Cogmind - Beta 12 @@@ ROGUE MODE // 2024.02.21 @ 20:09:16 Player: Six of Ten Result: Destroyed by G-73 Enforcer with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (137) 685 Value Destroyed (5657) 5657 Prototype IDs (17) 340 Alien Tech Used (2) 400 Bonus (369) 369 TOTAL SCORE: 11951 Bonus ------- High Alert Combat Kills 69 Met Zhirov 300 Cogmind --------- Core Integrity 0/1000 Matter 275/300 Energy 100/100 System Corruption 24% Temperature Cool (0) Movement Rolling (115) Ox1 Location -4/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Compact Wheel > --- UTILITY (7) ------ Large Storage Unit Improved Terrain Scan Processor Improved Target Analyzer > --- WEAPON (4) ------- Railgun > --- INVENTORY (15) --- Advanced Heat Sink Advanced Heat Sink Small Matter Pod (50) Long-range Tractor Beam Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Fission Core > --- PROPULSION ------- Improved Titanium Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Improved Cooling System Large Storage Unit Improved Targeting Computer Improved Targeting Computer Layered Light Armor Plating Advanced Shield Generator > --- WEAPON ----------- Force Rifle Improved Heavy Laser Enhanced Autogun Gauss Rifle > --- INVENTORY -------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Small Matter Pod Improved Target Analyzer Phase Shifter Long-range Tractor Beam Improved Heavy Laser Improved Heavy Laser Gauss Rifle Improved Heavy Machine Gun Improved Proton Missile Launcher Improved Proton Missile Launcher Heavy Flail [Rating: 78] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Fusion Reactor Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Utility Improved Targeting Computer Device Improved Cooling System Storage Large Storage Unit Processor Improved Targeting Computer Protection Layered Medium Armor Plating Weapon Enhanced Autogun Energy Gun Beam Rifle Ballistic Gun Enhanced Autogun Launcher Improved Proton Missile Launcher Slashing Weapon Mining Claw Build | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 ------- Run | Jun Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Slots Evolved 10 | . . 2 2 2 2 2 . . . . Power 1 | . . . . . . 1 . . . . Propulsion 2 | . . . . 2 . . . . . . Utility 5 | . . . 2 . 2 1 . . . . Weapon 2 | . . 2 . . . . . . . . Parts Attached 158 | 8 10 17 12 18 16 23 13 11 9 21 Power 15 | 1 2 3 1 1 2 3 . . 1 1 Engine 9 | 1 2 2 . . 2 2 . . . . Core 4 | . . 1 1 1 . 1 . . . . Reactor 2 | . . . . . . . . . 1 1 Propulsion 48 | 2 5 5 3 9 5 8 4 3 1 3 Treads 7 | . 1 2 . 3 1 . . . . . Leg 35 | 2 3 3 2 4 4 8 4 2 1 2 Wheel 6 | . 1 . 1 2 . . . 1 . 1 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 35 | 2 1 1 5 2 6 6 5 4 3 . Device 15 | 1 . . 2 1 3 3 3 1 1 . Storage 3 | 1 . . 1 . . . . . 1 . Processor 5 | . . . 1 . 1 . . 3 . . Hackware . | . . . . . . . . . . . Protection 12 | . 1 1 1 1 2 3 2 . 1 . Artifact . | . . . . . . . . . . . Weapon 60 | 3 2 8 3 6 3 6 4 4 4 17 Energy Gun 20 | . 1 4 . 1 . 2 1 2 1 8 Energy Cannon . | . . . . . . . . . . . Ballistic Gun 35 | 3 1 4 2 5 3 4 2 2 3 6 Ballistic Cannon . | . . . . . . . . . . . Launcher 4 | . . . . . . . 1 . . 3 Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 1 | . . . 1 . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 7 | . . . . 1 1 2 . . 3 . Corrupted Parts 5 | . . . . . . . . . . 