Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.15 @ 16:45:14 Player: Daffa0360 Result: Core destroyed Performance ------------- Evolutions (7) 3500 Regions Visited (13) 2600 Robots Destroyed (69) 345 Value Destroyed (2104) 2104 Prototype IDs (22) 440 Alien Tech Used (0) 0 Bonus (3007) 3007 TOTAL SCORE: 11996 Bonus ------- High Alert Combat Kills 57 Follower Combat Kills 2097 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -47 Cogmind --------- Core Integrity 0/1300 Matter 123/300 Energy 43/100 System Corruption 12% Temperature Critical (671) Movement Core (250) Ox4 Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Gyrokinetic Inverter > --- UTILITY (13) ----- Visual Processing Unit Makeshift Terrain Scan Processor Advanced Targeting Computer Advanced Target Analyzer Recoil Nullifier Experimental Weapon Shielding Improved Hacking Suite > --- WEAPON (2) ------- Gamma Bomb Array > --- INVENTORY (5) ---- Particle Reactor Light Particle Reactor Phasing AFG Advanced Plasma Cannon Remote Datajack Peak State ------------ > --- POWER ------------ Antimatter Reactor Zionite Light DM Reactor > --- PROPULSION ------- Improved Gravmag System Gyrokinetic Inverter Zionite Glidesys II Zionite Glidesys II > --- UTILITY ---------- Advanced Power Amplifier Advanced Cryofiber Web Visual Processing Unit Improved Sensor Array Advanced Signal Interpreter Makeshift Terrain Scan Processor Advanced Targeting Computer Advanced Target Analyzer Recoil Nullifier Improved Phase Shifter Advanced Force Field Point Defense Array Improved Hacking Suite > --- WEAPON ----------- Advanced Plasma Cannon Hypervelocity Railgun > --- INVENTORY -------- Particle Reactor Phasing AFG Variable Charge Gun Gamma Bomb Array Remote Datajack [Rating: 130] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Neutrino Core Reactor Zionite Heavy DM Reactor Propulsion Zionite Composite Leg I Leg Zionite Composite Leg I Wheel Armored Huge Wheel Hover Unit Improved Gravmag System Flight Unit VTOL Module Utility Medium Storage Unit Device Improved Sensor Array Storage Medium Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Layered Medium Armor Plating Weapon Power Sword Energy Gun Heavy Laser Energy Cannon Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Heavy Gauss Cannon Launcher Rocket Launcher Special Weapon Remote Datajack Slashing Weapon Power Sword Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Res Slots Evolved 14 | . . 2 . . . 6 . . . . 2 2 2 Power 1 | . . . . . . . . . . . . . 1 Propulsion 2 | . . . . . . 1 . . . . . 1 . Utility 11 | . . 2 . . . 5 . . . . 2 1 1 Weapon . | . . . . . . . . . . . . . . Parts Attached 145 | . 1 13 . 5 10 19 12 3 . 26 32 8 16 Power 23 | . . 1 . . 2 4 2 2 . 5 5 . 2 Engine 7 | . . 1 . . 2 2 1 1 . . . . . Core 10 | . . . . . . 2 . 1 . 2 5 . . Reactor 6 | . . . . . . . 1 . . 3 . . 2 Propulsion 35 | . 1 4 . . 1 6 2 . . 4 10 1 6 Treads . | . . . . . . . . . . . . . . Leg 16 | . 1 3 . . . 6 2 . . 3 . . 1 Wheel 1 | . . . . . 1 . . . . . . . . Hover 16 | . . . . . . . . . . 1 9 1 5 Flight 2 | . . 1 . . . . . . . . 1 . . Utility 55 | . . 6 . 2 4 7 4 1 . 12 10 5 4 Device 28 | . . 3 . 2 1 4 2 1 . 3 6 4 2 Storage 4 | . . 1 . . . . . . . 3 . . . Processor 11 | . . . . . 1 2 1 . . 2 3 1 1 Hackware 2 | . . 1 . . . . . . . . 1 . . Protection 10 | . . 1 . . 2 1 1 . . 4 . . 1 Artifact . | . . . . . . . . . . . . . . Weapon 32 | . . 2 . 3 3 2 4 . . 5 7 2 4 Energy Gun 14 | . . . . 2 2 1 . . . 4 4 . 1 Energy Cannon 4 | . . . . . . . 1 . . 1 1 1 . Ballistic Gun 2 | . . . . 1 . . . . . . . . 1 Ballistic Cannon 2 | . . . . . . . . . . . 1 . 1 Launcher 3 | . . 1 . . . . 1 . . . . . 1 Special Weapon 1 | . . . . . . . . . . . . 1 . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 4 | . . 1 . . 1 1 1 . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon 2 | . . . . . . . 1 . . . 1 . . Unidentified Prototypes 11 | . . 1 . 1 . . 2 . . 4 . . 3 Corrupted Parts 1 | . . . . . . . . . . . 1 . . System Corruption 1 | . . . . . . . . . . . 1 . . Parts Lost 62 | . . 