Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.04 @ 15:38:18 Player: Waste Result: Destroyed by G-34 Mercenary with Small Laser Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (90) 450 Value Destroyed (2098) 2098 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (109) 109 TOTAL SCORE: 4037 Bonus ------- High Alert Combat Kills 109 Cogmind --------- Core Integrity 0/400 Matter 279/300 Energy 272/280 System Corruption 6% Temperature Cool (10) Movement Treading (240) Ox1 Location -9/Mines Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (4) --- Light Treads Light Treads Light Treads Light Treads > --- UTILITY (2) ------ Huge Storage Unit > --- WEAPON (2) ------- Improved Assault Rifle Improved Assault Rifle > --- INVENTORY (25) --- Light Ion Engine Improved Ion Engine Heavy Ion Engine Light Treads Light Treads Aluminum Leg Improved Aluminum Leg Flight Unit Flight Unit VTOL Module Improved Flight Unit Improved Flight Unit Heat Sink Improved Heat Sink Structural Scanner EM Pulse Gun Particle Cannon Particle Cannon Particle Cannon Particle Cannon Light Assault Rifle Improved Assault Rifle Hammer Katana Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Light Treads > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit > --- WEAPON ----------- Improved Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Light Ion Engine Light Ion Engine Heavy Ion Engine Light Treads Aluminum Leg Improved Aluminum Leg Flight Unit Flight Unit VTOL Module Improved Flight Unit Heat Sink Improved Heat Sink Structural Scanner EM Pulse Gun Particle Cannon Particle Cannon Particle Cannon Particle Cannon Light Assault Rifle Improved Assault Rifle Improved Assault Rifle Hammer Katana [Rating: 21] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Weapon Improved Assault Rifle Energy Gun Particle Gun Energy Cannon Particle Cannon Ballistic Gun Improved Assault Rifle Launcher Grenade Launcher Impact Weapon Hammer Slashing Weapon Katana Build | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Slots Evolved 2 | . . . 2 . Power . | . . . . . Propulsion 2 | . . . 2 . Utility . | . . . . . Weapon . | . . . . . Parts Attached 46 | 1 4 3 34 4 Power 6 | . . . 6 . Engine 5 | . . . 5 . Core 1 | . . . 1 . Reactor . | . . . . . Propulsion 16 | . 1 2 13 . Treads 13 | . . . 13 . Leg 1 | . 1 . . . Wheel 2 | . . 2 . . Hover . | . . . . . Flight . | . . . . . Utility 4 | . 2 1 1 . Device 3 | . 1 1 1 . Storage 1 | . 1 . . . Processor . | . . . . . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 20 | 1 1 . 14 4 Energy Gun 2 | 1 1 . . . Energy Cannon 5 | . . . 5 . Ballistic Gun 9 | . . . 7 2 Ballistic Cannon . | . . . . . Launcher 2 | . . . 2 . Special Weapon . | . . . . . Impact Weapon 1 | . . . . 1 Slashing Weapon 1 | . . . . 1 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . 2 . Parts Lost 10 | . . . 10 . Power 2 | . . . 2 . Propulsion 4 | . . . 4 . Utility 1 | . . . 1 . Weapon 3 | . . . 3 . Highest Loss Streak 5 | . . . 5 . To Critical Strikes . | . . . . . Average Slot Usage (%) 93 | . 91 100 92 88 Engine 11 | . 14 14 9 11 Treads 22 | . . . 33 44 Leg 4 | . 28 1 . . Wheel 8 | . . 26 4 . Device 9 | . 6 14 10 . Storage 12 | . 14 14 11 11 Energy Gun 5 | . 14 14 . . Energy Cannon 3 | . . . 6 . Ballistic Gun 14 | . 14 14 14 18 Peak Build Rating 21 | 6 8 11 21 18 Average Rating 14 | 6 6 9 17 17 On Entrance 9 | 6 6 8 11 18 Naked Turns . | . . . . . Heaviest Build 97 | 13 90 90 97 94 Greatest Support 80 | 20 20 20 80 80 Greatest Overweight (x) 4 | . 4 4 4 1 Average Overweight (x) 2 | . . 4 1 1 Largest Inventory Capacity 25 | 8 25 25 25 25 Average Capacity 23 | 8 11 25 25 25 Most Carried 25 | 6 8 9 25 24 Average Carried 15 | 6 7 7 19 24 Final Capacity 25 | 8 25 25 25 25 Final Carried 24 | 6 8 9 24 24 Class Distribution -------------------- 54% | Mutant 45% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Resources | -11 -10 -10 -9 -9 ----------- Run | Yrd Mat Min Mat Min Matter Collected 1446 | 187 64 60 1043 92 Remotely . | . . . . . Salvage Created 3077 | . 247 253 2418 159 Parts 206 | . 12 25 156 13 Haulers Intercepted 6 | . . . 6 . Recyclers Shooed 3 | . . . 2 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Combat Hostiles Destroyed 66 | . 7 8 44 7 Guns 49 | . 7 8 28 6 Cannons 14 | . . . 14 . AOE 3 | . . . 