Cogmind - Beta 14 *** ADVENTURER MODE // 2025.03.10 @ 19:41:31

Player: Zyjem

Result: Destroyed by Y-64 Sentinel with Wave Gun

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (9)        1800
Robots Destroyed (186)     930
Value Destroyed (6313)     6313
Prototype IDs (9)          180
Alien Tech Used (0)        0
Bonus (269)                269
              TOTAL SCORE: 11992

 Bonus
-------
High Alert Combat Kills    121
Follower Combat Kills      148

 Cogmind 
---------
Core Integrity             0/1000
Matter                     300/300
Energy                     350/450
System Corruption          6%
Temperature                Cool (27)
Movement                   Core (100) Ox1
Location                   -5/Extension

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (8) ------
           Energy Well
  Advanced Melee Analysis Suite
  Advanced Melee Analysis Suite
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
           Carbon-fiber Leg
  Hardened Medium Armor Plating
           Component Analysis Suite

 Peak State 
------------
>           --- POWER ------------
            Fission Core
            Neutrino Core
>           --- PROPULSION -------
            Flexi-carbon Leg
   Improved VSS Leg
   Improved VSS Leg
   Enhanced Armored Leg
>           --- UTILITY ----------
   Improved Melee Analysis Suite
   Improved Melee Analysis Suite
   Improved Melee Analysis Suite
   Improved Melee Analysis Suite
   Advanced Melee Analysis Suite
   Advanced Melee Analysis Suite
   Advanced Melee Analysis Suite
  Precision Matter Filter
>           --- WEAPON -----------
            Maul
            Chainsword
>           --- INVENTORY --------
            VSS Leg
            Energy Well
   Hardened Medium Armor Plating
   Improved Medium Armor Plating
   Improved Remote Datajack
[Rating: 79]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Improved Carbon-fiber Leg
  Treads                   Light Treads
  Leg                      Improved Carbon-fiber Leg
Utility                    Improved Melee Analysis Suite
  Device                   Reaction Control System
  Storage                  Medium Storage Unit
  Processor                Improved Melee Analysis Suite
  Hackware                 Hacking Suite
  Protection               Improved Utility Shielding
Weapon                     Mace
  Energy Gun               Pulse Rifle
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Advanced EMP Blaster
  Special Weapon           Improved Remote Datajack
  Impact Weapon            Mace
  Slashing Weapon          Chainsword
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -9  -8  -7  -7  -7  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Was Fac Fac Fac Ext 
Slots Evolved              10   | .   .   2   2   2   .   .   2   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   1   .   
  Propulsion               2    | .   .   1   1   .   .   .   .   .   .   
  Utility                  6    | .   .   1   1   2   .   .   1   1   .   
  Weapon                   1    | .   .   .   .   .   .   .   1   .   .   
Parts Attached             198  | 5   7   22  27  7   1   21  74  26  8   
  Power                    33   | 1   1   2   .   1   .   3   15  8   2   
    Engine                 14   | 1   1   2   .   .   .   2   5   2   1   
    Core                   19   | .   .   .   .   1   .   1   10  6   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               75   | 2   2   9   15  2   1   11  24  9   .   
    Treads                 2    | .   .   .   .   .   .   .   2   .   .   