2 . . 6 1 2 . . 22 16 . 13 Power 10 | . . 1 . . 1 1 . . . 2 3 . 2 Propulsion 12 | . . . . . 1 . . . . 5 2 . 4 Utility 27 | . . 1 . . 2 . 2 . . 10 6 . 6 Weapon 13 | . . . . . 2 . . . . 5 5 . 1 Highest Loss Streak 15 | . . 1 . . 4 1 1 . . 12 15 . 12 To Critical Strikes 1 | . . . . . . . . . . . 1 . . Average Slot Usage (%) 90 | . 85 93 100 98 77 82 93 95 100 91 47 85 94 Engine 4 | . 14 10 11 11 11 4 5 1 . . . . . Core 1 | . . . . . . 1 . 1 6 2 4 5 1 Reactor 1 | . . . . . . . . 2 . 2 . . 5 Leg 16 | . 28 22 22 22 5 15 20 20 20 18 . . 1 Hover 1 | . . . . . . . . . . . 10 14 16 Device 19 | . . 18 22 20 . 15 25 22 26 20 8 24 31 Storage 7 | . 14 11 11 11 11 6 6 6 6 9 . . . Processor 12 | . . . . . . 9 15 20 20 16 16 25 22 Hackware 3 | . . 4 11 11 11 5 . . . . 2 5 4 Protection 4 | . . 3 . . 10 5 6 6 6 6 . . . Energy Gun 4 | . . . . 3 18 12 1 . . 3 . 1 . Energy Cannon 1 | . . . . . . . . 6 6 2 1 3 3 Ballistic Gun 2 | . 28 15 11 10 . . . . . . . . 1 Slashing Weapon 4 | . . 4 11 8 2 . 6 6 6 5 . . . Peak Build Rating 130 | 6 6 15 14 26 42 60 65 67 67 82 62 93 130 Average Rating 51 | 6 6 12 14 16 27 49 57 64 67 68 38 83 116 On Entrance 38 | 6 6 6 14 14 23 33 57 65 67 67 19 62 93 Naked Turns 6 | . . . . . . . . . . 6 . . . Heaviest Build 73 | 10 10 22 22 27 51 40 50 52 52 59 24 38 73 Greatest Support 74 | 20 20 23 23 23 28 56 74 74 68 72 37 31 53 Greatest Overweight (x) 7 | . . 7 . 1 2 1 1 . . 3 4 1 7 Average Overweight (x) . | . . . . . 1 . . . . . . . 1 Largest Inventory Capacity 10 | 8 8 10 10 10 10 10 10 10 10 10 5 5 5 Average Capacity 9 | 8 8 8 10 10 10 10 10 10 10 9 5 5 5 Most Carried 10 | 8 8 9 9 10 10 10 10 10 10 10 5 5 5 Average Carried 8 | 6 7 7 9 9 9 9 9 9 10 9 4 4 4 Final Capacity 10 | 8 8 10 10 10 10 10 10 10 10 5 5 5 5 Final Carried 10 | 8 8 9 9 10 8 10 10 10 10 5 4 5 5 Class Distribution -------------------- 36% | Messiah-Mutant 29% | Scavenger-Mutant 25% | Mutant 3% | Skirmisher 3% | Messiah-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Mutant | -6/Lower Caves Messiah-Mutant | -6/Lower Caves Messiah-Mutant | -6/Data Miner Messiah-Mutant | -5/Proximity Caves Scavenger-Mutant | -5/Factory Skirmisher | -4/Factory Messiah-Skirmisher | -3/Research Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Res Matter Collected 1986 | 270 26 290 . 86 110 165 163 30 . 241 283 . 322 Remotely . | . . . . . . . . . . . . . . Salvage Created 2431 | 186 89 553 . . 26 78 277 . . 323 299 . 600 Parts 154 | 12 5 47 . . . 8 8 . . 23 14 . 37 Haulers Intercepted 2 | . . 2 . . . . . . . . . . . Recyclers Shooed 2 | 1 . 1 . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 116 | . . . . 3 5 . 42 32 . 34 . . . Prevented 11 | . . . . . 5 . 6 . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Res Combat Hostiles Destroyed 46 | . 2 14 . . . 2 6 . . 8 8 . 6 Melee 9 | . . . . . . . 3 . . 6 . . . Guns 14 | . 2 5 . . . 2 . . . 2 1 . 2 Cannons 9 | . . . . . . . . . . . 6 . 3 AOE 12 | . . 9 . . . . 3 . . . . . . Classes Destroyed 16 | 3 1 8 . . . 1 . . . 2 1 . . Worker 3 | 1 . . . . . . . . . . . . 2 Builder 3 | . . . . . . 1 . . . . . . 2 Tunneler 5 | 4 . 1 . . . . . . . . . . . Hauler 2 | . . 2 . . . . . . . . . . . Recycler 2 | 1 . 1 . . . . . . . . . . . Mechanic 1 | . . 1 . . . . . . . . . . . Operator 1 | . . 1 . . . . . . . . . . . Watcher 6 | . . 2 . . . . . . . . 1 . 3 Swarmer 20 | . . 7 . . . 2 . . . 6 5 . . Grunt 12 | . 2 4 . . . . 4 . . . 2 . . Brawler 1 | . . 1 . . . . . . . . . . . Duelist 3 | . . 1 . . . . 2 . . . . . . Sentry 2 | . . 1 . . . . . . . . . . 1 Hunter 2 | . . . . . . . . . . 1 . . 1 Programmer 4 | . . . . . . . . . . . 1 . 3 Behemoth 1 | . . . . . . . . . . 1 . . . Best Kill Streak 7 | 3 2 7 . . . 2 3 . . 2 5 . 6 Combat Bots Only 5 | . 2 4 . . . 2 3 . . 2 5 . 2 Max Kills in Single Turn 3 | 1 1 3 . . . 1 2 . . 1 1 . 1 Gunslinging . | . . . . . . . . . . . . . . Exploded 2 | . . 2 . . . . 2 . . . . . . Melee 1 | . . . . . . . 1 . . 1 . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . 1 AD-0RF (-3/Research) Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Res Hostile Shots Fired 576 | . 13 57 . . 47 43 24 11 . 132 139 . 110 Missed 147 | . 2 16 . . 13 13 9 2 . 39 39 . 14 Damage Taken 9468 | . 185 539 . . 767 454 471 137 . 2819 1589 . 2507 Core 2889 | . . 127 . . 207 49 . 12 . 604 532 . 1358 Absorbed by Shields 227 | . . . . . . . . . . . . . 227 Redirected to Shielding 83 | . . . . . . . . . . 35 . . 48 Ignored by Resistances 123 | . . . . . . 61 . 11 . 51 . . . Regen/Repaired (Parts) 84 | . . . . 44 . . . . . . . 40 . Core Remaining (%) 63 | 100 100 . . . 16 . . . . 21 46 100 . Volleys Fired 306 | 35 8 61 . . 9 18 4 4 . 87 34 4 42 Largest 2 | 2 2 2 . . 2 2 1 1 . 2 1 1 2 Hottest 159 | 40 40 40 . . 135 124 80 80 . 140 98 98 159 Shots Fired 427 | 70 16 86 . . 16 34 4 4 . 88 34 4 71 Gun 316 | 70 16 73 . . 16 34 . . . 81 5 1 20 Cannon 95 | . . . . . . . 1 4 . 7 29 3 51 Launcher 16 | . . 13 . . . . 3 . . . . . . Special . | . . . . . . . . . . . . . . Kinetic 203 | 70 16 73 . . . . . . . . 13 . 31 Thermal 101 | . . . . . 8 18 1 4 . 10 16 4 40 Explosive 16 | . . 13 . . . . 3 . . . . . . Electromagnetic 29 | . . . . . 8 16 . . . . 5 . . Phasic 78 | . . . . . . . . . . 78 . . . Robot Hit Streak 12 | 4 8 12 . . 4 8 2 2 . 2 6 . 8 Robot Miss Streak 7 | 7 2 3 . . 2 4 1 1 . 5 4 . 7 Penetration Max 3 | . . . . . . . . . . . . . 3 Secondary Targets 1 | . 1 . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . Shots Hit Robots 217 | 29 12 62 . . 11 25 11 2 . 14 23 . 28 Core Hits 127 | 13 7 38 . . 5 10 11 1 . 10 12 . 20 Critical Kills 5 | . . . . . . . . . . . 1 . 4 Critical Parts Destroyed 6 | 1 . . . . . . . . . . . . 5 Critical Strikes 15 | 1 . . . . . 2 . . . 1 1 . 10 Burn 2 | . . . . . . 2 . . . . . . . Meltdown 2 | . . . . . . . . . . . 1 . 1 Destroy 9 | 1 . . . . . . . . . . . . 8 Blast 1 | . . . . . . . . . . . . . 1 Intensify 1 | . . . . . . . . . . 1 . . . Melee Attacks 102 | . . . . . 3 . 15 7 . 77 . . . Impact . | . . . . . . . . . . . . . . Slashing 100 | . . . . . 3 . 13 7 . 77 . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks 4 | . . . . . . . 2 . . 2 . . . Combat Hostiles 2 | . . . . . . . . . . 2 . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 5669 | 281 87 1424 . . 290 559 525 50 . 676 747 . 1030 Guns 2077 | 281 87 455 . . 240 559 . . . 230 54 . 171 Cannons 1693 | . . . . . . . . 50 . 91 693 . 859 Explosions 1267 | . . 969 . . . . 298 . . . . . . Melee 632 | . . . . . 50 . 227 . . 355 . . . Ramming . | . . . . . . . . . . . . . . Kinetic 1446 | 281 87 455 . . . . . . . . 222 . 401 Thermal 1785 | . . . . . 212 267 . 50 . 156 471 . 629 Explosive 1267 | . . 969 . . . . 298 . . . . . . Electromagnetic 374 | . . . . . 28 292 . . . . 54 . . Impact . | . . . . . . . . . . . . . . Slashing 632 | . . . . . 50 . 227 . . 355 . . . Piercing . | . . . . . . . . . . . . . . Phasic 165 | . . . . . . . . . . 165 . . . Highest Corruption 34 | . 1 . . . . . . . . 34 2 . 12 Average Corruption 16 | . 1 . . . . . . . . 25 1 . 6 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 35 | . . . . . . . . . . 30 3 . 2 Message Errors 5 | . . . . . . . . . . 3 1 . 1 Matter Fused 4 | . . . . . . . . . . 4 . . . Heat Flow Errors 2 | . . . . . . . . . . 2 . . . Energy Discharges 5 | . . . . . . . . . . 4 1 . . Data Loss (minor) 7 | . . . . . . . . . . 6 1 . . Data Loss (major) 1 | . . . . . . . . . . 1 . . . Alerts 2 | . . . . . . . . . . 2 . . . Misdirections 6 | . . . . . . . . . . 6 . . . Weapon Failures 3 | . . . . . . . . . . 2 . . 1 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 276 | . . 42 . . 44 . . . . 71 64 . 55 Projectiles 119 | . . . . . . . . . . . 64 . 55 Explosions 42 | . . 42 . . . . . . . . . . . Melee 115 | . . . . . 44 . . . . 71 . . . Knockbacks 1 | . . . . . . . . . . . . . 1 Impact . | . . . . . . . . . . . . . . Kinetic 1 | . . . . . . . . . . . . . 1 Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 25 | . . 25 . . . . . . . . . . . Shots 1 | . . 1 . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 1699 | . 30 16 . . 352 195 230 315 . 