Cogmind - Beta 9.3 *** ADVENTURER MODE // 2019.12.24 @ 18:03:25 // Winter2019/RPGLIKE Player: Ms Vella Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (7) 3500 Regions Visited (17) 3400 Robots Destroyed (313) 1565 Value Destroyed (14377) 14377 Prototype IDs (29) 580 Alien Tech Used (0) 0 Bonus (7005) 7005 TOTAL SCORE: 30427 Bonus ------- High Alert Combat Kills 5305 Entered Garrisons 400 Used RIF Installer 1000 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1400 Matter 4/400 Energy 690/690 System Corruption 10% Temperature Cool (0) Movement Treading (160) Location -3/Research Parts ------- > --- POWER (3) -------- Light Antimatter Reactor Light Particle Reactor Light Quantum Reactor > --- PROPULSION (4) --- Advanced Heavy Siege Treads Advanced Heavy Siege Treads > --- UTILITY (6) ------ Improved Coolant Injector Signal Interpreter 0b10 Alert Chip Advanced Target Analyzer Phase Shifter Improved Medium Armor Plating > --- WEAPON (6) ------- Dispersion Rifle Heavy Proton Cannon Heavy Neutron Cannon Linear Accelerator Linear Accelerator Linear Accelerator > --- INVENTORY (9) ---- Advanced Heavy Siege Treads Advanced Heavy Siege Treads Heavy Proton Cannon Railgun Hardcell Cannon Heavy Gauss Cannon Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Particle Reactor Light Quantum Reactor > --- PROPULSION ------- Advanced Heavy Siege Treads Advanced Heavy Siege Treads > --- UTILITY ---------- Improved Coolant Injector Signal Interpreter 0b10 Alert Chip Advanced Target Analyzer Phase Shifter Improved Medium Armor Plating > --- WEAPON ----------- Dispersion Rifle Heavy Proton Cannon Heavy Proton Cannon Linear Accelerator Linear Accelerator Linear Accelerator > --- INVENTORY -------- Advanced Heavy Siege Treads Advanced Heavy Siege Treads Heavy Neutron Cannon Railgun Hardcell Cannon Heavy Gauss Cannon [Rating: 140] Favorites ----------- Power Light Particle Reactor Engine Light Angular Momentum Engine Power Core Micro Fission Core Reactor Light Particle Reactor Propulsion Light Treads Treads Light Treads Leg Improved Titanium Leg Utility Signal Interpreter Device Improved Particle Charger Storage High-capacity Matter Pod Processor Signal Interpreter Protection Medium Reflective Plating Weapon Heavy Proton Cannon Energy Gun EM Pulse Gun Energy Cannon Heavy Proton Cannon Ballistic Gun KE Penetrator Ballistic Cannon Linear Accelerator Launcher Mini Grenade Launcher Build | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Gar Fac Upp Upp War Pro Fac Gar Res Slots Evolved 15 | 3 . . . 1 2 3 2 1 . 1 . . . . . . 2 Power 2 | . . . . . . 1 . . . 1 . . . . . . . Propulsion 3 | 1 . . . . 1 1 . . . . . . . . . . . Utility 5 | 1 . . . 1 1 . 1 . . . . . . . . . 1 Weapon 5 | 1 . . . . . 1 1 1 . . . . . . . . 1 Parts Attached 103 | 4 3 2 1 2 6 6 15 11 10 6 2 4 . 2 8 8 13 Power 21 | . 1 . . . 1 1 2 2 . 2 . 2 . 1 5 3 1 Engine 2 | . . . . . . . . . . 1 . 1 . . . . . Core 9 | . 1 . . . 1 1 2 2 . . . 1 . 1 . . . Reactor 10 | . . . . . . . . . . 1 . . . . 5 3 1 Propulsion 24 | 3 . . . . 1 2 2 2 2 1 1 2 . . 2 1 5 Treads 20 | 2 . . . . 1 . 1 2 2 1 1 2 . . 2 1 5 Leg 4 | 1 . . . . . 2 1 . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Utility 17 | . 2 1 1 1 1 . 2 2 . 1 . . . 1 1 1 3 Device 4 | . . . . . . . . 1 . 1 . . . . . . 2 Storage 2 | . 1 . . 1 . . . . . . . . . . . . . Processor 5 | . . 1 1 . . . 2 . . . . . . . . . 1 Hackware . | . . . . . . . . . . . . . . . . . . Protection 6 | . 1 . . . 1 . . 1 . . . . . 1 1 1 . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 41 | 1 . 1 . 1 3 3 9 5 8 2 1 . . . . 3 4 Energy Gun 7 | . . . . . 1 1 2 . . 1 1 . . . . . 1 Energy Cannon 11 | . . . . . . 1 3 4 . 1 . . . . . . 2 Ballistic Gun 9 | 1 . . . . . . 2 1 5 . . . . . . . . Ballistic Cannon 5 | . . 1 . . . . . . . . . . . . . 3 1 Launcher 9 | . . . . 1 2 1 2 . 3 . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . . 1 1 . 1 . . . . . . . Parts Lost 5 | . . . . . . . 3 . . . . . . . . . 2 Power . | . . . . . . . . . . . . . . . . . . Propulsion 1 | . . . . . . . 1 . . . . . . . . . . Utility 2 | . . . . . . . . . . . . . . . . . 2 Weapon 2 | . . . . . . . 2 . . . . . . . . . . Highest Loss Streak 2 | . . . . . . . 2 . . . . . . . . . 1 Average Slot Usage (%) 96 | . 83 100 100 100 99 88 98 100 99 99 100 99 100 100 97 93 90 Core 8 | . 9 14 14 12 10 8 14 12 12 9 5 6 11 11 3 . . Reactor 4 | . . . . . . . . . . 2 5 5 5 5 13 17 15 Treads 23 | . 28 28 28 25 32 24 23 21 24 24 23 23 23 23 20 17 13 Leg 1 | . . . . . . . 5 4 . . . . . . . . . Device 5 | . . . . . . . . 3 6 11 11 11 11 11 11 11 13 Storage 4 | . 