Cogmind - Beta 9.3 --- EXPLORER MODE // 2019.12.20 @ 17:25:10 // Winter2019/RPGLIKE

Player: zill

Result: Core destroyed

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (27)       5400
Robots Destroyed (616)     3080
Value Destroyed (25275)    25275
Prototype IDs (73)         1460
Alien Tech Used (2)        400
Bonus (20973)              20973
              TOTAL SCORE: 60088

 Bonus
-------
Triggered Max Security     1000
High Alert Combat Kills    7082
Follower Combat Kills      2301
Aligned with FarCom        300
Met Data Miner             300
Met Imprinter              300
Destroyed Z-Imprinter      1000
Triggered Deep Caves Wall  1000
Exposed GOLEM Chamber      9000
Scanned by Researcher      500
Friendly Fire              -1810

 Cogmind 
---------
Core Integrity             0/2200
Matter                     350/500
Energy                     33/1400
System Corruption          6%
Temperature                Cool (0)
Movement                   Walking (163) Ox1
Location                   -3/Quarantine

 Parts 
-------
>               --- POWER (3) --------
      Assembled Flux Generator
                Quantum Reactor
>               --- PROPULSION (4) ---
      Assembled Alloy Leg
      Assembled Alloy Leg
                Centrium Leg
>               --- UTILITY (9) ------
                Coolant Network
      Assembled Nanovents
      Assembled Biocell Array
       Advanced Targeting Computer
                Energy Mantle
                System Backup Module
                GOLEM Unit
>               --- WEAPON (6) -------
       Enhanced Quantum Rifle
      Assembled Focal Cannon
                Core Cannon
  Hypervelocity Railgun
                Linear Accelerator
>               --- INVENTORY (5) ----
                Energy Mantle
                Gamma Bomb Array
                Fusion Bomb Launcher

 Peak State 
------------
>               --- POWER ------------
      Assembled Flux Generator
                Quantum Reactor
>               --- PROPULSION -------
      Assembled Alloy Leg
      Assembled Alloy Leg
                Centrium Leg
                Centrium Leg
>               --- UTILITY ----------
                Coolant Network
      Assembled Nanovents
      Assembled Biocell Array
       Advanced Targeting Computer
                Energy Mantle
                System Backup Module
                GOLEM Unit
>               --- WEAPON -----------
      Assembled Focal Cannon
      Assembled Focal Cannon
                Core Cannon
                Linear Accelerator
                Gamma Bomb Array
>               --- INVENTORY --------
                Energy Mantle
       Enhanced Quantum Rifle
  Hypervelocity Railgun
                Fusion Bomb Launcher
[Rating: 194]

 Favorites 
-----------
Power                      Zionite Light DM Reactor
  Engine                   Light Angular Momentum Engine
  Power Core               Micro Fission Core
  Reactor                  Zionite Light DM Reactor
Propulsion                 Medium Treads
  Treads                   Medium Treads
  Leg                      Assembled Alloy Leg
  Hover Unit               Improved Gyrokinetic Inverter
  Flight Unit              Flight Unit
Utility                    Advanced Targeting Computer
  Device                   GOLEM Unit
  Storage                  Assembled Biocell Array
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
  Protection               Layered Medium Armor Plating
Weapon                     Assembled Focal Cannon
  Energy Gun               Beamcaster
  Energy Cannon            Assembled Focal Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Linear Accelerator
  Launcher                 Long-range Missile Launcher
  Special Weapon           Stasis Projector
  Impact Weapon            Powered Hammer
  Piercing Weapon          Makeshift Spear
  Special Melee Weapon     Advanced Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -3  -3  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Was Fac Low Dat Pro Fac Was Fac Upp Upp Fac Arm Res Qua 
Slots Evolved              18   | .   .   4   1   .   4   1   2   .   .   2   .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   1   .   
  Power                    2    | .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   1   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  8    | .   .   1   1   .   1   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
  Weapon                   5    | .   .   1   .   .   1   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Parts Attached             300  | 4   1   10  4   .   18  13  13  6   6   10  33  .   12  .   16  2   .   13  11  .   .   11  5   22  54  30  6   
  Power                    41   | 1   .   2   .   .   4   5   2   1   .   .   6   .   2   .   6   .   .   1   2   .   .   2   2   4   1   .   .   
    Engine                 14   | 1   .   2   .   .   1   3   2   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   1   .   .   .   
    Core                   10   | .   .   .   .   .   3   2   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   1   1   1   .   .   .   
    Reactor                17   | .   .   .   .   .   .   .   .   .   .   .   6   .   1   .   2   .   .   1   2   .   .   1   1   2   1   .   .   
  Propulsion               57   | 1   1   3   .   .   6   .   3   1   3   .   6   .   3   .   2   .   .   3   6   .   .   4   .   5   10  .   .   
    Treads                 30   | .   .   .   .   .   4   .   3   1   3   .   3   .   3   .   2   .   .   2   5   .   .   2   .   1   1   .   .   
    Leg                    20   | 1   .   3   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   2   .   4   7   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  4    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   
    Flight                 3    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Utility                  132  | 1   .   1   4   .   4   6   6   2   3   6   14  .   4   .   3   2   .   7   2   .   .   2   3   9   27  26  .   
    Device                 86   | .   .   1   1   .   1   6   4   1   2   4   7   .   .   .   1   2   .   4   2   .   .   2   3   6   22  17  .   
    Storage                12   | .   .   .   2   .   .   .   .   1   .   .   2   .   2   .   1   .   .   2   .   .   .   .   .   .   .   2   .   
    Processor              16   | 1   .   .   1   .   1   .   2   .   .   1   .   .   2   .   .   .   .   1   .   .   .   .   .   2   3   2   .   
    Hackware               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   
    Protection             16   | .   .   .   .   .   2   .   .   .   1   1   5   .   .   .   .   .   .   .   .   .   .   .   .   1   2   4   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   70   | 1   .   4   .   .   4   2   2   2   .   4   7   .   3   .   5   .   .   2   1   .   .   3   .   4   16  4   6   
    Energy Gun             28   | .   .   3   .   .   2   1   1   .   .   .   5   .   .   .   3   .   .   1   .   .   .   .   .   1   7   3   1   
    Energy Cannon          6    | .   .   .   .   .   .   1   .   .   .   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
    Ballistic Gun          16   | 1   .   1   .   .   2   .   .   .   .   .   .   .   1   .   1   .   .   1   .   .   .   3   .   1   3   .   2   
    Ballistic Cannon       5    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   2   .   1   
    Launcher               11   | .   .   .   .   .   .   .   1   1   .   1   1   .   .   .   1   .   .   .   1   .   .   .   .   2   2   .   1   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Unidentified Prototypes  56   | .   .   .   3   .   3   4   2   .   1   1   13  .   4   .   6   2   .   3   .   .   .   .   .   2   3   8   1   
Parts Lost                 16   | .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   1   .   .   .   .   5   .   .   .   .   .   1   2   
  Power                    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Utility                  5    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   
  Weapon                   6    | .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Highest Loss Streak      4    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   1   .   .   .   .   4   .   .   .   .   .   1   2   
Average Slot Usage (%)     90   | .   98  96  98  100 98  99  96  99  99  99  91  83  83  84  89  87  84  92  92  66  52  59  82  86  88  86  82  
  Engine                   5    | .   25  24  24  22  5   4   15  17  12  11  2   .   .   .   2   5   5   .   .   .   .   .   .   .   .   .   .   
  Core                     3    | .   .   .   .   .   18  17  3   .   6   5   5   5   4   5   2   .   .   .   .   .   .   1   .   .   .   .   .   
  Reactor                  6    | .   .   .   .   .   .   .   .   .   .   .   8   11  9   10  9   10  10  14  14  6   5   5   10  9   9   9   9   
  Treads                   14   | .   .   .   .   .   18  22  24  25  25  24  21  22  19  21  21  21  21  20  19  7   .   .   .   .   .   .   .   
  Leg                      6    | .   10  9   24  22  5   .   .   .   .   .   .   .   1   .   .   .   .   .   .   3   5   12  21  18  18  18  17  
  Device                   13   | .   .   4   9   .   .   11  18  18  17  18  13  11  10  10  10  10  10  10  10  6   5   9   14  18  18  18  19  
  Storage                  5    | .   .   .   2   22  8   7   6   6   6   5   6   11  9   10  6   1   .   4   5   5   5   5   5   4   4   4   4   
  Processor                8    | .   25  19  11  11  7   7   7   6   6   6   11  11  10  10  10  10  10  14  15  15  15  5   5   4   4   4   4   
  Protection               1    | .   .   .   .   .   6   4   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   3   4   4   2   
  Energy Gun               6    | .   .   15  24  22  19  14  12  12  12  11  11  .   .   .   3   .   .   .   .   .   .   .   .   1   3   4   3   
  Energy Cannon            7    | .   .   .   .   .   .   .   .   .   .   4   1   5   8   10  13  15  15  15  15  15  15  15  15  14  14  13  11  
  Ballistic Gun            4    | .   25  8   .   .   4   7   6   6   6   5   1   .   .   .   .   5   5   4   5   1   .   2   10  8   4   4   3   
  Ballistic Cannon         1    | .   .   .   .   .   .   .   .   .   .   .   1   5   6   5   1   .   .   .   .   .   .   .   .   .   3   4   3   
  Launcher                 1    | .   .   .   .   .   .   .   .   5   6   .   .   .   .   .   1   5   5   5   5   3   .   .   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             161  | 6   6   21  28  28  42  44  55  55  64  65  106 106 121 121 121 100 100 103 103 103 87  126 127 137 160 161 161 
  Greatest Support         145  | 10  10  40  40  40  77  77  113 116 119 119 119 119 125 125 129 129 129 129 129 129 45  115 115 125 145 145 135 
  Greatest Overweight (x)  5    | .   1   1   .   .   2   1   .   .   .   .   3   .   2   .   .   .   .   5   5   3   1   4   1   4   5   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   1   .   .   .   
Largest Inventory Capacity 5    | .   .   1   1   1   4   4   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Average Capacity         4    | .   .   .   1   1   3   4   4   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Most Carried             5    | .   .   1   1   1   4   4   5   5   5   5   5   5   5   4   4   5   5   5   5   5   5   5   5   4   5   5   5   
  Average Carried          4    | .   .   .   .   1   3   3   4   5   4   4   4   4   4   4   4   4   5   4   5   5   5   1   2   2   4   4   4   
  Final Capacity           5    | .   .   1   1   1   4   4   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            5    | .   .   1   1   1   3   4   5   5   5   5   5   5   4   4   4   5   5   5   5   5   5   2   2   4   5   5   3   

