Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.06.04 @ 16:05:05 Player: 3.14 Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (140) 700 Value Destroyed (4390) 4390 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (2083) 2083 TOTAL SCORE: 12113 Bonus ------- High Alert Combat Kills 645 Follower Combat Kills 1088 Met Imprinter 300 Was Imprinted 300 Friendly Fire -250 Cogmind --------- Core Integrity 910/1000 Matter 218/300 Energy 376/780 System Corruption 12% Temperature Cool (7) Movement Treading (185) Ox1 Location -5/Upper Caves Parts ------- > --- POWER (2) -------- Cooled Ion Engine > --- PROPULSION (4) --- Armored Treads Armored Treads Medium Treads Medium Treads > --- UTILITY (9) ------ Advanced Heat Sink High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Energy Well Advanced Targeting Computer Improved Hardlight Generator > --- WEAPON (2) ------- Shock Rifle Improved EM Pulse Cannon > --- INVENTORY (28) --- Light Antimatter Reactor Light Antimatter Reactor Medium Treads Medium Treads Medium Treads Improved Cooling System Long-range Sensor Array Advanced Terrain Scanner Improved Terrain Scan Processor Heavy Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Layered Heavy Armor Plating Improved Focal Shield Phasing AFG Improved EM Shotgun Improved EM Shotgun Riot Gun Heavy Ion Cannon Heavy Ion Cannon Plasma Cannon Advanced Plasma Cannon Missile Launcher Rocket Array Axe Peak State ------------ > --- POWER ------------ Cooled Ion Engine Angular Momentum Engine > --- PROPULSION ------- Improved Treads Armored Treads Medium Treads Medium Treads > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Long-range Sensor Array Advanced Signal Interpreter Advanced Targeting Computer Core Analyzer Improved Medium Armor Plating > --- WEAPON ----------- Zionite Phaser-S Improved EM Pulse Cannon > --- INVENTORY -------- Light Antimatter Reactor Light Antimatter Reactor Armored Treads Medium Treads Medium Treads Medium Treads Improved Cooling System Energy Well Advanced Terrain Scanner Improved Terrain Scan Processor Heavy Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Layered Heavy Armor Plating Improved Focal Shield Phasing AFG Improved EM Shotgun Improved EM Shotgun Riot Gun Heavy Ion Cannon Heavy Ion Cannon Plasma Cannon Advanced Plasma Cannon Missile Launcher Rocket Array Axe [Rating: 70] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Improved Light Armor Plating Weapon Light Assault Rifle Energy Gun Arc Projector Energy Cannon Heavy Ion Cannon Ballistic Gun Light Assault Rifle Launcher Improved Grenade Launcher Slashing Weapon Axe Build | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Pro Fac Upp Slots Evolved 10 | . . . . . 4 2 . . . 4 . Power 1 | . . . . . . . . . . 1 . Propulsion 2 | . . . . . 1 1 . . . . . Utility 7 | . . . . . 3 1 . . . 3 . Weapon . | . . . . . . . . . . . . Parts Attached 132 | 7 8 3 1 1 23 44 2 9 10 20 4 Power 10 | 1 3 . . . 3 2 . . . 1 . Engine 8 | 1 3 . . . 1 2 . . . 1 . Core 2 | . . . . . 2 . . . . . . Reactor . | . . . . . . . . . . . . Propulsion 27 | 2 1 1 . . 7 8 . 1 1 6 . Treads 27 | 2 1 1 . . 7 8 . 1 1 6 . Leg . | . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 50 | 2 2 . 1 . 6 22 1 3 5 6 2 Device 21 | . 1 . . . . 10 1 1 5 2 1 Storage 9 | 2 1 . 1 . 1 3 . . . . 1 Processor 3 | . . . . . . . . . . 3 . Hackware . | . . . . . . . . . . . . Protection 17 | . . . . . 5 9 . 2 . 1 . Artifact . | . . . . . . . . . . . . Weapon 45 | 2 2 2 . 1 7 12 1 5 4 7 2 Energy Gun 14 | . . . . . 2 5 . 2 . 5 . Energy Cannon 8 | . . . . . . 2 . 2 2 1 1 Ballistic Gun 14 | 2 2 2 . 