Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.14 @ 19:25:16

Player: Btuck

Result: Destroyed by Striker with Plasma Lance

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (14)       2800
Robots Destroyed (92)      460
Value Destroyed (2334)     2334
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (1402)               1402
              TOTAL SCORE: 10636

 Bonus
-------
Triggered Max Security     1000
High Alert Combat Kills    33
Follower Combat Kills      86
Aligned with FarCom        300
Friendly Fire              -17

 Cogmind 
---------
Core Integrity             0/1300
Matter                     126/300
Energy                     100/100
System Corruption          27%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -3/Testing

 Parts 
-------
>   --- POWER (2) --------
        (None)
>   --- PROPULSION (7) ---
        (None)
>   --- UTILITY (10) -----
        (None)
>   --- WEAPON (2) -------
        (None)
>   --- INVENTORY (5) ----
    Fission Core
    Scythe

 Peak State 
------------
>          --- POWER ------------
     Light Angular Momentum Engine
>          --- PROPULSION -------
  Improved Flight Unit
           Cesium-ion Thruster
           Nuclear Pulse Array
           Field Propulsion Array
>          --- UTILITY ----------
           Coolant Network
  Advanced Terrain Scan Processor
           Target Analyzer
  Advanced Target Analyzer
  Advanced Target Analyzer
  Improved Armor Integrity Analyzer
           Stasis Canceller
           Utility Shielding
           Hacking Suite
>          --- WEAPON -----------
           Missile Launcher
           Lance
>          --- INVENTORY --------
           Fission Core
      Mini Grenade Launcher
           Scythe
[Rating: 102]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Micro Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Flight Unit              Improved Flight Unit
Utility                    High-capacity Storage Unit
  Device                   Seismic Detector
  Storage                  High-capacity Storage Unit
  Processor                Advanced Terrain Scan Processor
  Hackware                 Hacking Suite
  Protection               Improved Propulsion Shielding
Weapon                     Assault Rifle
  Energy Gun               Small Laser
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Gauss Cannon
  Launcher                 Missile Launcher
  Special Weapon           Field Lobotomy Kit
  Slashing Weapon          Scythe
  Piercing Weapon          Lance

