Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.11 @ 21:23:28

Player: LuciusMalfoy

Result: Destroyed by Y-54 Guardian with Gatling Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (10)       2000
Robots Destroyed (148)     740
Value Destroyed (3961)     3961
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (379)                379
              TOTAL SCORE: 9200

 Bonus
-------
High Alert Combat Kills    79
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/850
Matter                     178/300
Energy                     44/100
System Corruption          21%
Temperature                Cool (18)
Movement                   Core (50)
Location                   -6/Factory

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (3) ---
                    (None)
>               --- UTILITY (6) ------
                Recalibrator
>               --- WEAPON (4) -------
                    (None)
>               --- INVENTORY (4) ----
  Faulty Cooled Deuterium Engine
          Light Angular Momentum Engine
          Light Angular Momentum Engine
       Advanced Signal Interpreter

 Peak State 
------------
>               --- POWER ------------
          Light Ion Engine
          Light Fission Core
>               --- PROPULSION -------
                Carbon-fiber Leg
                Carbon-fiber Leg
                Flexi-carbon Leg
>               --- UTILITY ----------
       Improved Heat Sink
  High-capacity Storage Unit
     Long-range Sensor Array
       Advanced Targeting Computer
       Advanced Targeting Computer
       Improved Transmission Jammer
>               --- WEAPON -----------
                Autogun
                Gauss Rifle
                Gauss Rifle
                Gauss Rifle
>               --- INVENTORY --------
          Light Ion Engine
          Light Ion Engine
         Cooled Deuterium Engine
       Improved Heat Sink
        Compact Battery
       Advanced Signal Interpreter
                Target Analyzer
                Particle Charger
                Microactuators
          Heavy Battle Rifle
[Rating: 53]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Improved Airjet
Utility                    Advanced Targeting Computer
  Device                   Improved Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Light Armor Plating
Weapon                     Light Cannon
  Energy Gun               Heavy Laser
  Energy Cannon            Ion Cannon
  Ballistic Gun            Heavy Battle Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Heavy Rocket Launcher
  Slashing Weapon          Katana

