Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.10 @ 23:46:17 Player: LeSmurf Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (63) 315 Value Destroyed (1800) 1800 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (159) 159 TOTAL SCORE: 4434 Bonus ------- High Alert Combat Kills 159 Cogmind --------- Core Integrity 432/550 Matter 300/300 Energy 91/100 System Corruption 3% Temperature Cool (0) Movement Flying (29) Location -8/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Improved Cesium-ion Thruster Improved Cesium-ion Thruster Improved Cesium-ion Thruster > --- UTILITY (4) ------ Signal Interpreter Utility Shielding Hacking Suite > --- WEAPON (3) ------- Advanced Beam Rifle Chainsword > --- INVENTORY (4) ---- Light Nuclear Core Improved Cesium-ion Thruster Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved Cesium-ion Thruster Improved Cesium-ion Thruster Improved Cesium-ion Thruster > --- UTILITY ---------- Improved Sensor Array Signal Interpreter Hacking Suite Drone Bay > --- WEAPON ----------- Heavy Particle Gun Heavy Particle Gun Chainsword > --- INVENTORY -------- Light Nuclear Core Improved Cesium-ion Thruster Utility Shielding Light Armor Plating [Rating: 42] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Improved Cesium-ion Thruster Leg Aluminum Leg Hover Unit Hover Unit Flight Unit Improved Cesium-ion Thruster Utility Signal Interpreter Device Improved Sensor Array Storage Small Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Utility Shielding Weapon Mini Grenade Launcher Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Launcher Mini Grenade Launcher Slashing Weapon Chainsword Build | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Slots Evolved 4 | . . . 2 2 . Power . | . . . . . . Propulsion 1 | . . . 1 . . Utility 2 | . . . 1 1 . Weapon 1 | . . . . 1 . Parts Attached 70 | 6 9 . 23 16 16 Power 10 | 1 3 . 1 5 . Engine 9 | 1 3 . 1 4 . Core 1 | . . . . 1 . Reactor . | . . . . . . Propulsion 19 | 2 2 . 6 6 3 Treads . | . . . . . . Leg 4 | 2 . . 2 . . Wheel . | . . . . . . Hover 9 | . 2 . 4 3 . Flight 6 | . . . . 3 3 Utility 21 | 1 3 . 8 4 5 Device 7 | . 1 . 3 1 2 Storage 1 | 1 . . . . . Processor 1 | . 1 . . . . Hackware 1 | . . . . . 1 Protection 11 | . 1 . 5 3 2 Artifact . | . . . . . . Weapon 20 | 2 1 . 8 1 8 Energy Gun 12 | 1 . . 5 . 6 Energy Cannon 1 | . . . . . 1 Ballistic Gun 2 | 1 1 . . . . Ballistic Cannon . | . . . . . . Launcher 4 | . . . 3 . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . . 1 . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 7 | . . . 1 1 5 Parts Lost 13 | . . 1 6 2 4 Power 2 | . . . 1 . 1 Propulsion 4 | . . 1 3 . . Utility 2 | . . . 1 . 1 Weapon 5 | . . . 1 2 2 Highest Loss Streak 3 | . . 1 3 1 3 Average Slot Usage (%) 92 | . 92 100 90 88 95 Engine 6 | . 12 14 6 6 . Core 2 | . . . . . 8 Leg 6 | . 11 . 11 1 . Hover 12 | . 16 28 19 7 . Flight 8 | . . . . 16 25 Device 5 | . 2 . 7 2 8 Storage 1 | . 7 . . . . Processor 9 | . 6 14 11 9 9 Hackware 1 | . . . . . 6 Protection 13 | . 6 14 14 22 11 Energy Gun 12 | . 14 14 12 5 15 Ballistic Gun 3 | . 12 14 . . . Launcher 4 | . . . 8 8 . Slashing Weapon 3 | . . . . 7 9 Naked Turns . | . . . . . . Heaviest Build 21 | 13 14 12 16 21 21 Greatest Support 33 | 20 20 12 20 33 24 Greatest Overweight (x) 2 | . 2 . 1 2 . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 6 | 6 6 4 4 4 4 Average Capacity 4 | 5 5 4 4 4 4 Most Carried 6 | 4 6 4 4 4 4 Average Carried 3 | . 3 4 3 3 3 Final Capacity 6 | 6 4 4 4 4 4 Final Carried 4 | . 