Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.30 @ 22:10:54 Player: BionicBot Result: Destroyed by Y-72 Warden with Quantum Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (4) 20 Value Destroyed (60) 60 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (700) 700 TOTAL SCORE: 5640 Bonus ------- Pacifist 200 Entered DSFs 500 Cogmind --------- Core Integrity 0/1150 Matter 183/300 Energy 100/100 System Corruption 11% Temperature Cool (9) Movement Core (50) Location -4/Armory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (9) ------ Enhanced Optical Array Enhanced Optical Array Enhanced Optical Array Enhanced Optical Array > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Advanced Sensor Array Improved Reaction Control System Heavy Plasma Cannon High-powered Shotgun Mini Grenade Launcher Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Cooled VTOL Module Cooled Cesium-ion Thruster Cooled Field Propulsion Drive > --- UTILITY ---------- Enhanced Optical Array Improved Sensor Array Improved Signal Interpreter Improved Terrain Scan Processor Improved Light Armor Plating > --- WEAPON ----------- Heavy Mace > --- INVENTORY -------- Improved Reaction Control System Heavy Plasma Cannon High-powered Shotgun Mini Grenade Launcher [Rating: 40] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Cooled VTOL Module Flight Unit Cooled VTOL Module Utility Enhanced Optical Array Device Improved Sensor Array Storage Small Storage Unit Processor Enhanced Optical Array Protection Improved Light Armor Plating Weapon Heavy Mace Energy Cannon Heavy Plasma Cannon Ballistic Gun Light Assault Rifle Impact Weapon Heavy Mace Build | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Arm Slots Evolved 12 | . . 2 2 2 . 2 2 2 . Power 1 | . . . . . . . 1 . . Propulsion 4 | . . 1 1 . . . 1 1 . Utility 7 | . . 1 1 2 . 2 . 1 . Weapon . | . . . . . . . . . . Parts Attached 28 | 1 2 8 5 4 2 . . 2 4 Power 3 | 1 1 1 . . . . . . . Engine 3 | 1 1 1 . . . . . . . Core . | . . . . . . . . . . Reactor . | . . . . . . . . . . Propulsion 7 | . 1 3 . 1 . . . 2 . Treads . | . . . . . . . . . . Leg . | . . . . . . . . . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 7 | . 1 3 . 1 . . . 2 . Utility 13 | . . 1 4 3 2 . . . 3 Device 2 | . . . 1 1 . . . . . Storage 1 | . . 1 . . . . . . . Processor 8 | . . . 2 1 2 . . . 3 Hackware . | . . . . . . . . . . Protection 2 | . . . 1 1 . . . . . Artifact . | . . . . . . . . . . Weapon 5 | . . 3 1 . . . . . 1 Energy Gun . | . . . . . . . . . . Energy Cannon 1 | . . . . . . . . . 1 Ballistic Gun 3 | . . 3 . . . . . . . Ballistic Cannon . | . . . . . . . . . . Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon 1 | . . . 1 . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . . . . 1 . . . 2 . Parts Lost 17 | . 1 4 3 . 1 . . 2 6 Power 2 | . 1 1 . . . . . . . Propulsion 7 | . . 2 2 . . . . . 3 Utility 6 | . . . 1 . 1 . . 2 2 Weapon 2 | . . 1 . . . . . . 1 Highest Loss Streak 7 | . 1 2 3 . 1 . . 1 7 To Critical Strikes 1 | . . 1 . . . . . . . Average Backups 4 | 1 2 4 6 4 5 4 5 4 4 Power . | . . . . . . . . . . Propulsion . | . . . . . . . . . . Utility 1 | . 1 2 1 1 1 1 1 1 1 Weapon 3 | . 1 1 4 3 4 3 3 3 2 Tool/Special . | . . . . . . . . . . Unused Backups 9 | . . . 3 . . 3 . . 3 Power . | . . . . . . . . . . Propulsion . | . . . . . . . . . . Utility 4 | . . . 1 . . 2 . . 1 Weapon 5 | . . . 2 . . 1 . . 2 Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 32 | . 14 38 30 14 40 40 35 39 24 Engine 1 | . 5 5 . . . . . . . Flight 9 | . 8 16 12 1 7 6 5 12 8 Device 3 | . . . 3 3 7 6 5 5 1 Storage 1 | . . 5 5 . . . . . . Processor 11 | . . . 6 9 17 20 17 15 12 Protection 1 | . . . 1 1 7 . . 3 . Ballistic Gun 1 | . . 11 . . . . . . . Impact Weapon 2 | . . . 1 . . 5 4 2 1 Peak Build Rating 40 | 1 2 10 13 18 23 25 23 40 34 Average Rating 17 | . 1 4 7 8 19 23 22 34 25 On Entrance 13 | . . 1 4 4 18 23 23 23 34 Naked Turns 12 | . 9 3 . . . . . . . Heaviest Build 12 | . 3 12 10 4 4 4 4 7 4 Greatest Support 18 | 3 4 12 8 5 5 5 5 18 7 Greatest Overweight (x) 1 | . . 1 1 . . . . 1 . Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 8 | 5 5 8 8 5 5 5 5 5 5 Average Capacity 5 | 5 5 6 6 5 5 5 5 5 5 Most Carried 8 | 2 4 8 8 5 5 5 5 5 5 Average Carried 4 | 1 2 4 6 4 5 4 4 4 4 Final Capacity 8 | 5 5 8 5 5 5 5 5 5 5 Final Carried 8 | 2 4 8 5 5 5 5 5 4 5 Class Distribution -------------------- 43% | Mutant 37% | Scout 10% | Scavenger-Mutant 8% | Assassin Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/DSF Scout | -6/Factory Scout | -5/Factory Assassin | -4/Factory Mutant | -4/Armory Resources | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 ----------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Arm Matter Collected 385 | 204 . 67 . . . . . 114 . Remotely . | . . . . . . . . . . Salvage Created 67 | . . 67 . . . . . . . Parts 5 | . . 5 . . . . . . . Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Arm Combat Hostiles Destroyed 4 | . . 4 . . . . . . . Guns 4 | . . 4 . . . . . . . Classes Destroyed 1 | . . 1 . . . . . . . Swarmer 4 | . . 4 . . . . . . . Best Kill Streak 4 | . . 4 . . . . . . . Combat Bots Only 4 | . . 4 . . . . . . . Max Kills in Single Turn 1 | . . 1 . . . . . . . Gunslinging . | . . . . . . . . . . Exploded . | . . . . . . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Arm Hostile Shots Fired 309 | . 28 46 38 . 5 25 3 60 104 Missed 146 | . 13 19 17 . 4 14 2 31 46 Hits 163 | . 15 27 21 . 1 11 1 29 58 Melee 3 | . . . 2 . . . 1 . . Projectile 160 | . 15 27 19 . 1 11 . 29 58 Critical Strikes 5 | . . 1 1 . 1 . 1 1 . Damage Taken 2641 | . 136 231 310 . 48 207 20 586 1103 Core 1681 | . 76 60 242 . . 129 . 271 903 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 84 | 100 69 85 56 . 100 84 100 . . Volleys Fired 22 | . . 20 . . . . . . 2 Largest 1 | . . 1 . . . . . . 1 Hottest 90 | . . 20 . . . . . . 90 Shots Fired 22 | . . 20 . . . . . . 2 Gun 20 | . . 20 . . . . . . . Cannon 2 | . . . . . . . . . 2 Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 20 | . . 20 . . . . . . . Thermal 2 | . . . . . . . . . 2 Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 6 | . . 6 . . . . . . . Robot Miss Streak 2 | . . 2 . . . . . . . Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 13 | . . 13 . . . . . . . Core Hits 4 | . . 4 . . . . . . . Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes . | . . . . . . . . . . Melee Attacks 14 | . . . 4 1 . 2 3 2 2 Impact 14 | . . . 4 1 . 2 3 2 2 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 147 | . . 145 . . . . . . 2 Guns 145 | . . 145 . . . . . . . Cannons . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Ramming 2 | . . . . . . . . . 2 Kinetic 145 | . . 145 . . . . . . . Thermal . | . . . . . . . . . . Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 11 | . . . . . . . . . 11 Average Corruption 11 | . . . . . . . . . 11 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 3 | . . . . . . . . . 3 Message Errors 1 | . . . . . . . . . 1 Energy Discharges 1 | . . . . . . . . . 1 Misdirections 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage . | . . . . . . . . . . Projectiles . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 1 | . . . . . . . . . 1 Shots . | . . . . . . . . . . Rammed 1 | . . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . . 1 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 8 | . . . . . . . . . 8 Average Temperature 5 | . . . . . . . . . 5 Received Heat Transfer 411 | . 42 33 72 . . 81 . 90 93 Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred . | . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Arm Maximum Alert Level . | . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 100 100 100 Level 1 . | . . . . . . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 110 | . 14 81 47 21 . 91 50 110 59 Initial 53 | . . 1 25 16 . . 29 31 53 Average 31 | . 2 55 31 13 . 43 26 22 31 Influence Increases 648 | . 14 150 73 15 . 126 66 124 80 Destroy 0b10 Robot/C 80 | . . 80 . . . . . . . Destroy Leader 10 | . . 10 . . . . . . . Successful Hack 58 | . 14 . 25 . . 5 . . 14 Disable Machine 30 | . . . 15 15 . . . . . Destroy Structure 20 | . . . 3 . . 1 6 4 6 Partial Spotted 45 | . . . 15 . . 15 15 . . Lose Combat Pursuer 405 | . . 60 15 . . 105 45 120 60 Influence Decreases 608 | . 10 93 96 52 1 65 62 79 150 Entered New Map 185 | . . 3 36 22 1 . 32 34 57 Time Decay 280 | . . 50 30 30 . 65 30 32 43 Lost Part 143 | . 10 40 30 . . . . 13 50 Squads Dispatched 10 | . 1 1 4 . . 1 1 1 1 Investigation 2 | . . . 1 . . 