Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.19 @ 12:53:43 Player: Sionnis Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (11) 2200 Robots Destroyed (173) 865 Value Destroyed (5175) 5175 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (1993) 1993 TOTAL SCORE: 11833 Bonus ------- High Alert Combat Kills 205 Follower Combat Kills 120 Entered Garrisons 400 Used RIF Installer 1000 Aligned with FarCom 300 Friendly Fire -32 Cogmind --------- Core Integrity 291/700 Matter 167/300 Energy 77/100 System Corruption 2% Temperature Cool (93) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Enhanced Optical Array > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Heavy Treads Improved Remote Datajack Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Heavy Treads Aerolev Unit > --- UTILITY ---------- Huge Storage Unit Advanced Targeting Computer Improved Medium Armor Plating Hardlight Generator > --- WEAPON ----------- Enhanced Autogun Enhanced Autogun Flak Gun > --- INVENTORY -------- Nuclear Core Nuclear Core Armored Treads Armored Treads Advanced Cooling System High-capacity Matter Pod Advanced Visual Processing Unit Advanced Visual Processing Unit Improved Kinecellerator Improved Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Advanced Shield Generator Hacking Suite Hacking Suite System Shield High-powered Tractor Beam Flak Gun Flak Gun Advanced Assault Cannon Heavy Missile Launcher Improved Remote Datajack Axe [Rating: 53] Favorites ----------- Power Nuclear Core Engine Light Angular Momentum Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Hover Unit Aerolev Unit Utility Improved Medium Armor Plating Device Hardlight Generator Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Flak Gun Energy Gun Spread Laser Ballistic Gun Flak Gun Ballistic Cannon Advanced Assault Cannon Launcher Heavy Missile Launcher Impact Weapon Impact Mace Slashing Weapon Axe Build | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Gar Mat Gar Mat Fac Slots Evolved 6 | . . 2 . . . 2 . . . . 2 Power 1 | . . . . . . . . . . . 1 Propulsion 1 | . . . . . . 1 . . . . . Utility 3 | . . 1 . . . 1 . . . . 1 Weapon 1 | . . 1 . . . . . . . . . Parts Attached 111 | 3 5 9 3 . 1 17 8 9 4 15 37 Power 9 | 1 . 1 1 . . 1 2 . . 1 2 Engine 6 | 1 . 1 1 . . 1 1 . . . 1 Core 3 | . . . . . . . 1 . . 1 1 Reactor . | . . . . . . . . . . . . Propulsion 20 | 2 . 2 1 . . 4 2 2 . 4 3 Treads 19 | 2 . 2 1 . . 4 2 1 . 4 3 Leg . | . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . Hover 1 | . . . . . . . . 1 . . . Flight . | . . . . . . . . . . . . Utility 38 | . 2 2 . . 1 5 2 2 . 4 20 Device 8 | . . . . . . 2 2 . . 1 3 Storage 3 | . 1 . . . . 1 . 1 . . . Processor 6 | . 1 . . . 1 . . . . 1 3 Hackware 7 | . . . . . . 1 . . . . 6 Protection 14 | . . 2 . . . 1 . 1 . 2 8 Artifact . | . . . . . . . . . . . . Weapon 44 | . 3 4 1 . . 7 2 5 4 6 12 Energy Gun 3 | . . 1 . . . 1 . 1 . . . Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 28 | . 3 3 1 . . 6 1 3 2 4 5 Ballistic Cannon 7 | . . . . . . . . . . 2 5 Launcher 1 | . . . . . . . . . . . 1 Special Weapon . | . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . 1 Slashing Weapon 4 | . . . . . . . 1 1 2 . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 5 | . . . . . . 1 . 2 . . 2 Parts Lost 15 | . . . . . . . . . . 6 9 Power 2 | . . . . . . . . . . 1 1 Propulsion 3 | . . . . . . . . . . 1 2 Utility 4 | . . . . . . . . . . 2 2 Weapon 6 | . . . . . . . . . . 2 4 Highest Loss Streak 6 | . . . . . . . . . . 6 3 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 95 | . 93 95 100 100 100 99 98 89 90 88 97 Engine 5 | . 14 11 11 11 11 8 7 . . . . Core 5 | . . . . . . . 1 9 9 8 13 Treads 22 | . 28 21 22 22 22 27 25 17 18 18 22 Device 3 | . . . . . . 3 9 9 9 3 3 Storage 9 | . 12 11 11 11 11 9 9 9 9 9 6 Processor 9 | . 11 11 11 11 11 9 9 9 9 14 8 Hackware 3 | . . . . . . 4 . . . . 10 Protection 7 | . . 7 11 11 11 9 9 8 9 9 6 Energy Gun 3 | . . 10 11 11 11 5 . . . . . Ballistic Gun 22 | . 25 22 22 22 22 21 26 26 23 22 18 Naked Turns 4 | . . . . . . . . . . . 4 Heaviest Build 129 | 3 29 43 46 46 46 72 76 116 116 116 129 Greatest Support 92 | 40 40 40 40 40 40 60 92 92 92 92 68 Greatest Overweight (x) 2 | . . 1 1 1 1 1 1 1 1 1 2 Average Overweight (x) . | . . . 1 1 1 . . . 1 1 1 Largest Inventory Capacity 25 | 5 15 15 15 15 15 20 20 25 25 25 25 Average Capacity 20 | 5 13 15 15 15 15 18 20 24 25 25 24 Most Carried 25 | 1 13 15 15 15 15 20 20 25 25 25 25 Average Carried 18 | . 8 14 14 15 14 17 19 22 25 22 21 Final Capacity 25 | 5 15 15 15 15 15 20 20 25 25 25 5 Final Carried 25 | 1 13 15 15 15 15 20 20 25 25 20 3 Class Distribution -------------------- 33% | Tank 19% | Skirmisher 16% | Gunner 12% | Mutant 9% | Hacker-Skirmisher 8% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Gunner | -9/Exiles Skirmisher | -8/Mines Scavenger-Skirmisher | -8/Materials Tank | -8/Garrison Tank | -8/Materials Tank | -8/Garrison Skirmisher | -8/Materials Hacker-Skirmisher | -7/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -7 ----------- Run | Yrd Mat Mat Min Exi Min Mat Gar Mat Gar Mat Fac Matter Collected 4686 | 179 348 380 161 . 118 754 220 526 355 345 1300 Remotely . | . . . . . . . . . . . . Salvage Created 5722 | . 348 345 209 . 401 1028 392 610 485 491 1413 Parts 356 | . 33 23 11 . 19 71 24 42 23 31 79 Haulers Intercepted 8 | . 2 . . . . 2 . 2 . . 2 Recyclers Shooed 7 | . 1 1 . . . 1 . . . 1 3 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Gar Mat Gar Mat Fac Combat Hostiles Destroyed 123 | . 5 7 7 . 11 29 8 12 13 12 19 Guns 115 | . 5 7 7 . 11 29 8 12 13 5 18 Cannons 8 | . . . . . . . . . . 7 1 Classes Destroyed 15 | . 7 2 1 . 1 1 . 2 1 . . Worker 5 | . . . . . . . . 1 . . 4 Builder 4 | . 1 . . . . . . 2 . . 1 Tunneler 3 | . . . . . 1 . . . . . 2 Hauler 8 | . 2 . . . . 2 . 2 . . 2 Recycler 10 | . 1 1 1 . . . . . . . 7 Mechanic 1 | . . . . . . 1 . . . . . Operator 8 | . 2 2 . . . 3 . . . . 1 Watcher 11 | . 2 . . . . 2 . 2 . 3 2 Swarmer 31 | . 3 . 6 . 3 10 . 2 4 3 . Cutter 2 | . . . . . . . . 2 . . . Grunt 54 | . 2 5 . . 7 12 3 4 6 5 10 Brawler 4 | . . . 1 . 1 . . . . . 2 Duelist 2 | . . 1 . . . . . . . . 1 Sentry 27 | . . 1 . . . 7 5 4 2 4 4 Programmer 3 | . . . . . . . . . 1 . 2 Best Kill Streak 12 | . 