242 276 42 1699 Average Temperature 162 | . 16 4 . . 152 67 124 120 . 45 93 23 617 Received Heat Transfer 1733 | . 87 126 . . 226 45 81 27 . 60 171 . 910 Effects 48 | . . . . . 1 . 2 8 . . . . 37 Shutdowns 1 | . . . . . . . . . . . . . 1 Energy Bleed 13 | . . . . . 1 . 1 6 . . . . 5 Interference 6 | . . . . . . . 1 2 . . . . 3 Matter Decay 2 | . . . . . . . . . . . . . 2 Short Circuit 6 | . . . . . . . . . . . . . 6 Damage (minor) 3 | . . . . . . . . . . . . . 3 Damage (major) 12 | . . . . . . . . . . . . . 12 Damage (core) 5 | . . . . . . . . . . . . . 5 Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted 2 | . . . . . . . . . . . 1 . 1 Combat Hostiles 2 | . . . . . . . . . . . 1 . 1 Parts Melted 11 | . . . . . . . . . . . 1 . 10 Heat Transferred 3014 | . . . . . 450 666 . 100 . 224 650 . 924 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Res Peak Influence 628 | 30 69 355 133 . . 301 . . . . 274 82 628 Initial 133 | . 19 28 133 . . . . . . . 46 35 . Average 180 | 13 58 205 133 . . 117 . . . . 105 61 371 Maximum Alert Level 2 | . . 1 . . . 1 . . . . 1 . 2 Low Security (%) 59 | 100 100 40 100 . . 74 . . . . 77 100 12 Level 1 27 | . . 59 . . . 25 . . . . 22 . 32 Level 2 12 | . . . . . . . . . . . . . 55 Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 9 | . . 1 . . . 4 . . . . 1 . 3 Investigation 3 | . . . . . . 2 . . . . 1 . . Extermination 3 | . . . . . . 1 . . . . . . 2 Reinforcement 3 | . . 1 . . . 1 . . . . . . 1 Assault . | . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . 1 . . Construction Impeded 1 | . . . . . . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . 1 . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Res Distress Signals 93 | . . 1 . . . 1 . . . 86 1 1 3 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 137 | . 2 19 . . 8 13 15 10 . 22 16 1 31 Peak Tracking Total 7 | . 2 7 . . 4 3 6 4 . 5 7 1 7 Tactical Retreats 10 | . . . . . . 2 . . . 5 1 . 2 Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Res Traps Triggered 3 | . 1 . . . . 1 . . . . 1 . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 2 | . . . . . . 1 1 . . . . . . Most Traps Carried 1 | . . . . . . . . 1 . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Res Machines Disabled 5 | . . 1 . . . 2 . . . . 1 1 . Max in Single Turn 1 | . . 1 . . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Res Machines Accessed 13 | . . 2 . . . . 3 . 4 . 1 1 2 Terminals 2 | . . 2 . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . 1 Repair Stations 1 | . . . . . . . . . . . . 1 . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . 1 . 1 Total Hacks 51 | . . 5 . . . . 9 . 28 . 3 3 3 Successful 43 | . . 4 . . . . 9 . 28 . . 2 . Failed 8 | . . 1 . . . . . . . . 3 1 3 Catastrophic 1 | . . . . . . . . . . . 1 . . Database Lockouts . | . . . . . . . . . . . . . . Manual 28 | . . 3 . . . 9 . . . . 7 7 2 Terminals 5 | . . 5 . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . 1 Repair Stations 3 | . . . . . . . . . . . . 3 . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . . . . . . 3 . 2 Terminal Hacks 39 | . . 2 . . . . 9 . 28 . . . . Record 18 | . . . . . . . 7 . 11 . . . . Part Schematic 12 | . . . . . . . . . 12 . . . . Robot Schematic 2 | . . . . . . . . . 2 . . . . Prototype ID Bank 3 | . . . . . . . . . 3 . . . . Open Door 2 | . . . . . . . 2 . . . . . . Locate Traps 2 | . . 2 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . . . . 2 . Scan Component 1 | . . . . . . . . . . . . 1 . Repair 1 | . . . . . . . . . . . . 1 . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks 2 | . . 2 . . . . . . . . . . . Terminals 2 | . . 2 . . . . . . . . . . . Botnet 1 | . . 1 . . . . . . . . . . . Skim 1 | . . 1 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 2 | . . 1 . . . 1 . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 5 | . . 1 . . . . . . . . 1 1 2 Full Trace Events . | . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 9 | . . . . 3 . 4 . . 2 . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 26 | . . . . 