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -4  -3  -3  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Ext Res Tes 
Slots Evolved              14   | .   .   .   2   .   .   .   2   2   2   2   2   .   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               5    | .   .   .   .   .   .   .   2   .   2   .   .   .   1   .   
  Utility                  8    | .   .   .   2   .   .   .   .   2   .   2   2   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             98   | 8   6   6   9   12  .   5   11  3   13  6   7   .   7   5   
  Power                    15   | 2   2   1   1   2   .   1   1   .   3   .   .   .   2   .   
    Engine                 10   | 2   2   1   1   2   .   .   .   .   1   .   .   .   1   .   
    Core                   4    | .   .   .   .   .   .   1   1   .   2   .   .   .   .   .   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               26   | 2   .   2   2   2   .   1   5   .   6   2   2   .   1   1   
    Treads                 16   | 2   .   2   2   2   .   1   5   .   2   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 10   | .   .   .   .   .   .   .   .   .   4   2   2   .   1   1   
  Utility                  29   | 2   1   1   2   2   .   1   3   2   3   3   4   .   3   2   
    Device                 16   | 1   .   1   2   1   .   1   2   1   1   2   .   .   2   2   
    Storage                2    | 1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              5    | .   .   .   .   .   .   .   1   1   .   .   2   .   1   .   
    Hackware               3    | .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   
    Protection             3    | .   .   .   .   1   .   .   .   .   .   1   1   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   28   | 2   3   2   4   6   .   2   2   1   1   1   1   .   1   2   
    Energy Gun             2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          3    | .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          8    | 2   1   1   1   1   .   .   1   1   .   .   .   .   .   .   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Launcher               8    | .   1   .   1   3   .   1   .   .   .   .   1   .   1   .   
    Special Weapon         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        4    | .   .   .   .   1   .   .   .   .   1   .   .   .   .   2   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  7    | .   .   .   2   .   .   1   .   1   1   .   .   .   1   1   
Parts Lost                 45   | .   2   .   .   11  .   2   2   .   2   .   1   1   10  14  
  Power                    8    | .   1   .   .   2   .   1   1   .   .   .   .   .   2   1   
  Propulsion               10   | .   .   .   .   2   .   1   .   .   1   .   .   .   2   4   
  Utility                  18   | .   .   .   .   4   .   .   .   .   1   .   1   1   5   6   
  Weapon                   9    | .   1   .   .   3   .   .   1   .   .   .   .   .   1   3   
  Highest Loss Streak      10   | .   1   .   .   8   .   1   2   .   2   .   1   1   5   10  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     86   | .   100 93  100 86  55  66  95  85  81  72  75  89  72  53  
  Engine                   7    | .   14  11  11  10  11  .   .   .   .   5   5   5   3   .   
  Core                     2    | .   .   .   .   .   .   10  8   7   5   .   .   .   .   .   
  Treads                   21   | .   28  25  22  21  22  21  35  30  18  .   .   .   .   .   
  Flight                   3    | .   .   .   .   .   .   .   .   .   8   23  22  21  17  14  
  Device                   16   | .   14  14  33  19  11  11  23  16  13  11  6   5   7   5   
  Storage                  9    | .   14  14  11  11  11  11  9   7   4   .   .   .   .   .   
  Processor                3    | .   .   .   .   .   .   .   2   7   13  11  12  21  21  19  
  Hackware                 1    | .   .   .   .   .   .   .   .   .   3   11  11  15  5   1   
  Energy Cannon            1    | .   .   2   10  .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            9    | .   26  13  10  3   .   .   8   7   4   .   .   .   .   .   
  Ballistic Cannon         1    | .   .   .   .   .   .   .   2   7   4   .   .   .   .   .   
  Launcher                 2    | .   .   .   .   9   .   4   5   .   .   .   4   5   4   3   
  Slashing Weapon          1    | .   .   .   .   9   .   .   .   .   1   4   .   .   .   2   
Peak Build Rating          102  | 7   9   18  22  22  13  23  31  38  47  51  86  86  102 94  
  Average Rating           25   | 5   8   10  20  16  11  19  25  31  38  43  67  85  93  79  
  On Entrance              35   | .   7   9   18  22  16  12  17  31  38  43  51  86  81  94  
Naked Turns                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Heaviest Build             59   | 15  50  55  59  59  44  54  57  58  58  20  23  22  26  18  
  Greatest Support         115  | 40  40  42  45  46  46  46  92  85  115 27  37  37  38  40  
  Greatest Overweight (x)  3    | .   1   2   1   1   .   1   1   .   .   .   .   .   .   3   
  Average Overweight (x)   .    | .   .   1   1   .   .   1   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   20  20  20  20  20  20  20  20  20  5   5   5   5   5   
  Average Capacity         17   | 7   19  20  20  20  20  20  20  20  15  5   5   5   5   5   
  Most Carried             20   | 5   20  20  20  20  19  18  20  20  20  5   5   5   5   2   
  Average Carried          15   | 2   15  19  19  16  18  17  17  19  15  4   4   5   4   1   
  Final Capacity           20   | 8   20  20  20  20  20  20  20  20  5   5   5   5   5   5   
  Final Carried            20   | 5   20  20  20  16  19  17  20  20  5   5   5   5   2   2   

 Class Distribution 
--------------------
 88% | Mutant
  9% | Hacker-Sprinter

 Dominant Class 
----------------
          Mutant | -10/Materials
          Mutant | -10/Mines
          Mutant | -9/Materials
          Mutant | -9/Mines
          Mutant | -9/Exiles
          Mutant | -8/Mines
          Mutant | -8/Materials
          Mutant | -7/Factory
          Mutant | -6/Factory
 Hacker-Sprinter | -5/Factory
 Hacker-Sprinter | -4/Factory
 Hacker-Sprinter | -4/Extension
          Mutant | -3/Research
          Mutant | -3/Testing