 Build                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac Low Low Fac 
Slots Evolved              8    | .   .   2   .   .   .   2   2   .   .   2   
  Power                    1    | .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               1    | .   .   1   .   .   .   .   .   .   .   .   
  Utility                  4    | .   .   1   .   .   .   .   2   .   .   1   
  Weapon                   2    | .   .   .   .   .   .   1   .   .   .   1   
Parts Attached             132  | 6   14  16  2   1   11  25  6   8   .   43  
  Power                    22   | 1   3   2   .   1   2   3   1   1   .   8   
    Engine                 17   | 1   3   2   .   1   .   2   .   1   .   7   
    Core                   5    | .   .   .   .   .   2   1   1   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               33   | 2   3   6   .   .   4   7   .   1   .   10  
    Treads                 9    | .   .   5   .   .   .   3   .   1   .   .   
    Leg                    17   | 2   3   1   .   .   4   4   .   .   .   3   
    Wheel                  6    | .   .   .   .   .   .   .   .   .   .   6   
    Hover                  1    | .   .   .   .   .   .   .   .   .   .   1   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  26   | 1   2   4   .   .   2   3   2   2   .   10  
    Device                 13   | .   1   2   .   .   1   .   .   .   .   9   
    Storage                3    | 1   1   .   .   .   .   1   .   .   .   .   
    Processor              7    | .   .   2   .   .   1   2   2   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   
    Protection             3    | .   .   .   .   .   .   .   .   2   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   51   | 2   6   4   2   .   3   12  3   4   .   15  
    Energy Gun             22   | 2   4   1   .   .   .   7   2   1   .   5   
    Energy Cannon          6    | .   .   .   .   .   2   2   .   .   .   2   
    Ballistic Gun          16   | .   2   3   .   .   .   2   .   1   .   8   
    Ballistic Cannon       4    | .   .   .   2   .   1   .   1   .   .   .   
    Launcher               2    | .   .   .   .   .   .   .   .   2   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   1   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   .   .   .   1   .   .   .   3   
Parts Lost                 56   | .   4   6   .   .   1   12  .   3   .   30  
  Power                    11   | .   1   .   .   .   .   3   .   .   .   7   
  Propulsion               12   | .   .   1   .   .   .   2   .   2   .   7   
  Utility                  4    | .   .   1   .   .   .   .   .   .   .   3   
  Weapon                   29   | .   3   4   .   .   1   7   .   1   .   13  
  Highest Loss Streak      10   | .   3   3   .   .   1   3   .   3   .   10  
Average Slot Usage (%)     89   | .   92  93  100 100 99  91  98  93  92  75  
  Engine                   7    | .   12  11  11  11  2   3   7   7   7   7   
  Core                     4    | .   .   .   .   .   8   10  5   7   7   4   
  Treads                   12   | .   .   26  33  33  13  9   23  16  15  1   
  Leg                      8    | .   28  5   .   .   19  16  .   .   .   2   
  Wheel                    1    | .   .   .   .   .   .   .   .   .   .   3   
  Device                   7    | .   6   14  11  11  11  2   .   .   .   9   
  Storage                  9    | .   19  11  11  11  11  9   7   7   7   5   
  Processor                12   | .   .   4   11  11  11  15  29  26  15  12  
  Protection               1    | .   .   .   .   .   .   .   .   3   15  3   
  Energy Gun               4    | .   11  .   .   .   .   10  8   5   .   3   
  Energy Cannon            4    | .   .   .   .   .   11  8   7   2   .   3   
  Ballistic Gun            6    | .   12  19  .   .   .   3   .   3   .   10  
  Ballistic Cannon         5    | .   .   .   22  22  10  .   5   7   7   .   
  Launcher                 1    | .   .   .   .   .   .   .   .   2   15  2   
Naked Turns                23   | .   .   .   .   .   .   .   .   .   .   23  
Heaviest Build             85   | 12  28  26  28  28  32  57  62  78  78  85  
  Greatest Support         66   | 20  20  60  60  60  60  66  66  66  42  50  
  Greatest Overweight (x)  21   | 2   1   .   .   .   .   2   .   1   1   21  
  Average Overweight (x)   1    | .   .   .   .   .   .   .   .   .   1   3   
Largest Inventory Capacity 12   | 6   12  10  10  10  10  12  12  12  12  12  
  Average Capacity         11   | 5   10  10  10  10  10  11  12  12  12  11  
  Most Carried             12   | 4   9   10  10  10  10  12  12  12  12  12  
  Average Carried          8    | 3   6   7   9   8   9   9   10  11  12  8   
  Final Capacity           12   | 6   10  10  10  10  10  12  12  12  12  4   
  Final Carried            12   | 4   9   10  10  8   10  12  12  12  12  4   

 Class Distribution 
--------------------
 43% | Scavenger-Mutant
 12% | Skirmisher
 12% | Scavenger-Gunner
 10% | Gunner
 10% | Mutant
 10% | Scavenger-Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
     Scavenger-Mutant | -9/Materials
     Scavenger-Mutant | -9/Mines
     Scavenger-Mutant | -9/Exiles
     Scavenger-Mutant | -8/Mines
 Scavenger-Skirmisher | -8/Materials
               Gunner | -7/Factory
               Gunner | -7/Lower Caves
               Gunner | -7/Lower Caves
     Scavenger-Gunner | -6/Factory

