Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.28 @ 18:55:01 Player: Merc Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (95) 475 Value Destroyed (3233) 3233 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 7208 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 160/300 Energy 17/100 System Corruption 18% Temperature Warm (101) Movement Hovering (60) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Gravmag Array > --- UTILITY (8) ------ Enhanced Optical Array Advanced Sensor Array Advanced Targeting Computer > --- WEAPON (2) ------- Plasma Rifle Autogun > --- INVENTORY (5) ---- Improved Deuterium Engine Gravmag Array Gravmag Array Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Gravmag Array Gravmag Array > --- UTILITY ---------- Enhanced Optical Array Advanced Sensor Array Advanced Targeting Computer Improved Phase Shifter > --- WEAPON ----------- Plasma Rifle Gauss Rifle > --- INVENTORY -------- Improved Deuterium Engine Gravmag Array Gravmag Array [Rating: 56] Favorites ----------- Power Fission Core Engine Improved Deuterium Engine Power Core Fission Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag Array Utility Large Storage Unit Device ECM Suite Storage Large Storage Unit Processor Visual Processing Unit Protection Improved Medium Armor Plating Weapon Heavy Flail Energy Gun Medium Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Hypervelocity Gauss Rifle Ballistic Cannon Advanced Assault Cannon Launcher Shock Bomb Launcher Impact Weapon Heavy Flail Slashing Weapon Mining Claw Build | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Slots Evolved 8 | . . 2 2 2 2 . . Power . | . . . . . . . . Propulsion 2 | . . 2 . . . . . Utility 6 | . . . 2 2 2 . . Weapon . | . . . . . . . . Parts Attached 99 | 6 4 11 32 15 22 . 9 Power 13 | 1 1 1 3 2 4 . 1 Engine 4 | 1 1 . . 1 1 . . Core 9 | . . 1 3 1 3 . 1 Reactor . | . . . . . . . . Propulsion 30 | 2 . 6 11 5 4 . 2 Treads 3 | . . . 3 . . . . Leg 24 | 2 . 6 8 5 3 . . Wheel 1 | . . . . . 1 . . Hover 2 | . . . . . . . 2 Flight . | . . . . . . . . Utility 34 | 1 2 . 12 5 12 . 2 Device 15 | . . . 4 3 7 . 1 Storage 5 | 1 1 . 1 . 2 . . Processor 6 | . 1 . 1 1 2 . 1 Hackware . | . . . . . . . . Protection 8 | . . . 6 1 1 . . Artifact . | . . . . . . . . Weapon 22 | 2 1 4 6 3 2 . 4 Energy Gun 5 | 1 1 1 1 . . . 1 Energy Cannon 1 | . . . 1 . . . . Ballistic Gun 6 | 1 . . . 1 1 . 3 Ballistic Cannon 1 | . . . . 1 . . . Launcher 6 | . . 2 3 . 1 . . Special Weapon . | . . . . . . . . Impact Weapon 2 | . . . 1 1 . . . Slashing Weapon 1 | . . 1 . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . . Corrupted Parts 6 | . . . 5 . 1 . . System Corruption 34 | . . . 24 . 10 . . Parts Lost 54 | . . . 29 . 21 . 4 Power 6 | . . . 2 . 3 . 1 Propulsion 20 | . . . 11 . 8 . 1 Utility 16 | . . . 8 . 7 . 1 Weapon 12 | . . . 8 . 3 . 1 Highest Loss Streak 9 | . . . 7 . 9 . 4 To Critical Strikes . | . . . . . . . . Average Backups 9 | 2 5 7 9 13 10 4 3 Power 2 | . . . 3 3 2 2 1 Propulsion 2 | . 3 . 1 3 1 . 1 Utility 2 | . . 2 2 2 4 . . Weapon 2 | 1 1 3 1 2 3 2 . Tool/Special . | . . . . . . . . Unused Backups 21 | . 5 1 . 9 4 . 2 Power 8 | . . . . 6 2 . . Propulsion 8 | . 4 . . 2 . . 2 Utility 2 | . . . . . 2 . . Weapon 3 | . 1 1 . 1 . . . Tool/Special . | . . . . . . . . Average Slot Usage (%) 87 | . 98 99 86 97 81 13 56 Engine 3 | . 14 6 . 2 1 . . Core 4 | . . 4 8 4 3 . 5 Treads 1 | . . . 7 . . . . Leg 23 | . 28 43 20 30 19 . . Hover 1 | . . . . . . . 12 Device 13 | . . . 13 19 19 6 12 Storage 11 | . 14 11 11 15 12 . . Processor 6 | . 12 11 . 5 6 6 12 Protection 3 | . . . 8 2 3 . . Energy Gun 4 | . 