Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.03 @ 21:31:32 Player: Mitsuru Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (83) 415 Value Destroyed (3524) 3524 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (908) 908 TOTAL SCORE: 10367 Bonus ------- High Alert Combat Kills 18 Follower Combat Kills 353 Met Imprinter 300 Was Imprinted 300 Friendly Fire -63 Cogmind --------- Core Integrity 0/1150 Matter 16/300 Energy 168/170 System Corruption 6% Temperature Cool (12) Movement Flying (30) Location -4/Armory Parts ------- > --- POWER (2) -------- Light Neutrino Core > --- PROPULSION (4) --- Cooled Field Propulsion Drive Field Propulsion Array Diametric Drive > --- UTILITY (9) ------ Advanced Targeting Computer > --- WEAPON (4) ------- Quantum Rifle Linear Accelerator > --- INVENTORY (5) ---- Z-Drone Bay (1/2) Thief Drone Bay (3/3) Gamma Bomb Array Improved Remote Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Neutrino Core > --- PROPULSION ------- Improved Treads Improved Treads Armored Treads Advanced Treads > --- UTILITY ---------- Large Storage Unit Improved Signal Interpreter Advanced Targeting Computer Recoil Nullifier Kinecellerator Weapon Cycler Improved Transmission Jammer Improved Medium Armor Plating > --- WEAPON ----------- KE Penetrator KE Penetrator KE Penetrator Tiamat Missile Launcher > --- INVENTORY -------- Light Nuclear Core Light Fission Core Centrium Wheel Medium Matter Pod Compact Matter Pod Reaction Control System Improved Medium Armor Plating Thief Drone Bay Autogun Rocket Launcher Improved Remote Datajack Plasma Cutter Makeshift Hammer CR-A16's Pointy Stick [Rating: 81] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Wheel Centrium Wheel Flight Unit Diametric Drive Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Improved Medium Armor Plating Weapon Assault Rifle Energy Gun Quantum Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Linear Accelerator Launcher Rocket Launcher Impact Weapon Makeshift Hammer Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Arm Slots Evolved 12 | . . . 2 . . . 6 2 2 . Power 1 | . . . . . . . 1 . . . Propulsion 2 | . . . . . . . 1 1 . . Utility 7 | . . . 1 . . . 3 1 2 . Weapon 2 | . . . 1 . . . 1 . . . Parts Attached 106 | 6 2 1 8 1 3 14 13 9 36 13 Power 15 | 1 . . . 1 1 3 4 . 4 1 Engine 9 | 1 . . . 1 1 3 2 . 1 . Core 6 | . . . . . . . 2 . 3 1 Reactor . | . . . . . . . . . . . Propulsion 27 | 2 . . 2 . . 3 2 2 11 5 Treads 21 | 2 . . 2 . . 3 2 2 10 . Leg . | . . . . . . . . . . . Wheel 1 | . . . . . . . . . 1 . Hover . | . . . . . . . . . . . Flight 5 | . . . . . . . . . . 5 Utility 29 | 1 . 1 3 . 2 2 4 5 10 1 Device 16 | . . 1 . . 1 1 3 2 7 1 Storage 2 | 1 . . 1 . . . . . . . Processor 3 | . . . 1 . . . . 2 . . Hackware . | . . . . . . . . . . . Protection 8 | . . . 1 . 1 1 1 1 3 . Artifact . | . . . . . . . . . . . Weapon 35 | 2 2 . 3 . . 6 3 2 11 6 Energy Gun 3 | . . . . . . . . . . 3 Energy Cannon 2 | . . . 1 . . 1 . . . . Ballistic Gun 21 | 2 2 . 2 . . 3 2 2 8 . Ballistic Cannon 3 | . . . . . . . . . . 3 Launcher 3 | . . . . . . . 1 . 2 . Special Weapon . | . . . . . . . . . . . Impact Weapon 2 | . . . . . . 1 . . 1 . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon 1 | . . . . . . 1 . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 6 | . . 1 1 . . . . . 1 3 Corrupted Parts 1 | . . . . . . . 1 . . . System Corruption 2 | . . . . . . . 2 . . . Parts Lost 43 | . . . . . . 