Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.08 @ 14:06:02 // Halloween2020/ForbiddenLore Player: Demise Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (55) 275 Value Destroyed (1311) 1311 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 4766 Bonus ------- Entered Garrisons 200 Aligned with FarCom 300 Cogmind --------- Core Integrity 394/550 Matter 292/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (1450) Ox28 Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ Improved Cooling System Humpback > --- WEAPON (2) ------- Heavy Assault Rifle > --- INVENTORY (24) --- Large Storage Unit Large Storage Unit High-capacity Matter Pod (200) Advanced Sensor Array Improved Terrain Scanner Component Analysis Suite Recalibrator Sensor Drone Bay (20/20) Army-in-a-Box (30/30) Remote Datajack Stasis Trap (100%) Stasis Trap (100%) Stasis Trap (100%) Stasis Trap (100%) Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Improved Treads > --- UTILITY ---------- Improved Cooling System Humpback Improved Medium Armor Plating Powered Armor > --- WEAPON ----------- Particle Cannon Particle Cannon > --- INVENTORY -------- Large Storage Unit Large Storage Unit High-capacity Matter Pod Improved Terrain Scanner Component Analysis Suite Recalibrator Sensor Drone Bay Army-in-a-Box Grenade Launcher Remote Datajack Mining Laser Stasis Trap Stasis Trap Stasis Trap Stasis Trap Stasis Trap [Rating: 31] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Protection Improved Medium Armor Plating Weapon Particle Cannon Energy Gun Small Laser Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Gar Slots Evolved 4 | . . . . . 4 . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 4 | . . . . . 4 . Weapon . | . . . . . . . Parts Attached 36 | 1 14 4 2 7 7 1 Power 1 | . 1 . . . . . Engine 1 | . 1 . . . . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 5 | . 4 . . 1 . . Treads 5 | . 4 . . 1 . . Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 8 | 1 3 . 1 . 3 . Device 2 | 1 . . . . 1 . Storage 4 | . 3 . 1 . . . Processor . | . . . . . . . Hackware . | . . . . . . . Protection 2 | . . . . . 2 . Artifact . | . . . . . . . Weapon 22 | . 6 4 1 6 4 1 Energy Gun 3 | . 1 . . 1 1 . Energy Cannon 8 | . 3 2 1 2 . . Ballistic Gun 3 | . 2 . . . . 1 Ballistic Cannon . | . . . . . . . Launcher 6 | . . 2 . 2 2 . Special Weapon 2 | . . . . 1 1 . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 12 | . 2 . . . 3 7 Power 2 | . 1 . . . . 1 Propulsion 2 | . . . . . . 2 Utility 2 | . . . . . . 2 Weapon 6 | . 1 . . . 3 2 Highest Loss Streak 7 | . 1 . . . 3 7 Average Slot Usage (%) 91 | . 99 100 90 84 69 66 Engine 13 | . 13 14 14 14 9 9 Treads 27 | . 27 28 28 28 18 14 Storage 20 | . 27 28 19 14 9 9 Energy Gun 1 | . 3 . . 1 1 4 Energy Cannon 20 | . 7 27 27 25 14 . Ballistic Gun 4 | . 16 . . . . . Naked Turns . | . . . . . . . Heaviest Build 112 | 10 45 45 93 93 112 106 Greatest Support 43 | 20 40 40 40 43 43 43 Greatest Overweight (x) 5 | . 2 1 2 2 2 5 Average Overweight (x) 1 | . . 1 1 2 2 2 Largest Inventory Capacity 24 | 6 16 16 24 24 24 24 Average Capacity 18 | 6 12 16 20 24 24 24 Most Carried 24 | 6 16 16 24 24 24 20 Average Carried 18 | 6 11 16 18 23 22 19 Final Capacity 24 | 6 16 16 24 24 24 24 Final Carried 24 | 6 16 16 24 24 20 19 Class Distribution -------------------- 51% | Mutant 48% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Mutant | -10/Exiles Hauler-Mutant | -9/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -8/Garrison Resources | -11 -10 -10 -10 -9 -8 -8 ----------- Run | Scr Mat Min Exi Min Mat Gar Matter Collected 812 | 213 208 70 71 160 30 60 Remotely . | . . . . . . . Salvage Created 1421 | 83 489 247 . 233 309 60 Parts 84 | 5 36 19 . 11 9 4 Haulers Intercepted 1 | . 1 . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Gar Combat Hostiles Destroyed 44 | . 15 10 . 9 9 1 Melee 1 | . . . . . . 1 Guns 14 | . 12 . . 1 1 . Cannons 14 | . 3 5 . 4 2 . AOE 15 | . . 5 . 4 6 . Classes Destroyed 10 | 2 5 . . . 3 . Tunneler 5 | 1 1 2 . 1 . . Hauler 1 | . 1 . . . . . Recycler 2 | 1 . . . . 1 . Operator 1 | . 1 . . . . . Watcher 2 | . 2 . . . . . Swarmer 21 | . 9 6 . 3 3 . Grunt 18 | . 6 4 . 6 2 . Duelist 1 | . . . . . 1 . Sentry 3 | . . . . . 2 1 Hunter 1 | . . . . . 