4 4 4 . 8 6 3 5 5 10 12 Combat Bots Only 7 | . 3 2 4 . 7 5 3 4 5 5 5 Max Kills in Single Turn 3 | . 1 1 2 . 3 2 2 1 2 1 2 Gunslinging 2 | . . . 1 . 2 1 1 . 1 . 1 Exploded . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -7 -------- Run | Yrd Mat Mat Min Exi Min Mat Gar Mat Gar Mat Fac Hostile Shots Fired 485 | . 13 13 12 . 19 46 14 29 37 101 201 Missed 142 | . 2 2 3 . 8 12 4 12 10 15 74 Damage Taken 4847 | . 102 139 136 . 187 357 132 192 291 1443 1868 Core 829 | . 17 23 14 . 17 20 25 33 37 234 409 Absorbed by Shields 340 | . . . . . . 68 40 64 84 . 84 Reduced by Siege Mode 42 | . . . . . . . . . . 42 . Regen/Repaired (Parts) 487 | . . 71 . . . 171 . 94 . 151 . Core Remaining (%) 78 | 100 93 . . . 86 . . . . 36 . Volleys Fired 288 | . 26 13 7 . 12 53 13 32 26 35 71 Largest 3 | . 2 3 3 . 3 3 3 3 3 3 3 Hottest 124 | . 46 111 111 . 116 121 78 78 78 92 124 Shots Fired 763 | . 52 39 21 . 36 157 37 96 72 71 182 Gun 694 | . 52 39 21 . 36 157 37 96 72 38 146 Cannon 65 | . . . . . . . . . . 33 32 Launcher 4 | . . . . . . . . . . . 4 Special . | . . . . . . . . . . . . Kinetic 704 | . 52 26 14 . 24 134 37 96 72 71 178 Thermal 55 | . . 13 7 . 12 23 . . . . . Explosive 4 | . . . . . . . . . . . 4 Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 20 | . 10 7 6 . 9 20 16 10 18 14 8 Robot Miss Streak 11 | . 5 3 6 . 6 5 3 8 7 3 11 Penetration Max . | . . . . . . . . . . . . Secondary Targets 19 | . . . 4 . 4 2 1 2 4 . 2 Max Gunslinging Chain 2 | . . . 1 . 2 1 1 1 1 . 1 Shots Hit Robots 577 | . 41 31 17 . 32 128 28 62 52 56 130 Core Hits 552 | . 23 37 16 . 41 143 27 43 36 32 154 Critical Kills 4 | . 1 . 1 . . . . 1 . . 1 Critical Parts Destroyed 1 | . . . . . . 1 . . . . . Critical Strikes 6 | . 1 . 1 . . 1 . 1 . . 2 Destroy 5 | . 1 . 1 . . 1 . 1 . . 1 Blast 1 | . . . . . . . . . . . 1 Melee Attacks 5 | . . . . . . . 1 1 3 . . Impact . | . . . . . . . . . . . . Slashing 5 | . . . . . . . 1 1 3 . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 11303 | . 546 480 248 . 519 2377 524 1233 992 1239 3145 Guns 9558 | . 546 480 248 . 509 2369 524 1207 992 574 2109 Cannons 1312 | . . . . . . . . . . 665 647 Explosions 369 | . . . . . . . . . . . 369 Melee . | . . . . . . . . . . . . Ramming 64 | . . . . . 10 8 . 26 . . 20 Kinetic 10046 | . 546 274 164 . 369 1975 524 1207 992 1239 2756 Thermal 1095 | . . 206 84 . 140 394 . . . . 271 Explosive 98 | . . . . . . . . . . . 98 Electromagnetic . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 2 | . . . . . . . . . 1 1 2 Average Corruption 1 | . . . . . . . . . 1 1 1 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 13 | . . . . . . . . . . 5 8 Message Errors 2 | . . . . . . . . . . 2 . Matter Fused 5 | . . . . . . . . . . 1 4 Heat Flow Errors 1 | . . . . . . . . . . 1 . Parts Rejected 1 | . . . . . . . . . . . 1 Data Loss (minor) 2 | . . . . . . . . . . 1 1 Misfires 1 | . . . . . . . . . . . 1 Weapon Failures 1 | . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage 118 | . . . . . . . . . . 2 116 Projectiles 23 | . . . . . . . . . . 2 21 Explosions 95 | . . . . . . . . . . . 95 Melee . | . . . . . . . . . . . . Knockbacks 11 | . . . . . . . . . . 