Cogmind - Beta 16 @@@ ROGUE MODE // 2026.02.08 @ 06:47:15 Player: %41THX3142 Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (28) 140 Value Destroyed (539) 539 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (403) 403 TOTAL SCORE: 3582 Bonus ------- Follower Combat Kills 103 Aligned with FarCom 300 Cogmind --------- Core Integrity 550/550 Matter 209/300 Energy 100/100 System Corruption 14% Temperature Hot (216) Movement Flying (50) Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Flying Fortress v7 > --- UTILITY (3) ------ Small Storage Unit Advanced Visual Processing Unit Experimental Sensor Array > --- WEAPON (2) ------- Advanced Beam Rifle > --- INVENTORY (8) ---- Light Nuclear Core Carbon-fiber Leg Carbon-fiber Leg Cesium-ion Thruster Improved Heat Sink Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Flying Fortress v7 > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Experimental Sensor Array > --- WEAPON ----------- Advanced Beam Rifle Bore Cannon > --- INVENTORY -------- Light Nuclear Core Carbon-fiber Leg Carbon-fiber Leg Propulsion Shielding [Rating: 57] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Flying Fortress v7 Utility Small Storage Unit Device ECM Suite Storage Small Storage Unit Processor Advanced Visual Processing Unit Protection Propulsion Shielding Weapon Beam Rifle Energy Gun Beam Rifle Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Special Weapon Mining Laser Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Slots Evolved 4 | . . . . . 4 Power 1 | . . . . . 1 Propulsion 2 | . . . . . 2 Utility 1 | . . . . . 1 Weapon . | . . . . . . Parts Attached 33 | 7 8 8 . 5 5 Power 5 | 1 2 1 . 1 . Engine 5 | 1 2 1 . 1 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 6 | 2 . 2 . 1 1 Treads . | . . . . . . Leg 5 | 2 . 2 . 1 . Wheel . | . . . . . . Hover . | . . . . . . Flight 1 | . . . . . 1 Utility 8 | 2 1 2 . 1 2 Device 4 | 1 1 . . 1 1 Storage 1 | 1 . . . . . Processor 1 | . . . . . 1 Hackware . | . . . . . . Protection 2 | . . 2 . . . Artifact . | . . . . . . Weapon 14 | 2 5 3 . 2 2 Energy Gun 6 | 1 3 . . . 2 Energy Cannon . | . . . . . . Ballistic Gun 1 | 1 . . . . . Ballistic Cannon 3 | . 2 . . 1 . Launcher 2 | . . 2 . . . Special Weapon 1 | . . . . 1 . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . 1 . . . Unidentified Prototypes 2 | . . . . 1 1 Parts Lost 8 | . 1 2 . 1 4 Power 2 | . . 1 . . 1 Propulsion . | . . . . . . Utility 3 | . 1 1 . . 1 Weapon 3 | . . . . 1 2 Highest Loss Streak 4 | . 1 1 . 1 4 To Critical Strikes . | . . . . . . Average Backups 6 | . 5 7 7 4 5 Power 1 | . 1 1 1 1 1 Propulsion 1 | . 2 1 1 1 2 Utility 1 | . . 1 1 1 1 Weapon 2 | . 1 3 4 . . Tool/Special . | . . . . . . Unused Backups 15 | . 4 7 2 . 2 Power 5 | . 2 2 . . 1 Propulsion 7 | . . 5 1 . 1 Utility . | . . . . . . Weapon 3 | . 2 . 1 . . Tool/Special . | . . . . . . Average Slot Usage (%) 95 | . 92 99 100 95 58 Engine 13 | . 13 13 14 14 9 Leg 26 | . 27 28 28 28 . Device 8 | . 8 11 . 12 9 Storage 13 | . 14 14 14 14 9 Protection 4 | . . 2 14 1 4 Energy Gun 13 | . 9 22 14 6 7 Ballistic Cannon 6 | . 16 . . 13 8 Launcher 1 | . . 3 . . . Special Melee Weapon 3 | . . 1 14 . . Peak Build Rating 57 | 7 10 13 15 27 57 Average Rating 15 | 5 6 10 12 26 54 On Entrance 11 | . 7 10 12 15 27 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 25 | 14 20 22 17 25 25 Greatest Support 50 | 20 20 25 25 30 50 Greatest Overweight (x) 1 | . . 1 . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 Most Carried 8 | 1 8 8 8 8 8 Average Carried 7 | . 5 7 7 7 5 Final Capacity 8 | 8 8 8 8 8 8 Final Carried 8 | 1 8 8 8 7 5 Class Distribution -------------------- 84% | Mutant 10% | Skirmisher 5% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Skirmisher | -9/Mines Scout | -8/Materials Resources | -11 -10 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Exi Min Mat Matter Collected 1047 | 291 127 199 . 