Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.13 @ 23:21:07 Player: Back to the Scrapyard Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (83) 415 Value Destroyed (2684) 2684 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5859 Bonus ------- None Cogmind --------- Core Integrity 11/700 Matter 254/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Core (750) Ox14 Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ High-capacity Storage Unit Makeshift Terrain Scan Processor System Shield System Shield > --- WEAPON (3) ------- Makeshift Hammer > --- INVENTORY (20) --- Light Nuclear Core Aerolev Unit Aerolev Unit Aerolev Unit Improved Heat Sink High-capacity Storage Unit High-capacity Matter Pod (200) Makeshift Terrain Scan Processor Transmission Jammer Heavy Armor Plating Reflective Plating Gatling Laser Autogun Battle Cannon Improved Grenade Launcher Great Maul Makeshift Hammer Makeshift Hammer Makeshift Sword Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Advanced Treads Medium Treads > --- UTILITY ---------- High-capacity Storage Unit Makeshift Terrain Scan Processor EM Disruption Field System Shield System Shield > --- WEAPON ----------- Autogun Gauss Cannon Gauss Cannon > --- INVENTORY -------- Light Nuclear Core Aerolev Unit Aerolev Unit Aerolev Unit Improved Heat Sink High-capacity Storage Unit High-capacity Matter Pod Makeshift Terrain Scan Processor Transmission Jammer Reflective Plating Improved Grenade Launcher Great Maul Makeshift Hammer Makeshift Hammer Makeshift Hammer Makeshift Hammer Makeshift Hammer Makeshift Hammer [Rating: 41] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Aerolev Unit Flight Unit Xenon Bombardment Thruster Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Makeshift Terrain Scan Processor Hackware System Shield Protection Hardened Medium Armor Plating Weapon Advanced Beam Cannon Energy Gun Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Impact Weapon Great Maul Build | -11 -10 -10 -8 -7 -7 -7 ------- Run | Yrd Mat Sub Mat Fac Low Low Slots Evolved 6 | . . . 4 2 . . Power . | . . . . . . . Propulsion 2 | . . . 1 1 . . Utility 3 | . . . 2 1 . . Weapon 1 | . . . 1 . . . Parts Attached 76 | 7 9 1 34 12 10 3 Power 7 | 1 1 . 3 1 1 . Engine 4 | 1 1 . 1 1 . . Core 3 | . . . 2 . 1 . Reactor . | . . . . . . . Propulsion 25 | 2 2 . 13 5 2 1 Treads 20 | . 2 . 12 3 2 1 Leg 2 | 2 . . . . . . Wheel . | . . . . . . . Hover 1 | . . . . 1 . . Flight 2 | . . . 1 1 . . Utility 20 | 2 2 1 10 3 2 . Device 10 | 1 1 . 6 1 1 . Storage 3 | 1 1 . 1 . . . Processor 1 | . . . . . 1 . Hackware 2 | . . . 1 1 . . Protection 4 | . . 1 2 1 . . Artifact . | . . . . . . . Weapon 24 | 2 4 . 8 3 5 2 Energy Gun 4 | 2 1 . . 1 . . Energy Cannon 7 | . 1 . 5 . 1 . Ballistic Gun 7 | . 1 . 3 1 1 1 Ballistic Cannon 4 | . 1 . . . 3 . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon 2 | . . . . 1 . 1 Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . 2 1 . . Parts Lost 37 | . 4 1 7 2 17 6 Power 4 | . . . 1 1 1 1 Propulsion 12 | . 2 . 2 . 6 2 Utility 9 | . 1 1 2 1 3 1 Weapon 12 | . 1 . 2 . 7 2 Highest Loss Streak 11 | . 1 1 3 2 11 3 To Critical Strikes 1 | . . . . . 1 . Average Backups 17 | 3 14 20 19 19 14 18 Power 1 | . 2 3 1 . . 1 Propulsion 3 | 1 2 3 3 5 4 3 Utility 4 | . 2 5 4 4 4 6 Weapon 7 | 1 6 9 9 8 5 8 Tool/Special . | . . . . . . . Unused Backups 28 | . 