 Resources                      | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -4  -3  -3  
-----------                Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Ext Res Tes 
Matter Collected           2232 | 330 515 14  263 288 .   122 138 97  180 19  130 .   133 3   
  Remotely                 263  | .   .   .   263 .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            2363 | 142 567 .   509 285 .   57  250 95  17  19  224 .   198 .   
  Parts                    165  | 11  42  .   30  21  .   10  17  4   3   1   5   .   21  .   
Haulers Intercepted        6    | .   2   .   2   .   .   .   1   .   .   .   1   .   .   .   
Recyclers Shooed           5    | 1   3   .   .   .   .   .   .   .   .   .   .   .   1   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -4  -3  -3  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Ext Res Tes 
Combat Hostiles Destroyed  66   | .   15  .   10  21  .   6   7   2   .   .   .   .   5   .   
  Melee                    5    | .   .   .   .   1   .   .   1   1   .   .   .   .   2   .   
  Guns                     15   | .   13  .   .   .   .   .   1   1   .   .   .   .   .   .   
  Cannons                  11   | .   .   .   8   3   .   .   .   .   .   .   .   .   .   .   
  AOE                      35   | .   2   .   2   17  .   6   5   .   .   .   .   .   3   .   
Classes Destroyed          14   | 3   5   .   2   3   .   .   .   1   .   .   .   .   .   .   
  Worker                   8    | 1   2   .   .   1   .   .   1   1   .   .   1   .   1   .   
  Builder                  2    | .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Tunneler                 3    | 3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   6    | .   2   .   2   .   .   .   1   .   .   .   1   .   .   .   
  Recycler                 5    | 1   .   .   .   2   .   .   .   1   .   .   1   .   .   .   
  Operator                 2    | .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   
  Watcher                  6    | .   3   .   .   .   .   .   2   .   1   .   .   .   .   .   
  Swarmer                  24   | .   9   .   2   8   .   5   .   .   .   .   .   .   .   .   
  Grunt                    19   | .   6   .   3   4   .   1   5   .   .   .   .   .   .   .   
  Brawler                  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Sentry                   8    | .   .   .   5   .   .   .   2   1   .   .   .   .   .   .   
  Demolisher               2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Programmer               6    | .   .   .   .   .   .   .   .   1   .   .   .   .   5   .   
  Assembled                6    | .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           6    | 4   4   .   4   6   .   3   5   1   1   1   1   .   5   .   
  Combat Bots Only         6    | .   3   .   4   6   .   3   3   1   .   .   .   .   3   .   
Max Kills in Single Turn   4    | 1   2   .   2   4   .   2   2   1   1   1   1   .   2   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   1   .   2   3   .   2   2   .   .   .   .   .   1   .   
  Melee                    1    | .   .   .   .   1   .   .   1   1   .   .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -5   -4   -4   -3   -3   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Fac  Ext  Res  Tes  
Hostile Shots Fired        462  | .    76   .    26   86   .    24   27   73   .    .    .    14   47   89   
  Missed                   162  | .    17   .    12   26   .    6    13   31   .    .    .    5    19   33   
Damage Taken               6436 | .    620  .    278  1407 .    241  283  315  70   .    44   282  697  2199 
  Core                     1937 | .    129  .    21   244  .    58   14   57   .    .    .    67   100  1247 
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  166  | .    .    .    .    .    .    .    .    .    .    .    14   75   77   .    
Core Remaining (%)         81   | 100  .    48   .    .    .    19   97   91   100  100  .    94   .    .    
Volleys Fired              196  | 14   73   .    29   30   .    17   19   2    1    .    1    .    10   .    
  Largest                  2    | 2    2    .    2    2    .    1    2    2    2    .    1    .    1    .    
  Hottest                  105  | 40   60   .    100  105  .    33   71   71   73   .    36   .    36   .    
Shots Fired                338  | 28   145  1    57   42   .    17   30   4    2    .    1    .    11   .    
  Gun                      227  | 28   142  1    29   12   .    .    12   2    1    .    .    .    .    .    
  Cannon                   39   | .    .    .    27   7    .    .    2    2    1    .    .    .    .    .    
  Launcher                 67   | .    3    .    1    23   .    12   16   .    .    .    1    .    11   .    
  Special                  5    | .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    
  Kinetic                  222  | 28   133  .    29   12   .    .    14   4    2    .    .    .    .    .    
  Thermal                  44   | .    9    1    27   7    .    .    .    .    .    .    .    .    .    .    
  Explosive                67   | .    3    .    1    23   .    12   16   .    .    .    1    .    11   .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         13   | 5    13   .    6    11   .    8    6    4    1    .    .    .    2    .    
