Cogmind - Beta 9.4 --- EXPLORER MODE // 2020.02.13 @ 19:55:09 Player: viper Result: Destroyed by H-55 Commando with Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (110) 550 Value Destroyed (3840) 3840 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (1077) 1077 TOTAL SCORE: 7587 Bonus ------- High Alert Combat Kills 377 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/550 Matter 321/450 Energy 250/250 System Corruption 6% Temperature Cool (0) Movement Treading (160) Location -8/Materials Parts ------- > --- POWER (2) -------- Ion Engine > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (6) ------ Heat Sink Heat Sink Large Storage Unit Large Matter Pod Improved Targeting Computer Layered Light Armor Plating > --- WEAPON (2) ------- Heavy Assault Rifle Gauss Rifle > --- INVENTORY (10) --- Aluminum Leg Aluminum Leg Aluminum Leg Large Storage Unit Matter Filter Light Armor Plating Light Assault Rifle Peak State ------------ > --- POWER ------------ Cooled Ion Engine Cooled Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Large Storage Unit Compact Matter Pod Targeting Computer Improved Targeting Computer Core Shielding Power Shielding > --- WEAPON ----------- Heavy EM Shotgun Heavy EM Shotgun > --- INVENTORY -------- Ion Engine Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Large Matter Pod Improved Targeting Computer Particle Cannon Assault Rifle Assault Cannon [Rating: 26] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Targeting Computer Protection Power Shielding Weapon Assault Rifle Energy Gun Heavy EM Shotgun Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Build | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Slots Evolved 5 | . 1 2 2 . . Power 1 | . . 1 . . . Propulsion . | . . . . . . Utility 4 | . 1 1 2 . . Weapon . | . . . . . . Parts Attached 80 | 8 16 6 21 26 3 Power 18 | 1 3 3 6 5 . Engine 18 | 1 3 3 6 5 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 25 | 2 8 . 6 7 2 Treads 2 | . . . . . 2 Leg 23 | 2 8 . 6 7 . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 18 | 2 2 2 4 7 1 Device 2 | . . . . 2 . Storage 6 | 1 1 1 1 1 1 Processor 3 | 1 . . 1 1 . Hackware . | . . . . . . Protection 7 | . 1 1 2 3 . Artifact . | . . . . . . Weapon 19 | 3 3 1 5 7 . Energy Gun 5 | . . . 3 2 . Energy Cannon 1 | . . . . 1 . Ballistic Gun 11 | 3 3 1 1 3 . Ballistic Cannon 2 | . . . 1 1 . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . 2 . . Parts Lost 16 | . . 1 . 14 1 Power 4 | . . . . 3 1 Propulsion 2 | . . . . 2 . Utility 4 | . . . . 4 . Weapon 6 | . . 1 . 5 . Highest Loss Streak 8 | . . 1 . 8 1 Average Slot Usage (%) 95 | . 98 97 93 94 97 Engine 14 | . 11 17 15 14 16 Leg 17 | . 24 20 15 15 6 Device 4 | . . . . 11 16 Storage 14 | . 12 10 16 16 16 Processor 10 | . 12 10 12 8 8 Protection 11 | . 12 20 15 7 8 Energy Gun 1 | . . . 4 2 . Ballistic Gun 14 | . 24 20 7 10 16 Ballistic Cannon 1 | . . . 4 . . Naked Turns . | . . . . . . Heaviest Build 47 | 17 26 32 43 47 44 Greatest Support 40 | 20 20 20 20 25 40 Greatest Overweight (x) 14 | 5 8 1 4 14 14 Average Overweight (x) 1 | 1 . 1 1 1 1 Largest Inventory Capacity 10 | 8 10 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 10 Most Carried 10 | 3 8 9 10 10 9 Average Carried 6 | . 