4 4 4 4 2 Class Distribution -------------------- 48% | Mutant 35% | Sprinter 16% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Sprinter | -8/Materials Sprinter | -8/Storage Resources | -11 -10 -10 -9 -8 -8 ----------- Run | Scr Mat Min Mat Mat Sto Matter Collected 1238 | 236 115 40 367 304 176 Remotely . | . . . . . . Salvage Created 2185 | . 359 . 353 621 852 Parts 129 | . 17 . 28 40 44 Haulers Intercepted 7 | . . . 1 1 5 Recyclers Shooed 2 | . . . 1 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Combat Hostiles Destroyed 41 | . 4 . 13 14 10 Melee 16 | . . . . 6 10 Guns 6 | . 4 . 2 . . AOE 19 | . . . 11 8 . Classes Destroyed 10 | . 4 . 4 1 1 Worker 3 | . . . 1 1 1 Builder 3 | . . . . 2 1 Hauler 7 | . . . 1 1 5 Recycler 3 | . 2 . . 1 . Operator 2 | . 1 . . . 1 Watcher 4 | . 1 . 2 . 1 Swarmer 6 | . . . 3 3 . Grunt 27 | . 4 . 8 9 6 Sentry 7 | . . . 2 2 3 Hunter 1 | . . . . . 1 Best Kill Streak 9 | . 6 . 6 9 5 Combat Bots Only 6 | . 4 . 4 6 4 Max Kills in Single Turn 3 | . 1 . 2 3 1 Gunslinging . | . . . . . . Exploded 2 | . . . 2 2 . Melee 1 | . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -8 -------- Run | Scr Mat Min Mat Mat Sto Damage Taken 2025 | . 81 200 604 408 732 Core 298 | . 17 11 152 27 91 Absorbed by Shields . | . . . . . . Core Remaining (%) 83 | 100 . 88 62 . . Volleys Fired 71 | . 16 . 40 13 2 Largest 2 | . 2 . 2 1 2 Hottest 110 | . 70 . 95 56 110 Shots Fired 97 | . 32 . 48 13 4 Gun 61 | . 32 . 24 1 4 Cannon . | . . . . . . Launcher 36 | . . . 24 12 . Special . | . . . . . . Kinetic 16 | . 16 . . . . Thermal 45 | . 16 . 24 1 4 Explosive 36 | . . . 24 12 . Electromagnetic . | . . . . . . Robot Hit Streak 14 | . 14 . 7 3 1 Robot Miss Streak 3 | . 3 . 1 1 1 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 124 | . 21 . 32 28 43 Core Hits 95 | . 16 . 32 28 19 Critical Hits 1 | . 1 . . . . Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . 1 . . . . Melee Attacks 93 | . . . . 22 71 Impact . | . . . . . . Slashing 93 | . . . . 22 71 Piercing . | . . . . . . Sneak Attacks 12 | . . . . 1 11 Combat Hostiles 3 | . . . . 1 2 Follow-up Attacks . | . . . . . . Damage Inflicted 6043 | . 298 23 1427 1858 2437 Guns 623 | . 293 . 283 14 33 Cannons . | . . . . . . Explosions 2226 | . . . 1144 1082 . Melee 3166 | . . . . 762 2404 Ramming 28 | . 5 23 . . . Kinetic 119 | . 119 . . . . Thermal 504 | . 174 . 283 14 33 Explosive 2226 | . . . 1144 1082 . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing 3166 | . . . . 762 2404 Piercing . | . . . . . . Highest Corruption 3 | . . 2 . . 3 Average Corruption 2 | . . 2 . . 2 Corruption Purged . | . . . . . . Effects 3 | . . . . . 3 Message Errors 1 | . . . . . 1 Matter Fused 1 | . . . . . 1 Data Loss (minor) 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 451 | . . . 22 60 369 Projectiles . | . . . . . . Explosions 29 | . . . 22 7 . Melee 422 | . . . . 53 369 Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 64 | . 2 10 52 . . Shots 2 | . . . 2 . . Rammed 6 | . 1 4 1 . . Targets Rammed 6 | . 1 4 1 . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 267 | . 135 7 267 33 132 Average Temperature 57 | . 59 7 62 16 70 Received Heat Transfer 770 | . 45 20 246 216 243 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . 1 . . . . Heat Transferred 1295 | . 518 . 666 37 74 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Peak Influence 612 | . 201 78 435 607 612 Initial 256 | . . 78 26 141 256 Average 267 | . 130 78 258 364 370 Maximum Alert Level 2 | . 1 . 