8 . 5 30 . Power 7 | . . . . . . 2 . 1 4 . Propulsion 10 | . . . . . . . . 1 9 . Utility 13 | . . . . . . 2 . 1 10 . Weapon 13 | . . . . . . 4 . 2 7 . Highest Loss Streak 13 | . . . . . . 6 . 2 13 . To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 90 | . 85 86 91 100 100 93 92 98 89 18 Engine 7 | . 14 14 11 11 11 10 6 4 4 . Core 2 | . . . . . . . 5 5 5 1 Treads 20 | . 28 28 22 22 22 22 20 22 17 . Device 12 | . . 1 . . 9 10 24 19 21 . Storage 8 | . 14 14 11 11 11 11 6 5 5 . Processor 4 | . . . 3 11 1 . . 8 10 5 Protection 6 | . . . 10 11 11 10 6 5 4 . Ballistic Gun 23 | . 28 28 33 33 33 21 16 22 18 . Peak Build Rating 81 | 6 6 13 17 18 24 31 55 66 81 64 Average Rating 38 | 4 6 6 14 17 21 22 49 62 69 27 On Entrance 20 | . 6 6 13 17 18 24 25 55 54 5 Naked Turns . | . . . . . . . . . . . Heaviest Build 81 | 14 14 18 38 38 39 49 63 66 81 26 Greatest Support 88 | 40 40 40 44 44 44 44 62 84 88 29 Greatest Overweight (x) 6 | 3 . . . . . 1 1 1 6 . Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 15 15 15 15 15 15 15 5 Average Capacity 13 | 7 8 8 13 15 15 15 15 15 14 5 Most Carried 15 | 2 4 5 11 13 15 15 15 15 15 5 Average Carried 11 | 1 2 4 8 11 14 13 13 14 12 4 Final Capacity 15 | 8 8 8 15 15 15 15 15 15 5 5 Final Carried 15 | 2 4 5 11 13 15 14 15 13 5 4 Class Distribution -------------------- 42% | Scavenger-Gunner 31% | Tank 19% | Mutant 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Tank | -9/Mines Tank | -7/Zion Tank | -6/Proximity Caves Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Mutant | -4/Armory Resources | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Arm Matter Collected 3033 | 253 147 18 171 55 30 190 157 895 943 174 Remotely . | . . . . . . . . . . . Salvage Created 3246 | . 150 45 226 61 . 323 350 999 1084 8 Parts 175 | . 18 1 17 10 . 14 12 52 50 1 Haulers Intercepted 2 | . 1 . 1 . . . . . . . Recyclers Shooed 2 | . . . . . . . . 2 . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 20 | . . . . . . 20 . . . . Prevented 5 | . . . . . . 5 . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Arm Combat Hostiles Destroyed 69 | . 8 1 3 4 . 7 6 20 19 1 Melee 4 | . . . . . . 3 . . 1 . Guns 59 | . 8 1 3 4 . 4 6 20 13 . Cannons 1 | . . . . . . . . . . 1 AOE 5 | . . . . . . . . . 5 . Classes Destroyed 15 | . 2 1 3 . . 3 . 3 2 1 Worker 2 | . . . . . . . . 1 1 . Builder 5 | . . . . . . . . 1 4 . Hauler 2 | . 1 . 1 . . . . . . . Mechanic 1 | . . . . . . . . . 1 . Operator 1 | . . . . . . . . . 1 . Drone 1 | . . . . . . 1 . . . . Watcher 3 | . . . 1 . . . . 2 . . Swarmer 17 | . 8 . . 4 . 1 . 4 . . Cutter 1 | . . . . . . . . . . 1 Grunt 20 | . . 1 1 . . 1 4 8 5 . Brawler 2 | . . . . . . 2 . . . . Duelist 1 | . . . 1 . . . . . . . Sentry 12 | . . . 1 . . 1 2 2 6 . Hunter 1 | . . . . . . 1 . . . . Programmer 14 | . . . . . . . . 6 8 . Best Kill Streak 6 | . 4 1 3 5 . 2 4 5 6 1 Combat Bots Only 4 | . 3 1 3 4 . 2 4 4 4 1 Max Kills in Single Turn 4 | . 1 1 2 3 . 1 2 2 4 1 Gunslinging 2 | . . . 1 2 . . . 1 1 . Exploded 1 | . . . . . . . . . 1 . Melee 1 | . . . . . . 1 . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Arm Hostile Shots Fired 596 | . 29 4 . . . 141 80 91 236 15 Missed 184 | . 5 1 . . . 53 28 31 62 4 Damage Taken 7686 | . 231 31 10 . . 1236 474 1227 4103 374 Core 1497 | . 16 11 . . . 149 50 97 873 301 Absorbed by Shields . | . . . . . . . . . . . Regen/Repaired (Parts) 2 | . . . . . 2 . . . . . Core Remaining (%) 87 | 100 . 