Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.04.29 @ 18:52:11 Player: Olga Result: Destroyed by C-17 Slicer with Blade Saw Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (37) 185 Value Destroyed (936) 936 Prototype IDs (216) 4320 Alien Tech Used (0) 0 Bonus (4019) 4019 TOTAL SCORE: 13660 Bonus ------- High Alert Combat Kills 19 Entered Garrisons 200 Used RIF Installer 500 Met Data Miner 300 Used Data Conduit 3000 Cogmind --------- Core Integrity 0/850 Matter 74/300 Energy 100/100 System Corruption 1% Temperature Cool (9) Movement Hovering (60) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- Improved Gravmag System > --- UTILITY (7) ------ Visual Processing Unit Enhanced Optical Array Advanced Signal Interpreter Hacking Suite > --- WEAPON (2) ------- Scythe > --- INVENTORY (5) ---- Light Angular Momentum Engine Makeshift Hammer Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- VTOL Module Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster > --- UTILITY ---------- Small Storage Unit Visual Processing Unit Improved Sensor Array Propulsion Shielding Hacking Suite System Shield > --- WEAPON ----------- Mini Grenade Launcher Makeshift Hammer > --- INVENTORY -------- Flight Unit VTOL Module VTOL Module Heat Sink Weight Redist. System Weight Redist. System Improved Sensor Array Seismic Detector [Rating: 34] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Flight Unit Leg Aluminum Leg Hover Unit Hover Unit Flight Unit Flight Unit Utility Small Storage Unit Device Weight Redist. System Storage Small Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Light Armor Plating Weapon Assault Rifle Ballistic Gun Assault Rifle Launcher Mini Grenade Launcher Impact Weapon Makeshift Hammer Slashing Weapon Scythe Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Gar Fac Slots Evolved 8 | . . 2 2 2 . . . . 2 . . Power . | . . . . . . . . . . . . Propulsion 3 | . . 2 . . . . . . 1 . . Utility 5 | . . . 2 2 . . . . 1 . . Weapon . | . . . . . . . . . . . . Parts Attached 70 | . 2 14 18 6 10 3 2 3 7 2 3 Power 11 | . . 2 3 1 3 . . . 2 . . Engine 6 | . . 2 1 . 1 . . . 2 . . Core 5 | . . . 2 1 2 . . . . . . Reactor . | . . . . . . . . . . . . Propulsion 27 | . 2 9 4 2 5 . 1 2 1 . 1 Treads . | . . . . . . . . . . . . Leg . | . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . Hover 5 | . 2 2 . . . . . . . . 1 Flight 22 | . . 7 4 2 5 . 1 2 1 . . Utility 19 | . . 1 5 2 1 2 . 1 4 2 1 Device 10 | . . . 2 1 . 2 . 1 2 1 1 Storage . | . . . . . . . . . . . . Processor 4 | . . . 2 . . . . . 1 1 . Hackware 3 | . . . 1 1 . . . . 1 . . Protection 2 | . . 1 . . 1 . . . . . . Artifact . | . . . . . . . . . . . . Weapon 13 | . . 2 6 1 1 1 1 . . . 1 Energy Gun . | . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 4 | . . 1 2 1 . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . Launcher 2 | . . 1 1 . . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon 1 | . . . . . . 1 . . . . . Slashing Weapon 6 | . . . 3 . 1 . 1 . . . 1 Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . . . . . Parts Lost 28 | . . 3 5 . 1 2 5 5 1 5 1 Power 5 | . . 1 2 . 1 . . 1 . . . Propulsion 12 | . . 2 2 . . . 3 3 1 1 . Utility 9 | . . . . . . 2 2 . . 4 1 Weapon 2 | . . . 1 . . . . 1 . . . Highest Loss Streak 10 | . . 3 3 . 1 2 5 10 1 5 1 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 75 | . 85 90 91 95 100 98 100 44 51 41 39 Engine 4 | . 14 9 5 . 4 . . . 3 . . Core 1 | . . . 2 7 2 7 7 . . . . Hover 4 | . 26 15 . . . . . . . . 2 Flight 18 | . . 26 35 26 30 30 30 9 10 4 . Device 6 | . . . 9 15 7 8 15 7 6 5 4 Storage 7 | . 14 11 9 7 7 7 7 7 6 4 . Processor 8 | . . . 9 7 7 7 7 7 12 15 20 Hackware 7 | . . . 1 15 15 12 7 7 9 11 6 Protection 3 | . . 6 6 . 6 7 7 . . . . Ballistic Gun 6 | . 