Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.03 @ 22:10:22 Player: HeartGrenade Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (14) 2800 Robots Destroyed (144) 720 Value Destroyed (4540) 4540 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (1404) 1404 TOTAL SCORE: 12984 Bonus ------- High Alert Combat Kills 105 Follower Combat Kills 499 Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 192/1150 Matter 300/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (9) ------ Structural Scanner Improved Signal Interpreter Experimental Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Angular Momentum Engine Advanced Sensor Array Improved Force Field Advanced System Shield Long-range Missile Launcher Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Thunder Leg Medium Armored Exoskeleton > --- UTILITY ---------- High-capacity Storage Unit Structural Scanner Long-range Sensor Array Improved Signal Interpreter Melee Analysis Suite Core Analyzer Microactuators Improved Force Field Advanced System Shield > --- WEAPON ----------- Companion Sword > --- INVENTORY -------- Light Angular Momentum Engine Light Angular Momentum Engine Micro Fission Core Thunder Leg Biometal Leg Improved Thunder Leg Improved Thunder Leg Centrium Wheel Cooled VTOL Module Advanced Heat Sink Large Storage Unit Advanced Sensor Array Experimental Signal Interpreter Improved System Shield Advanced System Shield Long-range Missile Launcher Improved Plasma Cutter Vortex Trap Vortex Trap [Rating: 94] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Micro Fission Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Antigrav System Flight Unit Cooled VTOL Module Utility Hardened Light Armor Plating Device Structural Scanner Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon High-powered Shotgun Energy Gun Gatling Laser Energy Cannon Advanced Beam Cannon Ballistic Gun High-powered Shotgun Launcher Long-range Missile Launcher Impact Weapon Powered Hammer Slashing Weapon Companion Sword Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Scr Fac Was Fac Upp Upp Fac Slots Evolved 12 | . . 2 . 2 2 . . . 4 . . . . 2 Power 1 | . . . . . . . . . 1 . . . . . Propulsion 4 | . . 1 . 1 . . . . 2 . . . . . Utility 7 | . . 1 . 1 2 . . . 1 . . . . 2 Weapon . | . . . . . . . . . . . . . . . Parts Attached 117 | 5 5 24 2 10 26 5 . 3 7 1 14 7 1 7 Power 13 | . . 3 . 1 1 . . . 2 . 4 1 . 1 Engine 6 | . . 3 . 1 . . . . 2 . . . . . Core 7 | . . . . . 1 . . . . . 4 1 . 1 Reactor . | . . . . . . . . . . . . . . . Propulsion 43 | 3 . 9 1 3 9 3 . . 3 1 4 4 1 2 Treads 17 | 1 . 8 1 3 4 . . . . . . . . . Leg 13 | 2 . . . . . . . . . . 4 4 1 2 Wheel . | . . . . . . . . . . . . . . . Hover 2 | . . . . . . 1 . . 1 . . . . . Flight 11 | . . 1 . . 5 2 . . 2 1 . . . . Utility 40 | . 3 5 . 3 12 2 . 2 2 . 6 1 . 4 Device 14 | . . 2 . 2 5 . . 1 1 . 1 . . 2 Storage 6 | . 1 . . 1 1 1 . . . . 2 . . . Processor 7 | . . . . . 3 . . 1 1 . . 1 . 1 Hackware 3 | . . . . . 1 . . . . . 1 . . 1 Protection 10 | . 2 3 . . 2 1 . . . . 2 . . . Artifact . | . . . . . . . . . . . . . . . Weapon 21 | 2 2 7 1 3 4 . . 1 . . . 1 . . Energy Gun 6 | 1 1 1 . 1 2 . . . . . . . . . Energy Cannon 1 | . . 1 . . . . . . . . . . . . Ballistic Gun 8 | 1 1 5 1 . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . Launcher 2 | . . . . 1 . . . . . . . 1 . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . 1 . . . . . . . . . . Slashing Weapon 3 | . . . . . 2 . . 1 . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . 3 . . 1 2 . 1 . . . . . 1 Parts Lost 53 | . . 8 . 1 8 5 . . 1 . 8 4 2 16 Power 8 | . . 1 . . 1 . . . . . 2 1 . 3 Propulsion 21 | . . 2 . . 3 1 . . 1 . 4 1 2 7 Utility 19 | . . 5 . . 2 3 . . . . 2 2 . 5 Weapon 5 | . . . . 1 2 1 . . . . . . . 1 Highest Loss Streak 14 | . . 2 . 1 3 5 . . 1 . 4 3 2 14 To Critical Strikes . | . . . . . . . . . . . . . . . Average Backups 13 | 1 7 14 14 17 18 6 6 6 5 6 11 14 15 14 Power 1 | . . . . 2 2 1 1 1 1 1 1 2 3 2 Propulsion 4 | . 2 4 7 6 6 3 3 3 1 1 3 5 6 4 Utility 2 | . . 1 3 2 2 . . . 