Cogmind - Beta 14 *** ADVENTURER MODE // 2025.04.24 @ 04:45:59 Player: Olexender Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (97) 485 Value Destroyed (3311) 3311 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (1173) 1173 TOTAL SCORE: 7829 Bonus ------- High Alert Combat Kills 415 Follower Combat Kills 258 Entered DSFs 500 Cogmind --------- Core Integrity 0/700 Matter 57/300 Energy 290/290 System Corruption 2% Temperature Critical (4341) Movement Core (700) Ox13 Location -7/DSF Parts ------- > --- POWER (2) -------- Nuclear Core Micro Nuclear Core > --- PROPULSION (4) --- Improved Titanium Leg Improved Titanium Leg > --- UTILITY (4) ------ Improved Heat Sink Cooling System Coolant Injector Medium Storage Unit > --- WEAPON (3) ------- Heavy Flak Cannon Hammer Heavy Flail > --- INVENTORY (10) --- Micro Nuclear Core Large Storage Unit High-capacity Matter Pod (200) Improved Power Shielding Medium Reactive Plating Improved Shield Generator Improved Shield Generator Autogun Heavy Flak Cannon Heavy Flak Cannon Peak State ------------ > --- POWER ------------ Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Coolant Injector Medium Storage Unit Improved Power Shielding Medium Reactive Plating > --- WEAPON ----------- Hammer Heavy Flail > --- INVENTORY -------- Micro Nuclear Core Improved Titanium Leg Improved Heat Sink Large Storage Unit High-capacity Matter Pod Improved Shield Generator Improved Shield Generator [Rating: 41] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Medium Storage Unit Device Structural Scanner Storage Medium Storage Unit Protection Medium Armor Plating Weapon Improved Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Heavy Flak Cannon Special Weapon Mining Laser Impact Weapon Heavy Flail Slashing Weapon Katana Build | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Sto Mat Fac DSF Slots Evolved 6 | . . 2 . 2 2 . Power 1 | . . . . . 1 . Propulsion 2 | . . 1 . 1 . . Utility 2 | . . 1 . 1 . . Weapon 1 | . . . . . 1 . Parts Attached 99 | 6 2 6 32 33 1 19 Power 14 | 1 . 3 3 3 . 4 Engine 11 | 1 . 3 3 3 . 1 Core 3 | . . . . . . 3 Reactor . | . . . . . . . Propulsion 29 | 2 . . 11 10 . 6 Treads 1 | . . . . 1 . . Leg 28 | 2 . . 11 9 . 6 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 32 | 1 2 2 8 13 . 6 Device 22 | . 1 . 6 11 . 4 Storage 2 | 1 1 . . . . . Processor . | . . . . . . . Hackware . | . . . . . . . Protection 8 | . . 2 2 2 . 2 Artifact . | . . . . . . . Weapon 24 | 2 . 1 10 7 1 3 Energy Gun 8 | 1 . . 6 1 . . Energy Cannon 1 | . . . 1 . . . Ballistic Gun 8 | 1 . 1 2 3 1 . Ballistic Cannon 1 | . . . . . . 1 Launcher . | . . . . . . . Special Weapon 1 | . . . 1 . . . Impact Weapon 4 | . . . . 2 . 2 Slashing Weapon 1 | . . . . 1 . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 8 | . . 1 6 1 . . Parts Lost 30 | . . 2 6 14 . 8 Power 6 | . . . 2 2 . 2 Propulsion 10 | . . . 3 5 . 2 Utility 9 | . . 2 1 4 . 2 Weapon 5 | . . . . 3 . 2 Highest Loss Streak 8 | . . 1 3 8 . 4 To Critical Strikes 1 | . . . . 1 . . Average Slot Usage (%) 80 | . 97 77 94 57 92 81 Engine 8 | . 14 11 9 6 7 1 Core 1 | . . . . . . 9 Leg 23 | . 28 22 30 13 30 22 Device 11 | . 11 6 14 9 15 11 Storage 10 | . 14 11 11 9 7 7 Protection 4 | . . 4 6 2 7 6 Energy Gun 6 | . 14 11 9 1 7 1 Ballistic Gun 8 | . 14 11 11 4 15 2 Impact Weapon 2 | . . . . 1 . 12 Slashing Weapon 1 | . . . . 5 . . Peak Build Rating 41 | 6 7 11 29 30 31 41 Average Rating 17 | 3 6 8 19 13 31 35 On Entrance 14 | . 6 7 11 20 29 31 Naked Turns . | . . . . . . . Heaviest Build 60 | 14 20 29 32 33 35 60 Greatest Support 80 | 20 20 20 45 52 52 80 Greatest Overweight (x) 13 | . . 1 1 10 . 13 Average Overweight (x) . | . . . . . . 