5 System Corruption 20 | . . . . . . . . . . 20 Parts Lost 64 | . 3 8 3 6 1 4 14 2 . 23 Power 6 | . . 1 . 1 . 1 2 . . 1 Propulsion 18 | . 1 2 . 4 . . 4 1 . 6 Utility 18 | . . 1 1 1 1 3 6 1 . 4 Weapon 22 | . 2 4 2 . . . 2 . . 12 Highest Loss Streak 20 | . 2 4 1 5 1 2 7 2 . 20 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 89 | . 98 92 98 97 98 99 75 73 65 85 Engine 3 | . 14 6 8 . 4 8 1 . . . Core 1 | . . 4 . 6 1 1 1 . . . Treads 3 | . 1 5 9 13 3 . . . . . Leg 17 | . 25 16 7 10 21 23 18 19 19 20 Wheel 1 | . 1 . 1 4 . . . 2 3 . Device 9 | . 1 . 9 7 12 14 14 11 11 10 Storage 7 | . 14 11 9 7 6 5 5 5 5 5 Processor 9 | . . . 8 7 13 11 6 14 17 16 Protection 6 | . 12 11 8 5 6 7 4 5 4 4 Energy Gun 7 | . 1 15 17 7 . 2 8 5 . 4 Ballistic Gun 16 | . 25 22 16 22 26 20 8 5 . 13 Naked Turns . | . . . . . . . . . . . Heaviest Build 71 | 12 17 29 45 44 53 67 66 57 69 71 Greatest Support 80 | 20 20 40 40 60 65 80 80 45 70 70 Greatest Overweight (x) 14 | . 4 1 14 4 . 1 1 3 3 10 Average Overweight (x) . | . . . 3 1 . . . 1 1 . Largest Inventory Capacity 15 | 8 8 8 15 15 15 15 15 15 15 15 Average Capacity 13 | 7 8 8 14 15 15 15 15 15 15 15 Most Carried 15 | 7 8 8 15 15 15 15 15 15 15 15 Average Carried 11 | 4 7 7 7 14 14 14 11 12 14 12 Final Capacity 15 | 8 8 8 15 15 15 15 15 15 15 15 Final Carried 15 | 7 8 8 15 15 15 15 12 15 11 4 Class Distribution -------------------- 38% | Scavenger-Gunner 18% | Scavenger-Tank 16% | Derelict-Gunner 9% | Mutant 8% | Derelict-Mutant 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Tank | -5/Factory Scavenger-Mutant | -5/Upper Caves Derelict-Gunner | -5/Upper Caves Derelict-Mutant | -5/Zhirov Derelict-Gunner | -4/Proximity Caves Resources | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 ----------- Run | Jun Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Matter Collected 4327 | 234 336 356 304 524 761 703 405 199 50 455 Remotely . | . . . . . . . . . . . Salvage Created 6494 | 11 533 652 516 692 927 806 959 176 . 1222 Parts 321 | 5 41 40 17 30 48 40 43 4 . 53 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 2 | . . 1 . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 74 | . . . . . . . 45 3 . 26 Prevented 26 | . . . . . . . . . . 26 Kills | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 ------- Run | Jun Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Combat Hostiles Destroyed 124 | . 16 17 14 13 12 13 20 3 . 16 Guns 119 | . 16 17 13 13 12 12 20 3 . 13 AOE 3 | . . . . . . 1 . . . 2 Classes Destroyed 12 | 1 3 2 2 3 1 . . . . . Worker 1 | . . 1 . . . . . . . . Tunneler 2 | 1 . . . . 1 . . . . . Recycler 1 | . . . . . 1 . . . . . Operator 4 | . 1 1 . . 1 1 . . . . Watcher 5 | . . . . 2 2 1 . . . . Swarmer 31 | . 6 7 5 3 . . 9 . . 1 Grunt 60 | . 10 7 6 2 8 9 8 . . 10 Brawler 3 | . . . 1 . . . . . . 2 Duelist 4 | . . . 1 1 1 . 1 . . . Sentry 15 | . . 3 1 4 2 . 2 1 . 2 Hunter 4 | . . . . 2 . 2 . . . . Programmer 7 | . . . . 1 1 2 . 2 . 1 Best Kill Streak 8 | 1 4 5 4 3 4 4 7 2 . 8 Combat Bots Only 8 | . 4 5 4 3 4 4 7 2 . 8 Max Kills in Single Turn 3 | 1 1 2 1 1 2 3 2 1 . 2 Gunslinging 1 | . . 1 . . . . 1 . . . Exploded 2 | . . . . . . 1 . . . 2 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -------- Run | Jun Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Damage Taken 9753 | . 744 1043 619 999 689 714 1612 383 . 2950 Core 1405 | . 