Cogmind - Beta 9.3 @@@ ROGUE MODE // 2020.01.05 @ 13:02:03 Player: Khauvinkh Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (12) 60 Value Destroyed (276) 276 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1476 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 209/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -9/Mines Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (2) ------ Visual Processing Unit Improved Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Light Ion Engine Improved Sensor Array Hardened Light Armor Plating Hardened Light Armor Plating Peak State ------------ > --- POWER ------------ Light Ion Engine Improved Ion Engine > --- PROPULSION ------- Hover Unit Hover Unit > --- UTILITY ---------- Visual Processing Unit Improved Signal Interpreter > --- WEAPON ----------- Light Assault Rifle Autogun Autogun > --- INVENTORY -------- Light Ion Engine Improved Sensor Array Hardened Light Armor Plating Hardened Light Armor Plating [Rating: 14] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Hover Unit Hover Unit Utility Improved Signal Interpreter Processor Improved Signal Interpreter Weapon Heavy Assault Rifle Energy Gun Particle Gun Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -9 ------- Run | Scr Mat Mat Min Slots Evolved 2 | . . 2 . Power 1 | . . 1 . Propulsion . | . . . . Utility . | . . . . Weapon 1 | . . 1 . Parts Attached 31 | 7 14 10 . Power 6 | 1 2 3 . Engine 6 | 1 2 3 . Core . | . . . . Reactor . | . . . . Propulsion 5 | 3 2 . . Treads . | . . . . Leg 2 | 2 . . . Wheel 1 | 1 . . . Hover 2 | . 2 . . Flight . | . . . . Utility 2 | . 2 . . Device . | . . . . Storage . | . . . . Processor 2 | . 2 . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 18 | 3 8 7 . Energy Gun 6 | 2 1 3 . Energy Cannon . | . . . . Ballistic Gun 11 | 1 6 4 . Ballistic Cannon . | . . . . Launcher 1 | . 1 . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 14 | . 5 8 1 Power 3 | . 1 2 . Propulsion 4 | . 2 2 . Utility . | . . . . Weapon 7 | . 2 4 1 Highest Loss Streak 9 | . 5 8 9 Average Slot Usage (%) 79 | . 80 80 22 Engine 13 | . 11 17 . Leg 12 | . 22 . . Hover 7 | . 2 13 . Processor 19 | . 18 22 22 Energy Gun 3 | . 2 5 . Ballistic Gun 16 | . 13 21 . Launcher 5 | . 9 . . Naked Turns . | . . . . Heaviest Build 17 | 6 9 17 . Greatest Support 20 | 20 20 12 3 Greatest Overweight (x) 5 | . 1 5 . Average Overweight (x) . | . . 1 . Largest Inventory Capacity 4 | 4 4 4 4 Average Capacity 4 | 4 4 4 4 Most Carried 4 | 4 4 4 4 Average Carried 2 | 1 2 3 4 Final Capacity 4 | 4 4 4 4 Final Carried 4 | 1 3 4 4 Class Distribution -------------------- 65% | Mutant 23% | Scavenger-Skirmisher 11% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Skirmisher | -9/Materials Mutant | -9/Mines Resources | -11 -10 -9 -9 ----------- Run | Scr Mat Mat Min Matter Collected 519 | 213 256 50 . Remotely . | . . . . Salvage Created 347 | . 297 50 . Parts 28 | . 26 2 . Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -9 ------- Run | Scr Mat Mat Min Combat Hostiles Destroyed 8 | . 7 1 . Guns 8 | . 7 1 . Classes Destroyed 7 | . 6 1 . Worker 1 | . 1 . . Recycler 1 | . 1 . . Operator 1 | . 1 . . Watcher 1 | . 1 . . Swarmer 3 | . 3 . . Grunt 4 | . 4 . . Sentry 1 | . . 1 . Best Kill Streak 7 | . 7 1 . Combat Bots Only 3 | . 3 1 . Max Kills in Single Turn 1 | . 1 1 . Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -9 -------- Run | Scr Mat Mat Min Damage Taken 1785 | . 787 848 150 Core 570 | . 170 266 134 Absorbed by Shields . | . . . . Core Remaining (%) 66 | 100 32 . . Volleys Fired 38 | . 33 4 1 Largest 3 | . 2 3 1 Hottest 108 | . 53 108 45 Shots Fired 58 | . 47 10 1 Gun 57 | . 46 10 1 Cannon . | . . . . Launcher 1 | . 1 . . Special . | . . . . Kinetic 55 | . 46 9 . Thermal 1 | . . 1 . Explosive 1 | . 1 . . Electromagnetic 1 | . . . 1 Robot Hit Streak 9 | . 5 9 . Robot Miss Streak 4 | . 4 . 2 Penetration Max . | . . . . Secondary Targets 2 | . 2 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 37 | . 28 9 . Core Hits 16 | . 14 2 . Critical Hits . | . . . . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 659 | . 538 111 10 Guns 548 | . 427 111 10 Cannons . | . . . . Explosions 109 | . 109 . . Melee . | . . . . Ramming 2 | . 2 . . Kinetic 521 | . 427 94 . Thermal 17 | . . 17 . Explosive 109 | . 109 . . Electromagnetic 10 | . . . 10 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 2 | . 2 . . Average Corruption 2 | . 2 . . Corruption Purged . | . . . . Effects 3 | . 3 . . Message Errors 2 | . 2 . . Weapon Failures 1 | . 1 . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 29 | . 29 . . Shots 1 | . 1 . . Rammed 1 | . 1 . . Targets Rammed 1 | . 1 . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 85 | . 18 85 15 Average Temperature 24 | . 