306 124 Remotely . | . . . . . . Salvage Created 905 | 124 312 254 . 58 157 Parts 50 | 9 11 21 . 3 6 Haulers Intercepted 2 | . 2 . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Combat Hostiles Destroyed 25 | . 3 12 . 7 3 Guns 13 | . 3 10 . . . Cannons 10 | . . . . 7 3 AOE 1 | . . 1 . . . Classes Destroyed 7 | 2 2 1 . 1 1 Tunneler 4 | 2 1 1 . . . Hauler 2 | . 2 . . . . Recycler 2 | 1 1 . . . . Swarmer 12 | . . 10 . 2 . Grunt 7 | . 3 2 . . 2 Hunter 1 | . . . . . 1 Assembled 5 | . . . . 5 . Best Kill Streak 3 | 3 2 3 . 3 1 Combat Bots Only 3 | . 1 3 . 3 1 Max Kills in Single Turn 2 | 1 1 2 . 1 1 Gunslinging 1 | . . 1 . . . Exploded 1 | . . 1 . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -9 -8 -------- Run | Yrd Mat Min Exi Min Mat Hostile Shots Fired 133 | . 22 59 . 50 2 Missed 40 | . 8 18 . 13 1 Hits 93 | . 14 41 . 37 1 Projectile 93 | . 14 41 . 37 1 Critical Strikes 1 | . . 1 . . . Damage Taken 1407 | . 190 354 . 390 473 Core 166 | . 28 48 . 90 . Absorbed by Shields . | . . . . . . Redirected to Shielding 10 | . . . . 10 . Regen/Repaired (Parts) 134 | . 134 . . . . Core Remaining (%) 66 | 100 . . . 33 . Volleys Fired 123 | 7 30 23 . 34 29 Largest 2 | 2 2 2 . 2 2 Hottest 126 | 60 112 112 . 104 126 Shots Fired 205 | 14 60 46 . 38 47 Gun 126 | 14 42 43 . 5 22 Cannon 76 | . 18 . . 33 25 Launcher 3 | . . 3 . . . Special . | . . . . . . Kinetic 90 | 7 25 . . 33 25 Thermal 112 | 7 35 43 . 5 22 Explosive 3 | . . 3 . . . Electromagnetic . | . . . . . . Robot Hit Streak 25 | 12 25 6 . 3 5 Robot Miss Streak 8 | 1 4 4 . 8 4 Penetration Max 1 | . . . . 1 . Secondary Targets 3 | . . 3 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 107 | 12 40 23 . 16 16 Core Hits 39 | 4 11 12 . 7 5 Critical Kills 7 | . . . . 5 2 Critical Parts Destroyed 6 | . . . . 5 1 Critical Strikes 21 | . 2 5 . 10 4 Burn 8 | . 2 5 . . 1 Destroy 13 | . . . . 10 3 Melee Attacks 3 | . . . . 3 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 1 | . . . . 1 . Combat Hostiles 1 | . . . . 1 . Follow-up Attacks . | . . . . . . Damage Inflicted 1632 | 144 539 434 . 332 183 Guns 997 | 144 409 320 . 44 80 Cannons 515 | . 130 . . 282 103 Explosions 103 | . . 103 . . . Melee . | . . . . . . Ramming 17 | . . 11 . 6 . Kinetic 663 | 78 200 . . 282 103 Thermal 849 | 66 339 320 . 44 80 Explosive 103 | . . 103 . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 14 | . . . . . 14 Average Corruption 8 | . . . . . 8 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 1 | . . . . . 1 Message Errors 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 28 | . . 3 . 25 . Projectiles 25 | . . . . 25 . Explosions 3 | . . 3 . . . Melee . | . . . . . . Knockbacks 2 | . 2 . . . . Impact . | . . . . . . Kinetic 2 | . 2 . . . . Secondary . | . . . . . . Self-Inflicted Damage 12 | . . 12 . . . Shots 1 | . . 1 . . . Rammed . | . . . . . . Targets Rammed 5 | . 1 3 . 1 . Kicked 5 | . 1 3 . 1 . Crushed . | . . . . . . Highest Temperature 396 | . 216 396 . 180 378 Average Temperature 96 | . 65 124 . 37 135 Received Heat Transfer 117 | . 108 . . . 9 Effects 5 | . . 3 . . 2 Shutdowns 1 | . . 1 . . . Interference 4 | . . 2 . . 2 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . 1 . . . Combat Hostiles 1 | . . 1 . . . Parts Melted 5 | . 1 4 . . . Heat Transferred 2621 | 150 954 1184 . 111 222 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 . 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 132 | 10 46 70 . 55 132 Initial . | . . . . . . Average 18 | 2 7 24 . 6 71 Influence Increases 776 | 15 122 346 . 87 206 Destroy 0b10 Robot/C 460 | . 