1 2 3 4 4 5 Weapon 4 | . 3 7 3 5 5 2 2 2 2 2 1 . 1 . Tool/Special . | . . . . . . . . . . . . . . . Unused Backups 34 | . . 10 3 2 5 1 1 1 1 . 2 . . 8 Power 4 | . . . . 1 1 . . . . . . . . 2 Propulsion 5 | . . . . . 1 1 . . . . 1 . . 2 Utility 5 | . . . 2 . . . . . . . . . . 3 Weapon 18 | . . 10 1 1 2 . 1 1 1 . 1 . . . Tool/Special 2 | . . . . . 1 . . . . . . . . 1 Average Slot Usage (%) 88 | . 78 96 100 98 95 77 69 81 81 94 84 80 81 69 Engine 4 | . . 10 11 9 6 . . . 2 5 1 . . . Core 3 | . . . . . . 7 7 7 5 5 9 10 11 8 Treads 16 | . . 31 33 36 25 . . . . . . . . . Leg 7 | . 27 1 . . . . . . . . 15 22 22 16 Flight 5 | . . . . . 2 29 30 30 29 34 10 . . . Device 11 | . . 6 11 16 18 13 7 9 10 11 16 14 17 15 Storage 7 | . 3 11 11 9 7 7 7 7 5 5 5 5 5 4 Processor 5 | . . . . . 7 7 7 14 13 17 11 15 17 14 Hackware 1 | . . . . . 3 . . . . . 2 1 . 3 Protection 8 | . 17 13 11 8 7 7 7 7 5 5 2 1 . . Energy Gun 4 | . 14 1 . . 10 . . . . . . . . . Ballistic Gun 8 | . 14 18 22 17 1 . . . . . . . . . Slashing Weapon 1 | . . . . . 2 2 . 3 5 5 5 5 5 4 Peak Build Rating 94 | 4 8 20 20 28 47 48 34 48 66 66 84 88 81 94 Average Rating 37 | 3 6 17 19 26 38 36 33 40 56 62 75 82 79 75 On Entrance 40 | . 4 8 19 20 26 43 33 33 48 66 62 84 80 79 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 73 | 4 24 43 42 62 68 29 21 27 29 29 73 73 58 71 Greatest Support 126 | 10 20 60 60 83 91 21 21 21 31 30 113 126 108 108 Greatest Overweight (x) 2 | 1 1 2 . . 1 1 . 1 1 1 1 . . 2 Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 5 15 15 15 20 20 10 10 10 10 10 20 20 20 20 Average Capacity 15 | 5 7 15 15 19 18 9 10 10 10 10 15 20 20 17 Most Carried 20 | 3 13 15 15 20 20 9 7 10 9 10 18 18 18 20 Average Carried 13 | 1 7 14 14 17 18 6 6 8 8 9 13 16 17 16 Final Capacity 20 | 5 15 15 15 20 8 10 10 10 10 10 20 20 20 5 Final Carried 19 | 3 13 15 15 19 8 6 6 10 9 10 18 18 17 5 Class Distribution -------------------- 38% | Mutant 31% | Scavenger-Mutant 10% | Scavenger-Assassin 8% | Assassin 5% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Commander-Sprinter | -7/Storage Sprinter | -7/Recycling Sprinter | -7/Scraptown Assassin | -5/Factory Scavenger-Scout | -5/Waste Assassin | -5/Factory Scavenger-Assassin | -5/Upper Caves Scavenger-Assassin | -5/Upper Caves Scavenger-Assassin | -4/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -5 -4 ----------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Scr Fac Was Fac Upp Upp Fac Matter Collected 3174 | 197 230 1023 124 367 448 70 . 29 45 24 248 197 77 95 Remotely . | . . . . . . . . . . . . . . . Salvage Created 5295 | . 391 1273 86 582 905 . . . 134 24 675 256 621 348 Parts 299 | . 27 86 17 30 42 . . . 11 1 31 22 22 10 Haulers Intercepted 10 | . 1 4 . 2 2 . . . . . 1 . . . Recyclers Shooed 2 | . . . . . 1 . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 33 | . . . . . . . . . . . . 12 21 . Prevented 2 | . . . . . . . . . . . . . 2 . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Scr Fac Was Fac Upp Upp Fac Combat Hostiles Destroyed 113 | . 10 36 6 14 15 . . . 1 1 7 9 9 5 Melee 29 | . . . . . . . . . 1 1 7 6 9 5 Guns 67 | . 10 31 6 11 9 . . . . . . . . . Cannons 5 | . . 5 . . . . . . . . . . . . AOE 10 | . . . . 3 4 . . . . . . 3 . . Classes Destroyed 14 | . 4 5 . 1 1 . . . 1 . . . 2 . Worker 6 | . . 3 2 1 . . . . . . . . . . Builder 6 | . . 1 . . 3 . . . 1 . 1 . . . Tunneler 1 | . . . . . . . . . 1 . . . . . Hauler 10 | . 1 4 . 2 2 . . . . . 1 . . . Recycler 5 | . 1 . . . 3 . . . . . 1 . . . Mechanic 1 | . . 1 . . . . . . . . . . . . Watcher 2 | . . 1 . . . . . . . . 1 . . . Swarmer 35 | . 5 11 6 3 4 . . . . 1 2 3 . . Grunt 42 | . 5 18 . 6 5 . . . . . . . 5 3 Brawler 1 | . . . . . . . . . . . . . 1 . Duelist 1 | . . . . . . . . . . . . . 1 . Sentry 17 | . . 7 . 3 2 . . . 1 . 3 . 1 . Specialist 2 | . . . . 2 . . . . . . . . . . Programmer 11 | . . . . . 4 . . . . . 2 2 1 2 Wasp 3 | . . . . . . . . . . . . 3 . . Thug 1 | . . . . . . . . . . . . 1 . . Best Kill Streak 6 | . 3 6 5 6 6 . . . 1 1 2 4 4 3 Combat Bots Only 6 | . 3 5 3 4 6 . . . 