1 . Best Kill Streak 9 | 2 3 3 . 3 9 1 Combat Bots Only 8 | . 3 3 . 3 8 1 Max Kills in Single Turn 3 | 1 1 3 . 2 2 1 Gunslinging . | . . . . . . . Exploded 3 | . . 3 . 2 2 . Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -------- Run | Scr Mat Min Exi Min Mat Gar Damage Taken 2315 | . 477 256 . 132 990 460 Core 248 | . 49 43 . . 102 54 Absorbed by Shields 4 | . . . . . . 4 Core Remaining (%) 81 | 100 . . . 63 . . Volleys Fired 125 | 3 65 14 . 24 13 6 Largest 2 | 2 2 2 . 2 2 1 Hottest 136 | 60 136 136 . 136 136 40 Shots Fired 219 | 6 126 24 . 36 21 6 Gun 133 | 6 115 . . 3 3 6 Cannon 66 | . 11 20 . 23 12 . Launcher 18 | . . 4 . 9 5 . Special 2 | . . . . 1 1 . Kinetic 97 | 3 93 . . . . 1 Thermal 104 | 3 33 20 . 27 16 5 Explosive 18 | . . 4 . 9 5 . Electromagnetic . | . . . . . . . Robot Hit Streak 12 | 5 11 4 . 10 9 12 Robot Miss Streak 4 | . 3 2 . 4 1 1 Penetration Max . | . . . . . . . Secondary Targets 4 | . 4 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 136 | 5 80 13 . 18 15 5 Core Hits 89 | 3 33 14 . 15 20 4 Critical Hits 2 | . 2 . . . . . Critical Kills 2 | . 2 . . . . . Critical Parts Destroyed . | . . . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3036 | 53 790 617 . 719 798 59 Guns 832 | 53 657 . . 45 22 55 Cannons 844 | . 133 250 . 292 169 . Explosions 1328 | . . 367 . 382 579 . Melee . | . . . . . . . Ramming 32 | . . . . . 28 4 Kinetic 490 | 18 460 . . . . 12 Thermal 1328 | 35 330 392 . 337 191 43 Explosive 1186 | . . 225 . 382 579 . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 47 | . 6 22 . 19 . . Projectiles 23 | . 6 . . 17 . . Explosions 24 | . . 22 . 2 . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 102 | . . 101 . . 1 . Shots 5 | . . 4 . . 1 . Rammed 5 | . . . . . 3 2 Targets Rammed 5 | . . . . . 3 2 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 243 | 20 236 240 . 243 126 . Average Temperature 68 | 15 51 70 . 91 57 . Received Heat Transfer 519 | . 90 42 . 57 243 87 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 4 | . . 2 . 1 1 . Heat Transferred 2421 | 75 730 594 . 629 346 47 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Gar Peak Influence 327 | 10 273 327 . 105 233 145 Initial 145 | . 6 42 . . . 145 Average 99 | 8 137 194 . 25 51 132 Maximum Alert Level 1 | . 1 1 . . 1 . Low Security (%) 78 | 100 77 33 . 100 85 100 Level 1 21 | . 22 66 . . 14 . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 8 | . 3 . . 1 4 . Investigation 4 | . 2 . . 1 1 . Extermination . | . . . . . . . Reinforcement 2 | . 1 . . . 1 . Assault . | . . . . . . . Garrison 2 | . . . . . 2 . Intercept . | . . . . . . . Construction Impeded 1 | . . . . . 1 . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Exi Min Mat Gar Distress Signals 2 | . 1 . . . 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 63 | . 29 8 . 9 14 3 Peak Tracking Total 11 | . 3 3 . 3 11 2 Tactical Retreats 4 | . 2 1 . 1 . . Traps | -11 -10 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Gar Traps Triggered 3 | . 1 . . . . 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed 1 | . . . . . . 1 Triggered . | . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 ---------- Run | Scr Mat Min Exi Min Mat Gar Machines Disabled 9 | . 1 7 . . 1 . Max in Single Turn 7 | . 1 7 . . 1 . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Exi Min Mat Gar Machines Accessed 13 | . 7 . 2 2 2 . Terminals 6 | . 6 . . . . . Fabricators . | . . . . . . . Repair Stations 1 | . 1 . . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . . . 1 . Garrison Access 1 | . . . . . 1 . Total Hacks 35 | . 22 . 5 2 6 . Successful 26 | . 14 . 5 2 5 . Failed 9 | . 8 . . . 1 . Catastrophic 2 | . 2 . . . . . Database Lockouts . | . . . . . . . Manual 16 | . 15 . 1 . . . Terminals 16 | . 16 . . . . . Fabricators . | . . . . . . . Repair Stations 6 | . 6 . . . . . Recycling Units . | . . . . . . . Scanalyzers 4 | . . . . . 4 . Garrison Access 2 | . . . . . 2 . Terminal Hacks 10 | . 3 . 5 2 . . Record 4 | . . . 4 . . . Part Schematic 1 | . 1 . . . . . Robot Analysis 1 | . 1 . . . . . Open Door 2 | . . . . 2 . . Locate Traps 1 | . 1 . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 6 | . 6 . . . . . Scan Component 3 | . 3 . . . . . Repair 3 | . 3 . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 4 | . . . . . 4 . Insert Component 2 | . . . . . 2 . Analyze 2 | . . . . . 2 . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks 5 | . 5 . . . . . Terminals 5 | . 5 . . . . . Botnet 4 | . 4 . . . . . Operators 1 | . 1 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 9 | . 7 . . . 2 . Full Trace Events 2 | . 1 . . . 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . 1 . . . 1 . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 3 | . 3 . . . . . Time 84 | . 84 . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . Part Schematics Acquired 1 | . . . . . 1 . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 ------------ Run | Scr Mat Min Exi Min Mat Gar Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -------- Run | Scr Mat Min Exi Min Mat Gar Total Allies 3 | . . . . 3 . . Largest Group 3 | . . . . 3 3 . Highest-Rated Group 40 | . . . . 40 40 . Highest-Rated Ally 16 | . . . . 16 16 . Total Orders 1 | . . . . . 1 . STAY 1 | . . . . . 1 . Ally Attacks 9 | . . . . . 9 . Total Damage 75 | . . . . . 75 . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted 1 | . . . . 1 . . Intel | -11 -10 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Gar Robot Analysis Total 1 | . 1 . . . . . Derelict Logs Recovered 5 | . . 3 . 2 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 ------------- Run | Scr Mat Min Exi Min Mat Gar Turns Passed 4894 | 27 1302 859 775 1644 205 82 Spaces Moved 2314 | 15 642 450 397 710 72 28 Core . | . . . . . . . Treads 2291 | . 634 450 397 710 72 28 Legs 23 | 15 8 . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 120 | 120 120 180 160 200 200 200 Average Speed 184 | 120 165 180 190 200 200 210 Slowest Speed 260 | 120 200 180 200 200 200 260 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 51 | 3 90 88 69 93 10 10 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 2 | . . 1 1 . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 3 | . . 1 . 2 . . Spaces Dug 13 | . . 11 . 1 1 . Terrain Destroyed 149 | . . 75 . 59 15 . Melee . | . . . . . . . Projectile 4 | . . 1 . 2 1 . AOE 145 | . . 74 . 57 14 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Exi Min Mat Gar Total 2742 | 18 780 476 417 903 106 42 Wait 168 | . 20 5 . 133 9 1 Move 2309 | 14 641 449 396 709 72 28 Hop . | . . . . . . . Pick Up 56 | . 23 1 16 14 2 . Fast Attach 9 | 1 4 2 1 . . 1 Attach 13 | . 5 . 1 1 6 . Detach 3 | . 2 . . 1 . . Swap 14 | . 5 2 . 6 1 . Drop 37 | . 15 3 3 15 . 1 Fire 125 | 3 65 14 . 24 13 6 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 5 | . . . . . 3 2 Escape Stasis 2 | . . . . . . 2 Rewire . | . . . . . . . Trap 1 | . . . . . . 1 Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / [*Min x2]) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: Fac / Gar) -8/Garrison History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 3) 28 | -11/Scrapyard | Entered Materials 209 | -10/Materials | Discovered new exit (range 9) 327 | -10/Materials | Build established: Mutant 614 | -10/Materials | Discovered new exit (range 8) 936 | -10/Materials | Discovered new exit (range 11) 1175 | -10/Materials | Discovered new exit (range 6) 1226 | -10/Materials | Repaired Lgt. Treads 1256 | -10/Materials | Repaired Lgt. Treads 1289 | -10/Materials | Repaired Imp. Terrain Scanner 1330 | -10/Materials | Entered Mines 1358 | -10/Mines | Discovered new exit (range 6) 1382 | -10/Mines | Discovered new exit (range 12) 1560 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1776 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1776 | -10/Mines | Discovered new exit (range 5) 1991 | -10/Mines | Learned Materials garrison access intel 2046 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2189 | -10/Mines | Entered Exiles 2233 | -10/Exiles | Met 8R-AWN 2263 | -10/Exiles | Met EX-HEX 2428 | -10/Exiles | Met EX-DEC 2457 | -10/Exiles | Learned location of Zion (-6) 2681 | -10/Exiles | Met EX-BIN 2705 | -10/Exiles | Aligned with FarCom system 2707 | -10/Exiles | Given EX-Vault access code 2753 | -10/Exiles | Opened EX-Vault 2769 | -10/Exiles | Found Army-in-a-Box 2803 | -10/Exiles | Build established: Hauler-Mutant 2814 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2942 | -10/Exiles | Discovered new exit (range 12) 2964 | -10/Exiles | Left Exiles lab with Army-in-a-Box 2964 | -10/Exiles | Entered Mines 3095 | -9/Mines | Met a Derelict shopkeep closing up shop 3126 | -9/Mines | Found Powered Armor 3346 | -9/Mines | Found a hidden stash of uninstalled traps 3508 | -9/Mines | Learned Materials emergency access door positions 3572 | -9/Mines | Found the Drone Emporium 3584 | -9/Mines | Found Prototype Device 3977 | -9/Mines | Discovered new exit (range 13) 4003 | -9/Mines | Learned location of 1 exit from Materials 4167 | -9/Mines | Discovered new exit (range 9) 4362 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 4608 | -9/Mines | Entered Materials 4608 | -8/Materials | Accompanied by 3 allies 4608 | -8/Materials | Evolved 4 slots: Utility x4 4609 | -8/Materials | Identified exit to Factory 4611 | -8/Materials | Loaded intel: 1 garrison access location 4656 | -8/Materials | Identified Sensor Drone Bay 4695 | -8/Materials | Garrison activated, responded to threat 4807 | -8/Materials | Destroyed 8 combat bots 4813 | -8/Materials | Identified exit to Garrison 4813 | -8/Materials | Entered Garrison 4823 | -8/Garrison | Lost 3 parts (3w) 4866 | -8/Garrison | Triggered checkpoint 4895 | -8/Garrison | Self-destructed Last Messages --------------- 04875_ Installed Stasis Trap. 04879_ Slug penetrates Wall. 04881_ Triggered Stasis Trap. 04881_ A bubble of rippling energy engulfs the area. 04881_ Field strength at 70. 04882_ Field strength at 40. 04883_ Field strength at 6. 04884_ Stasis field depleted. 04884_ Slammed into Y-45 Defender. 04885_ Slug penetrates Wall. 04887_ Slammed into Y-45 Defender. 04887_ Y-45 Defender destroyed. 04888_ Acquired 60 matter. 04888_ Imp. Medium Armor Plating destroyed. 04891_ Penetrated by Slug. 04891_ Powered Armor destroyed. 04892_ Lgt. Treads destroyed. 04892_ Acquired Hvy. Assault Rifle. 04894_ Penetrated by Slug. 04894_ Ion Engine destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????g????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????g????????? | | ?????????????????????????###?????????????????????? | | ????????????????????????? #?????????????????????? | | ?????????????????????????# #??###????????????????? | | ?????????????????????????# #?? ????????????????? | | ?????????????????????????# #??# #????????????????? | | ?????????????????????????# #??# #????????????????? | | ?????????????????????????# #??# #????????????????? | | ?????????????????????????# #??# ##???????????????? | | ?????????????????????????# #??# #???????????????? | | ???????????????# #######!####+#????????????????? | | ?????????????#Y; @ [h #????????????????? | | ?????????????????######## ! ### #????????????????? | | ????????????????????????# #?# #????????????????? | | ????????????????????????#####?# #????????????????? | | ??????????????????????????????# ########### #???? | | ??????????????????????????????# #???? | | ??????????????????????????????# #???? | | ??????????????????????????????## ##########?????? | | ???????????????????????????????# #??????????????? | | ???????????????????????????????# #??????????????? | | ???????????????????????????????# #??????????????? | | ???????????????????????????????# #??????????????? | | ???????????????????????????????# #??????????????? | | ???????????????????????????????# #??????????????? | | ???????????????????????????????# #??????????????? | | ?????????????????????????????### #??????????????? | | ?????????????????????????????# #??????????????? | | ?????????????????????????????# #??????????????? | | ?????????????????????????????# #??????????????? | | ?????????????????????????????######??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 58 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 625 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Remote Datajack | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BiometalSegregatorCompressor Manual? 0 Play Time 00:30:37 Cumulative 88.0 hours Start 2020.11.08 @ 13:16:07 End 2020.11.08 @ 14:06:02 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 75 Rogue 75 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 48 Gallery% 55 Achievement% 52 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 11af5b5f-038f-46b7-8fc4-ff58761de15c