Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.11 @ 01:03:19 Player: reason Result: Destroyed by Y-72 Warden with Quantum Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (63) 315 Value Destroyed (2631) 2631 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (107) 107 TOTAL SCORE: 7793 Bonus ------- Follower Combat Kills 107 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 100/100 System Corruption 3% Temperature Cool (9) Movement Core (300) Ox5 Location -4/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (10) ----- Large Storage Unit Improved Target Analyzer Makeshift Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Light Fission Core Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Armored Leg Armored Leg > --- UTILITY ---------- Large Storage Unit Visual Processing Unit Advanced Signal Interpreter Long-range Terrain Scanner Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Melee Analysis Suite Hardened Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Heavy Machine Gun Katana > --- INVENTORY -------- Light Fission Core Micro Fission Core Flexi-carbon Leg Armored Leg Improved Target Analyzer Improved Target Analyzer Microactuators Makeshift Hacking Suite Great Maul [Rating: 69] Favorites ----------- Power Fission Core Engine Ion Engine Power Core Fission Core Propulsion Armored Leg Treads Improved Medium Treads Leg Armored Leg Utility Advanced Melee Analysis Suite Device Advanced Sensor Array Storage Large Storage Unit Processor Advanced Melee Analysis Suite Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Katana Energy Gun Improved Medium Laser Energy Cannon EM Pulse Cannon Ballistic Gun Heavy Machine Gun Launcher Heavy Missile Launcher Impact Weapon Great Maul Slashing Weapon Katana Build | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Upp Upp Zhi Pro Slots Evolved 10 | . . 2 . 2 2 2 2 . . . . Power . | . . . . . . . . . . . . Propulsion 2 | . . 1 . . . 1 . . . . . Utility 8 | . . 1 . 2 2 1 2 . . . . Weapon . | . . . . . . . . . . . . Parts Attached 104 | 5 10 5 5 29 8 23 5 . 2 1 11 Power 9 | 1 1 . 2 2 1 1 . . . . 1 Engine 5 | 1 1 . 1 2 . . . . . . . Core 4 | . . . 1 . 1 1 . . . . 1 Reactor . | . . . . . . . . . . . . Propulsion 31 | 2 3 2 3 5 1 10 . . 2 . 3 Treads 1 | . . . . . . 1 . . . . . Leg 30 | 2 3 2 3 5 1 9 . . 2 . 3 Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 32 | 1 2 2 . 11 4 3 4 . . . 5 Device 9 | . . . . 5 2 1 . . . . 1 Storage 5 | 1 1 . . 3 . . . . . . . Processor 11 | . 1 2 . 2 1 2 1 . . . 2 Hackware 2 | . . . . . 1 . . . . . 1 Protection 5 | . . . . 1 . . 3 . . . 1 Artifact . | . . . . . . . . . . . . Weapon 32 | 1 4 1 . 11 2 9 1 . . 1 2 Energy Gun 11 | 1 2 1 . 5 1 1 . . . . . Energy Cannon 3 | . . . . 1 1 1 . . . . . Ballistic Gun 8 | . 1 . . 2 . 3 . . . 1 1 Ballistic Cannon . | . . . . . . . . . . . . Launcher 6 | . 1 . . 1 . 3 1 . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon 2 | . . . . 1 . . . . . . 1 Slashing Weapon 2 | . . . . 1 . 1 . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 2 | . . 1 . . . 1 . . . . . Parts Lost 40 | . 2 . . 5 4 3 . . 1 . 25 Power 3 | . . . . . 1 . . . . . 2 Propulsion 15 | . 1 . . 3 2 2 . . . . 7 Utility 14 | . . . . 2 . . . . . . 12 Weapon 8 | . 1 . . . 1 1 . . 1 . 4 Highest Loss Streak 13 | . 2 . . 2 3 2 . . 1 . 13 Average Slot Usage (%) 95 | . 94 98 100 97 95 93 100 100 99 96 92 Engine 3 | . 14 11 11 6 4 . . . . . . Core 3 | . . . . 2 1 6 5 5 5 5 4 Leg 23 | . 26 31 33 26 19 20 23 23 23 23 22 Device 9 | . . . . 7 15 18 11 11 11 11 7 Storage 9 | . 20 11 11 16 7 6 5 5 5 5 5 Processor 22 | . 3 22 22 18 15 22 29 29 29 29 28 Protection 5 | . . . . 1 7 3 11 11 11 11 9 Energy Gun 3 | . 14 11 11 5 . . . . . . . Ballistic Gun 3 | . 11 . . 5 3 1 3 . . 