14 . . . . 12 . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . . 1 . Time 28 | . . . . . . . . . . . . 28 . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Res Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . 2 . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Res Total Allies 29 | . . . 3 9 . 2 2 . . 1 5 4 3 Largest Group 12 | . . . 3 12 7 6 5 3 3 3 3 7 9 Highest-Rated Group 596 | . . . 40 316 195 289 233 125 125 125 102 507 596 Highest-Rated Ally 135 | . . . 16 41 40 85 85 85 85 96 51 135 135 Zionite Dispatches 8 | . . . . . . 2 . . . . 3 2 1 Heavy 1 | . . . . . . 1 . . . . . . . Light 1 | . . . . . . . . . . . . 1 . Recon 2 | . . . . . . 1 . . . . 1 . . Fire 2 | . . . . . . . . . . . 1 . 1 Hacker 1 | . . . . . . . . . . . 1 . . Hero 1 | . . . . . . . . . . . . 1 . Total Orders 9 | . . . . 3 . . . . . . . 6 . STAY 3 | . . . . 3 . . . . . . . . . FOLLOW 1 | . . . . . . . . . . . . 1 . EXPLORE 5 | . . . . . . . . . . . . 5 . Ally Attacks 222 | . . . . . 52 26 34 4 . 34 6 5 61 Total Damage 7842 | . . . . . 1633 1157 1788 153 . 1082 117 182 1730 Kills 64 | . . . . . 9 14 9 3 . 8 2 1 18 Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Res Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . . 1 . 1 . 3 1 . 2 . . . Drone Launches 4 | . . . . . . . . . . . 2 2 . Drone Recoveries 3 | . . . . . . . . . . . . 2 1 Zionite Intel Received 1 | . . . . . . 1 . . . . . . . Unaware Schematics 1 | . . . . . . 1 . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Res Turns Passed 14855 | 161 190 779 230 1866 1669 753 2160 2103 111 3084 442 404 903 Spaces Moved 10185 | 57 135 457 191 1398 987 534 1339 1469 93 2139 486 322 578 Core 212 | . . 1 . . . . . . . 51 157 . 3 Treads . | . . . . . . . . . . . . . . Legs 7822 | 57 135 456 191 1398 307 437 1339 1469 93 1934 . . 6 Wheels 777 | . . . . . 680 97 . . . . . . . Hover 1374 | . . . . . . . . . . 154 329 322 569 Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 120 120 120 120 120 100 100 110 113 113 50 50 55 101 Average Speed 115 | 120 120 120 120 131 157 120 111 113 113 107 55 79 110 Slowest Speed 400 | 120 120 400 120 190 260 190 200 113 113 210 250 101 400 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered 4 | . . . . . . . . . . 4 . . . Exploration Rate (%) 50 | 6 37 32 39 91 92 12 99 98 75 81 15 15 15 Regions Visited 13 Branch Regions 7 Pre-discovered Areas 6 | . . . . 2 1 . 2 . 1 . . . . Known Exits Taken 8 | . . . . . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . . . Scrap Searched 18 | . . . . 4 2 . 5 2 . 5 . . . Spaces Dug 127 | . . . . . . . 2 7 . 107 . 3 8 Terrain Destroyed 269 | . . 90 . . . . 22 7 . 117 7 3 23 Melee 54 | . . . . . . . 2 7 . 45 . . . Projectile 105 | . . . . . . . . . . 72 7 3 23 AOE 110 | . . 90 . . . . 20 . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Res Total 12716 | 93 151 617 192 1427 1082 611 1980 1898 99 2719 615 462 770 Wait 1827 | . . 65 2 8 65 21 601 411 7 352 52 125 118 Move 10168 | 56 134 456 190 1397 986 533 1338 1468 92 2134 485 321 578 Hop . | . . . . . . . . . . . . . . Pick Up 77 | 2 4 11 . 8 5 7 4 2 . 20 5 3 6 Fast Attach 57 | . . 2 . . 1 9 4 . . 7 21 6 7 Attach 50 | . . 7 . 4 8 4 3 1 . 14 4 1 4 Detach 5 | . . 2 . 2 1 . . . . . . . . Swap 39 | . 1 4 . 1 1 6 5 2 . 6 7 1 5 Drop 80 | . 4 9 . 7 3 13 6 2 . 18 7 1 10 Fire 306 | 35 8 61 . . 9 18 4 4 . 87 34 4 42 Melee 102 | . . . . . 3 . 15 7 . 77 . . . Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 4 | . . . . . . . . . . 4 . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous 1 | . . . . . . . . 1 . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Min x2]) -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac x2 / Upp) -4/Factory (discovered 4 exits: *Res x2 / *Upp / Ext) -3/Research (discovered 1 exit: Arm) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 162 | -11/Scrapyard | Entered Materials 330 | -10/Materials | Build established: Mutant 336 | -10/Materials | Discovered new exit (range 12) 352 | -10/Materials | Entered another Materials area 352 | -9/Materials | Evolved 2 slots: Utility x2 1082 | -9/Materials | Build established: Scavenger-Mutant 1121 | -9/Materials | Discovered new exit (range 8) 1127 | -9/Materials | Discovered new exit (range 16) 1131 | -9/Materials | Entered Mines 1186 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1266 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1317 | -9/Mines | Learned location of 1 exit from Materials 1361 | -9/Mines | Entered Zion 1361 | -7/Zion | Accompanied by 3 allies 1753 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 1832 | -7/Zion | Learned Factory emergency access door positions 1952 | -7/Zion | Found Prototype Device 1954 | -7/Zion | Identified Phasing AFG 2227 | -7/Zion | Gained Derelict followers 2427 | -7/Zion | Met Imprinter 2450 | -7/Zion | Imprinted 2453 | -7/Zion | Declared Zion's savior 2768 | -7/Zion | Learned location of Armory (-3) 2956 | -7/Zion | Found GAL Module 3180 | -7/Zion | Found Relay Coupler [Programmer] 3208 | -7/Zion | Discovered new exit (range 11) 3227 | -7/Zion | Entered Proximity Caves 3227 | -6/Proximity Caves | Accompanied by 7 allies 3262 | -6/Proximity Caves | Spotted B-75 Beast 3284 | -6/Proximity Caves | Core integrity fell below 50% 3289 | -6/Proximity Caves | Allies destroyed B-75 Beast 3317 | -6/Proximity Caves | Lost 4 parts (1p1n2u) 3571 | -6/Proximity Caves | Build established: Mutant 4082 | -6/Proximity Caves | Core integrity fell below 20% 4373 | -6/Proximity Caves | Build established: Scavenger-Mutant 4605 | -6/Proximity Caves | Discovered new exit (range 7) 4634 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4796 | -6/Proximity Caves | Build established: Mutant 4859 | -6/Proximity Caves | Identified exit to Factory 4896 | -6/Proximity Caves | Entered Factory 4896 | -6/Factory | Accompanied by 4 allies 4896 | -6/Factory | Evolved 6 slots: Propulsion x1, Utility x5 5152 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 5153 | -6/Factory | Zion Heavy squad teleported in 5299 | -6/Factory | Discovered new exit (range 12) 5315 | -6/Factory | Identified exit to Factory 5505 | -6/Factory | Zion Recon squad teleported in 5527 | -6/Factory | Build established: Scavenger-Mutant 5629 | -6/Factory | Discovered new exit (range 8) 5635 | -6/Factory | Identified exit to Lower Caves 5649 | -6/Factory | Entered Lower Caves 5649 | -6/Lower Caves | Accompanied by 3 allies 5671 | -6/Lower Caves | Learned Factory terminal intel 5798 | -6/Lower Caves | Learned Armory emergency access door positions 5798 | -6/Lower Caves | Learned Research stockpile data 5798 | -6/Lower Caves | Learned Extension stockpile data 5998 | -6/Lower Caves | Encountered a Warlord checkpoint 6348 | -6/Lower Caves | Build established: Mutant 7271 | -6/Lower Caves | Discovered new exit (range 10) 7280 | -6/Lower Caves | Identified exit to Lower Caves 7530 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 7809 | -6/Lower Caves | Entered another Lower Caves area 7809 | -6/Lower Caves | Accompanied by 3 allies 7824 | -6/Lower Caves | Discovered exit to Factory (range 9) 7867 | -6/Lower Caves | Build established: Messiah-Mutant 7895 | -6/Lower Caves | Activated DRS Beacon 8094 | -6/Lower Caves | Encountered an infested base 8630 | -6/Lower Caves | Identified exit to Data Miner 9175 | -6/Lower Caves | Encountered a Warlord checkpoint 9912 | -6/Lower Caves | Entered Data Miner 9912 | -6/Data Miner | Accompanied by 3 allies 9912 | -6/Data Miner | Discovered new exit (range 6) 9934 | -6/Data Miner | Met Data Miner 9967 | -6/Data Miner | Learned location of Section 7 (-2) 9967 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 9987 | -6/Data Miner | Received God Mode back door access code from Data Miner 10018 | -6/Data Miner | Identified exit to Proximity Caves 10023 | -6/Data Miner | Entered Proximity Caves 10023 | -5/Proximity Caves | Accompanied by 3 allies 10442 | -5/Proximity Caves | Learned 8 Factory zone layouts 11162 | -5/Proximity Caves | Found Prototype Protection 11163 | -5/Proximity