 Class Distribution 
--------------------
 51% | Generator-Gunner
 23% | Generator-Golem
 13% | Scavenger-Gunner
  6% | Scavenger-Mutant

 Dominant Class 
----------------
         Hacker-Mutant | -10/Materials
         Hacker-Mutant | -10/Mines
      Scavenger-Mutant | -10/Exiles
      Scavenger-Mutant | -9/Mines
      Generator-Gunner | -8/Materials
      Generator-Gunner | -8/Storage
      Scavenger-Gunner | -7/Factory
      Generator-Gunner | -7/Lower Caves
      Generator-Gunner | -7/Lower Caves
      Scavenger-Gunner | -7/Zion
      Generator-Gunner | -7/Deep Caves
      Generator-Gunner | -6/Proximity Caves
      Generator-Gunner | -6/Factory
      Generator-Gunner | -6/Waste
      Generator-Gunner | -6/Factory
      Generator-Gunner | -6/Lower Caves
      Generator-Gunner | -6/Data Miner
      Generator-Gunner | -5/Proximity Caves
      Generator-Gunner | -5/Factory
         Hacker-Gunner | -5/Waste
          Hacker-Golem | -5/Factory
       Generator-Golem | -5/Upper Caves
       Generator-Golem | -5/Upper Caves
       Generator-Golem | -4/Factory
       Generator-Golem | -4/Armory
       Generator-Golem | -3/Research
 Generator-Executioner | -3/Quarantine

 Resources                       | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -3   -3   
-----------                Run   | Scr  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Zio  Dee  Pro  Fac  Was  Fac  Low  Dat  Pro  Fac  Was  Fac  Upp  Upp  Fac  Arm  Res  Qua  
Matter Collected           12646 | 240  16   190  40   50   459  525  105  224  220  80   627  .    149  .    197  624  .    1032 8    296  .    755  795  1070 2707 1933 304  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            26315 | .    46   220  .    135  1511 1725 485  410  1026 .    2680 727  689  .    2861 116  .    750  36   268  .    480  399  2948 4631 3203 969  
  Parts                    1256  | .    3    10   .    13   91   65   27   19   32   .    62   37   41   .    119  11   .    56   2    1    .    30   24   183  227  162  41   
Haulers Intercepted        17    | .    .    .    .    .    4    2    3    .    1    .    .    .    2    .    3    .    .    .    .    .    .    .    .    2    .    .    .    
Recyclers Shooed           10    | .    .    .    .    .    .    .    1    .    .    .    .    .    2    .    3    .    .    .    .    .    .    .    .    4    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -3  -3  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Was Fac Low Dat Pro Fac Was Fac Upp Upp Fac Arm Res Qua 
Combat Hostiles Destroyed  480  | .   2   4   .   5   24  32  3   10  18  .   75  18  14  .   34  4   .   27  1   2   .   13  9   39  83  44  19  
  Guns                     210  | .   2   4   .   5   24  32  3   10  18  .   25  .   .   .   3   .   .   .   .   .   .   3   2   16  38  24  1   
  Cannons                  228  | .   .   .   .   .   .   .   .   .   .   .   21  18  14  .   29  4   .   25  .   2   .   10  7   20  44  20  14  
  AOE                      41   | .   .   .   .   .   .   .   .   .   .   .   29  .   .   .   2   .   .   2   1   .   .   .   .   3   .   .   4   
Classes Destroyed          28   | .   1   3   .   .   8   3   1   1   2   .   4   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   2   
  Worker                   27   | .   .   .   .   .   6   1   1   .   .   .   .   .   .   .   5   .   .   .   1   .   .   .   .   8   .   5   .   
  Builder                  29   | .   .   .   .   .   2   .   3   .   .   .   .   .   1   .   3   .   .   .   .   .   .   .   .   19  .   1   .   
  Tunneler                 3    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
  Hauler                   17   | .   .   .   .   .   4   2   3   .   1   .   .   .   2   .   3   .   .   .   .   .   .   .   .   2   .   .   .   
  Recycler                 16   | .   .   2   .   .   1   1   1   .   .   .   .   .   1   .   7   .   .   .   .   .   .   .   .   1   .   2   .   
  Carrier                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Mechanic                 4    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   1   
  Operator                 7    | .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   4   .   .   .   .   .   .   .   .   .   1   .   .   
  Watcher                  20   | .   .   .   .   .   3   1   1   .   .   .   .   .   2   .   4   .   .   .   1   .   .   .   .   3   3   2   .   
  Swarmer                  67   | .   2   2   .   3   5   .   .   2   3   .   .   4   5   .   .   .   .   12  .   .   .   2   3   6   14  4   .   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Grunt                    172  | .   .   2   .   2   9   19  1   6   10  .   .   5   5   .   20  1   .   10  .   .   .   6   6   12  31  20  7   
  Brawler                  16   | .   .   .   .   .   .   .   .   .   2   .   .   1   .   .   2   .   .   1   .   .   .   1   .   .   6   .   3   
  Duelist                  22   | .   .   .   .   .   3   4   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   6   1   5   
  Protector                2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Researcher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Sentry                   43   | .   .   .   .   .   5   7   1   1   1   .   .   2   3   .   4   .   .   1   1   .   .   2   .   3   7   5   .   
  Specialist               2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   33   | .   .   .   .   .   2   1   .   .   .   .   .   4   .   .   4   .   .   2   .   .   .   1   .   8   4   6   1   
  Programmer               40   | .   .   .   .   .   .   .   1   1   1   .   .   2   1   .   5   .   .   .   .   .   .   .   .   7   14  6   2   
  Behemoth                 7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   1   .   .   .   .   .   2   .   2   .   
  Compactor                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Enhanced Grunt           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Zionite                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Z-Light                  11   | .   .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Assembler                2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Assembled                41   | .   .   .   .   .   .   .   .   .   .   .   41  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Golem                    22   | .   .   .   .   .   .   .   .   .   .   .   22  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wasp                     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Thug                     2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Mutant                   1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           35   | .   2   3   .   3   7   11  3   7   8   .   35  5   5   .   7   3   .   3   2   1   .   9   4   26  15  8   14  
  Combat Bots Only         33   | .   2   2   .   3   6   11  1   7   7   .   33  5   5   .   5   3   .   3   1   1   .   9   4   10  14  7   12  
Max Kills in Single Turn   16   | .   1   1   .   1   2   2   2   1   2   .   16  1   2   .   2   2   .   2   1   1   .   2   1   11  2   2   4   
  Gunslinging              2    | .   .   .   .   .   1   1   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Exploded                 16   | .   .   .   .   .   .   .   .   .   .   .   16  .   .   .   1   .   .   1   1   .   .   .   .   3   .   .   3   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Z-Imprinter (-7/Deep Caves)