1 4 3 . . . . . Ballistic Cannon . | . . . . . . . . . . . . Launcher 8 | . . . . . 1 2 1 1 2 . 1 Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 6 | . . . . . 1 1 . 2 . 2 . Parts Lost 8 | . 1 . . . 1 1 . . 1 . 4 Power 2 | . 1 . . . . . . . . . 1 Propulsion 1 | . . . . . 1 . . . . . . Utility 5 | . . . . . . 1 . . 1 . 3 Weapon . | . . . . . . . . . . . . Highest Loss Streak 4 | . 1 . . . 1 1 . . 1 . 4 Average Slot Usage (%) 97 | . 97 100 99 100 91 98 100 100 99 99 98 Engine 7 | . 13 14 14 14 3 3 7 7 7 11 10 Core 1 | . . . . . 5 3 . . . . . Treads 28 | . 28 28 28 28 27 30 30 30 30 22 23 Device 9 | . 11 14 4 . . 12 15 15 14 10 11 Storage 22 | . 14 14 23 28 27 23 23 23 23 17 17 Processor 1 | . . . . . . . . . . 17 16 Protection 5 | . . . . . 10 8 7 7 7 5 4 Energy Gun 3 | . . . . . 2 7 12 5 . 4 5 Energy Cannon 4 | . . . . . . 4 . 9 14 5 4 Ballistic Gun 10 | . 28 28 28 28 15 2 . . . . . Naked Turns . | . . . . . . . . . . . . Heaviest Build 145 | 13 40 40 55 58 91 131 120 129 129 145 137 Greatest Support 102 | 40 40 40 40 40 63 102 98 98 98 99 96 Greatest Overweight (x) 1 | . . . 1 1 1 1 1 1 1 1 1 Average Overweight (x) . | . . . . 1 1 . 1 1 1 1 1 Largest Inventory Capacity 28 | 8 14 12 18 18 24 28 28 28 28 28 28 Average Capacity 23 | 5 11 12 16 18 23 26 28 28 28 28 28 Most Carried 28 | 4 12 12 14 18 24 28 28 28 28 28 28 Average Carried 22 | 2 9 11 12 17 22 25 28 27 27 26 27 Final Capacity 28 | 8 12 12 18 18 24 28 28 28 28 28 28 Final Carried 28 | 4 12 12 14 18 24 28 28 28 28 28 27 Class Distribution -------------------- 54% | Hauler-Mutant 19% | Messiah-Mutant 14% | Mutant 12% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -6/Zion Messiah-Mutant | -5/Proximity Caves Messiah-Mutant | -5/Factory Messiah-Mutant | -5/Upper Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Pro Fac Upp Matter Collected 2343 | 284 161 56 . 23 499 805 . 152 173 190 . Remotely . | . . . . . . . . . . . . Salvage Created 5121 | 65 429 126 . 39 1318 2154 45 . 212 408 325 Parts 276 | 3 30 16 . 4 66 117 5 . 7 18 10 Haulers Intercepted 8 | . 2 . . . 4 2 . . . . . Recyclers Shooed 6 | . . . . . 2 4 . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 11 | . . . . . . . 3 . 7 . 1 Prevented 8 | . . . . . . . . . 4 . 4 Kills | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Pro Fac Upp Combat Hostiles Destroyed 97 | . 11 5 . 1 19 35 4 . 9 6 7 Guns 47 | . 11 5 . 1 13 15 . . . . 2 Cannons 10 | . . . . . . 4 . . . 5 1 AOE 35 | . . . . . 5 13 4 . 9 . 4 Classes Destroyed 12 | 1 4 . . . 3 4 . . . . . Worker 11 | . 1 . . . . 10 . . . . . Builder 7 | . . . . . 2 5 . . . . . Hauler 8 | . 2 . . . 4 2 . . . . . Recycler 10 | 1 . . . . 2 7 . . . . . Watcher 6 | . . . . . 2 4 . . . . . Swarmer 34 | . 6 3 . . 5 9 4 . 6 . 1 Grunt 41 | . 5 2 . 1 10 15 . . 3 3 2 Brawler 5 | . . . . . . 1 . . . 1 3 Duelist 2 | . . . . . . 1 . . . . 1 Sentry 7 | . . . . . 4 3 . . . . . Hunter 4 | . . . . . . 2 . . . 2 . Programmer 4 | . . . . . . 4 . . . . . Thug 1 | . . . . . 1 . . . . . . Best Kill Streak 21 | 1 3 3 . 1 9 21 4 . 4 3 7 Combat Bots Only 10 | . 3 3 . 1 5 10 4 . 4 3 7 Max Kills in Single Turn 4 | 1 1 1 . 1 4 4 3 . 3 1 2 Gunslinging . | . . . . . . . . . . . . Exploded 3 | . . . . . 2 2 3 . 3 . 2 Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Pro Fac Upp Damage Taken 4587 | . 424 230 . 44 845 1509 158 . 286 449 642 Core 412 | . 26 18 . 10 66 170 32 . . 53 37 Absorbed by Shields 502 | . . . . . . 417 . . 9 . 76 Core Remaining (%) 84 | 100 . . . 78 88 . . . 71 . . Volleys Fired 291 | 9 48 13 . 3 69 93 4 . 9 30 13 Largest 2 | 2 2 2 . 2 2 2 1 . 2 2 2 Hottest 140 | 40 40 40 . 40 90 140 36 . 130 129 119 Shots Fired 540 | 18 96 26 . 