Caves | Identified Zio. Weapon Casing 12257 | -5/Proximity Caves | Spotted B-75 Beast 12287 | -5/Proximity Caves | Destroyed B-75 Beast 12574 | -5/Proximity Caves | Crushed by falling debris 12581 | -5/Proximity Caves | Crushed by falling debris 12625 | -5/Proximity Caves | Crushed by falling debris 12639 | -5/Proximity Caves | Crushed by falling debris 12640 | -5/Proximity Caves | System corruption reached 10% 12670 | -5/Proximity Caves | Lost 4 parts (1p2u1w) 12938 | -5/Proximity Caves | System corruption reached 30% 12946 | -5/Proximity Caves | Core integrity fell below 50% 12974 | -5/Proximity Caves | Escorted by Enhanced Grunt 12999 | -5/Proximity Caves | Lost 12 parts (1p4n4u3w) 13098 | -5/Proximity Caves | Discovered exit to Factory (range 15) 13107 | -5/Proximity Caves | Entered Factory 13107 | -5/Factory | Evolved 2 slots: Utility x2 13108 | -5/Factory | Identified exit to Factory 13108 | -5/Factory | Identified exit to Upper Caves 13109 | -5/Factory | Loaded intel: 26 terminal locations 13193 | -5/Factory | Zion Hacker squad teleported in 13358 | -5/Factory | Incoming investigation squad redirected 13360 | -5/Factory | Lost 15 parts (3p2n6u4w) 13397 | -5/Factory | Core integrity fell below 50% 13410 | -5/Factory | Zion Fire squad teleported in 13480 | -5/Factory | Zion Recon squad teleported in 13549 | -5/Factory | Entered another Factory area 13549 | -4/Factory | Accompanied by 5 allies 13549 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 13549 | -4/Factory | Discovered new exit (range 7) 13550 | -4/Factory | Identified exit to Research 13550 | -4/Factory | Identified exit to Extension 13552 | -4/Factory | Identified exit to Upper Caves 13618 | -4/Factory | Repaired Gyrokinetic Inverter 13647 | -4/Factory | Discovered exit to Research (range 18) 13689 | -4/Factory | Zion Light squad teleported in 13718 | -4/Factory | Zion hero teleported in (AD-0RF) 13951 | -4/Factory | P-70 Sage assimilated allied 9S-1AQ(i) 13953 | -4/Factory | Entered Research 13953 | -3/Research | Accompanied by 7 allies (AD-0RF) 13953 | -3/Research | Evolved 2 slots: Power x1, Utility x1 13954 | -3/Research | Identified exit to Armory 13983 | -3/Research | Zion Fire squad teleported in 14038 | -3/Research | Build established: Skirmisher 14043 | -3/Research | Spotted B-86 Titan 14048 | -3/Research | Allies destroyed B-86 Titan 14243 | -3/Research | Spotted B-86 Titan 14276 | -3/Research | Lost 7 allies 14525 | -3/Research | Found Gamma Bomb Array 14568 | -3/Research | Build established: Messiah-Skirmisher 14783 | -3/Research | P-80 Master assimilated allied AD-0RF 14810 | -3/Research | P-80 Master assimilated allied C4-BBG(i) 14820 | -3/Research | Destroyed AD-0RF 14826 | -3/Research | Core integrity fell below 50% 14847 | -3/Research | Core integrity fell below 20% 14849 | -3/Research | System corruption reached 10% 14857 | -3/Research | Core destroyed Last Messages --------------- (-1). 14847_ Overheating: Visual Processing Unit damaged (-5). 14847_ K-01 Serf collects debris. 14848_ Broken Zio. Light DM Reactor destroyed. 14849_ Overheating: Matter decay (-42). 14849_ K-01 Serf collects debris. 14850_ R-10 Processor collects Imp. Antigrav System. 14850_ Acquired Prototype Protection. 14850_ Critical hit (Burn: +80). 14851_ Identified Exp. Weapon Shielding. 14851_ K-01 Serf collects debris. 14853_ R-10 Processor collects Imp. Antigrav System. 14854_ Overheating: Broken Mak. Terrain Scan Processor damaged (-3). 14854_ Acquired Lgt. Particle Reactor. 14856_ Overheating: Matter decay (-25). 14857_ Overheating: Core damaged (-260). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????+##?? | | ????????????????????????????????????????????? ?? | | ????????????????????????????????????????????? ?? | | ????????????????????????????????????????????? ?? | | ????????????????????????????????????????????? ?? | | ????????????????????????????????????????????? ?? | | ????????????????????????????????????????????? ?? | | ????????????????????????????????????????????? ?? | | ????????????????????????????????????????????? ?? | | ????????????????????????????????????????????? ?? | | ?????????????????????????????????????????????