2 2 2 Low Security (%) 39 | 100 93 100 27 29 6 Level 1 38 | . 6 . 56 16 59 Level 2 22 | . . . 16 53 33 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 14 | . 3 . 3 3 5 Investigation 8 | . 1 . . 2 5 Extermination . | . . . . . . Reinforcement 6 | . 2 . 3 1 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Sto Distress Signals 6 | . 2 . 2 1 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 91 | . 12 18 30 15 16 Peak Tracking Total 18 | . 7 18 7 5 4 Tactical Retreats 8 | . 1 . 2 2 3 Traps | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Traps Triggered 2 | . 1 . . 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -8 ---------- Run | Scr Mat Min Mat Mat Sto Machines Disabled 6 | . . . 4 . 2 Max in Single Turn 1 | . . . 1 . 1 Garrison Access 1 | . . . . 1 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Sto Machines Accessed 21 | . 4 . 5 2 10 Terminals 15 | . 3 . 3 . 9 Fabricators . | . . . . . . Repair Stations 4 | . 1 . 1 1 1 Recycling Units . | . . . . . . Scanalyzers 1 | . . . 1 . . Garrison Access 1 | . . . . 1 . Total Hacks 63 | . 12 . 16 5 30 Successful 47 | . 9 . 16 3 19 Failed 16 | . 3 . . 2 11 Catastrophic 1 | . . . . . 1 Database Lockouts . | . . . . . . Manual 3 | . . . . . 3 Terminals 40 | . 7 . 6 . 27 Fabricators . | . . . . . . Repair Stations 15 | . 5 . 4 3 3 Recycling Units . | . . . . . . Scanalyzers 6 | . . . 6 . . Garrison Access 2 | . . . . 2 . Terminal Hacks 27 | . 4 . 6 . 17 Record 3 | . 1 . . . 2 Prototype ID Bank 1 | . . . . . 1 Open Door 2 | . . . . . 2 Branch Access Points 2 | . . . 1 . 1 Emergency Access Points 1 | . . . 1 . . Fabricator Index 1 | . . . . . 1 Alert Level 4 | . . . 1 . 3 Unreport Threat 2 | . . . . . 2 Locate Traps 3 | . . . 1 . 2 Investigation Status 2 | . 1 . 1 . . Recall Investigation 1 | . . . . . 1 Registered Components 2 | . 1 . 1 . . Zone Layout 3 | . 1 . . . 2 Fabricator Hacks . | . . . . . . Repair Station Hacks 13 | . 5 . 4 2 2 Scan Component 7 | . 3 . 2 1 1 Repair 6 | . 2 . 2 1 1 Recycling Unit Hacks . | . . . . . . Scanalyzer 6 | . . . 6 . . Insert Component 3 | . . . 3 . . Analyze 3 | . . . 3 . . Garrison Access Hacks 1 | . . . . 1 . Seal Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . . 1 Used . | . . . . . . Hacking Detections 18 | . 3 . 5 1 9 Full Trace Events 8 | . 1 . 1 1 5 Feedback Events 1 | . . . . . 1 Corruption 1 | . . . . . 1 Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 3 | . . . 3 . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 6 | . 2 . 2 1 1 Time 206 | . 52 . 52 32 70 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 3 | . . . 3 . . Part Schematics Acquired 3 | . . . 3 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 ------------ Run | Scr Mat Min Mat Mat Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -8 -------- Run | Scr Mat Min Mat Mat Sto Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches 2 | . . . . . 2 Drone Recoveries 2 | . . . . . 2 Exploration | -11 -10 -10 -9 -8 -8 ------------- Run | Scr Mat Min Mat Mat Sto Turns Passed 1830 | 47 370 22 660 301 430 Spaces Moved 1695 | 33 277 28 628 252 477 Core 6 | 6 . . . . . Treads . | . . . . . . Legs 283 | 27 73 . 183 . . Wheels . | . . . . . . Hover 781 | . 204 28 445 104 . Flight 625 | . . . . 148 477 Fastest Speed 29 | 50 56 56 52 29 29 Average Speed 57 | 107 73 56 74 43 29 Slowest Speed 190 | 120 190 56 120 165 32 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 2 | . . . . 1 1 Cave-ins Triggered . | . . . . . . Exploration Rate (%) 33 | 3 43 9 60 28 59 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken 4 | . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched 1 | . . 1 . . . Spaces Dug 16 | . . . . 15 1 Terrain Destroyed 227 | . . . 128 98 1 Melee 1 | . . . . . 1 Projectile . | . . . . . . AOE 226 | . . . 128 98 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Sto Total 2311 | 44 411 34 769 397 656 Wait 290 | . 88 3 57 68 74 Move 1687 | 32 276 28 627 249 475 Hop 2 | . . . . 1 1 Pick Up 45 | 6 12 . 11 11 5 Fast Attach 25 | . 4 . 4 8 9 Attach 23 | 6 2 . 9 3 3 Detach 3 | . . . 3 . . Swap 22 | . 3 . 10 5 4 Drop 45 | . 9 . 7 17 12 Fire 71 | . 16 . 40 13 2 Melee 93 | . . . . 22 71 Ram 4 | . 1 3 . . . Kick 1 | . . . 1 . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: Mat / *Min) -10/Mines -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials -8/Storage (discovered 1 exit: Rec) History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 14) 48 | -11/Scrapyard | Entered Materials 210 | -10/Materials | Discovered new exit (range 15) 231 | -10/Materials | Discovered new exit (range 8) 305 | -10/Materials | Repaired Assault Rifle 332 | -10/Materials | Repaired Lgt. Ion Engine 411 | -10/Materials | Identified exit to Mines 418 | -10/Materials | Entered Mines 419 | -10/Mines | Assembled infested the area 437 | -10/Mines | Discovered new exit (range 3) 438 | -10/Mines | Identified exit to Materials 440 | -10/Mines | Entered Materials 440 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 471 | -9/Materials | Discovered new exit (range 4) 472 | -9/Materials | Identified exit to Mines 521 | -9/Materials | Build established: Mutant 754 | -9/Materials | Lost 3 parts (1p2n) 879 | -9/Materials | Discovered new exit (range 13) 939 | -9/Materials | Repaired Hover Unit 993 | -9/Materials | Repaired Lgt. Ion Engine 1099 | -9/Materials | Identified exit to Materials 1100 | -9/Materials | Entered another Materials area 1100 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1323 | -8/Materials | Repaired Imp. Sensor Array 1395 | -8/Materials | Discovered new exit (range 3) 1396 | -8/Materials | Identified exit to Storage 1401 | -8/Materials | Entered Storage 1419 | -8/Storage | Identified exit to Recycling 1531 | -8/Storage | Build established: Sprinter 1808 | -8/Storage | Repaired Imp. Cesium-ion Thruster 1831 | -8/Storage | Self-destructed Last Messages --------------- >>Scan(Imp. Cesium-ion Thruster) Scanning Imp. Cesium-ion Thruster... Ready to Repair: Imp. Cesium-ion Thruster Rating: 4p Time: 70 >>Repair Repairing Imp. Cesium-ion Thruster... ETC: 70 01738_ ALERT: Suspicious activity at Repair Station S001. Dispatching Investigation squad. 01783_ System corrupted: Matter fused (-6). 01808_ Repair station completes Imp. Cesium-ion Thruster repairs. 01808_ Acquired Imp. Cesium-ion Thruster. 01811_ Slug penetrates Wall. 01811_ H-55 Commando destroyed. 01814_ Acquired 25 matter. 01828_ Adv. Beam Rifle destroyed. 01828_ Lgt. Nuclear Core destroyed. 01828_ Imp. Sensor Array destroyed. 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Light Armor Plating | -9/Materials | Scanalyzed Aluminum Leg | -9/Materials | Scanalyzed Cooling System | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Party Time Challenges ------------ None Game ------ Seed AssemblyLinkedPick Manual? 0 Play Time 01:10:28 Cumulative 10.9 hours Start 2020.09.26 @ 23:50:19 End 2020.10.10 @ 23:46:17 Sessions 11 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 16 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 390d039e-d302-48e7-8777-5eeee248694b