89 . . . 62 94 90 . . Volleys Fired 199 | . 20 3 12 2 . 14 18 43 66 21 Largest 4 | . 2 2 3 3 . 3 3 4 4 1 Hottest 127 | . 40 40 60 60 . 103 89 117 127 94 Shots Fired 528 | . 40 6 36 6 . 37 37 166 180 20 Gun 500 | . 40 6 36 6 . 30 36 166 168 12 Cannon 15 | . . . . . . 7 . . . 8 Launcher 13 | . . . . . . . 1 . 12 . Special . | . . . . . . . . . . . Kinetic 496 | . 40 6 36 6 . 30 36 166 168 8 Thermal 12 | . . . . . . . . . . 12 Explosive 13 | . . . . . . . 1 . 12 . Electromagnetic 7 | . . . . . . 7 . . . . Robot Hit Streak 25 | . 5 5 5 7 . 4 9 14 25 2 Robot Miss Streak 8 | . 4 1 4 . . 4 5 8 4 5 Penetration Max 1 | . . . . . . . 1 1 1 . Secondary Targets 13 | . . . 2 2 . 1 1 5 2 . Max Gunslinging Chain 2 | . . . 1 2 . 1 1 1 1 . Shots Hit Robots 364 | . 20 4 18 6 . 30 24 126 134 2 Core Hits 218 | . 12 2 8 4 . 13 18 79 81 1 Critical Kills 4 | . . . . . . . 1 1 2 . Critical Parts Destroyed 10 | . . . . . . . 1 1 8 . Critical Strikes 16 | . . . . . . . 2 3 10 1 Destroy 15 | . . . . . . . 2 3 10 . Blast 1 | . . . . . . . . . . 1 Melee Attacks 22 | . . . . . . 11 . . 11 . Impact 19 | . . . . . . 8 . . 11 . Slashing . | . . . . . . . . . . . Piercing 3 | . . . . . . 3 . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 10610 | . 252 48 238 84 . 663 646 2953 5641 85 Guns 7624 | . 252 48 238 74 . 246 541 2929 3296 . Cannons 151 | . . . . . . 66 . . . 85 Explosions 2081 | . . . . . . . 105 . 1976 . Melee 720 | . . . . . . 351 . . 369 . Ramming 34 | . . . . 10 . . . 24 . . Kinetic 7709 | . 252 48 238 74 . 246 541 2929 3296 85 Thermal . | . . . . . . . . . . . Explosive 2081 | . . . . . . . 105 . 1976 . Electromagnetic 66 | . . . . . . 66 . . . . Impact 654 | . . . . . . 285 . . 369 . Slashing . | . . . . . . . . . . . Piercing 66 | . . . . . . 66 . . . . Highest Corruption 6 | . . . . . . . 2 6 6 6 Average Corruption 5 | . . . . . . . 2 4 5 6 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 40 | . . . . . . . . 13 14 13 Message Errors 13 | . . . . . . . . 3 6 4 Matter Fused 4 | . . . . . . . . 1 2 1 Heat Flow Errors 3 | . . . . . . . . 2 1 . Energy Discharges 7 | . . . . . . . . 3 1 3 Data Loss (minor) 6 | . . . . . . . . . 2 4 Data Loss (major) 1 | . . . . . . . . 1 . . Misfires 1 | . . . . . . . . 1 . . Alerts 1 | . . . . . . . . . 1 . Weapon Failures 4 | . . . . . . . . 2 1 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 135 | . . . . . . 49 . . 86 . Projectiles . | . . . . . . . . . . . Explosions 45 | . . . . . . . . . 45 . Melee 90 | . . . . . . 49 . . 41 . Knockbacks 5 | . . . . . . . . . 4 1 Impact 4 | . . . . . . . . . 4 . Kinetic 1 | . . . . . . . . . . 1 Secondary . | . . . . . . . . . . . Self-Inflicted Damage 25 | . . . . . . . . . 25 . Shots 1 | . . . . . . . . . 1 . Rammed 4 | . . . . 1 . . . 3 . . Targets Rammed 4 | . . . . 1 . . . 3 . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 312 | . . . . . . 144 14 207 312 36 Average Temperature 73 | . . . . . . 55 7 49 101 13 Received Heat Transfer 1412 | . . 18 . . . 225 135 237 728 69 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions 5 | . . . . . . 1 . . 4 . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Arm Peak Influence 429 | . 298 57 237 187 . . 197 218 429 403 Initial 195 | . . 37 22 92 . . . . 106 195 Average 111 | . 144 43 65 186 . . 70 86 133 299 Maximum Alert Level 2 | . 1 . 1 . . . . 1 2 2 Low Security (%) 86 | 100 71 100 96 100 . . 100 97 82 14 Level 1 12 | . 28 . 