7 14 13 11 10 7 6 6 6 . . . . . . . . Processor 12 | . . 8 14 25 21 15 15 16 12 11 11 11 11 11 11 11 10 Protection 5 | . 4 5 . . . 7 6 6 6 5 5 5 5 5 5 5 5 Energy Gun 5 | . 14 14 14 4 4 6 7 5 . . 3 5 5 5 5 . 2 Energy Cannon 9 | . . . . . . 1 10 8 18 17 12 11 11 11 11 11 12 Ballistic Gun 6 | . 14 5 . . . . . 11 9 11 11 11 11 11 11 . . Ballistic Cannon 3 | . . 8 14 12 3 . . . . . . . . . . 15 15 Launcher 2 | . . . . 7 13 13 2 . 1 . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 118 | 6 13 15 14 16 16 26 44 67 67 80 80 82 82 99 100 108 118 Greatest Support 170 | 50 50 50 50 50 73 73 93 96 96 106 106 123 123 123 138 138 170 Greatest Overweight (x) 1 | . . . . . . . . . 1 . . . . . . . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 9 | 2 2 3 3 3 5 6 7 7 8 8 8 8 8 8 8 8 9 Average Capacity 6 | 2 2 2 3 3 4 5 6 7 7 8 8 8 8 8 8 8 8 Most Carried 8 | 2 2 3 3 3 5 6 7 7 7 8 8 8 8 8 8 8 8 Average Carried 6 | . 2 2 2 2 3 3 6 6 6 7 7 7 8 7 8 7 7 Final Capacity 9 | 2 2 3 3 3 5 6 7 7 8 8 8 8 8 8 8 8 9 Final Carried 8 | 2 2 3 3 3 4 6 5 7 7 8 8 8 8 8 8 8 8 Class Distribution -------------------- 40% | Scavenger-Gunner 20% | Mutant 10% | Hauler-Skirmisher 7% | Generator-Executioner 6% | Hauler-Gunner 6% | Skirmisher 4% | Generator-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Mutant | -7/Factory Hauler-Skirmisher | -6/Factory Hauler-Gunner | -5/Factory Scavenger-Gunner | -5/Garrison Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Warlord Scavenger-Gunner | -4/Proximity Caves Scavenger-Gunner | -4/Factory Generator-Gunner | -4/Garrison Generator-Executioner | -3/Research Resources | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 ----------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Gar Fac Upp Upp War Pro Fac Gar Res Matter Collected 5212 | 240 251 92 10 185 39 180 724 229 346 490 157 120 . 121 582 650 796 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 13734 | . 216 61 . 27 319 325 1570 450 871 3191 337 359 . 175 2358 1249 2226 Parts 634 | . 22 1 . 4 18 17 84 14 47 119 12 15 . 10 126 41 104 Haulers Intercepted . | . . . . . . . . . . . . . . . . . . Recyclers Shooed 8 | . . . . . . . 4 . . 1 . . . . 3 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 13 | . . . . . . . . . . . 8 5 . . . . . Prevented 24 | . . . . . . . . . . . 4 10 . 10 . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Gar Fac Upp Upp War Pro Fac Gar Res Combat Hostiles Destroyed 231 | . 8 1 . 8 8 3 25 5 27 35 10 4 1 3 38 18 37 Guns 46 | . 6 . . 1 . 1 3 4 . 8 3 . . 1 15 1 3 Cannons 113 | . . 1 . 1 1 2 15 . 9 20 6 3 . 1 16 11 27 AOE 40 | . 2 . . 6 7 . 6 1 15 . . . . . . 3 . Classes Destroyed 17 | . 4 . . 1 6 . 1 1 2 . . . . . 1 . 1 Worker 26 | . 1 . . . 2 . 3 . . 8 . . . . 5 . 7 Builder 25 | . . . . . 1 3 6 . . 6 . . . . 6 . 3 Tunneler 3 | . . . . . 1 . . . . . . . . . 2 . . Recycler 18 | . . . . . 1 2 3 1 . 7 . . . . 3 . 1 Operator 4 | . . . . . 2 . . 1 . . . . . . 1 . . Watcher 6 | . 1 . . . . . . . . 4 . . . . 1 . . Swarmer 48 | . 6 . . 3 . . 6 . 13 . 7 . . . 10 . 3 Saboteur 2 | . . . . . . . . . 2 . . . . . . . . Grunt 99 | . 2 1 . . 6 3 10 2 8 22 2 2 . . 11 14 16 Brawler 3 | . . . . . . . . . . . . . . . 1 1 1 Duelist 4 | . . . . . . . . . 1 2 . . . . 1 . . Protector 1 | . . . . . . . . . . . . . . . . . 1 Sentry 16 | . . . . . 1 . 3 2 3 2 1 1 . . . 2 1 Hunter 23 | . . . . . 1 . 2 . . 3 . . . 2 10 . 5 Programmer 23 | . . . . . . . 4 . . 5 . . . . 5 . 9 Behemoth 6 | . . . . . . . . 1 . 1 . 1 . 1 . 1 1 Assembled 5 | . . . . 5 . . . . . . . . . . . . . Marauder 1 | . . . . . . . . . . . . . 1 . . . . Best Kill Streak 15 | . 4 1 . 3 5 3 7 2 5 12 5 2 1 3 14 11 15 Combat Bots Only 11 | . 3 1 . 3 3 3 4 2 5 9 5 2 1 3 10 11 10 Max Kills in Single Turn 6 | . 2 1 . 1 3 1 6 1 3 4 2 2 1 1 3 3 3 Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded 3 | . 2 . . 1 2 . 3 1 3 . . . . . . 3 . Melee . | . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Gar Fac Upp Upp War Pro Fac Gar Res Damage Taken 12600 | . 208 153 . 221 241 187 2017 526 474 1348 194 115 450 348 2295 336 3487 Core 9933 | . 158 119 . 173 189 147 1675 418 373 1057 147 90 352 271 1778 257 2729 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . Reduced by Siege Mode 60 | . . . . . . . . . . . . . . . . . 60 Redirected to Core 8768 | . 134 105 . 148 154 130 1122 372 327 964 147 90 331 255 1673 257 2559 Core Remaining (%) 74 | 100 . . . 74 73 71 28 . . . . . . 78 . 100 . Volleys Fired 473 | . 23 7 . 16 29 40 76 24 25 53 10 7 2 10 70 26 55 Largest 6 | . 2 2 . 2 2 2 4 4 5 5 5 5 5 5 5 5 6 Hottest 448 | . 60 75 . 75 75 108 253 259 309 309 316 316 316 316 316 360 448 Shots Fired 1695 | . 