Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.17 @ 18:46:58 Player: ExpSensorTerscanImprint Result: Escaped singularity! Performance ------------- Evolutions (9) 4500 Regions Visited (34) 6800 Robots Destroyed (275) 1375 Value Destroyed (13306) 13306 Prototype IDs (91) 1820 Alien Tech Used (14) 2800 Bonus (47689) 47689 TOTAL SCORE: 78290 Bonus ------- High Alert Combat Kills 2090 Follower Combat Kills 5341 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 980 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Destroyed A6 400 Destroyed Architect 15000 Win 3000 Friendly Fire -2422 Cogmind --------- Core Integrity 482/1850 Matter 230/300 Energy 1372/1380 System Corruption 0% Temperature Cool (0) Movement Walking (130) Ox1 Location Near Former Tau Ceti IV Parts ------- > --- POWER (2) -------- Zero-point Reactor Zero-point Reactor > --- PROPULSION (4) --- Experimental Biometal Leg Experimental Biometal Leg Experimental Biometal Leg Experimental Biometal Leg > --- UTILITY (17) ----- Experimental Coolant Injector Large Storage Unit High-capacity Storage Unit Experimental Energy Well Experimental Terrain Scan Processor Experimental Targeting Computer Experimental Targeting Computer Experimental Target Analyzer Advanced Armor Integrity Analyzer Advanced Particle Charger Experimental Weapon Cycler SHELL Armor AEGIS Remote Shield Hacking Drone Bay (0/1) > --- WEAPON (3) ------- Modified Quantum Sheargun Modified Quantum Sheargun Modified Quantum Sheargun > --- INVENTORY (22) --- Quantum Reactor Quantum Reactor Enhanced Flexi-carbon Leg Experimental Matter Compressor (500) Experimental Terrain Scanner Experimental Weapon Cycler Femtoactuators Layered Medium Armor Plating Layered Medium Armor Plating Heavy Quantum Rifle Sigix Quantum Sheargun Sigix Quantum Sheargun Neutron Cannon Neutron Cannon Neutron Cannon Neutron Cannon Hypervelocity Linear Accelerator Graviton Cannon Plasma Lance Peak State ------------ > --- POWER ------------ Zero-point Reactor Zero-point Reactor > --- PROPULSION ------- Experimental Biometal Heavy Treads Experimental Biometal Leg Experimental Biometal Leg > --- UTILITY ---------- Experimental Coolant Injector Large Storage Unit High-capacity Storage Unit Experimental Energy Well Experimental Terrain Scan Processor Experimental Targeting Computer Experimental Targeting Computer Experimental Targeting Computer Experimental Target Analyzer Advanced Armor Integrity Analyzer Advanced Particle Charger Experimental Weapon Cycler Experimental Phase Shifter SHELL Armor AEGIS Remote Shield > --- WEAPON ----------- Sigix Quantum Sheargun Sigix Quantum Sheargun Modified Quantum Sheargun > --- INVENTORY -------- Quantum Reactor Quantum Reactor Experimental Biometal Leg Experimental Biometal Leg Experimental Matter Compressor Gravity Neutralizing Apparatus Experimental Terrain Scanner Experimental Weapon Cycler Femtoactuators Layered Medium Armor Plating Layered Medium Armor Plating Hacking Drone Bay Transdimensional Reconstructor Heavy Quantum Rifle Modified Quantum Sheargun Neutron Cannon Neutron Cannon Neutron Cannon Neutron Cannon Hypervelocity Linear Accelerator Graviton Cannon Plasma Lance [Rating: 238] Favorites ----------- Power Zionite Light DM Reactor Engine Light Angular Momentum Engine Power Core Micro Nuclear Core Reactor Zionite Light DM Reactor Propulsion Armored Huge Wheel Treads Light Treads Leg Experimental Biometal Leg Wheel Armored Huge Wheel Hover Unit Combat Linear Gravjet Flight Unit Diametric Drive Utility Large Storage Unit Device Experimental Sensor Array Storage Large Storage Unit Processor Experimental Signal Interpreter Hackware Hacking Suite Protection Experimental Utility Shielding Artifact Matter Drive Weapon Flak Cannon Energy Gun Sigix Quantum Sheargun Energy Cannon Compact HERF Cannon Ballistic Gun Flak Gun Ballistic Cannon Flak Cannon Launcher Mini Smartbomb Launcher Special Weapon Mining Laser Impact Weapon Heavy Hammer Slashing Weapon Phasing Sabre Piercing Weapon Plasma Lance Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Tes Sec Acc Com Ac0 Slots Evolved 18 | . . . 2 . 2 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . . 2 . . 2 . . Power 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Propulsion 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . Utility 14 | . . . 2 . 2 2 . . . . . . . . . 2 . . . . 2 . . . . 1 . . 2 . . 1 . . Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Parts Attached 549 | 10 9 11 26 14 45 46 5 11 3 20 31 8 11 . 7 6 3 1 9 1 10 2 5 16 3 10 11 . 16 11 46 6 66 70 Power 34 | 1 4 3 1 3 3 1 . . . 1 3 1 . . 1 . . . 1 . 1 . . 3 . . . . . . . . 3 4 Engine 17 | 1 4 3 1 3 2 . . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . Core 3 | . . . . . 1 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Reactor 14 | . . . . . . . . . . . 1 . . . 1 . . . 1 . 1 . . 3 . . . . . . . . 3 4 Propulsion 48 | 2 . 1 2 1 7 3 . 1 . . 4 . . . . . 1 . 2 . . . . 3 . 1 5 . 2 . 1 . 5 7 Treads 20 | 2 . 1 2 1 6 . . . . . . . . . . . . . . . . . . 3 . . . . . . . . 3 2 Leg 6 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 5 Wheel 18 | . . . . . 1 3 . 1 . . 4 . . . . . 1 . 1 . . . . . . 1 2 . 2 . 1 . 1 . Hover 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . 1 . Flight 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Utility 306 | 3 1 2 13 6 18 19 5 4 3 13 18 5 9 . 1 3 2 1 5 1 8 2 2 6 3 5 5 . 12 7 29 5 46 44 Device 181 | 2 1 1 6 6 11 12 3 3 3 12 11 1 6 . 1 3 . . 2 1 3 . 2 2 3 4 3 . 6 5 17 3 21 27 Storage 29 | . . . 4 . 3 . . . . 1 1 1 1 . . . . 1 1 . 1 1 . 3 . . . . 2 . 2 1 5 1 Processor 13 | 1 . . 1 . 2 . . . . . 1 . . . . . . . . . 1 . . . . . . . . . 1 . 4 2 Hackware 6 | . . . . . 1 1 . . . . 3 . . . . . . . . . . . . . . 1 . . . . . . . . Protection 71 | . . 1 2 . 1 6 2 1 . . 2 3 2 . . . 2 . 2 . 3 1 . 1 . . 2 . 4 2 6 . 14 14 Artifact 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 1 2 . Weapon 161 | 4 4 5 10 4 17 23 . 6 . 6 6 2 2 . 5 3 . . 1 . 1 . 3 4 . 4 1 . 2 4 16 1 12 15 Energy Gun 29 | 2 . . 2 . . . . . . . . . . . . . . . . . . . . 3 . . . . . . 3 . 8 11 Energy Cannon 26 | . . . 2 . 2 . . . . . . . . . . . . . . . . . . . . 1 1 . 1 2 13 1 1 2 Ballistic Gun 45 | 2 2 5 4 2 9 14 . 2 . 3 2 . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 14 | . . . . . . 1 . 1 . . 1 . 1 . 2 1 . . 1 . . . 2 . . 1 . . . 1 . . 1 1 Launcher 21 | . . . 2 2 3 2 . 3 . 3 . 1 1 . 1 1 . . . . . . . . . 1 . . . . . . 1 . Special Weapon 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 8 | . . . . . 3 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 8 | . . . . . . . . . . . 2 1 . . 2 1 . . . . 1 . 1 . . . . . . . . . . . Piercing Weapon 6 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . 1 1 . . 1 1 Special Melee Weapon 2 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 60 | . . . . . 1 . . . 1 . 2 1 . . . . 2 . 5 . . . . 7 . 2 3 . . . 12 . 18 6 Parts Lost 43 | . . . 4 . 6 . . . . . . 1 1 . . . . . . . . . . . . . 1 . 4 . . . 5 21 Power 4 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 Propulsion 7 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 3 Utility 26 | . . . 2 . 2 . . . . . . 1 1 . . . . . . . . . . . . . . . 2 . . . 3 15 Weapon 6 | . . . 2 . 1 . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . 1 Highest Loss Streak 5 | . . . 2 . 4 . . . . . . 1 1 . . . . . . . . . . . . . 1 . 3 . . . 4 5 Average Slot Usage (%) 89 | . 88 72 94 100 97 92 91 91 92 92 91 92 92 93 93 94 90 88 87 88 93 94 94 87 84 80 87 85 87 77 84 83 81 79 Engine 2 | . 3 . 11 11 8 6 . . . 6 9 1 . . . . . . . . . . . . . . . . . . . . . . Core 1 | . . . . . . . 7 7 7 . . 4 6 6 . . . . . . . . . . . . . . . . . . . . Reactor 4 | . . . . . . . . . . . 1 6 6 6 12 11 11 11 10 11 10 10 10 6 5 4 4 4 4 4 4 3 4 4 Treads 4 | . 28 28 22 22 17 . . . . . . . . . . . . . . . . . . 4 10 9 8 4 . . . . 2 5 Wheel 7 | . . . . . . 6 7 7 7 7 13 13 13 13 13 11 10 11 11 11 10 10 10 5 . 3 2 9 16 13 16 15 8 . Device 16 | . 14 14 6 11 8 15 22 22 23 17 18 18 14 13 13 23 19 17 16 17 21 21 21 14 15 14 16 19 21 22 20 22 14 13 Storage 18 | . . . 15 22 21 15 15 15 15 20 20 20 21 26 26 23 19 18 23 23 23 21 21 24 21 19 19 19 17 17 18 16 17 10 Processor 9 | . 13 . 4 11 17 15 15 15 15 15 7 6 6 6 6 5 5 5 5 5 9 10 10 10 10 9 9 9 8 8 6 7 10 21 Protection 7 | . . . 12 . 3 6 6 7 7 7 5 7 9 6 6 5 8 9 5 5 7 10 10 9 10 9 8 9 9 5 8 7 9 9 Ballistic Gun 4 | . 22 28 13 22 16 13 7 6 7 6 3 6 4 . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . 7 6 7 7 5 . 1 6 3 5 . . . 5 . . 1 1 . 2 . . . 1 . . . . Launcher 1 | . . . . . . . . . . . . . 1 6 7 . 5 5 5 5 5 5 5 5 5 1 3 . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . 2 6 4 . . 4 5 5 5 . 4 5 3 . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 219 | 9 3 11 43 41 51 61 66 67 64 84 102 102 123 123 134 135 135 139 152 141 148 139 145 165 161 189 170 162 191 176 194 193 219 194 Greatest Support 170 | 40 3 40 40 40 44 49 28 28 28 28 44 40 40 40 40 40 40 40 40 40 40 40 40 97 97 97 97 32 64 48 64 64 170 170 Greatest Overweight (x) 65 | 1 . . 1 1 4 2 2 2 2 2 2 2 3 3 3 3 3 3 3 3 3 3 3 4 1 1 10 5 3 3 3 3 65 1 Average Overweight (x) 1 | . . . . . . 1 1 2 2 2 1 2 2 3 3 3 3 3 3 3 3 3 3 2 1 1 1 5 2 2 2 2 3 . Largest Inventory Capacity 38 | 4 4 4 14 14 16 16 16 16 16 22 24 24 24 24 24 24 24 30 30 30 30 30 30 30 30 30 30 30 30 30 34 38 34 34 Average Capacity 23 | 4 4 4 10 14 14 16 16 16 16 20 22 24 24 24 24 24 24 25 30 30 30 30 30 30 30 30 30 30 30 30 30 35 34 25 Most Carried 34 | 4 4 4 14 14 16 16 16 16 16 21 24 24 24 23 24 23 24 26 30 30 30 30 30 30 30 30 30 30 30 30 31 33 34 32 Average Carried 22 | 2 3 3 8 13 14 15 15 14 15 19 21 23 23 23 23 22 22 23 27 30 27 28 29 29 30 29 29 29 28 29 29 32 33 22 Final Capacity 34 | 4 4 4 14 14 16 16 16 16 16 22 24 24 24 24 24 24 24 30 30 30 30 30 30 30 30 30 30 30 30 30 34 34 34 22 Final Carried 33 | 4 4 3 14 14 16 15 16 14 16 21 21 24 23 23 24 21 23 26 30 30 27 30 27 30 30 29 30 30 30 26 31 33 32 19 Class Distribution -------------------- 38% | Hauler-Mutant 23% | Mutant 18% | Hauler-Assassin 11% | Scavenger-Mutant 3% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Hauler-Mutant | -6/Proximity Caves Hauler-Mutant | -6/Factory Hauler-Mutant | -6/Lower Caves Commander-Mutant | -6/Lower Caves Hauler-Mutant | -6/Data Miner Hauler-Mutant | -5/Proximity Caves Hauler-Mutant | -5/Factory Hauler-Mutant | -5/Upper Caves Hauler-Mutant | -5/Upper Caves Hauler-Mutant | -5/Zhirov Hauler-Mutant | -4/Proximity Caves Hauler-Assassin | -4/Factory Hauler-Assassin | -4/Upper Caves Hauler-Assassin | -4/Upper Caves Hauler-Mutant | -4/Warlord Hauler-Assassin | -3/Proximity Caves Hauler-Skirmisher | -3/Research Hauler-Mutant | -3/Armory Hauler-Mutant | -3/Lab Hauler-Mutant | -2/Research Hauler-Assassin | -2/Testing Hauler-Mutant | -2/Section 7 Hauler-Assassin | -1/Access Scavenger-Mutant | -1/Command Scavenger-Mutant | -1/Access_0 Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Tes Sec Acc Com Ac0 Matter Collected 11450 | 252 . 207 620 211 832 521 250 193 57 472 392 666 163 . 161 40 103 127 250 269 152 279 74 931 110 266 515 209 . 115 770 664 585 994 Remotely 455 | 50 . 159 146 . . . . . . . . . . . . . . . . . . . . . 100 . . . . . . . . . Salvage Created 11934 | 147 . 88 1365 150 1232 580 . 109 . 237 677 208 153 . 149 . 163 124 . 274 16 297 57 236 99 9 240 . 460 . 723 341 1818 1982 Parts 599 | 10 . 4 99 14 79 33 . 16 . 11 28 1 1 . 3 . 2 12 . 14 2 6 2 16 2 . 7 . 11 . 43 17 48 118 Haulers Intercepted 9 | . . . 4 . 2 1 . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . Recyclers Shooed 5 | . 1 . 3 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 196 | . . . . . . . 4 15 . 12 . 6 5 . 9 . 4 10 . 13 . 11 6 100 1 . . . . . . . . . Prevented 33 | . . . . . . . . . . 8 . . 1 . . . 5 . . . . . . 19 . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Tes Sec Acc Com Ac0 Combat Hostiles Destroyed 211 | . . 3 35 8 22 9 . 11 . 11 3 5 5 . 4 . 4 7 . 12 . 7 2 9 2 1 7 . 3 . 6 1 12 22 Melee 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . Guns 74 | . . 3 24 3 16 4 . 2 . . 1 1 . . . . . . . . . . . . . . . . . . 2 . 4 14 Cannons 22 | . . . 1 . 2 . . . . . 2 . . . 1 . . . . . . . . . . 1 . . 2 . 3 . 3 7 AOE 108 | . . . 10 5 4 5 . 9 . 11 . 3 5 . 3 . 4 7 . 12 . 7 2 9 2 . 7 . . . . . 3 . Classes Destroyed 21 | 2 . 2 8 . 2 1 . . . 1 . . . . 1 . . . . . . . . 1 . . . . . . . 1 2 . Worker 14 | . . . 3 1 3 3 . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . Builder 5 | . . . 1 . . . . . . . 2 . . . . . . . . . 1 . . . . . . . . . 1 . . . Tunneler 3 | 2 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 9 | . . . 4 . 2 1 . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . Recycler 12 | 1 . . 1 . . 2 . . . . 3 . . . . . . . . . . . . . . . . . 1 . 2 2 . . Minesweeper 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Operator 5 | . . . . . 4 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Watcher 10 | . . . 2 . 4 . . . . . . . . . . . . . . . . . . . . . 3 . . . 1 . . . Swarmer 51 | . . 1 8 5 3 3 . 11 . 6 . . . . . . . 4 . 8 . . 1 1 . . . . . . . . . . Saboteur 4 | . . . . . . . . . . 1 . . . . . . . . . . . . . 2 . . 1 . . . . . . . Grunt 71 | . . 2 16 3 14 3 . . . 2 2 3 5 . 2 . 4 2 . 2 . 5 1 3 . . 1 . . . . . 1 . Brawler 5 | . . . 1 . . . . . . . . 1 . . 2 . . . . . . . . . . . . . . . . . 1 . Duelist 6 | . . . 1 . . . . . . 2 . . . . . . . 1 . . . 2 . . . . . . . . . . . . Protector 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sentry 14 | . . . 7 . 4 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . Demolisher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Specialist 7 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 5 . . . . . 1 . Hunter 11 | . . . . . 1 . . . . . 1 1 . . . . . . . 2 . . . . 2 . . . 3 . . . 1 . Programmer 10 | . . . . . . 2 . . . . . . . . . . . . . . . . . 2 . . . . . . 5 . 1 . S7 Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Enhanced Grunt 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 Enhanced Hunter 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Z-Light 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Martyr 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Fireman 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Best Kill Streak 10 | 3 . 2 10 4 8 3 . 4 . 4 4 4 6 . 3 . 4 4 . 4 1 3 2 3 2 1 9 . 4 . 3 2 4 5 Combat Bots Only 9 | . . 2 9 3 4 3 . 4 . 4 1 4 5 . 3 . 4 4 . 4 . 3 2 3 2 1 4 . 2 . 3 1 4 5 Max Kills in Single Turn 5 | 1 . 1 5 4 3 3 . 3 . 2 1 2 4 . 1 . 2 4 . 4 1 3 1 3 1 1 2 . 1 . 1 1 2 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 5 | . . . 5 3 2 3 . 3 . 2 . 2 3 . 1 . 2 4 . 4 . 3 1 3 1 . 2 . . . . . 2 . Melee 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . Uniques/NPCs Destroyed 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 3 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) Architect (-1/Access_0) Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Tes Sec Acc Com Ac0 Damage Taken 21848 | . . 30 1243 157 1435 606 . 186 . 359 212 193 162 . 67 . . . . 39 18 . 270 254 39 192 512 . 1793 480 730 62 2660 10149 Core 2298 | . . 11 127 . 221 67 . 12 . 78 . 24 19 . 9 . . . . . . . . 54 . 12 6 . 233 48 150 . 179 1048 Absorbed by Shields 9022 | . . . 83 . . . . . . . . . . . 71 . . . . 42 17 . . 88 36 202 364 . 581 . 506 60 1486 5486 Reduced by Siege Mode 441 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 441 Core Remaining (%) 80 | 100 . 95 . 68 59 . . . . 77 . . . . 93 . . . . 100 . . . . 95 . . 98 . . 79 . . 26 Volleys Fired 1145 | 4 7 6 94 11 87 33 . 16 . 16 16 7 4 . 7 . 4 4 . 13 1 7 10 8 4 10 26 . 59 7 106 1 157 420 Largest 3 | 1 1 2 2 2 2 2 . 2 . 2 2 1 1 . 1 . 1 1 . 1 1 1 1 1 1 1 1 . 1 1 1 1 1 3 Hottest 300 | 50 100 45 100 46 136 56 . 72 . 72 72 39 39 . 44 . 80 80 . 80 80 80 80 80 80 90 113 . 120 120 120 94 110 300 Shots Fired 1529 | 4 7 11 130 20 168 58 . 26 . 20 26 7 4 . 7 . 4 4 . 13 1 7 10 8 4 10 26 . 59 7 103 1 157 627 Gun 935 | 4 1 11 116 18 136 56 . 10 . 4 14 5 . . . . . . . . . . . . . . . . . . 39 . 59 462 Cannon 484 | . . . 8 . 26 . . 10 . 7 12 . . . 4 . . . . . . . 8 . . 10 7 . 59 7 64 1 96 165 Launcher 104 | . . . 6 2 6 2 . 6 . 9 . 2 4 . 3 . 4 4 . 13 1 7 2 8 4 . 19 . . . . . 2 . Special 6 | . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 406 | . 1 11 95 18 136 56 . 20 . 11 26 5 . . 4 . . . . . . . 8 . . 10 . . . . . . . 5 Thermal 462 | 4 6 . 2 . 26 . . . . . . . . . . . . . . . . . . . . . 7 . 59 7 46 . 80 225 Explosive 104 | . . . 6 2 6 2 . 6 . 9 . 2 4 . 3 . 4 4 . 13 1 7 2 8 4 . 19 . . . . . 2 . Electromagnetic 62 | . . . 27 . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 1 16 . Slashing 466 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39 . 45 382 Entropic 29 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 15 Robot Hit Streak 54 | 3 . 7 16 7 25 12 . 5 . 