1 . 8 2 . 17 Power 3 | . 1 . 2 . . . Propulsion 4 | . . . 1 1 . 2 Utility 8 | . . . 2 . . 6 Weapon 13 | . . . 3 1 . 9 Tool/Special . | . . . . . . . Average Slot Usage (%) 92 | . 99 96 97 98 76 71 Engine 7 | . 14 14 7 4 2 . Core 1 | . . . 1 2 4 3 Treads 22 | . 22 28 26 29 14 10 Leg 1 | . 5 . . . . . Device 13 | . 13 . 17 17 7 6 Storage 9 | . 14 14 9 7 7 7 Hackware 5 | . . . 3 9 15 15 Protection 2 | . . 10 4 1 2 . Energy Gun 4 | . 15 . . 1 2 . Energy Cannon 11 | . 9 14 17 15 7 . Ballistic Gun 4 | . 2 . 8 1 1 3 Ballistic Cannon 2 | . . 14 . . 7 11 Peak Build Rating 41 | 7 11 10 30 39 37 41 Average Rating 24 | 3 9 9 26 34 31 36 On Entrance 18 | . 7 10 9 30 36 35 Avg Prop Armor Cover (%) 14 | . . . . 14 . . Naked Turns . | . . . . . . . Heaviest Build 79 | 14 54 56 70 73 79 65 Greatest Support 83 | 20 40 40 63 83 80 50 Greatest Overweight (x) 16 | 1 4 1 1 2 3 16 Average Overweight (x) . | . . 1 . . 1 1 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 Average Capacity 19 | 7 18 20 20 20 20 20 Most Carried 20 | 7 20 20 20 20 20 20 Average Carried 17 | 4 14 20 19 19 14 19 Final Capacity 20 | 8 20 20 20 20 20 20 Final Carried 20 | 4 20 20 20 20 18 20 Class Distribution -------------------- 30% | Mutant 26% | Scavenger-Tank 9% | Hacker-Mutant 9% | Hacker-Tank 8% | Scavenger-Mutant 6% | Scavenger-Gunner 4% | Tank 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Scavenger-Tank | -8/Materials Scavenger-Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Tank | -7/Lower Caves Resources | -11 -10 -10 -8 -7 -7 -7 ----------- Run | Yrd Mat Sub Mat Fac Low Low Matter Collected 2040 | 186 302 4 850 225 159 314 Remotely . | . . . . . . . Salvage Created 3441 | 16 469 . 1895 548 382 131 Parts 161 | 4 30 . 86 27 14 . Haulers Intercepted 7 | . 1 . 4 2 . . Recyclers Shooed 3 | . 1 . 2 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 18 | . . . . . 18 . Prevented 1 | . . . . . 1 . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -8 -7 -7 -7 ------- Run | Yrd Mat Sub Mat Fac Low Low Combat Hostiles Destroyed 64 | . 13 . 28 8 11 4 Melee 1 | . . . . . . 1 Guns 21 | . 11 . 5 2 3 . Cannons 38 | . 2 . 21 5 7 3 Classes Destroyed 15 | 1 4 . 7 1 1 1 Worker 1 | . . . 1 . . . Builder 2 | . . . 2 . . . Tunneler 2 | 1 . . 1 . . . Hauler 7 | . 1 . 4 2 . . Recycler 3 | . . . 3 . . . Operator 2 | . . . 1 1 . . Watcher 2 | . 2 . . . . . Swarmer 15 | . 6 . 3 . 6 . Grunt 29 | . 7 . 14 4 1 3 Brawler 1 | . . . 1 . . . Duelist 3 | . . . . . 2 1 Sentry 11 | . . . 8 2 1 . Hunter 3 | . . . 2 . 1 . Programmer 2 | . . . . 2 . . Samaritan 1 | . . . . . . 1 Best Kill Streak 6 | 1 3 . 6 4 6 3 Combat Bots Only 6 | . 3 . 5 4 6 3 Max Kills in Single Turn 1 | 1 1 . 1 1 1 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -8 -7 -7 -7 -------- Run | Yrd Mat Sub Mat Fac Low Low Hostile Shots Fired 666 | . 98 7 182 58 224 97 Missed 185 | . 20 2 41 16 72 34 Hits 481 | . 78 5 141 42 152 63 Melee 9 | . . . . . 8 1 Projectile 472 | . 78 5 141 42 144 62 AOE 3 | . . 3 . . . . Critical Strikes 20 | . 1 . 9 1 6 3 Damage Taken 6899 | . 812 258 1927 497 2398 1007 Core 1115 | . 191 . 235 27 357 305 Absorbed by Shields 196 | . . . 84 . 112 . Regen/Repaired (Parts) 127 | . . . 127 . . . Core Remaining (%) 60 | 100 . 23 57 . . . Volleys Fired 237 | 1 62 2 99 27 29 17 Largest 3 | 2 2 2 3 3 3 3 Hottest 216 | 80 125 90 159 216 216 103 Shots Fired 591 | 2 123 4 261 68 81 52 Gun 255 | 2 112 . 