46 14 . 19 51 51 198 92 89 264 50 35 10 50 327 110 289 Gun 672 | . 46 7 . 3 8 29 82 65 28 106 26 21 6 30 187 3 25 Cannon 948 | . . 7 . 3 8 8 110 27 54 158 24 14 4 20 140 107 264 Launcher 75 | . . . . 13 35 14 6 . 7 . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . Kinetic 612 | . 23 7 . 3 8 . 11 41 28 106 20 14 4 20 128 67 132 Thermal 261 | . . . . . . 8 110 24 . . 6 7 2 10 59 1 34 Explosive 75 | . . . . 13 35 14 6 . 7 . . . . . . . . Electromagnetic 747 | . 23 7 . 3 8 29 71 27 54 158 24 14 4 20 140 42 123 Robot Hit Streak 51 | . 14 8 . 8 16 16 48 36 31 32 24 51 8 20 18 39 35 Robot Miss Streak 4 | . 3 1 . 1 2 1 2 2 2 2 1 1 1 2 4 1 4 Penetration Max 1 | . . . . . . . . . . 1 . . . . 1 . . Secondary Targets 1 | . 1 . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . . Shots Hit Robots 1097 | . 34 12 . 9 26 20 159 64 44 167 26 29 8 41 188 71 199 Core Hits 499 | . 15 3 . 14 32 12 74 22 39 78 11 6 1 7 81 31 73 Critical Hits 63 | . . . . . . . 2 3 2 16 2 1 . 3 13 4 17 Critical Kills 21 | . . . . . . . 1 . 1 5 . . . . 6 2 6 Critical Parts Destroyed 37 | . . . . . . . 1 2 1 11 1 1 . 3 7 . 10 Melee Attacks . | . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 42644 | . 456 201 . 495 1703 543 4305 1937 3276 7509 1020 986 191 1253 7615 3427 7727 Guns 10748 | . 351 64 . 31 115 162 922 775 212 2171 414 510 117 729 3389 65 721 Cannons 24653 | . . 92 . 33 138 123 2348 792 1425 4814 606 476 74 524 3447 3018 6743 Explosions 7207 | . 105 39 . 425 1450 258 1020 367 1639 524 . . . . 779 344 257 Melee . | . . . . . . . . . . . . . . . . . . Ramming 36 | . . 6 . 6 . . 15 3 . . . . . . . . 6 Kinetic 11674 | . 114 92 . 33 138 . 228 609 212 2171 239 253 86 388 1863 1429 3819 Thermal 8949 | . 105 39 . . 33 160 2704 946 402 522 175 257 31 341 1881 378 975 Explosive 4522 | . . . . 425 1417 221 664 . 1237 . . . . . 370 . 188 Electromagnetic 17463 | . 237 64 . 31 115 162 694 379 1425 4816 606 476 74 524 3501 1620 2739 Impact . | . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 10 | . 1 1 1 1 . . 2 . . 3 3 3 3 1 5 5 10 Average Corruption 2 | . 1 1 1 1 . . 1 . . 2 3 3 3 1 2 5 5 Corruption Purged . | . . . . . . . . . . . . . . . . . . Effects 138 | . 1 . 3 3 . . 9 . . 8 19 9 2 2 11 26 45 Message Errors 21 | . . . 2 1 . . 2 . . . 3 1 . 1 1 6 4 Matter Fused 19 | . . . . . . . . . . 1 7 3 1 . . 6 1 Heat Flow Errors 12 | . . . . . . . . . . 2 3 . 1 . 1 1 4 Energy Discharges 16 | . . . 1 . . . 1 . . 1 3 1 . . 2 3 4 Data Loss (minor) 19 | . 1 . . 1 . . 2 . . . 3 3 . . 2 3 4 Data Loss (major) 1 | . . . . . . . . . . . . . . . . 1 . Misfires 1 | . . . . . . . . . . . . . . . . . 1 Targeting Errors 40 | . . . . 1 . . 3 . . 3 . 1 . 1 5 6 20 Weapon Failures 9 | . . . . . . . 1 . . 1 . . . . . . 7 Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 1577 | . . . . 11 90 46 138 28 79 423 41 . . . 329 156 236 Projectiles 955 | . . . . . 33 . 39 . . 333 41 . . . 155 124 230 Explosions 622 | . . . . 11 57 46 99 28 79 90 . . . . 174 32 6 Melee . | . . . . . . . . . . . . . . . . . . Knockbacks 28 | . . 1 . 1 . . 1 . . . . . . . . 5 20 Impact 1 | . . . . . . . 1 . . . . . . . . . . Kinetic 26 | . . 1 . 1 . . . . . . . . . . . 5 19 Secondary 1 | . . . . . . . . . . . . . . . . . 1 Self-Inflicted Damage 755 | . . . . 163 139 41 190 17 32 44 . . . . 43 . 86 Shots 25 | . . . . 5 5 3 6 1 1 1 . . . . 2 . 1 Rammed 7 | . . 2 . 1 . . 2 1 . . . . . . . . 1 Targets Rammed 8 | . . 2 . 1 . . 3 1 . . . . . . . . 1 Kicked . | . . . . . . . . . . . . . . . . . . Crushed 1 | . . . . . . . 1 . . . . . . . . . . Highest Temperature 535 | . 31 9 . 6 4 215 535 117 151 242 360 318 147 340 531 218 172 Average Temperature 87 | . 10 3 . 6 4 97 162 28 57 77 117 124 74 155 153 31 32 Received Heat Transfer 2378 | . 36 90 . 20 45 90 492 147 144 339 45 33 . 27 228 69 573 Effects 13 | . . . . . . 1 10 . . . . . . . 2 . . Shutdowns 4 | . . . . . . . 3 . . . . . . . 1 . . Energy Bleed 4 | . . . . . . 1 2 . . . . . . . 1 . . Damage (minor) 2 | . . . . . . . 2 . . . . . . . . . . Damage (major) 1 | . . . . . . . 1 . . . . . . . . . . Damage (core) 2 | . . . . . . . 2 . . . . . . . . . . Siege Activations 1 | . . . . . . . . . . . . . . . . . 1 Total Turns 30 | . . . . . . . . . . . . . . . . . 30 Longest Duration 30 | . . . . . . . . . . . . . . . . . 30 Robots Corrupted 31 | . . . . . . . . . 3 7 1 1 . 1 8 3 7 Combat Hostiles 30 | . . . . . . . . . 3 7 1 1 . 1 7 3 7 Parts Fried 136 | . . . . 1 . . 1 3 13 49 3 5 . 4 33 10 14 Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted 2 | . . . . . . . 1 . . . . . 1 . . . . Combat Hostiles 2 | . . . . . . . 