locate Traps 2 | . 2 . . . Dispatch Records 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 10 | . . 10 . . Scan Component 5 | . . 5 . . Repair 5 | . . 5 . . Recycling Unit Hacks 2 | . 2 . . . Recycle Component 2 | . 2 . . . Scanalyzer 2 | . . 2 . . Insert Component 1 | . . 1 . . Analyze 1 | . . 1 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 8 | . 4 4 . . Full Trace Events 1 | . . 1 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 5 | . . 5 . . Time 130 | . . 130 . . Parts Recycled 2 | . 2 . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . 1 . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Scr Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Robot Analysis Total 1 | . 1 . . . Derelict Logs Recovered 1 | . . . 1 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Scr Mat Mat Min Mat Turns Passed 3847 | 155 1588 1690 261 153 Spaces Moved 1961 | 83 859 836 154 29 Core 70 | 68 . . . 2 Treads 1719 | . 717 832 154 16 Legs 172 | 15 142 4 . 11 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 145 145 130 Average Speed 156 | 140 162 152 145 207 Slowest Speed 550 | 200 190 225 145 550 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 35 | 6 92 45 32 3 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 5 | . . 5 . . Terrain Destroyed 29 | . . 23 4 2 Melee . | . . . . . Projectile 29 | . . 23 4 2 AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Total 2466 | 108 992 1112 170 84 Wait 194 | 2 43 143 . 6 Move 1957 | 82 858 835 153 29 Hop . | . . . . . Pick Up 66 | 8 28 20 3 7 Fast Attach 9 | 4 2 3 . . Attach 24 | 4 6 6 3 5 Detach 3 | 1 2 . . . Swap 37 | . 6 19 . 12 Drop 38 | 1 16 16 . 5 Fire 137 | 6 31 69 11 20 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 1 | . . 1 . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 3 exits: [*Mat] / [*Min x2]) -9/Mines -8/Materials (discovered 1 exit: Sto) History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 15) 156 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 621 | -10/Materials | Discovered new exit (range 14) 1039 | -10/Materials | Discovered new exit (range 9) 1223 | -10/Materials | Discovered new exit (range 16) 1623 | -10/Materials | Core integrity fell below 50% 1744 | -10/Materials | Entered another Materials area 1744 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2158 | -9/Materials | Repaired Lgt. Treads 2159 | -9/Materials | Repaired Lgt. Treads 2160 | -9/Materials | Repaired Lgt. Treads 2186 | -9/Materials | Repaired Lgt. Treads 2219 | -9/Materials | Repaired Lgt. Treads 2473 | -9/Materials | Discovered new exit (range 15) 2734 | -9/Materials | Discovered new exit (range 5) 3200 | -9/Materials | Discovered new exit (range 12) 3434 | -9/Materials | Entered Mines 3434 | -9/Mines | Discovered new exit (range 14) 3695 | -9/Mines | Entered Materials 3695 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3696 | -8/Materials | Identified exit to Storage 3798 | -8/Materials | Garrison activated, responded to threat 3841 | -8/Materials | Core integrity fell below 50% 3845 | -8/Materials | Core integrity fell below 20% 3848 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 03840_ Broken Imp. Titanium Leg destroyed. 03841_ Overheating: Core damaged (-77). 03841_ R-06 Scavenger collects Lgt. Ion Engine. 03841_ K-01 Serf collects debris. 03842_ Overheating: Lrg. Storage Unit damaged (-104). 03842_ Overheating: Imp. Titanium Leg damaged (-6). 03842_ Imp. Titanium Leg destroyed. 03843_ G-47 Trooper knocked back. 03844_ Overheating: System interference. 03844_ Assault Cannon temporarily disabled. 03844_ K-01 Serf collects debris. 03845_ R-06 Scavenger collects Particle Gun. 03846_ Overheating: Assault Cannon damaged (-11). 03846_ Overheating: Imp. Medium Laser damaged (-58). 03846_ Overheating: Lrg. Storage Unit damaged (-62). 03846_ Assault Cannon destroyed. 03846_ G-47 Trooper destroyed. 03847_ K-01 Serf collects debris. 03848_ Overheating: System interference. 03848_ Imp. Medium Laser temporarily disabled. 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Tkg%s= ##??????????? | | ???????? ## % =!gr% u ##??????????? | | ???????????"??? ## a%####### ######??????????? | | ????????????????#### ######### # ??????????? | | ????????????????#### ###????## # ??????????????? | | ??????????????????## ???????## + ??????????????? | | ??????????????????## ???????## # ????????????? | | ????????????????????????????## ####????????????? | | ????????????????????????????## ## ????????????? | | ????????????????????????????# #??????????????? | | ????????????????????????????? ???????????????? | | ??????????????????????????? # ???????????????? | | ??????????????????????????? # # ?????????????? | | ??????????????????????????? # # ?????????????? | | ??????????????????????????? ### ####?????????????? | | ???????????????????????????####+###??????????????? | | ?????????????????????????????? ????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- More Dakka Please Novice Programmer Oops Challenges ------------ None Game ------ Seed GatlingHardcellGenerator Manual? 0 Play Time 02:06:27 Cumulative 9.6 hours Start 2022.06.24 @ 13:31:08 End 2022.06.24 @ 22:57:49 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 7 Achievement% 8 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Crisp Map View 64x52 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0f141b79-2b02-485d-ae45-2963b853e499