21 16 2 . . . 5 Energy Cannon 1 | . . . . 5 . . . Ballistic Gun 1 | . 6 . . . 2 . 6 Launcher 1 | . . 1 6 . . . . Impact Weapon 4 | . . . 2 6 8 . . Slashing Weapon 1 | . . 4 4 . . . . Peak Build Rating 56 | 6 8 16 28 45 54 10 56 Average Rating 30 | 4 6 11 21 37 42 9 54 On Entrance 14 | . 6 7 14 25 45 9 10 Avg Prop Armor Cover (%) 14 | . . . 10 . 16 . . Naked Turns 8 | . . . . . 8 . . Heaviest Build 57 | 11 14 37 56 52 57 1 21 Greatest Support 78 | 20 20 40 69 78 75 3 40 Greatest Overweight (x) 14 | . . . 14 . 8 . . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 5 5 Average Capacity 13 | 7 8 14 15 15 14 5 5 Most Carried 15 | 6 9 15 15 15 15 5 5 Average Carried 9 | 2 5 7 9 13 10 4 4 Final Capacity 15 | 8 8 15 15 15 5 5 5 Final Carried 14 | 4 7 13 11 14 4 5 5 Class Distribution -------------------- 60% | Mutant 34% | Scavenger-Mutant 4% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Matter Collected 2027 | 260 47 325 652 125 518 . 100 Remotely 120 | . . . . . 120 . . Salvage Created 3838 | . 193 670 1328 103 1444 . 100 Parts 165 | . 14 33 47 6 58 . 7 Haulers Intercepted 2 | . . 1 . . 1 . . Recyclers Shooed 3 | . . . 1 . 2 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Combat Hostiles Destroyed 65 | . 6 9 26 1 19 . 4 Melee 27 | . . 7 16 . 4 . . Guns 14 | . 6 2 1 . 1 . 4 Cannons 2 | . . . . . 2 . . AOE 15 | . . . 6 1 8 . . Classes Destroyed 15 | . 4 5 1 2 3 . . Worker 8 | . 1 . 2 . 5 . . Builder 6 | . . 1 . 1 4 . . Hauler 2 | . . 1 . . 1 . . Recycler 7 | . . 2 1 . 4 . . Operator 1 | . . . . 1 . . . Watcher 6 | . 1 1 2 2 . . . Swarmer 9 | . 3 . 2 . . . 4 Saboteur 1 | . . . . . 1 . . Grunt 31 | . 3 6 17 . 5 . . Duelist 3 | . . 1 1 . 1 . . Protector 1 | . . . . . 1 . . Sentry 6 | . . 2 4 . . . . Specialist 2 | . . . . . 2 . . Hunter 5 | . . . 2 . 3 . . Programmer 7 | . . . . 1 6 . . Best Kill Streak 13 | . 4 4 5 1 13 . 3 Combat Bots Only 8 | . 4 4 5 1 8 . 3 Max Kills in Single Turn 4 | . 1 1 1 1 4 . 1 Gunslinging . | . . . . . . . . Exploded 3 | . . . 1 1 3 . . Melee 1 | . . 1 1 . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Hostile Shots Fired 859 | . 28 62 397 88 211 . 73 Missed 263 | . 11 12 124 36 61 . 19 Hits 596 | . 17 50 273 52 150 . 54 Melee 2 | . . . . . 2 . . Projectile 594 | . 17 50 273 52 148 . 54 Critical Strikes 23 | . 1 1 14 1 6 . . Part Disruptions 1 | . . . . . 1 . . Damage Taken 9205 | . 207 644 3825 729 2931 . 869 Core 1736 | . 95 210 534 32 672 . 193 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 61 | 100 62 47 2 95 . . . Volleys Fired 140 | . 22 29 32 18 19 . 20 Largest 2 | . 2 2 2 1 1 . 2 Hottest 103 | . 100 100 92 75 75 . 103 Shots Fired 214 | . 44 45 52 18 19 . 36 Gun 146 | . 44 42 13 . 11 . 36 Cannon 25 | . . . 4 18 3 . . Launcher 43 | . . 3 35 . 5 . . Special . | . . . . . . . . Kinetic 58 | . 17 . . 10 12 . 19 Thermal 113 | . 27 42 17 8 2 . 17 Explosive 20 | . . . 15 . 5 . . Electromagnetic 23 | . . 3 20 . . . . Robot Hit Streak 7 | . 6 7 5 4 7 . 3 Robot Miss Streak 8 | . 3 3 5 5 1 . 8 Penetration Max . | . . . . . . . . Secondary Targets 3 | . 1 . . . . . 2 Max Gunslinging Chain 1 | . 1 . . . . . 1 Shots Hit Robots 246 | . 24 54 85 16 55 . 12 Core Hits 136 | . 13 21 42 4 50 . 6 Critical Kills 6 | . . . . . 6 . . Critical Parts Destroyed 19 | . . . 2 2 15 . . Critical Strikes 29 | . 1 2 2 2 22 . . Burn 3 | . 1 2 . . . . . Destroy 4 | . . . . . 4 . . Smash 22 | . . . 2 2 18 . . Melee Attacks 245 | . . 30 90 35 90 . . Impact 154 | . . . 29 35 90 . . Slashing 91 | . . 30 61 . . . . Piercing . | . . . . . . . . Sneak Attacks 19 | . . 6 5 1 7 . . Combat Hostiles . | . . . . . . . . Follow-up Attacks 3 | . . . . . 