1 . . . . . 1 . . . . Parts Melted 14 | . . . . . . . 7 1 . . . 1 5 . . . . Heat Transferred 9360 | . 150 50 . . 50 222 3371 779 400 400 185 259 37 333 1904 237 983 Parts Sabotaged 5 | . . . . . . . . . 3 . . . . . . . 2 Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 22 | . 1 1 . . 1 1 5 1 3 3 . . . . 3 2 1 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Gar Fac Upp Upp War Pro Fac Gar Res Peak Influence 1548 | . 170 37 . 100 651 476 498 460 1225 1548 . . . . 1504 1448 1446 Average Influence 573 | . 73 11 . 64 371 332 261 295 763 1138 . . . . 850 1253 1005 Maximum Alert Level 4 | . . . . . 2 2 2 2 4 4 . . . . 4 4 4 Low Security (%) 28 | 100 100 100 . 100 22 4 39 37 . . . . . . 11 . . Level 1 20 | . . . . . 20 73 43 40 8 . . . . . 10 . . Level 2 13 | . . . . . 57 21 16 21 27 11 . . . . 9 . . Level 3 19 | . . . . . . . . . 54 33 . . . . 33 31 65 Level 4 18 | . . . . . . . . . 10 54 . . . . 34 68 34 Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 39 | . 1 . . . 1 2 9 1 . 11 . . . . 8 . 6 Investigation 3 | . 1 . . . . . 1 . . 1 . . . . . . . Extermination 9 | . . . . . . 1 2 . . 1 . . . . 2 . 3 Reinforcement 17 | . . . . . 1 1 2 1 . 6 . . . . 5 . 1 Assault 6 | . . . . . . . . . . 3 . . . . 1 . 2 Garrison 4 | . . . . . . . 4 . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Construction Impeded 7 | . . . . . . 1 1 . . 2 . . . . 2 . 1 Haulers Reinforced 5 | . . . . . . . . . . 4 . . . . 1 . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Gar Fac Upp Upp War Pro Fac Gar Res Distress Signals 10 | . 2 . . . . . 2 1 . 4 . . . . 1 . . Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 320 | . 12 5 . 9 16 3 39 12 32 53 9 4 2 5 50 20 49 Peak Tracking Total 12 | . 4 3 . 3 4 3 5 3 5 7 5 2 2 2 12 5 10 Tactical Retreats 25 | . . 1 . 2 2 . 4 . 4 2 . . 1 2 2 1 4 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Gar Fac Upp Upp War Pro Fac Gar Res Traps Triggered 7 | . 2 . . . 1 1 . . . 1 . . . . . 1 1 Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed 1 | . 1 . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . 1 . 1 . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 ---------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Gar Fac Upp Upp War Pro Fac Gar Res Machines Disabled 111 | . . . . . 8 18 14 17 3 7 . . . . 38 2 4 Max in Single Turn 7 | . . . . . 2 3 5 7 1 3 . . . . 6 1 1 Garrison Relay 2 | . . . . . . . . . 1 . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Gar Fac Upp Upp War Pro Fac Gar Res Machines Accessed 17 | . 4 1 1 . 2 . 3 2 . . 1 . . . 1 . 2 Terminals 10 | . 3 1 . . 2 . 2 1 . . . . . . . . 1 Fabricators 1 | . . . . . . . . . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 2 | . 1 . . . . . 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . 1 . . . . . . 1 . . Total Hacks 47 | . 13 5 1 . 7 . 10 4 . . 1 . . . 1 . 5 Successful 29 | . 7 3 1 . 4 . 7 2 . . 1 . . . 1 . 3 Failed 18 | . 6 2 . . 3 . 3 2 . . . . . . . . 2 Catastrophic 2 | . 1 . . . . . 1 . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 4 | . 2 . 1 . . . 1 . . . . . . . . . . Terminals 37 | . 12 5 . . 7 . 8 3 . . . . . . . . 2 Fabricators 3 | . . . . . . . . . . . . . . . . . 3 Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 3 | . 1 . . . . . 2 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . 1 . . . . . . 1 . . Terminal Hacks 23 | . 6 3 1 . 4 . 6 1 . . 1 . . . . . 1 Record 1 | . . . . . . . . . . . . . . . . . 1 Robot Analysis 1 | . . . . . . . . 1 . . . . . . . . . Prototype ID Bank 2 | . 1 . . . . . 1 . . . . . . . . . . Open Door 1 | . . . . . . . . . . . 1 . . . . . . Emergency Access Points 1 | . . . . . . . 1 . . . . . . . . . . Terminal Index 2 | . 1 . . . . . 1 . . . . . . . . . . Recycling Unit Index 1 | . . . . . . . 1 . . . . . . . . . . Scanalyzer Index 1 | . 1 . . . . . . . . . . . . . . . . Alert Level 1 | . 1 . . . . . . . . . . . . . . . . Disarm Traps 1 | . 1 . . . . . . . . . . . . . . . . Dispatch Records 2 | . . 1 . . 1 . . . . . . . . . . . . Security Status 1 | . . . . . 1 . . . . . . . . . . . . Surveillance Status 1 | . . . . . . . 1 . . . . . . . . . . Patrol Status 1 | . . 1 . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . . . 1 . . . . . . . . . . . . Zone Layout 4 | . 1 1 . . 1 . 1 . . . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . . . . . 2 Build 2 | . . . . . . . . . . . . . . . . . 2 Repair Station Hacks . | . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . 1 . . . . . . . . . . Retrieve Matter 1 | . . . . . . . 1 . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . 1 . . . . . . 