6 133 168 4 . 10 57 22 Gun 446 | 18 96 26 . 6 131 130 . . . 30 9 Cannon 68 | . . . . . . 28 . . 4 27 9 Launcher 26 | . . . . . 2 10 4 . 6 . 4 Special . | . . . . . . . . . . . . Kinetic 306 | 18 96 26 . 6 104 56 . . . . . Thermal 34 | . . . . . . 28 . . 4 2 . Explosive 26 | . . . . . 2 10 4 . 6 . 4 Electromagnetic 174 | . . . . . 27 74 . . . 55 18 Robot Hit Streak 25 | 10 13 9 . 10 17 23 . . 5 11 25 Robot Miss Streak 6 | 1 6 3 . . 4 6 . . 1 3 . Penetration Max 1 | . . . . . 1 1 . . . . . Secondary Targets 4 | . 1 1 . . 1 1 . . . . . Max Gunslinging Chain 1 | . 1 1 . . 1 1 . . . . . Shots Hit Robots 407 | 13 69 17 . 5 103 129 . . 8 44 19 Core Hits 284 | 2 27 12 . 2 48 132 5 . 19 18 19 Critical Hits 5 | . 2 . . . 1 . . . 1 1 . Critical Kills 2 | . . . . . 1 . . . . 1 . Critical Parts Destroyed 3 | . 2 . . . . . . . 1 . . Melee Attacks 1 | . . . . . . . . . . 1 . Impact . | . . . . . . . . . . . . Slashing 1 | . . . . . . . . . . 1 . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 11255 | 99 564 130 . 62 2087 4802 342 . 1163 1013 993 Guns 4732 | 99 544 130 . 42 1495 1902 . . . 384 136 Cannons 1356 | . . . . . . 475 . . 82 629 170 Explosions 4897 | . . . . . 529 2269 342 . 1070 . 687 Melee . | . . . . . . . . . . . . Ramming 270 | . 20 . . 20 63 156 . . 11 . . Kinetic 2832 | 99 544 130 . 42 1109 908 . . . . . Thermal 832 | . . . . . 50 644 . . 82 56 . Explosive 4678 | . . . . . 479 2100 342 . 1070 . 687 Electromagnetic 2643 | . . . . . 386 994 . . . 957 306 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 12 | . . . . . . . . . . . 12 Average Corruption 4 | . . . . . . . . . . . 4 Corruption Purged . | . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 142 | . . . . . 15 47 6 . 40 6 28 Projectiles 6 | . . . . . . . . . . 6 . Explosions 136 | . . . . . 15 47 6 . 40 . 28 Melee . | . . . . . . . . . . . . Knockbacks 1 | . . . . . . 1 . . . . . Impact 1 | . . . . . . 1 . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 147 | . . . . . . 118 29 . . . . Shots 5 | . . . . . . 4 1 . . . . Rammed 17 | . 3 . . 3 3 6 . . 2 . . Targets Rammed 23 | . 4 . . 3 4 10 . . 2 . . Kicked . | . . . . . . . . . . . . Crushed 6 | . 1 . . . 1 4 . . . . . Highest Temperature 171 | . 18 5 . 6 171 140 . . 7 27 1 Average Temperature 33 | . 10 5 . 6 36 51 . . 7 8 1 Received Heat Transfer 1296 | . 174 84 . 24 414 405 . . 53 57 85 Siege Activations . | . . . . . . . . . . . . Robots Corrupted 4 | . . . . . 1 3 . . . . . Combat Hostiles 4 | . . . . . 1 3 . . . . . Parts Fried 13 | . . . . . 4 6 . . . 3 . Impact Corruptions 1 | . . . . . . 1 . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 5 | . . . . . . 5 . . . . . Heat Transferred 1192 | . . . . . 50 957 . . 111 74 . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 5 | . . . . . 1 4 . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Pro Fac Upp Peak Influence 1126 | 5 174 132 . 20 298 920 . . . 1126 . Average Influence 227 | . 76 92 . 10 86 426 . . . 608 . Maximum Alert Level 4 | . . . . . 1 3 . . . 4 . Low Security (%) 71 | 100 100 100 . 100 95 27 . . . 38 . Level 1 5 | . . . . . 4 12 . . . . . Level 2 12 | . . . . . . 42 . . . 1 . Level 3 10 | . . . . . . 17 . . . 53 . Level 4 . | . . . . . . . . . . 5 . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 17 | . 3 . . . 4 5 . . . 5 . Investigation 3 | . 1 . . . 2 . . . . . . Extermination 2 | . . . . . . 2 . . . . . Reinforcement 8 | . 2 . . . 1 3 . . . 2 . Assault 1 | . . . . . . . . . . 1 . Garrison 3 | . . . . . 1 . . . . 2 . Intercept . | . . . . . . . . . . . . Construction Impeded 2 | . . . . . . 2 . . . . . Haulers Reinforced 1 | . . . . . . 