8 3 Impact . | . . . . . . . . . . . . Kinetic 11 | . . . . . . . . . . 8 3 Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 163 | . . . . . . . . . . . 163 Shots 3 | . . . . . . . . . . . 3 Rammed 5 | . . . . . 1 2 . . . . 2 Targets Rammed 8 | . . . . . 1 3 . 2 . . 2 Kicked . | . . . . . . . . . . . . Crushed 3 | . . . . . . 1 . 2 . . . Highest Temperature 577 | . 1 130 239 . 189 245 220 184 210 577 470 Average Temperature 93 | . 1 42 95 . 78 61 78 55 68 241 90 Received Heat Transfer 1906 | . 24 78 42 . 84 157 66 62 84 540 769 Effects 23 | . . . . . . . . . . 22 1 Shutdowns 4 | . . . . . . . . . . 3 1 Energy Bleed 2 | . . . . . . . . . . 2 . Interference 5 | . . . . . . . . . . 5 . Short Circuit 2 | . . . . . . . . . . 2 . Damage (minor) 1 | . . . . . . . . . . 1 . Damage (major) 7 | . . . . . . . . . . 7 . Damage (core) 2 | . . . . . . . . . . 2 . Siege Activations 1 | . . . . . . . . . . 1 . Total Turns 70 | . . . . . . . . . . 70 . Longest Duration 70 | . . . . . . . . . . 70 . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 1 | . . . . . . 1 . . . . . Heat Transferred 1155 | . . 255 110 . 165 475 . . . . 150 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Gar Mat Gar Mat Fac Peak Influence 619 | . 141 260 267 . 242 441 504 361 460 559 619 Initial 286 | . . 59 60 . . 16 286 245 144 224 163 Average 215 | . 61 156 149 . 169 207 420 240 261 374 201 Maximum Alert Level 2 | . . 1 1 . 1 2 2 1 2 2 2 Low Security (%) 48 | 100 100 62 71 . 31 51 . 19 40 . 63 Level 1 40 | . . 37 28 . 68 46 41 80 40 68 20 Level 2 10 | . . . . . . 1 58 . 19 31 16 Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 24 | . 2 2 1 . . 5 . 3 . 1 10 Investigation 5 | . . . 1 . . 1 . 2 . . 1 Extermination 3 | . . . . . . . . . . . 3 Reinforcement 9 | . 2 2 . . . 2 . 1 . 1 1 Assault 1 | . . . . . . . . . . . 1 Garrison 6 | . . . . . . 2 . . . . 4 Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -7 --------- Run | Yrd Mat Mat Min Exi Min Mat Gar Mat Gar Mat Fac Distress Signals 9 | . 1 . . . . 1 . 1 . 3 3 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 172 | . 11 10 10 . 12 36 8 17 14 15 39 Peak Tracking Total 11 | . 5 4 5 . 7 5 4 2 4 7 11 Tactical Retreats 4 | . . 1 . . . 2 . . 1 . . Traps | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Gar Mat Gar Mat Fac Traps Triggered 7 | . 1 . . . . 1 2 2 1 . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -7 ---------- Run | Yrd Mat Mat Min Exi Min Mat Gar Mat Gar Mat Fac Machines Disabled 14 | . . . . . . 1 . 1 . 1 11 Max in Single Turn 10 | . . . . . . 1 . 1 . 1 10 Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -7 --------- Run | Yrd Mat Mat Min Exi Min Mat Gar Mat Gar Mat Fac Machines Accessed 35 | . 2 5 2 1 . 10 3 6 1 1 4 Terminals 23 | . 2 4 . . . 7 3 4 1 . 2 Fabricators 1 | . . . . . . . . . . . 1 Repair Stations 4 | . . 1 . . . 1 . 1 . 1 . Recycling Units 2 | . . . . . . 1 . . . . 1 Scanalyzers . | . . . . . . . . . . . . Garrison Access 2 | . . . . . . 1 . 1 . . . Total Hacks 91 | . 6 11 2 1 . 34 4 15 2 5 11 Successful 47 | . 2 6 2 1 . 16 2 8 . 3 7 Failed 43 | . 3 5 . . . 