Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.08.08 @ 19:14:54 Player: Yanche Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (12) 60 Value Destroyed (388) 388 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (139) 139 TOTAL SCORE: 2327 Bonus ------- Follower Combat Kills 139 Cogmind --------- Core Integrity 0/400 Matter 243/300 Energy 58/100 System Corruption 0% Temperature Warm (109) Movement Core (800) Ox15 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (2) ------ High-capacity Storage Unit Sensor Array > --- WEAPON (2) ------- Coil Gun > --- INVENTORY (20) --- Makeshift Power Source Heat Sink Medium Storage Unit Large Battery (200) Advanced Weight Redist. System Faulty Experimental Sensor Array Advanced Signal Interpreter Makeshift ECM Suite Hardened Heavy Armor Plating Experimental System Shield Phasing AFG Rocket Launcher Makeshift Sword Makeshift Sword Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Aluminum Leg Aluminum Leg Armored Leg > --- UTILITY ---------- High-capacity Storage Unit Sensor Array > --- WEAPON ----------- Slug Cannon Slug Cannon > --- INVENTORY -------- Makeshift Power Source Heat Sink Medium Storage Unit Large Battery Advanced Weight Redist. System Experimental Sensor Array Advanced Signal Interpreter Makeshift ECM Suite Hardened Heavy Armor Plating Experimental System Shield Phasing AFG Medium Laser Coil Gun Rocket Launcher Makeshift Sword Makeshift Sword [Rating: 24] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility High-capacity Storage Unit Device Structural Scanner Storage High-capacity Storage Unit Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Slug Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 2 | . . . 2 . . . Utility . | . . . . . . . Weapon . | . . . . . . . Parts Attached 30 | 6 1 1 2 1 1 18 Power 2 | 1 . . . . . 1 Engine 2 | 1 . . . . . 1 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 10 | 2 . . 2 . . 6 Treads . | . . . . . . . Leg 10 | 2 . . 2 . . 6 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 4 | 1 1 1 . . . 1 Device 2 | . . 1 . . . 1 Storage 2 | 1 1 . . . . . Processor . | . . . . . . . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 14 | 2 . . . 1 1 10 Energy Gun 6 | 2 . . . . . 4 Energy Cannon . | . . . . . . . Ballistic Gun 5 | . . . . 1 1 3 Ballistic Cannon 2 | . . . . . . 2 Launcher 1 | . . . . . . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 18 | . . . 1 . . 17 Power 2 | . . . . . . 2 Propulsion 7 | . . . . . . 7 Utility 1 | . . . . . . 1 Weapon 8 | . . . 1 . . 7 Highest Loss Streak 6 | . . . 1 . . 6 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 94 | . 85 96 98 100 100 84 Engine 9 | . 14 14 11 11 11 5 Leg 39 | . 28 28 44 44 44 35 Device 10 | . . 10 11 11 11 10 Storage 11 | . 14 14 11 11 11 11 Energy Gun 11 | . 28 28 20 11 11 1 Ballistic Gun 6 | . . . . 11 11 5 Ballistic Cannon 4 | . . . . . . 14 Naked Turns . | . . . . . . . Heaviest Build 55 | 14 49 50 50 49 51 55 Greatest Support 50 | 20 20 20 40 40 40 50 Greatest Overweight (x) 5 | 2 2 2 1 1 1 5 Average Overweight (x) 1 | . 1 2 1 1 1 1 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 Average Capacity 19 | 7 19 20 20 20 20 20 Most Carried 20 | 2 11 14 19 20 20 20 Average Carried 16 | 1 7 12 15 19 19 16 Final Capacity 20 | 8 20 20 20 20 20 20 Final Carried 20 | 2 11 13 19 20 20 15 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Min Mat Min Zio Pro Matter Collected 610 | 249 21 10 29 6 10 285 Remotely . | . . . . . . . Salvage Created 365 | . 131 . 53 . . 181 Parts 15 | . 6 . 7 . . 2 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 2 | . . . . . . 2 Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 10 | . 2 . 2 . . 6 Guns 7 | . 2 . 2 . . 