 Resources                      | -11  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   
-----------                Run  | Scr  Mat  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Fac  
Matter Collected           3102 | 260  151  300  20   .    333  361  127  101  27   1422 
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            5234 | 223  516  416  .    .    576  1361 313  66   46   1717 
  Parts                    324  | 19   29   37   .    .    26   65   15   3    3    127  
Haulers Intercepted        2    | .    .    1    .    .    .    .    .    .    .    1    
Recyclers Shooed           8    | 1    1    3    .    .    .    2    .    .    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      6    | .    .    .    .    .    .    .    .    3    3    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac Low Low Fac 
Combat Hostiles Destroyed  77   | .   9   8   .   .   7   21  3   3   4   22  
  Melee                    1    | .   .   .   .   .   .   1   .   .   .   .   
  Guns                     48   | .   9   8   .   .   .   14  .   .   .   17  
  Cannons                  19   | .   .   .   .   .   7   6   3   3   .   .   
  AOE                      9    | .   .   .   .   .   .   .   .   .   4   5   
Classes Destroyed          13   | 3   5   2   .   .   2   .   .   .   .   1   
  Worker                   33   | 2   3   3   .   .   4   4   1   .   .   16  
  Builder                  11   | .   2   .   .   .   .   1   .   .   .   8   
  Tunneler                 8    | 4   .   .   .   .   2   1   .   .   .   1   
  Hauler                   2    | .   .   1   .   .   .   .   .   .   .   1   
  Recycler                 8    | 1   1   .   .   .   2   2   1   .   .   1   
  Operator                 1    | .   1   .   .   .   .   .   .   .   .   .   
  Watcher                  8    | .   1   1   .   .   .   2   1   .   .   3   
  Swarmer                  16   | .   3   3   .   .   .   3   .   3   4   .   
  Grunt                    36   | .   6   3   .   .   5   12  .   .   .   10  
  Duelist                  1    | .   .   .   .   .   1   .   .   .   .   .   
  Sentry                   12   | .   .   2   .   .   .   6   3   .   .   1   
  Hunter                   6    | .   .   .   .   .   1   .   .   .   .   5   
  Programmer               6    | .   .   .   .   .   .   .   .   .   .   6   
Best Kill Streak           6    | 6   4   4   .   .   5   4   4   3   4   6   
  Combat Bots Only         4    | .   3   3   .   .   2   3   1   3   4   4   
Max Kills in Single Turn   4    | 1   1   1   .   .   2   1   1   1   2   4   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   .   .   .   .   .   .   2   4   
  Melee                    1    | .   .   .   .   .   .   1   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   
--------                   Run   | Scr  Mat  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Fac  
Damage Taken               8033  | .    657  824  .    .    501  1734 39   710  189  3379 
  Core                     1581  | .    131  39   .    .    77   300  .    182  .    852  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         67    | 100  47   .    .    .    71   45   .    .    74   .    
Volleys Fired              392   | 15   66   70   .    .    40   89   6    11   4    91   
  Largest                  4     | 2    2    2    .    .    2    3    3    3    3    4    
  Hottest                  194   | 80   80   79   .    .    116  185  177  164  126  194  
Shots Fired                846   | 30   99   116  .    .    80   191  15   32   12   271  
  Gun                      632   | 30   99   116  .    .    .    122  3    10   .    252  
  Cannon                   198   | .    .    .    .    .    80   69   12   22   4    11   
  Launcher                 16    | .    .    .    .    .    .    .    .    .    8    8    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  463   | .    26   99   .    .    56   34   6    11   4    227  
  Thermal                  289   | 15   56   17   .    .    12   127  9    17   .    36   
  Explosive                16    | .    .    .    .    .    .    .    .    .    8    8    
  Electromagnetic          78    | 15   17   .    .    .    12   30   .    4    .    .    
  Robot Hit Streak         14    | 7    8    13   .    .    14   11   8    3    .    12   
  Robot Miss Streak        7     | 3    7    3    .    .    4    3    1    3    .    6    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    1    
  Secondary Targets        6     | .    1    1    .    .    .    1    .    .    .    3    
    Max Gunslinging Chain  1     | .    1    1    .    .    .    1    .    .    .    1    
Shots Hit Robots           536   | 19   55   73   .    .    50   141  13   14   .    171  
  Core Hits                264   | 8    29   28   .    .    28   50   9    4    7    101  
  Critical Hits            5     | .    .    .    .    .    1    1    .    1    .    2    
  Critical Kills           1     | .    .    .    .    .    .    .    .    .    .    1    
  Critical Parts Destroyed 4     | .    .    .    .    .    1    1    .    1    .    1    
Melee Attacks              12    | .    .    .    .    .    .    12   .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 12    | .    .    .    .    .    .    12   .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            5     | .    .    .    .    .    .    5    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           11709 | 241  725  787  .    .    1079 2874 392  168  283  5160 
  Guns                     6251  | 241  609  787  .    .    .    1286 57   44   .    3227 
  Cannons                  2362  | .    .    .    .    .    947  925  309  124  .    57   
  Explosions               2346  | .    113  .    .    .    79   .    .    .    283  1871 
  Melee                    651   | .    .    .    .    .    .    651  .    .    .    .    
  Ramming                  99    | .    3    .    .    .    53   12   26   .    .    5    