18 2 7 2 2 4 Catastrophic 10 | . 1 1 . . . 3 2 2 1 . . Database Lockouts 1 | . 1 . . . . . . . . . . Manual 53 | . 7 9 . . . 21 . 9 . . 7 Terminals 54 | . 6 9 . . . 19 4 9 2 . 5 Fabricators 4 | . . . . . . . . . . . 4 Repair Stations 22 | . . 2 . . . 10 . 5 . 5 . Recycling Units 6 | . . . . . . 4 . . . . 2 Scanalyzers . | . . . . . . . . . . . . Garrison Access 2 | . . . . . . 1 . 1 . . . Terminal Hacks 17 | . 1 3 2 1 . 5 2 2 . . 1 Record 1 | . . . . 1 . . . . . . . Part Schematic 1 | . . . . . . . . . . . 1 Robot Analysis 10 | . 1 3 . . . 5 . 1 . . . Open Door 2 | . . . 2 . . . . . . . . Emergency Access Points 1 | . . . . . . . 1 . . . . Hauler Manifests 1 | . . . . . . . . 1 . . . Patrol Navigation 1 | . . . . . . . 1 . . . . Fabricator Hacks 2 | . . . . . . . . . . . 2 Load Schematic 1 | . . . . . . . . . . . 1 Build 1 | . . . . . . . . . . . 1 Repair Station Hacks 17 | . . 2 . . . 8 . 4 . 3 . Scan Component 9 | . . 1 . . . 4 . 2 . 2 . Repair 8 | . . 1 . . . 4 . 2 . 1 . Recycling Unit Hacks 3 | . . . . . . 1 . . . . 2 Report Inventory 1 | . . . . . . . . . . . 1 Retrieve Components 2 | . . . . . . 1 . . . . 1 Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . 1 . 1 . . . Unlock Access 2 | . . . . . . 1 . 1 . . . Unauthorized Hacks 6 | . 1 1 . . . 1 . 1 . . 2 Terminals 5 | . 1 1 . . . 1 . 1 . . 1 Assimilate 1 | . . . . . . 1 . . . . . Botnet 4 | . 1 1 . . . . . 1 . . 1 Fabricators 1 | . . . . . . . . . . . 1 Prioritize 1 | . . . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . . Used 1 | . . . . . . 1 . . . . . Hacking Detections 26 | . 2 5 . . . 8 2 5 1 1 2 Full Trace Events 3 | . . 1 . . . 1 . . . . 1 Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . . 1 Parts Built 1 | . . . . . . . . . . . 1 Authchips . | . . . . . . . . . . . . Time 47 | . . . . . . . . . . . 47 Total Part Build Rating 5 | . . . . . . . . . . . 5 Parts Repaired 8 | . . 1 . . . 4 . 2 . 1 . Time 372 | . . 26 . . . 182 . 104 . 60 . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 18 | . . . . . . 9 . . . . 9 Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -7 ------------ Run | Yrd Mat Mat Min Exi Min Mat Gar Mat Gar Mat Fac Used RIF Installer 2 | . . . . . . . 1 . 1 . . Hotswap 1 | . . . . . . . . . 1 . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . 3 . . Programmers 3 | . . . . . . . . . 3 . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -7 -------- Run | Yrd Mat Mat Min Exi Min Mat Gar Mat Gar Mat Fac Total Allies 5 | . . . 4 . . 1 . . . . . Largest Group 4 | . . . 4 3 3 1 . . . . . Highest-Rated Group 71 | . . . 71 40 40 10 . . . . . Highest-Rated Ally 31 | . . . 31 16 16 10 . . . . . Total Orders 2 | . . . 2 . . . . . . . . STAY 1 | . . . 1 . . . . . . . . FOLLOW 1 | . . . 1 . . . . . . . . Ally Attacks 26 | . . . 11 . 15 . . . . . . Total Damage 285 | . . . 109 . 176 . . . . . . Kills 4 | . . . 3 . 1 . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Gar Mat Gar Mat Fac Robot Analysis Total 10 | . 1 3 . . . 5 . 1 . . . Derelict Logs Recovered 1 | . . . 