Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.10 @ 21:19:41

Player: CRS

Result: Destroyed by G-34 Mercenary with Small Laser

 Performance 
-------------
Evolutions (1)             500
Regions Visited (4)        800
Robots Destroyed (26)      130
Value Destroyed (733)      733
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (23)                 23
              TOTAL SCORE: 2226

 Bonus
-------
High Alert Combat Kills    23

 Cogmind 
---------
Core Integrity             0/400
Matter                     116/300
Energy                     70/100
System Corruption          13%
Temperature                Warm (189)
Movement                   Core (450) Ox8
Location                   -9/Storage

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (2) ------
     Large Storage Unit
>          --- WEAPON (2) -------
           Grenade Launcher
           Rocket Launcher
>          --- INVENTORY (15) ---
     Light Ion Engine
     Heavy Ion Engine
           Wheel
   Compact Wheel
   Compact Wheel
     Large Storage Unit
           Propulsion Shielding
    Medium Laser
           Beam Cannon
  Advanced Beam Cannon
           Assault Rifle
           Rocket Launcher
           Datajack

 Peak State 
------------
>           --- POWER ------------
      Light Ion Engine
>           --- PROPULSION -------
            Aluminum Leg
            Aluminum Leg
            Aluminum Leg
>           --- UTILITY ----------
      Large Storage Unit
            Drone Bay
>           --- WEAPON -----------
      Light Assault Rifle
  Precision Rocket Launcher
>           --- INVENTORY --------
      Light Nuclear Core
      Light Treads
      Light Treads
            Wheel
    Compact Wheel
    Compact Wheel
      Large Storage Unit
            Propulsion Shielding
     Medium Laser
            Beam Rifle
            Particle Gun
            Beam Cannon
            Assault Rifle
            Datajack
            Mining Laser
[Rating: 18]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Drone Bay
  Storage                  Large Storage Unit
Weapon                     Light Assault Rifle
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Sto 
Slots Evolved              2    | .   .   .   2   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   .   2   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             26   | 6   1   1   1   17  
  Power                    4    | 1   .   1   .   2   
    Engine                 3    | 1   .   1   .   1   
    Core                   1    | .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   
  Propulsion               7    | 2   .   .   1   4   
    Treads                 4    | .   .   .   .   4   
    Leg                    3    | 2   .   .   1   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  7    | 1   1   .   .   5   
    Device                 4    | .   .   .   .   4   
    Storage                3    | 1   1   .   .   1   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   8    | 2   .   .   .   6   
    Energy Gun             .    | .   .   .   .   .   
    Energy Cannon          1    | .   .   .   .   1   
    Ballistic Gun          2    | 2   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               5    | .   .   .   .   5   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   2   
Parts Lost                 13   | .   .   .   .   13  
  Power                    2    | .   .   .   .   2   
  Propulsion               6    | .   .   .   .   6   
  Utility                  2    | .   .   .   .   2   
  Weapon                   3    | .   .   .   .   3   
  Highest Loss Streak      7    | .   .   .   .   7   
  To Critical Strikes      .    | .   .   .   .   .   
Average Backups            12   | 4   10  12  14  14  
  Power                    1    | .   1   1   1   1   
  Propulsion               4    | 2   4   5   5   3   
  Utility                  1    | .   1   2   2   2   
  Weapon                   4    | 1   2   3   5   6   
  Tool/Special             .    | .   .   .   .   .   
Unused Backups             15   | .   .   1   .   14  
  Power                    1    | .   .   .   .   1   
  Propulsion               4    | .   .   1   .   3   
  Utility                  2    | .   .   .   .   2   
  Weapon                   7    | .   .   .   .   7   
  Tool/Special             1    | .   .   .   .   1   
Average Slot Usage (%)     81   | .   85  85  73  79  
  Engine                   7    | .   14  14  11  2   
  Core                     2    | .   .   .   .   5   
  Treads                   12   | .   .   .   .   23  
  Leg                      19   | .   28  28  29  11  
  Device                   1    | .   .   .   .   1   
  Storage                  16   | .   14  14  11  18  
  Energy Cannon            1    | .   .   .   .   2   
  Ballistic Gun            15   | .   28  28  22  4   
  Launcher                 4    | .   .   .   .   9   
Peak Build Rating          18   | 6   7   7   8   18  
  Average Rating           9    | 2   6   7   7   12  
  On Entrance              5    | .   6   7   7   8   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             38   | 12  27  27  25  38  
  Greatest Support         80   | 20  20  20  30  80  
  Greatest Overweight (x)  3    | 3   1   1   1   3   
  Average Overweight (x)   .    | 1   .   1   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  
  Average Capacity         14   | 7   14  15  15  15  
  Most Carried             15   | 8   12  15  15  15  
  Average Carried          12   | 5   10  13  14  14  
  Final Capacity           15   | 8   15  15  15  15  
  Final Carried            15   | 6   12  15  15  13  