3 . . . . 2 16 68 Level 2 1 | . . . . . . . . . 1 16 Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 15 | . 2 . 1 . . . 3 5 3 1 Investigation 2 | . 1 . . . . . . 1 . . Extermination 5 | . . . . . . . . 3 2 . Reinforcement 5 | . 1 . 1 . . . . 1 1 1 Assault . | . . . . . . . . . . . Garrison 3 | . . . . . . . 3 . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Arm Distress Signals 6 | . 1 . 1 . . . . 1 1 2 Communications Jammed 50 | . . . . . . . . . 50 . Distress Signals 50 | . . . . . . . . . 50 . Times Spotted 117 | . 14 2 7 1 . 14 7 29 35 8 Peak Tracking Total 8 | . 4 2 5 1 . 3 4 7 8 5 Tactical Retreats 7 | . 2 . . . . 1 1 3 . . Traps | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Arm Traps Triggered 7 | . 1 . . . . . . 2 4 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . . 1 . . . . Most Traps Carried 1 | . . . . . . 1 1 . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Arm Machines Disabled 15 | . . . 1 . . . . . 10 4 Max in Single Turn 2 | . . . . . . . . . 2 1 Garrison Access 1 | . . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Arm Machines Accessed 9 | . 5 1 1 . . . . 2 . . Terminals 7 | . 5 . 1 . . . . 1 . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . . Total Hacks 22 | . 14 1 3 . . . . 4 . . Successful 9 | . 6 1 1 . . . . 1 . . Failed 13 | . 8 . 2 . . . . 3 . . Catastrophic 1 | . 1 . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 59 | . 12 . 3 . 1 . 5 11 17 10 Terminals 20 | . 14 . 3 . . . . 3 . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . . Terminal Hacks 4 | . 3 1 . . . . . . . . Robot Analysis 1 | . 1 . . . . . . . . . Open Door 1 | . . 1 . . . . . . . . Branch Access Points 1 | . 1 . . . . . . . . . Terminal Index 1 | . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . . Seal Access 1 | . . . . . . . . 1 . . Unauthorized Hacks 4 | . 3 . 1 . . . . . . . Terminals 4 | . 3 . 1 . . . . . . . Botnet 4 | . 3 . 1 . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . 1 . Used . | . . . . . . . . . . . Hacking Detections 6 | . 4 . 1 . . . . 1 . . Full Trace Events 1 | . 1 . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . 3 . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 34 | . . . . . . . . 11 23 . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Arm Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Arm Total Allies 11 | . . 2 . . 4 . . . . 5 Largest Group 5 | . . 2 2 1 4 4 . . . 5 Highest-Rated Group 309 | . . 47 47 31 151 151 . . . 309 Highest-Rated Ally 96 | . . 31 31 31 40 40 . . . 96 Zionite Dispatches 2 | . . . . . . . . . . 2 Recon 1 | . . . . . . . . . . 1 Fire 1 | . . . . . . . . . . 1 Total Orders 3 | . . 1 . . . . . . . 2 EXPLORE 1 | . . . . . . . . . . 1 RETURN 2 | . . 1 . . . . . . . 1 Ally Attacks 103 | . . . 32 2 . 34 . . 15 20 Total Damage 2112 | . . . 382 21 . 996 . . 40 673 Kills 15 | . . . 5 . . 7 . . . 3 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Arm Robot Analysis Total 1 | . 1 . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . 1 1 . . . . . Drone Launches 9 | . . 1 . . . . . . 6 2 Drone Recoveries 8 | . . 1 . . . . . . 6 1 Zionite Intel Received 10 | . . . . . . . 1 3 5 1 Main Access 1 | . . . . . . . 1 . . . Guard Positions 2 | . . . . . . . . 1 . 1 Component Schematics 1 | . . . . . . . . . 1 . Prototype Schematics 2 | . . . . . . . . 1 1 . Unaware Schematics 1 | . . . . . . . . . 1 . Active Terminals 1 | . . . . . . . . . 