1 . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Pro Fac Upp Distress Signals 9 | . 2 . . . 1 5 . . . 1 . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 161 | . 19 5 . 3 28 56 4 . 13 25 8 Peak Tracking Total 8 | . 3 3 . 3 7 7 4 . 7 4 8 Tactical Retreats 11 | . 1 . . 1 2 5 . . . 2 . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Pro Fac Upp Traps Triggered 1 | . . . . . 1 . . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed 6 | . 6 . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Pro Fac Upp Machines Disabled 33 | . . . . . 3 7 . . . 23 . Max in Single Turn 2 | . . . . . 1 2 . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Pro Fac Upp Machines Accessed 18 | . 6 . 1 1 6 4 . . . . . Terminals 13 | . 5 . . . 5 3 . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations 3 | . 1 . . . 1 1 . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 57 | . 19 . 1 1 17 19 . . . . . Successful 35 | . 14 . 1 1 8 11 . . . . . Failed 21 | . 4 . . . 9 8 . . . . . Catastrophic 3 | . . . . . 3 . . . . . . Database Lockouts 1 | . 1 . . . . . . . . . . Manual 38 | . 13 . . . 11 11 . . . 3 . Terminals 42 | . 15 . . . 15 12 . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations 13 | . 4 . . . 2 7 . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 16 | . 5 . 1 1 4 5 . . . . . Record 1 | . . . 1 . . . . . . . . Robot Analysis 3 | . 1 . . . 1 1 . . . . . Prototype ID Bank 3 | . . . . . 2 1 . . . . . Open Door 1 | . . . . 1 . . . . . . . Branch Access Points 1 | . . . . . . 1 . . . . . Terminal Index 2 | . 1 . . . . 1 . . . . . Unreport Threat 2 | . . . . . 1 1 . . . . . Locate Traps 1 | . 1 . . . . . . . . . . Disarm Traps 1 | . 1 . . . . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 11 | . 4 . . . 2 5 . . . . . Scan Component 6 | . 2 . . . 1 3 . . . . . Repair 5 | . 2 . . . 1 2 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 8 | . 5 . . . 2 1 . . . . . Terminals 8 | . 5 . . . 2 1 . . . . . Botnet 7 | . 4 . . . 2 1 . . . . . Operators 1 | . 1 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 15 | . 6 . . . 5 4 . . . . . Full Trace Events . | . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 4 | . 2 . . . 1 1 . . . . . Time 195 | . 52 . . . 38 105 . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Zio Pro Fac Upp Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 7 | . . . . . . 7 . . . . . Programmers 7 | . . . . . . 7 . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 -------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Pro Fac Upp Total Allies 11 | . . . . 5 . . . 4 . 2 . Largest Group 5 | . . . . 5 5 . . 4 4 2 . Highest-Rated Group 170 | . . . . 85 85 . . 154 154 170 . Highest-Rated Ally 85 | . . . . 31 31 . . 39 39 85 . Zionite Dispatches 1 | . . . . . . . . . . 1 . Heavy 1 | . . . . . . . . . . 1 . Total Orders . | . . . . . . . . . . . . Ally Attacks 109 | . . . . . 25 . . . 35 49 . Total Damage 5255 | . . . . . 345 . . . 1131 3779 . Kills 36 | . . . . . 5 . . . 7 24 . Allies Corrupted 1 | . . . . . . . . . 1 . . Allies Melted 1 | . . . . . 1 . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Pro Fac Upp Robot Analysis Total 3 | . 1 . . . 1 1 . . . . . Derelict Logs Recovered 3 | . . . . 1 . . . 1 1 . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Pro Fac Upp Turns Passed 9340 | 135 907 264 409 749 1706 1830 151 1715 726 632 116 Spaces Moved 4383 | 69 368 140 235 310 760 795 80 961 382 259 24 Core 11 | 11 . . . . . . . . . . . Treads 4372 | 58 368 140 235 310 760 795 80 961 382 259 24 Legs . | . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 180 180 160 176 176 176 178 185 Average Speed 173 | 142 160 160 172 180 180 171 176 176 176 179 185 Slowest Speed 185 | 160 160 160 180 180 180 180 176 176 178 185 185 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 39 | 6 65 27 58 65 57 32 11 87 55 10 3 Regions Visited 11 Branch Regions 7 Pre-discovered Areas 1 | . . . 1 . . . . . . . . Known Exits Taken 2 | . . . . . . 1 . . . 1 . Unknown Exits Taken 9 | 1 1 1 1 1 1 . 1 1 1 . . Scrap Searched 5 | . . . . . . . . 4 1 . . Spaces Dug 23 | . . . . . . 7 . . 4 1 11 Terrain Destroyed 214 | . . . . . 16 88 30 . 52 1 27 Melee 1 | . . . . . . . . . . 1 . Projectile 3 | . . . . . . 2 . . 1 . . AOE 210 | . . . . . 16 86 30 . 51 . 27 Actions | -11 -10 -10 -10 -9 -8 -7 -7 -6 -5 -5 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Low Zio Pro Fac Upp Total 5615 | 88 610 161 238 496 988 1102 85 986 421 369 71 Wait 587 | . 160 . . 169 75 99 . 5 13 36 30 Move 4372 | 68 367 139 234 309 759 794 79 960 381 258 24 Hop . | . . . . . . . . . . . . Pick Up 103 | 4 14 2 2 7 29 28 . 5 2 10 . Fast Attach 24 | 7 2 . 1 . 3 3 . 2 1 5 . Attach 24 | . 1 . . . 8 8 . 1 1 4 1 Detach . | . . . . . . . . . . . . Swap 84 | . 5 3 . 1 12 33 2 6 8 11 3 Drop 106 | . 9 4 1 4 29 34 . 7 4 14 . Fire 291 | 9 48 13 . 3 69 93 4 . 9 30 13 Melee 1 | . . . . . . . . . . 1 . Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush 23 | . 4 . . 3 4 10 . . 2 . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines -10/Exiles -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -5/Upper Caves History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 136 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 524 | -10/Materials | Repaired Lgt. Assault Rifle 551 | -10/Materials | Repaired Lgt. Assault Rifle 599 | -10/Materials | Discovered new exit (range 7) 655 | -10/Materials | Central database locked down 918 | -10/Materials | Discovered new exit (range 12) 1043 | -10/Materials | Entered Mines 1301 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1301 | -10/Mines | Discovered new exit (range 5) 1307 | -10/Mines | Entered Exiles 1347 | -10/Exiles | Met 8R-AWN 1375 | -10/Exiles | Met EX-HEX 1474 | -10/Exiles | Met EX-DEC 1501 | -10/Exiles | Build established: Scavenger-Mutant 1513 | -10/Exiles | Met EX-BIN 1547 | -10/Exiles | Learned location of Zion (-6) 1612 | -10/Exiles | Discovered new exit (range 10) 1716 | -10/Exiles | Entered Mines 1717 | -9/Mines | Assembled infested the area 1722 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2130 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2179 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2342 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2446 | -9/Mines | Discovered new exit (range 6) 2465 | -9/Mines | Entered Materials 2465 | -8/Materials | Accompanied by 5 allies 2465 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 2470 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 2772 | -8/Materials | Build established: Hauler-Mutant 3846 | -8/Materials | Repaired Hvy. Armor Plating 4111 | -8/Materials | Discovered new exit (range 9) 4134 | -8/Materials | Garrison activated, responded to threat 4171 | -8/Materials | Entered Factory 4171 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5487 | -7/Factory | Repaired Imp. Shield Generator 5570 | -7/Factory | Destroyed 10 combat bots 5783 | -7/Factory | Identified exit to Lower Caves 6001 | -7/Factory | Entered Lower Caves 6002 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 6152 | -7/Lower Caves | Entered Zion 6249 | -6/Zion | Found Prototype Device 6250 | -6/Zion | Identified Phasing AFG 6288 | -6/Zion | Discovered new exit (range 16) 6423 | -6/Zion | Received a visual enhancement algorithm 6549 | -6/Zion | Found Prototype Launcher 6549 | -6/Zion | Identified Rocket Array 6857 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 6987 | -6/Zion | Learned Factory terminal intel 7255 | -6/Zion | Given A8's code to call for help 7570 | -6/Zion | Imprinted 7573 | -6/Zion | Declared Zion's savior 7867 | -6/Zion | Entered Proximity Caves 7867 | -5/Proximity Caves | Accompanied by 4 allies 7881 | -5/Proximity Caves | Build established: Messiah-Mutant 8573 | -5/Proximity Caves | Discovered new exit (range 9) 8593 | -5/Proximity Caves | Entered Factory 8593 | -5/Factory | Accompanied by 2 allies 8593 | -5/Factory | Evolved 4 slots: Power x1, Utility x3 8594 | -5/Factory | Identified exit to Upper Caves 8595 | -5/Factory | Loaded intel: 20 terminal locations 8819 | -5/Factory | Zion Heavy squad teleported in 8893 | -5/Factory | First assault squad dispatched 9046 | -5/Factory | Garrison activated, responded to threat 9168 | -5/Factory | Garrison activated, responded to threat 9225 | -5/Factory | Entered Upper Caves 9312 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 9337 | -5/Upper Caves | System corruption reached 10% 9341 | -5/Upper Caves | Self-destructed Last Messages --------------- 09320_ Slug penetrates Wall. 09321_ Rnf. Fission Core self-destruct mechanism malfunctions. 09323_ Penetrated by Slug. 09324_ Angular Momentum Engine destroyed. 09324_ System corrupted by crushing effect (+1). 09325_ B-60 Warrior destroyed. 09326_ Penetrated by Slug. 09326_ Slug penetrates Wall. 09329_ G-50 Soldier destroyed. 09330_ Imp. Treads self-destruct mechanism malfunctions. 09333_ Hvy. Mace self-destruct mechanism malfunctions. 09333_ Adv. Signal Interpreter destroyed. 09333_ System corrupted by crushing effect (+3). 09334_ Imp. Treads self-destruct mechanism malfunctions. 09335_ Slug penetrates Wall. 09336_ Core Analyzer destroyed. 09336_ Imp. Medium Armor Plating destroyed. 09336_ System corrupted by crushing effect (+3). 09336_ System corrupted by crushing effect (+5). 09338_ B-60 Warrior destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????#???????????? | | ???????????????????????????????????? #???????????? | | ???????????????????????????????????? #???????????? | | ???????????????????????????????????? ???????????? | | ???????????????????????????????????? ????????????? | | ??????????????????????????????????? #???????????? | | ??????????????????????????????????? #??????#????? | | ?????????????????????????????????? ####### #????? | | ????????????????????????????##### #????? | | ????????????????????????????# #?????? | | ????????????????????????????# ????? | | ????????????????????????#### #????????? | | ????????????????????????#;%!Y #????????? | | ????????????????????????#@%*! %% ????????? | | ????????????????????????##=// ????????? | | ?????????????????????????#%= ????????? | | ?????????????????????????##= ?????????? | | ??????????????????????????##### # #### ?????????? | | ??????????????????????????????###????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 27 Energy Capacity 780 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 20 Evasion (%) 50 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GravitonElectronRegulator Manual? 0 Play Time 00:45:39 Cumulative 556.5 hours Start 2020.06.04 @ 14:20:13 End 2020.06.04 @ 16:05:05 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 890 Rogue 890 Adventurer 0 Explorer 0 Win Type - Total 52 Types 33/1/7/8/3/0/0 Lore% 94 Gallery% 94 Achievement% 82 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 67ab51c7-3ff6-49d1-b63a-e573f5d1cc7f