  Kinetic                  4910  | .    143  714  .    .    595  347  169  54   .    2888 
  Thermal                  4240  | 55   410  73   .    .    173  1464 197  114  .    1754 
  Explosive                700   | .    .    .    .    .    .    .    .    .    283  417  
  Electromagnetic          1109  | 186  169  .    .    .    258  400  .    .    .    96   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 651   | .    .    .    .    .    .    651  .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         21    | .    .    .    .    .    .    1    .    .    .    21   
  Average Corruption       4     | .    .    .    .    .    .    1    .    .    .    5    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  95    | .    .    .    .    .    .    4    .    .    .    91   
    Message Errors         15    | .    .    .    .    .    .    2    .    .    .    13   
    Matter Fused           16    | .    .    .    .    .    .    .    .    .    .    16   
    Heat Flow Errors       8     | .    .    .    .    .    .    .    .    .    .    8    
    Energy Discharges      5     | .    .    .    .    .    .    .    .    .    .    5    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      5     | .    .    .    .    .    .    .    .    .    .    5    
    Misfires               2     | .    .    .    .    .    .    .    .    .    .    2    
    Misdirections          2     | .    .    .    .    .    .    .    .    .    .    2    
    Targeting Errors       33    | .    .    .    .    .    .    2    .    .    .    31   
    Weapon Failures        8     | .    .    .    .    .    .    .    .    .    .    8    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            694   | .    .    .    .    .    .    285  .    .    .    409  
  Projectiles              39    | .    .    .    .    .    .    39   .    .    .    .    
  Explosions               409   | .    .    .    .    .    .    .    .    .    .    409  
  Melee                    246   | .    .    .    .    .    .    246  .    .    .    .    
Knockbacks                 14    | .    .    .    .    .    13   .    .    1    .    .    
  Impact                   1     | .    .    .    .    .    1    .    .    .    .    .    
  Kinetic                  9     | .    .    .    .    .    8    .    .    1    .    .    
  Secondary                4     | .    .    .    .    .    4    .    .    .    .    .    
Self-Inflicted Damage      440   | .    .    .    .    .    .    .    .    .    16   424  
  Shots                    10    | .    .    .    .    .    .    .    .    .    1    9    
  Rammed                   8     | .    .    .    .    .    .    2    1    .    .    5    
Targets Rammed             15    | .    1    .    .    .    5    3    1    .    .    5    
  Kicked                   6     | .    1    .    .    .    5    .    .    .    .    .    
  Crushed                  1     | .    .    .    .    .    .    1    .    .    .    .    
Highest Temperature        553   | 90   126  .    .    .    27   457  213  553  240  254  
  Average Temperature      104   | 34   32   .    .    .    10   124  75   240  134  65   
  Received Heat Transfer   1713  | .    243  267  .    .    117  720  6    .    .    360  
  Effects                  24    | .    .    .    .    .    .    10   .    14   .    .    
    Shutdowns              6     | .    .    .    .    .    .    3    .    3    .    .    
    Energy Bleed           2     | .    .    .    .    .    .    1    .    1    .    .    
    Interference           7     | .    .    .    .    .    .    4    .    3    .    .    
    Matter Decay           1     | .    .    .    .    .    .    1    .    .    .    .    
    Damage (minor)         1     | .    .    .    .    .    .    1    .    .    .    .    
    Damage (major)         6     | .    .    .    .    .    .    .    .    6    .    .    
    Damage (core)          1     | .    .    .    .    .    .    .    .    1    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              3     | 2    .    .    .    .    .    1    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             5     | 1    1    .    .    .    .    3    .    .    .    .    
  Heat Transferred         6425  | 125  775  185  .    .    298  2960 333  222  .    1527 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      3     | .    1    .    .    .    1    .    .    .    .    1    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac Low Low Fac 
Peak Influence             448  | 35  302 304 .   .   170 196 170 .   .   448 
  Initial                  61   | .   22  52  .   .   .   11  61  .   .   56  
  Average                  150  | 16  157 147 .   .   49  96  114 .   .   237 
Maximum Alert Level        2    | .   1   1   .   .   .   .   .   .   .   2   
  Low Security (%)         72   | 100 81  71  100 .   100 100 100 .   .   39  
  Level 1                  24   | .   18  28  .   .   .   .   .   .   .   53  
  Level 2                  2    | .   .   .   .   .   .   .   .   .   .   7   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          15   | .   2   .   .   .   .   1   .   .   .   12  
  Investigation            1    | .   .   .   .   .   .   1   .   .   .   .   
  Extermination            5    | .   .   .   .   .   .   .   .   .   .   5   
  Reinforcement            6    | .   2   .   .   .   .   .   .   .   .   4   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   .   .   .   .   .   3   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       3    | .   .   .   .   .   .   .   .   .   .   3   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  
---------                  Run  | Scr Mat Mat Min Exi Min Mat Fac Low Low Fac 
Distress Signals           4    | .   1   .   .   .   .   2   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              117  | .   18  14  .   .   10  32  2   6   4   31  
  Peak Tracking Total      5    | .   4   5   .   .   3   4   1   4   4   5   
  Tactical Retreats        17   | .   3   3   .   .   4   2   .   3   .   2   