3 7 8 7 6 Final Capacity 10 | 8 10 10 10 10 10 Final Carried 10 | 2 8 8 10 10 7 Class Distribution -------------------- 71% | Hacker-Mutant 28% | Scavenger-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 -8 -8 ----------- Run | Scr Mat Mat Mat Gar Mat Matter Collected 2584 | 245 476 352 910 564 37 Remotely . | . . . . . . Salvage Created 3891 | . 559 422 1462 1296 152 Parts 240 | . 47 28 82 74 9 Haulers Intercepted 6 | . 2 . 2 . 2 Recyclers Shooed 2 | . . . 2 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Combat Hostiles Destroyed 83 | . 15 9 26 33 . Guns 64 | . 15 9 16 24 . Cannons 17 | . . . 9 8 . AOE 1 | . . . . 1 . Classes Destroyed 12 | . 6 2 4 . . Worker 5 | . 1 . 4 . . Builder 2 | . 1 . 1 . . Tunneler 1 | . . . 1 . . Hauler 6 | . 2 . 2 . 2 Recycler 3 | . . 1 2 . . Operator 1 | . . . 1 . . Watcher 9 | . 2 1 5 . 1 Swarmer 28 | . 8 3 7 10 . Grunt 37 | . 7 5 12 13 . Duelist 1 | . . . 1 . . Sentry 14 | . . 1 5 8 . Hunter 3 | . . . 1 2 . Best Kill Streak 7 | . 3 4 7 6 2 Combat Bots Only 7 | . 2 4 7 6 . Max Kills in Single Turn 2 | . 2 2 1 2 1 Gunslinging 1 | . 1 1 . 1 . Exploded 1 | . . . . 1 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -8 -------- Run | Scr Mat Mat Mat Gar Mat Damage Taken 3534 | . 379 103 912 2018 122 Core 621 | . 58 12 190 340 21 Absorbed by Shields 19 | . . . . 19 . Core Remaining (%) 91 | 100 76 97 . . . Volleys Fired 269 | . 55 18 101 86 9 Largest 2 | . 2 2 2 2 2 Hottest 118 | . 40 40 100 118 51 Shots Fired 524 | . 110 36 202 157 19 Gun 416 | . 110 36 143 108 19 Cannon 108 | . . . 59 49 . Launcher . | . . . . . . Special . | . . . . . . Kinetic 423 | . 110 36 162 96 19 Thermal 31 | . . . . 31 . Explosive . | . . . . . . Electromagnetic 70 | . . . 40 30 . Robot Hit Streak 37 | . 25 20 37 37 18 Robot Miss Streak 4 | . 4 1 2 1 1 Penetration Max . | . . . . . . Secondary Targets 11 | . 2 3 1 5 . Max Gunslinging Chain 1 | . 1 1 1 1 . Shots Hit Robots 421 | . 88 30 176 112 15 Core Hits 183 | . 30 18 72 58 5 Critical Hits 6 | . 1 . 1 4 . Critical Kills 2 | . . . 1 1 . Critical Parts Destroyed 4 | . 1 . . 3 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6563 | . 809 345 2868 2322 219 Guns 4511 | . 809 345 1739 1399 219 Cannons 1864 | . . . 1107 757 . Explosions 188 | . . . 22 166 . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 4684 | . 809 345 2208 1103 219 Thermal 642 | . . . 22 620 . Explosive . | . . . . . . Electromagnetic 1237 | . . . 638 599 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 6 | . 1 . 1 6 6 Average Corruption 3 | . 1 . 1 5 6 Corruption Purged . | . . . . . . Effects 51 | . 1 . . 44 6 Message Errors 14 | . . . . 12 2 Matter Fused 10 | . . . . 9 1 Heat Flow Errors 2 | . . . . 2 . Energy Discharges 3 | . . . . 3 . Parts Rejected 1 | . . . . 1 . Data Loss (minor) 1 | . . . . 1 . Data Loss (major) 3 | . . . . 3 . Misfires 3 | . . . . 2 1 Targeting Errors 13 | . 1 . . 10 2 Weapon Failures 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 35 | . . . 35 . . Projectiles 35 | . . . 35 . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 20 | . . . 15 5 . Impact . | . . . . . . Kinetic 17 | . . . 12 5 . Secondary 3 | . . . 3 . . Self-Inflicted Damage 70 | . . . 17 53 . Shots 3 | . . . 1 2 . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 490 | . 4 16 348 490 . Average Temperature 120 | . 2 7 68 206 . Received Heat Transfer 1776 | . 273 75 522 906 . Effects 8 | . . . 2 6 . Shutdowns 3 | . . . . 3 . Energy Bleed 5 | . . . 2 3 . Siege Activations . | . . . . . . Robots Corrupted 1 | . . . 