Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.13 @ 22:51:42 // Winter2019/RPGLIKE Player: admiral_len Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (8) 1600 Robots Destroyed (255) 1275 Value Destroyed (8133) 8133 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (5303) 5303 TOTAL SCORE: 17371 Bonus ------- Triggered High Security 500 High Alert Combat Kills 3803 Entered Garrisons 200 Used RIF Installer 500 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/2000 Matter 418/700 Energy 262/315 System Corruption 1% Temperature Critical (934) Movement Treading (152) Location -8/Materials Parts ------- > --- POWER (1) -------- Neutrino Core > --- PROPULSION (3) --- Advanced Treads Heavy Treads > --- UTILITY (5) ------ Heat Sink Advanced Targeting Computer Transmission Jammer Layered Light Armor Plating Layered Light Armor Plating > --- WEAPON (4) ------- Heavy Assault Rifle High-powered Shotgun Gauss Rifle Gauss Rifle > --- INVENTORY (3) ---- Graphene Brace Improved Focal Shield Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Advanced Treads Heavy Treads > --- UTILITY ---------- Heat Sink Advanced Targeting Computer Transmission Jammer Layered Light Armor Plating Layered Light Armor Plating > --- WEAPON ----------- Heavy Assault Rifle High-powered Shotgun Gauss Rifle Gauss Rifle > --- INVENTORY -------- Layered Light Armor Plating Graphene Brace Improved Focal Shield [Rating: 51] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Heat Sink Device Heat Sink Storage Medium Matter Pod Processor Advanced Targeting Computer Protection Improved Medium Armor Plating Weapon Heavy Assault Rifle Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Build | -11 -10 -9 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Min Exi Min Mat Gar Mat Slots Evolved 9 | 3 1 2 1 . . 2 . . Power . | . . . . . . . . . Propulsion 2 | 1 . . . . . 1 . . Utility 4 | 1 . 1 1 . . 1 . . Weapon 3 | 1 1 1 . . . . . . Parts Attached 67 | 5 7 22 3 . 3 19 4 4 Power 8 | 1 . 4 . . . 2 1 . Engine 4 | 1 . 1 . . . 2 . . Core 4 | . . 3 . . . . 1 . Reactor . | . . . . . . . . . Propulsion 15 | 2 2 2 . . 1 6 1 1 Treads 15 | 2 2 2 . . 1 6 1 1 Leg . | . . . . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 20 | . 1 7 3 . 1 5 . 3 Device 3 | . . 1 1 . . 1 . . Storage 1 | . 1 . . . . . . . Processor 3 | . . . 1 . . 2 . . Hackware . | . . . . . . . . . Protection 13 | . . 6 1 . 1 2 . 3 Artifact . | . . . . . . . . . Weapon 24 | 2 4 9 . . 1 6 2 . Energy Gun . | . . . . . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 23 | 2 3 9 . . 1 6 2 . Ballistic Cannon 1 | . 1 . . . . . . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 2 | . . 1 . . . 1 . . Power . | . . . . . . . . . Propulsion . | . . . . . . . . . Utility 2 | . . 1 . . . 1 . . Weapon . | . . . . . . . . . Highest Loss Streak 1 | . . 1 . . . 1 . . To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 95 | . 81 97 100 100 95 93 98 91 Engine 6 | . 13 1 9 9 9 7 6 . Core 2 | . . 9 . . . . . 7 Treads 20 | . 26 21 18 18 18 23 21 14 Device 9 | . . 6 7 9 9 11 15 15 Storage 1 | . 9 3 . . . . . . Processor 6 | . . . 8 9 9 8 7 7 Protection 13 | . . 15 18 18 14 9 15 15 Ballistic Gun 33 | . 28 39 37 36 36 31 30 30 Naked Turns . | . . . . . . . . . Heaviest Build 45 | 8 12 33 35 34 37 40 44 45 Greatest Support 92 | 40 40 40 40 40 42 62 90 92 Greatest Overweight (x) . | . . . . . . . . . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 3 | . . 1 1 1 1 1 1 3 Average Capacity . | . . . 1 1 1 1 1 1 Most Carried 3 | . . 1 1 1 1 1 1 3 Average Carried . | . . . 1 . 1 . . 1 Final Capacity 3 | . . 1 1 1 1 1 1 3 Final Carried 2 | . . 1 1 1 1 1 1 2 Class Distribution -------------------- 69% | Scavenger-Tank 13% | Gunner 10% | Scavenger-Gunner 5% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Scavenger-Tank | -9/Mines Scavenger-Tank | -9/Exiles Scavenger-Tank | -8/Mines Gunner | -8/Materials Scavenger-Tank | -8/Garrison Scavenger-Tank | -8/Materials Resources | -11 -10 -9 -9 -9 -8 -8 -8 -8 ----------- Run | Yrd Mat Mat Min Exi Min Mat Gar Mat Matter Collected 6293 | 250 315 1444 354 . 321 1379 1258 972 Remotely . | . . . . . . . . . Salvage Created 8895 | . 258 1672 352 . 324 2882 1109 2298 Parts 599 | . 24 126 18 . 43 174 91 123 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 3 | . 2 1 . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Min Exi Min Mat Gar Mat Combat Hostiles Destroyed 228 | . 13 44 19 . 18 52 42 40 Guns 228 | . 13 44 19 . 18 52 42 40 Classes Destroyed 19 | . 3 5 2 . 1 5 1 2 Worker 8 | . . 4 . . 1 2 . 1 Builder 3 | . . 1 . . . 2 . . Tunneler 1 | . . . . . . . . 1 Recycler 11 | . . 3 1 . . 6 . 1 Mechanic 1 | . . . . . . 1 . . Operator 1 | . . . . . . 1 . . Watcher 15 | . 3 4 . . . 5 . 3 Swarmer 60 | . 9 11 5 . 14 11 8 2 Grunt 94 | . 4 20 2 . 3 25 23 17 Brawler 8 | . . . . . . 2 1 5 Duelist 10 | . . 4 1 . . . . 5 Protector 1 | . . . . . . . . 1 Sentry 35 | . . 9 . . . 9 8 9 Demolisher 2 | . . . 2 . . . . . Specialist 2 | . . . . . . 2 . . Hunter 3 | . . . . . 1 2 . . Programmer 2 | . . . . . . . 2 . Heavy 2 | . . . . . . 1 . 1 Assembled 9 | . . . 9 . . . . . Best Kill Streak 11 | . 6 11 8 . 4 9 7 10 Combat Bots Only 10 | . 6 7 8 . 4 7 7 10 Max Kills in Single Turn 3 | . 2 2 3 . 2 2 2 3 Gunslinging 2 | . 1 1 2 . 1 1 1 1 Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Mat Min Exi Min Mat Gar Mat Hostile Shots Fired 855 | . 64 163 92 . 51 207 111 167 Missed 210 | . 15 41 20 . 14 54 30 36 Damage Taken 9652 | . 455 1586 1097 . 373 2140 1006 2995 Core 7049 | . 367 1160 699 . 240 1578 686 2319 Absorbed by Shields . | . . . . . . . . . Redirected to Core 5308 | . 276 907 648 . 207 1289 651 1330 Ignored by Resistances 1064 | . . 70 124 . 56 355 168 291 Core Remaining (%) 89 | 100 92 . . . 76 . . . Volleys Fired 413 | . 37 92 27 . 25 94 73 65 Largest 4 | . 2 4 4 . 4 4 4 4 Hottest 104 | . 55 92 92 . 92 104 104 104 Shots Fired 1482 | . 74 327 108 . 100 352 275 246 Gun 1477 | . 69 327 108 . 100 352 275 246 Cannon 5 | . 5 . . . . . . . Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 1482 | . 74 327 108 . 100 352 275 246 Thermal . | . . . . . . . . . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 37 | . 10 27 24 . 19 37 25 25 Robot Miss Streak 4 | . 3 4 2 . 3 2 2 2 Penetration Max 1 | . . . . . . 1 1 1 Secondary Targets 71 | . 2 13 9 . 5 17 9 16 Max Gunslinging Chain 2 | . 1 2 2 . 1 2 2 2 Shots Hit Robots 1018 | . 48 224 81 . 66 254 157 188 Core Hits 457 | . 24 90 35 . 24 115 72 97 Critical Kills 8 | . . 2 . . . . 1 5 Critical Parts Destroyed 9 | . . 3 1 . . 1 2 2 Critical Strikes 18 | . . 5 1 . . 2 3 7 Destroy 18 | . . 5 1 . . 2 3 7 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 19888 | . 567 3597 1313 . 1116 4973 3788 4534 Guns 19584 | . 