  Robot Miss Streak        7    | 3    7    .    3    3    .    1    3    2    1    .    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        3    | .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           175  | 17   80   .    31   17   .    4    9    3    1    3    2    .    7    1    
  Core Hits                151  | 6    36   .    16   35   .    9    22   3    1    1    3    .    19   .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         5    | .    .    .    .    .    .    .    .    .    1    .    1    .    3    .    
    Blast                  1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Impale                 4    | .    .    .    .    .    .    .    .    .    .    .    1    .    3    .    
Melee Attacks              114  | .    .    .    .    1    .    .    .    .    2    31   14   .    43   23   
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 40   | .    .    .    .    1    .    .    .    .    2    26   .    .    .    11   
  Piercing                 74   | .    .    .    .    .    .    .    .    .    .    5    14   .    43   12   
  Sneak Attacks            5    | .    .    .    .    .    .    .    .    .    .    2    2    .    .    1    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           6779 | 216  1219 .    832  1589 .    450  961  135  36   200  242  .    826  73   
  Guns                     1608 | 216  1006 .    216  81   .    .    68   21   .    .    .    .    .    .    
  Cannons                  703  | .    .    .    524  125  .    .    .    29   25   .    .    .    .    .    
  Explosions               3532 | .    198  .    89   1307 .    450  863  .    .    .    38   .    587  .    
  Melee                    754  | .    .    .    .    38   .    .    .    .    .    200  204  .    239  73   
  Ramming                  182  | .    15   .    3    38   .    .    30   85   11   .    .    .    .    .    
  Kinetic                  1603 | 216  947  .    216  81   .    .    68   50   25   .    .    .    .    .    
  Thermal                  746  | .    59   .    524  125  .    .    .    .    .    .    38   .    .    .    
  Explosive                3494 | .    198  .    89   1307 .    450  863  .    .    .    .    .    587  .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 311  | .    .    .    .    38   .    .    .    .    .    200  .    .    .    73   
  Piercing                 443  | .    .    .    .    .    .    .    .    .    .    .    204  .    239  .    
Highest Corruption         26   | .    2    2    .    1    1    1    .    1    .    .    .    .    3    26   
  Average Corruption       2    | .    2    2    .    1    1    1    .    1    .    .    .    .    2    12   
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  40   | .    7    4    .    6    2    3    .    3    .    .    .    .    5    10   
    Message Errors         12   | .    2    2    .    1    1    1    .    1    .    .    .    .    1    3    
    Matter Fused           12   | .    1    .    .    2    .    1    .    1    .    .    .    .    2    5    
    Heat Flow Errors       5    | .    1    .    .    .    1    1    .    1    .    .    .    .    .    1    
    Energy Discharges      3    | .    .    .    .    2    .    .    .    .    .    .    .    .    1    .    
    Data Loss (minor)      4    | .    2    1    .    .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (major)      2    | .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    
    Misfires               2    | .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            183  | .    22   .    .    54   .    6    14   .    .    70   2    .    12   3    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               100  | .    22   .    .    54   .    6    14   .    .    .    2    .    2    .    
  Melee                    83   | .    .    .    .    .    .    .    .    .    .    70   .    .    10   3    
Knockbacks                 2    | .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    
  Impact                   2    | .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      365  | .    5    .    .    160  .    47   78   .    .    .    44   .    31   .    
  Shots                    14   | .    2    .    .    6    .    2    2    .    .    .    1    .    1    .    
  Rammed                   31   | .    2    .    1    8    .    .    2    15   3    .    .    .    .    .    
Targets Rammed             36   | .    3    .    1    8    .    .    3    18   3    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  5    | .    1    .    .    .    .    .    1    3    .    .    .    .    .    .    
Highest Temperature        199  | .    91   2    139  79   102  199  5    176  12   .    .    .    .    165  
  Average Temperature      48   | .    16   2    53   36   59   108  3    74   9    .    .    .    .    96   
  Received Heat Transfer   748  | .    234  .    102  136  .    45   99   78   .    .    .    18   9    27   
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             3    | .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         1100 | .    125  .    740  185  .    .    .    .    .    .    50   .    .    .    
Parts Sabotaged            3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -5   -4   -4   -3   -3   
-------                    Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Fac  Ext  Res  Tes  
Peak Influence             1670 | 25   211  40   195  202  .    184  499  227  22   66   227  155  367  1670 