1 . . Unlock Access 2 | . . . . . . . . 1 . . . . . . 1 . . Unauthorized Hacks 2 | . 2 . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . 1 . . 1 . . . . . . . . . Used 1 | . . . . . 1 . . . . . . . . . . . . Hacking Detections 13 | . 3 1 . . 2 . 3 2 . . . . . . . . 2 Full Trace Events 1 | . . . . . . . 1 . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Built 4 | . . . . . . . . . . . . . . . . . 4 Matter 556 | . . . . . . . . . . . . . . . . . 556 Time 138 | . . . . . . . . . . . . . . . . . 138 Total Part Build Rating 36 | . . . . . . . . . . . . . . . . . 36 Parts Repaired . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 ------------ Run | Scr Mat Min Exi Min Mat Fac Fac Fac Gar Fac Upp Upp War Pro Fac Gar Res Used RIF Installer 2 | . . . . . . . . . 1 . . . . . . 1 . Patrol Navigation 1 | . . . . . . . . . . . . . . . . 1 . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released 7 | . . . . . . . 1 . 2 2 . . . . . 2 . Machine Destruction 4 | . . . . . . . . . 2 . . . . . . 2 . Programmers 3 | . . . . . . . 1 . . 2 . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Gar Fac Upp Upp War Pro Fac Gar Res Total Allies . | . . . . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Turrets Deployed 1 | . . . 1 . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Gar Fac Upp Upp War Pro Fac Gar Res Robot Analysis Total 1 | . . . . . . . . 1 . . . . . . . . . Derelict Logs Recovered 7 | . . 1 . . . . . . . . 2 3 . 1 . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 ------------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Gar Fac Upp Upp War Pro Fac Gar Res Turns Passed 12429 | 38 884 190 457 373 514 842 1781 782 670 943 831 752 179 530 990 720 953 Spaces Moved 6315 | 21 506 101 284 199 253 459 908 402 318 409 476 441 108 292 397 370 371 Core 2 | 2 . . . . . . . . . . . . . . . . . Treads 6307 | 13 506 101 284 199 253 459 908 402 318 409 476 441 108 292 397 370 371 Legs 6 | 6 . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 160 160 160 160 160 160 160 160 160 160 155 Average Speed 159 | 138 160 160 160 160 160 160 160 160 160 160 160 160 160 160 160 160 158 Slowest Speed 180 | 160 160 160 160 160 160 160 160 160 180 160 160 160 160 160 160 160 180 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 35 | 2 70 25 62 50 27 9 26 14 57 14 67 62 20 41 20 57 14 Regions Visited 17 Branch Regions 7 Pre-discovered Areas 3 | . 1 1 . . . . . . . . . . . 1 . . . Known Exits Taken 13 | . . 1 1 1 1 1 1 1 . 1 1 1 1 1 1 . . Unknown Exits Taken 2 | 1 1 . . . . . . . . . . . . . . . . Scrap Searched 9 | . . 1 . 1 . . . . . . 3 3 . 1 . . . Spaces Dug 7 | . . . . . . . 3 . . . . . . . 4 . . Terrain Destroyed 1252 | . 6 6 . 157 205 115 110 71 45 109 10 12 2 14 303 33 54 Melee . | . . . . . . . . . . . . . . . . . . Projectile 277 | . . . . . . . 9 7 7 49 10 12 2 14 100 21 46 AOE 975 | . 6 6 . 157 205 115 101 64 38 60 . . . . 203 12 8 Actions | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Gar Fac Upp Upp War Pro Fac Gar Res Total 7571 | 31 538 114 288 234 311 514 1075 481 422 551 520 470 109 328 568 439 578 Wait 142 | . . . . 12 11 . 13 16 16 4 10 . . . 2 1 57 Move 6300 | 20 505 100 283 198 252 458 907 402 317 408 475 440 107 291 397 369 371 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 48 | 5 . 1 2 2 5 3 5 7 1 2 3 3 . 3 . 2 4 Fast Attach 49 | 1 3 2 . . 1 2 7 4 5 5 . 3 . 1 4 3 8 Attach 18 | 3 . . 1 1 2 1 5 2 . . . . . . . . 3 Detach 3 | . . . . . . . 1 . 1 . . . . . . . 1 Swap 36 | . . . . 1 3 3 3 5 5 1 2 1 . 1 4 5 2 Drop 80 | 2 1 2 2 1 3 1 8 9 3 5 4 7 . 4 9 10 9 Fire 473 | . 23 7 . 16 29 40 76 24 25 53 10 7 2 10 70 26 55 Melee . | . . . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . Crush 8 | . . 2 . 1 . . 3 1 . . . . . . . . 1 Escape Stasis . | . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous 414 | . 6 . . 2 5 6 47 11 49 73 16 9 . 18 82 23 67 Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Fac / *Sto) -7/Factory -6/Factory -5/Factory -5/Garrison (discovered 2 exits: *Fac x2) -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 3 exits: Res x2 / Gar) -4/Garrison -3/Research (discovered 1 exit: Arm) History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 1 | -11/Scrapyard | Upgraded with Utility slot (x1) 1 | -11/Scrapyard | Upgraded with Weapon slot (x1) 1 | -11/Scrapyard | Discovered new exit (range 0) 39 | -11/Scrapyard | Entered Materials 180 | -10/Materials | Discovered new exit (range 16) 306 | -10/Materials | Build established: Mutant 381 | -10/Materials | Discovered new exit (range 8) 684 | -10/Materials | Discovered new exit (range 15) 923 | -10/Materials | Entered Mines 925 | -10/Mines | Reached level 2 984 | -10/Mines | Found a hidden stash of uninstalled traps 1063 | -10/Mines | Discovered new exit (range 5) 1089 | -10/Mines | Identified exit to Materials 1103 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1105 | -10/Mines | Discovered new exit (range 5) 1111 | -10/Mines | Identified exit to Exiles 1113 | -10/Mines | Entered Exiles 1179 | -10/Exiles | Met 8R-AWN 1216 | -10/Exiles | Met EX-HEX 1285 | -10/Exiles | Met EX-BIN 1315 | -10/Exiles | Aligned with FarCom system 1317 | -10/Exiles | Given EX-Vault access code 1365 | -10/Exiles | Opened EX-Vault 1398 | -10/Exiles | DAS Turret deployed 1413 | -10/Exiles | Found 0b10 Alert Chip 1449 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1493 | -10/Exiles | Met EX-DEC 1549 | -10/Exiles | Discovered new exit (range 14) 1566 | -10/Exiles | Identified exit to Mines 1570 | -10/Exiles | Left Exiles lab with 0b10 Alert Chip 1570 | -10/Exiles | Entered Mines 1571 | -9/Mines | Assembled infested the area 1572 | -9/Mines | Reached level 3 1580 | -9/Mines | Upgraded with Utility slot (x1) 1919 | -9/Mines | Discovered new exit (range 10) 1940 | -9/Mines | Identified exit to Materials 1943 | -9/Mines | Entered Materials 1945 | -8/Materials | Reached level 4 1945 | -8/Materials | Reached level 5 1945 | -8/Materials | Reached level 6 1945 | -8/Materials | Upgraded with Propulsion slot (x1) 1945 | -8/Materials | Discovered new exit (range 15) 1981 | -8/Materials | Identified exit to Storage 2234 | -8/Materials | Reached level 7 2399 | -8/Materials | Upgraded with Utility slot (x1) 2413 | -8/Materials | Discovered new exit (range 9) 2456 | -8/Materials | Identified exit to Factory 2457 | -8/Materials | Entered Factory 2459 | -7/Factory | Reached level 8 2459 | -7/Factory | Reached level 9 2464 | -7/Factory | Build established: Skirmisher 2589 | -7/Factory | Reached level 10 2590 | -7/Factory | Upgraded with Power slot (x1) 2590 | -7/Factory | Upgraded with Propulsion slot (x1) 2590 | -7/Factory | Upgraded with Weapon slot (x1) 2784 | -7/Factory | Build established: Mutant 2900 | -7/Factory | Discovered new exit (range 10) 2933 | -7/Factory | Identified exit to Factory 3299 | -7/Factory | Entered another Factory area 3301 | -6/Factory | Reached level 11 3301 | -6/Factory | Reached level 12 3663 | -6/Factory | Garrison activated, responded to threat 3681 | -6/Factory | Reached level 13 3688 | -6/Factory | Core integrity fell below 50% 3695 | -6/Factory | Build established: Hauler-Skirmisher 3726 | -6/Factory | Core integrity fell below 20% 4251 | -6/Factory | Reached level 14 4388 | -6/Factory | Garrison activated, responded to threat 4797 | -6/Factory | Reached level 15 4840 | -6/Factory | Upgraded with Utility slot (x1) 4840 | -6/Factory | Upgraded with Weapon slot (x1) 5051 | -6/Factory | Discovered new exit (range 9) 5079 | -6/Factory | Identified exit to Factory 5080 | -6/Factory | Entered another Factory area 5081 | -5/Factory | Core integrity fell below 50% 5082 | -5/Factory | Reached level 16 5151 | -5/Factory | Build established: Hauler-Gunner 5416 | -5/Factory | Spotted B-75 Beast 5433 | -5/Factory | Core integrity fell below 20% 5448 | -5/Factory | Reached level 17 5448 | -5/Factory | Destroyed B-75 Beast 5813 | -5/Factory | Upgraded with Weapon slot (x1) 5862 | -5/Factory | Identified exit to Garrison 5862 | -5/Factory | Entered Garrison 5896 | -5/Garrison | Triggered checkpoint 5915 | -5/Garrison | Reached level 18 5994 | -5/Garrison | Triggered checkpoint 6018 | -5/Garrison | Build established: Scavenger-Gunner 6035 | -5/Garrison | Triggered checkpoint 6050 | -5/Garrison | Triggered checkpoint 6096 | -5/Garrison | Triggered checkpoint 6103 | -5/Garrison | Reached level 19 6205 | -5/Garrison | Discovered new exit (range 9) 6270 | -5/Garrison | Triggered checkpoint 6331 | -5/Garrison | Garrison Relay disabled 6459 | -5/Garrison | Reached level 20 6497 | -5/Garrison | Discovered new exit (range 12) 6513 | -5/Garrison | Identified exit to Factory 6526 | -5/Garrison | Installed Relay Interface Framework 6532 | -5/Garrison | Entered Factory 6748 | -5/Factory | Reached level 21 6808 | -5/Factory | Destroyed 9 combat bots 6832 | -5/Factory | First assault squad dispatched 6955 | -5/Factory | Spotted B-75 Beast 6971 | -5/Factory | Destroyed B-75 Beast 7398 | -5/Factory | Reached level 22 7401 | -5/Factory | Upgraded with Power slot (x1) 7430 | -5/Factory | Discovered new exit (range 19) 7473 | -5/Factory | Identified exit to Upper Caves 7475 | -5/Factory | Entered Upper Caves 7613 | -5/Upper