519 3443 1305 . 1043 4962 3788 4524 Cannons 47 | . 47 . . . . . . . Explosions 146 | . . 146 . . . . . . Melee . | . . . . . . . . . Ramming 111 | . 1 8 8 . 73 11 . 10 Kinetic 19631 | . 566 3443 1305 . 1043 4962 3788 4524 Thermal 146 | . . 146 . . . . . . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 1 | . . . . . . 1 1 1 Average Corruption 1 | . . . . . . 1 1 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 28 | . . . . . . 4 17 7 Message Errors 6 | . . . . . . 1 1 4 Matter Fused 6 | . . . . . . 1 4 1 Heat Flow Errors 3 | . . . . . . . 3 . Energy Discharges 2 | . . . . . . 1 . 1 Data Loss (minor) 6 | . . . . . . 1 5 . Data Loss (major) 1 | . . . . . . . 1 . Misfires 1 | . . . . . . . 1 . Alerts 2 | . . . . . . . 2 . Weapon Failures 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 53 | . . 53 . . . . . . Projectiles . | . . . . . . . . . Explosions 53 | . . 53 . . . . . . Melee . | . . . . . . . . . Knockbacks 2 | . 1 . . . . . . 1 Impact 1 | . . . . . . . . 1 Kinetic 1 | . 1 . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 55 | . . 55 . . . . . . Shots 1 | . . 1 . . . . . . Rammed 18 | . 2 3 4 . 5 2 . 2 Targets Rammed 20 | . 2 3 4 . 6 3 . 2 Kicked . | . . . . . . . . . Crushed 2 | . . . . . 1 1 . . Highest Temperature 925 | . 5 393 303 . 120 210 351 925 Average Temperature 86 | . 5 100 93 . 37 34 69 155 Received Heat Transfer 3142 | . 108 495 151 . 45 711 579 1053 Effects 26 | . . 1 1 . . 2 1 21 Shutdowns 5 | . . 1 . . . . 1 3 Energy Bleed 2 | . . . 1 . . . . 1 Interference 2 | . . . . . . 2 . . Matter Decay 3 | . . . . . . . . 3 Short Circuit 4 | . . . . . . . . 4 Damage (minor) 4 | . . . . . . . . 4 Damage (major) 3 | . . . . . . . . 3 Damage (core) 3 | . . . . . . . . 3 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 2 | . . . . . . . 2 . Heat Transferred 100 | . . 100 . . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Min Exi Min Mat Gar Mat Peak Influence 2399 | . 289 1040 565 . 205 1081 2399 2007 Initial 1169 | . . 37 405 . . 2 702 1169 Average 756 | . 186 710 350 . 79 538 1486 1455 Maximum Alert Level 5 | . 1 3 2 . 1 3 5 5 Low Security (%) 18 | 100 39 7 . . 82 18 . . Level 1 21 | . 60 10 70 . 17 22 . . Level 2 10 | . . 20 29 . . 18 . . Level 3 22 | . . 61 . . . 40 21 . Level 4 13 | . . . . . . . 31 72 Level 5 11 | . . . . . . . 47 11 High Security 1 | . . . . . . . . 16 Max Security . | . . . . . . . . . Sterilizations 1 | . . . . . . 1 . . Squads Dispatched 32 | . 2 8 1 . 1 9 . 11 Investigation 5 | . 1 2 . . 1 1 . . Extermination . | . . . . . . . . . Reinforcement 10 | . 1 3 1 . . 4 . 1 Assault 13 | . . 3 . . . 3 . 7 Garrison 4 | . . . . . . 1 . 3 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . 1 1 . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Mat Min Exi Min Mat Gar Mat Distress Signals 14 | . 1 8 . . . 4 . 1 Communications Jammed 104 | . . . . . . 45 . 59 Distress Signals 102 | . . . . . . 45 . 57 Times Spotted 323 | . 20 73 33 . 20 74 36 67 Peak Tracking Total 14 | . 4 8 14 . 4 8 4 14 Tactical Retreats 11 | . 1 4 3 . 2 1 . . Traps | -11 -10 -9 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Min Exi Min Mat Gar Mat Traps Triggered 14 | . 3 1 . . . 3 7 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -8 -8 ---------- Run | Yrd Mat Mat Min Exi Min Mat Gar Mat Machines Disabled 12 | . . 2 . . 1 2 5 2 Max in Single Turn 1 | . . 