85 14 25 17 Cannon 336 | . 11 4 176 54 56 35 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 198 | . 30 2 85 2 27 52 Thermal 368 | 1 73 2 176 66 50 . Explosive . | . . . . . . . Electromagnetic 25 | 1 20 . . . 4 . Robot Hit Streak 17 | 1 9 2 17 7 9 7 Robot Miss Streak 9 | . 5 1 4 3 9 7 Penetration Max 1 | . . . . . . 1 Secondary Targets 1 | . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 350 | 1 75 3 157 44 44 26 Core Hits 136 | 1 26 1 63 22 15 8 Critical Kills 6 | . . . 3 1 1 1 Critical Parts Destroyed 1 | . . . . . . 1 Critical Strikes 12 | . 3 . 3 1 1 4 Burn 2 | . 2 . . . . . Meltdown 4 | . . . 2 1 1 . Destroy 1 | . . . 1 . . . Blast 2 | . . . . . . 2 Corrupt 1 | . 1 . . . . . Smash 2 | . . . . . . 2 Melee Attacks 16 | . . . . 13 . 3 Impact 16 | . . . . 13 . 3 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6678 | 13 950 53 3011 1005 876 770 Guns 2196 | 13 822 . 695 257 312 97 Cannons 4360 | . 108 53 2303 748 564 584 Explosions . | . . . . . . . Melee 89 | . . . . . . 89 Ramming 33 | . 20 . 13 . . . Kinetic 1908 | . 145 18 695 13 356 681 Thermal 4428 | . 642 35 2303 992 456 . Explosive . | . . . . . . . Electromagnetic 220 | 13 143 . . . 64 . Impact 89 | . . . . . . 89 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . . . 2 1 1 1 Average Corruption 1 | . . . 1 1 1 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 41 | . . . 23 5 10 3 Message Errors 6 | . . . 2 2 1 1 Matter Fused 8 | . . . 5 . 2 1 Heat Flow Errors 6 | . . . 3 1 2 . Energy Discharges 6 | . . . 4 1 1 . Parts Fused 1 | . . . 1 . . . Data Loss (minor) 6 | . . . 4 1 1 . Data Loss (major) 3 | . . . 2 . 1 . Misfires 1 | . . . . . . 1 Alerts 2 | . . . 1 . 1 . Weapon Failures 2 | . . . 1 . 1 . Overload Shots . | . . . . . . . Overflow Damage 156 | . . . 15 15 57 69 Projectiles 111 | . . . 15 15 57 24 Explosions . | . . . . . . . Melee 45 | . . . . . . 45 Knockbacks 10 | . . 1 1 . 1 7 Impact 2 | . . . 1 . . 1 Kinetic 6 | . . 1 . . 1 4 Secondary 2 | . . . . . . 2 Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed 7 | . 5 . 2 . . . Targets Rammed 8 | . 5 . 3 . . . Kicked . | . . . . . . . Crushed 1 | . . . 1 . . . Highest Temperature 440 | 18 381 . 440 431 235 380 Average Temperature 111 | 12 88 . 121 111 81 201 Received Heat Transfer 2256 | . 300 12 903 120 327 594 Effects 11 | . 2 . 6 2 . 1 Shutdowns 3 | . . . 1 2 . . Energy Bleed 2 | . 1 . 1 . . . Interference 2 | . . . 1 . . 1 Matter Decay 2 | . 1 . 1 . . . Short Circuit 1 | . . . 1 . . . Damage (minor) 1 | . . . 1 . . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions 1 | . . . . . . 1 Robots Melted 4 | . . . 2 1 1 . Combat Hostiles 4 | . . . 2 1 1 . Parts Melted 10 | . 1 . 6 1 2 . Heat Transferred 8544 | . 1551 74 4218 1808 893 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -8 -7 -7 -7 ------- Run | Yrd Mat Sub Mat Fac Low Low Maximum Alert Level 1 | . . . 1 . . . Low Security (%) 80 | 100 100 . 56 100 . . Level 1 19 | . . . 43 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 325 | 5 64 . 325 133 . . Initial 127 | . 3 . . 127 . . Average 81 | . 14 . 158 36 . . Influence Increases 1973 | 5 412 . 917 249 300 90 Destroy 0b10 Robot/C 1280 | . 260 . 560 160 220 80 Destroy 0b10 Robot/NC 95 | 5 15 . 60 15 . . Destroy Leader 308 | . 56 . 168 54 20 10 Successful Hack 76 | . 34 . 34 8 . . Disable Machine 30 | . . . 