 Traps                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac Low Low Fac 
Traps Triggered            4    | .   2   .   .   .   .   1   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   1   .   

 Machines                       | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  
----------                 Run  | Scr Mat Mat Min Exi Min Mat Fac Low Low Fac 
Machines Disabled          26   | .   .   .   .   .   .   2   .   .   .   24  
  Max in Single Turn       10   | .   .   .   .   .   .   1   .   .   .   10  
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  
---------                  Run  | Scr Mat Mat Min Exi Min Mat Fac Low Low Fac 
Machines Accessed          18   | .   3   3   .   4   .   5   1   1   .   1   
  Terminals                9    | .   1   3   .   .   .   4   1   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   2   .   .   .   .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                84   | .   7   11  .   49  .   14  1   1   .   1   
  Successful               75   | .   6   7   .   49  .   10  1   1   .   1   
  Failed                   9    | .   1   4   .   .   .   4   .   .   .   .   
    Catastrophic           1    | .   .   1   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   7    | .   .   .   .   4   .   3   .   .   .   .   
  Terminals                28   | .   3   11  .   .   .   13  1   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          5    | .   4   .   .   .   .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             69   | .   2   7   .   49  .   9   1   1   .   .   
  Record                   62   | .   .   5   .   49  .   7   1   .   .   .   
  Robot Analysis           1    | .   1   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   .   .   .   .   .   1   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   1   .   .   
  Scanalyzer Index         1    | .   1   .   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   1   .   .   .   .   .   .   .   .   
  Unreport Threat          2    | .   .   1   .   .   .   1   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   .   .   1   
  Network Status           1    | .   .   .   .   .   .   .   .   .   .   1   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       5    | .   4   .   .   .   .   1   .   .   .   .   
  Report Inventory         3    | .   2   .   .   .   .   1   .   .   .   .   
  Retrieve Components      2    | .   2   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         8    | .   1   3   .   .   .   4   .   .   .   .   
  Full Trace Events        3    | .   .   2   .   .   .   1   .   .   .   .   
  Feedback Events          1    | .   .   .   .   .   .   1   .   .   .   .   
    Corruption             1    | .   .   .   .   .   .   1   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     11   | .   11  .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  
------------               Run  | Scr Mat Mat Min Exi Min Mat Fac Low Low Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  
--------                   Run  | Scr Mat Mat Min Exi Min Mat Fac Low Low Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -7  -6  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac Low Low Fac 
Robot Analysis Total       1    | .   1   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   .   1   .   .   .   .   2   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   
-------------              Run  | Scr  Mat  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Fac  
Turns Passed               9742 | 178  663  642  162  1347 1170 1596 234  680  137  2933 
Spaces Moved               4602 | 91   312  273  98   841  676  759  134  372  73   973  
  Core                     246  | 23   .    .    .    .    .    .    .    .    .    223  
  Treads                   2342 | .    .    213  98   841  181  246  134  372  73   184  
  Legs                     1589 | 68   312  60   .    .    495  513  .    .    .    141  
  Wheels                   425  | .    .    .    .    .    .    .    .    .    .    425  
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  160  160  123  123  145  145  172  50   
  Average Speed            171  | 108  145  151  160  160  132  146  145  164  172  255  
  Slowest Speed            1100 | 150  150  160  160  160  160  180  145  172  172  1100 
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       36   | 3    35   19   17   93   92   55   3    56   13   20   
  Regions Visited          10
    Branch Regions         5
  Pre-discovered Areas     1    | .    .    .    .    1    .    .    .    .    .    .    
  Known Exits Taken        6    | .    .    1    1    1    1    1    1    .    .    .    
  Unknown Exits Taken      4    | 1    1    .    .    .    .    .    .    1    1    .    
Scrap Searched             8    | .    .    .    1    .    3    .    .    3    1    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          270  | .    3    .    .    .    6    6    .    5    107  143  
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Projectile               27   | .    .    .    .    .    5    6    .    5    3    8    
  AOE                      243  | .    3    .    .    .    1    .    .    .    104  135  
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -9   -8   -8   -7   -7   -7   -6   
---------                  Run  | Scr  Mat  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Fac  
Total                      5720 | 140  432  408  105  848  873  1063 159  419  76   1197 
  Wait                     342  | 19   10   13   .    1    110  128  8    11   .    42   
  Move                     4592 | 90   311  272  97   840  675  758  133  371  72   973  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  134  | 10   16   20   3    2    18   29   4    9    .    23   
  Fast Attach              18   | .    1    .    .    .    .    .    .    2    .    15   
  Attach                   88   | 6    11   16   2    1    6    17   3    2    .    24   
  Detach                   24   | .    7    7    .    .    1    4    .    2    .    3    
  Swap                     26   | .    2    .    .    .    5    8    3    4    .    4    
  Drop                     77   | .    7    10   3    4    13   15   1    7    .    17   
  Fire                     392  | 15   66   70   .    .    40   89   6    11   4    91   
  Melee                    12   | .    .    .    .    .    .    12   .    .    .    .    
  Ram                      5    | .    .    .    .    .    .    .    .    .    .    5    
  Kick                     6    | .    1    .    .    .    5    .    .    .    .    .    
  Crush                    4    | .    .    .    .    .    .    3    1    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines (discovered 2 exits: *Exi / *Zio)
-9/Exiles (discovered 2 exits: *Min x2)
-8/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / Zio)
-6/Factory (discovered 2 exits: Fac / [*Low])