108 189 53 75 46 40 163 42 . 689 Absorbed by Shields 542 | . . . . . 152 214 176 . . . Regen/Repaired (Parts) 135 | . . . . . 135 . . . . . Core Remaining (%) 80 | 100 56 52 90 89 94 . . . . . Volleys Fired 345 | 1 69 44 37 33 35 39 37 10 . 40 Largest 4 | 2 2 4 4 4 4 4 4 4 . 4 Hottest 286 | 40 60 161 158 182 103 158 254 173 . 286 Shots Fired 1075 | 2 128 121 123 128 140 156 127 40 . 110 Gun 1064 | 2 128 121 123 128 140 156 127 40 . 99 Cannon . | . . . . . . . . . . . Launcher 11 | . . . . . . . . . . 11 Special . | . . . . . . . . . . . Kinetic 753 | 2 119 81 58 98 140 137 61 20 . 37 Thermal 305 | . 9 34 65 30 . 19 66 20 . 62 Explosive . | . . . . . . . . . . . Electromagnetic 17 | . . 6 . . . . . . . 11 Robot Hit Streak 21 | 2 8 15 10 19 15 21 11 10 . 17 Robot Miss Streak 7 | . 7 3 5 7 2 3 3 3 . 2 Penetration Max 1 | . . . . . 1 1 1 . . 1 Secondary Targets 26 | . 2 5 3 1 . 3 9 1 . 2 Max Gunslinging Chain 2 | . 1 2 1 1 . 1 1 1 . 1 Shots Hit Robots 732 | 2 76 69 75 98 100 116 86 29 . 81 Core Hits 340 | 1 29 34 28 50 53 41 42 7 . 55 Critical Kills 5 | . . . . . . 1 3 . . 1 Critical Parts Destroyed 9 | . . . . 2 . 3 2 1 . 1 Critical Strikes 30 | . . . 8 3 . 4 7 1 . 7 Burn 16 | . . . 8 1 . . 2 . . 5 Destroy 14 | . . . . 2 . 4 5 1 . 2 Melee Attacks 2 | . . . 2 . . . . . . . Impact . | . . . . . . . . . . . Slashing 2 | . . . 2 . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 14245 | 18 798 848 1144 1401 2064 2471 1948 714 . 2839 Guns 13012 | 18 798 848 1144 1401 2064 2194 1948 714 . 1883 Cannons . | . . . . . . . . . . . Explosions 1233 | . . . . . . 277 . . . 956 Melee . | . . . . . . . . . . . Ramming . | . . . . . . . . . . . Kinetic 8701 | 18 700 529 597 1035 2064 1867 816 363 . 712 Thermal 4259 | . 98 267 547 366 . 327 1132 351 . 1171 Explosive 277 | . . . . . . 277 . . . . Electromagnetic 1008 | . . 52 . . . . . . . 956 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 24 | . . . . . . 1 1 2 2 24 Average Corruption 1 | . . . . . . 1 1 1 2 2 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 41 | . . . . . . 2 8 4 6 21 Message Errors 13 | . . . . . . . 2 2 1 8 Matter Fused 12 | . . . . . . 1 2 2 3 4 Heat Flow Errors 4 | . . . . . . . . . 1 3 Energy Discharges 2 | . . . . . . . . . . 2 Data Loss (minor) 5 | . . . . . . 1 1 . 1 2 Misfires 3 | . . . . . . . 2 . . 1 Alerts 1 | . . . . . . . . . . 1 Weapon Failures 1 | . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 2 | . . . . . . 2 . . . . Projectiles . | . . . . . . . . . . . Explosions 2 | . . . . . . 2 . . . . Melee . | . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 124 | . . . . . . 101 . . . 23 Shots 4 | . . . . . . 1 . . . 3 Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 519 | . 222 483 519 168 378 302 331 392 229 146 Average Temperature 114 | . 41 187 148 55 121 81 109 160 124 44 Received Heat Transfer 2693 | . 333 528 216 141 188 183 413 18 . 673 Effects 17 | . . 8 8 . 1 . . . . . Shutdowns 4 | . . 2 1 . 1 . . . . . Energy Bleed 3 | . . 1 2 . . . . . . . Interference 5 | . . 2 3 . . . . . . . Matter Decay 2 | . . 2 . . . . . . . . Short Circuit 2 | . . . 2 . . . . . . . Damage (minor) 1 | . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . 1 Parts Fried 5 | . . . . . . . . . . 5 Impact Corruptions . | . . . . . . . . . . . Robots Melted 1 | . . . 1 . