Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.09 @ 13:37:06

Player: Zeldest

Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (19)      95
Value Destroyed (458)      458
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2173

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     215/300
Energy                     84/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (270) Ox2
Location                   -8/Materials

 Parts 
-------
>           --- POWER (2) --------
                (None)
>           --- PROPULSION (2) ---
   Improved Titanium Leg
   Improved Titanium Leg
>           --- UTILITY (5) ------
            Huge Storage Unit
   Improved Signal Interpreter
   Improved Signal Interpreter
            Hacking Suite
>           --- WEAPON (2) -------
            Katana
>           --- INVENTORY (25) ---
            Carbon-fiber Leg
   Improved Titanium Leg
  Precision Shock Rifle
  Precision Shock Rifle

 Peak State 
------------
>           --- POWER ------------
      Light Deuterium Engine
>           --- PROPULSION -------
   Improved Titanium Leg
   Improved Titanium Leg
>           --- UTILITY ----------
            Huge Storage Unit
            Visual Processing Unit
   Improved Signal Interpreter
   Improved Signal Interpreter
            Hacking Suite
>           --- WEAPON -----------
            Mining Claw
            Katana
>           --- INVENTORY --------
            Carbon-fiber Leg
   Improved Titanium Leg
   Improved Titanium Leg
  Precision Shock Rifle
  Precision Shock Rifle
      Heavy Flail
            Mining Claw
            Katana
            Katana
            Katana
            Katana
[Rating: 30]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Improved Titanium Leg
  Leg                      Improved Titanium Leg
  Wheel                    Wheel
  Hover Unit               Improved Hover Unit
Utility                    Signal Interpreter
  Device                   ECM Suite
  Storage                  Huge Storage Unit
  Processor                Signal Interpreter
  Hackware                 Hacking Suite
Weapon                     Katana
  Energy Gun               Precision Shock Rifle
  Ballistic Gun            Light Assault Rifle
  Impact Weapon            Heavy Flail
  Slashing Weapon          Katana

 Build                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    1    | .   .   .   1   
  Propulsion               .    | .   .   .   .   
  Utility                  3    | .   .   2   1   
  Weapon                   .    | .   .   .   .   
Parts Attached             43   | 6   5   11  21  
  Power                    5    | 1   1   1   2   
    Engine                 5    | 1   1   1   2   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               12   | 2   .   6   4   
    Treads                 .    | .   .   .   .   
    Leg                    4    | .   .   .   4   
    Wheel                  6    | 2   .   4   .   
    Hover                  2    | .   .   2   .   
    Flight                 .    | .   .   .   .   
  Utility                  12   | 1   3   3   5   
    Device                 2    | .   .   1   1   
    Storage                4    | 1   2   1   .   
    Processor              5    | .   1   1   3   
    Hackware               1    | .   .   .   1   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   14   | 2   1   1   10  
    Energy Gun             1    | .   .   .   1   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          4    | 2   1   1   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          1    | .   .   .   1   
    Slashing Weapon        8    | .   .   .   8   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   
Parts Lost                 11   | .   3   4   4   
  Power                    2    | .   1   .   1   
  Propulsion               2    | .   .   2   .   
  Utility                  2    | .   .   1   1   
  Weapon                   5    | .   2   1   2   
  Highest Loss Streak      2    | .   2   2   2   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     86   | .   92  86  84  
  Engine                   10   | .   12  10  10  
  Leg                      9    | .   .   .   16  
  Wheel                    9    | .   28  18  .   
  Device                   5    | .   .   10  4   
  Storage                  10   | .   14  11  9   
  Processor                23   | .   11  22  26  
  Ballistic Gun            8    | .   25  13  1   
  Slashing Weapon          7    | .   .   .   13  
Naked Turns                .    | .   .   .   .   
Heaviest Build             95   | 13  48  91  95  
  Greatest Support         40   | 26  26  26  40  
  Greatest Overweight (x)  27   | .   1   8   27  
  Average Overweight (x)   2    | .   .   3   2   
Largest Inventory Capacity 25   | 8   20  25  25  
  Average Capacity         23   | 7   17  23  25  
  Most Carried             12   | 4   4   5   12  
  Average Carried          5    | 1   2   2   8   
  Final Capacity           25   | 8   20  25  25  
  Final Carried            4    | 1   4   1   4   

 Class Distribution 
--------------------
 63% | Mutant
 20% | Scavenger-Mutant
 13% | Scavenger-Assassin