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -7 ------------- Run | Yrd Mat Mat Min Exi Min Mat Gar Mat Gar Mat Fac Turns Passed 10132 | 57 735 581 743 365 462 1749 647 1267 556 537 2433 Spaces Moved 3781 | 37 394 268 292 153 166 564 241 445 195 144 882 Core 24 | 6 . . . . . . . . . . 18 Treads 3757 | 31 394 268 292 153 166 564 241 445 195 144 864 Legs . | . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 240 240 240 160 152 152 232 232 50 Average Speed 218 | 142 160 171 240 240 240 216 230 225 232 235 234 Slowest Speed 325 | 160 160 240 240 240 240 250 250 240 232 240 325 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 38 | 3 64 27 78 53 42 49 37 39 24 26 21 Regions Visited 11 Branch Regions 3 Pre-discovered Areas 2 | . . . 1 1 . . . . . . . Known Exits Taken 2 | . . . . . . 1 . 1 . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 . . . . 1 . Scrap Searched 1 | . . . 1 . . . . . . . . Spaces Dug 4 | . . . . . . . . 1 1 . 2 Terrain Destroyed 77 | . . . . . . . . 1 1 4 71 Melee 2 | . . . . . . . . 1 1 . . Projectile 7 | . . . . . . . . . . 4 3 AOE 68 | . . . . . . . . . . . 68 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -7 --------- Run | Yrd Mat Mat Min Exi Min Mat Gar Mat Gar Mat Fac Total 5148 | 40 444 361 324 152 203 994 315 657 256 287 1115 Wait 809 | . 8 58 8 . 19 325 30 154 29 83 95 Move 3772 | 36 393 267 291 152 165 564 240 445 194 143 882 Hop . | . . . . . . . . . . . . Pick Up 77 | 1 12 6 6 . 2 15 7 7 . 5 16 Fast Attach 39 | 3 5 4 . . 1 7 4 6 . 2 7 Attach 25 | . . 1 . . . 2 . . . 8 14 Detach 2 | . . . . . . . 1 . . . 1 Swap 47 | . . 4 3 . . 8 4 3 4 5 16 Drop 74 | . . 8 9 . 3 17 13 7 . 6 11 Fire 288 | . 26 13 7 . 12 53 13 32 26 35 71 Melee 5 | . . . . . . . 1 1 3 . . Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush 8 | . . . . . 1 3 . 2 . . 2 Escape Stasis 2 | . . . . . . . 2 . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison -8/Materials -7/Factory (discovered 3 exits: [*Fac] / [*Low x2]) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 58 | -11/Scrapyard | Entered Materials 82 | -10/Materials | Central database locked down 301 | -10/Materials | Build established: Mutant 309 | -10/Materials | Discovered new exit (range 10) 720 | -10/Materials | Discovered new exit (range 14) 793 | -10/Materials | Entered another Materials area 793 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1098 | -9/Materials | Build established: Gunner 1140 | -9/Materials | Discovered new exit (range 6) 1194 | -9/Materials | Repaired Lgt. Treads 1374 | -9/Materials | Entered Mines 1377 | -9/Mines | Received a Mining Laser from a helpful Derelict 1511 | -9/Mines | Learned location of Storage (-9) 1571 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1685 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1776 | -9/Mines | Met a Derelict shopkeep closing up shop 2002 | -9/Mines | Discovered new exit (range 8) 2016 | -9/Mines | Discovered new exit (range 6) 2105 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2105 | -9/Mines | Discovered new exit (range 5) 2117 | -9/Mines | Entered Exiles 2117 | -9/Exiles | Accompanied by 3 allies 2175 | -9/Exiles | Met 8R-AWN 2216 | -9/Exiles | Met EX-HEX 2281 | -9/Exiles | Met EX-BIN 