1 1 2 4 4 3 Max Kills in Single Turn 4 | . 1 2 2 2 4 . . . 1 1 1 2 1 1 Gunslinging . | . . . . . . . . . . . . . . . Exploded 4 | . . . . 2 4 . . . . . . 2 . . Melee 1 | . . . . . . . . . 1 1 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Scr Fac Was Fac Upp Upp Fac Hostile Shots Fired 946 | . 43 202 11 52 203 62 13 . 10 . 75 78 71 126 Missed 291 | . 9 52 2 15 74 17 6 . 1 . 21 21 20 53 Hits 655 | . 34 150 9 37 129 45 7 . 9 . 54 57 51 73 Melee 11 | . . . . . . . 1 . . . . . 6 4 Projectile 644 | . 34 150 9 37 129 45 6 . 9 . 54 57 45 69 AOE 6 | . . . . . 1 . . . . . 4 . . 1 Critical Strikes 24 | . . 1 . 1 4 . 1 . . . 4 4 3 6 Actively Blocked 1 | . . 1 . . . . . . . . . . . . Part Disruptions 2 | . . . . . . . . . . . . 1 1 . Damage Taken 11115 | . 346 1777 114 582 1549 428 153 . 215 . 1662 1058 1178 2053 Core 2535 | . 122 188 20 77 190 102 105 . 93 . 284 99 297 958 Absorbed by Shields 116 | . . . . . . . . . . . . . . 116 Redirected to Shielding 153 | . 27 126 . . . . . . . . . . . . Regen/Repaired (Parts) 164 | . . 48 . 116 . . . . . . . . . . Core Remaining (%) 58 | 100 51 . 48 86 . . . 43 . . . . 22 . Volleys Fired 226 | . 37 102 8 31 44 . . . . . . 4 . . Largest 2 | . 2 2 2 2 2 . . . . . . 1 . . Hottest 149 | . 70 131 53 93 149 . . . . . . 43 . . Shots Fired 438 | . 74 207 16 59 78 . . . . . . 4 . . Gun 406 | . 74 182 16 57 77 . . . . . . . . . Cannon 25 | . . 25 . . . . . . . . . . . . Launcher 7 | . . . . 2 1 . . . . . . 4 . . Special . | . . . . . . . . . . . . . . . Kinetic 278 | . 37 162 16 55 8 . . . . . . . . . Thermal 153 | . 37 45 . 2 69 . . . . . . . . . Explosive 7 | . . . . 2 1 . . . . . . 4 . . Electromagnetic . | . . . . . . . . . . . . . . . Robot Hit Streak 33 | . 10 13 3 10 33 . . . . . . 3 . . Robot Miss Streak 11 | . 3 8 5 11 3 . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 7 | . 1 2 1 2 1 . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 1 1 . . . . . . . . . Shots Hit Robots 434 | . 44 138 10 48 79 1 . . 9 1 46 14 33 11 Core Hits 257 | . 22 72 12 51 46 . . . 2 1 15 12 16 8 Critical Kills 1 | . . 1 . . . . . . . . . . . . Critical Parts Destroyed 2 | . . 2 . . . . . . . . . . . . Critical Strikes 7 | . 1 3 . . 3 . . . . . . . . . Burn 4 | . 1 . . . 3 . . . . . . . . . Destroy 3 | . . 3 . . . . . . . . . . . . Melee Attacks 185 | . . . . 1 22 3 . . 10 1 57 28 44 19 Impact 1 | . . . . 1 . . . . . . . . . . Slashing 184 | . . . . . 22 3 . . 10 1 57 28 44 19 Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 15 | . . . . . 6 . . . 2 1 5 . 1 . Combat Hostiles 1 | . . . . . . . . . . . . . 1 . Follow-up Attacks 1 | . . . . . . . . . . . . 1 . . Damage Inflicted 12443 | . 451 2683 186 1345 2329 55 . . 453 101 2047 945 1367 481 Guns 5598 | . 451 2344 186 995 1622 . . . . . . . . . Cannons 339 | . . 339 . . . . . . . . . . . . Explosions 983 | . . . . 350 208 . . . . . . 425 . . Melee 5523 | . . . . . 499 55 . . 453 101 2047 520 1367 481 Ramming . | . . . . . . . . . . . . . . . Kinetic 3684 | . 199 2154 186 949 196 . . . . . . . . . Thermal 2253 | . 252 529 . 46 1426 . . . . . . . . . Explosive 983 | . . . . 350 208 . . . . . . 425 . . Electromagnetic . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing 5523 | . . . . . 499 55 . . 453 101 2047 520 1367 481 Piercing . | . . . . . . . . . . . . . . . Highest Corruption 21 | . . 4 4 . 7 6 6 . . 7 11 17 21 . Average Corruption 6 | . . 3 4 . 4 5 5 . . 7 8 15 18 . Corruption Purged 2 | . . . . . 1 1 . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 144 | . . 29 7 . 29 8 4 . . 4 21 26 16 . Message Errors 32 | . . 5 1 . 4 3 1 . . 2 6 7 3 . Matter Fused 42 | . . 7 2 . 7 1 . . . . 8 10 7 . Heat Flow Errors 13 | . . 3 . . 5 . . . . 1 2 1 1 . Energy Discharges 18 | . . 2 3 . 2 2 2 . . . 2 4 1 . Parts Rejected 3 | . . 2 . . . . . . . 1 . . . . Parts Fused 1 | . . 1 . . . . . . . . . . . . Data Loss (minor) 15 | . . 2 . . 6 1 . . . . 3 1 2 . Data Loss (major) 8 | . . 1 . . 4 . . . . . . 1 2 . Misfires 5 | . . 5 . . . . . . . . . . . . Alerts 4 | . . . 1 . . 1 1 . . . . 