 Class Distribution 
--------------------
 90% | Mutant
  9% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -9/Storage

 Resources                      | -11 -10 -10 -9  -9  
-----------                Run  | Yrd Mat Min Mat Sto 
Matter Collected           734  | 223 .   52  60  399 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            601  | .   .   52  60  489 
  Parts                    43   | .   .   3   2   38  
Haulers Intercepted        1    | .   .   .   .   1   
Recyclers Shooed           2    | .   .   1   .   1   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Sto 
Combat Hostiles Destroyed  17   | .   .   1   1   15  
  Guns                     3    | .   .   1   1   1   
  Cannons                  2    | .   .   .   .   2   
  AOE                      12   | .   .   .   .   12  
Classes Destroyed          9    | .   .   1   1   7   
  Worker                   3    | .   .   .   .   3   
  Builder                  1    | .   .   .   .   1   
  Hauler                   1    | .   .   .   .   1   
  Recycler                 2    | .   .   .   .   2   
  Drone                    4    | .   .   .   .   4   
  Watcher                  2    | .   .   .   .   2   
  Swarmer                  5    | .   .   .   .   5   
  Grunt                    4    | .   .   1   .   3   
  Sentry                   8    | .   .   .   1   7   
Best Kill Streak           9    | .   .   1   1   9   
  Combat Bots Only         4    | .   .   1   1   4   
Max Kills in Single Turn   7    | .   .   1   1   7   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 2    | .   .   .   .   2   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   
--------                   Run  | Yrd  Mat  Min  Mat  Sto  
Hostile Shots Fired        196  | .    .    23   26   147  
  Missed                   56   | .    .    6    8    42   
  Hits                     140  | .    .    17   18   105  
    Projectile             140  | .    .    17   18   105  
  Critical Strikes         4    | .    .    .    1    3    
Damage Taken               2463 | .    .    252  261  1950 
  Core                     473  | .    .    64   56   353  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         87   | 100  .    74   .    .    
Volleys Fired              71   | .    2    13   15   41   
  Largest                  2    | .    2    2    2    2    
  Hottest                  101  | .    40   40   40   101  
Shots Fired                125  | .    4    26   30   65   
  Gun                      73   | .    4    26   30   13   
  Cannon                   17   | .    .    .    .    17   
  Launcher                 35   | .    .    .    .    35   
  Special                  .    | .    .    .    .    .    
  Kinetic                  73   | .    4    26   30   13   
  Thermal                  17   | .    .    .    .    17   
  Explosive                35   | .    .    .    .    35   
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         9    | .    1    9    5    9    
  Robot Miss Streak        3    | .    1    2    2    3    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    
Shots Hit Robots           85   | .    2    20   20   43   
  Core Hits                44   | .    1    5    3    35   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         .    | .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           2410 | .    16   159  165  2070 
  Guns                     397  | .    16   159  165  57   
  Cannons                  224  | .    .    .    .    224  
  Explosions               1788 | .    .    .    .    1788 
  Melee                    .    | .    .    .    .    .    
  Ramming                  1    | .    .    .    .    1    
  Kinetic                  397  | .    16   159  165  57   
  Thermal                  224  | .    .    .    .    224  
  Explosive                1788 | .    .    .    .    1788 
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         13   | .    .    .    .    13   
  Average Corruption       3    | .    .    .    .    3    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  10   | .    .    .    .    10   
    Message Errors         2    | .    .    .    .    2    
    Matter Fused           2    | .    .    .    .    2    
    Heat Flow Errors       1    | .    .    .    .    1    
    Energy Discharges      2    | .    .    .    .    2    
    Parts Rejected         1    | .    .    .    .    1    
    Data Loss (major)      2    | .    .    .    .    2    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            96   | .    .    .    .    96   
  Projectiles              .    | .    .    .    .    .    
  Explosions               96   | .    .    .    .    96   
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      470  | .    .    .    .    470  
  Shots                    16   | .    .    .    .    16   
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             1    | .    .    .    .    1    
  Kicked                   1    | .    .    .    .    1    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        238  | .    .    18   24   238  
  Average Temperature      48   | .    .    10   8    58   
  Received Heat Transfer   675  | .    .    144  99   432  
Siege Activations          .    | .    .    .    .    .    
Martial Activations        .    | .    .    .    .    .    
Shielding Activations      .    | .    .    .    .    .    
Robots Disrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             1    | .    .    .    .    1    
  Heat Transferred         407  | .    .    .    .    407  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Sto 
Maximum Alert Level        2    | .   .   .   .   2   
  Low Security (%)         72   | 100 100 100 100 45  
  Level 1                  21   | .   .   .   .   43  
  Level 2                  5    | .   .   .   .   11  
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Peak Influence             490  | .   .   35  30  490 
  Initial                  5    | .   .   .   5   3   
  Average                  104  | .   .   15  9   207 
Influence Increases        942  | .   .   45  30  867 
  Destroy 0b10 Robot/C     340  | .   .   20  20  300 
  Destroy 0b10 Robot/NC    45   | .   .   .   .   45  
  Destroy Leader           126  | .   .   10  10  106 
  Successful Hack          7    | .   .   .   .   7   
  Disable Machine          180  | .   .   .   .   180 
  Destroy Structure        214  | .   .   .   .   214 
  Lose Combat Pursuer      30   | .   .   15  .   15  
Influence Decreases        480  | .   .   30  35  415 
  Entered New Map          17   | .   .   .   10  7   
  Time Decay               317  | .   .   30  25  262 
  Lost Part                126  | .   .   .   .   126 
  Lost Ally                20   | .   .   .   .   20  
Squads Dispatched          7    | .   .   .   2   5   
  Investigation            1    | .   .   .   .   1   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            5    | .   .   .   2   3   
  Assault                  .    | .   .   .   .   .   
  Garrison                 1    | .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Min Mat Sto 
Distress Signals           4    | .   .   .   2   2   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              28   | .   1   2   1   24  
  Peak Tracking Total      6    | .   1   2   1   6   
  Tactical Retreats        2    | .   .   1   .   1   