28 17 6 6 3 . . . . . . Launcher 2 | . . 4 . 7 7 7 7 1 . . . Slashing Weapon 1 | . . . 4 . 3 3 7 2 . . 4 Naked Turns . | . . . . . . . . . . . . Heaviest Build 17 | 12 12 16 16 16 16 17 17 8 14 5 3 Greatest Support 24 | 20 20 24 16 16 19 19 19 11 17 12 10 Greatest Overweight (x) 2 | . 1 2 . 1 . . 1 . . . . Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 8 | . 8 8 8 8 8 8 8 8 8 8 5 Average Capacity 7 | . 8 8 8 8 8 8 8 8 8 6 5 Most Carried 8 | . 8 8 8 7 8 8 6 4 8 8 4 Average Carried 6 | . 7 6 7 3 7 7 5 3 7 6 2 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 8 5 5 Final Carried 8 | 6 8 8 8 6 8 6 5 4 8 4 2 Class Distribution -------------------- 30% | Mutant 21% | Hacker-Mutant 19% | Scavenger-Sprinter 13% | Hacker-Sprinter 9% | Sprinter 3% | Scout Dominant Class ---------------- Mutant | -10/Materials Scavenger-Sprinter | -9/Materials Sprinter | -8/Materials Scavenger-Sprinter | -7/Factory Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Lower Caves Scavenger-Sprinter | -7/Data Miner Mutant | -6/Proximity Caves Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Garrison Scout | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Gar Fac Matter Collected 878 | 200 56 220 223 . 77 15 . . . 20 67 Remotely . | . . . . . . . . . . . . Salvage Created 924 | . 81 371 317 . 72 16 . . . . 67 Parts 62 | . 6 23 18 . 12 2 . . . . 1 Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 7 | . . . . . 5 2 . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Gar Fac Combat Hostiles Destroyed 35 | . 2 13 9 . 7 3 . . . . 1 Melee 7 | . . . 6 . . . . . . . 1 Guns 10 | . 2 5 3 . . . . . . . . AOE 18 | . . 8 . . 7 3 . . . . . Classes Destroyed 6 | . 1 3 1 . 1 . . . . . . Recycler 2 | . . 2 . . . . . . . . . Swarmer 21 | . . 8 4 . 6 3 . . . . . Grunt 11 | . 2 4 4 . . . . . . . 1 Brawler 1 | . . . 1 . . . . . . . . Sentry 1 | . . 1 . . . . . . . . . Thief 1 | . . . . . 1 . . . . . . Best Kill Streak 10 | . 2 10 6 . 6 3 . . . . 1 Combat Bots Only 8 | . 2 8 6 . 6 3 . . . . 1 Max Kills in Single Turn 4 | . 1 4 1 . 3 2 . . . . 1 Gunslinging . | . . . . . . . . . . . . Exploded 3 | . . 3 . . 3 2 . . . . . Melee 1 | . . . 1 . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Gar Fac Damage Taken 2930 | . 46 418 405 66 234 136 287 202 181 680 275 Core 1397 | . 11 72 122 6 93 40 125 72 82 560 214 Absorbed by Shields 59 | . . . . . . . . . . 59 . Redirected to Shielding 32 | . . . . . 7 10 15 . . . . Regen/Repaired (Parts) 16 | . . . . 16 . . . . . . . Core Remaining (%) 81 | 100 95 82 77 . . . . 52 . . . Volleys Fired 47 | . 6 16 12 1 6 6 . . . . . Largest 2 | . 2 2 1 1 1 1 . . . . . Hottest 50 | . 40 50 25 30 30 30 . . . . . Shots Fired 69 | . 12 32 12 1 6 6 . . . . . Gun 49 | . 12 25 12 . . . . . . . . Cannon . | . . . . . . . . . . . . Launcher 20 | . . 7 . 1 6 6 . . . . . Special . | . . . . . . . . . . . . Kinetic 49 | . 12 25 12 . . . . . . . . Thermal . | . . . . . . . . . . . . Explosive 20 | . . 7 . 1 6 6 . . . . . Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 9 | . 9 4 5 . 2 . . . . . . Robot Miss Streak 3 | . 1 3 2 . 1 2 . . . . . Penetration Max . | . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . Shots Hit Robots 46 | . 9 15 15 . 3 1 1 . . . 2 Core Hits 49 | . 3 21 9 . 7 7 . . . . 2 Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . . Melee Attacks 21 | . . . 14 . . 1 1 . . . 5 Impact . | . . . . . . . . . . . . Slashing 21 | . . . 14 . . 1 1 . . . 5 Piercing . | . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 2182 | . 112 730 416 . 467 316 73 . . . 68 Guns 396 | . 112 158 126 . . . . . . . . Cannons . | . . . . . . . . . . . . Explosions 1323 | . . 572 . . 467 284 . . . . . Melee 460 | . . . 287 . . 32 73 . . . 68 Ramming 3 | . . . 3 . . . . . . . . Kinetic 396 | . 