 Combat                           | -11   -10   -10   -10   -9    -8    -8    -7    -7    -7    -7    -7    -6    -6    -6    -6    -6    -6    -5    -5    -5    -5    -5    -5    -4    -4    -3    -3    
--------                   Run    | Scr   Mat   Min   Exi   Min   Mat   Sto   Fac   Low   Low   Zio   Dee   Pro   Fac   Was   Fac   Low   Dat   Pro   Fac   Was   Fac   Upp   Upp   Fac   Arm   Res   Qua   
Damage Taken               14210  | .     12    38    .     141   616   570   63    239   422   .     2817  270   223   .     1040  84    .     392   10    268   .     365   58    1008  1723  1226  2625  
  Core                     11074  | .     10    30    .     110   505   418   44    180   330   .     2246  212   167   .     805   70    .     296   8     218   .     288   46    750   1310  955   2076  
  Absorbed by Shields      6403   | .     .     .     .     .     6     242   26    95    165   .     497   .     .     .     .     .     .     246   11    110   .     .     26    1124  1274  1087  1494  
  Redirected to Core       9593   | .     4     20    .     90    349   372   44    151   270   .     1953  197   156   .     725   43    .     253   8     155   .     242   29    674   1210  860   1788  
Core Remaining (%)         98     | 100   .     .     .     100   .     100   .     .     .     .     .     98    .     .     .     .     .     100   .     .     .     .     100   .     92    .     .     
Volleys Fired              957    | .     6     13    .     10    82    77    15    19    40    .     96    12    24    8     91    5     .     42    4     8     .     21    9     82    162   104   27    
  Largest                  6      | .     1     2     .     2     3     3     3     3     3     .     4     1     2     2     5     5     .     5     5     5     .     5     5     6     6     6     6     
  Hottest                  525    | .     20    121   .     140   215   164   164   164   164   .     266   25    78    50    198   133   .     133   133   133   .     136   143   224   275   275   525   
Shots Fired                3233   | .     6     22    .     20    177   227   45    57    120   .     349   49    80    16    320   24    .     132   18    40    .     76    49    360   592   371   83    
  Gun                      1775   | .     6     22    .     20    177   227   45    57    120   .     224   .     2     .     81    5     .     13    4     7     .     16    20    192   299   205   33    
  Cannon                   1405   | .     .     .     .     .     .     .     .     .     .     .     111   49    78    16    229   17    .     109   12    25    .     60    29    163   293   166   48    
  Launcher                 53     | .     .     .     .     .     .     .     .     .     .     .     14    .     .     .     10    2     .     10    2     8     .     .     .     5     .     .     2     
  Special                  .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  1156   | .     6     .     .     .     27    75    15    19    40    .     124   37    39    .     6     5     .     13    4     7     .     16    20    159   295   206   43    
  Thermal                  1939   | .     .     22    .     20    123   152   30    38    80    .     153   12    41    16    304   17    .     109   12    25    .     60    29    196   297   165   38    
  Explosive                51     | .     .     .     .     .     .     .     .     .     .     .     14    .     .     .     10    2     .     10    2     8     .     .     .     5     .     .     .     
  Electromagnetic          29     | .     .     .     .     .     27    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     
  Phasic                   58     | .     .     .     .     .     .     .     .     .     .     .     58    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Robot Hit Streak         95     | .     5     25    .     34    34    89    15    63    95    .     40    21    32    24    76    14    .     62    14    17    .     37    28    38    60    55    30    
  Robot Miss Streak        4      | .     1     .     .     1     3     1     1     .     1     .     1     1     1     .     2     1     .     1     1     1     .     1     .     2     2     4     2     
  Penetration Max          4      | .     .     .     .     .     1     1     1     1     1     .     1     .     .     .     .     .     .     .     .     .     .     .     1     1     2     1     4     
  Secondary Targets        29     | .     .     .     .     .     6     3     .     3     5     .     9     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     
    Max Gunslinging Chain  2      | .     .     .     .     .     1     1     .     1     1     .     2     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     
  Autonomous               165    | .     .     .     .     .     .     .     .     .     .     .     94    37    34    .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Shots Hit Robots           2499   | .     5     20    .     18    135   184   34    49    106   .     291   45    69    16    252   9     .     102   15    30    .     45    26    248   440   298   62    
  Core Hits                1156   | .     3     8     .     7     69    65    17    23    38    .     192   20    22    .     93    7     .     39    6     8     .     21    14    160   166   110   68    
  Critical Hits            144    | .     .     .     .     .     .     3     .     .     1     .     8     4     .     .     1     .     .     .     .     .     .     .     1     16    48    38    24    
  Critical Kills           51     | .     .     .     .     .     .     1     .     .     1     .     5     .     .     .     1     .     .     .     .     .     .     .     .     6     15    12    10    
  Critical Parts Destroyed 82     | .     .     .     .     .     .     2     .     .     .     .     1     4     .     .     .     .     .     .     .     .     .     .     1     6     32    22    14    
Melee Attacks              .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Combat Hostiles        .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           101550 | .     32    278   .     317   2531  4120  1110  1223  2175  .     15644 3212  4411  778   10459 486   .     4484  635   2612  .     2047  1140  12066 13890 9798  8102  
  Guns                     32091  | .     32    278   .     317   2469  3886  828   1223  2175  .     5207  .     38    .     1425  21    .     166   65    128   .     184   174   3804  5104  3947  620   
  Cannons                  59348  | .     .     .     .     .     .     .     .     .     .     .     7284  3212  4359  778   8344  407   .     3724  403   972   .     1863  966   6501  8724  5592  6219  
  Explosions               9870   | .     .     .     .     .     56    221   266   .     .     .     3153  .     .     .     688   58    .     594   167   1512  .     .     .     1702  .     190   1263  
  Melee                    .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Ramming                  241    | .     .     .     .     .     6     13    16    .     .     .     .     .     14    .     2     .     .     .     .     .     .     .     .     59    62    69    .     
  Kinetic                  29137  | .     32    .     .     .     407   1068  259   472   699   .     7605  2686  2754  .     24    21    .     166   65    128   .     184   174   3061  4680  3599  1053  
  Thermal                  61156  | .     .     278   .     317   1608  2818  569   751   1476  .     3302  526   1643  778   9928  407   .     3724  492   972   .     1863  966   7244  9148  5940  6406  
  Explosive                7960   | .     .     .     .     .     .     221   266   .     .     .     3153  .     .     .     505   58    .     594   78    1512  .     .     .     1573  .     .     .     
  Electromagnetic          1472   | .     .     .     .     .     510   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     129   .     190   643   
  Impact                   .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Phasic                   1584   | .     .     .     .     .     .     .     .     .     .     .     1584  .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         14     | .     .     .     .     .     8     10    .     .     .     .     .     .     2     2     6     6     6     6     .     14    14    14    14    4     6     9     6     
  Average Corruption       6      | .     .     .     .     .     5     9     .     .     .     .     .     .     1     2     4     6     6     6     .     8     14    14    14    3     4     7     5     
  Corruption Purged        5      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     2     
  Effects                  602    | .     .     .     .     .     31    86    .     .     .     .     .     .     2     3     63    41    4     76    .     12    2     74    57    19    78    43    11    
    Message Errors         108    | .     .     .     .     .     8     9     .     .     .     .     .     .     1     1     13    10    2     17    .     3     .     12    13    .     9     6     4     
    Matter Fused           107    | .     .     .     .     .     4     14    .     .     .     .     .     .     .     .     4     5     1     21    .     2     1     9     7     4     22    9     4     
    Heat Flow Errors       51     | .     .     .     .     .     1     6     .     .     .     .     .     .     .     1     6     5     .     5     .     1     .     5     8     .     6     7     .     
    Energy Discharges      59     | .     .     .     .     .     3     8     .     .     .     .     .     .     .     .     4     7     1     9     .     .     .     9     3     3     8     4     .     
    Parts Rejected         5      | .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     1     .     .     1     .     .     
    Data Loss (minor)      49     | .     .     .     .     .     3     4     .     .     .     .     .     .     1     .     7     6     .     9     .     1     .     2     4     1     8     2     1     
    Data Loss (major)      26     | .     .     .     .     .     2     4     .     .     .     .     .     .     .     .     4     3     .     4     .     1     .     3     2     .     1     2     .     
    Misfires               22     | .     .     .     .     .     2     2     .     .     .     .     .     .     .     .     4     4     .     2     .     1     .     1     5     .     .     .     1     
    Alerts                 3      | .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     
    Misdirections          26     | .     .     .     .     .     .     4     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     13    7     .     .     .     .     
    Targeting Errors       115    | .     .     .     .     .     6     28    .     .     .     .     .     .     .     1     15    .     .     7     .     2     .     12    7     8     18    10    1     
    Weapon Failures        31     | .     .     .     .     .     2     5     .     .     .     .     .     .     .     .     4     1     .     2     .     .     .     5     1     3     5     3     .     
Overload Shots             .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            3923   | .     .     .     .     .     .     10    .     .     .     .     268   373   715   .     767   .     .     170   29    38    .     160   6     520   481   294   92    
  Projectiles              3664   | .     .     .     .     .     .     .     .     .     .     .     184   373   715   .     690   .     .     170   29    .     .     160   6     482   469   294   92    
  Explosions               236    | .     .     .     .     .     .     10    .     .     .     .     84    .     .     .     77    .     .     .     .     38    .     .     .     27    .     .     .     
  Melee                    23     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     11    12    .     .     
Knockbacks                 97     | .     .     .     .     .     .     .     .     .     .     .     33    9     9     .     .     .     .     .     .     .     .     .     .     .     20    19    7     
  Impact                   .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  90     | .     .     .     .     .     .     .     .     .     .     .     29    9     8     .     .     .     .     .     .     .     .     .     .     .     18    19    7     
  Secondary                7      | .     .     .     .     .     .     .     .     .     .     .     4     .     1     .     .     .     .     .     .     .     .     .     .     .     2     .     .     
Self-Inflicted Damage      219    | .     .     .     .     .     7     .     .     .     .     .     39    .     .     .     .     .     .     6     .     61    .     .     .     26    31    .     49    
  Shots                    15     | .     .     .     .     .     1     .     .     .     .     .     3     .     .     .     .     .     .     1     .     3     .     .     .     3     .     .     4     
  Rammed                   8      | .     .     .     .     .     1     3     2     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     1     .     .     
Targets Rammed             18     | .     .     .     .     .     2     4     2     .     .     .     .     .     1     .     1     .     .     .     .     .     .     .     .     3     1     4     .     
  Kicked                   7      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     4     .     
  Crushed                  3      | .     .     .     .     .     1     1     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        574    | .     .     13    .     111   574   295   5     11    18    .     448   .     .     170   152   258   .     223   54    120   .     227   226   .     177   101   .     
  Average Temperature      96     | .     .     13    .     48    166   46    5     8     6     .     117   .     .     89    43    107   .     64    26    51    .     106   103   .     80    65    .     
  Received Heat Transfer   4605   | .     .     15    .     75    264   378   12    150   198   .     686   87    63    .     642   24    .     142   4     .     .     162   27    226   414   508   528   
  Effects                  28     | .     .     .     .     .     24    .     .     .     .     .     4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Shutdowns              11     | .     .     .     .     .     11    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Energy Bleed           1      | .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Interference           3      | .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Matter Decay           1      | .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Short Circuit          3      | .     .     .     .     .     2     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Damage (minor)         2      | .     .     .     .     .     1     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Damage (major)         6      | .     .     .     .     .     6     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Damage (core)          1      | .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Siege Activations          .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Corrupted           .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Fried              2      | .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
  Impact Corruptions       3      | .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     1     1     .     .     
Robots Melted              .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Melted             68     | .     .     1     .     .     2     6     3     3     5     .     6     .     1     .     14    1     .     1     .     1     .     .     .     3     14    7     .     
  Heat Transferred         47577  | .     .     703   .     629   2862  4779  925   1258  2516  .     4038  250   850   400   6942  200   .     1950  275   500   .     1025  525   4286  6903  4692  1069  
Parts Sabotaged            5      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     4     
Parts Stolen               .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      5      | .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     
Missiles Intercepted       .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -3   -3   
-------                    Run  | Scr  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Zio  Dee  Pro  Fac  Was  Fac  Low  Dat  Pro  Fac  Was  Fac  Upp  Upp  Fac  Arm  Res  Qua  
Peak Influence             2120 | .    87   80   .    228  492  428  534  .    .    .    .    .    624  109  602  .    .    .    117  102  38   .    .    951  1722 1067 2120 
  Average Influence        442  | .    56   40   .    90   256  150  191  .    .    .    .    .    304  72   250  .    .    .    77   65   38   .    .    348  1035 728  1743 
Maximum Alert Level        5    | .    .    .    .    1    2    2    2    .    .    .    .    .    2    .    2    .    .    .    .    .    .    .    .    3    5    3    5    