2312 | -9/Exiles | Aligned with FarCom system 2314 | -9/Exiles | Given EX-Vault access code 2379 | -9/Exiles | Met EX-DEC 2389 | -9/Exiles | Learned location of Zion (-6) 2463 | -9/Exiles | Discovered new exit (range 10) 2482 | -9/Exiles | Entered Mines 2482 | -8/Mines | Accompanied by 3 allies 2588 | -8/Mines | Destroyed 7 combat bots 2594 | -8/Mines | Lost 3 allies 2780 | -8/Mines | Build established: Skirmisher 2925 | -8/Mines | Discovered new exit (range 9) 2944 | -8/Mines | Entered Materials 2944 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3175 | -8/Materials | Discovered new exit (range 10) 3227 | -8/Materials | Build established: Scavenger-Skirmisher 4229 | -8/Materials | Build established: Tank 4355 | -8/Materials | Repaired Lgt. Angular Momentum Engine 4401 | -8/Materials | Repaired Flak Gun 4440 | -8/Materials | Repaired Hardlight Generator 4492 | -8/Materials | Repaired Lgt. Angular Momentum Engine 4550 | -8/Materials | Garrison activated, responded to threat 4693 | -8/Materials | Identified exit to Garrison 4693 | -8/Materials | Entered Garrison 4788 | -8/Garrison | Triggered checkpoint 4947 | -8/Garrison | Discovered new exit (range 9) 5064 | -8/Garrison | Installed Relay Interface Framework 5340 | -8/Garrison | Entered Materials 5415 | -8/Materials | Repaired Imp. Medium Armor Plating 5476 | -8/Materials | Repaired Enh. Autogun 5840 | -8/Materials | Discovered new exit (range 4) 6605 | -8/Materials | Identified exit to Garrison 6607 | -8/Materials | Entered Garrison 6630 | -8/Garrison | Expanded RIF knowledge: Hotswap 6881 | -8/Garrison | Triggered checkpoint 6925 | -8/Garrison | Triggered checkpoint 7079 | -8/Garrison | Discovered new exit (range 6) 7163 | -8/Garrison | Entered Materials 7440 | -8/Materials | Core integrity fell below 50% 7507 | -8/Materials | Lost 6 parts (1p1n2u2w) 7628 | -8/Materials | Repaired Enh. Autogun 7690 | -8/Materials | Discovered new exit (range 5) 7700 | -8/Materials | Entered Factory 7700 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 7813 | -7/Factory | Discovered new exit (range 19) 7923 | -7/Factory | Build established: Skirmisher 8837 | -7/Factory | Build established: Hacker-Skirmisher 9018 | -7/Factory | Garrison activated, responded to threat 9235 | -7/Factory | Discovered new exit (range 15) 9612 | -7/Factory | Garrison activated, responded to threat 9654 | -7/Factory | Discovered new exit (range 9) 9666 | -7/Factory | Build established: Tank 10035 | -7/Factory | Fabricated Enh. Optical Array (x1) 10100 | -7/Factory | First assault squad dispatched 10103 | -7/Factory | Released all parts (12) 10132 | -7/Factory | Core integrity fell below 50% 10133 | -7/Factory | Self-destructed Last Messages --------------- 10111_ Acquired Adv. Assault Cannon. 10111_ K-01 Serf collects debris. 10112_ Acquired Adv. Assault Cannon. 10114_ K-01 Serf collects debris. 10118_ ALERT: Rogue bot located, Programmers report to Factory Zone 8B. 10118_ K-01 Serf collects debris. 10124_ Imp. Light Armor Plating destroyed. 10124_ Critical hit (Burn: +37). 10125_ K-01 Serf collects debris. 10127_ C-30 ARC bursts open, deploying its payload. 