Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.14 @ 02:54:42 Player: Kenzurith Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (17) 3400 Robots Destroyed (158) 790 Value Destroyed (6559) 6559 Prototype IDs (55) 1100 Alien Tech Used (1) 200 Bonus (534) 534 TOTAL SCORE: 16083 Bonus ------- High Alert Combat Kills 52 Entered Garrisons 200 Aligned with FarCom 300 Friendly Fire -18 Cogmind --------- Core Integrity 1210/1300 Matter 169/300 Energy 250/250 System Corruption 14% Temperature Cool (0) Movement Treading (160) Location -3/Research Parts ------- > --- POWER (2) -------- Light Antimatter Reactor Light Particle Reactor > --- PROPULSION (4) --- Improved Heavy Treads Myomer Leg Biometal Leg > --- UTILITY (11) ----- Advanced Power Amplifier Advanced Heat Sink Advanced Signal Interpreter Advanced Targeting Computer Advanced Target Analyzer Particle Accelerator Layered Light Armor Plating Advanced Thermal Shield EM Shield > --- WEAPON (4) ------- Heavy Machine Gun Heavy Machine Gun Railgun > --- INVENTORY (4) ---- Heavy Siege Treads Peak State ------------ > --- POWER ------------ Fusion Reactor Light Antimatter Reactor > --- PROPULSION ------- Improved Heavy Treads Heavy Siege Treads > --- UTILITY ---------- Advanced Power Amplifier Advanced Heat Sink Humpback Advanced Signal Interpreter Advanced Targeting Computer Advanced Target Analyzer Particle Accelerator Layered Light Armor Plating Improved Powered Armor Advanced Thermal Shield > --- WEAPON ----------- Gamma Rifle Gamma Rifle Cooled Phase Cannon Heavy Machine Gun > --- INVENTORY -------- Light Particle Reactor Heavy Siege Treads Centrium Leg High-capacity Storage Unit High-capacity Storage Unit Matter Compressor Advanced Sensor Array Experimental Utility Shielding Advanced Focal Shield EM Shield Long-range Tractor Beam Transdimensional Reconstructor HERF Cannon Railgun XL Autogun Array Advanced EMP Blaster Advanced Remote Datajack Improved Plasma Cutter Plasma Lance [Rating: 140] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Wheel Armored Huge Wheel Utility Humpback Device Advanced Sensor Array Storage Humpback Processor Advanced Targeting Computer Protection Layered Light Armor Plating Weapon Heavy Machine Gun Energy Gun Advanced Plasma Rifle Energy Cannon Beam Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Gauss Cannon Launcher Guided EMP Blaster Special Weapon Improved Plasma Cutter Slashing Weapon Katana Piercing Weapon Plasma Lance Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Gar Fac Upp Upp Zhi Pro Res Slots Evolved 14 | . . . 2 . . . 2 2 2 2 . 2 . . . . 2 Power 1 | . . . . . . . . . . . . . . . . . 1 Propulsion 2 | . . . . . . . . 1 1 . . . . . . . . Utility 9 | . . . 2 . . . 2 1 1 1 . 2 . . . . . Weapon 2 | . . . . . . . . . . 1 . . . . . . 1 Parts Attached 270 | . 6 17 19 9 9 2 28 14 16 3 11 64 6 2 14 9 41 Power 29 | . 1 3 3 1 . . 1 3 6 . . 3 . 1 1 . 6 Engine 13 | . 1 3 3 1 . . 1 2 2 . . . . . . . . Core 8 | . . . . . . . . 1 4 . . 2 . 1 . . . Reactor 8 | . . . . . . . . . . . . 1 . . 1 . 6 Propulsion 52 | . . 3 5 4 1 . 2 3 2 . 4 21 . . 3 . 4 Treads 32 | . . 3 5 4 1 . 2 3 2 . . 10 . . 1 . 1 Leg 18 | . . . . . . . . . . . 4 9 . . 2 . 3 Wheel 2 | . . . . . . . . . . . . 2 . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Utility 96 | . 2 2 5 1 7 . 12 5 5 2 5 20 3 1 8 3 15 Device 41 | . 1 1 1 . . . 3 . 2 1 1 11 1 1 4 2 12 Storage 20 | . 1 1 4 . 6 . 1 1 1 1 1 . . . 1 1 1 Processor 5 | . . . . . . . 1 . . . . 4 . . . . . Hackware . | . . . . . . . . . . . . . . . . . . Protection 30 | . . . . 1 1 . 7 4 2 . 3 5 2 . 3 . 2 Artifact . | . . . . . . . . . . . . . . . . . . Weapon 93 | . 3 9 6 3 1 2 13 3 3 1 2 20 3 . 2 6 16 Energy Gun 24 | . . . 6 1 1 1 7 . . . . 1 2 . 1 1 3 Energy Cannon 8 | . . 2 . 1 . . . . . . . 2 . . . 1 2 Ballistic Gun 40 | . 3 5 . 1 . . 4 . 2 1 1 12 1 . . 3 7 Ballistic Cannon 3 | . . . . . . . . 3 . . . . . . . . . Launcher 9 | . . 2 . . . 1 1 . 1 . 1 1 . . . 1 1 Special Weapon 2 | . . . . . . . . . . . . . . . 1 . 