Cogmind - Beta 15 *** ADVENTURER MODE // 2025.05.31 @ 23:31:38 Player: Sixela963 Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (8) 1600 Robots Destroyed (43) 215 Value Destroyed (1270) 1270 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (1167) 1167 TOTAL SCORE: 5252 Bonus ------- High Alert Combat Kills 63 Follower Combat Kills 222 Entered Garrisons 400 Used RIF Installer 500 Friendly Fire -18 Cogmind --------- Core Integrity 0/550 Matter 244/300 Energy 86/100 System Corruption 2% Temperature Warning (352) Movement Treading (400) Ox3 Location -8/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- Light Treads > --- UTILITY (4) ------ Huge Storage Unit Targeting Computer Launcher Guidance Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (25) --- Light Nuclear Core Light Treads Wheel Compact Wheel Medium Matter Pod (100) Visual Processing Unit Seismic Detector Improved Medium Armor Plating Peak State ------------ > --- POWER ------------ Ion Engine Reinforced Ion Engine > --- PROPULSION ------- Light Treads Medium Treads > --- UTILITY ---------- Signal Interpreter Targeting Computer Launcher Guidance Computer Improved Medium Armor Plating > --- WEAPON ----------- Heavy Ion Cannon Heavy Battle Rifle Heavy Rocket Launcher > --- INVENTORY -------- Wheel Compact Wheel Medium Matter Pod Visual Processing Unit Mining Laser [Rating: 30] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Small Storage Unit Device Hardlight Generator Storage Small Storage Unit Processor Targeting Computer Protection Improved Medium Armor Plating Weapon Light Assault Rifle Energy Gun Medium Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Special Weapon Remote Datajack Build | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Slots Evolved 4 | . . . 2 . 2 . . . Power 1 | . . . 1 . . . . . Propulsion . | . . . . . . . . . Utility 2 | . . . . . 2 . . . Weapon 1 | . . . 1 . . . . . Parts Attached 30 | 6 1 . 2 4 2 5 5 5 Power 3 | 1 . . 1 . . . . 1 Engine 2 | 1 . . 1 . . . . . Core 1 | . . . . . . . . 1 Reactor . | . . . . . . . . . Propulsion 8 | 2 . . . 1 . 1 4 . Treads 6 | 2 . . . 1 . 1 2 . Leg . | . . . . . . . . . Wheel 2 | . . . . . . . 2 . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 9 | 1 1 . . 1 2 2 1 1 Device 1 | . . . . . . . . 1 Storage 3 | 1 1 . . . . . 1 . Processor 3 | . . . . . 2 1 . . Hackware . | . . . . . . . . . Protection 2 | . . . . 1 . 1 . . Artifact . | . . . . . . . . . Weapon 10 | 2 . . 1 2 . 2 . 3 Energy Gun 2 | 1 . . . . . . . 1 Energy Cannon 1 | . . . . . . 1 . . Ballistic Gun 3 | 1 . . 1 1 . . . . Ballistic Cannon . | . . . . . . . . . Launcher 2 | . . . . 1 . 1 . . Special Weapon 2 | . . . . . . . . 2 Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 12 | . . . . . . 2 . 10 Power 3 | . . . . . . . . 3 Propulsion 2 | . . . . . . 1 . 1 Utility 1 | . . . . . . . . 1 Weapon 6 | . . . . . . 1 . 5 Highest Loss Streak 8 | . . . . . . 2 . 8 To Critical Strikes . | . . . . . . . . . Average Backups 5 | . 2 4 6 8 7 5 5 8 Power . | . . . . . . . . 1 Propulsion 2 | . 2 2 2 2 2 2 2 3 Utility 2 | . . 2 3 4 3 2 2 4 Weapon 1 | . . . 1 2 2 1 1 . Tool/Special . | . . . . . . . . . Unused Backups 5 | . . . . . . 2 . 3 Power 1 | . . . . . . . . 1 Propulsion 1 | . . . . . . 1 . . Utility 3 | . . . . . . 1 . 2 Weapon . | . . . . . . . . . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 94 | . 