Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.11 @ 21:23:28 Player: LuciusMalfoy Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (148) 740 Value Destroyed (3961) 3961 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (379) 379 TOTAL SCORE: 9200 Bonus ------- High Alert Combat Kills 79 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/850 Matter 178/300 Energy 44/100 System Corruption 21% Temperature Cool (18) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Recalibrator > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Faulty Cooled Deuterium Engine Light Angular Momentum Engine Light Angular Momentum Engine Advanced Signal Interpreter Peak State ------------ > --- POWER ------------ Light Ion Engine Light Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Long-range Sensor Array Advanced Targeting Computer Advanced Targeting Computer Improved Transmission Jammer > --- WEAPON ----------- Autogun Gauss Rifle Gauss Rifle Gauss Rifle > --- INVENTORY -------- Light Ion Engine Light Ion Engine Cooled Deuterium Engine Improved Heat Sink Compact Battery Advanced Signal Interpreter Target Analyzer Particle Charger Microactuators Heavy Battle Rifle [Rating: 53] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Airjet Utility Advanced Targeting Computer Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Light Cannon Energy Gun Heavy Laser Energy Cannon Ion Cannon Ballistic Gun Heavy Battle Rifle Ballistic Cannon Light Cannon Launcher Heavy Rocket Launcher Slashing Weapon Katana Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Fac Slots Evolved 8 | . . 2 . . . 2 2 . . 2 Power 1 | . . . . . . 1 . . . . Propulsion 1 | . . 1 . . . . . . . . Utility 4 | . . 1 . . . . 2 . . 1 Weapon 2 | . . . . . . 1 . . . 1 Parts Attached 132 | 6 14 16 2 1 11 25 6 8 . 43 Power 22 | 1 3 2 . 1 2 3 1 1 . 8 Engine 17 | 1 3 2 . 1 . 2 . 1 . 7 Core 5 | . . . . . 2 1 1 . . 1 Reactor . | . . . . . . . . . . . Propulsion 33 | 2 3 6 . . 4 7 . 1 . 10 Treads 9 | . . 5 . . . 3 . 1 . . Leg 17 | 2 3 1 . . 4 4 . . . 3 Wheel 6 | . . . . . . . . . . 6 Hover 1 | . . . . . . . . . . 1 Flight . | . . . . . . . . . . . Utility 26 | 1 2 4 . . 2 3 2 2 . 10 Device 13 | . 1 2 . . 1 . . . . 9 Storage 3 | 1 1 . . . . 1 . . . . Processor 7 | . . 2 . . 1 2 2 . . . Hackware . | . . . . . . . . . . . Protection 3 | . . . . . . . . 2 . 1 Artifact . | . . . . . . . . . . . Weapon 51 | 2 6 4 2 . 3 12 3 4 . 15 Energy Gun 22 | 2 4 1 . . . 7 2 1 . 5 Energy Cannon 6 | . . . . . 2 2 . . . 2 Ballistic Gun 16 | . 2 3 . . . 2 . 1 . 8 Ballistic Cannon 4 | . . . 2 . 1 . 1 . . . Launcher 2 | . . . . . . . . 2 . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 1 | . . . . . . 1 . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . . 1 . . . 3 Parts Lost 56 | . 4 6 . . 1 12 . 3 . 30 Power 11 | . 1 . . . . 3 . . . 7 Propulsion 12 | . . 1 . . . 2 . 2 . 7 Utility 4 | . . 1 . . . . . . . 3 Weapon 29 | . 3 4 . . 1 7 . 1 . 13 Highest Loss Streak 10 | . 3 3 . . 1 3 . 3 . 10 Average Slot Usage (%) 89 | . 92 93 100 100 99 91 98 93 92 75 Engine 7 | . 12 11 11 11 2 3 7 7 7 7 Core 4 | . . . . . 8 10 5 7 7 4 Treads 12 | . . 26 33 33 13 9 23 16 15 1 Leg 8 | . 28 5 . . 19 16 . . . 2 Wheel 1 | . . . . . . . . . . 3 Device 7 | . 6 14 11 11 11 2 . . . 9 Storage 9 | . 19 11 11 11 11 9 7 7 7 5 Processor 12 | . . 4 11 11 11 15 29 26 15 12 Protection 1 | . . . . . . . . 3 15 3 Energy Gun 4 | . 11 . . . . 10 8 5 . 3 Energy Cannon 4 | . . . . . 11 8 7 2 . 3 Ballistic Gun 6 | . 12 19 . . . 3 . 3 . 