30 . . . Destroy Structure 19 | . 2 . 5 12 . . Lose Combat Pursuer 165 | . 45 . 60 . 60 . Influence Decreases 1973 | . 417 . 636 415 415 90 Entered New Map 199 | . 2 . . 154 43 . Time Decay 1582 | . 375 . 576 261 300 70 Lost Part 192 | . 40 . 60 . 72 20 Squads Dispatched 12 | . 4 . 4 4 . . Investigation 7 | . 3 . 3 1 . . Extermination 2 | . . . . 2 . . Reinforcement 3 | . 1 . 1 1 . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -8 -7 -7 -7 --------- Run | Yrd Mat Sub Mat Fac Low Low Distress Signals 3 | . 1 . 1 1 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 107 | . 25 2 45 10 18 7 Peak Tracking Total 7 | . 4 1 5 4 7 4 Tactical Retreats 8 | . 3 . 2 . 3 . Traps | -11 -10 -10 -8 -7 -7 -7 ------- Run | Yrd Mat Sub Mat Fac Low Low Traps Triggered 8 | . 2 . 6 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -8 -7 -7 -7 ---------- Run | Yrd Mat Sub Mat Fac Low Low Machines Disabled 2 | . . . 2 . . . Max in Single Turn 1 | . . . 1 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -8 -7 -7 -7 --------- Run | Yrd Mat Sub Mat Fac Low Low Machines Accessed 22 | . 7 . 10 2 1 2 Terminals 14 | . 7 . 5 2 . . Fabricators . | . . . . . . . Repair Stations 2 | . . . 2 . . . Recycling Units . | . . . . . . . Scanalyzers 2 | . . . 2 . . . Garrison Access 1 | . . . 1 . . . Total Hacks 67 | . 20 . 31 7 1 8 Successful 37 | . 8 . 19 1 1 8 Failed 30 | . 12 . 12 6 . . Catastrophic 9 | . 3 . 3 3 . . Database Lockouts . | . . . . . . . Manual 37 | . 20 . 10 7 . . Terminals 37 | . 20 . 10 7 . . Fabricators . | . . . . . . . Repair Stations 8 | . . . 8 . . . Recycling Units . | . . . . . . . Scanalyzers 10 | . . . 10 . . . Garrison Access 3 | . . . 3 . . . Terminal Hacks 14 | . 2 . 2 1 1 8 Record 7 | . . . . . . 7 Robot Analysis 2 | . 2 . . . . . Open Door 2 | . . . . . 1 1 Branch Access Points 2 | . . . 1 1 . . Hauler Manifests 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 4 | . . . 4 . . . Scan Component 3 | . . . 3 . . . Repair 1 | . . . 1 . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 8 | . . . 8 . . . Insert Component 3 | . . . 3 . . . Analyze 3 | . . . 3 . . . Retrieve Study 2 | . . . 2 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 11 | . 6 . 5 . . . Terminals 11 | . 6 . 5 . . . Skim 11 | . 6 . 5 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 11 | . 6 . 4 1 . . Full Trace Events 5 | . 1 . 3 1 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 3 | . . . 3 . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 2 | . . . 2 . . . Parts Repaired 1 | . . . 1 . . . Time 64 | . . . 64 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 3 | . . . 3 . . . Part Schematics Acquired 3 | . . . 3 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -8 -7 -7 -7 ------------ Run | Yrd Mat Sub Mat Fac Low Low Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -8 -7 -7 -7 -------- Run | Yrd Mat Sub Mat Fac Low Low Total Allies 1 | . . . . . . 1 Largest Group 1 | . . . . . . 1 Highest-Rated Group 135 | . . . . . . 135 Highest-Rated Ally 135 | . . . . . . 135 Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -8 -7 -7 -7 ------- Run | Yrd Mat Sub Mat Fac Low Low Active Infowar (turns) 2156 | 4 598 . 1314 240 . . Structural 1455 | . . . 1215 240 . . Seismic 701 | 4 598 . 99 . . . Robot Analysis Total 2 | . 2 . . . . . Derelict Logs Recovered 4 | . . . . . 