1 . . Misdirections 1 | . . . . . . . . . . . . 1 . . Weapon Failures 2 | . . 1 . . 1 . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 321 | . . 3 . 13 61 . . . 105 . 67 31 41 . Projectiles 3 | . . 3 . . . . . . . . . . . . Explosions 41 | . . . . 13 . . . . . . . 28 . . Melee 277 | . . . . . 61 . . . 105 . 67 3 41 . Knockbacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 402 | . 96 227 . 11 298 4 1 . 25 289 221 266 162 402 Average Temperature 75 | . 32 70 . 5 94 2 1 . 13 74 93 125 67 221 Received Heat Transfer 2784 | . 141 549 18 225 459 183 . . 36 . 150 72 330 621 Effects 3 | . . . . . 3 . . . . . . . . . Energy Bleed 1 | . . . . . 1 . . . . . . . . . Interference 2 | . . . . . 2 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted 2 | . . . . . 2 . . . . . . . . . Combat Hostiles 2 | . . . . . 2 . . . . . . . . . Parts Melted 17 | . 2 . . . 15 . . . . . . . . . Heat Transferred 4885 | . 814 999 . 55 3017 . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Scr Fac Was Fac Upp Upp Fac Maximum Alert Level 2 | . . 2 1 1 . . . . . . . . . 1 Low Security (%) 78 | 100 100 32 57 77 100 100 100 . 100 100 100 . . 94 Level 1 8 | . . 15 42 22 . . . . . . . . . 5 Level 2 13 | . . 52 . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Peak Influence 605 | . 140 605 247 283 149 64 45 . 49 21 81 . . 250 Initial 222 | . . . 222 92 35 36 22 . . . . . . 107 Average 123 | . 28 316 188 129 48 22 21 . 17 5 29 . . 58 Influence Increases 4348 | . 266 1189 279 473 527 293 68 . 69 21 265 135 280 483 Destroy 0b10 Robot/C 2440 | . 200 720 180 280 300 120 . . 20 20 140 100 180 180 Destroy 0b10 Robot/NC 195 | . 10 50 10 15 40 . 30 . 10 . 20 . . 10 Destroy Leader 604 | . 42 200 40 64 94 30 . . 10 . 44 20 20 40 Allied During Kill 114 | . . . 19 . . 51 . . . 1 . . 5 38 Successful Hack 206 | . 14 28 . 38 50 . 18 . 14 . 30 . . 14 Disable Machine 75 | . . . . . 30 . . . 15 . . . . 30 Destroy Structure 159 | . . 11 . 16 13 2 5 . . . 16 . . 96 Partial Spotted 30 | . . . . . . 30 . . . . . . . . Lose Combat Pursuer 525 | . . 180 30 60 . 60 15 . . . 15 15 75 75 Influence Decreases 4128 | . 266 617 612 633 526 315 106 20 69 21 236 164 110 433 Entered New Map 715 | . . . 350 147 44 44 36 20 . . . 11 . 63 Time Decay 2618 | . 266 537 222 326 415 89 50 . 69 21 216 113 90 204 Lost Part 351 | . . 80 . 10 67 8 . . . . 20 40 20 106 Lost Ally 294 | . . . 40 . . 174 20 . . . . . . 60 Purge Threat 150 | . . . . 150 . . . . . . . . . . Squads Dispatched 34 | . 2 8 1 2 8 3 . . 2 . 1 . 1 6 Investigation 9 | . . 1 1 . 3 . . . 2 . . . . 2 Extermination 6 | . . . . . 4 . . . . . 1 . . 1 Reinforcement 16 | . 2 5 . 2 1 3 . . . . . . . 3 Assault 3 | . . 2 . . . . . . . . . . 1 . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . 1 . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Scr Fac Was Fac Upp Upp Fac Distress Signals 14 | . . 9 . 1 . 1 . . . . 2 . . 1 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 214 | . 24 72 10 24 17 8 4 . 1 6 9 9 16 14 Peak Tracking Total 10 | . 3 10 3 7 4 7 4 . 1 6 3 4 8 7 Tactical Retreats 21 | . . 6 1 4 . 3 1 . . . 1 1 2 2 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Scr Fac Was Fac Upp Upp Fac Traps Triggered 8 | . 3 4 . . . . . . 1 . . . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Most Traps Carried 2 | . . . . . . . . 2 2 2 2 2 2 2 Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -5 -4 ---------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Scr Fac Was Fac Upp Upp Fac Machines Disabled 5 | . . . . . 2 . . . 1 . . . . 2 Max in Single Turn 1 | . . . . . 1 . . . 1 . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Scr Fac Was Fac Upp Upp Fac Machines Accessed 64 | . 6 8 1 5 16 3 5 5 4 . 7 . . 4 Terminals 40 | . 6 6 . 4 11 3 5 . 1 . 2 . . 2 Fabricators 5 | . . . . . 2 . . . . . 3 . . . Repair Stations 2 | . . 1 . 1 . . . . . . . . . . Recycling Units 5 | . . . . . . . . . 3 . . . . 2 Scanalyzers 4 | . . 1 . . 2 . . . . . 1 . . . Garrison Access 2 | . . . . . 1 . . . . . 1 . . . Total Hacks 158 | . 21 23 1 11 34 3 12 22 9 . 13 . . 