1 . . Combat Hostiles 1 | . . . 1 . . Parts Fried 11 | . . . 5 6 . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 5 | . . . . 5 . Heat Transferred 1014 | . . . . 1014 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | . . . 1 2 . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Peak Influence 1310 | . 238 276 340 1310 512 Average Influence 367 | . 72 96 145 803 494 Maximum Alert Level 4 | . 1 1 1 4 2 Low Security (%) 50 | 100 89 80 71 4 . Level 1 13 | . 10 19 28 5 . Level 2 14 | . . . . 32 100 Level 3 14 | . . . . 39 . Level 4 6 | . . . . 18 . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 9 | . 2 2 5 . . Investigation 5 | . 2 1 2 . . Extermination . | . . . . . . Reinforcement 2 | . . 1 1 . . Assault . | . . . . . . Garrison 2 | . . . 2 . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Mat Distress Signals 5 | . 2 . 3 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 100 | . 18 11 36 32 3 Peak Tracking Total 5 | . 3 4 5 5 2 Tactical Retreats 1 | . . . 1 . . Traps | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Traps Triggered 13 | . 6 . 1 6 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed 9 | . 3 6 . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -8 -8 ---------- Run | Scr Mat Mat Mat Gar Mat Machines Disabled 9 | . . . 2 5 2 Max in Single Turn 1 | . . . 1 1 1 Garrison Relay 4 | . . . . 4 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Mat Machines Accessed 17 | . 9 3 5 . . Terminals 13 | . 8 3 2 . . Fabricators . | . . . . . . Repair Stations 3 | . 1 . 2 . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . 1 . . Total Hacks 86 | . 41 17 28 . . Successful 73 | . 34 13 26 . . Failed 13 | . 7 4 2 . . Catastrophic 1 | . 1 . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 62 | . 34 17 11 . . Fabricators . | . . . . . . Repair Stations 23 | . 7 . 16 . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . 1 . . Terminal Hacks 49 | . 27 13 9 . . Record 19 | . 9 6 4 . . Prototype ID Bank 2 | . 1 . 1 . . Level Access Points 1 | . . 1 . . . Branch Access Points 1 | . 1 . . . . Emergency Access Points 5 | . 2 2 1 . . Alert Level 3 | . 3 . . . . Unreport Threat 1 | . 1 . . . . Locate Traps 2 | . 1 1 . . . Reprogram Traps 4 | . 2 2 . . . Maintenance Status 2 | . 2 . . . . Transport Status 1 | . 1 . . . . Hauler Manifests 2 | . 1 . 1 . . Registered Components 1 | . . . 1 . . Zone Layout 5 | . 3 1 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 23 | . 7 . 16 . . Scan Component 12 | . 4 . 8 . . Repair 11 | . 3 . 8 . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . 1 . . Unlock Access 1 | . . . 1 . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 15 | . 8 3 4 . . Full Trace Events 12 | . 7 3 2 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 11 | . 3 . 8 . . Time 292 | . 78 . 214 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 ------------ Run | Scr Mat Mat Mat Gar Mat Used RIF Installer 1 | . . . . 1 . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 16 | . . . . 16 . Machine Destruction 16 | . . . . 16 . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -8 -------- Run | Scr Mat Mat Mat Gar Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -8 ------------- Run | Scr Mat Mat Mat Gar Mat Turns Passed 3883 | 75 931 280 1087 1388 122 Spaces Moved 1607 | 42 460 137 327 594 47 Core 31 | 26 1 . . 2 2 Treads 19 | . . . . . 