Cogmind - Beta 12 X2 @@@ ROGUE MODE // 2022.09.07 @ 10:34:50 Player: btmk16 Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (146) 730 Value Destroyed (4877) 4877 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (342) 342 TOTAL SCORE: 10809 Bonus ------- High Alert Combat Kills 142 Entered Garrisons 200 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 98/100 System Corruption 15% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Energy Well (350) Improved Terrain Scanner Transmission Jammer Transmission Jammer Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Improved Titanium Leg Flexi-carbon Leg Armored Leg Treaded Carbon-CIT Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Improved Cooling System Small Storage Unit Energy Well Improved Medium Armor Plating > --- WEAPON ----------- Shotgun Ballistic Assault Construct/C Powered Hammer > --- INVENTORY -------- Light Antimatter Reactor Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Terrain Scanner Transmission Jammer Transmission Jammer Layered Light Armor Plating [Rating: 84] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Enhanced Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Airjet Utility Armored Scrap Engine Device Armored Scrap Engine Storage Large Storage Unit Processor Improved Terrain Scan Processor Protection Layered Light Armor Plating Weapon High-powered Shotgun Energy Gun Advanced Beam Rifle Ballistic Gun High-powered Shotgun Ballistic Cannon Shotgun Ballistic Assault Construct/C Launcher Grenade Launcher Impact Weapon Powered Hammer Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Fac Gar Fac Slots Evolved 10 | . . 2 . 2 2 . . 2 2 . . Power 1 | . . . . . . . . . 1 . . Propulsion 4 | . . 1 . 1 . . . 1 1 . . Utility 4 | . . 1 . 1 1 . . 1 . . . Weapon 1 | . . . . . 1 . . . . . . Parts Attached 85 | 7 4 . 3 9 30 1 9 6 1 8 7 Power 10 | 1 1 . . 1 4 . . . . 2 1 Engine 8 | 1 1 . . 1 3 . . . . 2 . Core 1 | . . . . . 1 . . . . . . Reactor 1 | . . . . . . . . . . . 1 Propulsion 33 | 2 . . 1 4 7 . 5 4 1 4 5 Treads 15 | 2 . . 1 3 6 . 3 . . . . Leg 16 | . . . . . . . 2 4 1 4 5 Wheel 1 | . . . . 1 . . . . . . . Hover 1 | . . . . . 1 . . . . . . Flight . | . . . . . . . . . . . . Utility 20 | 1 1 . 2 4 4 . 3 2 . 2 1 Device 10 | . . . 2 2 3 . 3 . . . . Storage 4 | 1 1 . . . . . . 1 . 1 . Processor 1 | . . . . 1 . . . . . . . Hackware . | . . . . . . . . . . . . Protection 5 | . . . . 1 1 . . 1 . 1 1 Artifact . | . . . . . . . . . . . . Weapon 22 | 3 2 . . . 15 1 1 . . . . Energy Gun 4 | 1 . . . . 3 . . . . . . Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 14 | 2 2 . . . 10 . . . . . . Ballistic Cannon . | . . . . . . . . . . . . Launcher 1 | . . . . . . 1 . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon 3 | . . . . . 2 . 1 . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . 2 . . . . . . Corrupted Parts 1 | . . . . . . . . 1 . . . System Corruption 1 | . . . . . . . . 1 . . . Parts Lost 40 | . . . . . 11 2 2 1 . 3 21 Power 6 | . . . . . . 1 . 1 . 1 3 Propulsion 18 | . . . . . 4 1 2 . . 2 9 Utility 8 | . . . . . 2 . . . . . 6 Weapon 8 | . . . . . 5 . . . . . 3 Highest Loss Streak 10 | . . . . . 4 2 1 1 . 