Caves | Learned 8 Factory zone layouts 7782 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 7906 | -5/Upper Caves | Learned Factory security intel 8250 | -5/Upper Caves | Discovered new exit (range 19) 8288 | -5/Upper Caves | Identified exit to Upper Caves 8306 | -5/Upper Caves | Entered another Upper Caves area 8308 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 8533 | -5/Upper Caves | Discovered new exit (range 18) 8560 | -5/Upper Caves | Identified exit to Factory 8863 | -5/Upper Caves | Spotted B-75 Beast 8880 | -5/Upper Caves | Destroyed B-75 Beast 8975 | -5/Upper Caves | Learned Factory terminal intel 9007 | -5/Upper Caves | Discovered new exit (range 16) 9016 | -5/Upper Caves | Learned location of 1 exit from Factory 9056 | -5/Upper Caves | Identified exit to Warlord 9058 | -5/Upper Caves | Entered Warlord 9130 | -5/Warlord | System corruption cleaned by Quarantine Array 9136 | -5/Warlord | RIF detected upon attempting to enter Warlord's base 9136 | -5/Warlord | Attacked by Warlord forces 9154 | -5/Warlord | Spotted 2U-LAT(B) 9154 | -5/Warlord | Spotted K3-VR8(B) 9218 | -5/Warlord | Discovered new exit (range 15) 9227 | -5/Warlord | Destroyed 2U-LAT(B) 9236 | -5/Warlord | Identified exit to Proximity Caves 9237 | -5/Warlord | Entered Proximity Caves 9239 | -4/Proximity Caves | Reached level 23 9312 | -4/Proximity Caves | Spotted B-86 Titan 9332 | -4/Proximity Caves | Destroyed B-86 Titan 9725 | -4/Proximity Caves | Discovered exit to Factory (range 8) 9752 | -4/Proximity Caves | Learned location of Armory (-3) 9767 | -4/Proximity Caves | Entered Factory 9768 | -4/Factory | Identified exit to Research 9769 | -4/Factory | Reached level 24 9771 | -4/Factory | Loaded intel: 20 terminal locations 9992 | -4/Factory | Core integrity fell below 50% 10035 | -4/Factory | Destroyed 7 combat bots 10070 | -4/Factory | Reached level 25 10123 | -4/Factory | Destroyed 10 combat bots 10517 | -4/Factory | First assault squad dispatched 10611 | -4/Factory | Destroyed 8 combat bots 10757 | -4/Factory | Identified exit to Garrison 10757 | -4/Factory | Entered Garrison 10757 | -4/Garrison | Reached level 26 10842 | -4/Garrison | Triggered checkpoint 10904 | -4/Garrison | Garrison Relay disabled 10974 | -4/Garrison | Spotted B-86 Titan 10987 | -4/Garrison | Destroyed B-86 Titan 11098 | -4/Garrison | Triggered checkpoint 11118 | -4/Garrison | Triggered checkpoint 11159 | -4/Garrison | Destroyed 11 combat bots 11186 | -4/Garrison | Triggered checkpoint 11253 | -4/Garrison | Build established: Generator-Gunner 11365 | -4/Garrison | Discovered exit to Research (range 16) 11405 | -4/Garrison | Expanded RIF knowledge: Patrol Navigation 11477 | -4/Garrison | Entered Research 11478 | -3/Research | Identified exit to Armory 11479 | -3/Research | Reached level 27 11484 | -3/Research | Upgraded with Utility slot (x1) 11484 | -3/Research | Upgraded with Weapon slot (x1) 11609 | -3/Research | Spotted B-86 Titan 11626 | -3/Research | Destroyed B-86 Titan 11764 | -3/Research | First assault squad dispatched 11769 | -3/Research | Destroyed 8 combat bots 11792 | -3/Research | Build established: Generator-Executioner 11871 | -3/Research | Reached level 28 12070 | -3/Research | Fabricated Adv. Heavy Siege Treads? 12154 | -3/Research | Fabricated Adv. Heavy Siege Treads? 12293 | -3/Research | System corruption reached 10% 12392 | -3/Research | Core integrity fell below 50% 12405 | -3/Research | Core integrity fell below 20% 12430 | -3/Research | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 12415_ G-67 Veteran destroyed. 12415_ Dark Matter Chamber disabled. 12415_ K-01 Serf collects debris. 12417_ Slug penetrates Wall. 12418_ K-01 Serf collects debris. 12418_ System corrupted: Hvy. Neutron Cannon targeting data glitched. 12420_ U-05 Engineer builds a Wall. 12421_ K-01 Serf collects debris. 12424_ Slug penetrates Wall. 12424_ Slug penetrates U-05 Engineer. 12424_ Slug penetrates Dark Matter Chamber. 12424_ K-01 Serf collects debris. 12427_ Ended siege mode. 12427_ K-01 Serf collects debris. 12427_ Slug penetrates Wall. 12429_ System corrupted: Matter fused (-5). 12429_ K-01 Serf collects debris. 12430_ K-01 Serf cleans the Dark Matter Chamber. 12430_ Slug penetrates Wall. 12430_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????#######????????? | | ?????????????????????????????? ???# ????????? | | ?????????????????????????????? ???# ????????? | | ??????????????????????????????? ??# ?????????? | | ???????????????????????????????" ?+ ?????????? | | ???????????????????????????????? ?# #?????????? | | ?????????????????????????????????