10 Ballistic Cannon 5 | . . . 22 22 10 . 5 7 7 . Launcher 1 | . . . . . . . . 2 15 2 Naked Turns 23 | . . . . . . . . . . 23 Heaviest Build 85 | 12 28 26 28 28 32 57 62 78 78 85 Greatest Support 66 | 20 20 60 60 60 60 66 66 66 42 50 Greatest Overweight (x) 21 | 2 1 . . . . 2 . 1 1 21 Average Overweight (x) 1 | . . . . . . . . . 1 3 Largest Inventory Capacity 12 | 6 12 10 10 10 10 12 12 12 12 12 Average Capacity 11 | 5 10 10 10 10 10 11 12 12 12 11 Most Carried 12 | 4 9 10 10 10 10 12 12 12 12 12 Average Carried 8 | 3 6 7 9 8 9 9 10 11 12 8 Final Capacity 12 | 6 10 10 10 10 10 12 12 12 12 4 Final Carried 12 | 4 9 10 10 8 10 12 12 12 12 4 Class Distribution -------------------- 43% | Scavenger-Mutant 12% | Skirmisher 12% | Scavenger-Gunner 10% | Gunner 10% | Mutant 10% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Skirmisher | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Scavenger-Gunner | -6/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Fac Matter Collected 3102 | 260 151 300 20 . 333 361 127 101 27 1422 Remotely . | . . . . . . . . . . . Salvage Created 5234 | 223 516 416 . . 576 1361 313 66 46 1717 Parts 324 | 19 29 37 . . 26 65 15 3 3 127 Haulers Intercepted 2 | . . 1 . . . . . . . 1 Recyclers Shooed 8 | 1 1 3 . . . 2 . . . 1 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 6 | . . . . . . . . 3 3 . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Fac Combat Hostiles Destroyed 77 | . 9 8 . . 7 21 3 3 4 22 Melee 1 | . . . . . . 1 . . . . Guns 48 | . 9 8 . . . 14 . . . 17 Cannons 19 | . . . . . 7 6 3 3 . . AOE 9 | . . . . . . . . . 4 5 Classes Destroyed 13 | 3 5 2 . . 2 . . . . 1 Worker 33 | 2 3 3 . . 4 4 1 . . 16 Builder 11 | . 2 . . . . 1 . . . 8 Tunneler 8 | 4 . . . . 2 1 . . . 1 Hauler 2 | . . 1 . . . . . . . 1 Recycler 8 | 1 1 . . . 2 2 1 . . 1 Operator 1 | . 1 . . . . . . . . . Watcher 8 | . 1 1 . . . 2 1 . . 3 Swarmer 16 | . 3 3 . . . 3 . 3 4 . Grunt 36 | . 6 3 . . 5 12 . . . 10 Duelist 1 | . . . . . 1 . . . . . Sentry 12 | . . 2 . . . 6 3 . . 1 Hunter 6 | . . . . . 1 . . . . 5 Programmer 6 | . . . . . . . . . . 6 Best Kill Streak 6 | 6 4 4 . . 5 4 4 3 4 6 Combat Bots Only 4 | . 3 3 . . 2 3 1 3 4 4 Max Kills in Single Turn 4 | 1 1 1 . . 2 1 1 1 2 4 Gunslinging . | . . . . . . . . . . . Exploded 4 | . . . . . . . . . 2 4 Melee 1 | . . . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Fac Damage Taken 8033 | . 657 824 . . 501 1734 39 710 189 3379 Core 1581 | . 131 39 . . 77 300 . 182 . 852 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 67 | 100 47 . . . 71 45 . . 74 . Volleys Fired 392 | 15 66 70 . . 40 89 6 11 4 91 Largest 4 | 2 2 2 . . 2 3 3 3 3 4 Hottest 194 | 80 80 79 . . 116 185 177 164 126 194 Shots Fired 846 | 30 99 116 . . 80 191 15 32 12 271 Gun 632 | 30 99 116 . . . 122 3 10 . 252 Cannon 198 | . . . . . 80 69 12 22 4 11 Launcher 16 | . . . . . . . . . 8 8 Special . | . . . . . . . . . . . Kinetic 463 | . 26 99 . . 56 34 6 11 4 227 Thermal 289 | 15 56 17 . . 12 127 9 17 . 36 Explosive 16 | . . . . . . . . . 8 8 Electromagnetic 78 | 15 17 . . . 12 30 . 4 . . Robot Hit Streak 14 | 7 8 13 . . 14 11 8 3 . 12 Robot Miss Streak 7 | 3 7 3 . . 4 3 1 3 . 6 Penetration Max 1 | . . . . . . . . . . 1 Secondary Targets 6 | . 1 1 . . . 1 . . . 3 Max Gunslinging Chain 1 | . 1 1 . . . 1 . . . 1 Shots Hit Robots 536 | 19 55 73 . . 50 141 13 14 . 171 Core Hits 264 | 8 29 28 . . 28 50 9 4 7 101 Critical Hits 5 | . . . . . 1 1 . 1 . 2 Critical Kills 1 | . . . . . . . . . . 1 Critical Parts Destroyed 4 | . . . . . 1 1 . 1 . 