1 . . 1 1 1 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Mat Min Exi Min Mat Gar Mat Machines Accessed 23 | . 5 6 1 . 1 5 2 3 Terminals 16 | . 3 4 . . 1 3 2 3 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 5 | . 2 2 . . . 1 . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . Total Hacks 45 | . 11 10 1 . 5 7 5 6 Successful 19 | . 4 6 1 . . 4 2 2 Failed 26 | . 7 4 . . 5 3 3 4 Catastrophic 4 | . 1 . . . 2 . . 1 Database Lockouts . | . . . . . . . . . Manual 5 | . . . . 5 . . . . Terminals 37 | . 8 8 . . 5 5 5 6 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 6 | . 3 2 . . . 1 . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . Terminal Hacks 13 | . 2 4 1 . . 2 2 2 Prototype ID Bank 1 | . . 1 . . . . . . Open Door 2 | . . . 1 . . . 1 . Branch Access Points 1 | . . 1 . . . . . . Emergency Access Points 2 | . . 1 . . . . 1 . Locate Traps 1 | . . . . . . . . 1 Dispatch Records 1 | . . . . . . . . 1 Registered Components 1 | . . . . . . 1 . . Zone Layout 4 | . 2 1 . . . 1 . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 5 | . 2 2 . . . 1 . . Report Inventory 5 | . 2 2 . . . 1 . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . Unlock Access 1 | . . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 10 | . 2 3 . . 1 1 1 2 Full Trace Events 6 | . 2 1 . . 1 1 . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -8 -8 ------------ Run | Yrd Mat Mat Min Exi Min Mat Gar Mat Used RIF Installer 1 | . . . . . . . 1 . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Mat Min Exi Min Mat Gar Mat Total Allies 2 | . . . . . . . 2 . Largest Group 2 | . . . . . . . 2 . Highest-Rated Group 70 | . . . . . . . 70 . Highest-Rated Ally 39 | . . . . . . . 39 . Total Orders . | . . . . . . . . . Ally Attacks 3 | . . . . . . . 3 . Total Damage 79 | . . . . . . . 79 . Kills . | . . . . . . . . . Allies Corrupted 1 | . . . . . . . 1 . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Min Exi Min Mat Gar Mat Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -8 -8 ------------- Run | Yrd Mat Mat Min Exi Min Mat Gar Mat Turns Passed 12284 | 90 922 1968 1362 784 1326 2207 2573 1052 Spaces Moved 6287 | 60 483 946 752 490 732 1066 1269 489 Core 11 | 11 . . . . . . . . Treads 6276 | 49 483 946 752 490 732 1066 1269 489 Legs . | . . . . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 152 152 165 152 Average Speed 161 | 139 160 160 160 160 154 162 169 156 Slowest Speed 170 | 160 160 160 160 160 160 170 170 165 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 76 | 5 82 79 98 90 102 84 91 53 Regions Visited 8 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . . 1 . . . 1 . . Unknown Exits Taken 5 | 1 1 . 1 1 1 . . . Scrap Searched 3 | . . . 1 . 2 . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 116 | . . 38 . . . 26 10 42 Melee . | . . . . . . . . . Projectile 78 | . . . . . . 26 10 42 AOE 38 | . . 38 . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Mat Min Exi Min Mat Gar Mat Total 7453 | 64 558 1187 841 491 861 1314 1523 614 Wait 347 | . 14 43 36 . 75 85 65 29 Move 6278 | 59 482 945 751 489 731 1065 1267 489 Hop . | . . . . . . . . . Pick Up 8 | . . 2 . 1 . 1 2 2 Fast Attach 48 | 5 7 14 3 . 1 13 1 4 Attach 1 | . . 1 . . . . . . Detach . | . . . . . . . . . Swap 18 | . . 7 . . 2 6 3 . Drop 48 | . 2 15 2 1 4 14 5 5 Fire 413 | . 37 92 27 . 