7 38 15 Received Heat Transfer 699 | . 387 264 48 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 37 | . . 37 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -9 ------- Run | Scr Mat Mat Min Peak Influence 202 | . 202 65 9 Average Influence 49 | . 80 22 . Maximum Alert Level 1 | . 1 . . Low Security (%) 99 | 100 98 100 100 Level 1 . | . 1 . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 1 | . . 1 . Investigation 1 | . . 1 . Extermination . | . . . . Reinforcement . | . . . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -9 --------- Run | Scr Mat Mat Min Distress Signals 1 | . 1 . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 29 | . 16 7 6 Peak Tracking Total 6 | . 5 5 6 Tactical Retreats 3 | . 2 . 1 Traps | -11 -10 -9 -9 ------- Run | Scr Mat Mat Min Traps Triggered 3 | . 1 2 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -9 ---------- Run | Scr Mat Mat Min Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -9 --------- Run | Scr Mat Mat Min Machines Accessed 2 | . . 2 . Terminals 2 | . . 2 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 4 | . . 4 . Successful 2 | . . 2 . Failed 2 | . . 2 . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 4 | . . 4 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 2 | . . 2 . Prototype ID Bank 1 | . . 1 . Zone Layout 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 1 | . . 1 . Full Trace Events 1 | . . 1 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -9 ------------ Run | Scr Mat Mat Min Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -9 -------- Run | Scr Mat Mat Min Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -9 ------- Run | Scr Mat Mat Min Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -9 ------------- Run | Scr Mat Mat Min Turns Passed 793 | 77 400 297 19 Spaces Moved 591 | 57 271 230 33 Core 152 | 14 13 92 33 Treads . | . . . . Legs 243 | 43 200 . . Wheels . | . . . . Hover 196 | . 58 138 . Flight . | . . . . Fastest Speed 50 | 50 56 50 50 Average Speed 105 | 102 105 115 50 Slowest Speed 300 | 120 120 300 50 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 21 | 3 44 24 15 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken 2 | . 1 1 . Unknown Exits Taken 1 | 1 . . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 5 | . 5 . . Melee . | . . . . Projectile . | . . . . AOE 5 | . 5 . . Actions | -11 -10 -9 -9 --------- Run | Scr Mat Mat Min Total 699 | 76 334 255 34 Wait 4 | 2 2 . . Move 588 | 56 270 229 33 Hop . | . . . . Pick Up 27 | 8 11 8 . Fast Attach 5 | 1 1 3 . Attach 18 | 6 7 5 . Detach 1 | . . 1 . Swap 8 | . 6 2 . Drop 9 | 3 3 3 . Fire 38 | . 33 4 1 Melee . | . . . . Ram 1 | . 1 . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 78 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 384 | -10/Materials | Core integrity fell below 50% 422 | -10/Materials | Lost 5 parts (1p2n2w) 470 | -10/Materials | Discovered new exit (range 14) 477 | -10/Materials | Identified exit to Materials 478 | -10/Materials | Entered another Materials area 478 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 746 | -9/Materials | Core integrity fell below 50% 772 | -9/Materials | Discovered new exit (range 7) 775 | -9/Materials | Identified exit to Mines 775 | -9/Materials | Entered Mines 780 | -9/Mines | Core integrity fell below 20% 790 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 794 | -9/Mines | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- Acquired EM Shotgun. Acquired Med. Laser. Med. Laser destroyed. EXIT=FOUND EXIT=IDENTIFIED: MINES LOCATION=MINES GOAL=ESCAPE EM Shotgun destroyed. A derelict emerges from the shadows. FF-PF5(g): "Some of my friends down here think you need a mining laser when you travel the depths." FF-PF5(g): "They are crazy." FF-PF5(g): "Everyone knows a good old rocket launcher goes a long way." FF-PF5(g): "Need to get rid of a swarm? Done. Need a big hole in the wall? Done." FF-PF5(g): "Need a small hole in the wall? Leave that to the mining laser wimps, I say!" FF-PF5(g): "Would you like a rocket launcher? I know I would if I were you, so I'm going to lend you mine." FF-PF5(g) slips back into the shadows. 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""????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 17 Energy Capacity 290 Matter Stores 276 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Evasion (%) 53 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NovaAssaultReconstructor Manual? 0 Play Time 00:10:13 Cumulative 3.6 hours Start 2020.01.05 @ 12:52:26 End 2020.01.05 @ 13:02:03 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 2 Gallery% 9 Achievement% 7 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: b5adb7ed-634d-4470-92e3-b9d659962811