    Leg                    73   | 2   2   9   15  2   1   11  22  9   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  57   | 1   1   3   8   4   .   5   23  8   4   
    Device                 13   | .   .   1   3   1   .   .   5   3   .   
    Storage                7    | 1   1   .   .   .   .   1   2   1   1   
    Processor              15   | .   .   .   1   1   .   2   9   1   1   
    Hackware               3    | .   .   .   1   .   .   .   .   .   2   
    Protection             19   | .   .   2   3   2   .   2   7   3   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   33   | 1   3   8   4   .   .   2   12  1   2   
    Energy Gun             4    | .   .   2   .   .   .   1   .   .   1   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          7    | 1   3   2   .   .   .   .   1   .   .   
    Ballistic Cannon       1    | .   .   1   .   .   .   .   .   .   .   
    Launcher               1    | .   .   1   .   .   .   .   .   .   .   
    Special Weapon         3    | .   .   .   .   .   .   .   3   .   .   
    Impact Weapon          8    | .   .   1   2   .   .   .   4   1   .   
    Slashing Weapon        8    | .   .   1   1   .   .   1   4   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   1   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   2   .   .   .   1   1   2   .   
Parts Lost                 69   | .   1   7   4   .   1   5   30  3   18  
  Power                    10   | .   1   1   .   .   .   1   4   .   3   
  Propulsion               21   | .   .   4   1   .   .   1   10  1   4   
  Utility                  26   | .   .   1   3   .   1   2   10  1   8   
  Weapon                   12   | .   .   1   .   .   .   1   6   1   3   
  Highest Loss Streak      17   | .   1   2   2   .   1   1   6   2   17  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     88   | .   75  77  99  100 90  98  83  90  74  
  Engine                   5    | .   8   10  9   6   .   3   2   2   .   
  Core                     2    | .   .   .   .   .   7   3   3   7   7   
  Leg                      27   | .   28  29  35  30  28  29  20  22  17  
  Device                   5    | .   .   3   8   14  11  7   4   1   .   
  Storage                  7    | .   14  11  9   7   3   6   7   .   .   
  Processor                15   | .   .   .   2   10  15  24  20  39  31  
  Protection               6    | .   .   .   14  11  7   6   5   3   2   
  Energy Gun               1    | .   .   3   .   .   .   3   .   1   4   
  Ballistic Gun            2    | .   23  8   .   .   .   .   .   .   .   
  Impact Weapon            4    | .   .   1   9   7   7   7   3   4   3   
  Slashing Weapon          6    | .   .   1   8   7   7   3   11  2   .   
Peak Build Rating          79   | 5   6   20  37  45  46  49  65  79  70  
  Average Rating           39   | .   5   13  31  43  41  45  48  72  59  
  On Entrance              32   | .   5   6   20  37  45  39  48  61  68  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             108  | 11  17  30  35  38  25  108 106 38  40  
  Greatest Support         76   | 20  20  33  72  76  76  74  72  70  65  
  Greatest Overweight (x)  8    | .   .   1   1   .   .   1   8   4   4   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   1   .   .   
Largest Inventory Capacity 25   | 8   10  10  10  10  10  25  25  5   5   
  Average Capacity         13   | 5   9   10  10  10  7   22  21  5   5   
  Most Carried             10   | 5   5   10  10  10  10  10  9   5   5   
  Average Carried          6    | 3   .   5   9   9   7   7   4   4   4   
  Final Capacity           25   | 8   10  10  10  10  5   25  5   5   5   
  Final Carried            10   | .   4   10  9   9   4   6   5   5   3   