1 Melee Attacks 12 | . . . . . . 12 . . . . Impact . | . . . . . . . . . . . Slashing 12 | . . . . . . 12 . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 5 | . . . . . . 5 . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 11709 | 241 725 787 . . 1079 2874 392 168 283 5160 Guns 6251 | 241 609 787 . . . 1286 57 44 . 3227 Cannons 2362 | . . . . . 947 925 309 124 . 57 Explosions 2346 | . 113 . . . 79 . . . 283 1871 Melee 651 | . . . . . . 651 . . . . Ramming 99 | . 3 . . . 53 12 26 . . 5 Kinetic 4910 | . 143 714 . . 595 347 169 54 . 2888 Thermal 4240 | 55 410 73 . . 173 1464 197 114 . 1754 Explosive 700 | . . . . . . . . . 283 417 Electromagnetic 1109 | 186 169 . . . 258 400 . . . 96 Impact . | . . . . . . . . . . . Slashing 651 | . . . . . . 651 . . . . Piercing . | . . . . . . . . . . . Highest Corruption 21 | . . . . . . 1 . . . 21 Average Corruption 4 | . . . . . . 1 . . . 5 Corruption Purged . | . . . . . . . . . . . Effects 95 | . . . . . . 4 . . . 91 Message Errors 15 | . . . . . . 2 . . . 13 Matter Fused 16 | . . . . . . . . . . 16 Heat Flow Errors 8 | . . . . . . . . . . 8 Energy Discharges 5 | . . . . . . . . . . 5 Parts Rejected 1 | . . . . . . . . . . 1 Data Loss (minor) 5 | . . . . . . . . . . 5 Misfires 2 | . . . . . . . . . . 2 Misdirections 2 | . . . . . . . . . . 2 Targeting Errors 33 | . . . . . . 2 . . . 31 Weapon Failures 8 | . . . . . . . . . . 8 Overload Shots . | . . . . . . . . . . . Overflow Damage 694 | . . . . . . 285 . . . 409 Projectiles 39 | . . . . . . 39 . . . . Explosions 409 | . . . . . . . . . . 409 Melee 246 | . . . . . . 246 . . . . Knockbacks 14 | . . . . . 13 . . 1 . . Impact 1 | . . . . . 1 . . . . . Kinetic 9 | . . . . . 8 . . 1 . . Secondary 4 | . . . . . 4 . . . . . Self-Inflicted Damage 440 | . . . . . . . . . 16 424 Shots 10 | . . . . . . . . . 1 9 Rammed 8 | . . . . . . 2 1 . . 5 Targets Rammed 15 | . 1 . . . 5 3 1 . . 5 Kicked 6 | . 1 . . . 5 . . . . . Crushed 1 | . . . . . . 1 . . . . Highest Temperature 553 | 90 126 . . . 27 457 213 553 240 254 Average Temperature 104 | 34 32 . . . 10 124 75 240 134 65 Received Heat Transfer 1713 | . 243 267 . . 117 720 6 . . 360 Effects 24 | . . . . . . 10 . 14 . . Shutdowns 6 | . . . . . . 3 . 3 . . Energy Bleed 2 | . . . . . . 1 . 1 . . Interference 7 | . . . . . . 4 . 3 . . Matter Decay 1 | . . . . . . 1 . . . . Damage (minor) 1 | . . . . . . 1 . . . . Damage (major) 6 | . . . . . . . . 6 . . Damage (core) 1 | . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 3 | 2 . . . . . 1 . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 5 | 1 1 . . . . 3 . . . . Heat Transferred 6425 | 125 775 185 . . 298 2960 333 222 . 1527 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 3 | . 1 . . . 1 . . . . 1 Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Fac Peak Influence 448 | 35 302 304 . . 170 196 170 . . 448 Initial 61 | . 22 52 . . . 11 61 . . 56 Average 150 | 16 157 147 . . 49 96 114 . . 237 Maximum Alert Level 2 | . 1 1 . . . . . . . 2 Low Security (%) 72 | 100 81 71 100 . 100 100 100 . . 39 Level 1 24 | . 18 28 . . . . . . . 53 Level 2 2 | . . . . . . . . . . 7 Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 15 | . 2 . . . . 1 . . . 12 Investigation 1 | . . . . . . 1 . . . . Extermination 5 | . . . . . . . . . . 5 Reinforcement 6 | . 2 . . . . . . . . 4 Assault . | . . . . . . . . . . . Garrison 3 | . . . . . . . . . . 3 Intercept . | . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . . 3 Haulers Reinforced 1 | . . . . . . . . . . 