=# #??######## | | ????????????????????????????????? # #? | | ??????????????????????????????????# #? | | ???????????????????????############ # "" | | ????????????????????# ?? # # "" | | ????????????????????# ? # * %+ ? = "" | | ????????????????????# """ """ #[!= # ? | | ????????????????????# """ """ #!%=w#?? ??? | | ?????????????Y??????# """ """ #! %=#####+##### | | ????????????????????# """ """ # =!%=! | | ????????????????????# %""" =""" # *[ *% | | ???????????????????## """k%""" # [= = | | ???????????????????##=%"""=!"" ! # == [ | | ?????????????w??????#%*%=@u=u=k!= #*%![########### | | ????????????????????#=%[!!=%k%%%%*#%[= #?????????# | | ????????????????????##h#######+####w% #?????????# | | ?????????????????????#l????# #?????????# | | ?????????????????? g #?????????# | | ?????????????????########### | ########### | | ???????????????????????????# !==%= # | | ?????????????X?????????????# !!== = !!# | | ???????????????????????????# ^== !!# | | ???????????????????????????# # | | ???????????????????????????# # = | | ???????????????????????????+ # | | ?????????????????????????? # + | | ???????????????????????????# " " # | | ???????????????????????????# " " # | | ???????????????????????????# " " # | | ???????????????????????????# # | | ???????????????????????????# # | | ???????????????????????????# #######+### | | ???????????????????????????# """ #?????????? | | ???????????????????????????# """ ??????????? | | ????????????????????????????? ??? ????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 151 Coolant Potential 80 Energy Generation 79 Energy Capacity 955 Matter Stores 600 Matter Capacity 600 Sight Range 19 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 450 Resistance: KI 30 Resistance: TH 35 Resistance: EX 30 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Shielding 33 Phase Shifting 5 Evasion (%) 45 Targeting Accuracy 5 Target Analysis 8 Recoil Reduction 4 Particle Charging 20 Kinecelleration 30 Offensive Hacking 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Adv. Heavy Siege Treads | x2 | -3/Research | Preloaded Adv. Heavy Siege Treads | x2 | -3/Research | Preloaded Alien Tech Used ----------------- None Achievements -------------- More Power To You Challenges ------------ None RPGLIKE | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Gar Fac Upp Upp War Pro Fac Gar Res Levels Raised 27 | . . 1 . 1 4 3 5 2 3 2 . . . 1 2 1 2 XP Earned 45642 | 4000 1225 650 350 1295 5915 4686 7275 3461 4129 2706 534 321 170 1277 3492 791 3365 XP Spent 44325 | 3335 640 1520 . 1325 6160 4500 7395 3000 4570 3015 . . . . 3040 . 5825 Upgrades 99 | 16 8 5 . 4 12 7 18 3 8 6 . . . . 8 . 4 Power Slot 2 | . . . . . . 1 . . . 1 . . . . . . . Propulsion Slot 3 | 1 . . . . 1 1 . . . . . . . . . . . Utility Slot 5 | 1 . . . 1 1 . 1 . . . . . . . . . 1 Weapon Slot 5 | 1 . . . . . 1 1 1 . . . . . . . . 1 Core Integrity 16 | 2 8 . . . 4 . 1 . . . . . . . . . 1 Heat Dissipation 21 | 1 . 1 . . . . 9 . 1 1 . . . . 8 . . Energy Generation 4 | . . 1 . . 1 . . . 1 1 . . . . . . . Energy Storage 7 | . . 1 . . . 1 . . 5 . . . . . . . . Matter Storage 2 | . . 1 . . . 1 . . . . . . . . . . . Mass Support 2 | 2 . . . . . . . . . . . . . . . . . Inventory Capacity 9 | 2 . 1 . . 2 1 1 . 1 . . . . . . . 1 Sight Range 3 | . . . . 2 . . . . . 1 . . . . . . . Sensor Range 7 | 3 . . . 1 . 1 . . . 2 . . . . . . . Hack Attack % 1 | . . . . . . . 1 . . . . . . . . . . KI Resistance % 2 | 1 . . . . . . 1 . . . . . . . . . . TH Resistance % 1 | 1 . . . . . . . . . . . . . . . . . EX Resistance % 2 | 1 . . . . . . 1 . . . . . . . . . . KI Damage % 3 | . . . . . 2 . . 1 . . . . . . . . . TH Damage % 3 | . . . . . . . 2 1 . . . . . . . . . EX Damage % 1 | . . . . . 1 . . . . . . . . . . . . Protomatter Created 4873 | . 59 . . 14 65 42 519 152 386 944 142 63 98 137 1071 307 874 Integrity Restored 9277 | . 128 . . 42 120 126 1077 258 1032 1679 351 189 . 411 1857 511 1496 Core 8524 | . 128 . . 42 120 126 1077 258 1032 1147 351 183 . 411 1857 472 1320 Parts 753 | . . . . . . . . . . 532 . 6 . . . 39 176 Protomatter Decayed 1097 | . 16 . . 31 . . 46 66 6 256 25 . . . 456 136 59 Game ------ Seed CombatCloakDissipator Manual? 0 Play Time 01:58:30 Cumulative 183.2 hours Start 2019.12.19 @ 12:53:09 End 2019.12.24 @ 18:03:25 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode Winter2019/RPGLIKE Game No. 115 Rogue 0 Adventurer 115 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0 Lore% 61 Gallery% 67 Achievement% 51 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fe9e0ee0-d805-46f0-8c50-1141b0f1dc1b