60 240 . 40 120 Destroy 0b10 Robot/NC 45 | 15 20 5 . . 5 Destroy Leader 84 | . 14 40 . . 30 Allied During Kill 12 | . . . . . 12 Successful Hack 28 | . 12 5 . . 11 Disable Machine 45 | . . 30 . . 15 Destroy Structure 57 | . 1 26 . 17 13 Lose Combat Pursuer 45 | . 15 . . 30 . Influence Decreases 737 | 15 122 339 7 87 167 Entered New Map 7 | . . . 7 . . Time Decay 618 | 15 122 319 . 87 75 Lost Part 60 | . . 20 . . 40 Lost Ally 52 | . . . . . 52 Squads Dispatched 3 | . 2 . . . 1 Investigation 2 | . 1 . . . 1 Extermination . | . . . . . . Reinforcement 1 | . 1 . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Distress Signals 2 | . . . . 1 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 43 | . 9 12 . 15 7 Peak Tracking Total 4 | . 2 3 . 3 4 Tactical Retreats 10 | . 1 1 . 8 . ECM-based Alert Blocks 1 | . . 1 . . . Traps | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Exi Min Mat Machines Disabled 3 | . . 2 . . 1 Max in Single Turn 1 | . . 1 . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Machines Accessed 10 | . 4 1 3 . 2 Terminals 4 | . 1 1 . . 2 Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units 2 | . 2 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 57 | . 20 3 28 . 6 Successful 51 | . 17 1 28 . 5 Failed 6 | . 3 2 . . 1 Catastrophic 2 | . 1 1 . . . Database Lockouts . | . . . . . . Manual 13 | . 4 3 2 . 4 Terminals 13 | . 4 3 . . 6 Fabricators . | . . . . . . Repair Stations 11 | . 11 . . . . Recycling Units 5 | . 5 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 30 | . . . 28 . 2 Record 27 | . . . 27 . . Level Access Points 1 | . . . . . 1 Alert Level 1 | . . . . . 1 Proto ID Catalog 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 11 | . 11 . . . . Scan Component 6 | . 6 . . . . Repair 5 | . 5 . . . . Recycling Unit Hacks 5 | . 5 . . . . Process 1 | . 1 . . . . Report Inventory 2 | . 2 . . . . Retrieve Components 2 | . 2 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 5 | . 1 1 . . 3 Terminals 5 | . 1 1 . . 3 Assimilate 1 | . . . . . 1 Botnet 4 | . 1 1 . . 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . . 1 Used 1 | . . . . . 1 Hacking Detections 6 | . 3 1 . . 2 Full Trace Events 3 | . 1 1 . . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired 5 | . 5 . . . . Time 130 | . 130 . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 9 | . 9 . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Exi Min Mat Used RIF Installer . | . . . . . . Robots Hacked 1 | . . . . 1 . Non-combat . | . . . . . . Combat 1 | . . . . 1 . Robot Hacks Applied 1 | . . . . 1 . parse_system 1 | . . . . 1 . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -9 -8 -------- Run | Yrd Mat Min Exi Min Mat Total Allies 4 | . . . . 4 . Largest Group 3 | . . . . 3 3 Highest-Rated Group 40 | . . . . 40 40 Highest-Rated Ally 31 | . . . . 31 16 Total Orders 2 | . . . . 1 1 FOLLOW 1 | . . . . 1 . GUARD 1 | . . . . . 1 Ally Attacks 30 | . . . . 9 21 Total Damage 386 | . . . . 103 283 Kills 6 | . . . . 2 4 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Active Infowar (turns) 2158 | 14 444 889 . 633 178 Optics 7 | . . . . . 7 Sensors 811 | . . . . 633 178 Seismic 74 | 14 60 . . . . ECM 1273 | . 384 889 . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Exi Min Mat Turns Passed 3667 | 83 728 1132 849 681 194 Spaces Moved 2522 | 45 368 793 698 458 160 Core 4 | 4 . . . . . Treads . | . . . . . . Legs 2358 | 41 368 793 698 458 . Wheels . | . . . . . . Hover . | . . . . . . Flight 160 | . . . . . 160 Fastest Speed 50 | 50 120 120 120 120 50 Average Speed 117 | 113 120 127 120 120 50 Slowest Speed 190 | 120 120 190 120 120 50 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 6 | . . . . . 6 Potential Cave-ins 2 | . . . . 