12 22 11 14 . 16 . . . . . . . . . . 8 16 . 3 . 12 . 25 54 Robot Miss Streak 8 | 1 1 1 6 1 2 4 . 8 . 3 4 3 . . 3 . . . . . . . . . . 1 . . 3 . 3 . 1 3 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Secondary Targets 12 | . . . 3 1 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Max Gunslinging Chain 1 | . . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Capacitor 640 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 59 7 103 1 155 315 Shots Hit Robots 1130 | 3 . 7 108 15 141 48 . 18 . 14 32 6 3 . 7 . 1 . . . 1 . . . . 9 8 . 16 . 43 3 131 516 Core Hits 791 | 7 . 4 86 12 67 29 . 21 . 30 44 23 16 . 9 . 8 12 . 26 1 28 2 23 6 2 35 . 7 . 11 3 65 214 Critical Hits 79 | . . . . . 7 . . . . . 1 . . . . . . . . . . . . . . 2 . . . . 1 . 4 64 Critical Kills 8 | . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 6 Critical Parts Destroyed 42 | . . . . . 6 . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . 1 33 Melee Attacks 133 | . . . . . 5 13 . . . . 16 4 . . 6 10 6 3 . . 6 2 3 . 5 3 . . 2 . 34 4 11 . Impact 17 | . . . . . 5 12 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 55 | . . . . . . . . . . . 15 4 . . 6 10 6 3 . . 6 2 3 . . . . . . . . . . . Piercing 59 | . . . . . . . . . . . . . . . . . . . . . . . . . 5 3 . . 2 . 34 4 11 . Sneak Attacks 30 | . . . . . 1 7 . . . . 7 . . . 2 . . . . . 1 . . . . . . . . . 3 3 6 . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 53229 | 42 . 102 2884 529 3262 1617 . 872 . 1605 1366 760 997 . 763 . 777 987 . 1733 150 1597 402 1806 392 732 2586 . 904 . 2080 373 6541 17370 Guns 19715 | 37 . 99 1634 187 1842 766 . 170 . 39 373 79 . . . . . . . . . . . . . . . . . . 763 . 2087 11639 Cannons 11978 | . . . 87 . 512 . . 77 . 152 204 . . . 95 . . . . . . . . . . 697 . . 904 . 805 . 2714 5731 Explosions 17446 | . . . 1091 326 666 395 . 625 . 1414 . 651 997 . 379 . 677 987 . 1733 . 1597 402 1806 392 . 2586 . . . . . 722 . Melee 3818 | . . . . . 183 456 . . . . 789 30 . . 289 . 100 . . . 150 . . . . . . . . . 430 373 1018 . Ramming 272 | 5 . 3 72 16 59 . . . . . . . . . . . . . . . . . . . . 35 . . . . 82 . . . Kinetic 6370 | . . 99 1425 187 1842 766 . 247 . 191 577 79 . . 95 . . . . . . . . . . 697 . . . . . . . 165 Thermal 11941 | 37 . . 61 . 512 . . . . . . . . . . . . . . . . . . . . . . . 904 . 628 . 2408 7391 Explosive 17410 | . . . 1055 326 666 395 . 625 . 1414 . 651 997 . 379 . 677 987 . 1733 . 1597 402 1806 392 . 2586 . . . . . 722 . Electromagnetic 754 | . . . 271 . . . . . . . . . . . . . . . . . . . . . . . . . . . 177 . 306 . Impact 639 | . . . . . 183 456 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 12360 | . . . . . . . . . . . 789 30 . . 289 . 100 . . . 150 . . . . . . . . . 763 . 1381 8858 Piercing 1821 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 430 373 1018 . Entropic 1662 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 706 956 Highest Corruption 17 | . . . . . . . . . . . . . . . . . . . . . . . 4 4 . . 4 4 9 9 17 . . . Average Corruption 9 | . . . . . . . . . . . . . . . . . . . . . . . 3 4 . . 3 4 3 9 11 . . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 99 | . . . . . . . . . . . . . . . . . . . . . . . 11 1 . . 1 . 2 16 68 . . . Message Errors 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 10 . . . Matter Fused 22 | . . . . . . . . . . . . . . . . . . . . . . . 3 1 . . . . 1 5 12 . . . Heat Flow Errors 9 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . 2 4 . . . Energy Discharges 7 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 2 4 . . . Data Loss (minor) 13 | . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . 3 6 . . . Data Loss (major) 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 . . . Misfires 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Alerts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Misdirections 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Targeting Errors 22 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 21 . . . Weapon Failures 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1332 | . . . 61 . 29 189 . 23 . 58 54 45 13 . 97 . 72 59 . 60 . 24 72 114 . . 58 . 39 . 55 . 134 76 Projectiles 194 | . . . . . 17 . . . . . . . . . . . . . . . . . . . . . . . 39 . 55 . 7 76 Explosions 613 | . . . 61 . 12 . . 23 . 58 . 45 13 . . . 14 59 . 60 . 24 72 114 . . 58 . . . . . . . Melee 525 | . . . . . . 189 . . . . 54 . . . 97 . 58 . . . . . . . . . . . . . . . 127 . Knockbacks 9 | . . . . . 2 2 . 1 . 1 3 . . . . . . . . . . . . . . . . . . . . . . . Impact 4 | . . . . . 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 5 | . . . . . . . . 1 . 1 3 . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 222 | . . . 67 . 30 30 . . . . . . . . . . . . . . . . . . . . 13 . . . 82 . . . Shots 4 | . . . 1 . 1 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Rammed 41 | 12 2 2 13 1 9 . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Targets Rammed 42 | 12 2 2 13 2 9 . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 333 | . 20 12 218 . 30 60 . . . 53 52 90 43 . 86 . 230 186 . 275 24 192 239 76 131 224 192 . 320 182 218 . 290 333 Average Temperature 80 | . 12 6 63 . 11 33 . . . 25 19 35 17 . 39 . 114 81 . 108 18 80 94 37 71 111 46 . 121 75 100 . 97 114 Received Heat Transfer 2053 | . . 12 418 51 639 144 . . . 99 57 36 36 . 12 . . . . 4 4 . . . . 20 23 . 95 45 9 4 63 282 Siege Activations 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 13 Total Turns 241 | . . . . . . . . . . . . . . . . . . . . . . . . . . 23 . . . . . . . 218 Longest Duration 46 | . . . . . . . . . . . . . . . . . . . . . . . . . . 23 . . . . . . . 46 Robots Corrupted 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 2 . Combat Hostiles 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 . Parts Fried 10 | . . . 2 . . 3 . . . . . . . . . . . . . . . . . . . . . . . . 1 . 4 . Impact Corruptions 7 | . . . . . . 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 Parts Melted 8 | . . . . . . . . . . . 1 1 . . . . . . . . . . . . . . . . 2 . 1 . 1 2 Heat Transferred 8046 | 111 . . 87 . 925 . . . . . . . . . . . . . . . . . . . . . . . 795 . 444 . 856 4828 Parts Sabotaged 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Tes Sec Acc Com Ac0 Peak Influence 1361 | 15 88 124 932 461 550 240 . . . . 693 . . . . 92 . . . . 250 . . . . 51 914 . 716 352 377 509 1361 . Initial 331 | . 9 34 48 331 76 164 . . . . 88 . . . . 46 . . . . 71 . . . . . . . . 301 198 136 325 . Average 263 | 8 39 50 420 325 300 93 . . . . 313 . . . . 75 . . . . 142 . . . . 37 151 . 456 320 254 271 1024 . Maximum Alert Level 5 | . . . 3 2 2 1 . . . . 2 . . . . . . . . . 1 . . . . . 3 . 3 1 1 2 5 . Low Security (%) 43 | 100 100 100 36 8 31 86 . . . . 45 . . . . 100 . . . . 75 . . . . 100 79 . 2 . 16 53 . . Level 1 27 | . . . 14 87 33 13 . . . . 18 . . . . . . . . . 24 . . . . . 6 . 42 100 83 23 1 . Level 2 12 | . . . 19 4 35 . . . . . 36 . . . . . . . . . . . . . . . 5 . 44 . . 23 2 . Level 3 3 | . . . 29 . . . . . . . . . . . . . . . . . . . . . . . 8 . 10 . . . 4 . Level 4 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 . Level 5 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 73 . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 45 | . 2 1 7 . 6 6 . . . 1 8 . . . . . . . . . . . . . . 1 5 . 4 . 2 1 1 . Investigation 14 | . 1 1 2 . 2 3 . . . . 2 . . . . . . . . . . . . . . . 1 . 2 . . . . . Extermination 12 | . . . . . . 2 . . . . 2 . . . . . . . . . . . . . . 1 2 . 1 . 2 1 1 . Reinforcement 12 | . 1 . 2 . 4 1 . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . Assault 7 | . . . 3 . . . . . . 1 . . . . . . . . . . . . . . . . 2 . 1 . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Tes Sec Acc Com Ac0 Distress Signals 42 | . . . 4 . 3 1 . . . . 1 . . . . . . . . . . . . . . . 4 . 3 . 1 1 24 . Communications Jammed 31 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 8 11 . Distress Signals 31 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 8 11 . Times Spotted 457 | . 3 6 55 8 45 18 . 4 . 22 24 11 8 . 6 1 9 1 . 8 5 9 3 43 1 1 28 . 27 1 9 16 28 57 Peak Tracking Total 15 | . 1 5 12 3 9 4 . 2 . 8 4 9 5 . 3 . 4 4 . 4 2 7 4 13 2 1 9 . 9 1 3 4 15 7 Tactical Retreats 28 | . . 1 5 . 6 . . . . . . 1 1 . . . . . . . . . . 2 . . 3 . 2 1 . . 4 2 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Tes Sec Acc Com Ac0 Traps Triggered 4 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . 1 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Triggered 23 | . . . . . . . . . . . . . . . 1 . . . . . . . 1 21 . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Tes Sec Acc Com Ac0 Machines Disabled 53 | . . . 6 1 1 . . . . . 1 2 . . 1 1 1 . . . 1 1 1 . . . 4 . 1 . 19 1 7 4 Max in Single Turn 3 | . . . 3 1 1 . . . . . . 1 . . 1 . 1 . . . 1 1 1 . . . 1 . 1 . 1 1 2 1 Garrison Access 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 1 . . . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Tes Sec Acc Com Ac0 Machines Accessed 49 | . 4 1 10 . 5 7 . . 1 . 3 1 1 3 . 2 . 1 4 . . 1 . 1 . 1 . . 2 1 . . . . Terminals 20 | . 4 . 8 . 5 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 5 | . . . . . . 2 . . . . 1 . . . . 2 . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . . . 1 . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 4 | . . . 1 . . . . . . . 2 . . . . . . . . . . . . . . . . . 1 . . . . . Garrison Access 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 1 . . . . Total Hacks 139 | . 15 1 29 . 10 18 . . 3 . 9 1 1 19 . 5 . 1 17 . . 1 . 1 . 3 . . 4 1 . . . . Successful 98 | . 8 1 18 . 5 10 . . 3 . 6 1 1 19 . 3 . 1 17 . . 1 . 1 . 1 . . 1 1 . . . . Failed 41 | . 7 . 11 . 5 8 . . . . 3 . . . . 2 . . . . . . . . . 2 . . 3 . . . . . Catastrophic 7 | . 2 . 2 . 2 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 115 | . 6 . 9 . 2 6 . . . . 22 . . . . 4 . . . . 11 . . 1 . 4 9 . 4 5 14 18 . . Terminals 56 | . 15 . 23 . 10 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 12 | . . . . . . 5 . . . . 2 . . . . 5 . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 6 | . . . 1 . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 14 | . . . 5 . . . . . . . 7 . . . . . . . . . . . . . . . . . 2 . . . . . Garrison Access 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . 2 1 . . . . Terminal Hacks 66 | . 7 1 8 . 4 2 . . 3 . . 1 1 19 . . . 1 17 . . 1 . 1 . . . . . . . . . . Record 8 | . . . . . . . . . . . . . . 3 . . . . 5 . . . . . . . . . . . . . . . Part Schematic 14 | . . . . . . . . . 3 . . . . 7 . . . . 4 . . . . . . . . . . . . . . . Robot Schematic 7 | . 1 . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . Robot Analysis 5 | . . . . . 1 . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . Prototype ID Bank 12 | . 1 . 3 . 1 . . . . . . . . 3 . . . . 4 . . . . . . . . . . . . . . . Open Door 6 | . . 1 . . . . . . . . . 1 1 . . . . 1 . . . 1 . 1 . . . . . . . . . . Level Access Points 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Branch Access Points 4 | . 1 . 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 3 | . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 5 | . . . . . . 2 . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . Load Schematic 2 | . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Build 3 | . . . . . . 1 . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Report Inventory 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieve Components 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 11 | . . . 5 . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . Insert Component 9 | . . . 3 . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . Analyze 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . . Seal Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . . Unauthorized Hacks 12 | . 1 . 5 . 1 4 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Terminals 7 | . 1 . 4 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Track 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Assimilate 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 4 | . . . 2 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Operators 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Prioritize 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . . . 1 . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 3 | . . . 1 . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Jam 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Data Cores Recovered 2 | . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 27 | . 4 . 7 . 5 4 . . . . 3 . . . . 2 . . . . . . . . . . . . 2 . . . . . Full Trace Events 6 | . 2 . 1 . 1 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . 1 . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . Robots Built 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Matter 318 | . . . . . . . . . . . . . . . . 318 . . . . . . . . . . . . . . . . . . Time 169 | . . . . . . . . . . . . . . . . 169 . . . . . . . . . . . . . . . . . . Total Robot Build Rating 12 | . . . . . . . . . . . . . . . . 12 . . . . . . . . . . . . . . . . . . Part Schematics Acquired 24 | . . . 2 . . . . . 3 . . . . 7 . . . . 4 . . . . . . . . . . . 8 . . . Parts Built 2 | . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Matter 603 | . . . . . . 285 . . . . . . . . . 318 . . . . . . . . . . . . . . . . . . Time 245 | . . . . . . 76 . . . . . . . . . 169 . . . . . . . . . . . . . . . . . . Total Part Build Rating 11 | . . . . . . 5 . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 3 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Tes Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Non-combat 2 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 2 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . find_chute 2 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 11 | . . . . . . . . . . 2 . 6 . . . . . . . . . 2 . 1 . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Tes Sec Acc Com Ac0 Total Allies 93 | . . . . . . . . . 4 2 10 6 . . 1 4 . . . . 6 2 . 1 . 3 17 . 2 . . 7 28 . Largest Group 13 | . . . . . . . . . 4 4 6 6 6 . 1 4 4 3 1 1 6 7 6 1 . 3 10 . 2 . . 6 13 . Highest-Rated Group 1376 | . . . . . . . . . 147 147 345 224 150 . 94 262 262 177 85 85 350 412 373 56 . 288 559 . 244 . . 676 1376 . Highest-Rated Ally 268 | . . . . . . . . . 39 39 70 70 30 . 94 85 85 85 85 85 103 103 103 56 . 96 103 . 122 . . 114 268 . Zionite Dispatches 17 | . . . . . . . . . . . 4 . . . . 1 . . . . 3 . . . . 1 4 . 1 . . 3 . . Heavy 4 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . 1 . 1 . . . . . Light 6 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . 1 1 . . . . 2 . . Fire 2 | . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . Melee Resupply 3 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . 1 . . Defense Resupply 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Hover Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Total Orders 35 | . . . . . . . . . . 2 3 . 3 . . . . . . . 1 . . 16 . . 3 . . . . 2 4 1 STAY 4 | . . . . . . . . . . . . . 1 . . . . . . . . . . 3 . . . . . . . . . . ROAM 6 | . . . . . . . . . . 2 . . 1 . . . . . . . . . . . . . 3 . . . . . . . FOLLOW 3 | . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . 1 . DROP 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . EXPLORE 12 | . . . . . . . . . . . 1 . . . . . . . . . . . . 7 . . . . . . . 1 2 1 RETURN 9 | . . . . . . . . . . . 1 . . . . . . . . . . . . 6 . . . . . . . 1 1 . Ally Attacks 660 | . . . . . . . . . . 36 110 43 11 . 11 1 24 4 . 6 11 22 17 2 . 12 96 . 27 . . 68 159 . Total Damage 31383 | . . . . . . . . . . 993 2485 1046 326 . 337 33 1311 109 . 475 732 899 663 107 . 655 4615 . 2281 . . 3459 10857 . Kills 153 | . . . . . . . . . . 10 24 8 4 . 2 1 4 2 . 4 5 8 4 . . 1 19 . 10 . . 15 32 . Allies Corrupted 10 | . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . 2 1 . . . . 1 4 . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Tes Sec Acc Com Ac0 Robot Analysis Total 5 | . . . . . 1 . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . Derelict Logs Recovered 24 | . . 1 . 2 . . 3 2 1 2 . 1 2 . 1 . 1 1 . 3 . 2 2 . . . . . . . . . . . Drone Launches 13 | . . . . . . . . . . . 1 . . . . 2 . . . . . . . 6 . . . . . . . 2 1 1 Drone Recoveries 10 | . . . . . . . . . . . 1 . . . . . . . . . . . . 6 . . . . . . . 2 1 . Zionite Intel Received 10 | . . . . . . . . . . . 2 . . . . . . . . . 1 . . . . . . . . 1 4 2 . . Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Prototype Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Trap Installations 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Active Terminals 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . Depthwide Sectors/0 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . Depthwide Sectors/-1 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Tes Sec Acc Com Ac0 Turns Passed 29989 | 187 189 396 1220 871 1496 1551 845 878 1322 1226 1449 1253 1273 100 1163 399 835 849 196 931 513 675 659 1340 1130 425 808 13 416 340 1277 713 1883 1168 Spaces Moved 18920 | 120 203 525 526 487 687 1126 710 682 1032 898 1085 919 839 81 815 159 634 660 136 624 365 481 487 580 462 171 363 9 276 269 752 579 828 350 Core 780 | 49 203 518 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 . Treads 3591 | 71 . 7 526 487 632 41 . . . . . . . . . . . . . . . . . 200 462 171 323 . . . . . 329 342 Legs 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Wheels 14524 | . . . . . 55 1085 710 682 1032 898 1085 919 839 81 815 159 634 660 136 624 365 481 487 380 . . 40 9 276 269 752 579 472 . Hover 17 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 50 50 160 160 110 95 110 120 120 120 105 115 115 125 125 125 125 125 125 125 125 125 125 125 200 200 140 140 110 110 110 112 112 130 Average Speed 128 | 116 50 51 166 160 160 112 116 120 120 120 114 115 115 125 125 125 125 125 125 125 125 125 125 151 200 200 193 140 110 116 112 112 186 146 Slowest Speed 3300 | 160 50 165 185 180 180 160 120 120 120 120 120 115 125 125 125 125 125 125 125 125 125 125 125 240 200 200 240 140 120 120 122 122 3300 155 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Teleports 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 Exploration Rate (%) 55 | 5 35 73 53 86 59 33 81 82 89 86 42 83 86 69 88 9 76 82 60 88 13 78 79 88 77 7 39 5 14 33 59 25 33 37 Regions Visited 34 Branch Regions 24 Pre-discovered Areas 27 | . . . 1 1 . 2 1 . 2 . 10 1 . 1 . . 1 . 3 1 . . 1 . . . . . . . 2 . . . Known Exits Taken 31 | . 1 . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 3 | 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Scrap Searched 39 | . . 2 . 1 . . 4 2 3 4 . 4 3 . 3 . 2 2 . 1 . 3 4 . 1 . . . . . . . . . Spaces Dug 282 | . 4 . . . 11 14 . 68 . 41 9 14 15 . . 10 4 3 . . 12 2 7 . 4 2 3 . 16 7 14 1 3 18 Terrain Destroyed 1462 | . 6 . 54 18 32 30 . 84 . 89 9 14 49 . 21 10 52 39 . 178 12 78 20 46 55 3 150 . 35 7 21 1 91 258 Melee 64 | . . . . . 2 6 . . . . 9 2 . . . 10 4 3 . . 5 2 3 . 4 2 . . 2 . 8 1 1 . Projectile 345 | . 6 . 1 . . . . . . . . . . . . . . . . . . . 7 . . 1 3 . 33 7 12 . 17 258 AOE 1052 | . . . 53 18 30 24 . 84 . 89 . 12 49 . 21 . 48 36 . 178 7 76 10 46 51 . 147 . . . . . 73 . Terrain Rammed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Walls Destroyed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Arm Lab Res Tes Sec Acc Com Ac0 Total 23692 | 153 270 641 728 554 920 1331 728 718 1118 1021 1250 1103 1133 80 940 344 666 675 162 759 413 545 523 1040 656 238 441 10 386 298 1138 636 1170 904 Wait 2183 | . 42 86 35 32 47 71 . 6 64 70 66 102 274 . 101 165 9 3 6 122 19 20 12 397 181 33 17 . 9 1 134 38 10 11 Move 18882 | 119 202 524 525 486 686 1125 709 681 1031 897 1084 918 838 80 814 158 633 659 135 623 364 480 486 579 461 170 360 8 275 268 750 578 827 349 Hop 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Pick Up 257 | 6 1 4 19 3 12 17 7 1 11 6 15 5 3 . 2 2 3 4 3 . 5 6 2 9 1 4 10 1 14 2 16 6 31 26 Fast Attach 134 | 4 1 1 12 3 12 8 1 1 . 2 4 3 . . 1 . 2 . 5 . 1 . . 10 . 1 7 . 3 1 15 1 19 16 Attach 187 | 4 4 4 5 1 11 6 . 2 . . 9 1 3 . . 3 1 . 3 . 6 . 1 2 . 4 3 . 9 8 26 4 34 33 Detach 104 | 2 5 2 1 . 8 2 . . . . 5 1 . . . . 3 . 5 . 1 . . 4 . 1 2 . 2 6 21 2 19 12 Swap 245 | 2 4 6 9 10 22 32 4 8 3 18 18 4 8 . 6 3 . 1 2 1 3 2 4 4 3 5 1 . 4 2 19 1 14 22 Drop 279 | . 2 6 15 6 21 24 7 3 9 3 16 4 3 . 2 3 4 1 3 . 7 3 5 20 1 5 14 1 9 3 15 1 48 15 Fire 1145 | 4 7 6 94 11 87 33 . 16 . 16 16 7 4 . 7 . 4 4 . 13 1 7 10 8 4 10 26 . 59 7 106 1 157 420 Melee 133 | . . . . . 5 13 . . . . 16 4 . . 6 10 6 3 . . 6 2 3 . 5 3 . . 2 . 34 4 11 . Ram 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 42 | 12 2 2 13 2 9 . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Escape Stasis 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Rewire 97 | . . . . . . . . . . 9 1 54 . . . . 1 . . . . 25 . 7 . . . . . . . . . . Trap 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines (discovered 2 exits: *Mat / [*Exi]) -9/Materials (discovered 5 exits: Mat x3 / *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / *Zio) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: Sto / *Low x2) -7/Lower Caves (discovered 2 exits: *Low / *Zio) -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac x4 / *Low) -6/Lower Caves (discovered 2 exits: *Low / *Dat) -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / *Upp) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 2 exits: Res / *Arm) -3/Armory (discovered 2 exits: Res / *Lab) -3/Lab -2/Research -2/Testing (discovered 2 exits: Acc / *Sec) -2/Section 7 -1/Access (discovered 2 exits: [Sur] / *Com) -1/Command (discovered 2 exits: [*Sur] / [*Ac0]) -1/Access_0 Near Former Tau Ceti IV History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 188 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Identified exit to Mines 349 | -10/Materials | Build established: Mutant 377 | -10/Materials | Entered Mines 467 | -10/Mines | Met a Derelict bent on vengeance 492 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 492 | -10/Mines | Discovered new exit (range 5) 505 | -10/Mines | Learned Materials garrison access intel 517 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 519 | -10/Mines | Found Prototype Device 613 | -10/Mines | Met a Derelict shopkeep closing up shop 758 | -10/Mines | Discovered new exit (range 8) 773 | -10/Mines | Entered Materials 773 | -9/Materials | Evolved 2 slots: Utility x2 987 | -9/Materials | Identified Exp. Sensor Array 1089 | -9/Materials | Identified exit to Mines 1129 | -9/Materials | Identified exit to Materials 1247 | -9/Materials | Destroyed 8 combat bots 1573 | -9/Materials | First assault squad dispatched 1654 | -9/Materials | Destroyed 9 combat bots 1781 | -9/Materials | Build established: Scavenger-Mutant 1993 | -9/Materials | Entered Mines 2407 | -9/Mines | Learned Materials security intel 2455 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2472 | -9/Mines | Learned location of Recycling (-7) 2589 | -9/Mines | Discovered exit to Materials (range 13) 2592 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2737 | -9/Mines | Found a hidden stash of uninstalled traps 2810 | -9/Mines | Discovered exit to Materials (range 5) 2864 | -9/Mines | Entered Materials 2864 | -8/Materials | Evolved 2 slots: Utility x2 3197 | -8/Materials | Build established: Mutant 3382 | -8/Materials | Discovered new exit (range 10) 3386 | -8/Materials | Lost 4 parts (1p1n1u1w) 3484 | -8/Materials | Discovered new exit (range 15) 3512 | -8/Materials | Identified exit to Factory 3724 | -8/Materials | Build established: Scavenger-Mutant 4075 | -8/Materials | Build established: Mutant 4360 | -8/Materials | Entered Factory 4360 | -7/Factory | Evolved 2 slots: Utility x2 4382 | -7/Factory | Build established: Scavenger-Mutant 4667 | -7/Factory | Fabricated Exp. Sensor Array (x1) 4727 | -7/Factory | Build established: Mutant 5230 | -7/Factory | Found Rocket Array 5875 | -7/Factory | Identified exit to Storage 5875 | -7/Factory | Identified exit to Lower Caves 5911 | -7/Factory | Entered Lower Caves 6035 | -7/Lower Caves | Learned location of Extension (-4) 6131 | -7/Lower Caves | Learned Factory garrison access intel 6135 | -7/Lower Caves | Learned Factory stockpile data 6452 | -7/Lower Caves | Encountered a Warlord checkpoint 6493 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 6642 | -7/Lower Caves | Identified exit to Zion 6677 | -7/Lower Caves | Discovered new exit (range 5) 6729 | -7/Lower Caves | Identified exit to Lower Caves 6756 | -7/Lower Caves | Entered another Lower Caves area 6771 | -7/Lower Caves | Discovered new exit (range 5) 6876 | -7/Lower Caves | Encountered a Warlord checkpoint 7533 | -7/Lower Caves | Learned Factory trap positions 7593 | -7/Lower Caves | Discovered exit to Zion (range 9) 7634 | -7/Lower Caves | Entered Zion 7684 | -7/Zion | Discovered new exit (range 16) 7814 | -7/Zion | Learned Factory terminal intel 7862 | -7/Zion | Given the Hacking Drone Bay 7862 | -7/Zion | Found Prototype Device 7876 | -7/Zion | Identified Hacking Drone Bay 8049 | -7/Zion | Learned Factory emergency access door positions 8227 | -7/Zion | Learned location of Warlord (-4) 8447 | -7/Zion | Found Prototype