 History 
---------
 Turn | Location       | Event
    6 | -11/Scrapyard  | Discovered new exit (range 15)
  179 | -11/Scrapyard  | Entered Materials
  312 | -10/Materials  | Build established: Mutant
  542 | -10/Materials  | Core integrity fell below 50%
  580 | -10/Materials  | Lost 3 parts (1p2w)
  730 | -10/Materials  | Discovered new exit (range 15)
  836 | -10/Materials  | Build established: Scavenger-Mutant
  842 | -10/Materials  | Entered another Materials area
  842 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  977 | -9/Materials   | Lost 3 parts (1n1u1w)
 1475 | -9/Materials   | Discovered new exit (range 7)
 1483 | -9/Materials   | Identified exit to Mines
 1484 | -9/Materials   | Entered Mines
 1485 | -9/Mines       | A Derelict revealed a hidden shortcut to a safe place
 1488 | -9/Mines       | Identified exit to Zion
 1571 | -9/Mines       | Learned Materials garrison access intel
 1637 | -9/Mines       | Deemed a non-threat by the Exiles lab entrance
 1638 | -9/Mines       | Discovered new exit (range 5)
 1645 | -9/Mines       | Identified exit to Exiles
 1646 | -9/Mines       | Entered Exiles
 1699 | -9/Exiles      | Met 8R-AWN
 1733 | -9/Exiles      | Met EX-HEX
 1858 | -9/Exiles      | Met EX-DEC
 1898 | -9/Exiles      | Learned location of Zion (-7)
 1976 | -9/Exiles      | Discovered new exit (range 14)
 1999 | -9/Exiles      | Identified exit to Mines
 2114 | -9/Exiles      | Met EX-BIN
 2140 | -9/Exiles      | Aligned with FarCom system
 2141 | -9/Exiles      | Given EX-Vault access code
 2366 | -9/Exiles      | Visited The Gauntlet
 2700 | -9/Exiles      | Discovered exit to Mines (range 15)
 2993 | -9/Exiles      | Entered Mines
 3203 | -8/Mines       | Discovered new exit (range 5)
 4124 | -8/Mines       | Discovered new exit (range 9)
 4134 | -8/Mines       | Identified exit to Materials
 4163 | -8/Mines       | Entered Materials
 4163 | -8/Materials   | Evolved 2 slots: Power x1, Weapon x1
 4164 | -8/Materials   | Loaded intel: 1 garrison access location
 4522 | -8/Materials   | Build established: Scavenger-Skirmisher
 4782 | -8/Materials   | Lost 3 parts (3w)
 5038 | -8/Materials   | Build established: Scavenger-Mutant
 5607 | -8/Materials   | Core integrity fell below 50%
 5709 | -8/Materials   | Discovered new exit (range 16)
 5758 | -8/Materials   | Identified exit to Factory
 5759 | -8/Materials   | Entered Factory
 5759 | -7/Factory     | Evolved 2 slots: Utility x2
 5863 | -7/Factory     | Discovered new exit (range 17)
 5981 | -7/Factory     | Identified exit to Lower Caves
 5993 | -7/Factory     | Entered Lower Caves
 6068 | -7/Lower Caves | Build established: Gunner
 6138 | -7/Lower Caves | Learned Factory emergency access door positions
 6200 | -7/Lower Caves | Lost 3 parts (2n1w)
 6325 | -7/Lower Caves | Encountered a Warlord checkpoint
 6426 | -7/Lower Caves | Learned location of 1 exit from Factory
 6657 | -7/Lower Caves | Discovered new exit (range 5)
 6673 | -7/Lower Caves | Entered another Lower Caves area
 6720 | -7/Lower Caves | Discovered new exit (range 10)
 6810 | -7/Lower Caves | Entered Factory
 6810 | -6/Factory     | Evolved 2 slots: Utility x1, Weapon x1
 6811 | -6/Factory     | Identified exit to Factory
 7107 | -6/Factory     | Build established: Skirmisher
 7222 | -6/Factory     | Lost 5 parts (1p2n2w)
 8293 | -6/Factory     | Build established: Scavenger-Gunner
 8823 | -6/Factory     | Lost 3 parts (1p1n1w)
 9412 | -6/Factory     | System corruption reached 10%
 9451 | -6/Factory     | Garrison activated, responded to threat
 9455 | -6/Factory     | Core integrity fell below 50%
 9599 | -6/Factory     | Build established: Scavenger-Skirmisher
 9702 | -6/Factory     | Released all parts (5)
 9717 | -6/Factory     | Discovered new exit (range 15)
 9718 | -6/Factory     | Core integrity fell below 20%
 9730 | -6/Factory     | Lost 10 parts (2p3n5w)
 9743 | -6/Factory     | Destroyed by Y-54 Guardian with Gatling Laser