  Initial                  206  | .    16   40   15   28   .    .    71   146  15   .    32   110  78   206  
  Average                  138  | 12   77   40   74   103  .    71   271  96   12   35   146  116  182  1591 
Maximum Alert Level        5    | .    1    .    .    1    .    .    2    1    .    .    1    .    1    5    
  Low Security (%)         88   | 100  99   100  100  89   .    100  37   99   100  100  74   100  63   .    
  Level 1                  7    | .    .    .    .    10   .    .    50   .    .    .    25   .    36   .    
  Level 2                  .    | .    .    .    .    .    .    .    12   .    .    .    .    .    .    .    
  Level 3                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    99   
Squads Dispatched          25   | .    3    .    2    .    .    1    2    1    .    1    .    .    3    12   
  Investigation            4    | .    2    .    1    .    .    .    1    .    .    .    .    .    .    .    
  Extermination            2    | .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    
  Reinforcement            7    | .    1    .    1    .    .    1    1    .    .    1    .    .    2    .    
  Assault                  12   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   
  Garrison                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       2    | .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -4  -3  -3  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Ext Res Tes 
Distress Signals           7    | .   2   .   1   .   .   .   1   .   .   .   .   .   1   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              162  | .   32  .   15  35  .   13  13  2   1   1   2   5   14  29  
  Peak Tracking Total      29   | .   4   .   5   13  .   5   4   1   1   1   2   7   5   29  
  Tactical Retreats        7    | .   1   .   .   .   .   2   .   .   .   .   .   .   2   2   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -4  -3  -3  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Ext Res Tes 
Traps Triggered            11   | .   2   1   1   .   .   .   2   .   3   2   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -4  -3  -3  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Ext Res Tes 
Machines Disabled          13   | .   3   .   1   1   .   .   3   .   .   .   5   .   .   .   
  Max in Single Turn       5    | .   1   .   1   1   .   .   1   .   .   .   5   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -4  -3  -3  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Ext Res Tes 
Machines Accessed          33   | .   7   1   7   1   .   .   4   2   1   5   3   1   1   .   
  Terminals                24   | .   6   .   6   1   .   .   3   1   .   4   2   1   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   1   .   .   .   .   .   1   .   .   .   .   .   1   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   
Total Hacks                57   | .   14  1   13  1   .   .   6   2   1   10  5   2   2   .   
  Successful               31   | .   5   1   10  .   .   .   3   1   1   5   3   1   1   .   
  Failed                   26   | .   9   .   3   1   .   .   3   1   .   5   2   1   1   .   
    Catastrophic           4    | .   2   .   .   .   .   .   1   .   .   .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   23   | .   8   .   4   1   1   .   3   .   .   4   2   .   .   .   
  Terminals                46   | .   13  .   11  1   .   .   5   1   .   9   4   2   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   1   .   .   .   .   .   1   .   .   .   .   .   2   .   
  Scanalyzers              2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   
Terminal Hacks             22   | .   4   1   8   .   .   .   2   .   .   4   2   1   .   .   
  Record                   2    | .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   
  Part Schematic           2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           5    | .   3   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                2    | .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   
  Alert Level              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Dispatch Records         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Investigation Status     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Extermination Status     1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Reinforcement Status     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         3    | .   .   .   1   .   .   .   1   .   .   1   .   .   .   .   
  Zone Layout              3    | .   .   .   1   .   .   .   1   .   .   .   1   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   
  Network Status           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       3    | .   1   .   .   .   .   .   1   .   .   .   .   .   1   .   
  Process                  1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Matter          2    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   
Scanalyzer                 2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   
  Seal Access              2    | .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Used                     1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Hacking Detections         21   | .   4   .   4   1   .   .   3   2   1   3   1   1   1   .   