3 10 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 80 | . 87 66 95 99 87 49 78 79 76 76 69 Engine 5 | . 14 11 11 9 6 . . 3 5 8 7 Reactor 1 | . . . . . . . 6 1 . . . Treads 13 | . 28 22 32 28 24 . 9 . . . 1 Leg 8 | . . . . . . . 9 20 23 20 21 Flight 2 | . . . . . 2 7 . 4 5 5 3 Device 16 | . . . 18 16 15 14 27 22 17 13 9 Storage 6 | . 16 11 11 9 6 . . 3 5 8 10 Protection 3 | . . . . 4 6 . . 3 5 5 2 Energy Gun 2 | . 2 . . . . 1 8 5 . . . Ballistic Gun 10 | . 25 22 22 18 19 8 5 . . . . Ballistic Cannon 1 | . . . . . . . . 3 5 5 3 Impact Weapon 2 | . . . . . 1 . 5 6 5 5 3 Naked Turns 5 | . . . . . . . . . . . 5 Heaviest Build 51 | 12 34 31 33 37 45 23 27 36 36 51 51 Greatest Support 88 | 40 40 40 60 80 88 16 46 61 65 70 86 Greatest Overweight (x) 3 | . . . . 3 . 2 2 . . 1 . Average Overweight (x) . | . . . . 2 . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 5 5 5 5 8 8 Average Capacity 10 | 6 14 15 15 15 14 5 5 5 5 6 7 Most Carried 15 | 8 15 15 15 15 15 5 5 5 5 8 8 Average Carried 9 | 4 12 15 14 14 14 4 4 4 4 6 7 Final Capacity 15 | 8 15 15 15 15 5 5 5 5 5 8 5 Final Carried 15 | 8 15 15 14 15 5 5 5 5 4 8 4 Class Distribution -------------------- 27% | Construct 23% | Scavenger-Mutant 22% | Mutant 15% | Scavenger-Tank 6% | Tank 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Tank | -7/Factory Mutant | -7/Waste Construct | -7/Factory Construct | -6/Factory Mutant | -5/Factory Scavenger-Mutant | -5/Garrison Scavenger-Mutant | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 ----------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Fac Gar Fac Matter Collected 3077 | 162 123 . 26 177 1619 218 257 218 . 136 141 Remotely . | . . . . . . . . . . . . Salvage Created 7117 | 100 212 . 79 246 1836 202 706 1337 . 822 1577 Parts 296 | 2 11 . 12 13 83 1 47 48 . 31 48 Haulers Intercepted 11 | . 1 . . . 5 . 1 1 . . 3 Recyclers Shooed 7 | . . . . 1 2 . . . . . 4 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Fac Gar Fac Combat Hostiles Destroyed 94 | . 3 . 4 2 29 . 9 20 . 16 11 Guns 57 | . 3 . 4 2 28 . 9 11 . . . Cannons 30 | . . . . . . . . 7 . 16 7 AOE 4 | . . . . . . . . . . . 4 Classes Destroyed 15 | 1 3 . 1 2 5 . 1 1 . . 1 Worker 15 | . . . . 1 10 . 2 . . . 2 Builder 3 | . . . . . . . 2 . . . 1 Tunneler 3 | . . . 1 . 1 . . . . . 1 Hauler 11 | . 1 . . . 5 . 1 1 . . 3 Recycler 15 | 1 1 . . 2 5 . 2 . . . 4 Mechanic 1 | . . . . . . . . . . . 1 Operator 3 | . . . . . . . . 2 . . 1 Watcher 1 | . . . . . 1 . . . . . . Swarmer 15 | . 2 . 4 . 4 . . . . 5 . Grunt 52 | . 1 . . . 16 . 3 14 . 10 8 Brawler 4 | . . . . . 1 . . . . 1 2 Duelist 2 | . . . . . 1 . . 1 . . . Sentry 11 | . . . . 2 3 . 3 3 . . . Hunter 2 | . . . . . 1 . . . . . 1 Programmer 8 | . . . . . 3 . 3 2 . . . Best Kill Streak 12 | 1 2 . 5 4 6 . 6 4 . 9 12 Combat Bots Only 9 | . 2 . 4 1 3 . 3 4 . 9 6 Max Kills in Single Turn 3 | 1 1 . 2 1 2 . 2 1 . 2 3 Gunslinging . | . . . . . . . . . . . . Exploded 3 | . . . . . . . . . . . 3 Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Fac Gar Fac Damage Taken 9130 | . 44 . 24 100 3021 45 872 735 . 844 3445 Core 1483 | . 6 . . . 312 45 64 54 . 92 910 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 88 | 100 97 . 100 100 . . 