1 3 Launcher 2 | . 2 11 11 . . 1 1 5 4 . . Slashing Weapon 4 | . . . . 5 7 5 5 5 5 5 2 Naked Turns . | . . . . . . . . . . . . Heaviest Build 57 | 11 20 19 24 39 34 42 53 53 53 51 57 Greatest Support 72 | 20 20 30 50 50 42 65 65 65 65 62 72 Greatest Overweight (x) 3 | . 1 . . 1 1 3 . . . . 1 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 10 | 6 10 8 8 10 10 10 10 10 10 10 10 Average Capacity 9 | 5 8 8 8 9 10 10 10 10 10 10 10 Most Carried 10 | 5 10 8 8 10 10 10 10 10 10 8 10 Average Carried 8 | 3 6 7 7 8 8 9 9 10 9 7 7 Final Capacity 10 | 6 8 8 8 10 10 10 10 10 10 10 10 Final Carried 10 | 5 7 8 8 10 9 10 10 10 8 7 1 Class Distribution -------------------- 53% | Assassin 21% | Mutant 10% | Scavenger-Assassin 9% | Scavenger-Mutant 5% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Assassin | -8/Materials Scavenger-Assassin | -7/Factory Assassin | -6/Factory Assassin | -5/Factory Assassin | -5/Upper Caves Assassin | -5/Upper Caves Assassin | -5/Zhirov Assassin | -4/Proximity Caves Resources | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 ----------- Run | Scr Mat Mat Min Mat Fac Fac Fac Upp Upp Zhi Pro Matter Collected 1372 | 204 135 51 159 288 45 230 88 . 83 . 89 Remotely . | . . . . . . . . . . . . Salvage Created 3259 | . 196 57 65 965 117 1119 196 . 115 . 429 Parts 151 | . 13 8 3 39 4 50 12 . 7 . 15 Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed 2 | . . . . 1 . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 17 | . . . . . . . . . 5 . 12 Prevented 1 | . . . . . . . . . . . 1 Kills | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Upp Upp Zhi Pro Combat Hostiles Destroyed 52 | . 3 2 6 15 2 12 3 . 3 . 6 Melee 26 | . . . . 8 2 8 3 . 1 . 4 Guns 9 | . 3 . 2 4 . . . . . . . AOE 12 | . . 2 4 . . 4 . . 2 . . Classes Destroyed 9 | . 3 . 2 3 . 1 . . . . . Worker 3 | . . . 1 . . 2 . . . . . Builder 2 | . 1 . 1 . . . . . . . . Recycler 6 | . . . . 2 . 4 . . . . . Watcher 5 | . 2 1 . 2 . . . . . . . Grunt 29 | . 3 2 1 11 1 7 2 . . . 2 Sentry 8 | . . . . 3 1 2 1 . . . 1 Hunter 5 | . . . . 1 . . . . 2 . 2 Programmer 5 | . . . . . . 3 . . 1 . 1 Assembled 5 | . . . 5 . . . . . . . . Best Kill Streak 8 | . 3 2 6 2 1 8 2 . 3 . 1 Combat Bots Only 4 | . 2 2 4 2 1 4 2 . 3 . 1 Max Kills in Single Turn 3 | . 1 2 3 2 1 3 1 . 1 . 1 Gunslinging . | . . . . . . . . . . . . Exploded 3 | . . 2 2 . . 3 . . 1 . . Melee 1 | . . . . 1 1 1 1 . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -------- Run | Scr Mat Mat Min Mat Fac Fac Fac Upp Upp Zhi Pro Damage Taken 7650 | . 459 21 197 1332 378 823 333 . 424 . 3683 Core 1765 | . 56 21 84 278 70 238 61 . 64 . 893 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 76 | 100 77 . 73 49 90 72 . . . . . Volleys Fired 87 | . 29 5 17 27 . 6 1 . 2 . . Largest 2 | . 2 2 2 2 . 1 1 . 1 . . Hottest 112 | . 60 86 86 112 . 63 39 . 39 . . Shots Fired 143 | . 56 8 20 50 . 6 1 . 2 . . Gun 122 | . 56 5 14 47 . . . . . . . Cannon 4 | . . . . 2 . 2 . . . . . Launcher 17 | . . 3 6 1 . 4 1 . 2 . . Special . | . . . . . . . . . . . . Kinetic 29 | . 29 . . . . . . . . . . Thermal 73 | . 5 5 14 49 . . . . . . . Explosive 17 | . . 3 6 1 . 4 1 . 2 . . Electromagnetic 24 | . 22 . . . . 2 . . . . . Robot Hit Streak 7 | . 6 3 3 7 . 3 . . 5 . . Robot Miss Streak 4 | . 3 1 4 2 . 3 . . . . . Penetration Max . | . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . Shots Hit Robots 225 | . 37 4 5 72 7 38 9 . 6 . 47 Core Hits 105 | . 11 4 12 24 2 30 6 . 7 . 9 Critical Hits 2 | . . . . . 1 . . . . . 1 Critical Kills 1 | . . . . . 1 . . . . . . Critical Parts Destroyed 1 | . . . . . . . . . . . 1 Melee Attacks 169 | . . . . 50 10 45 10 . 4 . 50 Impact 48 | . . . . 21 . . . . . . 27 Slashing 121 | . . . . 29 10 45 10 . 4 . 