 Class Distribution 
--------------------
 47% | Mutant
 33% | Gladiator
 14% | Scavenger-Mutant
  3% | Hacker-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
        Gladiator | -7/Factory
        Gladiator | -7/Waste
           Mutant | -7/Factory
        Gladiator | -6/Factory
        Gladiator | -5/Factory
           Mutant | -5/Extension

 Resources                      | -11  -10  -9   -8   -7   -7   -7   -6   -5   -5   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  Was  Fac  Fac  Fac  Ext  
Matter Collected           2789 | 224  115  739  241  84   .    248  844  251  43   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    
Salvage Created            7909 | .    224  1009 1379 220  .    1381 2723 620  353  
  Parts                    366  | .    15   66   78   12   .    42   118  29   6    
Haulers Intercepted        2    | .    1    .    .    .    .    1    .    .    .    
Recyclers Shooed           6    | .    1    1    1    .    .    .    1    1    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Was Fac Fac Fac Ext 
Combat Hostiles Destroyed  142  | .   6   28  30  5   .   26  31  10  6   
  Melee                    93   | .   .   2   28  5   .   19  27  10  2   
  Guns                     30   | .   6   21  .   .   .   1   .   .   2   
  Cannons                  4    | .   .   4   .   .   .   .   .   .   .   
  AOE                      1    | .   .   1   .   .   .   .   .   .   .   
Classes Destroyed          15   | .   3   6   2   2   .   .   2   .   .   
  Worker                   13   | .   .   .   3   .   .   .   7   3   .   
  Builder                  6    | .   .   1   1   .   .   2   1   1   .   
  Tunneler                 2    | .   .   .   .   .   .   .   2   .   .   
  Hauler                   2    | .   1   .   .   .   .   1   .   .   .   
  Recycler                 12   | .   .   2   .   .   .   2   7   1   .   
  Mechanic                 1    | .   .   .   .   .   .   .   1   .   .   
  Operator                 3    | .   .   1   1   .   .   .   .   .   1   
  Watcher                  5    | .   .   2   1   .   .   .   .   2   .   
  Swarmer                  31   | .   3   7   8   .   .   4   5   4   .   
  Grunt                    63   | .   3   13  14  1   .   16  8   2   6   
  Brawler                  4    | .   .   .   1   .   .   1   2   .   .   
  Duelist                  4    | .   .   2   .   .   .   .   2   .   .   
  Sentry                   22   | .   .   6   7   .   .   4   4   1   .   
  Hunter                   6    | .   .   .   .   1   .   .   5   .   .   
  Programmer               12   | .   .   .   .   3   .   1   5   3   .   
Best Kill Streak           9    | .   3   5   6   2   .   9   8   7   3   
  Combat Bots Only         8    | .   3   4   6   2   .   8   3   5   3   
Max Kills in Single Turn   2    | .   1   2   1   1   .   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   1   .   .   .   .   .   .   .   
  Melee                    1    | .   .   1   1   1   .   1   1   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -7   -7   -6   -5   -5   
--------                   Run   | Yrd  Mat  Mat  Mat  Fac  Was  Fac  Fac  Fac  Ext  
Hostile Shots Fired        1396  | .    52   140  104  22   2    326  521  65   164  
  Missed                   421   | .    8    43   37   8    1    96   162  14   52   
Damage Taken               10565 | .    362  988  721  281  36   1828 3665 747  1937 
  Core                     2259  | .    97   162  84   57   .    259  591  119  890  
  Absorbed by Shields      116   | .    .    .    .    .    .    .    116  .    .    
  Redirected to Shielding  238   | .    .    .    3    54   .    43   138  .    .    
  Ignored by Resistances   3248  | .    113  289  210  76   9    647  1178 207  519  
  Regen/Repaired (Parts)   13    | .    .    .    13   .    .    .    .    .    .    
Core Remaining (%)         64    | 100  61   59   84   .    .    54   30   .    .    
Volleys Fired              183   | .    41   81   .    .    .    24   4    11   22   
  Largest                  2     | .    2    2    .    .    .    1    1    1    1    
  Hottest                  126   | .    40   126  .    .    .    63   7    40   69   
Shots Fired                290   | .    72   157  .    .    .    24   4    11   22   
  Gun                      234   | .    72   105  .    .    .    24   .    11   22   
  Cannon                   50    | .    .    50   .    .    .    .    .    .    .    
  Launcher                 2     | .    .    2    .    .    .    .    .    .    .    
  Special                  4     | .    .    .    .    .    .    .    4    .    .    
  Kinetic                  211   | .    72   139  .    .    .    .    .    .    .    
  Thermal                  73    | .    .    16   .    .    .    24   .    11   22   
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          2     | .    .    2    .    .    .    .    .    .    .    
  Robot Hit Streak         31    | .    15   31   .    .    .    23   4    9    30   