39 93 . . . Volleys Fired 329 | 3 8 . 4 8 136 3 40 52 . 26 49 Largest 3 | 2 2 . 2 2 3 1 2 2 . 1 1 Hottest 168 | 70 46 . 46 46 142 30 163 168 . 168 168 Shots Fired 648 | 6 16 . 8 16 366 4 74 83 . 26 49 Gun 549 | 6 16 . 8 16 366 1 74 62 . . . Cannon 96 | . . . . . . . . 21 . 26 49 Launcher 3 | . . . . . . 3 . . . . . Special . | . . . . . . . . . . . . Kinetic 526 | 3 16 . 8 16 355 1 23 29 . 26 49 Thermal 101 | 3 . . . . 11 . 51 36 . . . Explosive 3 | . . . . . . 3 . . . . . Electromagnetic 18 | . . . . . . . . 18 . . . Robot Hit Streak 28 | 4 7 . 3 5 25 . 12 14 . 28 11 Robot Miss Streak 14 | 1 3 . 2 2 14 . 3 7 . 2 3 Penetration Max . | . . . . . . . . . . . . Secondary Targets 6 | . . . 1 . 3 . 1 1 . . . Max Gunslinging Chain 1 | . . . 1 . 1 . 1 1 . . . Shots Hit Robots 495 | 4 11 . 6 13 268 . 50 71 . 24 48 Core Hits 277 | 2 10 . 5 10 119 1 27 44 . 18 41 Critical Kills 5 | . . . . . 2 . 2 1 . . . Critical Parts Destroyed 9 | . . . . . 3 . 2 4 . . . Critical Strikes 26 | . . . . . 6 . 5 7 . 3 5 Burn 3 | . . . . . 1 . 1 1 . . . Destroy 12 | . . . . . 3 . 4 5 . . . Blast 9 | . . . . . . . . 1 . 3 5 Smash 2 | . . . . . 2 . . . . . . Melee Attacks 20 | . . . . . 16 . . 1 . 2 1 Impact 20 | . . . . . 16 . . 1 . 2 1 Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks 6 | . . . . . 4 . . 1 . . 1 Combat Hostiles 1 | . . . . . . . . 1 . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 15589 | 49 166 . 76 188 4912 60 1239 3076 . 2181 3642 Guns 7715 | 49 166 . 76 188 4409 . 1239 1588 . . . Cannons 6067 | . . . . . . . . 1294 . 2181 2592 Explosions 1019 | . . . . . . 60 . 72 . . 887 Melee 735 | . . . . . 503 . . 122 . . 110 Ramming 53 | . . . . . . . . . . . 53 Kinetic 11535 | 23 166 . 76 188 4229 . 378 1702 . 2181 2592 Thermal 2886 | 26 . . . . 180 . 861 932 . . 887 Explosive 60 | . . . . . . 60 . . . . . Electromagnetic 320 | . . . . . . . . 320 . . . Impact 735 | . . . . . 503 . . 122 . . 110 Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 18 | . 2 . . . 9 9 18 2 . . 15 Average Corruption 6 | . 2 . . . 5 9 10 1 . . 10 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 139 | . . . . . 69 9 36 14 . . 11 Message Errors 37 | . . . . . 18 2 8 4 . . 5 Matter Fused 30 | . . . . . 12 2 10 4 . . 2 Heat Flow Errors 21 | . . . . . 11 1 8 1 . . . Energy Discharges 11 | . . . . . 4 2 3 2 . . . Parts Rejected 3 | . . . . . 2 . . . . . 1 Data Loss (minor) 16 | . . . . . 11 . 4 1 . . . Data Loss (major) 9 | . . . . . 5 1 1 2 . . . Misfires 4 | . . . . . 3 1 . . . . . Alerts 4 | . . . . . 3 . . . . . 1 Misdirections 2 | . . . . . . . . . . . 2 Weapon Failures 2 | . . . . . . . 2 . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 655 | . . . . . 170 . . 130 . 94 261 Projectiles 321 | . . . . . . . . 118 . 94 109 Explosions 152 | . . . . . . . . . . . 152 Melee 182 | . . . . . 170 . . 12 . . . Knockbacks 43 | . . . . . . . . 4 . 19 20 Impact . | . . . . . . . . . . . . Kinetic 34 | . . . . . . . . 4 . 13 17 Secondary 9 | . . . . . . . . . . 6 3 Self-Inflicted Damage 121 | . . . . . . . . 17 . . 104 Shots 2 | . . . . . . . . 1 . . 1 Rammed 4 | . . . . . . . . . . . 4 Targets Rammed 9 | . . . . . . . . . . . 9 Kicked 5 | . . . . . . . . . . . 