23 Piercing . | . . . . . . . . . . . . Sneak Attacks 7 | . . . . 1 . 6 . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 7595 | . 376 216 510 2025 214 1955 320 . 406 . 1573 Guns 1073 | . 376 51 101 545 . . . . . . . Cannons 76 | . . . . 23 . 53 . . . . . Explosions 1427 | . . 165 409 129 . 463 . . 261 . . Melee 5019 | . . . . 1328 214 1439 320 . 145 . 1573 Ramming . | . . . . . . . . . . . . Kinetic 165 | . 165 . . . . . . . . . . Thermal 754 | . 34 51 101 568 . . . . . . . Explosive 1427 | . . 165 409 129 . 463 . . 261 . . Electromagnetic 230 | . 177 . . . . 53 . . . . . Impact 1340 | . . . . 560 . . . . . . 780 Slashing 3679 | . . . . 768 214 1439 320 . 145 . 793 Piercing . | . . . . . . . . . . . . Highest Corruption 3 | . . . . . . 1 . . 2 2 3 Average Corruption 1 | . . . . . . 1 . . 1 2 2 Corruption Purged . | . . . . . . . . . . . . Effects 19 | . . . . . . . . . 3 . 16 Message Errors 6 | . . . . . . . . . . . 6 Heat Flow Errors 3 | . . . . . . . . . . . 3 Energy Discharges 4 | . . . . . . . . . 1 . 3 Data Loss (minor) 4 | . . . . . . . . . 2 . 2 Targeting Errors 2 | . . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . . Overflow Damage 324 | . . . 13 101 . 129 . . 7 . 74 Projectiles . | . . . . . . . . . . . . Explosions 13 | . . . 13 . . . . . . . . Melee 311 | . . . . 101 . 129 . . 7 . 74 Knockbacks 12 | . . . . 8 . . . . . . 4 Impact 10 | . . . . 6 . . . . . . 4 Kinetic . | . . . . . . . . . . . . Secondary 2 | . . . . 2 . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . Shots . | . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 390 | . 323 57 50 390 . 6 . . . . 171 Average Temperature 97 | . 142 25 18 103 . 3 . . . . 84 Received Heat Transfer 1878 | . 252 12 18 657 141 342 117 . 24 . 315 Effects 2 | . . . . 2 . . . . . . . Energy Bleed 1 | . . . . 1 . . . . . . . Short Circuit 1 | . . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 4 | . 1 . . . . . . . . . 3 Impact Corruptions 9 | . . . . 4 . . . . . . 5 Robots Melted 1 | . . . . 1 . . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . . Parts Melted 4 | . . . . 4 . . . . . . . Heat Transferred 1629 | . 75 111 222 1221 . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Upp Upp Zhi Pro Peak Influence 331 | . 132 131 96 331 63 260 183 . . . . Initial 74 | . . 55 51 37 38 30 74 . . . . Average 117 | . 84 91 87 146 50 125 129 . . . . Maximum Alert Level 1 | . . . . 1 . 1 . . . . . Low Security (%) 82 | 100 100 100 100 62 100 84 100 . . . . Level 1 17 | . . . . 37 . 15 . . . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 14 | . . 2 1 4 . 6 . . . . 1 Investigation 4 | . . 2 . . . 2 . . . . . Extermination 3 | . . . . . . 3 . . . . . Reinforcement 6 | . . . 1 4 . 1 . . . . . Assault 1 | . . . . . . . . . . . 1 Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded 2 | . . . 1 1 . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Upp Upp Zhi Pro Distress Signals 6 | . . . . 4 . 2 . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 109 | . 6 3 7 37 2 27 3 . 4 . 20 Peak Tracking Total 12 | . 3 2 2 5 1 6 2 . 3 . 12 Tactical Retreats 9 | . . . 1 5 . 3 . . . . . Traps | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Upp Upp Zhi Pro Traps Triggered 1 | . . . . 1 . . . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . 1 Machines | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 ---------- Run | Scr Mat Mat Min Mat Fac Fac Fac Upp Upp Zhi Pro Machines Disabled . | . . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Upp Upp Zhi Pro Machines Accessed 20 | . 2 3 1 8 . 4 1 . 1 . . Terminals 13 | . 1 1 1 6 . 2 1 . 1 . . Fabricators 1 | . . . . . . 1 . . . . . Repair Stations 4 | . 1 1 . 1 . 1 . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 2 | . . 