1 Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 . . . . . . . . . . Piercing Weapon 6 | . . . . . . . . . . . . 4 . . . . 2 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 17 | . . . 2 . . . 3 . 2 . . 3 . . 6 . 1 Parts Lost 47 | . 2 9 3 1 . . 3 . . . 1 4 . . . 1 23 Power 7 | . 1 3 . . . . . . . . . 1 . . . . 2 Propulsion 3 | . . 2 1 . . . . . . . . . . . . . . Utility 18 | . . 1 1 . . . 1 . . . 1 3 . . . 1 10 Weapon 19 | . 1 3 1 1 . . 2 . . . . . . . . . 11 Highest Loss Streak 19 | . 2 5 3 1 . . 2 . . . 1 1 . . . 1 19 Average Slot Usage (%) 90 | . 93 96 96 100 97 88 87 92 92 88 92 88 84 84 83 83 84 Engine 4 | . 14 12 11 11 11 11 9 5 3 . . . . . . . . Core 1 | . . . . . . . . 1 2 5 5 2 5 5 3 . . Reactor 1 | . . . . . . . . . . . . 2 . . 1 5 8 Treads 16 | . . 23 22 22 22 22 18 23 26 23 11 8 10 10 9 10 8 Leg 3 | . 28 3 . . . . . . . . 10 10 . . . . . Device 15 | . 7 5 11 11 11 11 15 15 17 17 20 21 15 21 17 11 15 Storage 12 | . 14 21 30 29 24 11 9 12 13 11 11 5 5 5 5 7 5 Processor 7 | . . . . . . . 1 7 6 5 5 12 15 15 15 15 14 Protection 8 | . . . . 3 6 11 17 9 8 5 7 8 14 10 12 15 9 Energy Gun 4 | . 5 . 11 11 7 10 10 5 . . . . 4 5 2 4 6 Energy Cannon 1 | . . 8 3 3 4 . . . . . . . . . . 1 1 Ballistic Gun 9 | . 22 18 6 7 11 11 7 . 6 17 16 13 10 10 10 8 7 Ballistic Cannon 1 | . . . . . . . . 9 5 . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 169 | 9 20 24 64 62 114 101 118 124 137 155 155 169 127 116 136 141 161 Greatest Support 145 | 20 20 40 40 43 43 40 43 60 80 80 80 145 145 145 145 145 145 Greatest Overweight (x) 6 | . . 1 1 1 2 2 2 2 1 1 3 6 . . 4 . 4 Average Overweight (x) . | . . . . 1 1 2 2 1 1 1 1 1 . . . . 1 Largest Inventory Capacity 52 | 6 8 8 22 22 30 24 30 30 30 32 52 32 24 24 32 24 24 Average Capacity 23 | 6 6 8 20 19 20 24 24 28 29 31 32 24 24 24 24 24 23 Most Carried 32 | 6 8 8 22 22 24 24 24 30 30 30 32 30 24 24 24 24 24 Average Carried 23 | 6 5 7 19 19 18 24 23 25 29 29 30 24 24 23 23 23 23 Final Capacity 32 | 6 8 8 22 16 24 24 24 24 30 32 32 24 24 24 24 24 4 Final Carried 30 | 6 8 8 22 16 24 24 24 24 30 30 30 24 24 24 24 23 2 Class Distribution -------------------- 28% | Hauler-Skirmisher 13% | Scavenger-Mutant 12% | Hauler-Mutant 11% | Hauler-Gunner 11% | Mutant 8% | Hauler-Tank 7% | Scavenger-Gunner 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Mutant | -9/Materials Hauler-Mutant | -9/Mines Hauler-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Hauler-Skirmisher | -7/Factory Hauler-Skirmisher | -6/Factory Hauler-Skirmisher | -5/Factory Scavenger-Tank | -5/Garrison Scavenger-Gunner | -4/Factory Hauler-Gunner | -4/Upper Caves Hauler-Gunner | -4/Upper Caves Hauler-Gunner | -4/Zhirov Hauler-Tank | -3/Proximity Caves Scavenger-Mutant | -3/Research Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -4 -4 -4 -4 -3 -3 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Gar Fac Upp Upp Zhi Pro Res Matter Collected 5590 | 200 86 317 241 36 . 20 436 387 608 28 467 1251 100 21 130 438 824 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 7272 | . 121 173 471 392 . 38 632 69 521 46 661 1492 . . 130 349 2177 Parts 366 | . 6 12 32 17 . 9 31 7 21 1 36 77 . . . 15 102 Haulers Intercepted 4 | . . . 2 . . . . . 1 . . . . . . . 1 Recyclers Shooed 5 | . 1 . 1 . . . 1 . . . . 2 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 13 | . . . . . . . . . . . . . . . . 13 . Prevented 2 | . . . . . . . . . . . . . . . . 2 . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Gar Fac Upp Upp Zhi Pro Res Combat Hostiles Destroyed 129 | . 2 14 12 9 . 3 10 2 9 1 15 20 . . . 7 25 Melee 5 | . . . . . . . . . . 1 1 3 . . . . . Guns 77 | . 2 8 9 7 . . 9 . 7 . 10 11 . . . 2 12 Cannons 13 | . . 1 1 . . . . 2 2 . . 2 . . . 3 2 AOE 27 | . . 5 2 2 . 3 . . . . 4 3 . . . 2 6 Classes Destroyed 17 | . 2 4 4 2 . . 2 1 1 . 1 . . . . . . Worker 5 | . . . . 1 . . . . 1 . . . . . . . 3 Builder 13 | . . 1 1 . . 1 1 . . . . 5 . . . . 4 Tunneler 3 | . . . 1 . . 1 . 1 . . . . . . . . . Hauler 4 | . . . 2 . . . . . 1 . . . . . . . 1 Recycler 5 | . . . . . . . 