Processor 8450 | -7/Zion | Found Prototype Processor 8460 | -7/Zion | Found Prototype Hackware 8464 | -7/Zion | Found Prototype Processor 8470 | -7/Zion | Found Prototype Processor 8657 | -7/Zion | Imprinted 8659 | -7/Zion | Declared Zion's savior 8923 | -7/Zion | Identified exit to Proximity Caves 8956 | -7/Zion | Entered Proximity Caves 8956 | -6/Proximity Caves | Accompanied by 4 allies 9223 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9350 | -6/Proximity Caves | Learned 8 Factory zone layouts 9456 | -6/Proximity Caves | Learned Factory stockpile data 9576 | -6/Proximity Caves | Build established: Hauler-Mutant 9578 | -6/Proximity Caves | Discovered new exit (range 13) 9851 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 10179 | -6/Proximity Caves | Identified exit to Factory 10182 | -6/Proximity Caves | Entered Factory 10182 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 10183 | -6/Factory | Identified exit to Factory 10184 | -6/Factory | Loaded intel: 106 trap records 10187 | -6/Factory | Loaded intel: 20 terminal locations 10188 | -6/Factory | Loaded intel: 4 garrison access locations 10201 | -6/Factory | Identified Exp. System Shield 10427 | -6/Factory | Zion Light squad teleported in 10807 | -6/Factory | Zion Light squad teleported in 10820 | -6/Factory | Discovered exit to Factory (range 14) 11147 | -6/Factory | Identified Exp. Target Analyzer 11212 | -6/Factory | Found Prototype Processor 11278 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 11279 | -6/Factory | Zion Fire squad teleported in 11293 | -6/Factory | Discovered exit to Factory (range 4) 11407 | -6/Factory | Zion Melee Resupply teleported in 11457 | -6/Factory | Found Prototype Launcher 11510 | -6/Factory | Identified Exp. Melee Analysis Suite 11510 | -6/Factory | Identified Exp. Targeting Computer 11510 | -6/Factory | Identified Exp. Terrain Scan Processor 11510 | -6/Factory | Identified Exp. Signal Interpreter 11587 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/0 11609 | -6/Factory | Discovered new exit (range 16) 11625 | -6/Factory | Identified exit to Lower Caves 11631 | -6/Factory | Entered Lower Caves 11631 | -6/Lower Caves | Accompanied by 5 allies 11632 | -6/Lower Caves | Encountered a Warlord checkpoint 11649 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 11730 | -6/Lower Caves | P-60 Hacker assimilated allied 78-8DE(k) 11852 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 12299 | -6/Lower Caves | Discovered new exit (range 15) 12857 | -6/Lower Caves | Identified exit to Lower Caves 12884 | -6/Lower Caves | Entered another Lower Caves area 12884 | -6/Lower Caves | Accompanied by 6 allies 12914 | -6/Lower Caves | Build established: Commander-Mutant 12917 | -6/Lower Caves | Encountered a Warlord checkpoint 12947 | -6/Lower Caves | Discovered exit to Factory (range 15) 13660 | -6/Lower Caves | Identified exit to Data Miner 13807 | -6/Lower Caves | Found Imp. Powered Armor 13862 | -6/Lower Caves | Build established: Hauler-Mutant 13884 | -6/Lower Caves | Learned Factory stockpile data 14157 | -6/Lower Caves | Entered Data Miner 14157 | -6/Data Miner | Discovered new exit (range 6) 14181 | -6/Data Miner | Met Data Miner 14206 | -6/Data Miner | Learned location of Section 7 (-2) 14206 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 14226 | -6/Data Miner | Received God Mode back door access code from Data Miner 14256 | -6/Data Miner | Identified exit to Proximity Caves 14257 | -6/Data Miner | Entered Proximity Caves 14453 | -5/Proximity Caves | Found Alien Artifact 14532 | -5/Proximity Caves | Escorted by Enhanced Grunt 15220 | -5/Proximity Caves | Discovered exit to Factory (range 12) 15257 | -5/Proximity Caves | Learned Factory interactive machine intel 15414 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 15420 | -5/Proximity Caves | Entered Factory 15420 | -5/Factory | Evolved 2 slots: Utility x2 15421 | -5/Factory | Identified exit to Upper Caves 15423 | -5/Factory | Loaded intel: 46 interactive machine locations 15447 | -5/Factory | Zion Heavy squad teleported in 15623 | -5/Factory | Discovered new exit (range 25) 15725 | -5/Factory | Fabricated X-72 Disruptor? 15769 | -5/Factory | Fabricated Mni. Smartbomb Launcher? 15819 | -5/Factory | Entered Upper Caves 15819 | -5/Upper Caves | Accompanied by 4 allies 15912 | -5/Upper Caves | Attacked by a delusional Derelict stockpiling parts 16047 | -5/Upper Caves | Encountered a Warlord checkpoint 16185 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 16201 | -5/Upper Caves | Found Prototype Protection 16201 | -5/Upper Caves | Identified Zio. Weapon Casing 16205 | -5/Upper Caves | Found Prototype Protection 16205 | -5/Upper Caves | Identified Zio. Heavy Carapace 16630 | -5/Upper Caves | Discovered new exit (range 15) 16652 | -5/Upper Caves | Identified exit to Upper Caves 16654 | -5/Upper Caves | Entered another Upper Caves area 16654 | -5/Upper Caves | Accompanied by 3 allies 16698 | -5/Upper Caves | Learned Factory security intel 17169 | -5/Upper Caves | Discovered new exit (range 9) 17180 | -5/Upper Caves | Identified exit to Zhirov 17503 | -5/Upper Caves | Entered Zhirov 17503 | -5/Zhirov | Accompanied by 1 ally 17503 | -5/Zhirov | Discovered new exit (range 3) 17526 | -5/Zhirov | Met Zhirov 17548 | -5/Zhirov | Learned location of Quarantine (-3) 17548 | -5/Zhirov | Learned location of Command (-1) 17560 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 17579 | -5/Zhirov | Found Alien Artifact 17579 | -5/Zhirov | Identified Integrated Reactor 17579 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 17640 | -5/Zhirov | Found Alien Artifact 17687 | -5/Zhirov | Identified exit to Proximity Caves 17699 | -5/Zhirov | Entered Proximity Caves 17699 | -4/Proximity Caves | Accompanied by 1 ally 17923 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 18402 | -4/Proximity Caves | Learned location of 1 exit from Research 18443 | -4/Proximity Caves | Learned Research garrison access intel 18487 | -4/Proximity Caves | Discovered new exit (range 11) 18628 | -4/Proximity Caves | Identified exit to Factory 18630 | -4/Proximity Caves | Entered Factory 18630 | -4/Factory | Accompanied by 1 ally 18630 | -4/Factory | Evolved 2 slots: Utility x2 18719 | -4/Factory | Retrieved Zion intel report: Trap Installations 18720 | -4/Factory | Zion Heavy squad teleported in 18912 | -4/Factory | Found Exp. Terrain Scan Processor 18940 | -4/Factory | Zion Defense Resupply teleported in 18953 | -4/Factory | Discovered new exit (range 15) 18959 | -4/Factory | Build established: Hauler-Assassin 18969 | -4/Factory | Identified exit to Upper Caves 19011 | -4/Factory | Zion Fire squad teleported in 19143 | -4/Factory | Entered Upper Caves 19143 | -4/Upper Caves | Accompanied by 5 allies 19195 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 19279 | -4/Upper Caves | Learned Research interactive machine intel 19693 | -4/Upper Caves | Discovered new exit (range 21) 19754 | -4/Upper Caves | Identified exit to Upper Caves 19818 | -4/Upper Caves | Entered another Upper Caves area 19818 | -4/Upper Caves | Accompanied by 6 allies 19843 | -4/Upper Caves | Discovered new exit (range 20) 19903 | -4/Upper Caves | Identified exit to Research 19954 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 20273 | -4/Upper Caves | Discovered new exit (range 24) 20469 | -4/Upper Caves | Learned Research stockpile data 20472 | -4/Upper Caves | Identified exit to Warlord 20477 | -4/Upper Caves | Entered Warlord 20512 | -4/Warlord | Discovered new exit (range 23) 20521 | -4/Warlord | System corruption cleaned by Quarantine Array 20583 | -4/Warlord | Build established: Hauler-Mutant 20900 | -4/Warlord | Visited the Vortex Lab 20904 | -4/Warlord | Found Prototype Energy Gun 20904 | -4/Warlord | Identified Vortex Rifle 20907 | -4/Warlord | Found Vortex Rifle 20912 | -4/Warlord | Found Prototype Energy Gun 20912 | -4/Warlord | Identified Vortex Shotgun 20915 | -4/Warlord | Warlord's base attacked by MAIN.C 20915 | -4/Warlord | Found Vortex Shotgun 20989 | -4/Warlord | Rebuked by Warlord 21002 | -4/Warlord | Opened Warlord's prototype stash 21008 | -4/Warlord | Found Prototype Reactor 21008 | -4/Warlord | Identified Vortex Chain Reactor 21021 | -4/Warlord | Found Prototype Hackware 21160 | -4/Warlord | Spotted B-90 Cyclops 21172 | -4/Warlord | Found Prototype Ballistic Cannon 