25 94 73 65 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 20 | . 2 3 4 . 6 3 . 2 Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous 272 | . 14 65 18 . 17 33 107 18 Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: *Min x2) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 4 exits: *Fac x3 / Gar) -8/Garrison (discovered 4 exits: *Mat x4) -8/Materials History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 9 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 9 | -11/Scrapyard | Upgraded with Utility slot (x1) 9 | -11/Scrapyard | Upgraded with Weapon slot (x1) 91 | -11/Scrapyard | Entered Materials 104 | -10/Materials | Discovered new exit (range 17) 322 | -10/Materials | Build established: Mutant 598 | -10/Materials | Reached level 2 631 | -10/Materials | Upgraded with Weapon slot (x1) 723 | -10/Materials | Discovered new exit (range 15) 815 | -10/Materials | Discovered new exit (range 16) 959 | -10/Materials | Build established: Gunner 989 | -10/Materials | Discovered new exit (range 16) 1013 | -10/Materials | Entered another Materials area 1015 | -9/Materials | Reached level 3 1309 | -9/Materials | Reached level 4 1380 | -9/Materials | Destroyed 7 combat bots 1410 | -9/Materials | Upgraded with Weapon slot (x1) 1661 | -9/Materials | Discovered new exit (range 8) 1693 | -9/Materials | Reached level 5 1746 | -9/Materials | Identified exit to Mines 1761 | -9/Materials | Upgraded with Utility slot (x1) 1813 | -9/Materials | First assault squad dispatched 1887 | -9/Materials | Reached level 6 2001 | -9/Materials | Discovered new exit (range 10) 2197 | -9/Materials | Build established: Scavenger-Tank 2638 | -9/Materials | Discovered new exit (range 11) 2695 | -9/Materials | Reached level 7 2981 | -9/Materials | Entered Mines 2990 | -9/Mines | Found the Drone Emporium 3069 | -9/Mines | Discovered new exit (range 11) 3099 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 3267 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3365 | -9/Mines | Reached level 8 3386 | -9/Mines | Upgraded with Utility slot (x1) 3730 | -9/Mines | Assembled infested the area 3824 | -9/Mines | Destroyed 8 combat bots 4018 | -9/Mines | Discovered new exit (range 13) 4028 | -9/Mines | Learned location of 1 exit from Materials 4337 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4337 | -9/Mines | Discovered new exit (range 5) 4343 | -9/Mines | Entered Exiles 4369 | -9/Exiles | Discovered new exit (range 15) 4411 | -9/Exiles | Met 8R-AWN 4436 | -9/Exiles | Met EX-HEX 4497 | -9/Exiles | Met EX-BIN 4526 | -9/Exiles | Aligned with FarCom system 4527 | -9/Exiles | Given EX-Vault access code 4603 | -9/Exiles | Opened EX-Vault 4667 | -9/Exiles | Warned to stay clear of 0b10 Research branches 4715 | -9/Exiles | Met EX-DEC 4791 | -9/Exiles | Discovered new exit (range 14) 4895 | -9/Exiles | Visited The Gauntlet 5127 | -9/Exiles | Entered Mines 5138 | -8/Mines | Reached level 9 5485 | -8/Mines | Discovered new exit (range 15) 5610 | -8/Mines | Discovered new exit (range 5) 6179 | -8/Mines | Reached level 10 6191 | -8/Mines | Build established: Scavenger-Gunner 6453 | -8/Mines | Entered Materials 6454 | -8/Materials | Identified exit to Factory 6455 | -8/Materials | Reached level 11 6455 | -8/Materials | Upgraded with Propulsion slot (x1) 6631 | -8/Materials | Discovered exit to Factory (range 10) 6704 | -8/Materials | Garrison