2 . . . . 2 . . . . 1 Operator 1 | . . . . . . . . . 1 . . . . . . . . Watcher 6 | . 1 . . . . . 1 . 1 . . . . . . . 3 Swarmer 32 | . . 3 4 . . 3 3 . . . 4 4 . . . 5 6 Grunt 39 | . 2 2 4 8 . . 1 . 4 . 5 4 . . . . 9 Brawler 3 | . . . 1 . . . . . . . . . . . . . 2 Duelist 3 | . . . . 1 . . 1 . . . . . . . . . 1 Sentry 10 | . . . 3 . . . 4 . 1 . 1 1 . . . . . Demolisher 1 | . . 1 . . . . . . . . . . . . . . . Hunter 10 | . . . . . . . 1 . . 1 4 2 . . . 2 . Programmer 22 | . . . . . . . . 2 4 . . 9 . . . . 7 Behemoth 1 | . . . . . . . . . . . 1 . . . . . . Assembled 8 | . . 8 . . . . . . . . . . . . . . . Best Kill Streak 17 | . 2 9 4 3 . 4 4 1 2 1 4 9 . . . 5 17 Combat Bots Only 11 | . 2 8 4 3 . 3 3 1 2 1 4 6 . . . 5 11 Max Kills in Single Turn 4 | . 1 4 3 2 . 2 2 1 1 1 3 2 . . . 2 4 Gunslinging 1 | . . 1 . 1 . . . . . . . . . . . . . Exploded 4 | . . 3 2 1 . 2 . . . . 3 2 . . . 2 4 Melee 1 | . . . . . . . . . . 1 1 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -4 -4 -4 -4 -3 -3 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Gar Fac Upp Upp Zhi Pro Res Damage Taken 10359 | . 192 1277 500 421 . . 834 165 590 38 1203 2305 . . . 847 1987 Core 839 | . 28 113 75 35 . . 65 37 60 . 86 191 . . . 59 90 Absorbed by Shields 260 | . . . . . . . . . 48 6 106 100 . . . . . Reduced by Siege Mode 108 | . . . . . . . . . . . . . . . . 16 92 Core Remaining (%) 82 | 100 . 43 . . . 72 88 94 92 . 91 . . . . 78 . Volleys Fired 366 | . 19 26 32 23 . 3 51 8 47 . 33 52 1 . 4 15 52 Largest 4 | . 2 2 2 2 . 2 2 2 2 . 3 3 3 . 1 3 4 Hottest 215 | . 60 83 112 112 . 98 120 96 96 . 90 105 163 . 20 153 215 Shots Fired 831 | . 38 49 63 44 . 4 102 16 93 . 95 145 2 1 6 32 141 Gun 720 | . 38 38 58 43 . 2 102 . 66 . 93 133 2 1 2 24 118 Cannon 86 | . . 8 5 1 . . . 16 26 . . 8 . . . 6 16 Launcher 19 | . . 3 . . . 2 . . 1 . 2 4 . . . 2 5 Special 6 | . . . . . . . . . . . . . . . 4 . 2 Kinetic 560 | . 27 38 21 7 . 1 46 16 92 . 93 133 1 1 2 13 69 Thermal 193 | . 11 8 41 32 . 1 44 . . . . 8 1 . 4 17 26 Explosive 7 | . . 3 . . . 2 . . . . 2 . . . . . . Electromagnetic 69 | . . . 1 5 . . 12 . 1 . . 4 . . . 2 44 Robot Hit Streak 35 | . 10 7 7 18 . 2 24 7 16 . 35 17 . . 3 8 13 Robot Miss Streak 5 | . 3 5 2 1 . 1 3 2 3 . 1 4 . . 1 1 3 Penetration Max 1 | . . . . . . . . . 1 . . 1 . . . . 1 Secondary Targets 10 | . . 2 1 1 . . 1 . . . 3 . . . . . 2 Max Gunslinging Chain 1 | . . 1 1 1 . . 1 . . . 1 . . . . . 1 Shots Hit Robots 605 | . 26 35 30 33 . 2 78 11 75 . 86 102 . . 4 23 100 Core Hits 292 | . 7 30 20 14 . 5 23 4 23 1 34 50 1 . 4 13 63 Critical Hits 30 | . 1 . . . . . 1 1 7 . 1 7 . . 3 2 7 Critical Kills 12 | . . . . . . . . 1 . . . 5 . . . 1 5 Critical Parts Destroyed 15 | . 1 . . . . . 1 . 7 . 1 2 . . . 1 2 Melee Attacks 19 | . . . . . . . . . . . . 13 . . . . 6 Impact . | . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing 19 | . . . . . . . . . . . . 13 . . . . 6 Sneak Attacks . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 18182 | . 243 882 1229 750 . 242 1561 331 1936 8 2176 3406 29 . 72 788 4529 Guns 11817 | . 243 368 506 561 . 22 1462 . 1221 . 1719 2472 29 . 23 383 2808 Cannons 1985 | . . 35 37 17 . . . 331 649 . . 249 . . . 183 484 Explosions 3932 | . . 479 686 172 . 220 99 . 66 . 455 354 . . . 222 1179 Melee 347 | . . . . . . . . . . . . 294 . . . . 53 Ramming 52 | . . . . . . . . . . 8 2 37 . . . . 5 Kinetic 9433 | . 169 368 181 111 . . 590 331 1870 . 1719 2472 . . 23 214 1385 Thermal 3520 | . 74 35 350 601 . 22 789 . . . . 299 29 . 49 352 920 Explosive 1840 | . . 479 686 . . 220 . . . . 455 . . . . . . Electromagnetic 2990 | . . . 12 38 . . 182 . 66 . . 304 . . . 222 2166 Impact . | . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing 347 | . . . . . . . . . . . . 294 . . . . 53 Highest Corruption 18 | . . . . . . . 5 1 . . . 17 17 17 17 18 14 Average Corruption 8 | . . . . . . . 3 1 . . . 5 17 17 17 17 7 Corruption Purged . | . . . . . . . . . . . . . . . . . . Effects 228 | . . . . . . . 14 3 . . . 56 26 38 21 31 39 Message Errors 57 | . . . . . . . 