1 Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Fac Distress Signals 4 | . 1 . . . . 2 . . . 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 117 | . 18 14 . . 10 32 2 6 4 31 Peak Tracking Total 5 | . 4 5 . . 3 4 1 4 4 5 Tactical Retreats 17 | . 3 3 . . 4 2 . 3 . 2 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Fac Traps Triggered 4 | . 2 . . . . 1 . . . 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Fac Machines Disabled 26 | . . . . . . 2 . . . 24 Max in Single Turn 10 | . . . . . . 1 . . . 10 Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Fac Machines Accessed 18 | . 3 3 . 4 . 5 1 1 . 1 Terminals 9 | . 1 3 . . . 4 1 . . . Fabricators 1 | . . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . Recycling Units 3 | . 2 . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 84 | . 7 11 . 49 . 14 1 1 . 1 Successful 75 | . 6 7 . 49 . 10 1 1 . 1 Failed 9 | . 1 4 . . . 4 . . . . Catastrophic 1 | . . 1 . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 7 | . . . . 4 . 3 . . . . Terminals 28 | . 3 11 . . . 13 1 . . . Fabricators 1 | . . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . Recycling Units 5 | . 4 . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 69 | . 2 7 . 49 . 9 1 1 . . Record 62 | . . 5 . 49 . 7 1 . . . Robot Analysis 1 | . 1 . . . . . . . . . Prototype ID Bank 1 | . . . . . . 1 . . . . Open Door 1 | . . . . . . . . 1 . . Scanalyzer Index 1 | . 1 . . . . . . . . . Alert Level 1 | . . 1 . . . . . . . . Unreport Threat 2 | . . 1 . . . 1 . . . . Fabricator Hacks 1 | . . . . . . . . . . 1 Network Status 1 | . . . . . . . . . . 1 Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 5 | . 4 . . . . 1 . . . . Report Inventory 3 | . 2 . . . . 1 . . . . Retrieve Components 2 | . 2 . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 8 | . 1 3 . . . 4 . . . . Full Trace Events 3 | . . 2 . . . 1 . . . . Feedback Events 1 | . . . . . . 1 . . . . Corruption 1 | . . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 11 | . 11 . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Fac Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Fac Robot Analysis Total 1 | . 1 . . . . . . . . . Derelict Logs Recovered 4 | . . . 1 . . . . 2 1 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Fac Turns Passed 9742 | 178 663 642 162 1347 1170 1596 234 680 137 2933 Spaces Moved 4602 | 91 312 273 98 841 676 759 134 372 73 973 Core 246 | 23 . . . . . . . . . 223 Treads 2342 | . . 213 98 841 181 246 134 372 73 184 Legs 1589 | 68 312 60 . . 495 513 . . . 141 Wheels 425 | . . . . . . . . . . 425 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 160 160 123 123 145 145 172 50 Average Speed 171 | 108 145 151 160 160 132 146 145 164 172 255 Slowest Speed 1100 | 150 150 160 160 160 160 180 145 172 172 1100 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 36 | 3 35 19 17 93 92 55 3 56 13 20 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 1 | . . . . 1 . . . . . . Known Exits Taken 6 | . . 1 1 1 1 1 1 . . . Unknown Exits Taken 4 | 1 1 . . . . . . 1 1 . Scrap Searched 8 | . . . 1 . 3 . . 3 1 . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 270 | . 3 . . . 6 6 . 5 107 143 Melee . | . . . . . . . . . . . Projectile 27 | . . . . . 5 6 . 5 3 8 AOE 243 | . 3 . . . 1 . . . 104 135 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Fac Total 5720 | 140 432 408 105 848 873 1063 159 419 76 1197 Wait 342 | 19 10 13 . 1 110 128 8 11 . 42 Move 4592 | 90 311 272 97 840 675 758 133 371 72 973 Hop . | . . . . . . . . . . . Pick Up 134 | 10 16 20 3 2 18 29 4 9 . 