3 1 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -8 -7 -7 -7 ------------- Run | Yrd Mat Sub Mat Fac Low Low Turns Passed 7352 | 73 2036 118 2435 946 1160 584 Spaces Moved 2829 | 56 790 47 780 459 482 215 Core 30 | 25 . . . . . 5 Treads 2579 | . 601 47 780 459 482 210 Legs 220 | 31 189 . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 240 160 160 160 212 Average Speed 206 | 95 215 240 216 165 208 238 Slowest Speed 850 | 120 400 240 240 320 265 850 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins 2 | . . . . 2 . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 38 | 4 89 5 60 11 73 28 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 2 | . 1 . 1 . . . Known Exits Taken 3 | . . . 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . Scrap Searched 5 | . . . . . 3 2 Spaces Dug 13 | . . . . 13 . . Terrain Destroyed 24 | . . . . 13 2 9 Melee 13 | . . . . 13 . . Projectile 11 | . . . . . 2 9 AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -8 -7 -7 -7 --------- Run | Yrd Mat Sub Mat Fac Low Low Total 3818 | 74 1001 49 1317 557 571 249 Wait 495 | . 111 . 335 16 31 2 Move 2823 | 55 789 46 779 458 481 215 Hop . | . . . . . . . Pick Up 92 | 11 22 . 28 11 14 6 Fast Attach 5 | . . . 5 . . . Attach 45 | 7 4 . 13 5 14 2 Detach . | . . . . . . . Swap 49 | . 6 1 24 17 . 1 Drop 48 | . 2 . 31 10 2 3 Fire 237 | 1 62 2 99 27 29 17 Melee 16 | . . . . 13 . 3 Ram . | . . . . . . . Kick . | . . . . . . . Crush 8 | . 5 . 3 . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [*Sub]) -10/Subcaves (discovered 2 exits: *Mat / Rec) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 6 exits: Fac x4 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 1 exit: *Fac) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 13) 74 | -11/Scrapyard | Entered Materials 98 | -10/Materials | Discovered new exit (range 16) 190 | -10/Materials | Discovered new exit (range 13) 315 | -10/Materials | Build established: Mutant 342 | -10/Materials | Discovered new exit (range 14) 661 | -10/Materials | Core integrity fell below 50% 1022 | -10/Materials | Discovered new exit (range 13) 1466 | -10/Materials | Discovered new exit (range 8) 1837 | -10/Materials | Learned Storage terminal intel 1889 | -10/Materials | Learned 4 Recycling zone layouts 1932 | -10/Materials | Learned 2 Storage zone layouts 1983 | -10/Materials | Learned location of 1 exit from Recycling 2012 | -10/Materials | Identified exit to Materials 2012 | -10/Materials | Learned location of 1 exit from Materials 2080 | -10/Materials | Learned 2 Mines zone layouts 2110 | -10/Materials | Entered Subcaves 2111 | -10/Subcaves | Approached by a straggling Scientist 2111 | -10/Subcaves | Identified exit to Recycling 2182 | -10/Subcaves | Discovered new exit (range 12) 2228 | -10/Subcaves | Entered Materials 2228 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 2229 | -8/Materials | Identified exit to Factory 2556 | -8/Materials | Build established: Tank 2679 | -8/Materials | Lost 3 parts (1n1u1w) 2975 | -8/Materials | Build established: Scavenger-Tank 3160 | -8/Materials | Discovered exit to Factory (range 5) 4160 | -8/Materials | Repaired Broken Adv. Beam Cannon 4289 | -8/Materials | Learned 8 Factory zone layouts 4409 | -8/Materials | Learned Recycling recycling unit intel 4495 | -8/Materials | Learned Factory interactive machine intel 4521 | -8/Materials | Learned