Cogmind - Beta 16 *** ADVENTURER MODE // 2025.11.24 @ 22:46:11 Player: EN-G1N Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (50) 250 Value Destroyed (1170) 1170 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 4400 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 484/550 Matter 204/300 Energy 275/275 System Corruption 0% Temperature Cool (0) Movement Rolling (100) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Deuterium Engine > --- PROPULSION (2) --- Wheel Compact Wheel > --- UTILITY (6) ------ Improved Heat Sink Large Storage Unit Trap Scanner Improved Terrain Scanner Modified TNC Kinecellerator > --- WEAPON (2) ------- High-powered Shotgun Assault Cannon > --- INVENTORY (15) --- Heavy Ion Engine Light Nuclear Core Armored Treads Medium Matter Pod (100) Improved Terrain Scanner Propulsion Shielding Weapon Shielding Hardened Medium Armor Plating System Restoration Module Chronowheel Beamcaster Flak Cannon Missile Launcher Missile Launcher Mining Laser Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Wheel Compact Wheel > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Trap Scanner Improved Terrain Scanner Modified TNC Kinecellerator > --- WEAPON ----------- Beamcaster Assault Cannon > --- INVENTORY -------- Heavy Ion Engine Light Nuclear Core Armored Treads Medium Matter Pod Improved Terrain Scanner Kinecellerator Propulsion Shielding Weapon Shielding Hardened Medium Armor Plating System Restoration Module Chronowheel Advanced Beam Rifle Missile Launcher Missile Launcher Mining Laser [Rating: 38] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Compact Wheel Leg Aluminum Leg Wheel Compact Wheel Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Signal Interpreter Protection Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Beamcaster Ballistic Gun Improved Assault Rifle Ballistic Cannon Assault Cannon Special Weapon Mining Laser Build | -11 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Exi Min Mat Slots Evolved 4 | . . 2 . . . 2 Power . | . . . . . . . Propulsion . | . . . . . . . Utility 4 | . . 2 . . . 2 Weapon . | . . . . . . . Parts Attached 37 | 6 9 8 5 . 1 8 Power 5 | 1 . 1 1 . 1 1 Engine 4 | 1 . 1 1 . . 1 Core 1 | . . . . . 1 . Reactor . | . . . . . . . Propulsion 7 | 2 2 2 1 . . . Treads . | . . . . . . . Leg 2 | 2 . . . . . . Wheel 5 | . 2 2 1 . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 16 | 2 3 5 1 . . 5 Device 8 | 1 1 2 . . . 4 Storage 2 | 1 1 . . . . . Processor 2 | . 1 . . . . 1 Hackware . | . . . . . . . Protection 4 | . . 3 1 . . . Artifact . | . . . . . . . Weapon 9 | 1 4 . 2 . . 2 Energy Gun 2 | 1 . . 1 . . . Energy Cannon . | . . . . . . . Ballistic Gun 5 | . 3 . 1 . . 1 Ballistic Cannon 1 | . . . . . . 1 Launcher . | . . . . . . . Special Weapon 1 | . 1 . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . 1 . . . . . Parts Lost 4 | . 1 3 . . . . Power . | . . . . . . . Propulsion 2 | . . 2 . . . . Utility 2 | . 1 1 . . . . Weapon . | . . . . . . . Highest Loss Streak 1 | . 1 1 . . . . To Critical Strikes . | . . . . . . . Average Backups 14 | 4 9 14 15 15 14 14 Power 1 | . 1 1 1 1 1 2 Propulsion . | 1 2 1 . . . . Utility 8 | . 4 8 11 11 10 6 Weapon 2 | 1 1 2 2 2 2 4 Tool/Special . | . . . . . . . Unused Backups 24 | 1 2 2 4 2 . 13 Power 4 | . . 1 1 . . 2 Propulsion 2 | 1 . . . . . 1 Utility 10 | . . . 3 2 . 5 Weapon 7 | . 2 1 . . . 4 Tool/Special 1 | . . . . . . 1 Average Slot Usage (%) 99 | . 98 98 100 100 99 99 Engine 8 | . 14 11 11 11 . 7 Core 1 | . . . . . 10 1 Leg 1 | . 18 . . . . . Wheel 19 | . 9 20 22 22 22 18 Device 18 | . 9 7 16 22 10 30 Storage 10 | . 14 11 11 11 11 9 Processor 10 | . 3 11 11 11 11 9 Protection 6 | . . 14 5 . 11 4 Energy Gun 6 | . 9 . 5 11 11 6 Ballistic Gun 12 | . 15 22 15 11 11 5 Ballistic Cannon 1 | . . . . . . 