5 3 . . . 14 4 9 6 8 8 Matter Fused 39 | . . . . . . . 2 . . . . 9 4 6 3 6 9 Heat Flow Errors 17 | . . . . . . . 1 . . . . 5 3 3 3 . 2 Energy Discharges 21 | . . . . . . . 2 . . . . 7 3 3 1 1 4 Data Loss (minor) 22 | . . . . . . . 1 . . . . 7 1 7 . 2 4 Data Loss (major) 7 | . . . . . . . . . . . . . 2 3 1 1 . Misfires 6 | . . . . . . . . . . . . 2 . 1 2 . 1 Alerts 4 | . . . . . . . . . . . . 1 1 1 . 1 . Misdirections 21 | . . . . . . . . . . . . 2 6 5 3 5 . Targeting Errors 28 | . . . . . . . 3 . . . . 8 1 . 2 4 10 Weapon Failures 6 | . . . . . . . . . . . . 1 1 . . 3 1 Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 231 | . . . 72 1 . 30 . 13 15 . 39 11 . . . 12 38 Projectiles 46 | . . . . . . . . 13 15 . . 10 . . . 8 . Explosions 185 | . . . 72 1 . 30 . . . . 39 1 . . . 4 38 Melee . | . . . . . . . . . . . . . . . . . . Knockbacks 6 | . . . . . . . . 4 1 . . 1 . . . . . Impact 1 | . . . . . . . . . . . . 1 . . . . . Kinetic 5 | . . . . . . . . 4 1 . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 450 | . . 50 97 43 . . 21 . . . 35 20 . . . 15 169 Shots 15 | . . 2 2 1 . . 1 . . . 1 1 . . . 1 6 Rammed 3 | . . . . . . . . . . . . 2 . . . . 1 Targets Rammed 6 | . . . . . . . . . . 1 1 3 . . . . 1 Kicked 1 | . . . . . . . . . . . . 1 . . . . . Crushed 2 | . . . . . . . . . . 1 1 . . . . . . Highest Temperature 376 | . 123 87 12 141 . . 180 3 24 . 20 251 176 251 249 200 376 Average Temperature 69 | . 48 45 4 50 . . 48 2 14 . 7 80 74 114 123 81 111 Received Heat Transfer 1341 | . 114 107 144 159 . . 234 . 160 . 124 92 . . . . 207 Effects 4 | . . . . . . . . . . . . . . . . . 4 Energy Bleed 1 | . . . . . . . . . . . . . . . . . 1 Interference 2 | . . . . . . . . . . . . . . . . . 2 Damage (minor) 1 | . . . . . . . . . . . . . . . . . 1 Siege Activations 3 | . . . . . . . . . . . . . . . . 2 1 Total Turns 50 | . . . . . . . . . . . . . . . . 26 24 Longest Duration 24 | . . . . . . . . . . . . . . . . 15 24 Robots Corrupted 7 | . . . . . . . 1 . . . . 1 . . . . 5 Combat Hostiles 7 | . . . . . . . 1 . . . . 1 . . . . 5 Parts Fried 11 | . . . . . . . 1 . . . . . . . . . 10 Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted 15 | . 1 . . 5 . . 5 . . . . . . . . 1 3 Heat Transferred 5300 | . 175 74 777 1175 . 37 1284 . . . . 272 50 . 27 485 944 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 5 | . . . . 1 . . 2 . . . . 1 . . . . 1 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Gar Fac Upp Upp Zhi Pro Res Peak Influence 509 | . 145 146 344 327 . 91 188 54 161 88 509 391 . . . . 423 Initial 266 | . . 56 7 97 . . 35 25 14 39 61 266 . . . . . Average 128 | . 84 58 150 185 . 8 104 33 59 45 283 266 . . . . 77 Maximum Alert Level 2 | . . . 1 1 . . . . . . 2 1 . . . . 2 Low Security (%) 74 | 100 100 100 72 67 . 100 100 100 100 100 35 10 . . . . 90 Level 1 23 | . . . 27 32 . . . . . . 31 89 . . . . 4 Level 2 2 | . . . . . . . . . . . 33 . . . . . 5 Level 3 . | . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 21 | . . . . . . . 1 1 6 1 . 7 . . . . 5 Investigation 2 | . . . . . . . . . . 1 . . . . . . 1 Extermination 12 | . . . . . . . . 1 3 . . 5 . . . . 3 Reinforcement 7 | . . . . . . . 1 . 3 . . 2 . . . . 1 Assault . | . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Construction Impeded 5 | . . . . . . . . . 2 . . 2 . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -4 -4 -4 -4 -3 -3 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Gar Fac Upp Upp Zhi Pro Res Distress Signals 5 | . . . 1 . . . 3 . . . . 1 . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 186 | . 7 21 19 8 . 1 28 2 15 1 18 25 . . . 6 35 Peak Tracking Total 12 | . 3 12 4 3 . 2 5 1 2 1 8 5 . . . 5 10 Tactical Retreats 14 | . 1 1 3 . . . 5 . . . . 2 . . . . 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Gar Fac Upp Upp Zhi Pro Res Traps Triggered 8 | . . . . . . . 1 1 . . 1 5 . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . . . . . . . 2 Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -4 -4 -4 -4 -3 -3 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Gar Fac Upp Upp Zhi Pro Res Machines Disabled 13 | . . . 3 2 . . . . 4 . . 3 . . . . 1 Max in Single Turn 2 | . . . 2 2 . . . . 2 . . 1 . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -4 -4 -4 -4 -3 -3 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Gar Fac Upp Upp Zhi Pro Res Machines Accessed 32 | . 5 . 1 . 2 . 5 1 5 1 . 5 1 . 5 . 1 Terminals 21 | . 5 . 1 . . . 4 1 5 . . 3 1 . . . 1 Fabricators 2 | . . . . . . . . . . . . 2 . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . 1 . . . . . . . Total Hacks 86 | . 21 . 2 . 2 . 15 2 10 5 . 8 1 . 18 . 2 Successful 53 | . 14 . 1 . 2 . 6 1 6 1 . 3 1 . 18 . . Failed 33 | . 7 . 1 . . . 9 1 4 4 . 5 . . . . 2 Catastrophic 6 | . 1 . . . . . 1 . 1 . . 2 . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 39 | . 13 . 2 . 1 . 10 2 7 . . 4 . . . . . Terminals 56 | . 21 . 2 . . . 13 2 10 . . 5 1 . . . 2 Fabricators 3 | . . . . . . . . . . . . 3 . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . 2 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . . . . . 5 . . . . . . . Terminal Hacks 38 | . 10 . . . 2 . 3 . 3 . . 1 1 . 18 . . Record 9 | . . . . . 1 . . . . . . 1 1 . 6 . . Part Schematic 4 | . . . . . . . . . . . . . . . 4 . . Robot Analysis 9 | . 4 . . . . . . . 1 . . . . . 4 . . Prototype ID Bank 7 | . 2 . . . . . 1 . . . . . . . 4 . . Open Door 1 | . . . . . . . . . 1 . . . . . . . . Level Access Points 1 | . . . . . . . 1 . . . . . . . . . . Branch Access Points 2 | . 1 . . . . . 1 . . . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . . . . . . . . Transport Status 1 | . 1 . . . . . . . . . . . . . . . . Zone Layout 2 | . 1 . . . . . . . 1 . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . 2 . . . . . Build 2 | . . . . . . . . . . . . 2 . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . 1 . . . . . . . . . . Retrieve Components 1 | . . . . . . . 1 . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . 1 . . . . . . . Unlock Access 1 | . . . . . . . . . . 1 . . . . . . . Unauthorized Hacks 11 | . 4 . 1 . . . 2 1 3 . . . . . . . . Terminals 11 | . 4 . 1 . . . 2 1 3 . . . . . . . . Botnet 11 | . 4 . 1 . . . 2 1 3 . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . 1 . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 23 | . 5 . 1 . . . 5 1 5 1 . 4 . . . . 1 Full Trace Events 1 | . . . . . . . . . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . . . . . . . . . 4 . . Parts Built 2 | . . . . . . . . . . . . 2 . . . . . Matter 556 | . . . . . . . . . . . . 556 . . . . . Time 138 | . . . . . . . . . . . . 138 . . . . . Total Part Build Rating 18 | . . . . . . . . . . . . 18 . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components 7 | . . . . . . . 7 . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -4 -4 -4 -4 -3 -3 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Gar Fac Upp Upp Zhi Pro Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . . . . 1 Non-combat 1 | . . . . . . . . . . . . . . . . . 1 Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . . . . . . . . . 1 parse_system 1 | . . . . . . . . . . . . . . . . . 1 Relay Couplers Released 3 | . . . . . . . . 3 . . . . . . . . . Programmers 3 | . . . . . . . . 3 . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -4 -4 -4 -4 -3 -3 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Gar Fac Upp Upp Zhi Pro Res Total Allies 1 | . . 1 . . . . . . . . . . . . . . . Largest Group 1 | . . 1 . . . . . . . . . . . . . . . Highest-Rated Group 31 | . . 31 . . . . . . . . . . . . . . . Highest-Rated Ally 31 | . . 31 . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks 2 | . . 2 . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Gar Fac Upp Upp Zhi Pro Res Robot Analysis Total 9 | . 4 . . . . . . . 1 . . . . . 4 . . Derelict Logs Recovered 3 | . . 1 . 1 . . . . . . . . 1 . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -4 -4 -4 -4 -3 -3 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Gar Fac Upp Upp Zhi Pro Res Turns Passed 14267 | 5 389 830 577 779 552 317 1238 1129 2184 105 591 2371 495 675 360 440 1230 Spaces Moved 6821 | 4 253 457 239 380 285 146 516 546 1041 53 277 1126 282 392 186 216 422 Core . | . . . . . . . . . . . . . . . . . . Treads 5679 | . . 394 239 380 285 146 516 546 1041 53 101 493 282 392 180 216 415 Legs 1072 | 4 253 63 . . . . . . . . 176 563 . . 6 . 7 Wheels 70 | . . . . . . . . . . . . 70 . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 120 | 120 120 120 160 180 160 200 200 180 187 187 150 140 170 170 170 170 170 Average Speed 176 | 120 120 154 179 180 183 200 200 195 187 187 165 163 170 170 170 170 194 Slowest Speed 290 | 120 120 160 180 180 200 200 200 206 187 187 210 290 170 170 240 170 230 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 37 | 2 43 96 27 61 61 34 47 14 17 1 34 19 56 53 62 40 11 Regions Visited 17 Branch Regions 8 Pre-discovered Areas 6 | . . . . 1 1 . . . . . . . 1 . 3 . . Known Exits Taken 8 | . 1 . . . . . 1 . . 1 . 1 1 1 1 1 . Unknown Exits Taken 8 | 1 . 1 1 1 1 1 . 1 1 . . . . . . . . Scrap Searched 8 | . . 1 . 3 . . . . . . . . 3 1 . . . Spaces Dug 14 | . . . . . . . . . . . . 7 3 . . . 4 Terrain Destroyed 199 | . . 39 32 24 . 16 7 3 6 . 9 38 3 1 . 2 19 Melee 7 | . . . . . . . . . . . . 3 . . . . 4 Projectile 49 | . . . . . . . . 3 6 . . 31 3 1 . 2 3 AOE 143 | . . 39 32 24 . 16 7 . . . 9 4 . . . . 12 Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -4 -4 -4 -4 -3 -3 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Fac Gar Fac Upp Upp Zhi Pro Res Total 8341 | 4 306 529 326 434 316 167 620 603 1198 57 347 1550 293 402 220 256 713 Wait 489 | 1 14 18 1 7 . 17 3 1 49 . 8 183 5 4 . 14 164 Move 6804 | 3 252 456 238 379 284 145 515 545 1040 52 276 1125 281 391 185 215 422 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 147 | . 9 8 19 6 15 . 4 14 23 1 3 30 . 2 3 1 9 Fast Attach 98 | . 1 4 8 2 2 . 13 1 5 1 8 28 . . 11 1 13 Attach 66 | . 4 7 4 4 2 . 5 9 5 1 1 15 . 2 1 1 5 Detach 39 | . . 1 5 2 2 . 5 7 2 . 1 11 . 1 1 . 1 Swap 107 | . 1 6 7 3 5 2 10 4 6 1 2 21 6 . 3 7 23 Drop 185 | . 6 3 12 8 6 . 14 14 21 . 9 59 . 2 12 2 17 Fire 366 | . 19 26 32 23 . 3 51 8 47 . 33 52 1 . 4 15 52 Melee 19 | . . . . . . . . . . . . 13 . . . . 6 Ram . | . . . . . . . . . . . . . . . . . . Kick 1 | . . . . . . . . . . . . 1 . . . . . Crush 5 | . . . . . . . . . . 1 1 2 . . . . 1 Escape Stasis 15 | . . . . . . . . . . . 5 10 . . . . . Rewire . | . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials (discovered 2 exits: [*Min] / [*Sto]) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory (discovered 2 exits: *Fac / [*Ext]) -5/Factory -5/Garrison -4/Factory -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 6 | -11/Scrapyard | Entered Materials 40 | -10/Materials | Identified exit to Mines 87 | -10/Materials | Discovered new exit (range 9) 316 | -10/Materials | Build established: Mutant 395 | -10/Materials | Entered Mines 440 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 474 | -10/Mines | Assembled infested the area 479 | -10/Mines | Assisted by a Guerilla fighting off Assembled 542 | -10/Mines | Lost 5 parts (2p2n1w) 543 | -10/Mines | Destroyed 8 combat bots 557 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 698 | -10/Mines | Core integrity fell below 50% 718 | -10/Mines | Learned Materials terminal intel 944 | -10/Mines | Received a Mining Laser from a helpful Derelict 1214 | -10/Mines | Discovered new exit (range 7) 1225 | -10/Mines | Entered Materials 1225 | -9/Materials | Evolved 2 slots: Utility x2 1226 | -9/Materials | Loaded intel: 12 terminal locations 1310 | -9/Materials | Discovered new exit (range 13) 1576 | -9/Materials | Lost 3 parts (1n1u1w) 1638 | -9/Materials | Build established: Hauler-Mutant 1782 | -9/Materials | Discovered new exit (range 9) 1802 | -9/Materials | Entered Mines 2409 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2468 | -9/Mines | Discovered new exit (range 2) 2469 | -9/Mines | Learned location of Storage (-9) 2572 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2573 | -9/Mines | Discovered new exit (range 5) 2581 | -9/Mines | Entered Exiles 2605 | -9/Exiles | Discovered new exit (range 15) 2630 | -9/Exiles | Met 8R-AWN 2657 | -9/Exiles | Met EX-HEX 2707 | -9/Exiles | Met EX-BIN 2727 | -9/Exiles | Aligned with FarCom system 2729 | -9/Exiles | Given EX-Vault access code 2772 | -9/Exiles | Opened EX-Vault 2795 | -9/Exiles | Found XL Autogun Array 2838 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2894 | -9/Exiles | Met EX-DEC 2904 | -9/Exiles | Learned location of Zion (-6) 3117 | -9/Exiles | Discovered new exit (range 10) 3133 | -9/Exiles | Left Exiles lab with XL Autogun Array 3133 | -9/Exiles | Entered Mines 3297 | -8/Mines | Build established: Scavenger-Mutant 3432 | -8/Mines | Discovered new exit (range 10) 3450 | -8/Mines | Entered Materials 3450 | -8/Materials | Evolved 2 slots: Utility x2 4087 | -8/Materials | Build established: Hauler-Mutant 4398 | -8/Materials | Identified exit to Factory 4460 | -8/Materials | Build established: Scavenger-Mutant 4688 | -8/Materials | Entered Factory 4688 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4948 | -7/Factory | Build established: Hauler-Skirmisher 5151 | -7/Factory | Discovered new exit (range 9) 5817 | -7/Factory | Entered another Factory area 5817 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6282 | -6/Factory | Discovered new exit (range 11) 6466 | -6/Factory | Discovered new exit (range 6) 8001 | -6/Factory | Entered another Factory area 8001 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 8089 | -5/Factory | Identified exit to Garrison 8106 | -5/Factory | Entered Garrison 8196 | -5/Garrison | Spotted B-75 Beast 8358 | -5/Garrison | Destroyed B-75 Beast 8540 | -5/Garrison | Triggered checkpoint 8601 | -5/Garrison | Discovered new exit (range 8) 8697 | -5/Garrison | Entered Factory 8697 | -4/Factory | Evolved 2 slots: Utility x2 8698 | -4/Factory | Build established: Scavenger-Tank 9679 | -4/Factory | Fabricated Centrium Leg (x1) 9721 | -4/Factory | Fabricated Enh. Nova Cannon (x1) 9749 | -4/Factory | Found Imp. Powered Armor 9879 | -4/Factory | Build established: Scavenger-Gunner 10575 | -4/Factory | System corruption reached 10% 10943 | -4/Factory | Discovered new exit (range 16) 11007 | -4/Factory | Found Launcher Loader 11039 | -4/Factory | Identified exit to Upper Caves 11068 | -4/Factory | Entered Upper Caves 11069 | -4/Upper Caves | Encountered a Warlord checkpoint 11359 | -4/Upper Caves | Build established: Hauler-Gunner 11552 | -4/Upper Caves | Discovered new exit (range 7) 11560 | -4/Upper Caves | Identified exit to Upper Caves 11563 | -4/Upper Caves | Entered another Upper Caves area 11865 | -4/Upper Caves | Discovered new exit (range 10) 11879 | -4/Upper Caves | Identified exit to Zhirov 12238 | -4/Upper Caves | Entered Zhirov 12238 | -4/Zhirov | Discovered new exit (range 3) 12318 | -4/Zhirov | Learned location of Quarantine (-3) 12318 | -4/Zhirov | Learned location of Testing (-2) 12318 | -4/Zhirov | Learned location of Command (-1) 12365 | -4/Zhirov | Found Alien Artifact 12365 | -4/Zhirov | Identified Integrated Dissipator 12365 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 12403 | -4/Zhirov | Found Alien Artifact 12596 | -4/Zhirov | Identified exit to Proximity Caves 12598 | -4/Zhirov | Entered Proximity Caves 12994 | -3/Proximity Caves | Discovered new exit (range 7) 13004 | -3/Proximity Caves | Identified exit to Research 13038 | -3/Proximity Caves | Entered Research 13038 | -3/Research | Evolved 2 slots: Power x1, Weapon x1 13085 | -3/Research | Build established: Hauler-Tank 13930 | -3/Research | Build established: Scavenger-Mutant 14192 | -3/Research | Destroyed 11 combat bots 14247 | -3/Research | System corruption reached 10% 14268 | -3/Research | Self-destructed Last Messages --------------- 14264_ HERF Cannon crushed and broken. 14264_ Hcp. Storage Unit crushed and broken. 14264_ Matter Compressor crushed and broken. 14264_ Cld. Phase Cannon crushed and broken. 