19 Legs 1557 | 16 459 137 327 592 26 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 150 150 150 150 Average Speed 154 | 148 137 150 161 163 187 Slowest Speed 750 | 300 450 150 240 750 750 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 2 | . . . . 2 . Exploration Rate (%) 39 | 5 98 22 29 74 7 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 4 | 1 1 1 1 . . Unknown Exits Taken . | . . . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 28 | . . . 11 17 . Melee . | . . . . . . Projectile 10 | . . . 6 4 . AOE 18 | . . . 5 13 . Actions | -11 -10 -9 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Mat Total 2470 | 52 641 177 686 849 65 Wait 456 | . 108 10 225 113 . Move 1601 | 41 459 136 326 592 47 Hop . | . . . . . . Pick Up 16 | 2 2 3 5 4 . Fast Attach 40 | 7 9 1 13 8 2 Attach 16 | 1 1 2 2 10 . Detach 1 | 1 . . . . . Swap 27 | . 6 3 6 11 1 Drop 20 | . 1 4 8 1 6 Fire 269 | . 55 18 101 86 9 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 24 | . . . . 24 . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials (discovered 2 exits: *Sto / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials History --------- Turn | Location | Event 16 | -11/Scrapyard | Identified exit to Materials 16 | -11/Scrapyard | Discovered exit to Materials (range 16) 76 | -11/Scrapyard | Entered Materials 76 | -10/Materials | Evolved 1 slot: Utility x1 236 | -10/Materials | Identified exit to Mines 306 | -10/Materials | Build established: Hacker-Mutant 372 | -10/Materials | Identified exit to Materials 372 | -10/Materials | Discovered exit to Materials (range 11) 491 | -10/Materials | Discovered exit to Materials (range 3) 875 | -10/Materials | Repaired Aluminum Leg 902 | -10/Materials | Repaired Ion Engine 930 | -10/Materials | Repaired Assault Rifle 972 | -10/Materials | Discovered exit to Materials (range 5) 1007 | -10/Materials | Entered another Materials area 1007 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1038 | -9/Materials | Identified exit to Materials 1287 | -9/Materials | Entered another Materials area 1287 | -8/Materials | Evolved 2 slots: Utility x2 1563 | -8/Materials | Repaired Power Shielding 1593 | -8/Materials | Repaired Aluminum Leg 1650 | -8/Materials | Destroyed 7 combat bots 1673 | -8/Materials | Repaired Imp. Ion Engine 1729 | -8/Materials | Repaired Aluminum Leg 1783 | -8/Materials | Repaired Aluminum Leg 1811 | -8/Materials | Repaired Assault Rifle 2057 | -8/Materials | Identified exit to Storage 2057 | -8/Materials | Discovered exit to Storage (range 12) 2185 | -8/Materials | Repaired Core Shielding 2212 | -8/Materials | Repaired Aluminum Leg 2226 | -8/Materials | Garrison activated, responded to threat 2372 | -8/Materials | Identified exit to Garrison 2374 | -8/Materials | Entered Garrison 2416 | -8/Garrison | Triggered checkpoint 2501 | -8/Garrison | Garrison Relay disabled 2542 | -8/Garrison | Crushed by falling debris 2542 | -8/Garrison | Core integrity fell below 50% 2556 | -8/Garrison | Crushed by falling debris 2593 | -8/Garrison | Lost 8 parts (1p2n4u1w) 2661 | -8/Garrison | Triggered checkpoint 2667 | -8/Garrison | Triggered checkpoint 2730 | -8/Garrison | Core integrity fell below 20% 2796 | -8/Garrison | Triggered checkpoint 2820 | -8/Garrison | Triggered checkpoint 2943 | -8/Garrison | Triggered checkpoint 2977 | -8/Garrison | Identified exit to Materials 2977 | -8/Garrison | Discovered exit to Materials (range 12) 3048 | -8/Garrison | Build established: Scavenger-Mutant 3105 | -8/Garrison | Garrison Relay disabled 3209 | -8/Garrison | Discovered exit to Materials (range 8) 3238 | -8/Garrison | Triggered checkpoint 3325 | -8/Garrison | Garrison Relay disabled 3492 | -8/Garrison | Garrison Relay disabled 3507 | -8/Garrison | Triggered checkpoint 3713 | -8/Garrison | Discovered exit to Materials (range 15) 3752 | -8/Garrison | Installed Relay Interface Framework 3762 | -8/Garrison | Entered Materials 3884 | -8/Materials | Destroyed by H-55 Commando with Assault Rifle Last Messages --------------- 03815_ Dropped Carbon-fiber Leg. 03816_ Dropped Aluminum Leg. 03818_ SL4ACCWFX5 FQDPO 6SJEZ:4GLDQJT:XWNKNU 03824_ Acquired Unknown Treads. 03824_ Identified Lgt. Treads. 03833_ Acquired Lgt. Treads. 03834_ Slug penetrates W-25 Informer. 03845_ Slug penetrates A-02 Transporter. 03845_ A-02 Transporter destroyed. 03845_ Electrolysis Chamber disabled. 03856_ XKUC9MRU0WA5TVYVFPR/CPJI 03856_ Penetrated by Slug. 03859_ Slug penetrates Wall. 03872_ System corrupted: Matter fused (-8). 03873_ Slug penetrates Wall. 03876_ System corrupted: Hvy. Assault Rifle targeting data glitched. 03876_ Slug penetrates Wall. 03881_ Imp. Ion Engine destroyed. 03882_ Slug penetrates H-55 Commando. 03884_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ???????????????????????????##????????????????? | | ??????????????????????????? #???????????????? | | ??????????????????????????? #???????????????? | | ??????????????????????????? #???????????????? | | ??????????????????????????# #???????????????? | | ??????????????????????????# +????????????#### | | ??????????????????????????+ #????????????# = | | ??????????????????????????# #????????????#=! | | ????????????############### #????????????# = | | ????????????? #????????????# | | ??????????????? ^ ^ ! #????????????# | | ????????????????# !! +????????????# | | ????????????????# / !! *! #????????????# | | ????????????????# *! #????????????# | | ????????????????# #????????????# | | ????????????????# @ h #????????????# | | ????????????????######+##### #????????????# | | ???????????????????????????#+######???????# | | ???????????????????????????# !==!#???????# | | ???????????????????????????#"" =]=#??????## | | ???????????????????????????#"" =%/######## | | ???????????????????????????#"""==!#!! | | ???????????????????????????# *!=/!! | | ???????????????????????????# ]# / | | ???????????????????????????# ### #### | | ???????????????????????????# #?# #??##### | | ???????????????????????????########?# #??????? | | ????????????????????????????????????# #??????? | | ????????????????????????????????????#+#??????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 23 Energy Capacity 460 Matter Stores 558 Matter Capacity 600 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Power Shielding 33 Evasion (%) 40 Targeting Accuracy 11 Recoil Reduction 2 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed QuantumHardcellSink Manual? 0 Play Time 00:34:19 Cumulative 753.9 hours Start 2020.02.13 @ 19:22:11 End 2020.02.13 @ 19:55:09 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 580 Rogue 62 Adventurer 0 Explorer 518 Win Type - Total 2 Types 2/0/0/0/0/0/0 Lore% 74 Gallery% 80 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cc86f587-f769-4832-8840-c046a5aee105