112 158 126 . . . . . . . . Thermal . | . . . . . . . . . . . . Explosive 1323 | . . 572 . . 467 284 . . . . . Electromagnetic . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing 460 | . . . 287 . . 32 73 . . . 68 Piercing . | . . . . . . . . . . . . Highest Corruption 1 | . . . . . . . . . . . 1 Average Corruption 1 | . . . . . . . . . . . 1 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 48 | . . 11 . . 36 1 . . . . . Projectiles . | . . . . . . . . . . . . Explosions 47 | . . 11 . . 36 . . . . . . Melee 1 | . . . . . . 1 . . . . . Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 168 | . . 15 1 . 85 67 . . . . . Shots 5 | . . 1 . . 2 2 . . . . . Rammed 4 | . . . 4 . . . . . . . . Targets Rammed 4 | . . . 4 . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 50 | . 1 50 12 . 3 4 . 7 . . . Average Temperature 14 | . 1 20 5 . 3 4 . 5 . . . Received Heat Transfer 582 | . 24 150 162 12 . . . 66 12 48 108 Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Gar Fac Peak Influence 466 | . 80 466 378 200 . . . . 261 168 192 Initial 168 | . . 33 135 158 . . . . 37 168 85 Average 162 | . 38 238 228 164 . . . . 143 160 129 Maximum Alert Level 2 | . . 2 1 1 . . . . 1 . . Low Security (%) 72 | . 100 52 43 94 . . . . 70 100 100 Level 1 24 | . . 22 56 5 . . . . 29 . . Level 2 3 | . . 25 . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 9 | . 2 . 1 . . . . . 4 . 2 Investigation 5 | . 1 . 1 . . . . . 2 . 1 Extermination . | . . . . . . . . . . . . Reinforcement 4 | . 1 . . . . . . . 2 . 1 Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Gar Fac Distress Signals 3 | . . 1 2 . . . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 100 | . 3 15 18 2 8 4 4 8 15 15 8 Peak Tracking Total 15 | . 2 7 8 2 4 3 4 9 5 15 7 Tactical Retreats 8 | . . 2 . . . 1 . 2 2 1 . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Gar Fac Traps Triggered 4 | . 1 . 1 . . . . . . 1 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Gar Fac Machines Disabled 1 | . . 1 . . . . . . . . . Max in Single Turn 1 | . . 1 . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Gar Fac Machines Accessed 21 | . 3 2 . 2 . 1 4 . 7 . 2 Terminals 11 | . 3 2 . 1 . . . . 3 . 2 Fabricators 1 | . . . . . . . . . 1 . . Repair Stations 1 | . . . . 1 . . . . . . . Recycling Units 1 | . . . . . . . . . 1 . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . 2 . . Total Hacks 70 | . 8 7 . 5 . 1 30 . 15 . 4 Successful 46 | . 1 4 . 4 . 1 30 . 5 . 1 Failed 24 | . 7 3 . 1 . . . . 10 . 3 Catastrophic 6 | . 2 . . . . . . . 2 . 2 Database Lockouts . | . . . . . . . . . . . . Manual 19 | . 8 . . 3 . . . . 6 . 2 Terminals 28 | . 8 7 . 2 . . . . 7 . 4 Fabricators 1 | . . . . . . . . . 1 . . Repair Stations 3 | . . . . 3 . . . . . . . Recycling Units 3 | . . . . . . . . . 3 . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 4 | . . . . . . . . . 4 . . Terminal Hacks 38 | . 1 4 . 1 . 1 30 . . . 1 Record 11 | . . . . . . . 11 . . . . Part Schematic 11 | . . . . . . . 11 . . . . Robot Schematic 5 | . . . . . . . 5 . . . . Prototype ID Bank 3 | . . . . . . . 3 . . . . Open Door 1 | . . . . . . 1 . . . . . Level Access Points 2 | . . . . 1 . . . . . . 1 Unreport Threat 1 | . . 1 . . . . . . . . . Locate Traps 1 | . . 1 . . . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . . Zone Layout 2 | . . 2 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 2 | . . . . 2 . . . . . . . Scan Component 1 | . . . . 1 . . . . . . . Repair 1 | . . . . 1 . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . 1 . . Retrieve Matter 1 | . . . . . . . . . 1 . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . 2 . . Unlock Access 1 | . . . . . . . . . 1 . . Seal Access 1 | . . . . . . . . . 1 . . Unauthorized Hacks 3 | . . . . 1 . . . . 