14264_ Plasma Lance crushed and broken. 14264_ Alien Artifact crushed and broken. 14264_ Adv. Focal Shield crushed and broken. 14264_ Adv. Remote Datajack crushed and broken. 14264_ Imp. Plasma Cutter crushed and broken. 14264_ Adv. Sensor Array crushed and broken. 14264_ Lrn. Tractor Beam crushed and broken. 14264_ Exp. Utility Shielding crushed and broken. 14264_ Gamma Rifle crushed and broken. 14264_ Hcp. Storage Unit crushed and broken. 14264_ Com. HERF Cannon crushed and broken. 14264_ XL Autogun Array crushed and broken. 14264_ P-80 Master suffers critical hit. 14264_ Destroyed Gamma Rifle. 14264_ P-80 Master destroyed. 14264_ System corrupted: Hvy. Machine Gun targeting data glitched. Map ----- +----------------------------------------------------+ | ??????????????????? #?????????????????????? | | ???????????????????? +?????????????????????? | | ????????????????????? #?????????????????????? | | ???????????????####???# #?????????????????????? | | ???????????????? ?# #?????????????????????? | | ???????????????? # ########??????????????? | | ??????????????????? / #??????????????? | | ??????????????????????# #??????????????? | | ??????????????????????# ##########?????? | | ??????????????????????# # #?????? | | ??????????????????????######## # #?????? | | ?????????????????????????????# # h #?????? | | ??????????????????????##????## %#!!* % #?????? | | ??????????????????????######## h !h%%!* #?????? | | ???????????????????????# # %#=!= #?????? | | ???????????????# ??????# # # #?????? | | ???????????????? ?????# # # #?????? | | ?????????????#####+##### # # #?????? | | ?????????????# %* # #h ##########?????? | | ?????????????# # # #??????????????? | | ?????????????# # ]= #% #??????????????? | | ?????????????#hh #=*%**#[ #??????????????? | | ?????????????# #!=k*[#% #??????????????? | | ?????????????# #k%%%!#= #??????????????? | | ?????????????# #!k!!%# #??????????????? | | ?????????????# #[@%!%# #??????????????? | | ?????????????######+######k### #??????????????? | | ???????????????# *!%%%* #??????????????? | | ???????????????# !k*/ #??????????????? | | ???????????????# !=A!| #??????????????? | | ?############### "" %%=* #??????????????? | | ?# ## """ !###########????????????? | | ?# = ## ^ """ # #????????????? | | ?# ## """ # #????????????? | | ?# = ## """ # #????????????? | | ?# # """ # #????????????? | | ?# + """ # #????????????? | | ?# # + ]#????????????? | | ?# # ^ # "" #????????????? | | ?# # # "" #????????????? | | ?# # """ # "" #????????????? | | ?# # """ # "Y #????????????? | | ?# # """ # "" #????????????? | | ?############## # "" #????????????? | | ??????????????# # "" #????????????? | | ?????########## ^ # ? ? #????????????? | | ?????# # # ??????#????????????? | | ?????# # ####???????????????????? | | ?????# # #####??????????????????? | | ?????# """" # ??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 85 Energy Generation 51 Energy Capacity 375 Matter Stores 487 Matter Capacity 550 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Power Amplification 30 Armor Coverage 1400 Resistance: KI 30 Resistance: TH 30 Resistance: EM 25 Phase Shifting 10 Evasion (%) 50 Targeting Accuracy 14 Target Analysis 8 Recoil Reduction 4 Particle Charging 30 Kinecelleration 40 Item Schematics ----------------- Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ Centrium Leg | x1 | -4/Factory | Preloaded Enh. Nova Cannon | x1 | -4/Factory | Preloaded Alien Tech Used ----------------- Integrated Dissipator Achievements -------------- None Challenges ------------ None Game ------ Seed AutogunDisruptorSteel Manual? 0 Play Time 02:20:00 Cumulative 330.7 hours Start 2021.07.13 @ 23:13:35 End 2021.07.14 @ 02:54:42 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 168 Rogue 165 Adventurer 1 Explorer 2 Win Type - Total 5 Types 3/1/1/0/0/0/0/0/0 Lore% 81 Gallery% 89 Achievement% 69 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 2 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(0,0,0) Steam 1 RUN: cfd4770f-2e93-46bb-bd1a-6c1330ad72a4