3 . . Damage Inflicted 9119 | . 282 1178 2979 783 3619 . 278 Guns 1073 | . 282 369 76 . 68 . 278 Cannons 339 | . . . 50 233 56 . . Explosions 2389 | . . 98 902 120 1269 . . Melee 5301 | . . 711 1946 430 2214 . . Ramming 17 | . . . 5 . 12 . . Kinetic 442 | . 71 . . 158 68 . 145 Thermal 1090 | . 211 369 126 195 56 . 133 Explosive 1783 | . . . 514 . 1269 . . Electromagnetic 486 | . . 98 388 . . . . Impact 3421 | . . . 777 430 2214 . . Slashing 1880 | . . 711 1169 . . . . Piercing . | . . . . . . . . Highest Corruption 24 | . . . 24 1 21 18 18 Average Corruption 17 | . . . 20 1 14 18 18 Corruption Purged 5 | . . . . . 5 . . Corruption Blocked . | . . . . . . . . Effects 87 | . . . 34 . 27 4 22 Message Errors 18 | . . . 7 . 6 . 5 Matter Fused 17 | . . . 6 . 5 1 5 Heat Flow Errors 7 | . . . 2 . 3 . 2 Energy Discharges 18 | . . . 6 . 8 1 3 Parts Rejected 3 | . . . 1 . 1 1 . Parts Fused 1 | . . . . . 1 . . Data Loss (minor) 17 | . . . 8 . 3 1 5 Misfires 1 | . . . 1 . . . . Alerts 1 | . . . 1 . . . . Misdirections 3 | . . . 2 . . . 1 Weapon Failures 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 1632 | . . 38 432 223 939 . . Projectiles . | . . . . . . . . Explosions 57 | . . . 49 . 8 . . Melee 1575 | . . 38 383 223 931 . . Knockbacks 9 | . . . 2 2 5 . . Impact 8 | . . . 2 1 5 . . Kinetic 1 | . . . . 1 . . . Secondary . | . . . . . . . . Self-Inflicted Damage 280 | . . . 74 160 46 . . Shots 9 | . . . 5 2 2 . . Rammed 2 | . . . 1 . 1 . . Targets Rammed 2 | . . . 1 . 1 . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 321 | . 191 321 247 . 257 . 240 Average Temperature 77 | . 59 84 46 . 117 . 102 Received Heat Transfer 2577 | . 117 357 1593 30 480 . . Effects 3 | . . 1 . . . . 2 Energy Bleed 2 | . . 1 . . . . 1 Interference 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 10 | . . . 4 1 5 . . Combat Hostiles 7 | . . . 3 . 4 . . Parts Fried 18 | . . 1 4 1 12 . . Impact Corruptions 48 | . . . 12 8 28 . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 4 | . 1 1 1 . . . 1 Heat Transferred 2681 | . 703 1184 259 161 74 . 300 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Maximum Alert Level 1 | . . . 1 . 1 . . Low Security (%) 83 | 100 100 100 27 100 96 100 100 Level 1 16 | . . . 72 . 3 . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 394 | . 80 126 394 175 211 49 76 Initial 175 | . . . 42 175 58 49 13 Average 86 | . 29 32 239 27 85 35 14 Influence Increases 2479 | . 167 289 1123 170 619 . 111 Destroy 0b10 Robot/C 1280 | . 120 180 520 20 360 . 80 Destroy 0b10 Robot/NC 155 | . 10 25 25 20 75 . . Destroy Leader 336 | . 32 64 134 14 82 . 10 Successful Hack 18 | . 5 4 . 4 . . 5 Disable Machine 150 | . . . 90 45 15 . . Destroy Structure 165 | . . 1 54 67 42 . 1 Lose Combat Pursuer 375 | . . 15 300 . 45 . 15 Influence Decreases 2479 | . 167 188 839 435 598 122 130 Entered New Map 429 | . . . 59 210 62 92 6 Time Decay 1538 | . 167 188 490 225 326 30 112 Lost Part 512 | . . . 290 . 210 . 12 Squads Dispatched 20 | . 2 2 5 2 8 . 1 Investigation 2 | . . 1 1 . . . . Extermination 5 | . . . . 2 3 . . Reinforcement 9 | . 2 1 4 . 2 . . Assault . | . . . . . . . . Garrison 4 | . . . . . 3 . 1 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . 1 . 1 . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Distress Signals 8 | . . 2 3 . 2 . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 149 | . 13 14 52 12 44 4 10 Peak Tracking Total 13 | . 4 4 6 4 13 4 5 Tactical Retreats 26 | . . 1 14 3 7 . 1 ECM-based Alert Blocks 16 | . . . . 6 10 . . Traps | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Traps Triggered 3 | . . . 