21253 | -4/Warlord | Spotted Striker 21265 | -4/Warlord | Warlord forces counterattacked 21298 | -4/Warlord | Spotted Executioner 21325 | -4/Warlord | P-70 Sage assimilated allied Q7-CPC(g) 21332 | -4/Warlord | Spotted Executioner 21422 | -4/Warlord | Found Prototype Ballistic Cannon 21435 | -4/Warlord | Spotted Striker 21590 | -4/Warlord | Warlord base infiltrated, sounded retreat 21621 | -4/Warlord | Spotted Striker 21627 | -4/Warlord | Spotted Executioner 21641 | -4/Warlord | Spotted Striker 21650 | -4/Warlord | Spotted Striker 21715 | -4/Warlord | Spotted Executioner 21779 | -4/Warlord | Identified exit to Proximity Caves 21817 | -4/Warlord | Entered Proximity Caves 22129 | -3/Proximity Caves | Build established: Hauler-Assassin 22526 | -3/Proximity Caves | Discovered exit to Research (range 24) 22794 | -3/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 22947 | -3/Proximity Caves | Entered Research 22947 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 22948 | -3/Research | Identified exit to Research 22950 | -3/Research | Loaded intel: 40 interactive machine locations 22951 | -3/Research | Loaded intel: 4 garrison access locations 22998 | -3/Research | Discovered new exit (range 19) 23010 | -3/Research | Identified System Mapper 23015 | -3/Research | Identified Hvy. Autocannon (x2) 23076 | -3/Research | Identified exit to Armory 23204 | -3/Research | Zion Light squad teleported in 23369 | -3/Research | P-80 Master assimilated allied 6H-S43(z) 23372 | -3/Research | Entered Armory 23387 | -3/Armory | Assisted by bots powering up and referring to "LRC-V3" 23581 | -3/Armory | Zion Heavy squad teleported in 23735 | -3/Armory | Zion Light squad teleported in 23804 | -3/Armory | Zion Hover Resupply teleported in 23865 | -3/Armory | Found Zio. Weapon Casing 23880 | -3/Armory | Found Prototype Device 23880 | -3/Armory | Identified Exp. Terrain Scanner 23885 | -3/Armory | Found Exp. Terrain Scanner 23904 | -3/Armory | Build established: Hauler-Mutant 24022 | -3/Armory | Found Zio. Weapon Casing 24044 | -3/Armory | Zion Melee Resupply teleported in 24090 | -3/Armory | Discovered new exit (range 29) 24132 | -3/Armory | Discovered exit to Research (range 27) 24154 | -3/Armory | First assault squad dispatched 24158 | -3/Armory | Identified exit to Lab 24180 | -3/Armory | Entered Lab 24182 | -3/Lab | Discovered exit to Research (range 9) 24193 | -3/Lab | Entered Research 24193 | -2/Research | Evolved 2 slots: Utility x2 24194 | -2/Research | Identified exit to Testing 24224 | -2/Research | Incoming investigation squad redirected 24232 | -2/Research | Zion Heavy squad teleported in 24241 | -2/Research | Found Quantum Capacitor 24300 | -2/Research | Found Adv. Powered Armor 24302 | -2/Research | Found Adv. Powered Armor 24304 | -2/Research | Found Adv. Powered Armor 24306 | -2/Research | Incoming investigation squad redirected 24307 | -2/Research | Found Adv. Powered Armor 24309 | -2/Research | Found Adv. Powered Armor 24312 | -2/Research | Found Adv. Powered Armor 24443 | -2/Research | First assault squad dispatched 24528 | -2/Research | Incoming assault squad redirected 24570 | -2/Research | Lost 3 parts (2u1w) 24590 | -2/Research | Found Exp. Targeting Computer 24600 | -2/Research | Found Antimissile System 24609 | -2/Research | Entered Testing 24733 | -2/Testing | Discovered new exit (range 15) 24813 | -2/Testing | Retrieved Zion intel report: Active Terminals 24855 | -2/Testing | Spotted Fortress 24914 | -2/Testing | Discovered new exit (range 24) 24941 | -2/Testing | Identified exit to Section 7 24949 | -2/Testing | Entered Section 7 24961 | -2/Section 7 | Found Integrated Reactor 24961 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 25017 | -2/Section 7 | Retrieved Zion intel report: Active Terminals 25077 | -2/Section 7 | Retrieved Zion intel report: Prototype Schematics 25115 | -2/Section 7 | Retrieved Zion intel report: Prototype Stockpiles 25142 | -2/Section 7 | Found Alien Artifact 25145 | -2/Section 7 | Identified Integrity Redistributor 25145 | -2/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-158) 25188 | -2/Section 7 | Found Integrated Reactor 25188 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 25197 | -2/Section 7 | Spotted S7 Guard 25215 | -2/Section 7 | Destroyed S7 Guard 25230 | -2/Section 7 | Found Alien Artifact 25230 | -2/Section 7 | Identified Integrated Heat Negator 25230 | -2/Section 7 | Installed Integrated Heat Negator, increased core heat dissipation (+40) 25254 | -2/Section 7 | Build established: Hauler-Assassin 25304 | -2/Section 7 | Found Alien Artifact 25304 | -2/Section 7 | Identified Integrated Dissipator 25304 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 25322 | -2/Section 7 | Identified Dimensional Node Initializer 25322 | -2/Section 7 | Initialized slip node 25363 | -2/Section 7 | Retrieved Zion intel report: Depthwide Sectors/0 25372 | -2/Section 7 | Spotted S7 Guard 25378 | -2/Section 7 | Found Alien Artifact 25379 | -2/Section 7 | Identified Core Regenerator 25379 | -2/Section 7 | Used Core Regenerator, restored core integrity (+362) 25381 | -2/Section 7 | Identified Transdimensional Reconstructor 25381 | -2/Section 7 | Warped through subspace to slip node 25508 | -2/Section 7 | System corruption reached 10% 25509 | -2/Section 7 | Found Alien Artifact 25509 | -2/Section 7 | Identified Matter Drive 25520 | -2/Section 7 | Found Matter Drive 25534 | -2/Section 7 | Found Transdimensional Reconstructor 25536 | -2/Section 7 | Found Transdimensional Reconstructor 25643 | -2/Section 7 | Found Alien Energy Gun 25646 | -2/Section 7 | Found Alien Energy Gun 25726 | -2/Section 7 | Identified Sigix Quantum Sheargun (x2) 25825 | -2/Section 7 | Build established: Hauler-Mutant 25941 | -2/Section 7 | Door terminal overloaded 25954 | -2/Section 7 | Found Alien Artifact 25954 | -2/Section 7 | Identified LRC Armor 25954 | -2/Section 7 | Installed LRC Armor, increased core integrity (+250) 25961 | -2/Section 7 | Found Alien Artifact 25961 | -2/Section 7 | Identified LRC Storage 25961 | -2/Section 7 | Installed LRC Storage, increased inventory capacity (+2) 25963 | -2/Section 7 | Found LRC Storage 25963 | -2/Section 7 | Installed LRC Storage, increased inventory capacity (+2) 26008 | -2/Section 7 | Found Alien Artifact 26008 | -2/Section 7 | Identified Core Expander 26008 | -2/Section 7 | Installed Core Expander, added new Utility slot 26105 | -2/Section 7 | Crushed by falling debris 26122 | -2/Section 7 | Discovered new exit (range 27) 26151 | -2/Section 7 | Found Integrated Dissipator 26151 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 26174 | -2/Section 7 | Spotted S7 Guard 26177 | -2/Section 7 | Found Alien Artifact 26177 | -2/Section 7 | Identified Core Membrane 26177 | -2/Section 7 | Installed Core Membrane, gained immunity to corruption 26206 | -2/Section 7 | Terminal network hard line cut 26225 | -2/Section 7 | Identified exit to Access 26226 | -2/Section 7 | Entered Access 26226 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 26291 | -1/Access | Found Antimissile System 26324 | -1/Access | Retrieved Zion intel report: Guard Positions 26325 | -1/Access | Zion Light squad teleported in 26390 | -1/Access | Discovered new exit (range 25) 26442 | -1/Access | Zion Light squad teleported in 26530 | -1/Access | Build established: Hauler-Assassin 26769 | -1/Access | P-80 Master assimilated allied QK-LYA(z) 26783 | -1/Access | Found Zio. Weapon Casing 26903 | -1/Access | Discovered new exit (range 28) 26931 | -1/Access | Retrieved Zion intel report: Emergency Access 26932 | -1/Access | Zion Melee Resupply teleported in 26938 | -1/Access | Identified exit to Command 26939 | -1/Access | Entered Command 26967 | -1/Command | Phase Generator disabled 26994 | -1/Command | Disengaged cave seal 27108 | -1/Command | Spotted M Guard 27108 | -1/Command | Spotted M Guard 27108 | -1/Command | Spotted Combat Programmer 27116 | -1/Command | Destroyed M Guard 27123 | -1/Command | Destroyed M Guard 27125 | -1/Command | Spotted Combat Programmer 27150 | -1/Command | Destroyed Combat Programmer 27152 | -1/Command | Destroyed Combat Programmer 27152 | -1/Command | All MAIN.C guards destroyed 27174 | -1/Command | Found Prototype Protection 27174 | -1/Command | Identified Hvy. Regenerative Plating 27178 | -1/Command | Lost 4 parts (1n3u) 27192 | -1/Command | Found Prototype