3 Cannons 2 | . . . . . . 2 AOE 1 | . . . . . . 1 Classes Destroyed 4 | . 3 . 1 . . . Worker 1 | . . . 1 . . . Recycler 1 | . 1 . . . . . Swarmer 3 | . 1 . 2 . . . Grunt 7 | . 1 . . . . 6 Best Kill Streak 3 | . 3 . 3 . . 2 Combat Bots Only 2 | . 2 . 2 . . 2 Max Kills in Single Turn 2 | . 1 . 2 . . 1 Gunslinging 1 | . . . 1 . . . Exploded 1 | . . . . . . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Damage Taken 2256 | . 94 . 200 . . 1962 Core 440 | . 24 . 10 . . 406 Absorbed by Shields . | . . . . . . . Core Remaining (%) 95 | 100 . 90 . . . . Volleys Fired 42 | . 8 . 6 . . 28 Largest 2 | . 2 . 2 . . 2 Hottest 110 | . 90 . 90 . . 110 Shots Fired 80 | . 16 . 12 . . 52 Gun 52 | . 16 . 12 . . 24 Cannon 23 | . . . . . . 23 Launcher 5 | . . . . . . 5 Special . | . . . . . . . Kinetic 35 | . . . . . . 35 Thermal 14 | . 8 . 6 . . . Explosive 5 | . . . . . . 5 Electromagnetic 26 | . 8 . 6 . . 12 Robot Hit Streak 8 | . 3 . 4 . . 8 Robot Miss Streak 5 | . 3 . 3 . . 5 Penetration Max 1 | . . . . . . 1 Secondary Targets 1 | . . . 1 . . . Max Gunslinging Chain 1 | . . . 1 . . . Shots Hit Robots 45 | . 9 . 6 . . 30 Core Hits 27 | . 5 1 4 . . 17 Critical Kills . | . . . . . . . Critical Parts Destroyed 2 | . . . . . . 2 Critical Strikes 3 | . 1 . . . . 2 Burn 1 | . 1 . . . . . Destroy 2 | . . . . . . 2 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1461 | . 111 23 92 . . 1235 Guns 505 | . 111 . 85 . . 309 Cannons 401 | . . . . . . 401 Explosions 525 | . . . . . . 525 Melee . | . . . . . . . Ramming 30 | . . 23 7 . . . Kinetic 573 | . . . . . . 573 Thermal 101 | . 63 . 38 . . . Explosive 525 | . . . . . . 525 Electromagnetic 232 | . 48 . 47 . . 137 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . . . 1 1 1 . Average Corruption 1 | . . . 1 1 1 . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 5 | . . . 4 1 . . Matter Fused 1 | . . . 1 . . . Heat Flow Errors 1 | . . . 1 . . . Data Loss (minor) 1 | . . . 1 . . . Data Loss (major) 1 | . . . . 1 . . Alerts 1 | . . . 1 . . . Overload Shots . | . . . . . . . Overflow Damage 8 | . . . . . . 8 Projectiles 8 | . . . . . . 8 Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 4 | . . . . . . 4 Impact . | . . . . . . . Kinetic 3 | . . . . . . 3 Secondary 1 | . . . . . . 1 Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed 6 | . . 4 1 1 . . Kicked 6 | . . 4 1 1 . . Crushed . | . . . . . . . Highest Temperature 336 | . 120 . 260 . . 336 Average Temperature 123 | . 45 . 138 . . 143 Received Heat Transfer 865 | . 12 . 54 . . 799 Effects 1 | . . . . . . 1 Energy Bleed 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . 2 . . . . . Heat Transferred 370 | . 259 . 111 . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Peak Influence 262 | . 82 31 262 96 . . Initial 96 | . . 31 11 96 . . Average 58 | . 36 31 100 96 . . Maximum Alert Level 1 | . . . 1 . . . Low Security (%) 94 | 100 100 100 74 100 . . Level 1 5 | . . . 25 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 3 | . 1 . 2 . . . Investigation 1 | . 1 . . . . . Extermination . | . . . . . . . Reinforcement 2 | . . . 2 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Distress Signals 1 | . . . 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 29 | . 4 . 15 . . 10 Peak Tracking Total 4 | . 2 . 4 . . 4 Tactical Retreats . | . . . . . . . Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Traps Triggered 2 | . 1 . 1 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Min Mat Min Zio Pro Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Machines Accessed 4 | . 1 . 3 . . . Terminals 4 | . 1 . 3 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 10 | . 5 . 5 . . . Successful 7 | . 4 . 3 . . . Failed 3 | . 1 . 2 . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 10 | . 5 . 5 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 7 | . 4 . 3 . . . Prototype ID Bank 1 | . 1 . . . . . Branch Access Points 1 | . . . 1 . . . Emergency Access Points 1 | . . . 1 . . . Patrol Status 1 | . 1 . . . . . Hauler Manifests 1 | . 1 . . . . . Zone Layout 2 | . 1 . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 3 | . 1 . 2 . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 14 | . . . . . 14 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Total Allies 2 | . . 2 . . . . Largest Group 2 | . . 2 2 . . . Highest-Rated Group 50 | . . 50 50 . . . Highest-Rated Ally 31 | . . 31 31 . . . Total Orders . | . . . . . . . Ally Attacks 24 | . . . 24 . . . Total Damage 399 | . . . 399 . . . Kills 8 | . . . 8 . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 4 | . . 1 . . 1 2 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Min Mat Min Zio Pro Turns Passed 4364 | 76 289 394 271 271 1862 1201 Spaces Moved 2101 | 55 102 146 127 140 969 562 Core 10 | 10 . . . . . . Treads . | . . . . . . . Legs 2091 | 45 102 146 127 140 969 562 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 260 190 190 190 190 Average Speed 196 | 119 244 260 190 190 190 194 Slowest Speed 470 | 190 260 260 190 190 190 470 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 38 | 3 23 55 20 40 77 54 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 2 | . . 1 . . 1 . Known Exits Taken 1 | . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 . 1 1 . Scrap Searched 10 | . . 1 . . 5 4 Spaces Dug . | . . . . . . . Terrain Destroyed 34 | . . . . . . 34 Melee . | . . . . . . . Projectile 8 | . . . . . . 8 AOE 26 | . . . . . . 26 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Total 2248 | 62 126 155 144 145 996 620 Wait 18 | . 7 2 1 . 3 5 Move 2095 | 54 101 145 126 139 968 562 Hop . | . . . . . . . Pick Up 43 | 2 8 3 8 3 12 7 Fast Attach 7 | 6 1 . . . . . Attach 18 | . . 1 2 1 1 13 Detach 1 | . 1 . . . . . Swap 5 | . . . . . . 5 Drop 13 | . . . . 1 12 . Fire 42 | . 8 . 6 . . 28 Melee . | . . . . . . . Ram . | . . . . . . . Kick 6 | . . 4 1 1 . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 16) 77 | -11/Scrapyard | Entered Materials 185 | -10/Materials | Discovered new exit (range 15) 304 | -10/Materials | Build established: Mutant 366 | -10/Materials | Entered Mines 628 | -10/Mines | Learned location of Zion (-7) 731 | -10/Mines | Discovered new exit (range 8) 760 | -10/Mines | Entered Materials 760 | -9/Materials | Accompanied by 2 allies 760 | -9/Materials | Evolved 2 slots: Propulsion x2 765 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 782 | -9/Materials | Identified exit to Mines 1031 | -9/Materials | Entered Mines 1101 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1105 | -9/Mines | Found Prototype Device 1188 | -9/Mines | Assembled infested the area 1191 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1262 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1291 | -9/Mines | Discovered new exit (range 5) 1295 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1302 | -9/Mines | Entered Zion 1369 | -7/Zion | System corruption cleaned by Quarantine Array 1426 | -7/Zion | Discovered new exit (range 15) 1435 | -7/Zion | Given A8's code to call for help 1659 | -7/Zion | Learned location of Recycling (-7) 2133 | -7/Zion | Found Prototype Device 2973 | -7/Zion | Found Prototype Hackware 3164 | -7/Zion | Entered Proximity Caves 3317 | -6/Proximity Caves | Core integrity fell below 50% 3341 | -6/Proximity Caves | Lost 6 parts (1p2n3w) 3827 | -6/Proximity Caves | Lost 4 parts (2n1u1w) 4362 | -6/Proximity Caves | Core integrity fell below 20% 4365 | -6/Proximity Caves | Destroyed by L-41 Fighter with Axe Last Messages --------------- Found 26 Matter. Acquired 9 matter. Acquired Coil Gun. Acquired Mak. Sword. Acquired Adv. Weight Redist. System. Searching scrap... Found Mak. Spear. Found Coil Gun. Found 17 Matter. Acquired Coil Gun. Arm. Leg severed. Slug penetrates L-41 Fighter. L-41 Fighter knocked back. Aluminum Leg destroyed. Slug Cannon destroyed. Aluminum Leg destroyed. Coil Gun severed. Slug penetrates L-41 Fighter. Slug penetrates Wall. Med. Laser destroyed. Map ----- +----------------------------------------------------+ | # ####### ##???# #?# ##??????????????????? | | # #??## ### ##??????????????????? | | #### ## #?## ### #??????????????????? | | ##?# ### #?# #??????????????????? | | #### ### ##?# #??????????????????? | | #?### #?####??# ##??????????????????? | | ##??## ##?????## ##???????????????????? | | ##??####### #?????# ###??????????????????? | | ##???????## ##?????# #??????????????????? | | #????????####??##### ##??????????????????? | | ##????????????## ##???????????????????? | | #????????????# ##????????????????????? | | #????????????# #?????????????????????? | | #????????????## ##?????????????????????? | | #?????????????## ##??????????????????????? | | #######????????#####???????????????????????? | | ##???????????????????##??????????????? | | ## #?######?????????### ##?????????????? | | ?## ### ## ##???????# ## ???????????? | | ??# #??##### ???????????? | | ??# % #### ???????????? | | ??# #### ##; ?????????????? | | ??## ##### /% g #??????????????????? | | ???#####???## g g% #??????????????????? | | ????????????## ### #;;l ##??????????????????? | | ??????????######?# ##; @[ ##???????????????????? | | ?????????## #???## ########????????????????????? | | ?????????# ##### #???????????????????????????? | | ??????????# #???????????????????????????? | | ??????????## #???????????????????????????? | | ???????????# ########???????????????????????????? | | ??????????# #???????????????????????????????????? | | ?????????# ????????????????????????????????????? | | ???????? ?????????????????????????????????????? | | ?????? ??????????????????????????????????????? | | ????? ???????????????????????????????????????? | | ???? ???????????????????????????????????????? | | ??? ????????????????????????????????????????? | | ?? ?????????????????????????????????????????? | | ???# ??????????????????????????????????????????? | | ???# ??????????????????????????????????????????? | | ????? ???????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Evasion (%) 55 Item Schematics ----------------- Power Amplifier | -7/Zion | Archive Coolant Injector | -7/Zion | Archive Lgt. Fission Core | -7/Zion | Archive Neutrino Core | -7/Zion | Archive Imp. Carbon-fiber Leg | -7/Zion | Archive Imp. System Restoration Module | -7/Zion | Archive Hvy. Battle Rifle | -7/Zion | Archive Angular Momentum Engine | -7/Zion | Archive Lgt. Angular Momentum Engine | -7/Zion | Archive Imp. Salvage Targeting Computer | -7/Zion | Archive Imp. Shock Absorption System | -7/Zion | Archive Gauss Cannon | -7/Zion | Archive Microactuators | -7/Zion | Archive 0b10 Decoder Chip [Scout] | -7/Zion | Archive Robot Schematics ------------------ S-27 Virus | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive Y-45 Defender | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ExperimentalCoolantWeb Manual? 0 Play Time 00:48:31 Cumulative 73.9 hours Start 2022.08.08 @ 14:42:59 End 2022.08.08 @ 19:14:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 72 Rogue 62 Adventurer 0 Explorer 10 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 45 Gallery% 41 Achievement% 32 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 2bb37ab3-eecd-4a58-b3f9-62cca226aded