23 Fast Attach 18 | . 1 . . . . . . 2 . 15 Attach 88 | 6 11 16 2 1 6 17 3 2 . 24 Detach 24 | . 7 7 . . 1 4 . 2 . 3 Swap 26 | . 2 . . . 5 8 3 4 . 4 Drop 77 | . 7 10 3 4 13 15 1 7 . 17 Fire 392 | 15 66 70 . . 40 89 6 11 4 91 Melee 12 | . . . . . . 12 . . . . Ram 5 | . . . . . . . . . . 5 Kick 6 | . 1 . . . 5 . . . . . Crush 4 | . . . . . . 3 1 . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: *Exi / *Zio) -9/Exiles (discovered 2 exits: *Min x2) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / Zio) -6/Factory (discovered 2 exits: Fac / [*Low]) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 179 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 542 | -10/Materials | Core integrity fell below 50% 580 | -10/Materials | Lost 3 parts (1p2w) 730 | -10/Materials | Discovered new exit (range 15) 836 | -10/Materials | Build established: Scavenger-Mutant 842 | -10/Materials | Entered another Materials area 842 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 977 | -9/Materials | Lost 3 parts (1n1u1w) 1475 | -9/Materials | Discovered new exit (range 7) 1483 | -9/Materials | Identified exit to Mines 1484 | -9/Materials | Entered Mines 1485 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1488 | -9/Mines | Identified exit to Zion 1571 | -9/Mines | Learned Materials garrison access intel 1637 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1638 | -9/Mines | Discovered new exit (range 5) 1645 | -9/Mines | Identified exit to Exiles 1646 | -9/Mines | Entered Exiles 1699 | -9/Exiles | Met 8R-AWN 1733 | -9/Exiles | Met EX-HEX 1858 | -9/Exiles | Met EX-DEC 1898 | -9/Exiles | Learned location of Zion (-7) 1976 | -9/Exiles | Discovered new exit (range 14) 1999 | -9/Exiles | Identified exit to Mines 2114 | -9/Exiles | Met EX-BIN 2140 | -9/Exiles | Aligned with FarCom system 2141 | -9/Exiles | Given EX-Vault access code 2366 | -9/Exiles | Visited The Gauntlet 2700 | -9/Exiles | Discovered exit to Mines (range 15) 2993 | -9/Exiles | Entered Mines 3203 | -8/Mines | Discovered new exit (range 5) 4124 | -8/Mines | Discovered new exit (range 9) 4134 | -8/Mines | Identified exit to Materials 4163 | -8/Mines | Entered Materials 4163 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 4164 | -8/Materials | Loaded intel: 1 garrison access location 4522 | -8/Materials | Build established: Scavenger-Skirmisher 4782 | -8/Materials | Lost 3 parts (3w) 5038 | -8/Materials | Build established: Scavenger-Mutant 5607 | -8/Materials | Core integrity fell below 50% 5709 | -8/Materials | Discovered new exit (range 16) 5758 | -8/Materials | Identified exit to Factory 5759 | -8/Materials | Entered Factory 5759 | -7/Factory | Evolved 2 slots: Utility x2 5863 | -7/Factory | Discovered new exit (range 17) 5981 | -7/Factory | Identified exit to Lower Caves 5993 | -7/Factory | Entered Lower Caves 6068 | -7/Lower Caves | Build established: Gunner 6138 | -7/Lower Caves | Learned Factory emergency access door positions 6200 | -7/Lower Caves | Lost 3 parts (2n1w) 6325 | -7/Lower Caves | Encountered a Warlord checkpoint 6426 | -7/Lower Caves | Learned location of 1 exit from Factory 6657 | -7/Lower Caves | Discovered new exit (range 5) 6673 | -7/Lower Caves | Entered another Lower Caves area 6720 | -7/Lower Caves | Discovered new exit (range 10) 6810 | -7/Lower Caves | Entered Factory 6810 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 6811 | -6/Factory | Identified exit to Factory 7107 | -6/Factory | Build established: Skirmisher 