2 . . Terminals 2 | . . . . . . . . . 2 . . Assimilate 2 | . . . . . . . . . 2 . . Fabricators . | . . . . . . . . . . . . Repair Stations 1 | . . . . 1 . . . . . . . Mechanics 1 | . . . . 1 . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 13 | . 3 2 . . . . . . 6 . 2 Full Trace Events 3 | . . . . . . . . . 2 . 1 Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . 5 . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 11 | . . . . . . . 11 . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . . . . Time 26 | . . . . 26 . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Gar Fac Used RIF Installer 1 | . . . . . . . . . . 1 . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Gar Fac Total Allies 2 | . . . . . . . . . 2 . . Largest Group 2 | . . . . . . . . . 2 . . Highest-Rated Group 52 | . . . . . . . . . 52 . . Highest-Rated Ally 26 | . . . . . . . . . 26 . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Gar Fac Robot Analysis Total 128 | . . . . . . . 128 . . . . Derelict Logs Recovered 3 | . . . . . 1 1 . 1 . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Gar Fac Turns Passed 1580 | . 160 163 262 105 149 110 38 60 358 91 84 Spaces Moved 3163 | 1 180 234 313 194 390 340 116 163 939 165 128 Core 135 | . . . . . . . . . . 48 87 Treads . | . . . . . . . . . . . . Legs 12 | 1 11 . . . . . . . . . . Wheels . | . . . . . . . . . . . . Hover 273 | . 169 63 . . . . . . . . 41 Flight 2743 | . . 171 313 194 390 340 116 163 939 117 . Fastest Speed 26 | 120 56 27 27 31 26 26 26 32 34 40 50 Average Speed 35 | 120 60 36 28 48 26 26 26 34 34 42 53 Slowest Speed 200 | 120 120 200 29 114 31 26 112 35 40 50 60 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 11 | . . 1 3 . . . . . 5 2 . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 34 | 2 34 25 31 4 52 56 79 48 28 46 6 Regions Visited 11 Branch Regions 4 Pre-discovered Areas 29 | . . . . . . . 29 . . . . Known Exits Taken 2 | . . . . . . . . 1 1 . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . . . . Scrap Searched 3 | . . . . . 2 1 . . . . . Spaces Dug 19 | . . . 3 . . 15 . . . . 1 Terrain Destroyed 106 | . . 26 3 11 36 29 . . . . 1 Melee 4 | . . . 3 . . . . . . . 1 Projectile . | . . . . . . . . . . . . AOE 102 | . . 26 . 11 36 29 . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Gar Fac Total 3507 | . 220 277 451 203 427 353 121 167 970 182 136 Wait 142 | . 23 5 72 . 12 1 3 . 14 12 . Move 3132 | . 179 231 307 193 389 339 115 162 929 160 128 Hop 11 | . . 1 3 . . . . . 5 2 . Pick Up 30 | . 5 4 6 3 3 1 . . 8 . . Fast Attach 25 | . 2 5 9 1 2 1 . . 3 1 1 Attach 25 | . . 3 3 5 1 2 1 3 4 1 2 Detach 8 | . . . 2 . 1 . . 2 3 . . Swap 20 | . . 6 6 . 7 . 1 . . . . Drop 37 | . 5 6 14 . 6 2 . . 4 . . Fire 47 | . 6 16 12 1 6 6 . . . . . Melee 21 | . . . 14 . . 1 1 . . . 5 Ram 3 | . . . 3 . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 6 | . . . . . . . . . . 6 . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 5 exits: Fac x4 / [*Low]) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory -6/Garrison -6/Factory (discovered 4 exits: Fac x4) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 152 | -10/Materials | Discovered new exit (range 10) 161 | -10/Materials | Entered another Materials area 161 | -9/Materials | Evolved 2 slots: Propulsion x2 247 | -9/Materials | Lost 3 parts (1p2n) 301 | -9/Materials | Destroyed 8 combat bots 318 | -9/Materials | Discovered new exit (range 13) 324 | -9/Materials | Entered another Materials area 324 | -8/Materials | Evolved 2 slots: Utility x2 568 | -8/Materials | Discovered new exit (range 17) 586 | -8/Materials | Entered Factory 586 | -7/Factory | Evolved 2 slots: Utility x2 616 | -7/Factory | Lost 3 parts (1p1n1w) 625 | -7/Factory | Repaired Flight Unit? 658 | -7/Factory | Identified exit to Factory 685 | -7/Factory | Discovered new exit (range 15) 691 | -7/Factory | Entered Lower Caves 755 | -7/Lower Caves | Learned Factory stockpile data 838 | -7/Lower Caves | Discovered new exit (range 6) 840 | -7/Lower Caves | Entered another Lower Caves area 918 | -7/Lower Caves | Learned Factory terminal intel 949 | -7/Lower Caves | Discovered new exit (range 3) 950 | -7/Lower Caves | Entered Data Miner 950 | -7/Data Miner | Discovered new exit (range 6) 955 | -7/Data Miner | Met Data Miner 961 | -7/Data Miner | Learned location of Section 7 (-2) 961 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 966 | -7/Data Miner | Received God Mode back door access code from Data Miner 975 | -7/Data Miner | Interfaced with the Data Conduit 988 | -7/Data Miner | Entered Proximity Caves 997 | -6/Proximity Caves | Spotted B-75 Beast 1034 | -6/Proximity Caves | Learned 4 Factory zone layouts 1037 | -6/Proximity Caves | Lost 10 parts (1p6n2u1w) 1044 | -6/Proximity Caves | Discovered exit to Factory (range 11) 1048 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 1048 | -6/Proximity Caves | Entered Factory 1048 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1051 | -6/Factory | Loaded intel: 313 machine locations 1052 | -6/Factory | Loaded intel: 28 terminal locations 1406 | -6/Factory | Identified exit to Garrison 1406 | -6/Factory | Entered Garrison 1407 | -6/Garrison | Loaded intel: 20 machine locations 1408 | -6/Garrison | Installed Relay Interface Framework 1424 | -6/Garrison | Triggered checkpoint 1470 | -6/Garrison | Triggered checkpoint 1478 | -6/Garrison | Core integrity fell below 50% 1493 | -6/Garrison | Discovered new exit (range 8) 1497 | -6/Garrison | Identified exit to Factory 1497 | -6/Garrison | Entered Factory 1498 | -6/Factory | Loaded intel: 267 machine locations 1507 | -6/Factory | Identified exit to Factory 1510 | -6/Factory | Lost 5 parts (1n4u) 1561 | -6/Factory | Core integrity fell below 20% 1581 | -6/Factory | Destroyed by C-17 Slicer with Blade Saw Last Messages --------------- 01507_ Connecting with Terminal... >>Access(Main) Found 4 level access points to Factory: (28,167) (186,76) (89,97) (35,97) Map updated. 01535_ Triggered Proton Bomb Trap. 01535_ A bubble of electromagnetic force engulfs the area. 01538_ Connecting with Terminal... 01538_ ALERT: Suspicious activity at Terminal F020. Dispatching Investigation squad. 01543_ Acquired Imp. Gravmag System. 01569_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 01574_ G-50 Soldier destroyed. 01575_ Acquired 67 matter. 01576_ U-05 Engineer builds a Wall. 01581_ Imp. Sensor Array destroyed. Map ----- +----------------------------------------------------+ | ???????? 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Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Gyrokinetic Inverter | -7/Data Miner | Free Gui. EMP Blaster | -7/Data Miner | Free Imp. Medium Treads | -7/Data Miner | Free Wave Gun | -7/Data Miner | Free Adv. Cooling System | -7/Data Miner | Free Imp. Arc Projector | -7/Data Miner | Free Adv. Coolant Injector | -7/Data Miner | Free Robot Schematics ------------------ M-14 Sweeper | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free Y-54 Guardian | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Unlimited Data Challenges ------------ None Game ------ Seed GrenadeRiotRegenerator Manual? 0 Play Time 00:44:52 Cumulative 119.4 hours Start 2022.04.29 @ 18:07:41 End 2022.04.29 @ 18:52:11 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 150 Rogue 149 Adventurer 0 Explorer 1 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 57 Gallery% 56 Achievement% 47 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 883eb086-6da5-42f2-ac92-46908079401d