1 1 1 . . Indirectly 1 | . . . 1 . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Machines Disabled 10 | . . . 6 3 1 . . Max in Single Turn 3 | . . . 1 3 1 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Machines Accessed 11 | . 2 2 2 2 1 . 2 Terminals 9 | . 2 2 1 2 1 . 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 2 | . . . 1 . . . 1 Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 21 | . 3 3 6 4 1 . 4 Successful 10 | . 1 2 2 3 . . 2 Failed 11 | . 2 1 4 1 1 . 2 Catastrophic 1 | . . . 1 . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 14 | . 3 3 2 4 1 . 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 7 | . . . 4 . . . 3 Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 7 | . 1 2 . 3 . . 1 Prototype ID Bank 2 | . 1 . . . . . 1 Open DSF 1 | . . . . 1 . . . Emergency Access Points 1 | . . . . 1 . . . Locate Traps 2 | . . 2 . . . . . Zone Layout 1 | . . . . 1 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 3 | . . . 2 . . . 1 Retrieve Matter 3 | . . . 2 . . . 1 Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . Used . | . . . . . . . . Hacking Detections 7 | . . 2 1 2 1 . 1 Full Trace Events 1 | . . . 1 . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Was Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Active Infowar (turns) 3140 | . . . 24 1012 1518 71 515 Optics 3018 | . . . 24 1002 1515 . 477 Sensors 1353 | . . . . . 770 71 512 Terrain 268 | . . . . . 268 . . ECM 1730 | . . . . 588 1142 . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Turns Passed 6130 | 63 526 757 1296 1373 1529 71 515 Spaces Moved 3068 | 43 369 311 525 742 631 134 313 Core 177 | 2 . . 1 . 25 134 15 Treads 154 | . . . 154 . . . . Legs 2376 | 41 369 311 370 742 543 . . Wheels 63 | . . . . . 63 . . Hover 298 | . . . . . . . 298 Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 50 50 50 Average Speed 121 | 116 120 120 156 121 140 50 55 Slowest Speed 750 | 120 120 120 750 127 450 50 60 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered 1 | . . . . . 1 . . Exploration Rate (%) 30 | 4 47 31 49 14 17 77 4 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . 1 1 . . . . . Unknown Exits Taken 3 | 1 . . 1 1 . . . Scrap Searched . | . . . . . . . . Spaces Dug 40 | . . 1 . 17 22 . . Terrain Destroyed 195 | . . 1 62 79 51 . 2 Melee 40 | . . 1 . 17 22 . . Projectile 6 | . . . 2 2 . . 2 AOE 149 | . . . 60 60 29 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Total 4835 | 54 414 587 770 1142 1117 136 615 Wait 1143 | . . 189 58 294 331 1 270 Move 3062 | 42 368 310 524 741 631 133 313 Hop . | . . . . . . . . Pick Up 67 | 6 11 9 15 15 8 1 2 Fast Attach 31 | 4 1 . 9 2 10 1 4 Attach 49 | 2 1 2 24 2 14 . 4 Detach 2 | . . . 1 . 1 . . Swap 55 | . 3 12 15 16 7 . 2 Drop 42 | . 8 6 1 19 8 . . Fire 140 | . 22 29 32 18 19 . 20 Melee 242 | . . 30 90 35 87 . . Ram 1 | . . . . . 1 . . Kick . | . . . . . . . . Crush 1 | . . . 1 . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials -8/Materials -7/Factory -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 64 | -11/Scrapyard | Entered Materials 235 | -10/Materials | Discovered new exit (range 13) 304 | -10/Materials | Build established: Mutant 410 | -10/Materials | Identified exit to Mines 560 | -10/Materials | Discovered new exit (range 16) 588 | -10/Materials | Identified exit to Materials 590 | -10/Materials | Entered another Materials area 590 | -9/Materials | Evolved 2 slots: Propulsion x2 1248 | -9/Materials | Core integrity fell below 50% 1292 | -9/Materials | Build established: Scavenger-Mutant 1327 | -9/Materials | Discovered new exit (range 15) 1346 | -9/Materials | Identified exit to Materials 1347 | -9/Materials | Entered another Materials area 1347 | -8/Materials | Evolved 2 slots: Utility x2 1735 | -8/Materials | Lost 4 parts (2n2w) 1810 | -8/Materials | Lost 6 parts (3n2u1w) 1825 | -8/Materials | Build established: Mutant 1955 | -8/Materials | System corruption reached 10% 2172 | -8/Materials | Core integrity fell below 50% 2294 | -8/Materials | Core integrity fell below 20% 2326 | -8/Materials | Lost 7 parts (2n3u2w) 2536 | -8/Materials | Discovered new exit (range 6) 2643 | -8/Materials | Entered Factory 2643 | -7/Factory | Evolved 2 slots: Utility x2 2709 | -7/Factory | Build established: Scavenger-Mutant 3980 | -7/Factory | Discovered new exit (range 9) 4005 | -7/Factory | Build established: Mutant 4016 | -7/Factory | Entered another Factory area 4016 | -6/Factory | Evolved 2 slots: Utility x2 4750 | -6/Factory | Cargo convoy interrupted 4761 | -6/Factory | Garrison activated, responded to threat 4780 | -6/Factory | Crushed by falling debris 4780 | -6/Factory | System corruption reached 10% 4793 | -6/Factory | Destroyed 8 combat bots 4823 | -6/Factory | Lost 9 parts (1p4n2u2w) 4907 | -6/Factory | Lost 7 parts (2p2n2u1w) 4916 | -6/Factory | Core integrity fell below 50% 5531 | -6/Factory | Released all parts (11) 5545 | -6/Factory | Sucked down chute 5545 | -6/Factory | Entered Waste 5584 | -6/Waste | Spotted C-40 Crusher 5585 | -6/Waste | Spotted C-40 Crusher 5589 | -6/Waste | Spotted C-40 Crusher 5599 | -6/Waste | Spotted C-40 Crusher 5608 | -6/Waste | Discovered new exit (range 16) 5616 | -6/Waste | Entered Factory 5725 | -6/Factory | Core integrity fell below 20% 6109 | -6/Factory | Garrison activated, responded to threat 6131 | -6/Factory | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- 06114_ Overheating: System interference. 06114_ Adv. Targeting Computer temporarily disabled. 06115_ Slug penetrates S-27 Virus. 06115_ Penetrated by Slug. 06116_ S-27 Virus destroyed. 06118_ Overheating: Energy bleed (-46). 06118_ Slug penetrates Wall. 06118_ Slug penetrates S-27 Virus. 06118_ S-27 Virus destroyed. 06118_ Gauss Rifle destroyed. 06118_ Fission Core destroyed. 06121_ Acquired 24 matter. 06122_ Penetrated by Slug. 06124_ Acquired Autogun. 06125_ ALERT: Cargo convoy en route, clear transfer corridor. 06125_ Penetrated by Slug. 06131_ Gravmag Array destroyed. 06131_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ??????????????????????????????# + "" # "" | | ??????????????????????????????# # """ # [ Y" | | ???????????????????????########+## # """ #! 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[%= m ##### # | | ??????????????????????#=s@ # | | ??????????????????????#* # | | ??????????????????????# # | | ??????????????????????# # | | ??????????????????????# # | | ??????????????????????# ### | | ??????????????????????################## * = | | ???????????????????????????????????????########### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 18 Energy Capacity 510 Matter Stores 450 Matter Capacity 450 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 10 ECM Strength 2 Additional Mass Support 9 Armor Coverage 450 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Close Call Hammer Time Jackpot Oh No You Don't! Part-time Excavator Unlikely Earthworm Challenges ------------ None Game ------ Seed DispersionChainSlayer Manual? 0 Play Time 01:43:59 Cumulative 9.6 hours Start 2026.01.28 @ 16:58:36 End 2026.01.28 @ 18:55:01 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 11 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c871bbe7-4f0d-4c6f-a5c9-efb4d0219847