4 Peak Build Rating 38 | 6 13 17 24 25 25 38 Average Rating 23 | 4 9 16 20 24 22 35 On Entrance 15 | . 6 13 17 24 25 24 Avg Prop Armor Cover (%) . | . . . . . . . Naked Turns . | . . . . . . . Heaviest Build 52 | 10 29 43 45 39 45 52 Greatest Support 26 | 20 26 26 26 26 26 26 Greatest Overweight (x) 2 | . 2 2 1 1 1 2 Average Overweight (x) . | . . 1 1 1 1 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 14 | 7 10 15 15 15 15 15 Most Carried 15 | 8 15 15 15 15 15 15 Average Carried 14 | 5 9 14 14 14 14 14 Final Capacity 15 | 8 15 15 15 15 15 15 Final Carried 15 | 7 15 15 15 15 14 15 Class Distribution -------------------- 63% | Scavenger-Skirmisher 31% | Mutant 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Skirmisher | -9/Mines Scavenger-Skirmisher | -9/Exiles Scavenger-Skirmisher | -8/Mines Scavenger-Skirmisher | -8/Materials Resources | -11 -10 -9 -9 -9 -8 -8 ----------- Run | Yrd Mat Mat Min Exi Min Mat Matter Collected 1459 | 260 41 476 352 . 63 267 Remotely . | . . . . . . . Salvage Created 1726 | 81 89 805 321 . 156 274 Parts 95 | 7 13 32 19 . 4 20 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Exi Min Mat Combat Hostiles Destroyed 33 | . 3 11 8 . 3 8 Guns 29 | . 3 11 8 . 3 4 Cannons 4 | . . . . . . 4 Classes Destroyed 11 | 2 2 5 2 . . . Worker 3 | . . 2 1 . . . Tunneler 2 | 2 . . . . . . Recycler 4 | 1 . 3 . . . . Mechanic 1 | . . 1 . . . . Operator 2 | . . 1 . . . 1 Watcher 7 | . 2 3 . . . 2 Swarmer 10 | . 3 4 . . . 3 Grunt 12 | . . 5 5 . 2 . Brawler 2 | . . . 1 . 1 . Sentry 7 | . . 2 . . . 5 Assembled 2 | . . . 2 . . . Best Kill Streak 6 | 1 4 6 5 . 2 4 Combat Bots Only 5 | . 3 5 5 . 2 3 Max Kills in Single Turn 2 | 1 1 2 2 . 1 1 Gunslinging 1 | . . 1 . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Exi Min Mat Hostile Shots Fired 140 | . 11 71 10 . 16 32 Missed 39 | . 4 18 4 . 2 11 Hits 101 | . 7 53 6 . 14 21 Melee 1 | . . . 1 . . . Projectile 100 | . 7 53 5 . 14 21 Critical Strikes 3 | . . 1 . . 1 1 Actively Blocked 1 | . . . . . 1 . Damage Taken 1267 | . 328 450 86 . 195 208 Core 286 | . 139 34 12 . 35 66 Absorbed by Shields . | . . . . . . . Redirected to Shielding 9 | . . . 2 . 7 . Ignored by Resistances 287 | . 14 142 21 . 52 58 Regen/Repaired (Parts) 12 | . . 12 . . . . Core Remaining (%) 74 | 100 44 . . . 79 . Volleys Fired 143 | 18 14 45 28 1 12 25 Largest 2 | 1 2 2 2 2 2 2 Hottest 137 | 40 100 46 100 98 98 137 Shots Fired 246 | 18 23 90 45 2 20 48 Gun 205 | 18 18 90 34 2 20 23 Cannon 22 | . . . . . . 22 Launcher . | . . . . . . . Special 19 | . 5 . 11 . . 3 Kinetic 185 | . 9 90 32 1 12 41 Thermal 61 | 18 14 . 13 1 8 7 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 27 | 12 5 20 27 . 13 21 Robot Miss Streak 2 | 1 1 1 1 . 1 2 Penetration Max . | . . . . . . . Secondary Targets 8 | . . 5 2 . 1 . Max Gunslinging Chain 1 | . . 1 1 . 1 . Shots Hit Robots 179 | 16 10 70 29 . 18 36 Core Hits 69 | 4 6 25 13 . 6 15 Critical Kills . | . . . . . . . Critical Parts Destroyed 2 | . . 1 1 . . . Critical Strikes 3 | . . 1 1 . . 1 Burn 1 | . . . . . . 1 Destroy 2 | . . 1 1 . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3198 | 185 117 1092 504 . 347 953 Guns 2676 | 185 117 1092 496 . 310 476 Cannons 477 | . . . . . . 477 Explosions . | . . . . . . . Melee . | . . . . . . . Ramming 45 | . . . 8 . 37 . Kinetic 2695 | . 84 1092 475 . 181 863 Thermal 458 | 185 33 . 21 . 129 90 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . 1 . . . . . Average Corruption 1 | . 1 . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 1 | . 1 . . . . . Data Loss (major) 1 | . 1 . . . . . Overload Shots . | . . . . . . . Overflow Damage 6 | . . . . . . 6 Projectiles 6 | . . . . . . 6 Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 4 | . . . . . 1 3 Impact 1 | . . . . . 1 . Kinetic 3 | . . . . . . 3 Secondary . | . . . . . . . Self-Inflicted Damage 22 | . . . 4 . 