  Robot Miss Streak        2     | .    2    2    .    .    .    2    1    1    1    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .     | .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           612   | .    58   135  87   14   .    102  136  44   36   
  Core Hits                216   | .    16   56   36   5    .    29   47   16   11   
  Critical Kills           8     | .    .    1    1    .    .    3    .    3    .    
  Critical Parts Destroyed 28    | .    1    2    2    1    .    7    5    6    4    
  Critical Strikes         63    | .    1    5    6    1    .    18   19   9    4    
    Burn                   3     | .    .    1    .    .    .    2    .    .    .    
    Destroy                3     | .    1    2    .    .    .    .    .    .    .    
    Smash                  33    | .    .    1    3    1    .    10   5    9    4    
    Sever                  24    | .    .    1    3    .    .    6    14   .    .    
Melee Attacks              401   | .    .    6    94   16   .    86   148  36   15   
  Impact                   127   | .    .    2    19   5    .    44   18   29   10   
  Slashing                 270   | .    .    4    71   11   .    42   130  7    5    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            43    | .    .    .    5    .    .    7    24   5    2    
    Combat Hostiles        1     | .    .    .    .    .    .    1    .    .    .    
  Follow-up Attacks        41    | .    .    .    14   3    .    7    16   1    .    
Damage Inflicted           18772 | .    489  2486 2802 476  .    3336 5882 2088 1213 
  Guns                     2813  | .    489  1460 .    .    .    375  .    127  362  
  Cannons                  725   | .    .    725  .    .    .    .    .    .    .    
  Explosions               129   | .    .    129  .    .    .    .    .    .    .    
  Melee                    15086 | .    .    172  2802 476  .    2961 5863 1961 851  
  Ramming                  19    | .    .    .    .    .    .    .    19   .    .    
  Kinetic                  2403  | .    489  1914 .    .    .    .    .    .    .    
  Thermal                  1135  | .    .    271  .    .    .    375  .    127  362  
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          129   | .    .    129  .    .    .    .    .    .    .    
  Impact                   4931  | .    .    49   430  120  .    1456 602  1662 612  
  Slashing                 10155 | .    .    123  2372 356  .    1505 5261 299  239  
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         10    | .    .    .    .    2    2    8    10   6    6    
  Average Corruption       6     | .    .    .    .    1    2    4    8    5    6    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    
  Effects                  88    | .    .    .    .    2    2    23   44   5    12   
    Message Errors         21    | .    .    .    .    1    .    7    7    1    5    
    Matter Fused           26    | .    .    .    .    .    1    6    15   1    3    
    Heat Flow Errors       13    | .    .    .    .    .    .    5    7    .    1    
    Energy Discharges      7     | .    .    .    .    .    .    .    5    .    2    
    Parts Rejected         4     | .    .    .    .    .    .    1    3    .    .    
    Data Loss (minor)      12    | .    .    .    .    .    1    3    6    1    1    
    Data Loss (major)      3     | .    .    .    .    1    .    1    1    .    .    
    Misfires               1     | .    .    .    .    .    .    .    .    1    .    
    Weapon Failures        1     | .    .    .    .    .    .    .    .    1    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            2935  | .    .    24   225  57   .    379  1176 704  370  
  Projectiles              15    | .    .    15   .    .    .    .    .    .    .    
  Explosions               9     | .    .    9    .    .    .    .    .    .    .    
  Melee                    2911  | .    .    .    225  57   .    379  1176 704  370  
Knockbacks                 47    | .    .    14   2    1    .    12   4    10   4    
  Impact                   33    | .    .    .    2    1    .    12   4    10   4    
  Kinetic                  14    | .    .    14   .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      .     | .    .    .    .    .    .    .    .    .    .    
  Shots                    .     | .    .    .    .    .    .    .    .    .    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    
Targets Rammed             2     | .    .    .    .    .    .    .    2    .    .    
  Kicked                   2     | .    .    .    .    .    .    .    2    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        444   | .    22   444  12   .    .    298  256  5    189  
  Average Temperature      88    | .    7    78   5    .    .    118  116  5    41   
  Received Heat Transfer   3838  | .    225  447  423  9    .    855  928  126  825  
  Effects                  5     | .    .    1    .    .    .    4    .    .    .    
    Shutdowns              1     | .    .    1    .    .    .    .    .    .    .    