  Full Trace Events        2    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   3    | .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          186  | .   186 .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -4  -3  -3  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Ext Res Tes 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -4  -3  -3  
--------                   Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Ext Res Tes 
Total Allies               5    | .   .   .   .   1   .   4   .   .   .   .   .   .   .   .   
  Largest Group            2    | .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   
  Highest-Rated Group      34   | .   .   .   .   31  .   34  .   .   .   .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   .   .   31  .   18  .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               23   | .   .   .   .   1   .   22  .   .   .   .   .   .   .   .   
  Total Damage             306  | .   .   .   .   .   .   306 .   .   .   .   .   .   .   .   
  Kills                    4    | .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Field Lobotomies           4    | .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -4  -3  -3  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Ext Res Tes 
Robot Analysis Total       5    | .   3   .   2   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -5   -4   -4   -3   -3   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Fac  Ext  Res  Tes  
Turns Passed               8242 | 249  1709 335  888  1101 343  663  611  768  478  323  181  28   331  234  
Spaces Moved               5605 | 122  597  129  337  416  214  252  318  398  545  769  445  97   555  411  
  Core                     16   | 3    .    .    .    .    .    .    .    .    .    .    .    .    .    13   
  Treads                   2978 | 119  597  129  337  416  214  252  318  398  198  .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   2611 | .    .    .    .    .    .    .    .    .    347  769  445  97   555  398  
  Fastest Speed            26   | 50   160  232  232  160  160  240  156  156  28   27   26   29   29   32   
  Average Speed            122  | 157  238  248  232  238  160  240  158  156  74   27   28   29   30   36   
  Slowest Speed            320  | 160  240  320  232  240  160  240  240  156  157  32   29   29   34   250  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            7    | .    .    .    .    .    .    .    .    .    1    1    2    .    1    2    
  Cave-ins Triggered       3    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    2    
Exploration Rate (%)       35   | 5    84   35   41   74   60   49   42   8    15   18   16   24   16   46   
  Regions Visited          14
    Branch Regions         6
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      13   | 1    1    1    1    1    1    .    1    1    1    1    1    1    1    .    
Scrap Searched             3    | .    .    1    .    1    .    1    .    .    .    .    .    .    .    .    
Spaces Dug                 173  | .    .    .    .    14   .    40   3    .    2    28   20   .    46   20   
Terrain Destroyed          638  | .    25   .    10   197  .    129  126  1    2    28   46   .    54   20   
  Melee                    90   | .    .    .    .    .    .    .    .    .    2    28   10   .    30   20   
  Projectile               11   | .    .    .    5    2    .    .    3    1    .    .    .    .    .    .    
  AOE                      537  | .    25   .    5    195  .    129  123  .    .    .    36   .    24   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -4  -3  -3  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Ext Res Tes 
Total                      6417 | 147 734 145 394 471 216 288 392 532 611 827 474 96  634 456 
  Wait                     250  | .   39  .   3   .   .   14  31  103 15  2   5   .   20  18  
  Move                     5576 | 121 596 128 336 415 213 251 317 397 542 766 440 96  552 406 
  Hop                      7    | .   .   .   .   .   .   .   .   .   1   1   2   .   1   2   
  Pick Up                  53   | 4   16  4   6   5   1   1   5   5   4   .   1   .   1   .   
  Fast Attach              49   | 7   .   4   4   .   .   2   9   1   3   6   6   .   3   4   
  Attach                   29   | .   2   .   2   9   .   3   2   1   4   .   1   .   4   1   
  Detach                   11   | .   .   1   1   .   2   .   3   .   1   1   1   .   .   1   
  Swap                     20   | 1   4   2   3   3   .   .   .   1   6   .   .   .   .   .   
  Drop                     41   | .   1   6   9   .   .   .   3   4   13  2   3   .   .   .   
  Fire                     196  | 14  73  .   29  30  .   17  19  2   1   .   1   .   10  .   
  Melee                    114  | .   .   .   .   1   .   .   .   .   2   31  14  .   43  23  
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    36   | .   3   .   1   8   .   .   3   18  3   .   .   .   .   .   
  Escape Stasis            35   | .   .   .   .   .   .   .   .   .   16  18  .   .   .   1   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 4 exits: *Mat x2 / *Min x2)
-9/Mines (discovered 2 exits: *Mat / *Exi)
-9/Exiles
-8/Mines
-8/Materials (discovered 2 exits: *Fac / [*Sto])
-7/Factory
-6/Factory
-5/Factory
-4/Factory
-4/Extension
-3/Research
-3/Testing

