Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.06.27 @ 19:41:50

Player: Teratos

Result: Core destroyed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (26)      130
Value Destroyed (729)      729
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (78)                 78
              TOTAL SCORE: 2077

 Bonus
-------
Follower Combat Kills      170
Friendly Fire              -92

 Cogmind 
---------
Core Integrity             0/400
Matter                     300/300
Energy                     60/400
System Corruption          0%
Temperature                Cool (648)
Movement                   Core (350) Ox6
Location                   -9/Storage

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (2) ------
     Small Storage Unit
     Large Battery
>          --- WEAPON (4) -------
  Advanced Beam Cannon
  Advanced Beam Cannon
  Advanced Beam Cannon
>          --- INVENTORY (6) ----
  Advanced Beam Cannon

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
>          --- UTILITY ----------
           Drone Bay
           Drone Bay
>          --- WEAPON -----------
  Improved EM Shotgun
  Improved EM Shotgun
  Improved EM Shotgun
  Improved EM Shotgun
>          --- INVENTORY --------
  Advanced Beam Cannon
  Advanced Beam Cannon
  Advanced Beam Cannon
  Advanced Beam Cannon
[Rating: 27]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Small Storage Unit
  Device                   Heat Sink
  Storage                  Small Storage Unit
Weapon                     Improved EM Shotgun
  Energy Gun               Improved EM Shotgun
  Energy Cannon            Advanced Beam Cannon

 Build                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Sto 
Slots Evolved              2    | .   .   2   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   2    | .   .   2   .   
Parts Attached             33   | 6   1   4   22  
  Power                    2    | 1   1   .   .   
    Engine                 2    | 1   1   .   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               2    | 2   .   .   .   
    Treads                 2    | 2   .   .   .   
    Leg                    .    | .   .   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  13   | 1   .   1   11  
    Device                 9    | .   .   1   8   
    Storage                4    | 1   .   .   3   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   16   | 2   .   3   11  
    Energy Gun             8    | 2   .   2   4   
    Energy Cannon          8    | .   .   1   7   
    Ballistic Gun          .    | .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   2   
Parts Lost                 8    | .   .   1   7   
  Power                    1    | .   .   .   1   
  Propulsion               2    | .   .   .   2   
  Utility                  .    | .   .   .   .   
  Weapon                   5    | .   .   1   4   
  Highest Loss Streak      7    | .   .   1   7   
Average Slot Usage (%)     84   | .   85  68  93  
  Engine                   11   | .   14  11  10  
  Treads                   22   | .   28  22  20  
  Device                   4    | .   .   .   8   
  Storage                  12   | .   14  11  12  
  Energy Gun               29   | .   28  19  36  
  Energy Cannon            3    | .   .   4   5   
Naked Turns                .    | .   .   .   .   
Heaviest Build             31   | 10  14  22  31  
  Greatest Support         40   | 40  40  40  40  
  Greatest Overweight (x)  6    | .   .   .   6   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 6    | 6   6   6   6   
  Average Capacity         5    | 5   6   6   4   
  Most Carried             4    | .   1   1   4   
  Average Carried          1    | .   .   1   3   
  Final Capacity           6    | 6   6   6   6   
  Final Carried            1    | .   1   1   1   

 Class Distribution 
--------------------
 46% | Mutant
 39% | Gunner
 13% | Commander-Gunner