    Interference           4     | .    .    .    .    .    .    4    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           19    | .    .    .    3    .    .    7    4    3    2    
  Combat Hostiles          12    | .    .    .    2    .    .    5    4    .    1    
  Parts Fried              29    | .    .    1    1    1    .    9    6    10   1    
  Impact Corruptions       66    | .    .    .    6    2    .    18   8    22   10   
Robots Melted              2     | .    .    .    .    .    .    1    .    .    1    
  Combat Hostiles          2     | .    .    .    .    .    .    1    .    .    1    
  Parts Melted             5     | .    .    .    .    .    .    3    .    .    2    
  Heat Transferred         2664  | .    .    666  .    .    .    888  .    333  777  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Was Fac Fac Fac Ext 
Peak Influence             625  | .   185 288 625 151 35  444 402 144 219 
  Initial                  187  | .   .   2   103 101 35  2   187 65  60  
  Average                  163  | .   85  179 326 93  18  116 142 74  101 
Maximum Alert Level        2    | .   .   1   2   .   .   2   2   .   1   
  Low Security (%)         67   | 100 100 55  21  100 100 90  63  100 93  
  Level 1                  25   | .   .   44  45  .   .   7   35  .   6   
  Level 2                  7    | .   .   .   33  .   .   2   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          28   | .   1   5   1   2   .   9   5   2   3   
  Investigation            8    | .   1   2   1   .   .   1   .   1   2   
  Extermination            9    | .   .   .   .   2   .   3   3   1   .   
  Reinforcement            8    | .   .   3   .   .   .   2   2   .   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   .   3   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         3    | .   .   .   .   .   .   2   1   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -6  -5  -5  
---------                  Run  | Yrd Mat Mat Mat Fac Was Fac Fac Fac Ext 
Distress Signals           10   | .   .   2   2   .   .   2   4   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              223  | .   8   43  44  7   6   31  46  14  24  
  Peak Tracking Total      11   | .   3   5   6   2   6   5   5   4   11  
  Tactical Retreats        19   | .   .   3   3   .   .   5   3   1   4   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Was Fac Fac Fac Ext 
Traps Triggered            19   | .   1   4   2   2   .   1   5   3   1   
  Indirectly               4    | .   .   4   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   2   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -6  -5  -5  
----------                 Run  | Yrd Mat Mat Mat Fac Was Fac Fac Fac Ext 
Machines Disabled          1    | .   .   1   .   .   .   .   .   .   .   
  Max in Single Turn       1    | .   .   1   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -6  -5  -5  
---------                  Run  | Yrd Mat Mat Mat Fac Was Fac Fac Fac Ext 
Machines Accessed          15   | .   .   4   4   .   .   1   1   2   3   
  Terminals                9    | .   .   3   2   .   .   .   .   1   3   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   2   .   .   .   .   1   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   1   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   1   1   .   .   
Total Hacks                34   | .   .   9   10  .   .   3   4   4   4   
  Successful               20   | .   .   5   6   .   .   1   3   3   2   
  Failed                   14   | .   .   4   4   .   .   2   1   1   2   
    Catastrophic           3    | .   .   1   .   .   .   .   .   1   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   15   | .   .   13  .   .   .   .   2   .   .   
  Terminals                16   | .   .   7   4   .   .   .   .   1   4   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          9    | .   .   .   6   .   .   .   .   3   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   2   .   .   .   .   .   .   .   
  Garrison Access          7    | .   .   .   .   .   .   3   4   .   .   
Terminal Hacks             9    | .   .   3   3   .   .   .   .   1   2   
  Record                   2    | .   .   1   1   .   .   .   .   .   .   
  Part Schematic           1    | .   .   1   .   .   .   .   .   .   .   
  Robot Analysis           1    | .   .   1   .   .   .   .   .   .   .   
  Prototype ID Bank        2    | .   .   .   2   .   .   .   .   .   .   
  Open Door                3    | .   .   .   .   .   .   .   .   1   2   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       5    | .   .   .   3   .   .   .   .   2   .   
  Scan Component           3    | .   .   .   2   .   .   .   .   1   .   
  Repair                   1    | .   .   .   1   .   .   .   .   .   .   
  Refit                    1    | .   .   .   .   .   .   .   .   1   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   2   .   .   .   .   .   .   .   
  Insert Component         1    | .   .   1   .   .   .   .   .   .   .   
  Analyze                  1    | .   .   1   .   .   .   .   .   .   .   