 History 
---------
 Turn | Location      | Event
   30 | -11/Scrapyard | Discovered new exit (range 16)
  250 | -11/Scrapyard | Entered Materials
  314 | -10/Materials | Build established: Mutant
  390 | -10/Materials | Discovered new exit (range 16)
  616 | -10/Materials | Discovered new exit (range 8)
  715 | -10/Materials | Discovered new exit (range 3)
 1379 | -10/Materials | Discovered new exit (range 14)
 1720 | -10/Materials | Discovered new exit (range 16)
 1826 | -10/Materials | Core integrity fell below 50%
 1959 | -10/Materials | Entered Mines
 2065 | -10/Mines     | Discovered new exit (range 10)
 2167 | -10/Mines     | Discovered new exit (range 15)
 2200 | -10/Mines     | Met a Derelict who couldn't figure out how to use a Trap Extractor
 2214 | -10/Mines     | Learned location of 1 exit from Materials
 2294 | -10/Mines     | Entered Materials
 2294 | -9/Materials  | Evolved 2 slots: Utility x2
 2295 | -9/Materials  | Identified exit to Materials
 2410 | -9/Materials  | Discovered new exit (range 4)
 2664 | -9/Materials  | Discovered exit to Materials (range 5)
 2933 | -9/Materials  | Discovered new exit (range 16)
 3182 | -9/Materials  | Entered Mines
 3315 | -9/Mines      | Assembled infested the area
 3320 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
 3354 | -9/Mines      | Crushed by falling debris
 3354 | -9/Mines      | Core integrity fell below 50%
 3362 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 3412 | -9/Mines      | Lost 8 parts (2p2n2u2w)
 3524 | -9/Mines      | Discovered exit to Materials (range 9)
 3861 | -9/Mines      | Received a Mining Laser from a helpful Derelict
 4120 | -9/Mines      | Learned Materials stockpile data
 4175 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 4177 | -9/Mines      | Discovered new exit (range 5)
 4225 | -9/Mines      | Found a hidden stash of uninstalled traps
 4283 | -9/Mines      | Entered Exiles
 4324 | -9/Exiles     | Met 8R-AWN
 4350 | -9/Exiles     | Met EX-HEX
 4393 | -9/Exiles     | Met EX-BIN
 4412 | -9/Exiles     | Aligned with FarCom system
 4414 | -9/Exiles     | Given EX-Vault access code
 4452 | -9/Exiles     | Opened EX-Vault
 4459 | -9/Exiles     | Found Prototype Special Weapon
 4498 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 4541 | -9/Exiles     | Met EX-DEC
 4607 | -9/Exiles     | Discovered new exit (range 14)
 4626 | -9/Exiles     | Left Exiles lab with Field Lobotomy Kit
 4626 | -9/Exiles     | Entered Mines
 4626 | -8/Mines      | Identified Field Lobotomy Kit
 4627 | -8/Mines      | Assimilated L-31 Rogue with FLK Orb
 4630 | -8/Mines      | Assimilated G-47 Trooper with FLK Orb
 4665 | -8/Mines      | Assimilated G-47 Trooper with FLK Orb
 5020 | -8/Mines      | Assimilated S-10 Pest with FLK Orb
 5023 | -8/Mines      | Core integrity fell below 20%
 5266 | -8/Mines      | Discovered exit to Materials (range 9)
 5289 | -8/Mines      | Entered Materials
 5289 | -8/Materials  | Evolved 2 slots: Propulsion x2
 5866 | -8/Materials  | Discovered new exit (range 10)
 5866 | -8/Materials  | Discovered new exit (range 18)
 5900 | -8/Materials  | Entered Factory
 5900 | -7/Factory    | Evolved 2 slots: Utility x2
 6629 | -7/Factory    | Discovered new exit (range 6)
 6668 | -7/Factory    | Entered another Factory area
 6668 | -6/Factory    | Evolved 2 slots: Propulsion x2
 7131 | -6/Factory    | Discovered new exit (range 12)
 7146 | -6/Factory    | Entered another Factory area
 7146 | -5/Factory    | Evolved 2 slots: Utility x2
 7284 | -5/Factory    | Build established: Hacker-Sprinter
 7322 | -5/Factory    | Spotted B-75 Beast
 7456 | -5/Factory    | Discovered new exit (range 5)
 7469 | -5/Factory    | Entered another Factory area
 7469 | -4/Factory    | Evolved 2 slots: Utility x2
 7642 | -4/Factory    | Discovered new exit (range 6)
 7650 | -4/Factory    | Entered Extension
 7672 | -4/Extension  | Spotted B-86 Titan
 7675 | -4/Extension  | Spotted B-86 Titan
 7678 | -4/Extension  | Discovered new exit (range 3)
 7678 | -4/Extension  | Entered Research
 7678 | -3/Research   | Evolved 2 slots: Power x1, Propulsion x1
 7812 | -3/Research   | Lost 5 parts (1p1n3u)
 7993 | -3/Research   | Lost 5 parts (1p1n2u1w)
 8005 | -3/Research   | Discovered new exit (range 5)
 8009 | -3/Research   | Entered Testing
 8010 | -3/Testing    | Maximum security lockdown engaged
 8068 | -3/Testing    | Crushed by falling debris
 8069 | -3/Testing    | System corruption reached 10%
 8071 | -3/Testing    | Crushed by falling debris
 8102 | -3/Testing    | Lost 4 parts (3u1w)
 8181 | -3/Testing    | Spotted Striker
 8182 | -3/Testing    | Spotted Striker
 8233 | -3/Testing    | Core integrity fell below 50%
 8241 | -3/Testing    | Core integrity fell below 20%
 8243 | -3/Testing    | Destroyed by Striker with Plasma Lance

