Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.04 @ 15:38:18

Player: Waste

Result: Destroyed by G-34 Mercenary with Small Laser

 Performance 
-------------
Evolutions (1)             500
Regions Visited (4)        800
Robots Destroyed (90)      450
Value Destroyed (2098)     2098
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (109)                109
              TOTAL SCORE: 4037

 Bonus
-------
High Alert Combat Kills    109

 Cogmind 
---------
Core Integrity             0/400
Matter                     279/300
Energy                     272/280
System Corruption          6%
Temperature                Cool (10)
Movement                   Treading (240) Ox1
Location                   -9/Mines

 Parts 
-------
>          --- POWER (1) --------
     Heavy Ion Engine
>          --- PROPULSION (4) ---
     Light Treads
     Light Treads
     Light Treads
     Light Treads
>          --- UTILITY (2) ------
           Huge Storage Unit
>          --- WEAPON (2) -------
  Improved Assault Rifle
  Improved Assault Rifle
>          --- INVENTORY (25) ---
     Light Ion Engine
  Improved Ion Engine
     Heavy Ion Engine
     Light Treads
     Light Treads
           Aluminum Leg
  Improved Aluminum Leg
           Flight Unit
           Flight Unit
           VTOL Module
  Improved Flight Unit
  Improved Flight Unit
           Heat Sink
  Improved Heat Sink
           Structural Scanner
           EM Pulse Gun
           Particle Cannon
           Particle Cannon
           Particle Cannon
           Particle Cannon
     Light Assault Rifle
  Improved Assault Rifle
           Hammer
           Katana

 Peak State 
------------
>          --- POWER ------------
     Heavy Ion Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
     Light Treads
     Light Treads
>          --- UTILITY ----------
  Improved Heat Sink
           Huge Storage Unit
>          --- WEAPON -----------
  Improved Assault Rifle
  Improved Assault Rifle
>          --- INVENTORY --------
     Light Ion Engine
     Light Ion Engine
     Heavy Ion Engine
     Light Treads
           Aluminum Leg
  Improved Aluminum Leg
           Flight Unit
           Flight Unit
           VTOL Module
  Improved Flight Unit
           Heat Sink
  Improved Heat Sink
           Structural Scanner
           EM Pulse Gun
           Particle Cannon
           Particle Cannon
           Particle Cannon
           Particle Cannon
     Light Assault Rifle
  Improved Assault Rifle
  Improved Assault Rifle
           Hammer
           Katana
[Rating: 21]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Huge Storage Unit
  Device                   Improved Heat Sink
  Storage                  Huge Storage Unit
Weapon                     Improved Assault Rifle
  Energy Gun               Particle Gun
  Energy Cannon            Particle Cannon
  Ballistic Gun            Improved Assault Rifle
  Launcher                 Grenade Launcher
  Impact Weapon            Hammer
  Slashing Weapon          Katana

 Build                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Slots Evolved              2    | .   .   .   2   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   .   2   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             46   | 1   4   3   34  4   
  Power                    6    | .   .   .   6   .   
    Engine                 5    | .   .   .   5   .   
    Core                   1    | .   .   .   1   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               16   | .   1   2   13  .   
    Treads                 13   | .   .   .   13  .   
    Leg                    1    | .   1   .   .   .   
    Wheel                  2    | .   .   2   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  4    | .   2   1   1   .   
    Device                 3    | .   1   1   1   .   
    Storage                1    | .   1   .   .   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   20   | 1   1   .   14  4   
    Energy Gun             2    | 1   1   .   .   .   
    Energy Cannon          5    | .   .   .   5   .   
    Ballistic Gun          9    | .   .   .   7   2   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               2    | .   .   .   2   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   1   
    Slashing Weapon        1    | .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   2   .   
Parts Lost                 10   | .   .   .   10  .   
  Power                    2    | .   .   .   2   .   
  Propulsion               4    | .   .   .   4   .   
  Utility                  1    | .   .   .   1   .   
  Weapon                   3    | .   .   .   3   .   
  Highest Loss Streak      5    | .   .   .   5   .   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     93   | .   91  100 92  88  
  Engine                   11   | .   14  14  9   11  
  Treads                   22   | .   .   .   33  44  
  Leg                      4    | .   28  1   .   .   
  Wheel                    8    | .   .   26  4   .   
  Device                   9    | .   6   14  10  .   
  Storage                  12   | .   14  14  11  11  
  Energy Gun               5    | .   14  14  .   .   
  Energy Cannon            3    | .   .   .   6   .   
  Ballistic Gun            14   | .   14  14  14  18  
Peak Build Rating          21   | 6   8   11  21  18  
  Average Rating           14   | 6   6   9   17  17  
  On Entrance              9    | 6   6   8   11  18  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             97   | 13  90  90  97  94  
  Greatest Support         80   | 20  20  20  80  80  
  Greatest Overweight (x)  4    | .   4   4   4   1   
  Average Overweight (x)   2    | .   .   4   1   1   
Largest Inventory Capacity 25   | 8   25  25  25  25  
  Average Capacity         23   | 8   11  25  25  25  
  Most Carried             25   | 6   8   9   25  24  
  Average Carried          15   | 6   7   7   19  24  
  Final Capacity           25   | 8   25  25  25  25  
  Final Carried            24   | 6   8   9   24  24  