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . Parts Melted 15 | . . . 7 . . 1 2 . . 5 Heat Transferred 8340 | . 200 611 1961 965 . 481 1850 444 . 1828 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 ------- Run | Jun Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Peak Influence 516 | 5 250 321 277 205 280 516 . . . . Initial 120 | . 3 71 110 62 79 120 . . . . Average 159 | . 78 194 169 80 158 327 . . . . Maximum Alert Level 2 | . 1 1 1 1 1 2 . . . . Low Security (%) 69 | 100 92 49 65 95 70 29 . . . . Level 1 23 | . 7 50 34 4 29 21 . . . . Level 2 6 | . . . . . . 49 . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 15 | . 4 1 1 2 1 5 . . . 1 Investigation 7 | . 3 . . 1 . 3 . . . . Extermination 1 | . . . . 1 . . . . . . Reinforcement 6 | . 1 1 1 . 1 2 . . . . Assault 1 | . . . . . . . . . . 1 Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 --------- Run | Jun Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Distress Signals 9 | . 3 1 2 1 1 1 . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 172 | . 26 20 22 19 19 18 23 3 . 22 Peak Tracking Total 10 | . 4 5 6 4 4 4 10 2 . 8 Tactical Retreats 10 | . 1 . 3 1 . 2 . . . 3 Traps | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 ------- Run | Jun Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Traps Triggered 7 | . 2 . . 2 1 2 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . . . . . . 1 Machines | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 ---------- Run | Jun Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Machines Disabled 10 | . . . . . . 8 1 . . 1 Max in Single Turn 7 | . . . . . . 7 1 . . 1 Machines Repaired . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 --------- Run | Jun Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Machines Accessed 29 | . 4 4 . 3 2 6 1 . 9 . Terminals 14 | . 3 4 . 2 . 4 1 . . . Fabricators . | . . . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . . . Recycling Units 3 | . 1 . . 1 . 1 . . . . Scanalyzers 2 | . . . . . 1 1 . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 105 | . 11 11 . 11 5 14 5 . 48 . Successful 81 | . 7 7 . 5 3 6 5 . 48 . Failed 24 | . 4 4 . 6 2 8 . . . . Catastrophic 5 | . . . . 3 . 2 . . . . Database Lockouts . | . . . . . . . . . . . Manual 39 | . 10 8 . 10 . 11 . . . . Terminals 46 | . 10 11 . 10 . 10 5 . . . Fabricators . | . . . . . . . . . . . Repair Stations 3 | . . . . . 3 . . . . . Recycling Units 3 | . 1 . . 1 . 1 . . . . Scanalyzers 5 | . . . . . 2 3 . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 68 | . 3 7 . 3 . 2 5 . 48 . Record 41 | . . . . . . . 5 . 36 . Part Schematic 4 | . . . . . . . . . 4 . Robot Analysis 11 | . 2 3 . 2 . . . . 4 . Prototype ID Bank 5 | . . 1 . . . . . . 4 . Branch Access Points 1 | . . . . . . 1 . . . . Alert Level 3 | . . 2 . . . 1 . . . . Unreport Threat 1 | . 1 . . . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . . Zone Layout 1 | . . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 2 | . . . . . 2 . . . . . Scan Component 1 | . . . . . 1 . . . . . Repair 1 | . . . . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 3 | . . . . . 1 2 . . . . Insert Component 2 | . . . . . 1 1 . . . . Analyze 1 | . . . . . . 1 . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 8 | . 4 . . 2 . 2 . . . . Terminals 6 | . 3 . . 2 . 1 . . . . Assimilate 2 | . . . . 1 . 