  Low Security (%)         39   | 100  100  100  .    91   27   66   55   .    .    .    .    .    28   100  41   .    .    .    100  100  100  .    .    51   .    .    .    
  Level 1                  22   | .    .    .    .    8    61   31   29   .    .    .    .    .    34   .    38   .    .    .    .    .    .    .    .    10   20   .    .    
  Level 2                  15   | .    .    .    .    .    11   1    15   .    .    .    .    .    37   .    20   .    .    .    .    .    .    .    .    15   14   38   .    
  Level 3                  9    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    22   6    61   .    
  Level 4                  9    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    48   .    .    
  Level 5                  2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    99   
Squads Dispatched          95   | .    .    .    .    .    1    8    4    .    1    .    .    .    3    .    15   .    .    .    2    .    .    .    .    9    29   10   13   
  Investigation            24   | .    .    .    .    .    .    2    .    .    .    .    .    .    1    .    4    .    .    .    1    .    .    .    .    2    11   3    .    
  Extermination            19   | .    .    .    .    .    .    .    4    .    .    .    .    .    1    .    3    .    .    .    1    .    .    .    .    1    7    2    .    
  Reinforcement            26   | .    .    .    .    .    1    4    .    .    .    .    .    .    .    .    8    .    .    .    .    .    .    .    .    4    4    4    1    
  Assault                  25   | .    .    .    .    .    .    2    .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    2    7    .    12   
  Garrison                 1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       6    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    3    .    1    .    
Haulers Reinforced         3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    1    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -3  -3  
---------                  Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Was Fac Low Dat Pro Fac Was Fac Upp Upp Fac Arm Res Qua 
Distress Signals           22   | .   .   1   .   .   4   3   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   5   3   3   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              711  | .   4   5   .   10  46  46  18  11  20  .   75  18  13  .   55  5   .   28  2   6   .   13  13  57  141 61  64  
  Peak Tracking Total      37   | .   4   2   .   5   8   9   2   7   8   .   37  6   3   .   5   4   .   4   1   4   .   9   5   9   9   7   28  
  Tactical Retreats        28   | .   .   .   .   .   .   3   .   .   1   .   .   1   1   .   4   .   .   .   .   .   .   .   1   4   8   3   2   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -3  -3  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Was Fac Low Dat Pro Fac Was Fac Upp Upp Fac Arm Res Qua 
Traps Triggered            24   | .   .   .   .   .   5   2   .   .   .   .   .   .   2   .   2   .   .   .   3   .   .   .   .   .   8   2   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 4    | .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   1   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -3  -3  
----------                 Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Was Fac Low Dat Pro Fac Was Fac Upp Upp Fac Arm Res Qua 
Machines Disabled          67   | .   .   .   .   1   2   4   1   2   1   .   4   1   3   .   9   .   .   .   5   .   .   1   .   11  17  3   2   
  Max in Single Turn       5    | .   .   .   .   1   1   2   1   1   1   .   1   1   1   .   2   .   .   .   5   .   .   1   .   2   1   1   1   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      3    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -3  -3  
---------                  Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Was Fac Low Dat Pro Fac Was Fac Upp Upp Fac Arm Res Qua 
Machines Accessed          74   | .   4   .   4   .   5   9   7   1   .   .   .   1   6   .   8   1   4   .   2   .   .   .   3   3   12  4   .   
  Terminals                38   | .   4   .   .   .   3   8   3   1   .   .   .   .   3   .   5   .   .   .   1   .   .   .   1   1   7   1   .   
  Fabricators              12   | .   .   .   .   .   .   .   3   .   .   .   .   .   1   .   3   .   .   .   .   .   .   .   .   1   4   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          10   | .   .   .   .   .   1   1   1   .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   1   1   2   .   
  Scanalyzers              2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                251  | .   11  .   48  .   13  21  22  3   .   .   .   1   11  .   18  1   26  .   8   .   .   .   4   13  42  9   .   
  Successful               183  | .   9   .   48  .   10  12  13  3   .   .   .   1   6   .   13  1   26  .   5   .   .   .   4   9   21  2   .   
  Failed                   68   | .   2   .   .   .   3   9   9   .   .   .   .   .   5   .   5   .   .   .   3   .   .   .   .   4   21  7   .   
    Catastrophic           10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   3   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   10   | .   .   .   2   .   .   3   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                112  | .   11  .   .   .   10  18  8   3   .   .   .   .   7   .   12  .   .   .   7   .   .   .   2   5   26  3   .   
  Fabricators              38   | .   .   .   .   .   .   .   13  .   .   .   .   .   1   .   6   .   .   .   .   .   .   .   .   5   13  .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          20   | .   .   .   .   .   1   3   1   .   .   .   .   .   3   .   .   .   .   .   1   .   .   .   .   3   3   5   .   
  Scanalyzers              3    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             146  | .   9   .   48  .   7   11  3   3   .   .   .   1   2   .   9   1   26  .   4   .   .   .   4   4   13  1   .   
  Record                   87   | .   1   .   48  .   2   .   .   3   .   .   .   1   2   .   2   .   11  .   4   .   .   .   2   4   7   .   .   
  Part Schematic           8    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   
  Robot Schematic          8    | .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           4    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   
  Prototype ID Bank        5    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Open Door                5    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     3    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricator Index         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzer Index         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              3    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Unreport Threat          3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Disarm Traps             1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogram Traps          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Dispatch Records         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Surveillance Status      1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Transport Status         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement Status     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Investigation     2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Reinforcements    2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         2    | .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              4    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   
Fabricator Hacks           25   | .   .   .   .   .   .   .   9   .   .   .   .   .   1   .   4   .   .   .   .   .   .   .   .   4   7   .   .   
  Load Schematic           9    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   2   3   .   .   
  Build                    16   | .   .   .   .   .   .   .   7   .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   2   4   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       9    | .   .   .   .   .   1   1   1   .   .   .   .   .   3   .   .   .   .   .   1   .   .   .   .   1   1   .   .   
  Retrieve Components      9    | .   .   .   .   .   1   1   1   .   .   .   .   .   3   .   .   .   .   .   1   .   .   .   .   1   1   .   .   
Scanalyzer                 3    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Insert Component         2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Analyze                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         48   | .   2   .   .   .   3   6   6   1   .   .   .   .   4   .   6   .   .   .   2   .   .   .   .   3   11  4   .   
  Full Trace Events        20   | .   .   .   .   .   .   2   .   1   .   .   .   .   1   .   2   .   .   .   1   .   .   .   .   2   9   2   .   
  Feedback Events          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
    Corruption             3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  8    | .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   
  Robots Built             14   | .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   2   .   .   
    Matter                 2367 | .   .   .   .   .   .   .   657 .   .   .   .   .   .   .   438 .   .   .   .   .   .   .   .   636 636 .   .   
    Time                   837  | .   .   .   .   .   .   .   174 .   .   .   .   .   .   .   157 .   .   .   .   .   .   .   .   338 168 .   .   
  Total Robot Build Rating 44   | .   .   .   .   .   .   .   19  .   .   .   .   .   .   .   13  .   .   .   .   .   .   .   .   .   12  .   .   
Part Schematics Acquired   9    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 212  | .   .   .   .   .   .   .   .   .   .   .   .   .   212 .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   106  | .   .   .   .   .   .   .   .   .   .   .   .   .   106 .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  12   | .   .   .   .   .   .   .   .   .   .   .   .   .   12  .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     30   | .   .   .   .   .   9   7   10  .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   1   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -3  -3  
------------               Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Was Fac Low Dat Pro Fac Was Fac Upp Upp Fac Arm Res Qua 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machine Destruction      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             15   | .   .   .   .   .   .   .   .   .   2   .   .   2   .   .   .   .   .   .   .   .   .   2   .   .   9   .   .   
Allies Hacked              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -3   -3   
--------                   Run   | Scr  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Zio  Dee  Pro  Fac  Was  Fac  Low  Dat  Pro  Fac  Was  Fac  Upp  Upp  Fac  Arm  Res  Qua  
Total Allies               35    | .    .    .    .    2    .    2    7    .    2    .    .    2    .    .    5    .    .    1    .    .    .    2    1    .    11   .    .    
  Largest Group            7     | .    .    .    .    2    2    2    7    3    2    .    .    2    .    .    3    3    1    1    .    .    .    2    2    1    7    .    .    
  Highest-Rated Group      387   | .    .    .    .    45   45   62   176  110  50   .    .    62   .    .    82   24   8    94   .    .    .    60   99   99   387  .    .    
  Highest-Rated Ally       99    | .    .    .    .    31   31   31   38   38   30   .    .    32   .    .    41   8    8    94   .    .    .    30   99   99   60   .    .    
Total Orders               12    | .    .    .    .    .    .    8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    
  EXPLORE                  12    | .    .    .    .    .    .    8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    
Ally Attacks               331   | .    .    .    .    14   .    11   62   2    11   .    .    12   .    .    14   6    .    21   .    .    .    .    9    8    161  .    .    
  Total Damage             10490 | .    .    .    .    222  .    170  1490 44   193  .    .    316  .    .    455  55   .    755  .    .    .    .    262  617  5911 .    .    
  Kills                    75    | .    .    .    .    4    .    .    15   1    2    .    .    3    .    .    4    1    .    3    .    .    .    .    4    3    35   .    .    
Allies Corrupted           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Allies Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Fabricated Assembled       2     | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -3  -3  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Dee Pro Fac Was Fac Low Dat Pro Fac Was Fac Upp Upp Fac Arm Res Qua 
Robot Analysis Total       4    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   
Derelict Logs Recovered    14   | .   .   1   .   .   .   .   .   1   2   1   .   2   .   .   .   3   .   1   .   .   .   1   2   .   .   .   .   
Drone Launches             12   | .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Decoded 0b10 Intel         77   | .   .   .   .   .   .   .   .   .   .   .   .   .   20  5   41  .   .   .   10  .   1   .   .   .   .   .   .   
  Traps                    9    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   3   .   .   .   5   .   .   .   .   .   .   .   .   
  Emergency Access         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Items                    53   | .   .   .   .   .   .   .   .   .   .   .   .   .   15  5   29  .   .   .   4   .   .   .   .   .   .   .   .   
  Machines                 9    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   5   .   .   .   1   .   .   .   .   .   .   .   .   
  Patrols                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Guards                   4    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   3   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -3   -3   
-------------              Run   | Scr  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Zio  Dee  Pro  Fac  Was  Fac  Low  Dat  Pro  Fac  Was  Fac  Upp  Upp  Fac  Arm  Res  Qua  
Turns Passed               32784 | 43   144  648  1135 337  1183 1418 1931 2236 1264 1429 2389 1633 1143 597  2150 1527 151  2451 295  281  31   1176 1000 1056 3150 1728 258  
Spaces Moved               16992 | 34   110  449  939  238  558  474  1059 1382 706  866  1096 952  537  348  976  903  92   1321 152  147  18   609  568  390  1299 678  91   
  Core                     96    | 5    .    .    .    .    1    .    .    .    .    .    3    .    .    .    .    .    .    5    1    72   .    6    .    1    2    .    .    
  Treads                   11217 | .    .    .    .    .    411  474  1059 1382 706  866  1093 952  535  348  976  903  92   1226 151  43   .    .    .    .    .    .    .    
  Legs                     5336  | 29   45   171  939  238  146  .    .    .    .    .    .    .    2    .    .    .    .    90   .    32   18   603  568  389  1297 678  91   
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   343   | .    65   278  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            40    | 50   120  40   120  120  120  155  155  156  152  162  162  162  162  165  165  165  165  165  160  150  170  135  135  135  135  135  135  
  Average Speed            157   | 109  120  111  120  120  147  169  155  156  157  162  163  162  172  165  165  165  165  168  166  171  170  167  159  160  160  159  158  
  Slowest Speed            300   | 120  120  120  120  120  180  180  156  156  163  162  200  162  190  165  165  165  165  300  300  200  170  250  160  250  300  160  160  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
Exploration Rate (%)       59    | 3    37   78   94   65   50   82   29   99   82   86   94   92   18   97   37   88   68   99   5    86   2    79   66   14   81   26   15   
  Regions Visited          27
    Branch Regions         16
  Pre-discovered Areas     8     | .    .    1    1    .    .    .    .    .    1    2    .    1    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        22    | 1    1    1    1    1    1    1    1    1    1    1    1    1    .    .    1    .    1    1    .    .    1    1    1    1    1    1    .    
  Unknown Exits Taken      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             29    | .    .    2    .    .    .    .    .    4    5    5    .    3    .    .    .    6    .    1    .    .    .    1    2    .    .    .    .    
Spaces Dug                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          834   | .    .    .    .    .    18   45   18   1    2    .    5    7    2    .    165  32   .    91   34   82   .    21   17   111  87   39   57   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               363   | .    .    .    .    .    6    18   .    1    2    .    5    7    2    .    36   9    .    29   1    3    .    21   17   51   87   39   29   
  AOE                      471   | .    .    .    .    .    12   27   18   .    .    .    .    .    .    .    129  23   .    62   33   79   .    .    .    60   .    .    28   