 Class Distribution 
--------------------
 54% | Mutant
 45% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines

 Resources                      | -11  -10  -10  -9   -9   
-----------                Run  | Yrd  Mat  Min  Mat  Min  
Matter Collected           1446 | 187  64   60   1043 92   
  Remotely                 .    | .    .    .    .    .    
Salvage Created            3077 | .    247  253  2418 159  
  Parts                    206  | .    12   25   156  13   
Haulers Intercepted        6    | .    .    .    6    .    
Recyclers Shooed           3    | .    .    .    2    1    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Combat Hostiles Destroyed  66   | .   7   8   44  7   
  Guns                     49   | .   7   8   28  6   
  Cannons                  14   | .   .   .   14  .   
  AOE                      3    | .   .   .   2   1   
Classes Destroyed          12   | .   3   1   7   1   
  Worker                   6    | .   1   1   4   .   
  Builder                  5    | .   .   1   4   .   
  Tunneler                 3    | .   .   .   3   .   
  Hauler                   6    | .   .   .   6   .   
  Recycler                 3    | .   .   .   3   .   
  Operator                 1    | .   .   .   1   .   
  Watcher                  2    | .   .   .   2   .   
  Swarmer                  19   | .   3   5   8   3   
  Grunt                    34   | .   4   3   24  3   
  Duelist                  4    | .   .   .   4   .   
  Sentry                   8    | .   .   .   8   .   
  Assembled                1    | .   .   .   .   1   
Best Kill Streak           10   | .   6   4   10  3   
  Combat Bots Only         6    | .   5   4   6   3   
Max Kills in Single Turn   3    | .   2   2   3   2   
  Gunslinging              1    | .   1   1   .   .   
  Exploded                 2    | .   .   .   2   1   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   
--------                   Run  | Yrd  Mat  Min  Mat  Min  
Hostile Shots Fired        288  | .    25   26   227  10   
  Missed                   71   | .    4    8    57   2    
Damage Taken               2934 | .    243  179  2375 137  
  Core                     506  | .    41   61   382  22   
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         79   | 100  .    59   .    .    
Volleys Fired              209  | .    27   21   152  9    
  Largest                  2    | .    2    2    2    2    
  Hottest                  136  | .    85   85   136  46   
Shots Fired                399  | .    54   42   289  14   
  Gun                      304  | .    54   42   194  14   
  Cannon                   89   | .    .    .    89   .    
  Launcher                 6    | .    .    .    6    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  254  | .    27   21   192  14   
  Thermal                  139  | .    27   21   91   .    
  Explosive                6    | .    .    .    6    .    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         13   | .    9    8    13   12   
  Robot Miss Streak        4    | .    2    3    4    .    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        8    | .    1    1    6    .    
    Max Gunslinging Chain  1    | .    1    1    1    .    
Shots Hit Robots           274  | .    37   26   200  11   
  Core Hits                135  | .    18   14   94   9    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    1    .    
  Critical Strikes         1    | .    .    .    1    .    
    Destroy                1    | .    .    .    1    .    
Melee Attacks              12   | .    .    .    .    12   
  Impact                   5    | .    .    .    .    5    
  Slashing                 7    | .    .    .    .    7    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           5064 | .    418  311  4055 280  
  Guns                     3118 | .    395  311  2239 173  
  Cannons                  1389 | .    .    .    1389 .    
  Explosions               445  | .    .    .    355  90   
  Melee                    .    | .    .    .    .    .    
  Ramming                  112  | .    23   .    72   17   
  Kinetic                  2647 | .    132  121  2221 173  
  Thermal                  1950 | .    263  190  1407 90   
  Explosive                355  | .    .    .    355  .    
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         6    | .    .    .    6    6    
  Average Corruption       4    | .    .    .    4    6    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  60   | .    .    .    52   8    
    Message Errors         8    | .    .    .    8    .    
    Matter Fused           16   | .    .    .    11   5    
    Heat Flow Errors       8    | .    .    .    7    1    
    Energy Discharges      6    | .    .    .    6    .    
    Parts Rejected         1    | .    .    .    1    .    
    Data Loss (minor)      9    | .    .    .    8    1    
    Data Loss (major)      5    | .    .    .    5    .    
    Misfires               4    | .    .    .    4    .    
    Weapon Failures        3    | .    .    .    2    1    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            37   | .    .    .    36   1    
  Projectiles              13   | .    .    .    13   .    
  Explosions               22   | .    .    .    21   1    
  Melee                    2    | .    .    .    2    .    
Knockbacks                 3    | .    1    .    1    1    
  Impact                   3    | .    1    .    1    1    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      222  | .    .    .    179  43   
  Shots                    6    | .    .    .    5    1    
  Rammed                   11   | .    .    .    8    3    
Targets Rammed             21   | .    7    .    11   3    
  Kicked                   7    | .    7    .    .    .    
  Crushed                  3    | .    .    .    3    .    
Highest Temperature        348  | .    123  39   348  254  
  Average Temperature      81   | .    49   15   101  122  
  Received Heat Transfer   1113 | .    105  51   933  24   
  Effects                  2    | .    .    .    2    .    
    Interference           2    | .    .    .    2    .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              1    | .    .    .    1    .    
  Impact Corruptions       1    | .    .    .    1    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             8    | .    .    .    8    .    
  Heat Transferred         3583 | .    597  444  2442 100  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Peak Influence             623  | .   145 219 623 416 
  Initial                  242  | .   .   19  .   242 
  Average                  181  | .   46  60  234 394 
Maximum Alert Level        2    | .   .   1   2   2   
  Low Security (%)         60   | 100 100 94  45  .   
  Level 1                  22   | .   .   5   32  35  
  Level 2                  17   | .   .   .   22  64  
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          4    | .   .   .   4   .   
  Investigation            1    | .   .   .   1   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            1    | .   .   .   1   .   
  Assault                  2    | .   .   .   2   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Min Mat Min 
Distress Signals           11   | .   4   .   7   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              92   | .   9   10  66  7   
  Peak Tracking Total      6    | .   3   6   6   3   
  Tactical Retreats        2    | .   .   1   1   .   