 Last Messages 
---------------
09702_ Released Imp. Heat Sink.
09702_ Released Adv. Targeting Computer.
09702_ Released Hcp. Storage Unit.
09702_ Released Adv. Targeting Computer.
09707_ K-01 Serf cleans the Nuclear Reactor. <x2>
09716_ Slug penetrates Fabricator.
09716_ Fabricator disabled.
09716_ Penetrated by Slug.
09717_ EXIT=FOUND
09719_ Slug penetrates Matter Pump.
09719_ Matter Pump disabled.
09725_ Acquired Recalibrator.
The Recalibrator is an example of a part that consumes a large amount of
  energy each turn, consider turning it off when not vital.
09727_ Acquired Recalibrator.
Your per-turn energy upkeep is currently significantly in the negative,
  which may be okay for now but be prepared to manage it more closely.
09729_ Dropped Recalibrator.
09735_  ,/JLWKD:=OV1JX&K6UDI
09735_ Slug penetrates Wall.

 Map 
-----
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           65
Energy Generation          24
Energy Capacity            315
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           20
Terrain Scan Density       10
Jamming Range              12
Armor Coverage             200
Resistance: KI             10
Weapon Cycling             15
Evasion (%)                50
Targeting Accuracy         16
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Everything Is Under Control
It Was An Accident, I Swear
Librarian
Please Form A Line
Remodeling
Tourist
Troublemaker

 Challenges 
------------
None

 Game 
------
Seed              PoweredThermalBoregun
  Manual?         0
Play Time         01:58:53
  Cumulative      6.6 hours
  Start           2021.03.11 @ 18:33:04
  End             2021.03.11 @ 21:23:28
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          7
  Rogue           7
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             10
Gallery%          12
Achievement%      8
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/X11Bold
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9e0242f3-40cf-4f00-8a84-0a4503df7692