Device 27192 | -1/Command | Identified AEGIS Remote Shield 27199 | -1/Command | Found Prototype Reactor 27202 | -1/Command | Found AEGIS Remote Shield 27212 | -1/Command | Found Prototype Reactor 27216 | -1/Command | Found Hvy. Regenerative Plating 27222 | -1/Command | Found Prototype Launcher 27294 | -1/Command | Met MAIN.C 27311 | -1/Command | 0b10 Conduit disabled 27327 | -1/Command | Destroyed MAIN.C Shell 27328 | -1/Command | MAIN.C activated Command garrisons 27359 | -1/Command | Identified Zero-point Reactor (x2) 27366 | -1/Command | Allies destroyed MAIN.C 27366 | -1/Command | Identified Adv. Micro-nuke Launcher 27382 | -1/Command | Found Zio. Weapon Casing 27384 | -1/Command | Found Prototype Protection 27457 | -1/Command | Build established: Scavenger-Mutant 27492 | -1/Command | Discovered new exit (range 9) 28232 | -1/Command | Found Vortex Chain Reactor 28235 | -1/Command | Found Vortex Chain Reactor 28239 | -1/Command | Found Prototype Protection 28239 | -1/Command | Identified SHELL Armor 28280 | -1/Command | Found Prototype Device 28280 | -1/Command | Identified Femtoactuators 28283 | -1/Command | Found Prototype Device 28283 | -1/Command | Identified Adv. Kinecellerator 28287 | -1/Command | Found Prototype Device 28287 | -1/Command | Identified Exp. Transmission Jammer 28302 | -1/Command | Identified Zio. Shade Armor 28547 | -1/Command | Build established: Hauler-Assassin 28777 | -1/Command | Found Exp. Targeting Computer 28784 | -1/Command | Found Exp. Target Analyzer 28802 | -1/Command | Warped through subspace to slip node 28802 | -1/Command | Discovered new exit (range 5) 28822 | -1/Command | Entered Access_0 28823 | -1/Access_0 | Met Architect 28841 | -1/Access_0 | Destroyed A8 28847 | -1/Access_0 | Architect warped through subspace 28883 | -1/Access_0 | Architect warped through subspace 28921 | -1/Access_0 | Architect warped through subspace 28963 | -1/Access_0 | Architect warped through subspace 28975 | -1/Access_0 | Subspace Access Node disabled 29000 | -1/Access_0 | Architect warped through subspace 29034 | -1/Access_0 | Architect warped through subspace 29064 | -1/Access_0 | Architect warped through subspace 29091 | -1/Access_0 | Architect warped through subspace 29110 | -1/Access_0 | Found Exp. Targeting Computer 29112 | -1/Access_0 | Found Prototype Device 29117 | -1/Access_0 | Architect warped through subspace 29120 | -1/Access_0 | Subspace Access Node disabled 29126 | -1/Access_0 | Build established: Scavenger-Mutant 29160 | -1/Access_0 | Architect warped through subspace 29167 | -1/Access_0 | Found Exp. Targeting Computer 29183 | -1/Access_0 | Architect warped through subspace 29208 | -1/Access_0 | Identified Exp. Phase Shifter 29252 | -1/Access_0 | Architect warped through subspace 29272 | -1/Access_0 | Lost 5 parts (5u) 29291 | -1/Access_0 | Architect warped through subspace 29292 | -1/Access_0 | Found Prototype Protection 29292 | -1/Access_0 | Identified Centrium Linked Plating 29296 | -1/Access_0 | Found Exp. Phase Shifter 29317 | -1/Access_0 | Architect warped through subspace 29333 | -1/Access_0 | A6 warped into view 29379 | -1/Access_0 | Destroyed A6 29402 | -1/Access_0 | Architect warped through subspace 29462 | -1/Access_0 | Architect warped through subspace 29488 | -1/Access_0 | Core integrity fell below 50% 29507 | -1/Access_0 | Lost 5 parts (1n4u) 29537 | -1/Access_0 | Architect warped through subspace 29553 | -1/Access_0 | Lost 3 parts (1p1n1u) 29554 | -1/Access_0 | Found Prototype Device 29554 | -1/Access_0 | Identified Exp. Weapon Cycler 29580 | -1/Access_0 | Architect warped through subspace 29587 | -1/Access_0 | Found Exp. Weapon Cycler 29594 | -1/Access_0 | Found Alien Energy Gun 29594 | -1/Access_0 | Identified Modified Quantum Sheargun 29598 | -1/Access_0 | Found Exp. Phase Shifter 29612 | -1/Access_0 | Found Zero-point Reactor 29629 | -1/Access_0 | Architect warped through subspace 29662 | -1/Access_0 | Subspace Access Node disabled 29671 | -1/Access_0 | Architect warped through subspace 29722 | -1/Access_0 | Architect warped through subspace 29744 | -1/Access_0 | Build established: Scavenger-Gunner 29744 | -1/Access_0 | Found Modified Quantum Sheargun 29774 | -1/Access_0 | Architect warped through subspace 29822 | -1/Access_0 | Architect warped through subspace 29850 | -1/Access_0 | Architect warped through subspace 29873 | -1/Access_0 | Architect warped through subspace 29892 | -1/Access_0 | Architect warped through subspace 29905 | -1/Access_0 | Architect warped through subspace 29909 | -1/Access_0 | Found Modified Quantum Sheargun 29924 | -1/Access_0 | Architect warped through subspace 29942 | -1/Access_0 | Architect warped through subspace 29954 | -1/Access_0 | Subspace Access Node disabled 29980 | -1/Access_0 | Destroyed Architect 29981 | -1/Access_0 | Architect triggered a singularity event 29982 | -1/Access_0 | Warped through subspace to slip node 29982 | -1/Access_0 | Discovered new exit (range 8) 29990 | *** | Escaped singularity! Last Messages --------------- 29975_ Architect Centrium Linked Plating severed. 29975_ Exp. Targeting Computer destroyed. 29977_ Penetrated by Quantum Shear. 29978_ Quantum Shear penetrates Architect. 29980_ Destroyed Prototype Hackware. 29980_ Quantum Shear penetrates Architect. 29980_ Architect: "If I can't win, no one wins!" 29980_ Architect destroyed. 29981_ A0_COM: Initiating irreversible singularity event. Goodbye. 29982_ A0_COM: 10. 29982_ Warped through subspace, drawn to slip node. 29982_ EXIT=FOUND 29983_ A0_COM: 9. 29984_ A0_COM: 8. 29985_ A0_COM: 7. 29986_ A0_COM: 6. 29987_ A0_COM: 5. 29988_ A0_COM: 4. 29989_ A0_COM: 3. 29990_ A0_COM: 2. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# < #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 132 Coolant Potential 120 Energy Generation 91 Energy Capacity 1700 Matter Stores 470 Matter Capacity 800 Sight Range 16 Robot Scan Range 30 Terrain Scan Range 30 Terrain Scan Density 1010 Jamming Range 16 Additional Mass Support 20 Armor Coverage 3400 Resistance: KI 30 Resistance: TH 30 Resistance: EX 30 Resistance: EM 30 Resistance: I 30 Resistance: S 30 Resistance: P 30 Utility Shielding 90 Weapon Shielding 100 Point Defense Rating 240 Weapon Cycling 30 Phase Shifting 20 Evasion (%) 60 Targeting Accuracy 48 Target Analysis 12 Armor Integrity Analysis 66 Recoil Reduction 4 Particle Charging 25 Offensive Hacking 20 Defensive Hacking 16 Item Schematics ----------------- Exp. Sensor Array | -9/Materials | Scanalyzed Plasma Cutter | -9/Materials | Scanalyzed Riot Gun | -7/Zion | Free Flamer | -7/Zion | Free Battle Rifle | -7/Zion | Free Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Cesium-ion Thruster | -6/Data Miner | Free Exp. Terrain Scan Processor | -6/Data Miner | Free Exp. ECM Suite | -6/Data Miner | Free Mni. Smartbomb Launcher | -6/Data Miner | Free Plasma Sword | -6/Data Miner | Free Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Hvy. Wave Gun | -2/Section 7 | Z-intel Com. Tesla Bomb Launcher | -2/Section 7 | Z-intel Exp. Cooling System | -2/Section 7 | Z-intel Imp. KE Penetrator | -2/Section 7 | Z-intel Prc. Energy Filter | -2/Section 7 | Z-intel Exp. Thermal Generator | -2/Section 7 | Z-intel Exp. Focal Shield | -2/Section 7 | Z-intel Exp. Gyrokinetic Inverter | -2/Section 7 | Z-intel Robot Schematics ------------------ O-16 Technician | -10/Materials | Hacked S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free Fabricated ------------ Exp. Sensor Array | x1 | -7/Factory X-72 Disruptor | x2 | -5/Factory | Preloaded Mni. Smartbomb Launcher | x1 | -5/Factory Alien Tech Used ----------------- Integrated Reactor Integrity Redistributor Integrated Heat Negator Integrated Dissipator Dimensional Node Initializer Core Regenerator Transdimensional Reconstructor Matter Drive Sigix Quantum Sheargun LRC Armor LRC Storage Core Expander Core Membrane Modified Quantum Sheargun Achievements -------------- None Challenges ------------ None Game ------ Seed FocalGravmagVibroblade Manual? 0 Play Time 04:46:13 Cumulative 1818.8 hours Start 2020.11.17 @ 07:26:28 End 2020.11.17 @ 18:46:58 Sessions 15 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2515 Rogue 2507 Adventurer 0 Explorer 8 Win Type 6 Total 182 Types 41/24/73/3/3/5/30/2/1 Lore% 99 Gallery% 99 Achievement% 100 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5ae9f20f-41a3-4214-8a37-852ae84418c9