 Traps                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Traps Triggered            4    | .   1   .   3   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  
----------                 Run  | Yrd Mat Min Mat Min 
Machines Disabled          3    | .   .   .   2   1   
  Max in Single Turn       1    | .   .   .   1   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Min Mat Min 
Machines Accessed          10   | .   3   .   7   .   
  Terminals                10   | .   3   .   7   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                23   | .   4   .   19  .   
  Successful               17   | .   2   .   15  .   
  Failed                   5    | .   1   .   4   .   
    Catastrophic           1    | .   .   .   1   .   
  Database Lockouts        1    | .   1   .   .   .   
  Manual                   22   | .   4   .   18  .   
  Terminals                23   | .   4   .   19  .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             7    | .   2   .   5   .   
  Robot Analysis           2    | .   1   .   1   .   
  Prototype ID Bank        1    | .   .   .   1   .   
  Unreport Threat          2    | .   .   .   2   .   
  Hauler Manifests         2    | .   1   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         10   | .   .   .   10  .   
  Terminals                10   | .   .   .   10  .   
    Botnet                 4    | .   .   .   4   .   
    Skim                   6    | .   .   .   6   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         8    | .   3   .   5   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  
------------               Run  | Yrd Mat Min Mat Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  
--------                   Run  | Yrd Mat Min Mat Min 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Robot Analysis Total       2    | .   1   .   1   .   
Derelict Logs Recovered    1    | .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   
-------------              Run  | Yrd  Mat  Min  Mat  Min  
Turns Passed               4051 | 21   584  848  2308 290  
Spaces Moved               1802 | 16   328  534  838  86   
  Core                     .    | .    .    .    .    .    
  Treads                   668  | .    .    .    582  86   
  Legs                     354  | 16   328  10   .    .    
  Wheels                   780  | .    .    524  256  .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            120  | 120  120  140  140  240  
  Average Speed            179  | 120  148  144  209  240  
  Slowest Speed            400  | 120  400  400  240  240  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       47   | 3    48   97   70   18   
  Regions Visited          4
    Branch Regions         2
  Pre-discovered Areas     3    | .    .    .    3    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             2    | .    .    2    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          37   | .    .    .    21   16   
  Melee                    .    | .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      37   | .    .    .    21   16   
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   
---------                  Run  | Yrd  Mat  Min  Mat  Min  
Total                      2193 | 17   379  571  1095 131  
  Wait                     69   | 1    10   10   31   17   
  Move                     1798 | 15   327  533  837  86   
  Hop                      .    | .    .    .    .    .    
  Pick Up                  22   | .    2    2    18   .    
  Fast Attach              13   | .    2    .    11   .    
  Attach                   11   | .    .    2    9    .    
  Detach                   2    | .    .    .    2    .    
  Swap                     22   | 1    2    1    14   4    
  Drop                     14   | .    2    2    10   .    
  Fire                     209  | .    27   21   152  9    
  Melee                    12   | .    .    .    .    12   
  Ram                      .    | .    .    .    .    .    
  Kick                     7    | .    7    .    .    .    
  Crush                    14   | .    .    .    11   3    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-10/Mines (discovered 3 exits: *Mat x2 / [*Sub])
-9/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Mines (discovered 2 exits: Mat x2)