 Actions                         | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -3   -3   
---------                  Run   | Scr  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Zio  Dee  Pro  Fac  Was  Fac  Low  Dat  Pro  Fac  Was  Fac  Upp  Upp  Fac  Arm  Res  Qua  
Total                      20959 | 37   117  575  946  269  772  913  1312 1428 790  893  1498 1031 713  355  1299 929  91   1462 185  154  17   715  635  604  1986 1088 145  
  Wait                     1548  | .    .    81   .    12   37   307  199  2    4    6    154  20   110  .    132  4    .    39   .    .    .    16   33   34   229  128  1    
  Move                     16963 | 33   109  448  938  237  557  473  1058 1381 705  865  1095 951  537  347  975  898  91   1320 152  146  17   608  567  389  1298 677  91   
  Hop                      2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  51    | .    .    4    1    .    16   .    2    .    1    4    1    1    1    .    .    1    .    3    .    .    .    3    3    2    6    2    .    
  Fast Attach              256   | 4    1    9    3    .    8    13   11   4    5    5    29   .    11   .    17   2    .    8    11   .    .    8    2    19   52   31   3    
  Attach                   23    | .    .    1    .    .    8    .    .    .    .    2    1    .    .    .    .    .    .    4    .    .    .    3    3    1    .    .    .    
  Detach                   4     | .    .    .    .    .    1    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Swap                     24    | .    .    .    1    .    2    .    2    2    1    3    3    .    1    .    .    1    .    1    .    .    .    .    .    2    2    .    3    
  Drop                     380   | .    1    8    3    .    18   10   12   4    6    8    31   1    21   .    20   8    .    21   11   .    .    11   5    26   84   62   9    
  Fire                     957   | .    6    13   .    10   82   77   15   19   40   .    96   12   24   8    91   5    .    42   4    8    .    21   9    82   162  104  27   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    1    4    .    
  Crush                    10    | .    .    .    .    .    2    4    2    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            43    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    35   .    8    
  Rewire                   75    | .    .    5    .    .    .    .    1    2    4    .    1    10   .    .    .    .    .    .    .    .    .    8    .    .    44   .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            615   | .    .    6    .    10   41   28   10   14   24   .    86   36   7    .    63   8    .    24   7    .    .    37   13   45   73   80   3    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 3 exits: *Mat x2 / *Exi)
-10/Exiles (discovered 2 exits: *Min x2)
-9/Mines
-8/Materials (discovered 3 exits: *Fac / *Sto x2)
-8/Storage
-7/Factory (discovered 3 exits: *Fac / *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Zio)
-7/Zion (discovered 2 exits: *Dee / *Pro)
-7/Deep Caves
-6/Proximity Caves
-6/Factory
-6/Waste
-6/Factory (discovered 5 exits: *Fac x3 / *Low x2)
-6/Lower Caves (discovered 2 exits: *Low / *Dat)
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 3 exits: Fac x2 / Upp)
-5/Waste
-5/Factory
-5/Upper Caves
-5/Upper Caves
-4/Factory (discovered 4 exits: Res x2 / Upp / *Arm)
-4/Armory
-3/Research
-3/Quarantine