1 . 1 . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 51 | . 4 11 2 18 . 12 2 . 2 . . Successful 30 | . 3 9 . 8 . 8 . . 2 . . Failed 21 | . 1 2 2 10 . 4 2 . . . . Catastrophic 4 | . . . 1 1 . 2 . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 26 | . 2 2 2 12 . 6 2 . . . . Terminals 29 | . 2 2 2 13 . 6 2 . 2 . . Fabricators 2 | . . . . . . 2 . . . . . Repair Stations 10 | . 2 2 . 2 . 4 . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 10 | . . 7 . 3 . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 8 | . . . . 3 . 3 . . 2 . . Record 2 | . . . . . . . . . 2 . . Branch Access Points 1 | . . . . . . 1 . . . . . Unreport Threat 2 | . . . . 1 . 1 . . . . . Zone Layout 3 | . . . . 2 . 1 . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . . . Build 1 | . . . . . . 1 . . . . . Repair Station Hacks 10 | . 2 2 . 2 . 4 . . . . . Scan Component 5 | . 1 1 . 1 . 2 . . . . . Repair 5 | . 1 1 . 1 . 2 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 9 | . . 7 . 2 . . . . . . . Insert Component 4 | . . 3 . 1 . . . . . . . Analyze 5 | . . 4 . 1 . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 2 | . 1 . . 1 . . . . . . . Terminals 2 | . 1 . . 1 . . . . . . . Assimilate 2 | . 1 . . 1 . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 15 | . 2 2 1 7 . 2 1 . . . . Full Trace Events 4 | . . 2 . . . 2 . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 4 | . . 3 . 1 . . . . . . . Parts Built 1 | . . . . . . 1 . . . . . Matter 190 | . . . . . . 190 . . . . . Time 95 | . . . . . . 95 . . . . . Total Part Build Rating 5 | . . . . . . 5 . . . . . Parts Repaired 5 | . 1 1 . 1 . 2 . . . . . Time 178 | . 26 26 . 38 . 88 . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 4 | . . 3 . 1 . . . . . . . Part Schematics Acquired 4 | . . 3 . 1 . . . . . . . Parts Damaged 1 | . . . . 1 . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 ------------ Run | Scr Mat Mat Min Mat Fac Fac Fac Upp Upp Zhi Pro Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 -------- Run | Scr Mat Mat Min Mat Fac Fac Fac Upp Upp Zhi Pro Total Allies 3 | . . . 3 . . . . . . . . Largest Group 3 | . . . 3 3 . . . . . . . Highest-Rated Group 40 | . . . 40 40 . . . . . . . Highest-Rated Ally 16 | . . . 16 16 . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 30 | . . . . 30 . . . . . . . Total Damage 337 | . . . . 337 . . . . . . . Kills 4 | . . . . 4 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Upp Upp Zhi Pro Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . 1 . . . . 2 1 . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 ------------- Run | Scr Mat Mat Min Mat Fac Fac Fac Upp Upp Zhi Pro Turns Passed 6551 | 68 287 313 279 1375 290 1501 310 320 544 24 1240 Spaces Moved 4137 | 51 134 215 168 807 166 829 206 267 439 13 842 Core 10 | 10 . . . . . . . . . . . Treads 113 | . . . . . . 113 . . . . . Legs 4014 | 41 134 215 168 807 166 716 206 267 439 13 842 Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 120 120 120 120 Average Speed 123 | 106 122 120 120 123 132 132 120 120 120 120 120 Slowest Speed 210 | 120 150 120 120 155 150 210 120 120 120 120 150 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 31 | 4 26 21 32 60 5 25 4 57 63 7 79 Regions Visited 11 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 10 | . 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . . Scrap Searched 4 | . . . 1 . . . . . 1 . 2 Spaces Dug 25 | . . . . . . 10 15 . . . . Terrain Destroyed 154 | . . 14 50 14 . 17 15 . 44 . . Melee . | . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . AOE 154 | . . 14 50 14 . 17 15 . 44 . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -4 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Upp Upp Zhi Pro Total 5192 | 65 204 265 225 1052 220 1190 255 266 448 21 981 Wait 517 | . 