 Traps                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Sto 
Traps Triggered            4    | .   .   .   .   4   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  
----------                 Run  | Yrd Mat Min Mat Sto 
Machines Disabled          12   | .   .   .   .   12  
  Max in Single Turn       3    | .   .   .   .   3   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Min Mat Sto 
Machines Accessed          3    | .   .   .   .   3   
  Terminals                3    | .   .   .   .   3   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                5    | .   .   .   .   5   
  Successful               3    | .   .   .   .   3   
  Failed                   2    | .   .   .   .   2   
    Catastrophic           1    | .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   1    | .   .   .   .   1   
  Terminals                5    | .   .   .   .   5   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             3    | .   .   .   .   3   
  Open Door                3    | .   .   .   .   3   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         2    | .   .   .   .   2   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  
------------               Run  | Yrd Mat Min Mat Sto 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  
--------                   Run  | Yrd Mat Min Mat Sto 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Sto 
Active Infowar (turns)     .    | .   .   .   .   .   
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             8    | .   .   .   .   8   
  Drone Recoveries         2    | .   .   .   .   2   

 Exploration                    | -11 -10 -10 -9  -9  
-------------              Run  | Yrd Mat Min Mat Sto 
Turns Passed               1331 | 94  387 98  91  661 
Spaces Moved               635  | 50  206 31  38  310 
  Core                     32   | 32  .   .   .   .   
  Treads                   232  | .   .   .   .   232 
  Legs                     371  | 18  206 31  38  78  
  Wheels                   .    | .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  120 190 120 120 
  Average Speed            170  | 153 181 190 132 168 
  Slowest Speed            330  | 200 190 190 190 330 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Potential Cave-ins       .    | .   .   .   .   .   
  Cave-ins Triggered       1    | .   .   .   .   1   
Exploration Rate (%)       22   | 5   27  11  5   63  
  Regions Visited          4
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          248  | .   .   .   .   248 
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      248  | .   .   .   .   248 
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Min Mat Sto 
Total                      773  | 67  216 51  54  385 
  Wait                     .    | .   .   .   .   .   
  Move                     631  | 49  205 30  37  310 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  32   | 12  7   5   1   7   
  Fast Attach              10   | .   .   .   .   10  
  Attach                   14   | 6   .   1   1   6   
  Detach                   .    | .   .   .   .   .   
  Swap                     2    | .   1   .   .   1   
  Drop                     12   | .   1   2   .   9   
  Fire                     71   | .   2   13  15  41  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     1    | .   .   .   .   1   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-10/Mines
-9/Materials
-9/Storage