9 Successful 74 | . 9 10 1 4 9 2 5 22 3 . 6 . . 3 Failed 84 | . 12 13 . 7 25 1 7 . 6 . 7 . . 6 Catastrophic 17 | . 1 2 . 3 6 . 1 . . . 2 . . 2 Database Lockouts . | . . . . . . . . . . . . . . . Manual 68 | . 19 4 . 5 14 1 6 . 7 . 4 . . 8 Terminals 101 | . 21 16 . 9 24 3 12 . 5 . 4 . . 7 Fabricators 10 | . . . . . 3 . . . . . 7 . . . Repair Stations 5 | . . 3 . 2 . . . . . . . . . . Recycling Units 6 | . . . . . . . . . 4 . . . . 2 Scanalyzers 11 | . . 4 . . 6 . . . . . 1 . . . Garrison Access 2 | . . . . . 1 . . . . . 1 . . . Terminal Hacks 40 | . 2 4 1 2 4 2 2 22 1 . . . . . Record 20 | . . . . . . . . 20 . . . . . . Robot Analysis 1 | . . 1 . . . . . . . . . . . . Prototype ID Bank 3 | . . 2 . . . . 1 . . . . . . . Open Door 4 | . . . 1 . . 2 . 1 . . . . . . Branch Access Points 1 | . . . . . 1 . . . . . . . . . Terminal Index 3 | . 1 . . . 1 . 1 . . . . . . . Unreport Threat 1 | . . . . 1 . . . . . . . . . . Patrol Status 1 | . . . . . 1 . . . . . . . . . Transport Status 1 | . . . . . 1 . . . . . . . . . Hauler Manifests 2 | . . 1 . . . . . . 1 . . . . . Zone Layout 2 | . 1 . . 1 . . . . . . . . . . Proto ID Catalog 1 | . . . . . . . . 1 . . . . . . Fabricator Hacks 4 | . . . . . 1 . . . . . 3 . . . Network Status 2 | . . . . . . . . . . . 2 . . . Build 2 | . . . . . 1 . . . . . 1 . . . Repair Station Hacks 4 | . . 2 . 2 . . . . . . . . . . Scan Component 2 | . . 1 . 1 . . . . . . . . . . Repair 2 | . . 1 . 1 . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer 7 | . . 4 . . 3 . . . . . . . . . Insert Component 3 | . . 2 . . 1 . . . . . . . . . Analyze 4 | . . 2 . . 2 . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . . . . Seal Access 1 | . . . . . 1 . . . . . . . . . Unauthorized Hacks 18 | . 7 . . . . . 3 . 2 . 3 . . 3 Terminals 12 | . 7 . . . . . 3 . . . 1 . . 1 Botnet 3 | . 1 . . . . . . . . . 1 . . 1 Skim 9 | . 6 . . . . . 3 . . . . . . . Fabricators 2 | . . . . . . . . . . . 2 . . . Haulers 2 | . . . . . . . . . . . 2 . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 4 | . . . . . . . . . 2 . . . . 2 Fedlink 3 | . . . . . . . . . 2 . . . . 1 Scrapoids 1 | . . . . . . . . . . . . . . 1 Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 51 | . 6 7 . 5 15 2 5 . 2 . 7 . . 2 Full Trace Events 4 | . . 1 . . 3 . . . . . . . . . Feedback Events 1 | . . . . . 1 . . . . . . . . . Hackware Fried 1 | . . . . . 1 . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . 1 . . 1 . . . . . . . . . Parts Built 4 | . . . . . 2 . . . . . 2 . . . Authchips . | . . . . . . . . . . . . . . . Time 245 | . . . . . 117 . . . . . 128 . . . Total Part Build Rating 30 | . . . . . 14 . . . . . 16 . . . Parts Repaired 2 | . . 1 . 1 . . . . . . . . . . Time 42 | . . 26 . 16 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . 2 . . 1 . . . . . . . . . Part Schematics Acquired 2 | . . 1 . . 1 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -5 -4 ------------ Run | Yrd Mat Mat Min Mat Fac Sto Rec Scr Fac Was Fac Upp Upp Fac Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . 1 . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Scr Fac Was Fac Upp Upp Fac Total Allies 20 | . . . 2 . . 10 1 . . 1 . . 1 5 Largest Group 10 | . . . 2 . . 10 1 . . 1 . . 1 5 Highest-Rated Group 235 | . . . 50 . . 173 34 . . 31 . . 165 235 Highest-Rated Ally 165 | . . . 31 . . 29 34 . . 31 . . 165 47 Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 127 | . . . 15 . . 65 1 . . 14 . . 1 31 Total Damage 3280 | . . . 248 . . 919 442 . . 255 . . 37 1379 Kills 19 | . . . 3 . . 6 2 . . . . . . 8 Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Scr Fac Was Fac Upp Upp Fac Active Infowar (turns) 5028 | . . . . . 1840 234 102 577 196 110 739 504 286 440 Sensors 3880 | . . . . . 1840 95 . . 116 110 657 440 286 336 Structural 3349 | . . . . . 161 234 102 577 196 110 739 504 286 440 Robot Analysis Total 1 | . . 1 . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . 2 . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -5 -4 ------------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Scr Fac Was Fac Upp Upp Fac Turns Passed 9472 | 39 1137 2012 474 724 1898 234 102 577 196 110 739 504 286 440 Spaces Moved 7389 | 32 749 927 272 336 1276 178 315 1337 306 192 606 338 121 404 Core 756 | 23 697 . . . . . . . . . . . . 36 Treads 2359 | . . 890 272 336 861 . . . . . . . . . Legs 1048 | 9 52 37 . . . . . . . . 266 338 121 225 Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 3226 | . . . . . 415 178 315 1337 306 192 340 . . 143 Fastest Speed 20 | 50 50 160 160 160 29 27 27 27 20 20 20 122 120 35 Average Speed 96 | 93 95 161 160 160 122 54 27 41 46 21 79 123 124 86 Slowest Speed 260 | 120 190 260 160 160 240 97 27 93 88 88 125 126 126 260 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 18 | . . . . . 2 4 7 . . . 3 . . 2 Potential Cave-ins . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 48 | 4 91 77 74 45 37 38 69 90 9 95 17 54 12 12 Regions Visited 14 Branch Regions 6 Pre-discovered Areas 3 | . 1 . 1 . . . . . 1 . . . . . Known Exits Taken 10 | . 1 1 1 . 1 1 1 1 . . 1 1 1 . Unknown Exits Taken 2 | 1 . . . 1 . . . . . . . . . . Scrap Searched 9 | . . . 4 . . . . 4 . . . . 1 . Spaces Dug 64 | . . . . 6 14 2 . . . . 8 29 . 5 Terrain Destroyed 95 | . . . . 14 14 2 . . . . 8 52 . 5 Melee 27 | . . . . 1 10 2 . . . . 8 1 . 5 Projectile . | . . . . . . . . . . . . . . . AOE 68 | . . . . 13 4 . . . . . . 51 . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Scr Fac Was Fac Upp Upp Fac Total 9108 | 39 1101 1238 298 459 1497 307 324 1360 348 258 802 391 213 473 Wait 945 | . 287 119 6 68 74 115 . 15 21 61 98 10 46 25 Move 7341 | 31 748 926 271 335 1271 170 300 1336 306 191 599 337 120 400 Hop 17 | . . . . . 2 3 7 . . . 3 . . 2 Pick Up 98 | 2 11 24 5 6 13 3 1 5 1 1 16 3 . 7 Fast Attach 71 | 5 11 17 . 3 11 2 . 3 4 2 6 1 1 5 Attach 46 | . . 10 . 2 10 3 . . 3 . 7 4 1 6 Detach 27 | 1 . 7 . 1 6 2 . . 2 1 4 1 . 2 Swap 50 | . 4 10 2 8 16 1 . . . . 4 4 . 1 Drop 87 | . 3 23 6 4 28 5 1 1 1 1 8 . . 6 Fire 226 | . 37 102 8 31 44 . . . . . . 4 . . Melee 184 | . . . . 1 22 3 . . 10 1 57 27 44 19 Ram . | . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire 16 | . . . . . . . 15 . . . . . 1 . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 4 exits: *Sto x2 / Low x2) -7/Storage -7/Recycling -7/Scraptown (discovered 2 exits: *Fac x2) -5/Factory -5/Waste -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 14) 40 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 396 | -10/Materials | Discovered new exit (range 16) 451 | -10/Materials | Discovered new exit (range 7) 543 | -10/Materials | Discovered new exit (range 12) 791 | -10/Materials | Learned location of 2 exits from Mines 868 | -10/Materials | Learned 4 Recycling zone layouts 936 | -10/Materials | Learned Storage trap positions 1173 | -10/Materials | Identified exit to Materials 1177 | -10/Materials | Entered another Materials area 1177 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1178 | -9/Materials | Identified exit to Mines 1421 | -9/Materials | Repaired Weapon Shielding 1647 | -9/Materials | Discovered new exit (range 6) 2099 | -9/Materials | Discovered new exit (range 3) 2377 | -9/Materials | First assault squad dispatched 2583 | -9/Materials | Build established: Scavenger-Mutant 2776 | -9/Materials | Discovered new exit (range 5) 3189 | -9/Materials | Entered Mines 3190 | -9/Mines | Identified exit to Materials 3197 | -9/Mines | Found a hidden stash of uninstalled traps 3423 | -9/Mines | Met a Derelict shopkeep closing up shop 3593 | -9/Mines | Found DCF Scrap (14 items) 3627 | -9/Mines | Learned Materials stockpile data 3633 | -9/Mines | Core integrity fell below 50% 3663 | -9/Mines | Entered Materials 3663 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3987 | -8/Materials | Repaired Hrd. Light Armor Plating 4300 | -8/Materials | Discovered new exit (range 13) 4387 | -8/Materials | Entered Factory 4387 | -7/Factory | Evolved 2 slots: Utility x2 5510 | -7/Factory | Build established: Mutant 5557 | -7/Factory | Fabricated Centrium Wheel (x2) 5915 | -7/Factory | Lost 