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 3)
   22 | -11/Scrapyard | Entered Materials
  147 | -10/Materials | Discovered new exit (range 16)
  314 | -10/Materials | Build established: Mutant
  370 | -10/Materials | Discovered new exit (range 8)
  404 | -10/Materials | Central database locked down
  606 | -10/Materials | Entered Mines
  798 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  880 | -10/Mines     | Discovered new exit (range 8)
  888 | -10/Mines     | Discovered new exit (range 5)
 1077 | -10/Mines     | Discovered new exit (range 14)
 1454 | -10/Mines     | Entered Materials
 1454 | -9/Materials  | Evolved 2 slots: Propulsion x2
 1962 | -9/Materials  | Core integrity fell below 50%
 2004 | -9/Materials  | Lost 5 parts (1p2n2w)
 2289 | -9/Materials  | Discovered new exit (range 8)
 2309 | -9/Materials  | Build established: Scavenger-Mutant
 2569 | -9/Materials  | Discovered new exit (range 15)
 2831 | -9/Materials  | Discovered new exit (range 15)
 3072 | -9/Materials  | Learned 4 Recycling zone layouts
 3188 | -9/Materials  | Identified exit to Materials
 3230 | -9/Materials  | Learned Storage stockpile data
 3280 | -9/Materials  | Learned location of Zion (-6)
 3310 | -9/Materials  | Learned 4 Recycling zone layouts
 3400 | -9/Materials  | Learned Storage stockpile data
 3454 | -9/Materials  | First assault squad dispatched
 3505 | -9/Materials  | Core integrity fell below 20%
 3762 | -9/Materials  | Entered Mines
 3809 | -9/Mines      | Excavation squad dispatched
 3809 | -9/Mines      | A large section of the Mines collapsed
 4052 | -9/Mines      | Destroyed by G-34 Mercenary with Small Laser

 Last Messages 
---------------
03842_ T-07 Excavator is excavating.
03842_ K-01 Serf collects debris.
03847_ System corrupted: Component data lost.
03860_ G-34 Mercenary destroyed. <x2>
03863_ T-07 Excavator is excavating.
03866_ G-34 Mercenary destroyed.
03867_ T-07 Excavator is excavating. <x4>
03896_ Acquired 1 matter.
03899_ Acquired 10 matter.
03930_ System corrupted: Heat flow error (+272).
03949_ Slammed into T-07 Excavator.
03957_ U-05 Engineer lays Concrete. <x2>
03958_ Acquired 62 matter.
03960_ U-05 Engineer lays Concrete. <x4>
03966_ System corrupted: Matter fused (-10).
03966_ Acquired 10 matter.
03992_ System corrupted: Matter fused (-9). <x2>
04011_ Slammed into T-07 Excavator.
04011_ T-07 Excavator knocked back.
04049_ System corrupted: Matter fused (-8).

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| ?#??????????# #?????????# ##  ##      #??????????? |
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|                                                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           42
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                55
Recoil Reduction           4

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              LayeredCorruptionTendrils
  Manual?         0
Play Time         00:16:41
  Cumulative      306.7 hours
  Start           2024.09.04 @ 14:35:42
  End             2024.09.04 @ 15:38:18
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          380
  Rogue           380
  Adventurer      0
  Explorer        0
Win Type          -
  Total           19
  Types           9/1/5/1/1/0/0/1/1
Lore%             81
Gallery%          81
Achievement%      74
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a27fa4d8-be7b-4d74-839a-1d555e8344ad