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Gunner | -9/Storage

 Resources                      | -11 -10 -9  -9  
-----------                Run  | Scr Mat Mat Sto 
Matter Collected           525  | 178 92  30  225 
  Remotely                 .    | .   .   .   .   
Salvage Created            1104 | .   154 205 745 
  Parts                    71   | .   19  10  42  
Haulers Intercepted        1    | .   .   .   1   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Sto 
Combat Hostiles Destroyed  16   | .   1   4   11  
  Guns                     11   | .   1   3   7   
  Cannons                  2    | .   .   1   1   
  AOE                      3    | .   .   .   3   
Classes Destroyed          8    | .   4   1   3   
  Worker                   1    | .   1   .   .   
  Builder                  2    | .   1   1   .   
  Hauler                   1    | .   .   .   1   
  Recycler                 1    | .   .   .   1   
  Operator                 2    | .   .   .   2   
  Watcher                  3    | .   3   .   .   
  Grunt                    10   | .   1   2   7   
  Sentry                   6    | .   .   2   4   
Best Kill Streak           8    | .   2   1   8   
  Combat Bots Only         8    | .   1   1   8   
Max Kills in Single Turn   1    | .   1   1   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 1    | .   .   .   1   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -9   
--------                   Run  | Scr  Mat  Mat  Sto  
Damage Taken               1399 | .    11   166  1222 
  Core                     427  | .    .    46   381  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         100  | 100  100  .    .    
Volleys Fired              59   | .    13   25   21   
  Largest                  4    | .    2    4    4    
  Hottest                  249  | .    80   201  249  
Shots Fired                136  | .    23   40   73   
  Gun                      122  | .    23   36   63   
  Cannon                   14   | .    .    4    10   
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Thermal                  50   | .    10   28   12   
  Explosive                .    | .    .    .    .    
  Electromagnetic          86   | .    13   12   61   
  Robot Hit Streak         11   | .    3    9    11   
  Robot Miss Streak        4    | .    2    2    4    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        2    | .    .    .    2    
    Max Gunslinging Chain  1    | .    .    .    1    
Shots Hit Robots           90   | .    11   27   52   
  Core Hits                44   | .    6    10   28   
  Critical Hits            1    | .    .    .    1    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    1    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           1700 | .    202  292  1206 
  Guns                     1166 | .    165  257  744  
  Cannons                  138  | .    .    35   103  
  Explosions               394  | .    37   .    357  
  Melee                    .    | .    .    .    .    
  Ramming                  2    | .    .    .    2    
  Kinetic                  .    | .    .    .    .    
  Thermal                  707  | .    59   188  460  
  Explosive                .    | .    .    .    .    
  Electromagnetic          991  | .    143  104  744  
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            17   | .    17   .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               17   | .    17   .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      96   | .    .    .    96   
  Shots                    3    | .    .    .    3    
  Rammed                   1    | .    .    .    1    
Targets Rammed             1    | .    .    .    1    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        695  | .    54   165  695  
  Average Temperature      157  | .    23   65   252  
  Received Heat Transfer   492  | .    6    78   408  
  Effects                  14   | .    .    .    14   
    Shutdowns              1    | .    .    .    1    
    Energy Bleed           2    | .    .    .    2    
    Matter Decay           1    | .    .    .    1    
    Short Circuit          1    | .    .    .    1    
    Damage (minor)         3    | .    .    .    3    
    Damage (major)         3    | .    .    .    3    
    Damage (core)          3    | .    .    .    3    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              8    | .    .    .    8    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             2    | .    .    2    .    
  Heat Transferred         1359 | .    100  424  835  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      5    | .    1    .    4    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Sto 
Peak Influence             174  | .   121 160 174 
  Average Influence        65   | .   44  99  66  
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          5    | .   1   .   4   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            5    | .   1   .   4   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -9  
---------                  Run  | Scr Mat Mat Sto 
Distress Signals           4    | .   1   .   3   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              32   | .   5   6   21  
  Peak Tracking Total      10   | .   3   4   10  
  Tactical Retreats        4    | .   1   1   2   

 Traps                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Sto 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -9  
----------                 Run  | Scr Mat Mat Sto 
Machines Disabled          2    | .   1   .   1   
  Max in Single Turn       1    | .   1   .   1   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -9  
---------                  Run  | Scr Mat Mat Sto 
Machines Accessed          3    | .   .   .   3   
  Terminals                3    | .   .   .   3   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                9    | .   .   .   9   
  Successful               7    | .   .   .   7   
  Failed                   2    | .   .   .   2   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                9    | .   .   .   9   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             7    | .   .   .   7   
  Open Door                2    | .   .   .   2   
  Alert Level              3    | .   .   .   3   
  Unreport Threat          1    | .   .   .   1   
  Maintenance Status       1    | .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   
  Used                     1    | .   .   .   1   
Hacking Detections         3    | .   .   .   3   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  
------------               Run  | Scr Mat Mat Sto 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -9  
--------                   Run  | Scr Mat Mat Sto 
Total Allies               10   | .   .   .   10  
  Largest Group            10   | .   .   .   10  
  Highest-Rated Group      88   | .   .   .   88  
  Highest-Rated Ally       16   | .   .   .   16  
Total Orders               6    | .   .   .   6   
  ROAM                     1    | .   .   .   1   
  FOLLOW                   1    | .   .   .   1   
  EXPLORE                  4    | .   .   .   4   
Ally Attacks               47   | .   .   .   47  
  Total Damage             461  | .   .   .   461 
  Kills                    8    | .   .   .   8   
Allies Corrupted           3    | .   .   .   3   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Sto 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             16   | .   .   .   16  
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -9  
-------------              Run  | Scr Mat Mat Sto 
Turns Passed               991  | 56  235 243 457 
Spaces Moved               433  | 35  112 99  187 
  Core                     11   | 7   .   .   4   
  Treads                   422  | 28  112 99  183 
  Legs                     .    | .   .   .   .   
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  160 160 160 
  Average Speed            159  | 138 160 160 161 
  Slowest Speed            350  | 160 160 160 350 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       32   | 3   32  10  85  
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          18   | .   6   .   12  
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      18   | .   6   .   12  

 Actions                        | -11 -10 -9  -9  
---------                  Run  | Scr Mat Mat Sto 
Total                      623  | 40  144 145 294 
  Wait                     75   | .   19  18  38  
  Move                     430  | 34  111 98  187 
  Hop                      .    | .   .   .   .   
  Pick Up                  4    | .   .   .   4   
  Fast Attach              29   | 6   .   4   19  
  Attach                   3    | .   .   .   3   
  Detach                   .    | .   .   .   .   
  Swap                     1    | .   1   .   .   
  Drop                     20   | .   .   .   20  
  Fire                     59   | .   13  25  21  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    1    | .   .   .   1   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   1    | .   .   .   1   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Storage (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 15)
   57 | -11/Scrapyard | Entered Materials
  272 | -10/Materials | Discovered new exit (range 13)
  292 | -10/Materials | Entered another Materials area
  292 | -9/Materials  | Evolved 2 slots: Weapon x2
  302 | -9/Materials  | Build established: Mutant
  382 | -9/Materials  | Discovered new exit (range 16)
  535 | -9/Materials  | Entered Storage
  717 | -9/Storage    | Assisted by bots powering up and referring to "LRC-V3"
  900 | -9/Storage    | Discovered new exit (range 31)
  975 | -9/Storage    | Core integrity fell below 50%
  990 | -9/Storage    | Core integrity fell below 20%
  993 | -9/Storage    | Core destroyed