3 parts (3n) 6169 | -7/Factory | Hacking Suite fried by hacking feedback 6201 | -7/Factory | Identified exit to Storage 6201 | -7/Factory | Identified exit to Lower Caves 6285 | -7/Factory | Entered Storage 6286 | -7/Storage | Identified exit to Recycling 6287 | -7/Storage | Loaded intel: 23 trap records 6386 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 6411 | -7/Storage | Lost 5 parts (1n3u1w) 6443 | -7/Storage | Lost 3 allies 6506 | -7/Storage | Used back door to open Recycling access 6508 | -7/Storage | Lost 5 allies 6519 | -7/Storage | Entered Recycling 6593 | -7/Recycling | Core integrity fell below 50% 6615 | -7/Recycling | Scanned before Scraplab entrance 6618 | -7/Recycling | Discovered new exit (range 11) 6618 | -7/Recycling | Entered Scraplab 6621 | -7/Recycling | Identified exit to Scraptown 6621 | -7/Recycling | Entered Scraptown 6621 | -7/Scraptown | System corruption cleaned by C-Scrubber 6676 | -7/Scraptown | Discovered new exit (range 7) 6697 | -7/Scraptown | Visited SPCMW 6704 | -7/Scraptown | Visited IN-MT5's Study 6766 | -7/Scraptown | Visited Assassins FH 6772 | -7/Scraptown | Visited Cyclists 6780 | -7/Scraptown | Visited UFD Registry 6780 | -7/Scraptown | Registered with UFD as "Wiredrive" 6784 | -7/Scraptown | Visited The Evicted 6793 | -7/Scraptown | Visited Awakened 6804 | -7/Scraptown | Visited Artisan Demo Area 6824 | -7/Scraptown | Entered Cyclist Reading Room 6838 | -7/Scraptown | Visited Supply Room 6843 | -7/Scraptown | Visited Sword Containment 6856 | -7/Scraptown | Visited LU-1G1's Boring Crew 6862 | -7/Scraptown | Visited Science Testing Area 6868 | -7/Scraptown | Visited Infowarlord's Domain 6874 | -7/Scraptown | Visited Derelict Rescue Squad 6877 | -7/Scraptown | Found DRS Beacon 6890 | -7/Scraptown | Visited Observation Area 6898 | -7/Scraptown | Build established: Sprinter 6902 | -7/Scraptown | Visited Science Guys 7097 | -7/Scraptown | Found Exp. Signal Interpreter 7139 | -7/Scraptown | Met Optimus 7139 | -7/Scraptown | Accepted into 0bPrime 7193 | -7/Scraptown | Discovered new exit (range 5) 7197 | -7/Scraptown | Identified exit to Factory 7198 | -7/Scraptown | Entered Factory 7198 | -5/Factory | Evolved 4 slots: Power x1, Propulsion x2, Utility x1 7222 | -5/Factory | Build established: Mutant 7253 | -5/Factory | Loaded intel: 8 recycling unit locations 7256 | -5/Factory | Discovered new exit (range 13) 7259 | -5/Factory | Identified exit to Upper Caves 7333 | -5/Factory | Learned location of Protoforge (-2) 7394 | -5/Factory | Sucked down chute 7394 | -5/Factory | Entered Waste 7395 | -5/Waste | Met a frightened Derelict 7409 | -5/Waste | EMP discharged 7413 | -5/Waste | Spotted C-40 Crusher 7415 | -5/Waste | Spotted C-40 Crusher 7423 | -5/Waste | Spotted C-40 Crusher 7424 | -5/Waste | Spotted C-40 Crusher 7445 | -5/Waste | Spotted C-40 Crusher 7487 | -5/Waste | Spotted C-40 Crusher 7501 | -5/Waste | Discovered new exit (range 16) 7504 | -5/Waste | Identified exit to Factory 7504 | -5/Waste | Entered Factory 7779 | -5/Factory | Lost 4 parts (3n1u) 7922 | -5/Factory | System corruption reached 10% 7978 | -5/Factory | Build established: Assassin 8025 | -5/Factory | Discovered exit to Upper Caves (range 14) 8199 | -5/Factory | Fabricated Imp. Thunder Leg (x2) 8243 | -5/Factory | Entered Upper Caves 8409 | -5/Upper Caves | Lost 3 parts (1p2u) 8561 | -5/Upper Caves | Ambushed by wild Derelicts 8734 | -5/Upper Caves | Discovered new exit (range 10) 8745 | -5/Upper Caves | Identified exit to Upper Caves 8747 | -5/Upper Caves | Entered another Upper Caves area 8874 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 8874 | -5/Upper Caves | Core integrity fell below 50% 8911 | -5/Upper Caves | Build established: Scavenger-Assassin 9011 | -5/Upper Caves | ME-RLN showed up to help 9013 | -5/Upper Caves | ME-RLN revealed a hidden path 9025 | -5/Upper Caves | Identified exit to Factory 9033 | -5/Upper Caves | Entered Factory 9033 | -4/Factory | Evolved 2 slots: Utility x2 9116 | -4/Factory | Loaded intel: 8 recycling unit locations 9375 | -4/Factory | Spotted B-86 Titan 9396 | -4/Factory | Core integrity fell below 50% 9425 | -4/Factory | Scrapoids reinforcements arrived? 