 History 
---------
  Turn | Location           | Event
     4 | -11/Scrapyard      | Identified exit to Materials
     4 | -11/Scrapyard      | Discovered exit to Materials (range 16)
    44 | -11/Scrapyard      | Entered Materials
   121 | -10/Materials      | Met 8R-AWN
   170 | -10/Materials      | Identified exit to Mines
   170 | -10/Materials      | Discovered exit to Mines (range 15)
   188 | -10/Materials      | Entered Mines
   189 | -10/Mines          | Assembled infested the area
   190 | -10/Mines          | Followed 8R-AWN into the Mines
   228 | -10/Mines          | Found a hidden stash of uninstalled traps
   304 | -10/Mines          | Identified exit to Materials
   304 | -10/Mines          | Discovered exit to Materials (range 10)
   310 | -10/Mines          | Build established: Hacker-Mutant
   401 | -10/Mines          | Joined a pair of Derelicts in attacking an 0b10 outpost
   489 | -10/Mines          | Discovered exit to Materials (range 8)
   548 | -10/Mines          | Upgraded with Power slot (x1)
   548 | -10/Mines          | Upgraded with Propulsion slot (x1)
   548 | -10/Mines          | Upgraded with Utility slot (x1)
   548 | -10/Mines          | Upgraded with Weapon slot (x1)
   556 | -10/Mines          | Learned location of Zion (-7)
   829 | -10/Mines          | Identified exit to Exiles
   829 | -10/Mines          | Discovered exit to Exiles (range 5)
   836 | -10/Mines          | Entered Exiles
   865 | -10/Exiles         | Identified exit to Mines
   865 | -10/Exiles         | Discovered exit to Mines (range 14)
   870 | -10/Exiles         | Build established: Scavenger-Mutant
   892 | -10/Exiles         | Welcomed by 8R-AWN
   912 | -10/Exiles         | Met EX-HEX
   985 | -10/Exiles         | Met EX-DEC
  1010 | -10/Exiles         | Visited The Gauntlet
  1290 | -10/Exiles         | Met EX-BIN
  1562 | -10/Exiles         | Discovered exit to Mines (range 14)
  1723 | -10/Exiles         | Reached level 2
  1723 | -10/Exiles         | Aligned with FarCom system
  1724 | -10/Exiles         | Given EX-Vault access code
  1763 | -10/Exiles         | Opened EX-Vault
  1772 | -10/Exiles         | Found Prototype Processor
  1773 | -10/Exiles         | Identified 0b10 Alert Chip
  1781 | -10/Exiles         | Found Prototype Device
  1781 | -10/Exiles         | Identified Chronowheel
  1781 | -10/Exiles         | Activated Chronowheel
  1785 | -10/Exiles         | Found Prototype Storage
  1785 | -10/Exiles         | Identified Superbattery
  1787 | -10/Exiles         | Upgraded with Utility slot (x1)
  1812 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
  1971 | -10/Exiles         | Left Exiles lab with Superbattery
  1971 | -10/Exiles         | Entered Mines
  2102 | -9/Mines           | Reached level 3
  2273 | -9/Mines           | Identified exit to Materials
  2273 | -9/Mines           | Discovered exit to Materials (range 7)
  2308 | -9/Mines           | Entered Materials
  2308 | -8/Materials       | Accompanied by 2 allies
  2310 | -8/Materials       | Reached level 4
  2310 | -8/Materials       | Reached level 5
  2310 | -8/Materials       | Reached level 6
  2312 | -8/Materials       | Upgraded with Power slot (x1)
  2312 | -8/Materials       | Upgraded with Propulsion slot (x1)
  2312 | -8/Materials       | Upgraded with Weapon slot (x1)
  2313 | -8/Materials       | Led the pair of lost Derelicts to an unsafe place
  2482 | -8/Materials       | Reached level 7
  2751 | -8/Materials       | Reached level 8
  2766 | -8/Materials       | Identified exit to Storage
  2766 | -8/Materials       | Discovered exit to Storage (range 15)
  3019 | -8/Materials       | Identified exit to Factory
  3019 | -8/Materials       | Discovered exit to Factory (range 10)
  3153 | -8/Materials       | Build established: Generator-Gunner
  3249 | -8/Materials       | Discovered exit to Storage (range 8)
  3434 | -8/Materials       | Upgraded with Utility slot (x1)
  3491 | -8/Materials       | Entered Storage
  3493 | -8/Storage         | Reached level 9
  4018 | -8/Storage         | Reached level 10
  4165 | -8/Storage         | Destroyed 9 combat bots
  4228 | -8/Storage         | System corruption reached 10%
  4359 | -8/Storage         | Reached level 11
  4468 | -8/Storage         | Upgraded with Utility slot (x1)
  4712 | -8/Storage         | Met a pair of Derelict thieves
  4838 | -8/Storage         | Destroyed 11 combat bots
  4883 | -8/Storage         | Build established: Scavenger-Gunner
  4909 | -8/Storage         | Entered Factory
  4911 | -7/Factory         | Reached level 12
  4913 | -7/Factory         | Upgraded with Propulsion slot (x1)
  5123 | -7/Factory         | Fabricated X-62 Marksman (x2)
  5190 | -7/Factory         | Fabricated X-62 Marksman (x2)
  5235 | -7/Factory         | Fabricated G-34 Mercenary (x3)
  5330 | -7/Factory         | Reached level 13
  5408 | -7/Factory         | Local fabrication network quarantined
  6319 | -7/Factory         | Identified exit to Factory
  6319 | -7/Factory         | Discovered exit to Factory (range 14)
  6347 | -7/Factory         | Reached level 14
  6404 | -7/Factory         | Upgraded with Weapon slot (x1)
  6473 | -7/Factory         | Identified exit to Lower Caves
  6808 | -7/Factory         | Found Prototype Launcher
  6808 | -7/Factory         | Identified Rocket Array
  6840 | -7/Factory         | Entered Lower Caves
  6840 | -7/Lower Caves     | Accompanied by 3 allies
  6879 | -7/Lower Caves     | Learned Factory stockpile data
  6975 | -7/Lower Caves     | Build established: Generator-Gunner
  7295 | -7/Lower Caves     | Encountered a Warlord checkpoint
  7975 | -7/Lower Caves     | Identified exit to Lower Caves
  7975 | -7/Lower Caves     | Discovered exit to Lower Caves (range 5)
  8747 | -7/Lower Caves     | Attracted the attention of an 0b10 base
  8748 | -7/Lower Caves     | Reached level 15
  8786 | -7/Lower Caves     | Destroyed 7 combat bots
  9076 | -7/Lower Caves     | Entered another Lower Caves area
  9162 | -7/Lower Caves     | Discovered exit to Factory (range 3)
  9187 | -7/Lower Caves     | Encountered a Warlord checkpoint
  9367 | -7/Lower Caves     | Learned Factory emergency access door positions
  9780 | -7/Lower Caves     | Attacked by a delusional Derelict stockpiling parts
  9883 | -7/Lower Caves     | Attracted the attention of an 0b10 outpost
 10020 | -7/Lower Caves     | Identified exit to Zion
 10020 | -7/Lower Caves     | Discovered exit to Zion (range 12)
 10172 | -7/Lower Caves     | Destroyed 7 combat bots
 10340 | -7/Lower Caves     | Entered Zion
 10342 | -7/Zion            | Reached level 16
 10470 | -7/Zion            | Identified exit to Proximity Caves
 10470 | -7/Zion            | Discovered exit to Proximity Caves (range 12)
 10484 | -7/Zion            | Build established: Scavenger-Gunner
 10699 | -7/Zion            | Acquired unknown access codes intercepted by a Zionite
 10717 | -7/Zion            | Learned Factory emergency access door positions
 10887 | -7/Zion            | Received a visual enhancement algorithm
 11209 | -7/Zion            | Rebuked by Imprinter
 11370 | -7/Zion            | Learned location of Warlord (-5)
 11568 | -7/Zion            | Found Prototype Device
 11568 | -7/Zion            | Identified Mobile Refinery Mk. CCLXVII
 11659 | -7/Zion            | Upgraded with Utility slot (x2)
 11732 | -7/Zion            | Opened final containment barrier to the Deep Caves
 11761 | -7/Zion            | Identified exit to Deep Caves
 11761 | -7/Zion            | Discovered exit to Deep Caves (range 3)
 11761 | -7/Zion            | Saw the warning signs outside the Deep Caves entrance
 11769 | -7/Zion            | Entered Deep Caves
 12025 | -7/Deep Caves      | Attacked by Z-Imprinter
 12043 | -7/Deep Caves      | Destroyed Z-Imprinter
 12090 | -7/Deep Caves      | Found Prototype Protection
 12090 | -7/Deep Caves      | Identified Zio. Weapon Casing
 12190 | -7/Deep Caves      | Z-Facility disabled
 12539 | -7/Deep Caves      | Found Prototype Protection
 12539 | -7/Deep Caves      | Identified Zio. Heavy Carapace
 12921 | -7/Deep Caves      | Build established: Generator-Gunner
 12989 | -7/Deep Caves      | Identified exit to Proximity Caves
 12989 | -7/Deep Caves      | Discovered exit to Proximity Caves (range 7)
 13096 | -7/Deep Caves      | Spotted as-14284
 13185 | -7/Deep Caves      | Destroyed as-14284
 13228 | -7/Deep Caves      | Triggered Deep Caves wall
 13228 | -7/Deep Caves      | Spotted AS-04084
 13244 | -7/Deep Caves      | Destroyed AS-04084
 13254 | -7/Deep Caves      | Spotted AS-25536
 13259 | -7/Deep Caves      | Destroyed AS-25536
 13271 | -7/Deep Caves      | Triggered Deep Caves wall
 13277 | -7/Deep Caves      | Destroyed 33 combat bots
 13294 | -7/Deep Caves      | Found Mobile Assembly Unit
 13412 | -7/Deep Caves      | Spotted as-23385
 13486 | -7/Deep Caves      | Core integrity fell below 50%
 13486 | -7/Deep Caves      | Exposed GOLEM chamber
 13509 | -7/Deep Caves      | Found GOLEM Unit
 13523 | -7/Deep Caves      | Lost 4 parts (2u2w)
 13532 | -7/Deep Caves      | Found Prototype Ballistic Cannon
 13532 | -7/Deep Caves      | Identified AWS/Autocannon
 13560 | -7/Deep Caves      | Core integrity fell below 20%
 13579 | -7/Deep Caves      | Destroyed as-23385
 13634 | -7/Deep Caves      | Reached level 17
 13707 | -7/Deep Caves      | Destroyed 8 combat bots
 13777 | -7/Deep Caves      | Destroyed 7 combat bots
 14158 | -7/Deep Caves      | Entered Proximity Caves
 14421 | -6/Proximity Caves | Reached level 18
 14473 | -6/Proximity Caves | Learned Factory stockpile data
 14757 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 14962 | -6/Proximity Caves | Discovered exit to Factory (range 11)
 15311 | -6/Proximity Caves | Found Alien Artifact
 15791 | -6/Proximity Caves | Entered Factory
 15793 | -6/Factory         | Reached level 19
 15800 | -6/Factory         | Upgraded with Weapon slot (x1)
 16111 | -6/Factory         | Fabricated Arm. Medium Treads (x2)
 16188 | -6/Factory         | Local fabrication network quarantined
 16405 | -6/Factory         | Found Prototype Processor
 16405 | -6/Factory         | Identified Exp. Signal Interpreter
 16778 | -6/Factory         | Found Prototype Processor
 16778 | -6/Factory         | Identified Exp. Terrain Scan Processor
 16879 | -6/Factory         | Identified exit to Factory
 16879 | -6/Factory         | Discovered exit to Factory (range 17)
 16934 | -6/Factory         | Sucked down chute
 16934 | -6/Factory         | Entered Waste
 16934 | -6/Waste           | The area was eerily silent
 17249 | -6/Waste           | Identified exit to Factory
 17249 | -6/Waste           | Discovered exit to Factory (range 13)
 17531 | -6/Waste           | Entered Factory
 17750 | -6/Factory         | Reached level 20
 17933 | -6/Factory         | Identified exit to Lower Caves
 18200 | -6/Factory         | Discovered exit to Factory (range 8)
 18530 | -6/Factory         | Fabricated H-66 Slayer?
 18757 | -6/Factory         | Discovered exit to Factory (range 12)
 19126 | -6/Factory         | Discovered exit to Factory (range 16)
 19449 | -6/Factory         | Spotted B-75 Beast
 19477 | -6/Factory         | Destroyed B-75 Beast
 19635 | -6/Factory         | Fabricated G-34 Mercenary (x3)
 19681 | -6/Factory         | Entered Lower Caves
 19681 | -6/Lower Caves     | Accompanied by 3 allies
 19784 | -6/Lower Caves     | Learned location of 1 exit from Factory
 20247 | -6/Lower Caves     | Identified Dimensional Node Initializer
 20247 | -6/Lower Caves     | Initialized slip node
 20258 | -6/Lower Caves     | Found Prototype Device
 20258 | -6/Lower Caves     | Identified Heart of Steel
 20382 | -6/Lower Caves     | Learned location of 1 exit from Factory
 20395 | -6/Lower Caves     | Identified exit to Lower Caves
 20395 | -6/Lower Caves     | Discovered exit to Lower Caves (range 5)
 20539 | -6/Lower Caves     | Ambushed by wild Derelicts
 20946 | -6/Lower Caves     | Spotted B-75 Beast
 20953 | -6/Lower Caves     | Destroyed B-75 Beast
 21188 | -6/Lower Caves     | A Derelict revealed a hidden shortcut to meet someone special
 21208 | -6/Lower Caves     | Entered Data Miner
 21208 | -6/Data Miner      | Accompanied by 1 ally
 21208 | -6/Data Miner      | Identified exit to Proximity Caves
 21208 | -6/Data Miner      | Discovered exit to Proximity Caves (range 6)
 21238 | -6/Data Miner      | Met Data Miner
 21284 | -6/Data Miner      | Learned location of Section 7 (-3)
 21284 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 21301 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 21359 | -6/Data Miner      | Entered Proximity Caves
 21359 | -5/Proximity Caves | Accompanied by 1 ally
 21361 | -5/Proximity Caves | Reached level 21
 21377 | -5/Proximity Caves | Escorted by Enhanced Grunt
 21503 | -5/Proximity Caves | Spotted B-75 Beast
 21519 | -5/Proximity Caves | Destroyed B-75 Beast
 21889 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 22093 | -5/Proximity Caves | Reached level 22
 22144 | -5/Proximity Caves | Found Prototype Device
 22144 | -5/Proximity Caves | Identified Exp. Thermal Shield
 22564 | -5/Proximity Caves | Discovered exit to Factory (range 17)
 23810 | -5/Proximity Caves | Entered Factory
 23811 | -5/Factory         | Identified exit to Upper Caves
 23812 | -5/Factory         | Identified exit to Factory
 23897 | -5/Factory         | Incoming investigation squad redirected
 24105 | -5/Factory         | Sucked down chute
 24105 | -5/Factory         | Entered Waste
 24120 | -5/Waste           | EMP discharged
 24158 | -5/Waste           | Spotted C-40 Crusher
 24168 | -5/Waste           | Spotted C-40 Crusher
 24168 | -5/Waste           | Spotted C-40 Crusher
 24172 | -5/Waste           | Destroyed C-40 Crusher
 24176 | -5/Waste           | Spotted C-40 Crusher
 24179 | -5/Waste           | Spotted C-40 Crusher
 24197 | -5/Waste           | Crushed by Compactor (1 part destroyed)
 24200 | -5/Waste           | Crushed by Compactor (1 part destroyed, 2 dropped)
 24201 | -5/Waste           | Destroyed C-40 Crusher
 24203 | -5/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
 24206 | -5/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
 24214 | -5/Waste           | Crushed by Compactor (0 parts destroyed, 1 dropped)
 24220 | -5/Waste           | EMP discharged
 24237 | -5/Waste           | Lost 4 parts (2p2n)
 24243 | -5/Waste           | Spotted C-40 Crusher
 24282 | -5/Waste           | Crushed by Compactor (1 part destroyed)
 24320 | -5/Waste           | EMP discharged
 24320 | -5/Waste           | System corruption reached 10%
 24356 | -5/Waste           | Identified exit to Factory
 24356 | -5/Waste           | Discovered exit to Factory (range 17)
 24386 | -5/Waste           | Entered Factory
 24386 | -5/Factory         | Discovered exit to Upper Caves (range 16)
 24417 | -5/Factory         | Entered Upper Caves
 24442 | -5/Upper Caves     | Reached level 23
 24750 | -5/Upper Caves     | Build established: Generator-Golem
 24996 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 25445 | -5/Upper Caves     | Attracted the attention of an 0b10 outpost
 25497 | -5/Upper Caves     | Destroyed 9 combat bots
 25582 | -5/Upper Caves     | Identified exit to Upper Caves
 25582 | -5/Upper Caves     | Discovered exit to Upper Caves (range 8)
 25593 | -5/Upper Caves     | Entered another Upper Caves area
 25593 | -5/Upper Caves     | Accompanied by 2 allies
 25864 | -5/Upper Caves     | Learned location of 2 exits from Factory
 26043 | -5/Upper Caves     | Encountered a Warlord checkpoint
 26205 | -5/Upper Caves     | Heart of Steel transformed into Warbot
 26552 | -5/Upper Caves     | Discovered exit to Factory (range 14)
 26558 | -5/Upper Caves     | Learned Factory emergency access door positions
 26593 | -5/Upper Caves     | Entered Factory
 26593 | -4/Factory         | Accompanied by 1 ally
 26594 | -4/Factory         | Identified exit to Research
 26594 | -4/Factory         | Identified exit to Armory
 26595 | -4/Factory         | Identified exit to Upper Caves
 26595 | -4/Factory         | Reached level 24
 26597 | -4/Factory         | Upgraded with Utility slot (x1)
 26597 | -4/Factory         | Upgraded with Weapon slot (x1)
 26648 | -4/Factory         | Incoming investigation squad redirected
 26772 | -4/Factory         | Spotted B-86 Titan
 26797 | -4/Factory         | Destroyed B-86 Titan
 27176 | -4/Factory         | Spotted B-86 Titan
 27250 | -4/Factory         | Destroyed B-86 Titan
 27260 | -4/Factory         | Reached level 25
 27341 | -4/Factory         | Destroyed 10 combat bots
 27593 | -4/Factory         | First assault squad dispatched
 27616 | -4/Factory         | Incoming assault squad redirected
 27649 | -4/Factory         | Entered Armory
 27873 | -4/Armory          | Incoming investigation squad redirected
 27944 | -4/Armory          | Reached level 26
 28215 | -4/Armory          | Incoming investigation squad redirected
 28228 | -4/Armory          | Found Unknown Launcher
 28231 | -4/Armory          | Found Unknown Launcher
 28231 | -4/Armory          | Identified Gamma Bomb Array (x2)
 28241 | -4/Armory          | Found Fusion Bomb Launcher
 28557 | -4/Armory          | P-70 Sage assimilated allied Veteran 7c
 28583 | -4/Armory          | Fabricated I-47 Archangel?
 28713 | -4/Armory          | Fabricated I-47 Archangel (x1)
 28756 | -4/Armory          | Local fabrication network quarantined
 28899 | -4/Armory          | First assault squad dispatched
 28990 | -4/Armory          | Destroyed 8 combat bots
 29047 | -4/Armory          | Incoming investigation squad redirected
 29074 | -4/Armory          | Incoming investigation squad redirected
 29116 | -4/Armory          | Reached level 27
 29131 | -4/Armory          | Incoming investigation squad redirected
 29245 | -4/Armory          | Destroyed 14 combat bots
 29676 | -4/Armory          | Incoming assault squad redirected
 29704 | -4/Armory          | Destroyed 7 combat bots
 29914 | -4/Armory          | Destroyed 9 combat bots
 30415 | -4/Armory          | Incoming assault squad redirected
 30420 | -4/Armory          | Incoming assault squad redirected
 30515 | -4/Armory          | Incoming investigation squad redirected
 30599 | -4/Armory          | Destroyed 8 combat bots
 30665 | -4/Armory          | Incoming investigation squad redirected
 30708 | -4/Armory          | Spotted B-86 Titan
 30753 | -4/Armory          | Discovered exit to Research (range 9)
 30799 | -4/Armory          | Entered Research
 30801 | -3/Research        | Reached level 28
 30803 | -3/Research        | Upgraded with Utility slot (x1)
 31245 | -3/Research        | Spotted B-86 Titan
 31263 | -3/Research        | Garrison activated, responded to threat
 31263 | -3/Research        | Destroyed B-86 Titan
 31444 | -3/Research        | Spotted B-86 Titan
 31466 | -3/Research        | Destroyed B-86 Titan
 31509 | -3/Research        | Incoming investigation squad redirected
 31510 | -3/Research        | Reached level 29
 31534 | -3/Research        | Destroyed 7 combat bots
 31658 | -3/Research        | Found Prototype Hackware
 31658 | -3/Research        | Identified Exp. System Shield
 31865 | -3/Research        | Incoming investigation squad redirected
 31944 | -3/Research        | Found Prototype Device
 31944 | -3/Research        | Identified Exp. Transmission Jammer
 32157 | -3/Research        | Destroyed 7 combat bots
 32516 | -3/Research        | Identified exit to Quarantine
 32516 | -3/Research        | Discovered exit to Quarantine (range 8)
 32527 | -3/Research        | Entered Quarantine
 32528 | -3/Quarantine      | Maximum security lockdown engaged
 32558 | -3/Quarantine      | Build established: Generator-Executioner
 32624 | -3/Quarantine      | Scanned by Researcher
 32637 | -3/Quarantine      | Found Alien Energy Cannon
 32637 | -3/Quarantine      | Identified Core Cannon
 32666 | -3/Quarantine      | Reached level 30
 32717 | -3/Quarantine      | Crushed by falling debris
 32724 | -3/Quarantine      | Crushed by falling debris
 32733 | -3/Quarantine      | Crushed by falling debris
 32746 | -3/Quarantine      | Core integrity fell below 50%
 32747 | -3/Quarantine      | Crushed by falling debris
 32754 | -3/Quarantine      | Destroyed 12 combat bots
 32756 | -3/Quarantine      | Spotted Investigator
 32771 | -3/Quarantine      | Core integrity fell below 20%
 32782 | -3/Quarantine      | Crushed by falling debris
 32785 | -3/Quarantine      | Core destroyed