1 1 Cave-ins Triggered 2 | . . . . . 2 Exploration Rate (%) 56 | 4 59 96 94 69 16 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 3 | . . 2 . 1 . Spaces Dug . | . . . . . . Terrain Destroyed 68 | . . 28 . 23 17 Melee . | . . . . . . Projectile 40 | . . . . 23 17 AOE 28 | . . 28 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Total 3005 | 59 593 872 711 549 221 Wait 252 | . 159 20 8 39 26 Move 2506 | 44 367 792 697 457 149 Hop 5 | . . . . . 5 Pick Up 35 | 1 16 11 1 2 4 Fast Attach 13 | 7 4 1 . 1 . Attach 6 | . . 1 . 1 4 Detach 1 | . . . . . 1 Swap 23 | . 7 8 . 6 2 Drop 32 | . 9 13 4 5 1 Fire 123 | 7 30 23 . 34 29 Melee 3 | . . . . 3 . Ram . | . . . . . . Kick 5 | . 1 3 . 1 . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire 1 | . . . 1 . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / *Min x2) -10/Mines (discovered 4 exits: [*Mat x2] / *Exi / *Sub) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials (discovered 4 exits: Fac x3 / [*Sto]) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 84 | -11/Scrapyard | Entered Materials 333 | -10/Materials | Build established: Mutant 357 | -10/Materials | Discovered new exit (range 14) 557 | -10/Materials | Discovered new exit (range 10) 595 | -10/Materials | Repaired Grenade Launcher 622 | -10/Materials | Repaired Aluminum Leg 649 | -10/Materials | Repaired Aluminum Leg 676 | -10/Materials | Repaired Aluminum Leg 704 | -10/Materials | Repaired Ion Engine 794 | -10/Materials | Discovered new exit (range 14) 812 | -10/Materials | Entered Mines 857 | -10/Mines | Met a Derelict bent on vengeance 920 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1284 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1285 | -10/Mines | Discovered new exit (range 5) 1387 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1403 | -10/Mines | Discovered new exit (range 8) 1445 | -10/Mines | Identified exit to Subcaves 1510 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1667 | -10/Mines | Discovered new exit (range 8) 1944 | -10/Mines | Entered Exiles 1965 | -10/Exiles | Discovered new exit (range 15) 1998 | -10/Exiles | Met 8R-AWN 2015 | -10/Exiles | Met EX-HEX 2083 | -10/Exiles | Met EX-DEC 2114 | -10/Exiles | Visited The Gauntlet 2299 | -10/Exiles | Learned location of Zion (-7) 2395 | -10/Exiles | Discovered new exit (range 12) 2481 | -10/Exiles | Met EX-BIN 2505 | -10/Exiles | Aligned with FarCom system 2507 | -10/Exiles | Given EX-Vault access code 2589 | -10/Exiles | Opened EX-Vault 2604 | -10/Exiles | Found Flying Fortress v7 2627 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2793 | -10/Exiles | Left Exiles lab with Flying Fortress v7 2793 | -10/Exiles | Entered Mines 2837 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2840 | -9/Mines | Found Prototype Device 2841 | -9/Mines | Identified Exp. Sensor Array 2906 | -9/Mines | Assembled infested the area 3057 | -9/Mines | Received a Mining Laser from a helpful Derelict 3142 | -9/Mines | Core integrity fell below 50% 3390 | -9/Mines | Discovered new exit (range 12) 3409 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3474 | -9/Mines | Entered Materials 3474 | -8/Materials | Accompanied by 3 allies 3474 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x2, Utility x1 3498 | -8/Materials | Identified exit to Factory 3542 | -8/Materials | Discovered new exit (range 12) 3575 | -8/Materials | Lost 3 allies 3656 | -8/Materials | Crushed by falling debris 3667 | -8/Materials | Crushed by falling debris 3667 | -8/Materials | System corruption reached 10% 3668 | -8/Materials | Self-destructed Last Messages --------------- 03611_ R-06 Scavenger collects Aluminum Leg. 03612_ U-05 Engineer builds a Wall. 03626_ HV Slug penetrates Wall. 03629_ HV Slug penetrates Earth. 