location of 1 exit from Storage 4555 | -8/Materials | Learned Factory security intel 4601 | -8/Materials | Learned location of 2 exits from Factory 4657 | -8/Materials | Learned location of 3 exits from Factory 4663 | -8/Materials | Entered Factory 4663 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4664 | -7/Factory | Identified exit to Lower Caves 4665 | -7/Factory | Identified exit to Factory 4668 | -7/Factory | Loaded intel: 51 interactive machine locations 5157 | -7/Factory | Build established: Scavenger-Mutant 5609 | -7/Factory | Entered Lower Caves 5624 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 5760 | -7/Lower Caves | Identified exit to Lower Caves 5832 | -7/Lower Caves | Build established: Scavenger-Gunner 5954 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 6030 | -7/Lower Caves | Lost 11 parts (1p6n1u3w) 6249 | -7/Lower Caves | Spotted B-75 Beast 6297 | -7/Lower Caves | Lost 3 parts (3w) 6488 | -7/Lower Caves | Core integrity fell below 50% 6518 | -7/Lower Caves | Encountered a Warlord checkpoint 6769 | -7/Lower Caves | Entered another Lower Caves area 6773 | -7/Lower Caves | Learned Factory stockpile data 6820 | -7/Lower Caves | Entered an active Warlord outpost 6844 | -7/Lower Caves | Learned Factory terminal intel 7065 | -7/Lower Caves | Build established: Hacker-Tank 7155 | -7/Lower Caves | AD-0RF showed up to help 7157 | -7/Lower Caves | AD-0RF revealed a hidden path 7330 | -7/Lower Caves | Core integrity fell below 20% 7353 | -7/Lower Caves | Self-destructed Last Messages --------------- 07156_ Acquired 6 matter. AD-0RF: "There's a hidden path right here." 07159_ AD-0RF: "A hero's work is never done!" 07159_ Acquired 3 matter. 07159_ AD-0RF exits level. 07161_ Acquired 4 matter. 07173_ Acquired 6 matter. 07178_ Acquired 10 matter. 07305_ Searching scrap... 07305_ Found Humpback. 07305_ Found Imp. Power Shielding. 07305_ Found Titanium Leg. 07305_ Found 47 Matter. 07306_ Acquired 47 matter. 07313_ Med. Treads destroyed. 07318_ Gauss Cannon destroyed. 07320_ Critical hit (Burn: +37). 07326_ EM Disruption Field destroyed. 07335_ DB,Z:P6CDUUJP2=NEPTZ&G,PHW8AB | | ?????????????????????????????## ""### | | ?????????????????????????????# ###?## | | ?????????????????????????????## "#??? | | ??????????????????????????????## #??? % | | ???????????????????????????????# ##??? | | ???????????????????????????????## ##???? %% | | ????????????????????????????????### #????? | | ??????????????????????????????????# ##????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 135 Armor Coverage 225 Evasion (%) 55 Recoil Reduction 4 Defensive Hacking 20 Item Schematics ----------------- Imp. Flight Unit | -8/Materials | Scanalyzed Adv. Treads | -8/Materials | Scanalyzed Imp. Grenade Launcher | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Adv. Beam Cannon | 2% | -8/Materials | Broken Studied --------- Lgt. Treads | -8/Materials | Hacked Adv. Treads | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ChainGatlingCompanion Manual? 0 Play Time 00:48:38 Cumulative 267.7 hours Start 2026.05.13 @ 22:33:03 End 2026.05.13 @ 23:21:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 382 Rogue 364 Adventurer 18 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 38 Gallery% 50 Achievement% 38 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 094973f3-1c9a-4d00-a6bb-2018b4ef917a