Garrison Access Hacks      4    | .   .   .   .   .   .   1   3   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   1   .   .   
  Coupler Status           3    | .   .   .   .   .   .   1   2   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   1   1   .   .   .   .   .   .   
  Used                     1    | .   .   .   1   .   .   .   .   .   .   
Hacking Detections         12   | .   .   4   3   .   .   1   1   1   2   
  Full Trace Events        5    | .   .   1   1   .   .   1   .   1   1   
  Feedback Events          1    | .   .   .   .   .   .   1   .   .   .   
    Corruption             1    | .   .   .   .   .   .   1   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   2   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   1   .   .   .   .   .   .   
  Time                     38   | .   .   .   38  .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   1   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   1   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -6  -5  -5  
------------               Run  | Yrd Mat Mat Mat Fac Was Fac Fac Fac Ext 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   1   .   .   .   .   .   .   
  Non-combat               1    | .   .   .   1   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        1    | .   .   .   1   .   .   .   .   .   .   
  parse_system             1    | .   .   .   1   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  -6  -5  -5  
--------                   Run  | Yrd Mat Mat Mat Fac Was Fac Fac Fac Ext 
Total Allies               4    | .   .   .   .   .   1   .   .   .   3   
  Largest Group            3    | .   .   .   .   .   1   .   .   .   3   
  Highest-Rated Group      82   | .   .   .   .   .   31  .   .   .   82  
  Highest-Rated Ally       31   | .   .   .   .   .   31  .   .   .   31  
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               39   | .   .   .   .   .   6   .   .   .   33  
  Total Damage             657  | .   .   .   .   .   127 .   .   .   530 
  Kills                    4    | .   .   .   .   .   .   .   .   .   4   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Was Fac Fac Fac Ext 
Robot Analysis Total       1    | .   .   1   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   -7   -6   -5   -5   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Was  Fac  Fac  Fac  Ext  
Turns Passed               9639 | 34   481  1463 1926 616  155  1080 2337 1088 459  
Spaces Moved               5374 | 46   302  823  1100 440  121  421  996  841  284  
  Core                     88   | 43   .    .    .    .    .    .    25   1    19   
  Treads                   15   | .    .    .    .    .    .    .    15   .    .    
  Legs                     5271 | 3    302  823  1100 440  121  421  956  840  265  
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  122  122  90   90   100  
  Average Speed            135  | 54   120  131  120  122  123  180  182  105  113  
  Slowest Speed            540  | 120  120  190  190  125  125  192  540  250  250  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       37   | 4    52   58   74   12   78   9    28   19   36   
  Regions Visited          9
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      7    | 1    1    1    1    .    .    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          2    | .    .    2    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Projectile               2    | .    .    2    .    .    .    .    .    .    .    
  AOE                      .    | .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   -7   -6   -5   -5   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  Was  Fac  Fac  Fac  Ext  
Total                      6957 | 55   361  1041 1594 505  127  628  1315 960  371  
  Wait                     631  | .    4    72   351  33   .    56   49   28   38   
  Move                     5366 | 45   301  822  1099 440  120  420  995  840  284  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    
  Pick Up                  156  | 5    7    26   22   7    3    19   55   9    3    
  Fast Attach              19   | .    .    .    3    .    .    .    1    13   2    
  Attach                   88   | 5    2    10   7    2    1    9    45   2    5    
  Detach                   .    | .    .    .    .    .    .    .    .    .    .    
  Swap                     91   | .    5    12   17   5    .    12   28   11   1    
  Drop                     76   | .    1    12   20   6    3    9    12   12   1    
  Fire                     183  | .    41   81   .    .    .    24   4    11   22   
  Melee                    344  | .    .    6    75   11   .    79   124  34   15   
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    
  Kick                     2    | .    .    .    .    .    .    .    2    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            1    | .    .    .    .    1    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat x2)
-9/Materials (discovered 3 exits: *Mat x2 / [*Min])
-8/Materials
-7/Factory
-7/Waste
-7/Factory
-6/Factory
-5/Factory
-5/Extension