1 Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 Average Capacity 9 | 6 8 10 10 10 10 10 Most Carried 10 | 5 7 10 10 10 7 10 Average Carried 7 | 2 4 7 8 7 7 8 Final Capacity 10 | 8 10 10 10 10 10 10 Final Carried 10 | 1 6 8 9 8 7 10 Class Distribution -------------------- 58% | Mutant 38% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/DSF Resources | -11 -10 -9 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Sto Mat Fac DSF Matter Collected 2119 | 260 390 101 596 468 . 304 Remotely . | . . . . . . . Salvage Created 3941 | . 340 170 1767 1241 . 423 Parts 234 | . 19 16 108 70 . 21 Haulers Intercepted 1 | . 1 . . . . . Recyclers Shooed 1 | . . . 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Sto Mat Fac DSF Combat Hostiles Destroyed 77 | . 5 3 36 23 . 10 Melee 16 | . . . . 12 . 4 Guns 49 | . 2 3 33 9 . 2 Cannons 1 | . . . . . . 1 AOE 7 | . 3 . 3 . . 1 Classes Destroyed 14 | . 4 1 6 . . 3 Worker 5 | . 2 . 3 . . . Builder 1 | . . . 1 . . . Hauler 1 | . 1 . . . . . Recycler 1 | . . . 1 . . . Operator 3 | . . . 1 2 . . Watcher 9 | . 3 1 1 4 . . Swarmer 13 | . . . 7 3 . 3 Grunt 37 | . 5 . 15 15 . 2 Brawler 2 | . . . 2 . . . Duelist 3 | . . . 2 1 . . Sentry 17 | . . 3 10 4 . . Specialist 3 | . . . . . . 3 Programmer 1 | . . . . . . 1 Heavy 1 | . . . . . . 1 Best Kill Streak 8 | . 4 4 8 4 . 3 Combat Bots Only 6 | . 3 3 6 4 . 3 Max Kills in Single Turn 3 | . 3 1 3 1 . 1 Gunslinging . | . . . . . . . Exploded 2 | . 2 . 1 . . 1 Melee 1 | . . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Sto Mat Fac DSF Hostile Shots Fired 561 | . 14 26 155 197 . 169 Missed 166 | . 2 13 46 43 . 62 Damage Taken 5551 | . 116 272 1270 1675 . 2218 Core 1425 | . . 95 208 408 . 714 Absorbed by Shields 92 | . . . 92 . . . Redirected to Shielding 28 | . . . . . . 28 Ignored by Resistances 1765 | . 36 74 401 492 . 762 Core Remaining (%) 62 | 100 100 . 24 25 . . Volleys Fired 198 | . 15 17 97 47 . 22 Largest 3 | . 2 2 2 2 . 3 Hottest 100 | . 60 60 100 75 . 98 Shots Fired 354 | . 30 34 187 63 . 40 Gun 349 | . 30 34 186 63 . 36 Cannon 4 | . . . . . . 4 Launcher . | . . . . . . . Special 1 | . . . 1 . . . Kinetic 206 | . 15 17 98 52 . 24 Thermal 27 | . . . 27 . . . Explosive . | . . . . . . . Electromagnetic 121 | . 15 17 62 11 . 16 Robot Hit Streak 39 | . 17 20 39 17 . 14 Robot Miss Streak 3 | . 2 2 3 3 . 2 Penetration Max . | . . . . . . . Secondary Targets 7 | . . . 6 . . 1 Max Gunslinging Chain 1 | . . . 1 . . 1 Shots Hit Robots 346 | . 25 26 150 84 . 61 Core Hits 149 | . 14 7 68 41 . 19 Critical Kills 1 | . 1 . . . . . Critical Parts Destroyed 5 | . 1 . 1 . . 3 Critical Strikes 9 | . 2 . 2 2 . 3 Destroy 3 | . 2 . 1 . . . Corrupt 1 | . . . 1 . . . Smash 3 | . . . . . . 3 Sever 2 | . . . . 2 . . Melee Attacks 61 | . . . . 34 . 27 Impact 32 | . . . . 5 . 27 Slashing 29 | . . . . 29 . . Piercing . | . . . . . . . Sneak Attacks 2 | . . . . 2 . . Combat Hostiles 1 | . . . . 1 . . Follow-up Attacks 5 | . . . . 1 . 4 Damage Inflicted 7459 | . 616 563 2845 2050 . 1385 Guns 4499 | . 349 307 2414 855 . 574 Cannons 119 | . . . . . . 119 Explosions 1074 | . 267 256 431 . . 120 Melee 1767 | . . . . 1195 . 572 Ramming . | . . . . . . . Kinetic 2430 | . 145 153 1115 642 . 375 Thermal 1614 | . 267 256 971 . . 120 Explosive . | . . . . . . . Electromagnetic 1648 | . 204 154 759 213 . 318 Impact 825 | . . . . 253 . 572 Slashing 942 | . . . . 942 . . Piercing . | . . . . . . . Highest Corruption 2 | . . . . . . 2 Average Corruption 1 | . . . . . . 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 3 | . . . . . . 3 Message Errors 1 | . . . . . . 1 Matter Fused 1 | . . . . . . 1 Heat Flow Errors 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 192 | . 