21 22 28 84 30 233 18 . . 8 73 Move 4126 | 50 133 214 167 806 165 828 205 266 438 12 842 Hop . | . . . . . . . . . . . . Pick Up 121 | 10 9 12 4 34 6 32 9 . . . 5 Fast Attach . | . . . . . . . . . . . . Attach 49 | 5 4 3 . 8 5 9 3 . . 1 11 Detach . | . . . . . . . . . . . . Swap 55 | . 6 2 5 21 3 14 2 . 2 . . Drop 68 | . 2 7 4 22 1 23 7 . 2 . . Fire 87 | . 29 5 17 27 . 6 1 . 2 . . Melee 169 | . . . . 50 10 45 10 . 4 . 50 Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory (discovered 3 exits: *Fac / Low x2) -5/Factory (discovered 2 exits: [Fac] / *Upp) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 14) 69 | -11/Scrapyard | Entered Materials 298 | -10/Materials | Discovered new exit (range 13) 331 | -10/Materials | Build established: Mutant 343 | -10/Materials | Repaired Aluminum Leg 355 | -10/Materials | Identified exit to Materials 356 | -10/Materials | Entered another Materials area 356 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 471 | -9/Materials | Repaired Aluminum Leg 647 | -9/Materials | Discovered new exit (range 7) 668 | -9/Materials | Identified exit to Mines 669 | -9/Materials | Entered Mines 670 | -9/Mines | Assembled infested the area 675 | -9/Mines | Assisted by a Guerilla fighting off Assembled 680 | -9/Mines | Met a Derelict bent on vengeance 899 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 901 | -9/Mines | Learned Materials emergency access door positions 917 | -9/Mines | Discovered new exit (range 11) 928 | -9/Mines | Identified exit to Materials 948 | -9/Mines | Entered Materials 948 | -8/Materials | Accompanied by 3 allies 948 | -8/Materials | Evolved 2 slots: Utility x2 1255 | -8/Materials | Build established: Scavenger-Skirmisher 2177 | -8/Materials | Repaired Adv. Sensor Array 2275 | -8/Materials | Core integrity fell below 50% 2315 | -8/Materials | Discovered new exit (range 8) 2322 | -8/Materials | Identified exit to Factory 2323 | -8/Materials | Entered Factory 2323 | -7/Factory | Evolved 2 slots: Utility x2 2475 | -7/Factory | Build established: Scavenger-Assassin 2488 | -7/Factory | Discovered new exit (range 5) 2493 | -7/Factory | Identified exit to Factory 2532 | -7/Factory | Lost 3 parts (1p1n1w) 2613 | -7/Factory | Entered another Factory area 2613 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2781 | -6/Factory | Build established: Assassin 3511 | -6/Factory | Identified exit to Lower Caves 3652 | -6/Factory | Fabricated Imp. Actuator Array? 3954 | -6/Factory | Discovered new exit (range 23) 3991 | -6/Factory | Repaired Arm. Leg 4033 | -6/Factory | Repaired Katana 4113 | -6/Factory | Identified exit to Factory 4114 | -6/Factory | Entered another Factory area 4114 | -5/Factory | Evolved 2 slots: Utility x2 4211 | -5/Factory | Discovered new exit (range 22) 4310 | -5/Factory | Discovered new exit (range 22) 4382 | -5/Factory | Identified exit to Upper Caves 4424 | -5/Factory | Entered Upper Caves 4478 | -5/Upper Caves | Identified exit to Upper Caves 4607 | -5/Upper Caves | Learned Factory stockpile data 4744 | -5/Upper Caves | Entered another Upper Caves area 5168 | -5/Upper Caves | Spotted B-75 Beast 5236 | -5/Upper Caves | Learned Factory trap positions 5267 | -5/Upper Caves | Discovered new exit (range 16) 5287 | -5/Upper Caves | Identified exit to Zhirov 5288 | -5/Upper Caves | Entered Zhirov 5288 | -5/Zhirov | Discovered new exit (range 3) 5291 | -5/Zhirov | Identified exit to Proximity Caves 5312 | -5/Zhirov | Entered Proximity Caves 5576 | -4/Proximity Caves | Spotted B-86 Titan 5974 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6182 | -4/Proximity Caves | Build established: Mutant 6364 | -4/Proximity Caves | Lost 8 parts (1p1n6u) 6515 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 6524 | -4/Proximity Caves | Core integrity fell below 50% 6549 | -4/Proximity Caves | Core integrity fell below 20% 6552 | -4/Proximity Caves | Destroyed by Y-72 Warden with Quantum Rifle Last Messages --------------- 06527_ Slug penetrates B-60 Warrior. 