 Last Messages 
---------------
00966_ Door malfunctions.
00966_ Lgt. Treads destroyed.
00970_ Overheating: Imp. EM Shotgun damaged (-1).
00973_ Imp. EM Shotgun destroyed.
00976_ K-01 Serf collects debris. <x4>
00982_ Y-45 Defender destroyed.
00985_ Imp. EM Shotgun permanently disabled.
00985_ Overheating: Short circuit.
00986_ Broken Imp. EM Shotgun destroyed.
00988_ Overheating: Matter decay (-46).
00988_ Heat Sink fried.
00988_ Y-45 Defender destroyed.
00989_ Overheating: Adv. Beam Cannon damaged (-26).
00989_ Overheating: Lrg. Battery damaged (-4).
00989_ Overheating: Adv. Beam Cannon damaged (-14).
00989_ R-06 Scavenger collects Aluminum Leg.
00990_ Overheating: Core damaged (-76).
00991_ Overheating: Lrg. Battery damaged (-4).
00992_ Acquired 25 matter.
00993_ Overheating: Core damaged (-68).

 Map 
-----
+----------------------------------------------------+
|       %#      +       +      #???????????????????? |
|    ### # !    #       #      #???????????######### |
| ####?# #####+##       #  "T" ##??????????#   #     |
| ?????# %              +       #??????????# < #  "" |
| ######"##    ########+##" "####???????##?#   #  "" |
|         #    #         #"Y"#??????????#T##   #  "" |
|   """"  /    +         #"""#??????????"  #   #  "" |
|   "??"  # ####         #####??????????"  +   +  "" |
|   "??"%%#%#??#     "T" #??????????????"  #   #     |
|   "??"  # #??###########??????????????#  #   #     |
|   "??" %# #????# #########????????????####   #     |
|   """"  # #????#[%*      #######????????##   ##### |
|         # #????#         #  [  ##########     #??? |
|         # #????#  !!     #  % =%[%==    =     #??? |
| ###+##### ###??#  n =  a /k T  [%=[*%  *%     #??? |
|       %     ####   k    %#    [%=%[%[         #??? |
|    %  %       o/g   %r*==#     ####+#####     #??? |
|             ####  % %%%[ ####### [!%** ########??? |
| #########   #??#=  !*%%=[#?????#  ==%  #?????????? |
| ????????# % #??######+####?????#   %=  #?????????? |
| ????????#!  #??????##!![####???#   ] ! #?????????? |
| ????????#%% #??????##[=#%!!#???#    %  #?????????? |
| ????????#=[%#???????#!##gg!#???#    !  #?????????? |
| ###?????#   #???????#%##![!#???#    |= #?????????? |
|   #######   #########=##![!#???#    [%*#?????????? |
|                     !!###@##???#     %[#?????????? |
|                %     %/%!=T#???#       #???##????? |
| %             ^      [#=!=##???#       #?## ###### |
|   #########################????#######+#?#         |
|  #####???????????????????????????????# #?#  """    |
|  ###??????############################ ###  """    |
|  #T####???#                              #  """    |
|  #  ]]#???#                         %    +         |
|  +  ]]#???#                              #  """    |
|  #  ]]#???########+#######+####   """"   #  """    |
|  ######??????????# T#       [[#   """"   #  """    |
|  #???????????????#"## """ ! [[#   """"   #         |
|  #??????????????????# """     #   """"   ######### |
|  #??????????????????# """     #   """"   #???????? |
|  ######?????????????#         #     %    #####???? |
|  ##T  #?????????????#         #          ##  #???? |
|  #    #?????????????# "T"     +           #  "???? |
|  #    #?????????????#         #           #  "???? |
|  +    #?????????????###########           +  "???? |
|  ##   #?????????????????????####+#######  ##T#???? |
|  ######?????????????????????#        #?#  #?##???? |
|  #??????????????????????????#   """  #?#  #??????? |
|  #########???????????????#"""   """  #?#  #??????? |
| %#  #!   #???????????????#"R    """  #?#  ######## |
|  /  " *  #???????????????#"""        #?#  #        |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          12
Energy Capacity            565
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ThunderMediumAnalyzer
  Manual?         0
Play Time         00:11:46
  Cumulative      42.9 hours
  Start           2020.06.27 @ 18:56:49
  End             2020.06.27 @ 19:41:50
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          98
  Rogue           98
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             24
Gallery%          28
Achievement%      24
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d69fa1bb-3363-431b-bd54-bf9d11514811