03632_ K-01 Serf collects debris. 03633_ HV Slug penetrates Wall. 03634_ U-05 Engineer builds a Wall. 03656_ The unstable cave ceiling collapses. 03656_ Crushed by falling debris. 03656_ Propulsion Shielding destroyed. 03656_ System corrupted by crushing effect (+3). 03656_ Bore Cannon destroyed. 03656_ System corrupted by crushing effect (+5). 03659_ RZIMVFHXABMV/RFIR0YESJM&QE 03667_ The unstable cave ceiling collapses. 03667_ Crushed by falling debris. 03667_ Imp. Ion Engine destroyed. 03667_ System corrupted by crushing effect (+4). 03667_ Particle Gun destroyed. 03667_ System corrupted by crushing effect (+2). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????? ????????????????????? | | ????????????????????????? ????????????????????? | | ?????????????????????????# #???????????????????? | | ?????????????????????????# #???????????????????? | | ?????????????????????????# #???????????????????? | | ?????????????????????????# %#???????????????????? | | ?????????????????????????# C #???????????????????? | | ?????????????????????????# #???????????????????? | | ?????????????????????????# #???????????????????? | | ?????????????????????????# #???????????????????? | | ?????????????????????????# #???????????????????? | | ?????????????????????????# #???????????????????? | | ?????????????????????????+ #???????????????????? | | ?????????????????????????# C #???????????????????? | | ?????????????????????????# +???????????????????? | | ?????????????###########?# #???????????????????? | | ?????????????# #?## ##???????????????????? | | ?????????????# #?## #????????????????????? | | ?????????????# #### #????????????????????? | | ?????????????# # ## #??#######???????????? | | ?????????????# #### #??# #???????????? | | ?????????????# #### #??# #???????????? | | ?????????????# ##@# #??# #???????????? | | ?????????????# #### #??# #???????????? | | ?????????????#####/#####??# #??# #???????????? | | ???????????????# ###### #### #???????????? | | ???????????????# # #???????????? | | ???????????????# " + #???????????? | | ???????????????# # #???????????? | | ???????????????# ####### # #???????????? | | ???????????????########????# # #???????????? | | ??????? ?????????#######??# # #???????????? | | ?????? ######## #### w###+######????????? | | ??????? ^^ w ?????? | | ??????? ^^ < ?????? | | ????????? ^^ = % gg ?????? | | ????????????# #####*%! ##########+########??????? | | ???????????##+###### ##???###??????????????????? | | ???????????# # #?????????????????????????? | | ???????????# # #?????????????????????????? | | ???????????# "% #?????????????????????????? | | ???????????# #!% #?????????????????????????? | | ???????????# * #! %#?????????????????????????? | | ???????????######### = #?????????????????????????? | | ????############"#"# %[#?????????????????????????? | | ? #?????????????????????????? | | ? #?????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 150 Propulsion Shielding 33 Evasion (%) 60 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Grenade Launcher | 43% | -10/Materials Aluminum Leg | 64% | -10/Materials Aluminum Leg | 81% | -10/Materials Aluminum Leg | 77% | -10/Materials Ion Engine | 48% | -10/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Sixth Sense Challenges ------------ None Game ------ Seed HardcellThiefPendant Manual? 0 Play Time 01:00:17 Cumulative 60.0 hours Start 2026.02.08 @ 05:46:46 End 2026.02.08 @ 06:47:15 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 48 Rogue 48 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 30 Achievement% 23 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 36/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b21d448e-0477-4156-8734-d775da14193c