06529_ Flexi-carbon Leg destroyed. 06539_ Coil Gun destroyed. 06539_ Penetrated by Slug. 06539_ Slug penetrates Wall. 06541_ Adv. Signal Interpreter destroyed. 06541_ System corrupted by crushing effect (+1). 06542_ Mic. Fission Core destroyed. 06542_ Penetrated by Slug. 06544_ Slug penetrates L-61 Swordsman. 06545_ C-30 ARC bursts open, deploying its payload. 06545_ G-73 Enforcer unfolds itself. 06545_ G-67 Veteran unfolds itself. 06545_ M-36 Artificer unfolds itself. 06545_ Penetrated by Slug. 06545_ Slug penetrates G-73 Enforcer. 06545_ Penetrated by Slug. 06545_ Slug penetrates G-73 Enforcer. 06546_ Arm. Leg destroyed. 06551_ Imp. Target Analyzer destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????##?????????????????????? | | ???????????????????####### #?????????????????????? | | ?????????????# #### ## #?????????????????????? | | ???#???????### #?????????????????????? | | ??? ?????? #??????????????????????? | | ??? ######## ???##### ##??????????????????????? | | ??# #""""""# ?????## #???????????????????????? | | ??# #? # #?????# ##???????????????????????? | | ??# #??## #?????# #????????????????????????? | | ??# #??# ####### #????????????????????????? | | ??# #" # b #????????????????????????? | | #?# #" # #### hh ##???##??????????????????? | | ### ### ### #??# Yssl## ##?????????????????? | | ## #??## @ #?????????????????? | | ####### #???## #?????????????????? | | #### ####### l #?????????????????? | | "" ## ### ##?????????????????? | | ## ### #??????????????????? | | #?## g #??????????????????? | | # #### #?#### g #??????????????????? | | ## #?## ? #??????????????????? | | # ### #??# ? m % ?????????????????? | | ###### #??### ##### g ?????????????????? | | ?????# ?????# ##???? ????????????????? | | ?????###??????# ## #????? ????????????????? | | ??????????????? #?##?????## #???????????????? | | #??????? ?????? #?????????? ????????????????? | | #??????????????? #?????????? ???????????????????? | | #????????????????#???????????????????????????????? | | #########????????????????????????????????????????? | | # # ??????????????????????????????? | | # #??????????????????????????????? | | # #### #??????????????????????????????? | | # #?##? ??????????????????????????????? | | # ##???? ??????????????????????????????? | | # #??????? #### ???????????????????????????????? | | # ##?????#?#???????????#????????????????????????? | | #????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 18 Energy Capacity 710 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 210 Armor Coverage 675 Utility Shielding 66 Melee Speed Boost 20 Evasion (%) 50 Melee Accuracy 24 Target Analysis 6 Recoil Reduction 1 Offensive Hacking 11 Item Schematics ----------------- Imp. Medium Laser | -9/Materials | Scanalyzed Imp. Ion Engine | -9/Materials | Scanalyzed Hcp. Battery | -9/Materials | Scanalyzed Bore Cannon | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Actuator Array | x1 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Deadly Force Challenges ------------ None Game ------ Seed AssemblyBladeConverter Manual? 0 Play Time 01:13:15 Cumulative 32.1 hours Start 2021.05.10 @ 23:51:15 End 2021.05.11 @ 01:03:19 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 46 Rogue 46 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 35 Achievement% 27 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 49cfac12-da27-44f7-9503-9f829f4496ec