9467 | -4/Factory | Core integrity fell below 20% 9473 | -4/Factory | Self-destructed Last Messages --------------- 09412_ K-01 Serf cleans the Recycling Unit. 09422_ Adv. System Shield destroyed. 09425_ >> RECYCLER: Scrapoids arrived? 09427_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 09429_ K-01 Serf collects debris. 09439_ Slug penetrates P-70 Sage. 09439_ Slug penetrates Wall. 09441_ Slug penetrates P-70 Sage. 09441_ P-70 Sage destroyed. 09444_ Acquired Prototype Reactor. 09444_ Identified Hvy. Antimatter Reactor. 09444_ Faulty integration triggers meltdown. 09444_ Cld. VTOL Module damaged (-5). 09444_ Imp. Signal Interpreter damaged (-6). 09448_ ALERT: Hostile activity reported, dispatching reinforcements to area. 09453_ Acquired 10 matter. 09454_ Cld. VTOL Module severed. 09461_ Core Analyzer severed. Map ----- +----------------------------------------------------+ | ????????????????? # #####+#"####### | | ????????????????? ##########+########## ######### | | ????????????????? ######## # ##??##### | | ????????????????????????## # ######### | | ????????????????????????## # ######T ## | | ????????????????????????## !!! # | | ????????????????????????## !!! #! | | ????????????????????????## !!! +%[ | | ????????????????????????## #[| | | ???????????????????????? # + | | ???????????????????????? # """""""""= #"########## | | ???????????????????????? # # ########## | | ???????????????????????? # """"""""" # ##???????? | | ???????????????????????? # ####???????? | | ???????????????????????? ##+##############???????? | | ???????????????????????? ## ############?????????? | | ?????????????????????????## ##???????????????????? | | ?????????????????????????## ##############???????? | | ?????????????????????????## ##############???????? | | ????????????????????????? # ?? | | ????????????????????????? # ##### ########???????? | | ????????????????????????? # ##### ##########?????? | | ????????????????????????? # ##?##/############ ??? | | ????????????????## """ # ##### + ??? | | ????????????????########+## ##### """"""""" # ??? | | ?????????? @c c + =# ??? | | ????????????????######## ######## """""""""? # ??? | | ????????????????######## ######## ???????? | | ??????????????????????## ??????## """"""""???????? | | ??????????????????????## ??????## ???????? | | ???????????????????????????????## """"""""???????? | | ???????????????????????????????## ????????? | | ??????????????????????????????? + """"""?????????? | | ???????????????????????????????## ????????????? | | ????????????????????????????????#! ?????????????? | | ????????????????????????????????####?????????????? | | ????????????????????????????????####?????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 29 Energy Capacity 365 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 18 Terrain Scan Density 10 Corruption Block 8 Armor Coverage 225 Propulsion Shielding 33 Weapon Shielding 33 Melee Speed Boost 20 Evasion (%) 70 Melee Accuracy 10 Core Analysis 6 Recoil Reduction 4 Kinecelleration 30 Offensive Hacking 14 Defensive Hacking 14 Item Schematics ----------------- Seismic Detector | -9/Materials | Scanalyzed Plasma Cutter | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Centrium Wheel | x2 | -7/Factory | Preloaded Imp. Thunder Leg | x2 | -5/Factory | Preloaded Repaired ---------- Weapon Shielding | 4% | -9/Materials Hrd. Light Armor Plating | 35% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TacticalCommFalx Manual? 0 Play Time 02:15:25 Cumulative 382.7 hours Start 2025.07.13 @ 21:23:00 End 2025.08.03 @ 22:10:22 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 170 Rogue 170 Adventurer 0 Explorer 0 Win Type - Total 19 Types 6/2/6/1/2/0/1/1/0/0 Lore% 72 Gallery% 75 Achievement% 73 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Proggy Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 123eba55-5c86-4ec6-a217-3a9e87550941