10127_ G-50 Soldier unfolds itself. 10127_ G-47 Trooper unfolds itself. 10127_ L-41 Fighter unfolds itself. 10127_ I-36 Angel unfolds itself. 10129_ K-01 Serf collects debris. 10131_ Adv. Assault Cannon destroyed. 10131_ Critical hit (Burn: +37). 10132_ Adv. Assault Cannon destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????? ?????????????????????? | | ?????? ????????????????? ???????????????????? | | ?????? ????????????????? #??????????????????? | | ?????? ????????????????? #??????????????????? | | ?????? ????????????????? #??????????????????? | | ?????? ????????????????? #??????????????????? | | ???####+##??????????????# #??????????????????? | | ???# ?????????????? #??????????????????? | | ???# ????????????? #??????????????????? | | ???# ????????????? % #??????????????????? | | ???# ?????????????? ggi #??????????????????? | | ???# ?????????????? g #??????????????????? | | ??# ##############?#l #??????????????????? | | ?# # """T""" #?# #??????????????????? | | # # #?# ##?????????????????? | | + + #?# T#?????????????????? | | ???# # #?# #?????????????????? | | ???# # """" """" #?# #???###????????????? | | ???# # """" """" #?# ##### ####?????????? | | ???# # """" """" #?# # #?????????? | | ???# # """" """" ### # #?????????? | | ???# # """" """"?# ;@ # #?????????? | | ???# # """" ""???### + #?????????? | | ???# # ""???"??????# # "" =! #?????????? | | ???# # ??????????# k # " = #?????????? | | ???# ####???????????# # "F !! #?????????? | | ???# #?????????????## # "" #?????????? | | ???# ################ # #?????????? | | ???# !^! ##########?????????? | | ???/ !! t##?????????????????? | | ???# ^^! ! ##?????????????????? | | ???# *!=g ##?????????????????? | | ???# !g /gg #" ????????????????? | | ???# ######## !!=g ## ????????????????? | | ???# #????# # !!!][ #" ???????????????? | | ???# #????# # !!!! ##?????????????????? | | ???# ?????# # ##?????????????????? | | ???# ?????# # ##?????????????????? | | ???# ?????# # ##?????????????????? | | ???# ?????### ##?????????????????? | | ???# ??????## % #??????????????????? | | ???# ?????### #??????????????????? | | ? ?????# # %% % #??????????????????? | | ? ? ??????# # #??????????????????? | | ????? ??????# # #??????????????????? | | ????????????# # #??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 23 Energy Capacity 380 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Armor Coverage 450 Core Shielding 20 Evasion (%) 40 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 3 Kinecelleration 40 Offensive Hacking 20 Defensive Hacking 20 Item Schematics ----------------- Enh. Optical Array | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Enh. Optical Array | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed gottagofast Manual? 1 Play Time 01:08:18 Cumulative 175.9 hours Start 2024.06.19 @ 11:40:52 End 2024.06.19 @ 12:53:43 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 183 Rogue 183 Adventurer 0 Explorer 0 Win Type - Total 10 Types 9/0/0/1/0/0/0/0/0 Lore% 67 Gallery% 79 Achievement% 67 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5394ad8e-09e4-4083-91a6-2d45dac41a2c