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Scr Mat Mat Mat 
Matter Collected           610  | 200 119 116 175 
  Remotely                 .    | .   .   .   .   
Salvage Created            554  | .   153 116 285 
  Parts                    42   | .   13  6   23  
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           1    | .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Combat Hostiles Destroyed  16   | .   5   2   9   
  Melee                    5    | .   .   .   5   
  Guns                     11   | .   5   2   4   
Classes Destroyed          6    | .   3   1   2   
  Watcher                  3    | .   1   .   2   
  Swarmer                  7    | .   3   .   4   
  Cutter                   3    | .   .   .   3   
  Grunt                    2    | .   2   .   .   
  Sentry                   3    | .   .   2   1   
  Hunter                   1    | .   .   .   1   
Best Kill Streak           4    | .   3   1   4   
  Combat Bots Only         4    | .   3   1   4   
Max Kills in Single Turn   1    | .   1   1   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    1    | .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Scr  Mat  Mat  Mat  
Damage Taken               2169 | .    567  342  1260 
  Core                     798  | .    137  101  560  
  Absorbed by Shields      .    | .    .    .    .    
  Regen/Repaired (Parts)   48   | .    .    48   .    
Core Remaining (%)         73   | 100  45   74   .    
Volleys Fired              57   | .    35   10   12   
  Largest                  2    | .    2    2    1    
  Hottest                  55   | .    40   43   55   
Shots Fired                81   | .    58   11   12   
  Gun                      81   | .    58   11   12   
  Cannon                   .    | .    .    .    .    
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  72   | .    58   11   3    
  Thermal                  .    | .    .    .    .    
  Explosive                .    | .    .    .    .    
  Electromagnetic          9    | .    .    .    9    
  Robot Hit Streak         13   | .    13   9    4    
  Robot Miss Streak        3    | .    3    2    2    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        2    | .    2    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    
Shots Hit Robots           74   | .    42   8    24   
  Core Hits                30   | .    14   4    12   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         3    | .    .    .    3    
    Sever                  3    | .    .    .    3    
Melee Attacks              38   | .    .    .    38   
  Impact                   .    | .    .    .    .    
  Slashing                 38   | .    .    .    38   
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        3    | .    .    .    3    
Damage Inflicted           1180 | .    379  108  693  
  Guns                     637  | .    379  108  150  
  Cannons                  .    | .    .    .    .    
  Explosions               40   | .    .    .    40   
  Melee                    503  | .    .    .    503  
  Ramming                  .    | .    .    .    .    
  Kinetic                  515  | .    379  108  28   
  Thermal                  40   | .    .    .    40   
  Explosive                .    | .    .    .    .    
  Electromagnetic          122  | .    .    .    122  
  Impact                   .    | .    .    .    .    
  Slashing                 503  | .    .    .    503  
  Piercing                 .    | .    .    .    .    
Highest Corruption         4    | .    .    4    .    
  Average Corruption       2    | .    .    2    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  6    | .    .    6    .    
    Message Errors         3    | .    .    3    .    
    Matter Fused           1    | .    .    1    .    
    Heat Flow Errors       1    | .    .    1    .    
    Energy Discharges      1    | .    .    1    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            6    | .    .    .    6    
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    6    | .    .    .    6    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    
  Shots                    .    | .    .    .    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        254  | .    34   254  18   
  Average Temperature      38   | .    15   127  9    
  Received Heat Transfer   372  | .    210  144  18   
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         50   | .    .    .    50   
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      1    | .    .    .    1    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Peak Influence             187  | .   112 187 175 
  Initial                  46   | .   .   46  44  
  Average                  75   | .   40  107 66  
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          2    | .   .   .   2   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            2    | .   .   .   2   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Distress Signals           3    | .   1   2   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              33   | .   6   13  14  
  Peak Tracking Total      8    | .   3   8   5   
  Tactical Retreats        4    | .   .   3   1   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Traps Triggered            2    | .   .   2   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Scr Mat Mat Mat 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Machines Accessed          10   | .   1   5   4   
  Terminals                9    | .   1   4   4   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   .   1   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                13   | .   1   8   4   
  Successful               10   | .   1   8   1   
  Failed                   3    | .   .   .   3   
    Catastrophic           1    | .   .   .   1   
  Database Lockouts        .    | .   .   .   .   
  Manual                   8    | .   .   4   4   
  Terminals                11   | .   1   6   4   
  Fabricators              .    | .   .   .   .   
  Repair Stations          2    | .   .   2   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             8    | .   1   6   1   
  Record                   1    | .   .   1   .   
  Patrol Status            1    | .   .   1   .   
  Zone Layout              6    | .   1   4   1   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       2    | .   .   2   .   
  Scan Component           1    | .   .   1   .   
  Repair                   1    | .   .   1   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         3    | .   .   1   2   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             1    | .   .   1   .   
  Time                     26   | .   .   26  .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Scr Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Scr Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -8   
-------------              Run  | Scr  Mat  Mat  Mat  
Turns Passed               1857 | 45   211  630  971  
Spaces Moved               807  | 38   114  395  260  
  Core                     7    | 6    .    .    1    
  Treads                   .    | .    .    .    .    
  Legs                     255  | .    .    .    255  
  Wheels                   535  | 32   114  385  4    
  Hover                    10   | .    .    10   .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   90   105  200  
  Average Speed            173  | 85   98   137  273  
  Slowest Speed            1400 | 100  105  236  1400 
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       23   | 4    30   38   21   
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        2    | .    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 12   | .    .    .    12   
Terrain Destroyed          13   | .    .    .    13   
  Melee                    12   | .    .    .    12   
  Projectile               .    | .    .    .    .    
  AOE                      1    | .    .    .    1    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Total                      1140 | 50  165 473 452 
  Wait                     139  | .   3   44  92  
  Move                     804  | 37  113 394 260 
  Hop                      .    | .   .   .   .   
  Pick Up                  44   | 7   7   6   24  
  Fast Attach              .    | .   .   .   .   
  Attach                   39   | 6   4   9   20  
  Detach                   10   | .   1   4   5   
  Swap                     4    | .   1   2   1   
  Drop                     9    | .   1   4   4   
  Fire                     57   | .   35  10  12  
  Melee                    34   | .   .   .   34  
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials

 History 
---------
 Turn | Location      | Event
   18 | -11/Scrapyard | Discovered new exit (range 16)
   46 | -11/Scrapyard | Entered Materials
  210 | -10/Materials | Core integrity fell below 50%
  211 | -10/Materials | Discovered new exit (range 15)
  256 | -10/Materials | Identified exit to Materials
  257 | -10/Materials | Entered another Materials area
  257 | -9/Materials  | Evolved 2 slots: Utility x2
  311 | -9/Materials  | Build established: Mutant
  569 | -9/Materials  | Repaired Ion Engine
  853 | -9/Materials  | Discovered new exit (range 18)
  885 | -9/Materials  | Identified exit to Materials
  887 | -9/Materials  | Entered another Materials area
  887 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
 1656 | -8/Materials  | Build established: Scavenger-Mutant
 1824 | -8/Materials  | Core integrity fell below 50%
 1846 | -8/Materials  | Core integrity fell below 20%
 1858 | -8/Materials  | Destroyed by H-61 Shepherd with Heavy Assault Cannon

 Last Messages 
---------------
01816_ R-06 Scavenger collects Surge Thruster.
01816_ Katana follow-up attack on C-17 Slicer.
01816_ C-17 Slicer Surge Thruster severed.
01818_ Katana severed. <x2>
01819_ R-06 Scavenger collects Katana.
01823_ Penetrated by Slug.
01824_ Katana destroyed.
01829_ Mining Claw severed.
01833_ Slug penetrates Wall. <x2>
01839_ Slug penetrates U-05 Engineer.
01840_ Hvy. Flail severed.
01842_ C-17 Slicer destroyed.
01842_ Slug penetrates Wall. <x2>
01847_ Wall collapses.
01847_ U-05 Engineer builds a Wall.
01847_ C-17 Slicer destroyed. <x2>
01851_ Slug penetrates Wall.
01852_ U-05 Engineer builds a Wall.
01855_ Acquired Imp. Titanium Leg.
01857_ Slug penetrates Wall.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????#!!   |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          23
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           14
Terrain Scan Density       10
ECM Strength               1
Evasion (%)                42
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Part-time Excavator

 Challenges 
------------
None

 Game 
------
Seed              OpticalTiamatActivator
  Manual?         0
Play Time         00:23:13
  Cumulative      22.0 hours
  Start           2022.05.09 @ 13:17:07
  End             2022.05.09 @ 13:37:06
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          51
  Rogue           51
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             20
Gallery%          25
Achievement%      19
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3fe383be-d467-4a3d-a51b-bc093b2c296b