16 . 19 79 . 78 Projectiles . | . . . . . . . Explosions 35 | . 16 . 19 . . . Melee 157 | . . . . 79 . 78 Knockbacks 1 | . . . . . . 1 Impact 1 | . . . . . . 1 Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 209 | . . 125 46 . . 38 Shots 5 | . . 2 2 . . 1 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 4341 | . 78 30 94 16 . 4341 Average Temperature 491 | . 51 16 26 9 . 1204 Received Heat Transfer 1996 | . 84 54 400 1125 . 333 Effects 64 | . . . . . . 64 Shutdowns 16 | . . . . . . 16 Energy Bleed 5 | . . . . . . 5 Interference 8 | . . . . . . 8 Matter Decay 10 | . . . . . . 10 Short Circuit 3 | . . . . . . 3 Damage (minor) 14 | . . . . . . 14 Damage (major) 3 | . . . . . . 3 Damage (core) 5 | . . . . . . 5 Siege Activations . | . . . . . . . Robots Corrupted 4 | . . . . 2 . 2 Combat Hostiles 4 | . . . . 2 . 2 Parts Fried 11 | . 3 . . 3 . 5 Impact Corruptions 6 | . . . . 2 . 4 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . . . . 1 Heat Transferred 1841 | . 250 150 1391 . . 50 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 10 | . 3 . 5 . . 2 Alert | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Sto Mat Fac DSF Peak Influence 816 | . 225 177 816 569 187 347 Initial 288 | . . 15 63 288 187 117 Average 344 | . 78 65 508 410 187 263 Maximum Alert Level 3 | . 1 . 3 2 . 1 Low Security (%) 29 | 100 82 100 13 . 100 31 Level 1 29 | . 17 . 8 51 . 68 Level 2 36 | . . . 67 48 . . Level 3 3 | . . . 11 . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Sterilizations 1 | . . . . . . 1 Squads Dispatched 17 | . 1 . 11 3 . 2 Investigation 5 | . 1 . 2 2 . . Extermination . | . . . . . . . Reinforcement 5 | . . . 2 1 . 2 Assault 3 | . . . 3 . . . Garrison 4 | . . . 4 . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Sto Mat Fac DSF Distress Signals 4 | . . . 1 3 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 114 | . 8 4 55 32 . 15 Peak Tracking Total 10 | . 2 2 10 4 . 4 Tactical Retreats 8 | . . . 3 1 . 4 Traps | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Sto Mat Fac DSF Traps Triggered 5 | . . . 2 2 . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed 6 | . 6 . . . . . Reused 2 | . 2 . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 2 | . 2 . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Sto Mat Fac DSF Machines Disabled 7 | . 1 3 3 . . . Max in Single Turn 3 | . 1 3 2 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Sto Mat Fac DSF Machines Accessed 19 | . 5 2 9 2 1 . Terminals 16 | . 3 2 8 2 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 3 | . 2 . 1 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 56 | . 11 7 31 5 2 . Successful 30 | . 8 3 15 3 1 . Failed 26 | . 3 4 16 2 1 . Catastrophic 1 | . . . 1 . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 49 | . 8 7 27 5 2 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 7 | . 3 . 4 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 25 | . 5 3 13 3 1 . Record 8 | . 3 1 3 1 . . Part Schematic 1 | . . . 1 . . . Robot Analysis 2 | . . . 2 . . . Open Door 4 | . . . 4 . . . Open DSF 1 | . . . . . 1 . Unreport Threat 1 | . . . 1 . . . Reprogram Traps 1 | . 1 . . . . . Maintenance Status 1 | . . . . 1 . . Registered Components 1 | . 1 . . . . . Zone Layout 5 | . . 2 2 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 5 | . 3 . 2 . . . Report Inventory 4 | . 3 . 1 . . . Retrieve Components 1 | . . . 1 . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . 1 . . Used 1 | . . . . 1 . . Hacking Detections 14 | . 3 2 7 1 1 . Full Trace Events 4 | . 1 . 3 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 10 | . . . 10 . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Sto Mat Fac DSF Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Sto Mat Fac DSF Total Allies 2 | . . . 2 . . . Largest Group 2 | . . . 2 . . . Highest-Rated Group 62 | . . . 62 . . . Highest-Rated Ally 31 | . . . 31 . . . Total Orders . | . . . . . . . Ally Attacks 27 | . . . 27 . . . Total Damage 428 | . . . 428 . . . Kills 10 | . . . 10 . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Sto Mat Fac DSF Robot Analysis Total 2 | . . . 2 . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Sto Mat Fac DSF Turns Passed 3141 | 42 458 218 1075 894 15 439 Spaces Moved 1489 | 37 333 111 476 371 12 149 Core 105 | 19 . . . 76 . 10 Treads 113 | . . . . 113 . . Legs 1271 | 18 333 111 476 182 12 139 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 122 122 Average Speed 143 | 84 120 138 140 158 122 192 Slowest Speed 700 | 120 120 190 190 550 122 700 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 46 | 4 67 15 64 38 . 89 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 72 | . 10 38 14 . . 10 Melee . | . . . . . . . Projectile 4 | . . . 4 . . . AOE 68 | . 10 38 10 . . 10 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Sto Mat Fac DSF Total 2065 | 47 362 141 700 570 12 233 Wait 97 | . 1 . 45 50 . 1 Move 1483 | 36 332 110 475 370 11 149 Hop . | . . . . . . . Pick Up 78 | 5 9 6 25 18 . 15 Fast Attach 14 | 2 . . 6 6 . . Attach 44 | 4 1 3 6 19 1 10 Detach 9 | . . . . 9 . . Swap 41 | . 1 3 20 8 . 9 Drop 46 | . 3 2 26 10 . 5 Fire 198 | . 15 17 97 47 . 22 Melee 55 | . . . . 33 . 22 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Storage -8/Materials -7/Factory -7/DSF (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 43 | -11/Scrapyard | Entered Materials 172 | -10/Materials | Discovered new exit (range 14) 311 | -10/Materials | Build established: Mutant 383 | -10/Materials | Discovered new exit (range 14) 501 | -10/Materials | Entered another Materials area 501 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 618 | -9/Materials | Discovered new exit (range 13) 719 | -9/Materials | Entered Storage 955 | -9/Storage | Garrison activated, responded to threat 1057 | -9/Storage | Met a pair of Derelict thieves 1357 | -9/Storage | Garrison activated, responded to threat 1413 | -9/Storage | Build established: Scavenger-Mutant 1519 | -9/Storage | First assault squad dispatched 1583 | -9/Storage | Core integrity fell below 50% 1633 | -9/Storage | Lost 3 parts (1p2n) 1695 | -9/Storage | Discovered new exit (range 12) 1794 | -9/Storage | Entered Materials 1794 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1940 | -8/Materials | Lost 8 parts (1p3n2u2w) 2137 | -8/Materials | Core integrity fell below 50% 2184 | -8/Materials | Build established: Mutant 2571 | -8/Materials | Build established: Scavenger-Mutant 2669 | -8/Materials | Discovered new exit (range 5) 2688 | -8/Materials | Entered Factory 2688 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 2703 | -7/Factory | Identified exit to DSF 2703 | -7/Factory | Entered DSF 2725 | -7/DSF | Additional patrols routed to DSF 2790 | -7/DSF | Discovered new exit (range 14) 2807 | -7/DSF | Lost 3 parts (1p1u1w) 2871 | -7/DSF | Lost 4 parts (1p1n1u1w) 2949 | -7/DSF | Sterilization system engaged 2969 | -7/DSF | Ambient heat levels rising (+10) 2984 | -7/DSF | Ambient heat levels rising (+10) 2999 | -7/DSF | Ambient heat levels rising (+10) 3014 | -7/DSF | Ambient heat levels rising (+10) 3029 | -7/DSF | Ambient heat levels rising (+10) 3044 | -7/DSF | Ambient heat levels rising (+10) 3059 | -7/DSF | Ambient heat levels rising (+10) 3074 | -7/DSF | Ambient heat levels rising (+10) 3089 | -7/DSF | Ambient heat levels rising (+10) 3097 | -7/DSF | Build established: Mutant 3104 | -7/DSF | Ambient heat levels rising (+10) 3114 | -7/DSF | Core integrity fell below 50% 3119 | -7/DSF | Ambient heat levels rising (+10) 3134 | -7/DSF | Ambient heat levels rising (+10) 3139 | -7/DSF | Core integrity fell below 20% 3143 | -7/DSF | Core destroyed Last Messages --------------- 03115_ Power failure, Mic. Nuclear Core shutdown. 