activated, responded to threat 7076 | -8/Materials | Reached level 12 7176 | -8/Materials | Build established: Gunner 7217 | -8/Materials | Discovered exit to Factory (range 13) 7653 | -8/Materials | First assault squad dispatched 7718 | -8/Materials | Core integrity fell below 50% 7804 | -8/Materials | Build established: Scavenger-Gunner 7898 | -8/Materials | Reached level 13 7924 | -8/Materials | Upgraded with Utility slot (x1) 8245 | -8/Materials | Build established: Scavenger-Tank 8382 | -8/Materials | Identified exit to Garrison 8549 | -8/Materials | Destroyed 7 combat bots 8585 | -8/Materials | Sterilization system engaged 8585 | -8/Materials | Non-combat units ordered to evacuate 8660 | -8/Materials | Entered Garrison 8684 | -8/Garrison | Triggered checkpoint 9038 | -8/Garrison | Triggered checkpoint 9168 | -8/Garrison | Triggered checkpoint 9200 | -8/Garrison | Reached level 14 9225 | -8/Garrison | Destroyed 7 combat bots 9305 | -8/Garrison | Discovered new exit (range 12) 9360 | -8/Garrison | Triggered checkpoint 9526 | -8/Garrison | Triggered checkpoint 9626 | -8/Garrison | Triggered checkpoint 9682 | -8/Garrison | Discovered new exit (range 14) 9782 | -8/Garrison | Triggered checkpoint 9828 | -8/Garrison | Triggered checkpoint 9961 | -8/Garrison | Discovered new exit (range 10) 9996 | -8/Garrison | Triggered checkpoint 10108 | -8/Garrison | Triggered checkpoint 10138 | -8/Garrison | Discovered new exit (range 6) 10380 | -8/Garrison | Installed Relay Interface Framework 10561 | -8/Garrison | Rescued a captive Derelict 10561 | -8/Garrison | Rescued a captive Derelict 11233 | -8/Garrison | Entered Materials 11633 | -8/Materials | First assault squad dispatched 12069 | -8/Materials | Reached level 15 12112 | -8/Materials | High security lockdown imminent 12192 | -8/Materials | High security lockdown engaged 12284 | -8/Materials | Core integrity fell below 20% 12285 | -8/Materials | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Hpw. Shotgun broken. Overheating: Short circuit. Slug penetrates G-50 Soldier. Overheating: Matter decay (-60). Overheating: Core damaged (-220). Slug penetrates Wall. Slug penetrates G-50 Soldier. Overheating: Gauss Rifle damaged (-48). Critical hit (Burn: +37). Overheating: Matter decay (-101). M-28 Smith repairs G-50 Soldier. Slug penetrates G-47 Trooper. Slug penetrates G-50 Soldier. Power failure, Neutrino Core shutdown. Overheating: Gauss Rifle damaged (-5). Critical hit (Burn: +37). Overheating: Energy bleed (-59). Slug penetrates G-50 Soldier. Overheating: Lyr. Light Armor Plating damaged (-31). Overheating: Core damaged (-380). Map ----- +----------------------------------------------------+ | ??????# [!= | | ??????# # # ######"#"####+############ | | ??######+### # ###??###" ?????????# | | ??# # # #????#" ??????## | | ??# """"" [# #!![[[[#????## #?????# | | ??# """"" #! #!![[[[#?????# #?????# * | | ??# """"" # ########?????# #????##!%[ | | ??# "= #????????????# #????## ! | | ??# """"" # ###??????????# #?????## | | ??# """"" !# # #??????????# ! #??????# | | ??# """"" # # #??????????###########??????# | | ???? !# ########??????????????????????# | | ????######## # ! ##?????????????????????# | | ???????????# "/% "#?????????????????????# | | ???????????# !#^""" #####??????????????????# | | ???????????# %+="""=[" #??????????????????# | | ???????????