18 . Shots . | . . . . . . . Rammed 3 | . . . 1 . 2 . Targets Rammed 3 | . . . 1 . 2 . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 335 | . 40 48 66 33 335 39 Average Temperature 51 | . 15 18 11 19 163 18 Received Heat Transfer 456 | . . 219 30 . 135 72 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | 1 . . . . . 1 Heat Transferred 956 | 400 75 . 37 . 222 222 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Exi Min Mat Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 . 100 100 Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 120 | 5 70 120 80 . 60 81 Initial . | . . . . . . . Average 11 | . 13 18 12 . 6 8 Influence Increases 1013 | 15 104 404 149 . 70 271 Destroy 0b10 Robot/C 620 | . 60 220 120 . 60 160 Destroy 0b10 Robot/NC 95 | 15 10 50 5 . . 15 Destroy Leader 164 | . 14 56 20 . 10 64 Allied During Kill 3 | . . . 3 . . . Successful Hack 40 | . 8 16 . . . 16 Disable Machine 18 | . 9 . . . . 9 Destroy Structure 13 | . 3 2 1 . . 7 Partial Spotted 15 | . . 15 . . . . Lose Combat Pursuer 45 | . . 45 . . . . Influence Decreases 931 | 15 104 404 149 . 70 189 Time Decay 771 | 15 94 254 149 . 70 189 Lost Part 40 | . 10 30 . . . . Purge Threat 120 | . . 120 . . . . Squads Dispatched 3 | . . 2 1 . . . Investigation 2 | . . 1 1 . . . Extermination . | . . . . . . . Reinforcement 1 | . . 1 . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Exi Min Mat Distress Signals 5 | . . 4 . . . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 49 | . 5 20 9 . 3 12 Peak Tracking Total 5 | . 3 5 2 . 3 5 Tactical Retreats 4 | . . 3 1 . . . Traps | -11 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Exi Min Mat Traps Triggered 2 | . . . . . . 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 4 | . . . . . . 4 Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 ---------- Run | Yrd Mat Mat Min Exi Min Mat Machines Disabled 2 | . 1 . . . . 1 Max in Single Turn 1 | . 1 . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Exi Min Mat Machines Accessed 25 | . 5 6 1 5 . 8 Terminals 14 | . 4 4 . . . 6 Fabricators . | . . . . . . . Repair Stations 1 | . . 1 . . . . Recycling Units 2 | . 1 1 . . . . Scanalyzers 2 | . . . . . . 2 Garrison Access . | . . . . . . . Total Hacks 111 | . 14 21 1 50 . 25 Successful 94 | . 8 17 1 50 . 18 Failed 17 | . 6 4 . . . 7 Catastrophic 1 | . . . . . . 1 Database Lockouts . | . . . . . . . Manual 40 | . 10 13 . 1 . 16 Terminals 41 | . 9 13 . . . 19 Fabricators . | . . . . . . . Repair Stations 3 | . . 3 . . . . Recycling Units 10 | . 5 5 . . . . Scanalyzers 6 | . . . . . . 6 Garrison Access . | . . . . . . . Terminal Hacks 70 | . 2 8 1 50 . 9 Record 49 | . . . . 49 . . Part Schematic 1 | . . 1 . . . . Robot Analysis 9 | . 2 3 . . . 4 Open Door 1 | . . . 1 . . . Branch Access Points 1 | . . 1 . . . . Terminal Index 1 | . . . . . . 1 Alert Level 3 | . . 2 . . . 1 Unreport Threat 1 | . . 1 . . . . Disarm Traps 1 | . . . . . . 1 Dispatch Records 1 | . . . . . . 1 Hauler Manifests 1 | . . . . . . 1 Proto ID Catalog 1 | . . . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . 2 . . . . Scan Component 1 | . . 1 . . . . Repair 1 | . . 1 . . . . Recycling Unit Hacks 3 | . 2 1 . . . . Report Inventory 1 | . 1 . . . . . Retrieve Components 2 | . 1 1 . . . . Scanalyzer 6 | . . . . . . 6 Retrieve Study 6 | . . . . . . 6 Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 10 | . 4 3 . . . 3 Terminals 9 | . 3 3 . . . 3 Botnet 9 | . 3 3 . . . 3 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Monitor 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 2 | . . 1 . . . 1 Used 1 | . . 1 . . . . Hacking Detections 16 | . 5 3 . . . 8 Full Trace Events 1 | . . 1 . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 6 | . . . . . . 6 Parts Repaired 1 | . . 1 . . . . Time 38 | . . 38 . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 15 | . 