1 . . . . Botnet 2 | . 1 . . 1 . . . . . . Disrupt 1 | . 1 . . . . . . . . . Operators 1 | . 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 2 | . 1 . . . . 1 . . . . Tunnel 2 | . 1 . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 2 | . 1 1 . . . . . . . . Used 1 | . 1 . . . . . . . . . Hacking Detections 16 | . 2 3 . 3 2 5 1 . . . Full Trace Events 3 | . 1 . . . . 2 . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 5 | . . . . . . 1 . . 4 . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . . . Time 44 | . . . . . 44 . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 ------------ Run | Jun Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -------- Run | Jun Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 ------- Run | Jun Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Robot Analysis Total 11 | . 2 3 . 2 . . . . 4 . Derelict Logs Recovered 4 | . . . . . . . . 3 . 1 Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 ------------- Run | Jun Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Turns Passed 8391 | 72 653 743 899 1148 741 704 1034 651 332 1414 Spaces Moved 4459 | 42 325 359 239 707 436 405 533 433 244 736 Core 19 | 4 1 . 10 . . . . . . 4 Treads 480 | . . 92 35 290 63 . . . . . Legs 3238 | 38 301 267 128 122 373 405 533 262 82 727 Wheels 722 | . 23 . 66 295 . . . 171 162 5 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 95 120 125 95 122 122 120 120 125 120 Average Speed 146 | 113 119 153 305 139 127 126 163 129 129 139 Slowest Speed 750 | 120 250 190 750 240 160 192 195 190 145 550 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Teleports 1 | . . . . . . . . . 1 . Exploration Rate (%) 38 | 5 56 27 26 19 16 15 68 60 62 66 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 6 | . 1 . . . . 1 . 1 3 . Known Exits Taken 1 | . . . . . . 1 . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 . 1 1 1 . Scrap Searched 7 | . . . . . . . 2 4 . 1 Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 25 | . . . . . 1 21 . . . 3 Melee . | . . . . . . . . . . . Projectile 4 | . . . . . 1 . . . . 3 AOE 21 | . . . . . . 21 . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 --------- Run | Jun Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Total 5678 | 60 478 471 323 809 576 538 623 500 258 1042 Wait 562 | 4 61 42 21 22 64 50 29 35 . 234 Move 4449 | 41 324 358 238 706 435 404 532 432 243 736 Hop . | . . . . . . . . . . . Pick Up 73 | 6 6 3 9 13 13 9 4 5 1 4 Fast Attach 63 | 7 3 10 5 11 3 10 3 2 4 5 Attach 56 | . 2 4 3 6 3 5 8 7 4 14 Detach 17 | . 1 1 . 2 . . 4 5 . 4 Swap 41 | 1 5 3 4 1 10 8 2 2 3 2 Drop 66 | . 7 6 4 15 13 13 4 1 2 1 Fire 345 | 1 69 44 37 33 35 39 37 10 . 40 Melee 2 | . . . 2 . . . . . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 4 | . . . . . . . . 1 1 2 Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory (discovered 4 exits: *Upp x2 / Ext x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: [*Fac] / *Zhi) -5/Zhirov -4/Proximity Caves History --------- Turn | Location | Event 33 | -11/Junkyard | Discovered new exit (range 15) 73 | -11/Junkyard | Entered Materials 147 | -10/Materials | Discovered new exit (range 16) 317 | -10/Materials | Build established: Mutant 661 | -10/Materials | Discovered new exit (range 14) 726 | -10/Materials | Entered another Materials area 726 | -9/Materials | Evolved 2 slots: Weapon x2 1043 | -9/Materials | Build established: Scavenger-Tank 1123 | -9/Materials | Lost 4 parts (1n1u2w) 1445 | -9/Materials | Discovered new exit (range 13) 1469 | -9/Materials | Entered another Materials area 1469 | -8/Materials | Evolved 2 slots: Utility x2 1767 | -8/Materials | Build established: Scavenger-Gunner 2256 | -8/Materials | Discovered new exit (range 16) 2368 | -8/Materials | Entered Factory 2368 | -7/Factory | Evolved 2 slots: Propulsion x2 2700 | -7/Factory | Lost 5 parts (1p3n1u) 3507 | -7/Factory | Discovered new exit (range 7) 3516 | -7/Factory | Entered another Factory area 3516 | -6/Factory | Evolved 2 slots: Utility x2 4001 | -6/Factory | Repaired Imp. Titanium Leg 4241 | -6/Factory | Discovered new exit (range 13) 4257 | -6/Factory | Entered another Factory area 4257 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 4763 | -5/Factory | Identified exit to Upper Caves 4763 | -5/Factory | Identified exit to Extension 4961 | -5/Factory | Entered Upper Caves 5070 | -5/Upper Caves | Destroyed 7 combat bots 5106 | -5/Upper Caves | Learned location of 2 exits from Lower Caves 5106 | -5/Upper Caves | Learned location of 1 exit from Research 5146 | -5/Upper Caves | Attracted the attention of an 0b10 base 5266 | -5/Upper Caves | Lost 7 parts (2p2n2u1w) 5541 | -5/Upper Caves | Build established: Scavenger-Tank 5630 | -5/Upper Caves | Lost 6 parts (2n3u1w) 5885 | -5/Upper Caves | Build established: Scavenger-Mutant 5992 | -5/Upper Caves | Discovered new exit (range 4) 5995 | -5/Upper Caves | Entered another Upper Caves area 6121 | -5/Upper Caves | Discovered new exit (range 15) 6253 | -5/Upper Caves | Learned location of Armory (-3) 6394 | -5/Upper Caves | Learned location of 1 exit from Factory 6520 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 6622 | -5/Upper Caves | Build established: Derelict-Gunner 6628 | -5/Upper Caves | Discovered new exit (range 5) 6646 | -5/Upper Caves | Entered Zhirov 6646 | -5/Zhirov | Discovered new exit (range 3) 6671 | -5/Zhirov | Met Zhirov 6701 | -5/Zhirov | Learned location of Quarantine (-2) 6701 | -5/Zhirov | Learned location of Testing (-3) 6726 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 6804 | -5/Zhirov | Found Alien Artifact 6804 | -5/Zhirov | Identified Integrated Dissipator 6804 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 6869 | -5/Zhirov | Found Alien Artifact 6870 | -5/Zhirov | Identified Transdimensional Reconstructor 6870 | -5/Zhirov | Warped through subspace 6942 | -5/Zhirov | Build established: Derelict-Mutant 6978 | -5/Zhirov | Entered Proximity Caves 7125 | -4/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 7323 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7544 | -4/Proximity Caves | Build established: Derelict-Gunner 7843 | -4/Proximity Caves | Learned Research stockpile data 8251 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 8274 | -4/Proximity Caves | Core integrity fell below 50% 8322 | -4/Proximity Caves | Destroyed 8 combat bots 8336 | -4/Proximity Caves | Core integrity fell below 20% 8366 | -4/Proximity Caves | System corruption reached 10% 8392 | -4/Proximity Caves | Destroyed by G-73 Enforcer with Heavy Laser Last Messages --------------- 08360_ Integrated Corrupted Plasma Rifle (+3). 