2 1 Classes Destroyed 12 | . 3 1 7 1 Worker 6 | . 1 1 4 . Builder 5 | . . 1 4 . Tunneler 3 | . . . 3 . Hauler 6 | . . . 6 . Recycler 3 | . . . 3 . Operator 1 | . . . 1 . Watcher 2 | . . . 2 . Swarmer 19 | . 3 5 8 3 Grunt 34 | . 4 3 24 3 Duelist 4 | . . . 4 . Sentry 8 | . . . 8 . Assembled 1 | . . . . 1 Best Kill Streak 10 | . 6 4 10 3 Combat Bots Only 6 | . 5 4 6 3 Max Kills in Single Turn 3 | . 2 2 3 2 Gunslinging 1 | . 1 1 . . Exploded 2 | . . . 2 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Min Hostile Shots Fired 288 | . 25 26 227 10 Missed 71 | . 4 8 57 2 Damage Taken 2934 | . 243 179 2375 137 Core 506 | . 41 61 382 22 Absorbed by Shields . | . . . . . Core Remaining (%) 79 | 100 . 59 . . Volleys Fired 209 | . 27 21 152 9 Largest 2 | . 2 2 2 2 Hottest 136 | . 85 85 136 46 Shots Fired 399 | . 54 42 289 14 Gun 304 | . 54 42 194 14 Cannon 89 | . . . 89 . Launcher 6 | . . . 6 . Special . | . . . . . Kinetic 254 | . 27 21 192 14 Thermal 139 | . 27 21 91 . Explosive 6 | . . . 6 . Electromagnetic . | . . . . . Robot Hit Streak 13 | . 9 8 13 12 Robot Miss Streak 4 | . 2 3 4 . Penetration Max . | . . . . . Secondary Targets 8 | . 1 1 6 . Max Gunslinging Chain 1 | . 1 1 1 . Shots Hit Robots 274 | . 37 26 200 11 Core Hits 135 | . 18 14 94 9 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . . 1 . Critical Strikes 1 | . . . 1 . Destroy 1 | . . . 1 . Melee Attacks 12 | . . . . 12 Impact 5 | . . . . 5 Slashing 7 | . . . . 7 Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5064 | . 418 311 4055 280 Guns 3118 | . 395 311 2239 173 Cannons 1389 | . . . 1389 . Explosions 445 | . . . 355 90 Melee . | . . . . . Ramming 112 | . 23 . 72 17 Kinetic 2647 | . 132 121 2221 173 Thermal 1950 | . 263 190 1407 90 Explosive 355 | . . . 355 . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 6 | . . . 6 6 Average Corruption 4 | . . . 4 6 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 60 | . . . 52 8 Message Errors 8 | . . . 8 . Matter Fused 16 | . . . 11 5 Heat Flow Errors 8 | . . . 7 1 Energy Discharges 6 | . . . 6 . Parts Rejected 1 | . . . 1 . Data Loss (minor) 9 | . . . 8 1 Data Loss (major) 5 | . . . 5 . Misfires 4 | . . . 4 . Weapon Failures 3 | . . . 2 1 Overload Shots . | . . . . . Overflow Damage 37 | . . . 36 1 Projectiles 13 | . . . 13 . Explosions 22 | . . . 21 1 Melee 2 | . . . 2 . Knockbacks 3 | . 1 . 1 1 Impact 3 | . 1 . 1 1 Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 222 | . . . 179 43 Shots 6 | . . . 5 1 Rammed 11 | . . . 8 3 Targets Rammed 21 | . 7 . 11 3 Kicked 7 | . 7 . . . Crushed 3 | . . . 3 . Highest Temperature 348 | . 123 39 348 254 Average Temperature 81 | . 49 15 101 122 Received Heat Transfer 1113 | . 105 51 933 24 Effects 2 | . . . 2 . Interference 2 | . . . 2 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . . . 1 . Impact Corruptions 1 | . . . 1 . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 8 | . . . 8 . Heat Transferred 3583 | . 597 444 2442 100 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Peak Influence 623 | . 145 219 623 416 Initial 242 | . . 19 . 242 Average 181 | . 46 60 234 394 Maximum Alert Level 2 | . . 1 2 2 Low Security (%) 60 | 100 100 94 45 . Level 1 22 | . . 5 32 35 Level 2 17 | . . . 22 64 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 4 | . . . 4 . Investigation 1 | . . . 1 . Extermination . | . . . . . Reinforcement 1 | . . . 1 . Assault 2 | . . . 2 . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Min Distress Signals 11 | . 4 . 7 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 92 | . 9 10 66 7 Peak Tracking Total 6 | . 3 6 6 3 Tactical Retreats 2 | . . 1 1 . Traps | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Traps Triggered 4 | . 1 . 3 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -9 ---------- Run | Yrd Mat Min Mat Min Machines Disabled 3 | . . . 2 1 Max in Single Turn 1 | . . . 1 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Min Machines Accessed 10 | . 3 . 7 . Terminals 10 | . 3 . 7 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 23 | . 4 . 19 . Successful 17 | . 2 . 15 . Failed 5 | . 1 . 4 . Catastrophic 1 | . . . 1 . Database Lockouts 1 | . 1 . . . Manual 22 | . 4 . 18 . Terminals 23 | . 4 . 19 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 7 | . 2 . 