 History 
---------
 Turn | Location      | Event
   18 | -11/Scrapyard | Discovered new exit (range 16)
   95 | -11/Scrapyard | Entered Materials
  195 | -10/Materials | Discovered new exit (range 6)
  301 | -10/Materials | Build established: Mutant
  419 | -10/Materials | Discovered new exit (range 13)
  482 | -10/Materials | Entered Mines
  564 | -10/Mines     | Discovered new exit (range 8)
  580 | -10/Mines     | Entered Materials
  580 | -9/Materials  | Evolved 2 slots: Propulsion x2
  590 | -9/Materials  | Discovered new exit (range 15)
  671 | -9/Materials  | Entered Storage
  825 | -9/Storage    | Lost 6 allies
  838 | -9/Storage    | Lost 4 parts (1p2n1u)
  841 | -9/Storage    | Core integrity fell below 50%
 1308 | -9/Storage    | Crushed by falling debris
 1308 | -9/Storage    | System corruption reached 10%
 1314 | -9/Storage    | Core integrity fell below 20%
 1325 | -9/Storage    | Garrison activated, responded to threat
 1332 | -9/Storage    | Destroyed by G-34 Mercenary with Small Laser

 Last Messages 
---------------
Lgt. Treads destroyed.
System corrupted by crushing effect (+5).
K-01 Serf collects debris.
Lgt. Treads destroyed.
Flight Unit melted.
S-10 Pest destroyed.
K-01 Serf collects debris.
Lgt. Treads destroyed.
The unstable cave ceiling collapses.
Lgt. Treads destroyed.
Adv. Beam Cannon destroyed.
Critical hit (Burn: +37).
System corrupted: Matter fused (-10).
Med. Matter Pod destroyed.
K-01 Serf destroyed.
A-02 Transporter calls for garrison support.
ALERT: Activating Garrison Access S001.
Y-45 Defender emerges from the garrison.
The unstable cave ceiling collapses.
Critical hit (Burn: +37).

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ???????????????????????????????????##????????????? |
| ??????????????? ??####??????????#   ##???????????? |
| ??????????????#"G"#   ########       ###?????????? |
| ???????????"?##" "#      #             ###???????? |
| ???????????" #   Y          [  [           ??????? |
| ???????????? +           @ =%*   Y         ??????? |
| ?????????????#^ //     g    [%             ??????? |
| ?????????????#  /      #  #  #/=         ????????? |
| ?????????????# ^       ##     ! =       ?????????? |
| ?????????????#         # g   ""==#?   ##?????????? |
| ???????#######  ]]     #    """  #????#??????????? |
| ??????          ]]     # %  """  #???????????????? |
| ??????                   =   ""  #???????????????? |
| ??????                 #         #???????????????? |
| ??????????##########   ##        #???????????????? |
| ???????????????????#   #### ######???????????????? |
| ???????????????????#   #???  ????????????????????? |
| ???????????????????#   #???  ????????????????????? |
| ???????????????????#   #???  ????????????????????? |
| ????????############   #???"""???????????????????? |
| ????????#         ##   ##????????????????????????? |
| ????????#               #????????????????????????? |
| ????????#        =      #????????????????????????? |
| ????????# """"    *     #????????????????????????? |
| ????????#?"[[**   *     #????????????????????????? |
| ????????# "**][  =#     #????????????????????????? |
| ????????# "        #   ##????????????????????????? |
| ????????#    =    ##   #?????????????????????????? |
| ???????#### [ !  ###   ######????#?###########???? |
| ???????#           #   ##    ???? ?#         #???? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            250
Matter Stores              285
Matter Capacity            400
Sight Range                16
Terrain Scan Density       10
Evasion (%)                55
Recoil Reduction           4

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              Understand
  Manual?         1
Play Time         00:17:45
  Cumulative      8.3 hours
  Start           2025.05.10 @ 21:04:26
  End             2025.05.10 @ 21:19:41
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          19
  Rogue           19
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0/0
Lore%             10
Gallery%          13
Achievement%      12
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              16/SmallcapsGlow
Map View          50x40
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             SD


RUN: 7b92ba64-fd23-4485-a145-bc51968660af