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 15)
   35 | -11/Scrapyard | Entered Materials
  267 | -10/Materials | Discovered new exit (range 7)
  301 | -10/Materials | Build established: Mutant
  402 | -10/Materials | Discovered new exit (range 15)
  516 | -10/Materials | Entered another Materials area
  516 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1593 | -9/Materials  | Discovered new exit (range 16)
 1854 | -9/Materials  | Discovered new exit (range 11)
 1943 | -9/Materials  | Discovered new exit (range 14)
 1979 | -9/Materials  | Entered another Materials area
 1979 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2058 | -8/Materials  | Build established: Scavenger-Mutant
 2840 | -8/Materials  | Discovered new exit (range 12)
 3453 | -8/Materials  | Repaired Reaction Control System
 3664 | -8/Materials  | Build established: Mutant
 3905 | -8/Materials  | Entered Factory
 3905 | -7/Factory    | Evolved 2 slots: Utility x2
 4210 | -7/Factory    | Build established: Gladiator
 4521 | -7/Factory    | Sucked down chute
 4521 | -7/Factory    | Entered Waste
 4522 | -7/Waste      | Met a frightened Derelict
 4565 | -7/Waste      | Spotted C-40 Crusher
 4570 | -7/Waste      | Spotted C-40 Crusher
 4590 | -7/Waste      | Spotted C-40 Crusher
 4609 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 4610 | -7/Waste      | Spotted C-40 Crusher
 4626 | -7/Waste      | Spotted C-40 Crusher
 4628 | -7/Waste      | Spotted C-40 Crusher
 4663 | -7/Waste      | Discovered new exit (range 11)
 4676 | -7/Waste      | Entered Factory
 5336 | -7/Factory    | Build established: Mutant
 5498 | -7/Factory    | Garrison activated, responded to threat
 5716 | -7/Factory    | Discovered new exit (range 13)
 5728 | -7/Factory    | Destroyed 8 combat bots
 5756 | -7/Factory    | Entered another Factory area
 5756 | -6/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 5935 | -6/Factory    | Build established: Gladiator
 6748 | -6/Factory    | Lost 4 parts (1p2n1u)
 6807 | -6/Factory    | Lost 3 parts (1n2u)
 6899 | -6/Factory    | Lost 5 parts (1p1n2u1w)
 7178 | -6/Factory    | Lost 5 parts (2n2u1w)
 7338 | -6/Factory    | Core integrity fell below 50%
 7344 | -6/Factory    | Build established: Mutant
 7371 | -6/Factory    | Lost 6 parts (2p2n1u1w)
 7440 | -6/Factory    | System corruption reached 10%
 7921 | -6/Factory    | Discovered new exit (range 16)
 7970 | -6/Factory    | Build established: Gladiator
 8093 | -6/Factory    | Entered another Factory area
 8093 | -5/Factory    | Evolved 2 slots: Power x1, Utility x1
 9007 | -5/Factory    | Build established: Mutant
 9173 | -5/Factory    | Discovered new exit (range 9)
 9181 | -5/Factory    | Entered Extension
 9241 | -5/Extension  | Rescued a captive Derelict
 9291 | -5/Extension  | Rescued a captive Derelict
 9291 | -5/Extension  | Rescued a captive Derelict
 9521 | -5/Extension  | Spotted B-75 Beast
 9613 | -5/Extension  | Core integrity fell below 50%
 9635 | -5/Extension  | Core integrity fell below 20%
 9640 | -5/Extension  | Destroyed by Y-64 Sentinel with Wave Gun