08360_ Complication: Energy sink damages Corrupted Plasma Rifle (-12). 08364_ System corrupted: Component data lost. 08365_ Acquired Corrupted Lgt. Antimatter Reactor. 08365_ Integrated Corrupted Lgt. Antimatter Reactor (+10). 08369_ Flexi-carbon Leg destroyed. 08374_ Acquired 51 matter. 08377_ Acquired Corrupted Field Laser. 08377_ Integrated Corrupted Field Laser (+3). 08377_ Complication: System interference. 08377_ Imp. Target Analyzer temporarily disabled. 08377_ Imp. Terrain Scan Processor temporarily disabled. 08377_ Imp. Target Analyzer temporarily disabled. 08389_ Acquired Corrupted Railgun. 08389_ Integrated Corrupted Railgun (+3). 08389_ Complication: Field Laser rejected. 08389_ Complication: Plasma Rifle rejected. 08389_ Complication: Lgt. Antimatter Reactor rejected. 08390_ Slug penetrates G-73 Enforcer. [Achievement: This Is Interesting...] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??#####????####??????????????????????????????????? | | ??# #??## ####???????????????????????????????? | | ???? #?# ##??????????????????????????????? | | ?????# ## #??????????????????????????????? | | ??????# #??????????????????????????????? | | ?????## ##########?????????????????????? | | ?????# #;# !##????????????????????? | | ##???# ## =!%!####?????????????????? | | ###?# ! %=[% #?????????????????? | | ### ;! [@! ##%#?????????????????? | | ### ### #### #b*%=% #?????#?????????????? | | ### #?###??# #g g i #?? ??????????????? | | ##?## #??????# ###//# # #????????????????? | | ###???## ##?????# / % %= / #?????????????????? | | ##??????# ##????# # # #?????????????????? | | ##???????# ##???# # # #?????????????????? | | ????###??# #???# ###;####?#?????????????????? | | ???## ##### #???# ? ??????????????????????? | | ???# #### #??? ?###??????????????????????? | | ??????# ##??? #?????????????????????????? | | #?????# #???? #?????????????????????????? | | ####?## ### #???? #?????????????????????????? | | ### % ### ##???## ?????????????????????????? | | ## #?????# ?????????????????????????? | | # # #?????? ?????????????????????????? | | ##### ## # #??????# ?????????????????????????? | | ????# ### # ??????? ????????????????????????? | | ???? ?? ??????? ????????????????????????? | | ??? ?? ??????? ????????????????????????? | | ?? ? ##?????? ????????????????????????? | | ?? ? ##??????? ?????????????????????????? | | ?## # ###???????????????????????????????????? | | ??## ? #?????????????????????????????????????? | | ??? # ### #?????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 87 Energy Generation 29 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 110 Armor Coverage 600 Phase Shifting 5 Evasion (%) 60 Targeting Accuracy 12 Target Analysis 6 Recoil Reduction 3 Kinecelleration 30 Item Schematics ----------------- Imp. Heavy Machine Gun | -5/Factory | Scanalyzed Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Achievements -------------- Subspace Traveler The Science Guy This Is Interesting... Challenges ------------ None Game ------ Seed TacticalDisruptorPropulsion Manual? 0 Play Time 01:46:31 Cumulative 35.0 hours Start 2024.02.21 @ 14:05:06 End 2024.02.21 @ 20:09:16 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 42 Rogue 42 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 35 Achievement% 29 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 313f3205-7780-48b2-bf56-4b3173e0375e