# =#%"""/*" #????????????????????# | | ???????????# #=%==%%###???????????????????? | | ???????????# # /*=%=###???????????????????? | | ???????????# ########;###????????????b????? | | ???????????# ######;# !!#?????????????????? | | ???????????# %!!#????????????????? | | ???????????# !! #????????????????? | | ???????????# ! !!#????????????????? | | ???????????########% %= ]]#????????????????? | | ??????????????????# %! @]]#?????????????????? | | ??????????????????#%gi=####????????????????????? | | ???????????###????#=gg########### #??????????? | | ???????????# [[=? ;%/*%%%%"%" #??????????? | | ???????????# [[ =#!m=/===[" #??????????? | | ???????????# [= /%!%!!*%* #??????????? | | ???????????# +!!!=##+######/###???????????? | | ???????????# ! #*%%##?? ???????????????????? | | ???????????# #%[[#???? ??????????????????? | | ???????????###;##?#=*=#????? #????????????????? | | ?????????????##???!%!=[?????? #????????????????? | | ????????????Y???? %% #???????????????????????? | | ???????????Y?Y?? #???????????????????????? | | ????????????Y??? #???????????????????????? | | ???????????????### #???????????????????????? | | ?????????????????##"""##???????????????????????? | | ??????????????????## #????????????????????????? | | ????????????????????# #????????????????????????? | | ????????????????????? #????????????????????????? | | ?????????????????????##????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 47 Energy Generation 19 Energy Capacity 315 Matter Stores 700 Matter Capacity 700 Sight Range 16 Robot Scan Range 8 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 600 Resistance: KI 15 Resistance: TH 10 Resistance: EX 15 Evasion (%) 50 Targeting Accuracy 8 Armor Integrity Analysis 30 Recoil Reduction 3 Defensive Hacking 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- No Signal Challenges ------------ None RPGLIKE | -11 -10 -9 -9 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Mat Min Exi Min Mat Gar Mat Levels Raised 14 | . 1 5 1 . 2 3 1 1 XP Earned 24442 | 3000 1725 7594 1560 243 2675 4882 1650 1113 XP Spent 23780 | 2880 1400 7700 1520 . 2880 4600 1350 1450 Upgrades 71 | 13 2 30 3 . 9 7 4 3 Propulsion Slot 2 | 1 . . . . . 1 . . Utility Slot 4 | 1 . 1 1 . . 1 . . Weapon Slot 3 | 1 1 1 . . . . . . Core Integrity 28 | 8 . 10 2 . 8 . . . Matter Storage 8 | . . 4 . . . . 4 . Inventory Capacity 3 | . . 1 . . . . . 2 Sensor Range 4 | . . 4 . . . . . . Ranged Accuracy 4 | 2 1 1 . . . . . . Melee Accuracy 2 | . . . . . . 2 . . Hack Defense % 1 | . . . . . . . . 1 KI Resistance % 3 | . . 2 . . . 1 . . TH Resistance % 2 | . . 2 . . . . . . EX Resistance % 3 | . . 2 . . . 1 . . KI Damage % 4 | . . 2 . . 1 1 . . Protomatter Created 2879 | . 114 674 170 . 132 611 821 357 Integrity Restored 5873 | . 294 1406 352 . 324 732 2378 387 Core 5039 | . 294 1183 191 . 324 732 2006 309 Parts 834 | . . 223 161 . . . 372 78 Protomatter Decayed 653 | . 16 106 114 . . 172 105 140 Game ------ Seed CarbideSchematicJammer Manual? 0 Play Time 01:21:34 Cumulative 16.4 hours Start 2024.06.13 @ 14:19:30 End 2024.06.13 @ 22:51:42 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 32 Rogue 32 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 16 Achievement% 15 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 38x25 Zoom Use 99% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 67817441-f1ac-439c-884f-8810bb862f2b