 Last Messages 
---------------
09625_ Penetrated by Slug.
09626_ Imp. Melee Analysis Suite destroyed.
09627_ Acquired Carbon-fiber Leg.
09630_ Penetrated by Slug.
09631_ Y-64 Sentinel destroyed.
09631_ Slug penetrates G-50 Soldier.
09631_ G-50 Soldier suffers critical hit
  (Destroy).
09632_ Critical hit (Burn: +37).
09632_ Penetrated by Slug.
09632_ Slug penetrates VR-YGL(b).
09634_ VR-YGL(b) destroyed.
09634_ Adv. Melee Analysis Suite destroyed.
09634_ Penetrated by Slug. <x2>
09637_ Critical hit (Burn: +37).
09637_ Penetrated by Slug.
09637_ Critical hit (Burn: +37).
09638_ Penetrated by Slug.
09640_ Critical hit (Burn: +37).
[Achievement: 10k Club]

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ############???????????########??????????????????? |
| ^          #???????????#      #??????????????????? |
|   %        ########????# @lg  #??????????????????? |
| ^       T      =%!#????# =%h  #??????????????????? |
| ######     ###### #????# ![   #??????????????????? |
| ?????#     #????#%#????# =%g  #??????????????????? |
| ?????##   ##????# #????# =YY  #??????????????????? |
| ??????#   #?????# #????####Y###??????????????????? |
| ??????#   #?????# ########  Y#####???????????????? |
| #######   #?????#       ^^%      #???????????????? |
|           #?????#       ##   ### #???????????????? |
|  ###+###/########       ######?#%#???????????????? |
| =#   %[        ##   [   #??????#*#???????????????? |
| %/%   *        ##   [   #??????# #???????????????? |
| ##   =%= =     ## !     #??????# #???????????????? |
| ?# %  =    *   +        #??????# #???????????????? |
| ?#      =      ######## #??????# #???????????????? |
| ?#             #??????# #??????# #???????????????? |
| ?###############??????# #??????#%#???????????????? |
| ??????????????????????# #??????#=#???????????????? |
| ??????????????????????# #??????# #???????????????? |
| ??????????????????????# #??????# #???????????????? |
| ??????????????????????# #??????# #???????????????? |
| ??????????????????????# ######## #???????????????? |
| ??????????????????????#        % #???????????????? |
| ??????????????????????#         /#???????????????? |
| ??????????????????????#          #???????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           40
Energy Generation          33
Energy Capacity            660
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Additional Mass Support    9
Armor Coverage             375
Resistance: KI             40
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Core Shielding             30
Utility Shielding          66
Melee Speed Boost          20
Evasion (%)                63
Melee Accuracy             48
Target Analysis            5
Core Analysis              6
Recoil Reduction           2
Matter Filtering           50
Offensive Hacking          20
Defensive Hacking          24

 Item Schematics 
-----------------
       Imp. Aluminum Leg | -9/Materials | Hacked
 Reaction Control System | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
10k Club
Dynamic Key
Hey, That's Mine!
Troublemaker

 Challenges 
------------
None

 Game 
------
Seed              SurveybotServoAnalyzer
  Manual?         0
Play Time         01:54:46
  Cumulative      5.3 hours
  Start           2025.03.10 @ 17:46:41
  End             2025.03.10 @ 19:41:31
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          4
  Rogue           0
  Adventurer      4
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          13
Achievement%      10
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 108d584e-3d66-47f3-ab4c-910c64c8f843