5 Crushed . | . . . . . . . . . . . . Highest Temperature 453 | 27 . . . . 251 82 365 453 . 409 403 Average Temperature 120 | 14 . . . . 64 54 114 119 . 153 162 Received Heat Transfer 2343 | . 6 . . 27 615 . 174 276 . 234 1011 Effects 4 | . . . . . . . . 1 . . 3 Shutdowns 1 | . . . . . . . . . . . 1 Energy Bleed 1 | . . . . . . . . 1 . . . Matter Decay 1 | . . . . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 5 | . . . . . 3 . . 2 . . . Impact Corruptions 7 | . . . . . 5 . . 1 . 1 . Robots Melted 2 | . . . . . 1 . . 1 . . . Combat Hostiles 2 | . . . . . 1 . . 1 . . . Parts Melted 8 | . . . . . . . 2 5 . . 1 Heat Transferred 4648 | 74 . . . . 407 . 1382 2085 . . 700 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . 1 . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Fac Gar Fac Peak Influence 684 | 5 94 39 110 182 293 114 172 355 119 500 684 Initial 262 | . 3 39 15 42 82 91 65 39 119 83 262 Average 199 | 1 51 39 108 99 163 106 70 225 119 416 454 Maximum Alert Level 2 | . . . . . 1 . . 1 . 2 2 Low Security (%) 61 | 100 100 100 100 100 75 100 100 28 100 7 . Level 1 25 | . . . . . 24 . . 71 . 14 31 Level 2 12 | . . . . . . . . . . 77 68 Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 27 | . . . . 1 8 . 3 6 . . 9 Investigation 5 | . . . . . . . 1 2 . . 2 Extermination 7 | . . . . . 3 . 1 2 . . 1 Reinforcement 11 | . . . . 1 5 . 1 2 . . 2 Assault 4 | . . . . . . . . . . . 4 Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 2 | . . . . . 1 . . . . . 1 Haulers Reinforced 4 | . . . . . 2 . . 1 . . 1 Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 --------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Fac Gar Fac Distress Signals 12 | . . . . . 8 . . . . . 4 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 184 | . 5 . 2 3 62 2 14 26 . 18 52 Peak Tracking Total 21 | . 3 . 2 2 7 1 2 4 . 12 21 Tactical Retreats 20 | . 1 . . . 4 1 . 3 . 2 9 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Fac Gar Fac Traps Triggered 12 | . 1 . . . 7 . 3 1 . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . . . . . 1 . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 ---------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Fac Gar Fac Machines Disabled 16 | . . . . . . . . 3 . 2 11 Max in Single Turn 5 | . . . . . . . . 1 . 1 5 Garrison Access 2 | . . . . . 1 . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 --------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Fac Gar Fac Machines Accessed 23 | . 1 . . 3 7 . 3 2 1 . 6 Terminals 19 | . 1 . . 3 6 . 2 1 . . 6 Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 4 | . . . . . 1 . 1 1 1 . . Total Hacks 48 | . 3 . . 9 13 . 7 3 2 . 11 Successful 17 | . 1 . . 5 5 . 2 . 1 . 3 Failed 31 | . 2 . . 4 8 . 5 3 1 . 8 Catastrophic 5 | . . . . . 1 . 1 2 . . 1 Database Lockouts . | . . . . . . . . . . . . Manual 4 | . . . . . 3 . . . . . 1 Terminals 40 | . 3 . . 9 12 . 3 2 . . 11 Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 8 | . . . . . 1 . 4 1 2 . . Terminal Hacks 14 | . 1 . . 5 4 . 1 . . . 3 Prototype ID Bank 1 | . . . . 1 . . . . . . . Open DSF 1 | . . . . . . . . . . . 1 Branch Access Points 1 | . . . . . . . 1 . . . . Emergency Access Points 1 | . 