 Last Messages 
---------------
Beam penetrates Investigator.
Investigator suffers critical hit.
Destroyed Antigrav Array.
HV Slug penetrates Investigator.
The unstable cave ceiling collapses.
Crushed by falling debris.
Centrium Leg crushed.
Penetrated by Slug.
Slug penetrates Research Mainframe.
G-67 Veteran stasis bubble strength at 48.
G-67 Veteran stasis bubble strength at 29.
[Achievement: 5k Club]
[Achievement: 10k Club]
[Achievement: 20k Club]
[Achievement: 30k Club]
[Achievement: 40k Club]
[Achievement: 50k Club]
[Achievement: I Think I Know What's Going On]
[Achievement: Torch]
[Achievement: Achiever]

 Map 
-----
+----------------------------------------------------+
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|             "[%     #??## #  % #?????????????????? |
|    "     "  "!=%!il%####*=hgh/ #?????????????????? |
|           %=%=!=%[%%=gg%#@ge  ;#######???????????? |
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|    "      =="% /!#%[!g%gg!%%%!  ######???????????? |
|             +!   #""""[[=[!**   #????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           202
Energy Generation          80
Energy Capacity            3220
Matter Stores              600
Matter Capacity            600
Sight Range                17
Robot Scan Range           4
Terrain Scan Range         20
Terrain Scan Density       310
Additional Mass Support    10
Armor Coverage             1200
Resistance: KI             55
Resistance: TH             55
Resistance: EX             55
Resistance: EM             55
Resistance: I              35
Resistance: S              35
Resistance: P              35
Propulsion Shielding       33
Point Defense Rating       160
Weapon Cycling             15
Phase Shifting             15
Evasion (%)                62
Targeting Accuracy         8
Recoil Reduction           4
Matter Filtering           50
Kinecelleration            40
Overload Regulation        40
Offensive Hacking          30
Defensive Hacking          16