7222 | -6/Factory | Lost 5 parts (1p2n2w) 8293 | -6/Factory | Build established: Scavenger-Gunner 8823 | -6/Factory | Lost 3 parts (1p1n1w) 9412 | -6/Factory | System corruption reached 10% 9451 | -6/Factory | Garrison activated, responded to threat 9455 | -6/Factory | Core integrity fell below 50% 9599 | -6/Factory | Build established: Scavenger-Skirmisher 9702 | -6/Factory | Released all parts (5) 9717 | -6/Factory | Discovered new exit (range 15) 9718 | -6/Factory | Core integrity fell below 20% 9730 | -6/Factory | Lost 10 parts (2p3n5w) 9743 | -6/Factory | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 09702_ Released Imp. Heat Sink. 09702_ Released Adv. Targeting Computer. 09702_ Released Hcp. Storage Unit. 09702_ Released Adv. Targeting Computer. 09707_ K-01 Serf cleans the Nuclear Reactor. 09716_ Slug penetrates Fabricator. 09716_ Fabricator disabled. 09716_ Penetrated by Slug. 09717_ EXIT=FOUND 09719_ Slug penetrates Matter Pump. 09719_ Matter Pump disabled. 09725_ Acquired Recalibrator. The Recalibrator is an example of a part that consumes a large amount of energy each turn, consider turning it off when not vital. 09727_ Acquired Recalibrator. Your per-turn energy upkeep is currently significantly in the negative, which may be okay for now but be prepared to manage it more closely. 09729_ Dropped Recalibrator. 09735_ ,/JLWKD:=OV1JX&K6UDI 09735_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | #???# """ #????????????????????????????????? | | #???# """ #????????????????????????????????? | | #???# #????????????????????????????????? | | #???#####+#############+#?????????????????????? | | #????# ????????????????????? | | #????# ! ????????????????????? | | #????# "" ????????????????????? | | #????# ""F" ????????????????????? | | ###### ????????????????????? | | ^ """ %%" ########?????????????????????? | | ######### """ """ #????????????????????????????? | | ????????# """ """ #????????????????????????????? | | ????????# #????????????????????????????? | | ????????# h#????????????????????????????? | | ????????# ####+########??????????????????????? | | ????????# #?# l #??????????????????????? | | ??????# ?# #??????????????????????? | | ??????# ?# #??????????????????????? | | ??????# ! # !! #??????????????????????? | | ??????# ! # !!! #??????????????????????? | | ??????+ < + !!! #??????????????????????? | | ??????# #Y #??????????????????????? | | ??????# ???# #??????????????????????? | | ??????# ???# #??????????????????????? | | ??????# ???# #??????????????????????? | | ?????????? ???# @#??????????????????????? | | ????????????????# #??????????????????????? | | ????????????????# #??????????????????????? | | ????????????????# #??????????????????????? | | ????????????????# #??????????????????????? | | ????????????????# #??????????????????????? | | ????????????????###########??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 24 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 200 Resistance: KI 10 Weapon Cycling 15 Evasion (%) 50 Targeting Accuracy 16 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control It Was An Accident, I Swear Librarian Please Form A Line Remodeling Tourist Troublemaker Challenges ------------ None Game ------ Seed PoweredThermalBoregun Manual? 0 Play Time 01:58:53 Cumulative 6.6 hours Start 2021.03.11 @ 18:33:04 End 2021.03.11 @ 21:23:28 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 12 Achievement% 8 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9e0242f3-40cf-4f00-8a84-0a4503df7692