6 9 . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 ------------ Run | Yrd Mat Mat Min Exi Min Mat Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Exi Min Mat Total Allies 3 | . . . 3 . . . Largest Group 3 | . . . 3 . . . Highest-Rated Group 40 | . . . 40 . . . Highest-Rated Ally 16 | . . . 16 . . . Total Orders . | . . . . . . . Ally Attacks 15 | . . . 15 . . . Total Damage 118 | . . . 118 . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Exi Min Mat Active Infowar (turns) 4336 | 11 258 632 629 529 666 1611 Sensors 2131 | . . 632 583 529 387 . Terrain 3183 | . 120 19 623 529 281 1611 Traps 804 | . . . . . . 804 Seismic 149 | 11 138 . . . . . T.N.C. 1610 | . . . . . . 1610 Robot Analysis Total 9 | . 2 3 . . . 4 Derelict Logs Recovered 2 | . . . 2 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 ------------- Run | Yrd Mat Mat Min Exi Min Mat Turns Passed 5167 | 146 370 964 816 529 731 1611 Spaces Moved 3393 | 79 258 584 636 499 590 747 Core 7 | 7 . . . . . . Treads . | . . . . . . . Legs 231 | 72 153 6 . . . . Wheels 3155 | . 105 578 636 499 590 747 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 90 105 105 105 105 100 Average Speed 105 | 113 113 106 105 105 105 101 Slowest Speed 260 | 120 120 260 105 105 105 130 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered 1 | . 1 . . . . . Exploration Rate (%) 55 | 5 37 47 96 74 85 42 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 2 | . . . 1 1 . . Known Exits Taken 5 | . 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . Scrap Searched 1 | . . . 1 . . . Spaces Dug 6 | . 3 . . . . 3 Terrain Destroyed 9 | . 3 . 1 . . 5 Melee . | . . . . . . . Projectile 9 | . 3 . 1 . . 5 AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Exi Min Mat Total 4688 | 117 300 833 714 503 680 1541 Wait 935 | . . 175 18 . 64 678 Move 3387 | 78 257 583 635 498 589 747 Hop . | . . . . . . . Pick Up 63 | 14 14 11 7 2 3 12 Fast Attach 1 | . . . 1 . . . Attach 20 | 6 2 6 . . 1 5 Detach 1 | . . 1 . . . . Swap 46 | . 9 7 15 . 5 10 Drop 32 | 1 4 5 9 2 4 7 Fire 143 | 18 14 45 28 1 12 25 Melee . | . . . . . . . Ram 3 | . . . 1 . 2 . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 57 | . . . . . . 57 Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles (discovered 2 exits: *Min x2) -8/Mines -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 147 | -11/Scrapyard | Entered Materials 164 | -10/Materials | Discovered new exit (range 14) 285 | -10/Materials | Crushed by falling debris 285 | -10/Materials | Core integrity fell below 50% 320 | -10/Materials | Discovered new exit (range 12) 328 | -10/Materials | Build established: Mutant 516 | -10/Materials | Identified exit to Materials 517 | -10/Materials | Entered another Materials area 517 | -9/Materials | Evolved 2 slots: Utility x2 576 | -9/Materials | Repaired Imp. Terrain Scanner 973 | -9/Materials | Identified exit to Mines 1324 | -9/Materials | Discovered new exit (range 16) 1340 | -9/Materials | Identified exit to Materials 1481 | -9/Materials | Entered Mines 1551 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1677 | -9/Mines | Found a hidden stash of uninstalled traps 1709 | -9/Mines | Excavation squad dispatched 1709 | -9/Mines | A large section of the Mines collapsed 1740 | -9/Mines | Lost 3 allies 1807 | -9/Mines | Met a Derelict shopkeep closing up shop 2000 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2176 | -9/Mines | Discovered exit to Materials (range 12) 2257 | -9/Mines | Build established: Scavenger-Skirmisher 2291 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2291 | -9/Mines | Discovered new exit (range 5) 2295 | -9/Mines | Identified exit to Exiles 2297 | -9/Mines | Entered Exiles 2316 | -9/Exiles | Discovered new exit (range 14) 2329 | -9/Exiles | Identified exit to Mines 2361 | -9/Exiles | Met 8R-AWN 2382 | -9/Exiles | Met EX-HEX 2439 | -9/Exiles | Met EX-DEC 2478 | -9/Exiles | Learned location of Zion (-7) 2508 | -9/Exiles | Discovered exit to Mines (range 14) 2591 | -9/Exiles | Met EX-BIN 2609 | -9/Exiles | Aligned with FarCom system 2610 | -9/Exiles | Given EX-Vault access code 2668 | -9/Exiles | Opened EX-Vault 2675 | -9/Exiles | Found Chronowheel 2679 | -9/Exiles | Found Modified TNC 2699 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2714 | -9/Exiles | Exiles lab attacked by MAIN.C 2826 | -9/Exiles | Stole two prototypes: Modified TNC, Chronowheel 2826 | -9/Exiles | Entered Mines 3255 | -8/Mines | Discovered exit to Materials (range 5) 3557 | -8/Mines | Entered Materials 3557 | -8/Materials | Evolved 2 slots: Utility x2 5082 | -8/Materials | Discovered new exit (range 3) 5168 | -8/Materials | Self-destructed Last Messages --------------- 05017_ Acquired 3 matter. 05019_ Acquired 49 matter. 05033_ R-06 Scavenger collects Lgt. Ion Engine. 05082_ EXIT=FOUND 05109_ Y-45 Defender destroyed. 05130_ Acquired 2 matter. 05132_ Acquired 76 matter. 05133_ Acquired 5 matter. 05161_ Y-45 Defender destroyed. 05168_ Connecting with Terminal... >>Analysis(G-47 Trooper) Downloading analysis... G-47 Trooper Tier: 3 The G-47 Trooper replaces the G-34's laser with a more effective particle gun. However, during prolonged confrontations the G-47 is prone to overheating as its upgraded weaponry produces more heat than the design can fully dissipate. Map ----- +----------------------------------------------------+ | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????#???? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????#???????????? | | ??????????????????#???????????????? | | ???????????????????#??????#???????? | | ??????????????????#??#########?#??# | | ??????????????????????# #????? | | ??????????????????????#"" ##???# | | ????????????????????#?#"T !!= ###?? | | ???????????????"??????#""@!! #????? | | ???????????? ?? ?##???# != #????? | | ???????????#???#?##?#?#! ! #????? | | ??????????# ##########+#####??? | | ?????????? %% #???# | | ?????????? != < #???? | | ?????????? [ #?#?? | | ??????????# ###+######"####???? | | ????????????#???#?? ???# [ = #???? | | ?????????????????? ????# *!= ##??? | | ????????#??????#??????## !#???? | | ??????????????????"????# [ ###?? | | ????????????##??#?????## ! #???? | | ????????????????????"?## #???? | | ?????????#????#????? ?#######+#???# | | ?????????##?????? ?? ????##?# #???? | | #?#?#??#????#?#?? ? ??#?#???# #???? | | ??#?????##????#?# ????????# ##??? | | ?????#?##??#?#??????? ####### #???# | | ?#?#???#?#????????????# ###?? | | ???#????#????#??????#?# #???? | | ??????#??##########???# #???? | | ########## [ #???# ###?? | | # # """ #??##]]! ##??# | | # [T # """ #???#]]! ##??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 18 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 375 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 33 Weapon Shielding 33 Evasion (%) 55 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- Arm. Wheel | -9/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Terrain Scanner | 45% | -9/Materials Studied --------- Missile Launcher | -8/Materials | Hacked Lgt. Nuclear Core | -8/Materials | Hacked Wheel | -8/Materials | Hacked Hpw. Shotgun | -8/Materials | Hacked Arm. Treads | -8/Materials | Hacked Assault Cannon | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Sixth Sense That Tickles Challenges ------------ None Game ------ Seed EtherialLongswordInterrupter Manual? 0 Play Time 01:15:10 Cumulative 42.9 hours Start 2025.11.23 @ 22:18:31 End 2025.11.24 @ 22:46:11 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 46 Rogue 0 Adventurer 46 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 28 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bb326e94-4943-426f-9376-05550257d98c