 Item Schematics 
-----------------
          Adv. EMP Blaster | -8/Materials  | Scanalyzed
               Pulse Rifle | -8/Storage    | Hacked
          Combat Drone Bay | -6/Data Miner | Free
 Lgt. Regenerative Plating | -6/Data Miner | Free
       Cmb. Gravmag System | -6/Data Miner | Free
  Exp. Cesium-ion Thruster | -6/Data Miner | Free
         Exp. Sensor Array | -6/Data Miner | Free
   Mni. Smartbomb Launcher | -6/Data Miner | Free
              Plasma Sword | -6/Data Miner | Free

 Robot Schematics 
------------------
 G-34 Mercenary | -8/Storage    | Hacked
 T-07 Excavator | -8/Storage    | Hacked
     S-27 Virus | -7/Factory    | Hacked
   G-50 Soldier | -6/Data Miner | Free
   L-41 Fighter | -6/Data Miner | Free
      P-70 Sage | -6/Data Miner | Free
     I-36 Angel | -6/Data Miner | Free
 I-47 Archangel | -6/Data Miner | Free

 Fabricated
------------
      X-62 Marksman | x2 | -7/Factory | Preloaded
      X-62 Marksman | x2 | -7/Factory | Preloaded
     G-34 Mercenary | x3 | -7/Factory 
 Arm. Medium Treads | x2 | -6/Factory | Preloaded
        H-66 Slayer | x2 | -6/Factory | Preloaded
     G-34 Mercenary | x3 | -6/Factory 
     I-47 Archangel | x1 | -4/Armory  
     I-47 Archangel | x1 | -4/Armory  

 Alien Tech Used 
-----------------
Dimensional Node Initializer
Core Cannon

 Achievements 
--------------
10k Club
20k Club
30k Club
40k Club
50k Club
5k Club
A New Friend
Achiever
Adventurer
Alien Tech
Are We The Baddies?
Armchair Analyst
Backstab
Below
Can't Touch This
Collateral Damage
Dangerous Findings
Decoder Ring
Dynamic Key
Everything Is Under Control
Explorer
Generalissimo
Giant Slayer
GoHome()
Gun Specialist
Gunslinger
Hey, That's Mine!
Hunted
I Think I Know What's Going On
I'm Back, Baby!
Killing Spree
Knowing Is Half The Battle
Let's See Who's Tougher
Librarian
Maybe Next Time I'll Detach My Launcher
More Power To You
My Command Is Your Wish
Oh No You Don't!
Omniscient Cartographer
Ooh, Shiny!
Oops
Party Time
Please Form A Line
Preemptive Strike
Remodeling
Respectable Loadout
Robot Respite
Rockin' Loadout
Safety First
Serviceable Loadout
Significant Disruption
Signs Are For Wimps
System Compromised
Tank
That's One Door That Should Stay Closed
The More The Merrier
The Oracle
Torch
Tourist
Unlikely Earthworm
War Machine

 Challenges 
------------
None

 RPGLIKE                         | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -3   -3   
---------                  Run   | Scr  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Zio  Dee  Pro  Fac  Was  Fac  Low  Dat  Pro  Fac  Was  Fac  Upp  Upp  Fac  Arm  Res  Qua  
Levels Raised              29    | .    .    .    1    1    5    3    3    1    .    1    1    1    1    .    1    .    .    2    .    .    .    1    .    2    2    2    1    
  XP Earned                49911 | 6000 250  1000 350  2471 7755 4522 3806 1092 1246 294  1906 1992 1655 67   1254 153  152  2193 583  67   .    507  451  3190 3443 2513 999  
  XP Spent                 45475 | .    .    5975 800  .    9165 4580 4070 .    .    3700 .    3210 1400 .    1500 .    .    .    .    .    .    .    .    6080 .    4995 .    
Upgrades                   104   | .    .    29   1    .    26   16   5    .    .    2    .    9    1    .    2    .    .    .    .    .    .    .    .    7    .    6    .    
  Power Slot               2     | .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Slot          3     | .    .    1    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Utility Slot             8     | .    .    1    1    .    1    1    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    
  Weapon Slot              5     | .    .    1    .    .    1    .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Core Integrity           32    | .    .    8    .    .    7    13   2    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Dissipation         12    | .    .    4    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    1    .    
  Energy Generation        3     | .    .    2    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Energy Storage           1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Matter Storage           4     | .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Mass Support             3     | .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Inventory Capacity       5     | .    .    1    .    .    3    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sight Range              1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sensor Range             2     | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Terrain Scan Density     2     | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ranged Accuracy          1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  KI Resistance %          4     | .    .    1    .    .    .    .    .    .    .    .    .    2    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  TH Resistance %          4     | .    .    1    .    .    .    .    .    .    .    .    .    2    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  EX Resistance %          4     | .    .    1    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  KI Damage %              3     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    
  TH Damage %              3     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    
  EX Damage %              2     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Protomatter Created        9802  | .    .    58   .    29   443  475  50   264  281  .    954  185  224  .    1121 126  .    665  49   98   .    458  152  867  1731 1058 514  
  Integrity Restored       12635 | .    .    110  .    196  849  547  147  269  510  .    1943 775  138  .    1254 139  .    400  145  .    .    824  236  919  1455 1707 72   
    Core                   9070  | .    .    40   .    110  505  418  41   183  330  .    1904 524  105  .    881  86   .    296  8    .    .    506  46   750  1149 1116 72   
    Parts                  3565  | .    .    70   .    86   344  129  106  86   180  .    39   251  33   .    373  53   .    104  137  .    .    318  190  169  306  591  .    
Protomatter Decayed        6892  | .    47   3    15   25   150  255  330  165  357  .    176  51   112  297  794  96   .    448  .    .    .    206  288  578  1928 471  100  

 Game 
------
Seed              SpreadMakeshiftBeamcaster
  Manual?         0
Play Time         06:00:42
  Cumulative      69.0 hours
  Start           2019.12.18 @ 16:54:38
  End             2019.12.20 @ 17:25:10
Sessions          3
Manual Loads      0
Difficulty        Explorer
Special Mode      Winter2019/RPGLIKE
Game No.          71
  Rogue           63
  Adventurer      4
  Explorer        4
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0
Lore%             50
Gallery%          68
Achievement%      31
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 719c62c3-d9f8-4218-a824-3de28f4461fe