#/#?? | | ?????????????????????????????????????????????# #?? | | ?????????????????????????????????????# ????# #?? | | ?????????????????????????????????????# # ### | | ?????????????????????????????????????# + | | ??????????????????????????????????#### # ### | | ??????????????????????????????????#% # ????# #?? | | ????????????????????????########### ######### #?? | | ????????????????????????# =# #?? | | ????????????????????????#[!i k # # | | ????????????????????????#! pk%+ + | | ????????????????????????# ! %!R#% !! " # | | ????????????????????????# =|! # ! """ #?? | | ????????????????????????#@!!%= # % """ ##? | | ????????????????????????######## %% """ #? | | ??????????????????????##########% """ #? | | ?????????????? % % % %% "" #? | | ??????????????????????######### % % ### | | ?????????????????????????????## % # | | ?????????????????????????????## % # | | ??????????????????????????????# % % #% | | ??????????????????????????????# % # | | ??????????????????????????????# %% + | | ???????????????????????????? # *** #% | | ??????????????????????????????# **% %#* | | ??????????????????????????????# ** # | | ??????????????????????????????# % # | | ??????????????????????????????# ### | | ??????????????????????????????# #?? | | ??????????????????????????????# ###+##+#+#?? | | ??????????????????????????????## # ?????? | | ??????????????????????????????## # ] ???? | | ???????????????????????????????# # #?? | | ???????????????????????????????# # #?? | | ???????????????????????????????# # #?? | | ???????????????????????????????# # #?? | | ???????????????????????????????# # #?? | | ???????????????????????????????# # #?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 68 Energy Generation 54 Energy Capacity 915 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 135 ECM Strength 2 Power Amplification 30 Additional Mass Support 6 Base Temperature (-) 200 Armor Coverage 450 Resistance: KI 20 Weapon Shielding 100 Point Defense Rating 160 Phase Shifting 10 Evasion (%) 63 Targeting Accuracy 8 Target Analysis 8 Recoil Reduction 6 Salvage Targeting 4 Offensive Hacking 12 Item Schematics ----------------- Remote Shield | -7/Zion | Archive Remote Datajack | -7/Zion | Archive Launcher Guidance Computer | -7/Zion | Archive Imp. Trap Scanner | -7/Zion | Archive Neutrino Core | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive Power Maul | -7/Zion | Archive Adv. Signal Interpreter | -7/Zion | Archive Matter Filter | -7/Zion | Archive Imp. Transmission Jammer | -7/Zion | Archive Core Analyzer | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Hvy. Plasma Cannon | -7/Zion | Archive Flak Gun | -7/Zion | Archive Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Exp. Heat Sink | -6/Data Miner | Free Enh. Force Rifle | -6/Data Miner | Free Myomer Leg | -6/Data Miner | Free HERF Cannon | -6/Data Miner | Free Adv. Target Analyzer | -6/Data Miner | Free Graphene Brace | -6/Data Miner | Free Q-thruster | -6/Data Miner | Free Imp. Kinecellerator | -6/Data Miner | Free Quantum Capacitor | -6/Data Miner | Free Robot Schematics ------------------ R-06 Scavenger | -7/Zion | Archive S-27 Virus | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive K-01 Serf | -6/Factory | Z-intel L-41 Fighter | -6/Factory | Z-intel E-15 Imp | -6/Factory | Z-intel M-14 Sweeper | -6/Factory | Z-intel G-50 Soldier | -6/Data Miner | Free B-48 Gladiator | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HugeLinearAutohacker Manual? 0 Play Time 01:46:36 Cumulative 95.9 hours Start 2024.09.15 @ 09:36:52 End 2024.09.15 @ 16:45:14 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 148 Rogue 144 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 43 Gallery% 56 Achievement% 42 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 1% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bff40210-e749-4356-813e-f0901c07a576