1 . Depthwide Sectors/0 2 | . . . . . . . . 1 1 . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Arm Turns Passed 8089 | 83 559 382 385 170 1199 1223 577 1948 1186 377 Spaces Moved 4569 | 47 300 227 214 110 811 515 261 976 503 605 Core 158 | 5 . . . . . . . . 7 146 Treads 3930 | 42 300 227 214 110 811 515 261 976 474 . Legs . | . . . . . . . . . . . Wheels 22 | . . . . . . . . . 22 . Hover . | . . . . . . . . . . . Flight 459 | . . . . . . . . . . 459 Fastest Speed 30 | 50 160 160 145 145 145 145 161 157 50 30 Average Speed 145 | 155 160 160 149 145 145 162 183 168 173 38 Slowest Speed 350 | 200 160 160 160 145 145 250 241 241 350 50 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 38 | 5 62 56 26 36 83 72 8 32 16 28 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 16 | . . . . 1 1 . . 9 5 . Known Exits Taken 3 | . 1 . . . . . 1 1 . . Unknown Exits Taken 7 | 1 . 1 1 1 1 1 . . 1 . Scrap Searched 6 | . . 1 . 1 3 1 . . . . Spaces Dug 1 | . . . . . . . . . 1 . Terrain Destroyed 103 | . . . . . . . 10 12 76 5 Melee . | . . . . . . . . . . . Projectile 31 | . . . . . . . . 12 14 5 AOE 72 | . . . . . . . 10 . 62 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Arm Total 5622 | 54 338 239 253 116 836 855 320 1189 697 725 Wait 652 | . 17 8 2 . 12 296 20 151 68 78 Move 4559 | 46 299 226 213 109 810 514 260 975 502 605 Hop . | . . . . . . . . . . . Pick Up 29 | 2 . 1 8 2 5 2 3 2 2 2 Fast Attach 47 | 6 . 1 4 . 1 4 6 3 14 8 Attach 38 | . . . 2 . . 5 4 4 18 5 Detach 23 | . . . 4 . 1 2 3 2 7 4 Swap 21 | . 2 . 2 1 2 5 3 2 4 . Drop 28 | . . . 6 1 5 2 3 4 5 2 Fire 199 | . 20 3 12 2 . 14 18 43 66 21 Melee 22 | . . . . . . 11 . . 11 . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush 4 | . . . . 1 . . . 3 . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials (discovered 2 exits: [*Min x2]) -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x4) -5/Factory (discovered 2 exits: *Fac / [*Ext]) -4/Factory (discovered 2 exits: *Upp / *Arm) -4/Armory History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 84 | -11/Scrapyard | Entered Materials 145 | -10/Materials | Discovered new exit (range 9) 313 | -10/Materials | Build established: Mutant 440 | -10/Materials | Identified exit to Mines 502 | -10/Materials | Discovered new exit (range 16) 643 | -10/Materials | Entered Mines 674 | -10/Mines | Learned Materials trap positions 683 | -10/Mines | Met a Derelict bent on vengeance 977 | -10/Mines | Found the Drone Emporium 989 | -10/Mines | Found Prototype Device 989 | -10/Mines | Identified Thief Drone Bay 1001 | -10/Mines | Discovered new exit (range 15) 1025 | -10/Mines | Entered Materials 1025 | -9/Materials | Accompanied by 2 allies 1025 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1026 | -9/Materials | Loaded intel: 9 trap records 1030 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1089 | -9/Materials | Discovered new exit (range 16) 1329 | -9/Materials | Build established: Tank 1353 | -9/Materials | Discovered new exit (range 9) 1410 | -9/Materials | Entered Mines 1410 | -9/Mines | Accompanied by 1 ally 1435 | -9/Mines | Discovered new exit (range 8) 1551 | -9/Mines | Learned location of Storage (-8) 1571 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1580 | -9/Mines | Entered Zion 1580 | -7/Zion | Accompanied by 1 ally 1601 | -7/Zion | Given the Hacking Drone Bay 1630 | -7/Zion | Led the pair of lost Derelicts to a safe place 1807 | -7/Zion | Given A8's code to call for help 2059 | -7/Zion | Learned location of Armory (-4) 2171 | -7/Zion | Learned 8 Factory zone layouts 2386 | -7/Zion | Met Imprinter 2415 | -7/Zion | Imprinted 2418 | -7/Zion | Declared Zion's savior 2689 | -7/Zion | Received a visual enhancement algorithm 2738 | -7/Zion | Discovered new exit (range 14) 2749 | -7/Zion | Found CR-A16's Pointy Stick 2779 | -7/Zion | Entered Proximity Caves 2779 | -6/Proximity Caves | Accompanied by 4 allies 2929 | -6/Proximity Caves | Spotted B-75 Beast 2957 | -6/Proximity Caves | Allies destroyed B-75 Beast 3307 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 3558 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3610 | -6/Proximity Caves | Lost 3 allies 3628 | -6/Proximity Caves | Lost 6 parts (1p2u3w) 3994 | -6/Proximity Caves | Discovered new exit (range 5) 4000 | -6/Proximity Caves | Build established: Scavenger-Mutant 4002 | -6/Proximity Caves | Entered Factory 4002 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 4191 | -6/Factory | Garrison activated, responded to threat 4408 | -6/Factory | Retrieved Zion intel report: Main Access 4408 | -6/Factory | Identified exit to Factory 4488 | -6/Factory | Build established: Scavenger-Gunner 4579 | -6/Factory | Entered another Factory area 4579 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4990 | -5/Factory | Retrieved Zion intel report: Guard Positions 5325 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 5349 | -5/Factory | Discovered new exit (range 16) 5398 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-5 5787 | -5/Factory | Terminal network hard line cut 6500 | -5/Factory | Discovered new exit (range 16) 6525 | -5/Factory | Identified exit to Factory 6527 | -5/Factory | Entered another Factory area 6527 | -4/Factory | Evolved 2 slots: Utility x2 6723 | -4/Factory | Discovered new exit (range 3) 6726 | -4/Factory | Identified exit to Upper Caves 7018 | -4/Factory | Retrieved Zion intel report: Active Terminals 7058 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 7371 | -4/Factory | Lost 3 parts (2u1w) 7407 | -4/Factory | Retrieved Zion intel report: Unaware Schematics 7495 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/-4 7546 | -4/Factory | Retrieved Zion intel report: Component Schematics 7661 | -4/Factory | Discovered new exit (range 16) 7665 | -4/Factory | Lost 10 parts (2p2n3u3w) 7708 | -4/Factory | Core integrity fell below 50% 7713 | -4/Factory | Entered Armory 7742 | -4/Armory | Lost 13 parts (2p4n4u3w) 7822 | -4/Armory | Retrieved Zion intel report: Guard Positions 7826 | -4/Armory | Enhanced Grunt warped into view, answering call for help 7831 | -4/Armory | Enhanced Grunt warped into view, answering call for help 7876 | -4/Armory | Core integrity fell below 20% 7889 | -4/Armory | Zion Fire squad teleported in 7922 | -4/Armory | Found Gamma Bomb Array 7960 | -4/Armory | Build established: Mutant 8036 | -4/Armory | Zion Recon squad teleported in 8090 | -4/Armory | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- [ Squads on standby: ] [ 1 : Recon ] [ 2 : Recon ] [ 3 : Recon ] >>\\ZION-INTEL [ Establishing connection... ] [ Retrieving vulnerable data list... ] [ 1 : Prototype Schematics ] [ 2 : Component Schematics ] [ 3 : Active Garrisons ] >>\\ZION-DISPATCH-1 [ Target locked, reinforcements inbound... ] 08037_ Acquired Z-Drone Bay. 08040_ Z-Drone released from Z-Drone Bay. 08041_ Z-Drone retrieved by Z-Drone Bay. 08060_ System corrupted: Matter fused (-6). 