1 . . . Extermination . | . . . . . . . . . . Reinforcement 8 | . 1 1 3 . . . 1 1 1 Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Arm Distress Signals 2 | . . 1 . . . . . 1 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 106 | . 9 14 16 . 1 11 13 19 23 Peak Tracking Total 16 | . 8 10 15 . 1 6 15 13 16 Tactical Retreats 10 | . . 2 1 . . 3 1 1 2 Traps | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Arm Traps Triggered . | . . . . . . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 ---------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Arm Machines Disabled 2 | . . . 1 1 . . . . . Max in Single Turn 1 | . . . 1 1 . . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Arm Machines Accessed 15 | . 1 2 3 1 . 4 . 2 2 Terminals 15 | . 1 2 3 1 . 4 . 2 2 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 35 | . 3 6 10 1 . 8 . 4 3 Successful 10 | . 2 1 3 1 . 2 . . 1 Failed 25 | . 1 5 7 . . 6 . 4 2 Catastrophic 4 | . . 1 2 . . 1 . . . Database Lockouts . | . . . . . . . . . . Manual 20 | . 3 6 8 . . 3 . . . Terminals 35 | . 3 6 10 1 . 8 . 4 3 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 6 | . 1 . 1 1 . 2 . . 1 Open DSF 3 | . . . . 1 . 2 . . . Level Access Points 2 | . 1 . 1 . . . . . . Zone Layout 1 | . . . . . . . . . 1 Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 4 | . 1 1 2 . . . . . . Terminals 4 | . 1 1 2 . . . . . . Botnet 4 | . 1 1 2 . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 13 | . 1 2 3 1 . 2 . 2 2 Full Trace Events 2 | . . . 1 . . 1 . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 ------------ Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Arm Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Arm Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Arm Active Infowar (turns) 509 | . . . 31 28 27 157 60 99 107 Optics 432 | . . . . . 9 157 60 99 107 Sensors 378 | . . . 31 28 27 157 60 54 21 Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 ------------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Arm Turns Passed 755 | 16 39 114 76 60 27 157 60 99 107 Spaces Moved 1550 | 23 79 141 126 109 67 416 143 233 213 Core 244 | 23 19 6 34 75 . . . . 87 Treads . | . . . . . . . . . . Legs . | . . . . . . . . . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 1306 | . 60 135 92 34 67 416 143 233 126 Fastest Speed 30 | 50 40 34 37 35 35 35 35 30 35 Average Speed 38 | 50 42 39 42 45 35 35 35 35 41 Slowest Speed 117 | 50 50 117 117 50 35 35 35 100 50 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 20 | . 1 3 1 . . 3 6 5 1 Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . 1 Exploration Rate (%) 20 | 3 28 23 25 3 56 18 7 13 24 Regions Visited 9 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 6 | . 1 . 1 1 . 1 1 1 . Unknown Exits Taken 2 | 1 . 1 . . . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug 13 | . . . 3 . . 1 3 2 4 Terrain Destroyed 13 | . . . 3 . . 1 3 2 4 Melee 11 | . . . 3 . . 1 3 2 2 Projectile 2 | . . . . . . . . . 2 AOE . | . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Fac Arm Total 1631 | 27 81 175 140 115 68 422 141 239 223 Wait 7 | . . 2 . . . . . 5 . Move 1504 | 22 76 134 123 108 66 409 132 223 211 Hop 17 | . 1 3 1 . . 3 4 4 1 Pick Up 15 | 2 2 6 . . . 3 1 . 1 Fast Attach 24 | 1 2 6 4 4 2 . . 2 3 Attach 10 | . . 2 2 1 . 1 1 2 1 Detach 8 | 1 . . 3 1 . 1 . 1 1 Swap . | . . . . . . . . . . Drop 9 | 1 . 2 3 . . 3 . . . Fire 22 | . . 20 . . . . . . 2 Melee 14 | . . . 4 1 . 2 3 2 2 Ram 1 | . . . . . . . . . 1 Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/DSF -6/Factory -5/Factory -4/Factory -4/Armory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 10 | -11/Scrapyard | Discovered new exit (range 15) 17 | -11/Scrapyard | Entered Materials 42 | -10/Materials | Identified exit to Materials 56 | -10/Materials | Entered another Materials area 56 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 165 | -9/Materials | Discovered new exit (range 15) 170 | -9/Materials | Entered another Materials area 170 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 232 | -8/Materials | Identified exit to Factory 246 | -8/Materials | Entered Factory 246 | -7/Factory | Evolved 2 slots: Utility x2 259 | -7/Factory | Lost 3 parts (2n1u) 306 | -7/Factory | Identified exit to DSF 306 | -7/Factory | Entered DSF 318 | -7/DSF | Discovered new exit (range 12) 332 | -7/DSF | Identified exit to Factory 333 | -7/DSF | Entered Factory 333 | -6/Factory | Evolved 2 slots: Utility x2 483 | -6/Factory | Discovered new exit (range 22) 490 | -6/Factory | Identified exit to Factory 490 | -6/Factory | Entered another Factory area 490 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 544 | -5/Factory | Discovered new exit (range 5) 550 | -5/Factory | Identified exit to Factory 550 | -5/Factory | Entered another Factory area 550 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 646 | -4/Factory | Discovered new exit (range 9) 648 | -4/Factory | Identified exit to Armory 649 | -4/Factory | Entered Armory 678 | -4/Armory | Crushed by falling debris 678 | -4/Armory | System corruption reached 10% 715 | -4/Armory | Core integrity fell below 50% 742 | -4/Armory | Core integrity fell below 20% 748 | -4/Armory | Lost 7 parts (3n3u1w) 756 | -4/Armory | Destroyed by Y-72 Warden with Quantum Rifle Last Messages --------------- 00678_ Crushed by falling debris. 00678_ Imp. Signal Interpreter destroyed. 00678_ System corrupted by crushing effect (+4). 00678_ Hvy. Mace destroyed. 00678_ System corrupted by crushing effect (+5). 00678_ Imp. Sensor Array destroyed. 00678_ System corrupted by crushing effect (+2). 00682_ W 2FQF 5B,TRL/DA BGH 00682_ ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. 00696_ Cld. VTOL Module destroyed. 00702_ Cld. Cesium-ion Thruster destroyed. 00709_ Acquired Enh. Optical Array. 00717_ Cld. Field Propulsion Drive destroyed. 00736_ Penetrated by Slug. 00738_ System corrupted: Energy discharge (-23). 00739_ Slug penetrates Wall. 00746_ Acquired Adv. Sensor Array. 00748_ Slammed into G-67 Veteran. 00751_ Packing Station disabled. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????##+#?????????????? | | ???????????????????????????????? ?????????????? | | ???????????????????????????????? ?????? ?????? | | ???????????????????????????????# "???? ?????? | | ???????????????????????????????# ""??? ??????? | | ???????????????????????????????# """" ???????? | | ???????????????????????????????# """" ????????? | | ???????????????????????????????# """" ?????????? | | ??????????????????????##++#????# ??????????? | | ???????????????????????Y Y????# ???????????? | | ??????????????????????? ????# ????????????? | | ???????????????????????# #????# #????????????? | | ???????????????????????# #????# #????????????? | | ???????????????????????# #????# #????????????? | | ???????????????????????# @#????# #????????????? | | ??????????????????????## ###### #????????????? | | ???????????############ #????????????? | | ?????? #????????????? | | ?????? #????????????? | | ?????? ######### """" """" #????????????? | | ????????????????# """""" """""" ############### | | ????????????????# """"" """"" # | | ????????????????# """"" """" # | | ????????????????# # * """" "" | | ????????????????# i + """" "" | | ????????????????# ########## # """" "? | | ????????????????? ?????????# # [[ """" "? | | ??????????????????#+###?#???????# # [[ | | ????????????????????????# "?????# #######+#####+# | | ????????????????????????# "F ??## ##??????????# # | | ????????????????????????# "" # #????# ????# # | | ????????????????????????# + #????# ????# # | | ????????????????????????# # #????# ????# # | | ????????????????????????# ]??# #????# ##### # | | ????????????????????????#! ????## ####### # | | ????????????????????????#???????# # # + | | ????????????????????????????????# + # "" # | | ????????????????????????????????# # #""" # | | ????????????????????????????????# # #"F # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 10 Energy Capacity 125 Matter Stores 294 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Density 110 Armor Coverage 150 Evasion (%) 63 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed StormPointAutocannon Manual? 0 Play Time 00:27:58 Cumulative 221.7 hours Start 2025.05.30 @ 21:44:53 End 2025.05.30 @ 22:10:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 164 Rogue 164 Adventurer 0 Explorer 0 Win Type - Total 8 Types 7/0/1/0/0/0/0/0/0/0 Lore% 55 Gallery% 58 Achievement% 59 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4916c704-af81-4fc6-8977-3bfa832410fe