 Last Messages 
---------------
  payload.
08236_ G-73 Enforcer unfolds itself.
08236_ G-67 Veteran unfolds itself.
08236_ L-61 Swordsman unfolds itself.
08236_ G-67 Veteran unfolds itself.
08236_ E-15 Imp unfolds itself.
08238_ Penetrated by Slug.
08239_ P-80 Master resets G-73 Enforcer, system
  corruption cleaned.
08240_ C-30 ARC bursts open, deploying its
  payload.
08240_ G-73 Enforcer unfolds itself.
08240_ G-67 Veteran unfolds itself. <x3>
08240_ I-47 Archangel unfolds itself.
08241_ Adv. Terrain Scan Processor blown off.
08241_ Adv. Target Analyzer blown off. <x2>
08241_ E-15 Imp destroyed.
08242_ I-47 Archangel suffers critical hit
  (Burn).
08243_ Critical hit (Impale).

 Map 
-----
+----------------------------------------------------+
|      ????????????#    # """"""  ## !    #   "????# |
|      ????????????#    #         #"      +   ""##?? |
|      ????????????#    ############      #     "#?? |
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|      ????????????#    #??????????###  ### """""#?? |
|      ????????????#    #????????????#  #?########?? |
|      ?????######?#    ##########???#  #??????????? |
|      ?????      ?#    #        #???#  #????####### |
|      ?????"" """ #  % #        #???#  #????#       |
|      ?????"" """ #    #        #???#  ###??#       |
|      ?????"" """ +    +        #???#  ## ! #       |
|      ???         #    #     !  #???#  ##   +       |
|      ??#     !  !#    #   %    #???#  ##   #       |
|      ??# !      ?#    # %      #####  ## ??#       |
|      ??#        ?#    #        /  ##  #????#       |
|      ??###########    #%       ## ##  #????#       |
|      ???#        #    ##;#######???#  #????#       |
|      ???#        +7          #?????#  ###+######+# |
|      ???#        #           #?????#               |
|      ???#  """   #           #?????#  gw           |
|      ???#  """"  #           #?????#  ###+######## |
|      ???#  """"  ########    #?????#  #         #? |
|      ???#!  """  #??????# p  #?????#  # C     ! #? |
|      ???#        #??????# pp #?????#  # !!      #? |
|      ???# !      #??????#KK  +?????# g# !!      #? |
|      ???#####+####??????#@   #?????# g"########### |
|      ???????# #?????????#%=  #?????#  g+??????#    |
|      ???????# #?????????#=l  #?????#  ##??????#  " |
|      ???????# #?????????#    #?????#  #???????#= " |
|      ???????# #?????????#    #?????#  #???????#  " |
|      ######## #?????????# i  #?????#  #???????#    |
|      #      # #?????????+    #????##  ##??????#    |
|      #"  ]  # #?????????#g  g#????#    ###+######+ |
|      #""   !# #?????????#hpg #????# C              |
|      #""    # #?????????# g %#????#                |
|      #""    # #?????????#gggp#????# C  ###+####### |
|      #""    / #?????????#i   #????##  ##     ????? |
|      #"T    # #??########  % #?????#  ##  !!  #??? |
|      #"     # ####           #?????#  ##  !!  #??# |
|      #""    /                #?????#  ##      #??# |
|      #""    #                #?????#  ##      #??# |
|      #""    ######           #?????#  ##     ]#??# |
|      #"     #????########    #????##  #########??# |
|      #      ##??????????#    #?????   #??????????# |
|      ######%"#??????????#    #?????   #??????????# |
|      ?????####??????????#    #?????   #??????????# |
|      ???????????????????#    #?????#  ############ |
|      ???????????????????#    #?????#  #        ##" |
|      ???????????????????"    #?????#  #        ##" |
|      ??????????????## ###    #######  #        +   |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           136
Coolant Potential          50
Energy Generation          24
Energy Capacity            310
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       210
Jamming Range              12
Cloak Strength             3
Power Amplification        40
Additional Mass Support    6
Armor Coverage             150
Propulsion Shielding       66
Utility Shielding          33
Evasion (%)                64
Target Analysis            12
Armor Integrity Analysis   40
Recoil Reduction           5
Particle Charging          15
Offensive Hacking          32

 Item Schematics 
-----------------
 Sensor Array | -10/Materials | Hacked
  VTOL Module | -9/Materials  | Hacked
   Ion Engine | -9/Materials  | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
No Signal

 Challenges 
------------
None

 Game 
------
Seed              PitchforkAmuletShield
  Manual?         0
Play Time         01:33:12
  Cumulative      48.3 hours
  Start           2025.04.14 @ 16:46:35
  End             2025.04.14 @ 19:25:16
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          77
  Rogue           77
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             18
Gallery%          35
Achievement%      29
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 711180c9-798f-45ad-8067-a2ab11c40ac7