1 . . . . . . . . . . Terminal Index 2 | . . . . 1 . . . . . . 1 Alert Level 4 | . . . . 2 2 . . . . . . Unreport Threat 2 | . . . . . 1 . . . . . 1 Zone Layout 2 | . . . . 1 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . 1 . 1 . 1 . . Unlock Access 1 | . . . . . . . . . 1 . . Seal Access 2 | . . . . . 1 . 1 . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 3 | . . . . . . . . 2 . . 1 Used 1 | . . . . . . . . . . . 1 Hacking Detections 17 | . 1 . . 2 5 . 2 2 1 . 4 Full Trace Events 3 | . . . . . . . . 1 . . 2 Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 ------------ Run | Scr Mat Mat Min Mat Fac Was Fac Fac Fac Gar Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Fac Gar Fac Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Fac Gar Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 ------------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Fac Gar Fac Turns Passed 7780 | 93 223 18 208 312 3012 367 919 1210 25 409 984 Spaces Moved 4882 | 46 116 12 121 185 1564 481 490 822 19 267 759 Core 115 | 6 . . . . . . . . . . 109 Treads 2092 | 40 116 12 121 52 1434 . 317 . . . . Legs 1903 | . . . . . . . 145 822 19 267 650 Wheels 133 | . . . . 133 . . . . . . . Hover . | . . . . . . . . . . . . Flight 639 | . . . . . 130 481 28 . . . . Fastest Speed 50 | 50 160 160 160 125 56 56 108 112 122 122 50 Average Speed 130 | 145 160 160 160 135 151 68 153 120 122 123 111 Slowest Speed 240 | 160 160 160 160 240 160 146 240 123 123 195 123 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 26 | 5 32 3 35 22 37 95 14 23 1 29 23 Regions Visited 11 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 1 | . . . . . . . . . 1 . . Unknown Exits Taken 7 | 1 1 1 1 1 . . 1 1 . . . Scrap Searched . | . . . . . . . . . . . . Spaces Dug 12 | . . . . . 4 8 . . . . . Terrain Destroyed 137 | . . . . . 4 23 . 15 . 18 77 Melee 4 | . . . . . 4 . . . . . . Projectile 46 | . . . . . . . . 12 . 18 16 AOE 87 | . . . . . . 23 . 3 . . 61 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 --------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Fac Gar Fac Total 5700 | 64 137 11 127 232 1897 517 578 957 20 315 845 Wait 311 | . 3 . . 21 125 30 37 71 . 6 18 Move 4873 | 45 115 11 120 184 1564 480 489 821 19 266 759 Hop . | . . . . . . . . . . . . Pick Up 26 | 8 4 . . 2 5 1 1 1 . 4 . Fast Attach 43 | 6 2 . 2 5 13 . 8 2 . 4 1 Attach 15 | . . . 1 1 4 1 1 1 1 . 5 Detach 7 | . 2 . . 1 2 . . 1 . . 1 Swap 27 | 1 2 . . 3 13 . . 3 . 4 1 Drop 40 | 1 1 . . 7 19 2 2 4 . 3 1 Fire 329 | 3 8 . 4 8 136 3 40 52 . 26 49 Melee 20 | . . . . . 16 . . 1 . 2 1 Ram 4 | . . . . . . . . . . . 4 Kick 5 | . . . . . . . . . . . 5 Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: *Mat / [*Exi]) -8/Materials -7/Factory -7/Waste -7/Factory (discovered 4 exits: *Fac / Sto / Low x2) -6/Factory (discovered 3 exits: *Fac x2 / [*Ext]) -5/Factory -5/Garrison -5/Factory History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 94 | -11/Scrapyard | Entered Materials 248 | -10/Materials | Discovered new exit (range 16) 311 | -10/Materials | Build established: Mutant 317 | -10/Materials | Entered another Materials area 317 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 317 | -9/Materials | Discovered new exit (range 7) 335 | -9/Materials | Entered Mines 487 | -9/Mines | Discovered new exit (range 6) 513 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 515 | -9/Mines | Discovered new exit (range 5) 543 | -9/Mines | Entered Materials 543 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 843 | -8/Materials | Discovered new exit (range 8) 855 | -8/Materials | Entered Factory 855 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 856 | -7/Factory | Found Scrap Engine 1086 | -7/Factory | Build established: Scavenger-Mutant 1419 | -7/Factory | Build established: Scavenger-Tank 2844 | -7/Factory | Build established: Scavenger-Mutant 3678 | -7/Factory | Build established: Tank 3803 | -7/Factory | Lost 4 parts (2n1u1w) 3814 | -7/Factory | Assembled infested ambush trap array 3867 | -7/Factory | Manually triggered Chute Trap 3867 | -7/Factory | Sucked down chute 3867 | -7/Factory | Entered Waste 3867 | -7/Waste | The area was eerily silent 4070 | -7/Waste | A Compactor rumbled back to life 4079 | -7/Waste | Build established: Mutant 4099 | -7/Waste | Discovered new exit (range 12) 4107 | -7/Waste | Spotted C-40 Crusher 4193 | -7/Waste | Crushed by Compactor (2 parts destroyed, 1 dropped) 4194 | -7/Waste | Core integrity fell below 50% 4234 | -7/Waste | Entered Factory 4511 | -7/Factory | Build established: Construct 4603 | -7/Factory | System corruption reached 10% 4694 | -7/Factory | Identified exit to Storage 4694 | -7/Factory | Identified exit to Lower Caves 5091 | -7/Factory | Discovered new exit (range 15) 5153 | -7/Factory | Entered another Factory area 5153 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5281 | -6/Factory | Discovered new exit (range 5) 5372 | -6/Factory | Discovered new exit (range 16) 6347 | -6/Factory | Discovered new exit (range 8) 6363 | -6/Factory | Entered another Factory area 6363 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 6388 | -5/Factory | Identified exit to Garrison 6388 | -5/Factory | Entered Garrison 6440 | -5/Garrison | Triggered checkpoint 6444 | -5/Garrison | Destroyed 7 combat bots 6463 | -5/Garrison | Lost 3 parts (1p2n) 6508 | -5/Garrison | Destroyed 9 combat bots 6606 | -5/Garrison | Triggered checkpoint 6633 | -5/Garrison | Discovered new exit (range 10) 6660 | -5/Garrison | Triggered checkpoint 6782 | -5/Garrison | Build established: Scavenger-Mutant 6797 | -5/Garrison | Entered Factory 7397 | -5/Factory | First assault squad dispatched 7616 | -5/Factory | Lost 8 parts (1p2n2u3w) 7686 | -5/Factory | System corruption reached 10% 7688 | -5/Factory | Core integrity fell below 50% 7749 | -5/Factory | Core integrity fell below 20% 7774 | -5/Factory | Lost 10 parts (1p7n2u) 7781 | -5/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 07722_ Sml. Storage Unit destroyed. 07725_ Critical hit (Burn: +37). 07727_ Slammed into K-01 Serf. 07729_ Arm. Leg destroyed. 07729_ Carbon-fiber Leg destroyed. 07729_ Critical hit (Burn: +37). 07729_ Slammed into G-67 Veteran. 07735_ Slammed into U-05 Engineer. 07735_ Destabilizing: System corrupted (+2). 07735_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 07736_ Slammed into U-05 Engineer. 07737_ 5Z B58PH>EA960N