03115_ A-02 Transporter heat damages core (-4). 03119_ ALERT: Ambient heat levels +10. 03121_ Power failure, Nuclear Core shutdown. 03121_ Power failure, Mic. Nuclear Core shutdown. 03124_ Overheating: Broken Imp. Titanium Leg damaged (-1). 03126_ Overheating: Broken Cooling System damaged (-7). 03130_ Overheating: Core damaged (-77). 03131_ Power failure, Nuclear Core shutdown. 03132_ Overheating: Matter decay (-21). 03133_ Overheating: Hvy. Flail damaged (-18). 03134_ ALERT: Ambient heat levels +10. 03134_ Triggered Alarm Trap. 03134_ An alarm sounds. 03136_ Overheating: Broken Cooling System damaged (-4). 03139_ Power failure, Mic. Nuclear Core shutdown. 03139_ Overheating: Core damaged (-105). 03140_ Overheating: Matter decay (-10). 03142_ Overheating: Med. Storage Unit damaged (-40). 03143_ Overheating: Core damaged (-140). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ?????????????????????????????????????#""????????? | | ?????????????????????????????????????#"#????????? | | ?????????????????????#######????????##"####?????? | | ????????????????????? ###?###?#"""""#?????? | | ????????????????????? #===#==##"""%"#?????? | | ?????????????????????? %"##"#??? | | ?????????????????????? %""""#??? | | ??????????????????????# ###===# #!%= ""####??? | | ????????????????????### ###???#??#"" ###?????? | | ????????????????????# #??????#"# ##??????? | | ????????????????????# #??????#== #??????? | | ????????????????????# @ #??????#== #??????? | | ????????????????????### ###??????### ##??????? | | ????????????????????#!! !!#??????# =#??????? | | ????????????????????#!! !!#??????#== =#??????? | | ????????????????????#!! !!#????###== =#??????? | | ??????################# ########"### ####????? | | ??????#!! ##!!!#!!!### ###!!!" 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"" ##????? | | ??????#%% %= [ %%"#????? | | ??????#%% % ! ##????? | | ??????#%% ! * %###???? | | ??????# ## #!!!##% %%##!!!#!!!##% !!" #???? | | ??????# ## #!!!### ###!!!#!!!#" =!!###???? | | ??????### ############ "##########" ["##?????? | | ????????! ????????#!! ]#??????# %*"#?????? | | ???????#! ????????#!! = ]#??????# *"#?????? | | ???????#! ????????#!! % ]#??????# =!*"#?????? | | ???????## #????????### #"#??????### ###?????? | | ????????! ?????????#!! ]]#??????#** #??????? | | ????????! ?????????#!! ]]#??????#** #??????? | | ????????# ??########!! ]]##########=[##??????? | | ??????### ??#!!#!!!### ###***#**###%|###?????? | | ??????#"" ##!=#!!!###* ###***#* ##*=!""###???? | | ??????""" %= """""???? | | ??????#"" "%" %<""##"???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Coolant Potential 65 Energy Generation 25 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 50 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 66 Evasion (%) 55 Recoil Reduction 1 Offensive Hacking 10 Item Schematics ----------------- Field Laser | -9/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BehemothArchitectScreen Manual? 0 Play Time 00:41:07 Cumulative 293.9 hours Start 2025.04.21 @ 21:23:46 End 2025.04.24 @ 04:45:59 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 238 Rogue 0 Adventurer 175 Explorer 63 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 45 Gallery% 63 Achievement% 52 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 56ce27da-c88b-472a-aa8b-af3892ee12b7