5 . Robot Analysis 2 | . 1 . 1 . Prototype ID Bank 1 | . . . 1 . Unreport Threat 2 | . . . 2 . Hauler Manifests 2 | . 1 . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 10 | . . . 10 . Terminals 10 | . . . 10 . Botnet 4 | . . . 4 . Skim 6 | . . . 6 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 8 | . 3 . 5 . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -9 ------------ Run | Yrd Mat Min Mat Min Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Min Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Robot Analysis Total 2 | . 1 . 1 . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -9 ------------- Run | Yrd Mat Min Mat Min Turns Passed 4051 | 21 584 848 2308 290 Spaces Moved 1802 | 16 328 534 838 86 Core . | . . . . . Treads 668 | . . . 582 86 Legs 354 | 16 328 10 . . Wheels 780 | . . 524 256 . Hover . | . . . . . Flight . | . . . . . Fastest Speed 120 | 120 120 140 140 240 Average Speed 179 | 120 148 144 209 240 Slowest Speed 400 | 120 400 400 240 240 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 47 | 3 48 97 70 18 Regions Visited 4 Branch Regions 2 Pre-discovered Areas 3 | . . . 3 . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 2 | . . 2 . . Spaces Dug . | . . . . . Terrain Destroyed 37 | . . . 21 16 Melee . | . . . . . Projectile . | . . . . . AOE 37 | . . . 21 16 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Min Total 2193 | 17 379 571 1095 131 Wait 69 | 1 10 10 31 17 Move 1798 | 15 327 533 837 86 Hop . | . . . . . Pick Up 22 | . 2 2 18 . Fast Attach 13 | . 2 . 11 . Attach 11 | . . 2 9 . Detach 2 | . . . 2 . Swap 22 | 1 2 1 14 4 Drop 14 | . 2 2 10 . Fire 209 | . 27 21 152 9 Melee 12 | . . . . 12 Ram . | . . . . . Kick 7 | . 7 . . . Crush 14 | . . . 11 3 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 3 exits: *Mat x2 / [*Sub]) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Mines (discovered 2 exits: Mat x2) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 22 | -11/Scrapyard | Entered Materials 147 | -10/Materials | Discovered new exit (range 16) 314 | -10/Materials | Build established: Mutant 370 | -10/Materials | Discovered new exit (range 8) 404 | -10/Materials | Central database locked down 606 | -10/Materials | Entered Mines 798 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 880 | -10/Mines | Discovered new exit (range 8) 888 | -10/Mines | Discovered new exit (range 5) 1077 | -10/Mines | Discovered new exit (range 14) 1454 | -10/Mines | Entered Materials 1454 | -9/Materials | Evolved 2 slots: Propulsion x2 1962 | -9/Materials | Core integrity fell below 50% 2004 | -9/Materials | Lost 5 parts (1p2n2w) 2289 | -9/Materials | Discovered new exit (range 8) 2309 | -9/Materials | Build established: Scavenger-Mutant 2569 | -9/Materials | Discovered new exit (range 15) 2831 | -9/Materials | Discovered new exit (range 15) 3072 | -9/Materials | Learned 4 Recycling zone layouts 3188 | -9/Materials | Identified exit to Materials 3230 | -9/Materials | Learned Storage stockpile data 3280 | -9/Materials | Learned location of Zion (-6) 3310 | -9/Materials | Learned 4 Recycling zone layouts 3400 | -9/Materials | Learned Storage stockpile data 3454 | -9/Materials | First assault squad dispatched 3505 | -9/Materials | Core integrity fell below 20% 3762 | -9/Materials | Entered Mines 3809 | -9/Mines | Excavation squad dispatched 3809 | -9/Mines | A large section of the Mines collapsed 4052 | -9/Mines | Destroyed by G-34 Mercenary with Small Laser Last Messages --------------- 03842_ T-07 Excavator is excavating. 03842_ K-01 Serf collects debris. 03847_ System corrupted: Component data lost. 03860_ G-34 Mercenary destroyed. 03863_ T-07 Excavator is excavating. 03866_ G-34 Mercenary destroyed. 03867_ T-07 Excavator is excavating. 03896_ Acquired 1 matter. 03899_ Acquired 10 matter. 03930_ System corrupted: Heat flow error (+272). 03949_ Slammed into T-07 Excavator. 03957_ U-05 Engineer lays Concrete. 03958_ Acquired 62 matter. 03960_ U-05 Engineer lays Concrete. 03966_ System corrupted: Matter fused (-10). 03966_ Acquired 10 matter. 03992_ System corrupted: Matter fused (-9). 04011_ Slammed into T-07 Excavator. 04011_ T-07 Excavator knocked back. 04049_ System corrupted: Matter fused (-8). 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