08062_ Slug penetrates Wall. 08063_ D-63 Destroyer springs to life. 08063_ Z-Drone destroyed. 08079_ |8ER5C 3K5 HMPUTLF:O8HTCYPYOZGG Map ----- +----------------------------------------------------+ | ## """""" # # #? | | ++#+## "]"?]" # # #? | | ## []""]"?# # *! #? | | ## "]] ]"?# # !! #? | | ## """""" # # !! #? | | ## # # #? | | ##+##+##### # """"" #? | | ##### # """"" #? | | # """"" #? | | # #? | | #############? | | #????????????? | | ######+######## #????????????? | | ??????????????# #????????????? | | 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"""" # #???# #! # | | #?? # #???# # !/ # | | ##! ?# ##### # !/ # | | ## ?# ig g/ @ // # | | ############+######## # | | ##+# ]]]## ## """ # | | # # ]]]## ##= """ # | | # # ]] ## ## """ # | | # # ## """ ## # | | # [## """ ## """ ? | | ##+#### """ ## """?# | | / "" ## """?? | | ##+####### """ ##! ???? | | ?????????# """ ##Y##???? | | ?????????# """ ! ###?????? | | ?????????# "" #???????? | | ?????????# #???????? | | ?????????##############???????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 57 Energy Generation 30 Energy Capacity 505 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 14 Armor Coverage 450 Weapon Cycling 15 Evasion (%) 64 Targeting Accuracy 8 Recoil Reduction 10 Kinecelleration 30 Item Schematics ----------------- F-cell Engine | -5/Factory | Z-intel Fusion Reactor | -5/Factory | Z-intel Imp. KE Penetrator | -5/Factory | Z-intel Shock Maul | -5/Factory | Z-intel Cold Fusion Reactor | -5/Factory | Z-intel Cld. Nuclear Pulse Thruster | -5/Factory | Z-intel Enh. Fission Core | -5/Factory | Z-intel Imp. Cesium-ion Thruster | -5/Factory | Z-intel Gravity Neutralizer | -5/Factory | Z-intel Enh. Armored Leg | -5/Factory | Z-intel Imp. Spread Laser | -5/Factory | Z-intel Adv. Gravity Neutralizer | -4/Factory | Z-intel Exp. Flexi-carbon Leg | -4/Factory | Z-intel Exp. Propulsion Shielding | -4/Factory | Z-intel Energy Mantle | -4/Factory | Z-intel Lgt. Antimatter Cannon | -4/Factory | Z-intel Hvy. Wave Gun | -4/Factory | Z-intel Exp. Melee Analysis Suite | -4/Factory | Z-intel Enh. Coil Gun | -4/Factory | Z-intel Thunder Hammer | -4/Factory | Z-intel Imp. Particle Charger | -4/Factory | Z-intel Matter Filter | -4/Factory | Z-intel Centrium Wheel | -4/Factory | Z-intel Flexi-carbon Leg | -4/Factory | Z-intel Phase Shifter | -4/Factory | Z-intel Remote Datajack | -4/Factory | Z-intel Hcp. Storage Unit | -4/Factory | Z-intel Imp. Weapon Cycler | -4/Factory | Z-intel Force Lance | -4/Factory | Z-intel System Shield | -4/Factory | Z-intel Lrn. Proton Cannon | -4/Factory | Z-intel Point Defense Array | -4/Factory | Z-intel Stasis Canceller | -4/Factory | Z-intel Adv. ECM Suite | -4/Factory | Z-intel Robot Schematics ------------------ G-67 Veteran | -4/Factory | Z-intel R-10 Processor | -4/Factory | Z-intel A-02 Transporter | -4/Factory | Z-intel Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Gunslinger Total Silence Challenges ------------ None Game ------ Seed ForceLinkedScreen Manual? 0 Play Time 01:49:47 Cumulative 51.1 hours Start 2024.11.03 @ 19:28:35 End 2024.11.03 @ 21:31:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 32 Rogue 28 Adventurer 4 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 39 Gallery% 38 Achievement% 40 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9adec2aa-c704-431b-add6-38cba5527e19