97 100 94 99 91 98 86 87 Engine 17 | . 14 14 20 22 18 18 18 10 Treads 19 | . 28 28 22 21 18 17 9 17 Storage 15 | . 25 28 22 20 9 2 5 9 Processor 10 | . . . . . 10 24 21 18 Protection 3 | . . . . 1 9 9 9 2 Energy Gun 5 | . 14 14 11 1 . . . 4 Energy Cannon 3 | . . . . . . 5 9 7 Ballistic Gun 13 | . 14 14 18 23 18 12 9 2 Launcher 2 | . . . . 8 9 8 . . Peak Build Rating 30 | 6 7 7 11 20 23 30 24 29 Average Rating 16 | 5 6 7 9 14 21 27 22 24 On Entrance 13 | . 6 7 7 11 20 23 22 24 Naked Turns . | . . . . . . . . . Heaviest Build 115 | 13 17 17 28 36 36 41 114 115 Greatest Support 48 | 40 40 40 40 48 48 48 40 40 Greatest Overweight (x) 5 | . . . . 1 . 1 5 4 Average Overweight (x) . | . . . . . . . 2 2 Largest Inventory Capacity 25 | 8 8 8 8 8 8 8 25 25 Average Capacity 10 | 7 8 8 8 8 8 5 18 25 Most Carried 9 | 2 3 6 8 8 8 8 9 9 Average Carried 5 | . 2 4 6 8 7 5 5 8 Final Capacity 25 | 8 8 8 8 8 8 5 25 25 Final Carried 9 | 2 3 6 8 8 8 5 9 8 Class Distribution -------------------- 53% | Mutant 38% | Gunner 3% | Tank 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Tank | -8/Materials Gunner | -8/Garrison Mutant | -8/Materials Mutant | -8/Garrison Resources | -11 -10 -10 -9 -9 -8 -8 -8 -8 ----------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Matter Collected 1085 | 195 26 173 51 136 . 255 159 90 Remotely . | . . . . . . . . . Salvage Created 1329 | . 127 51 75 38 . 576 236 226 Parts 86 | . 6 6 6 3 . 40 8 17 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 2 | . 1 . . . . . 1 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Combat Hostiles Destroyed 42 | . 2 3 2 5 . 22 3 5 Guns 21 | . 2 3 2 3 . 9 1 1 Cannons 8 | . . . . . . 2 2 4 AOE 13 | . . . . 2 . 11 . . Classes Destroyed 13 | . 2 1 1 1 . 5 1 2 Worker 2 | . . . 1 1 . . . . Recycler 1 | . . . . . . . 1 . Watcher 2 | . 1 . 1 . . . . . Swarmer 15 | . . 3 2 . . 10 . . Grunt 11 | . 2 . . 1 . 5 2 1 Brawler 1 | . . . . . . 1 . . Duelist 1 | . . . . . . 1 . . Protector 1 | . . . . . . 1 . . Sentry 4 | . . . . . . 3 1 . Demolisher 1 | . . . . . . 1 . . Hunter 1 | . . . . . . . . 1 Programmer 3 | . . . . . . . . 3 Assembled 4 | . . . . 4 . . . . Best Kill Streak 5 | . 3 3 1 3 . 5 3 3 Combat Bots Only 5 | . 2 3 1 2 . 5 3 3 Max Kills in Single Turn 3 | . 1 2 1 1 . 3 1 1 Gunslinging 1 | . . 1 . . . . . . Exploded 3 | . . . . 1 . 3 . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Hostile Shots Fired 261 | . 4 10 19 11 . 72 19 126 Missed 65 | . 3 2 5 5 . 17 5 28 Hits 196 | . 1 8 14 6 . 55 14 98 Melee 2 | . . . . 2 . . . . Projectile 194 | . 1 8 14 4 . 55 14 98 AOE 5 | . . . . . . 5 . . Critical Strikes 10 | . . . . . . 4 1 5 Damage Taken 2539 | . 9 44 142 134 . 945 167 1098 Core 605 | . . 11 24 19 . 119 26 406 Absorbed by Shields 272 | . . . . . . . . 272 Ignored by Resistances 749 | . 3 16 40 37 . 270 47 336 Regen/Repaired (Parts) 39 | . . . 39 . . . . . Core Remaining (%) 94 | 100 . 95 . 89 . . . . Volleys Fired 114 | . 17 7 16 11 . 29 10 24 Largest 3 | . 2 2 3 3 . 3 2 2 Hottest 150 | . 70 70 90 86 . 137 98 150 Shots Fired 231 | . 31 14 35 30 . 68 20 33 Gun 168 | . 31 14 35 22 . 44 10 12 Cannon 38 | . . . . . . 11 10 17 Launcher 21 | . . . . 8 . 13 . . Special 4 | . . . . . . . . 4 Kinetic 122 | . 17 7 21 22 . 44 10 1 Thermal 76 | . 14 7 14 . . 11 10 20 Explosive 21 | . . . . 8 . 13 . . Electromagnetic 11 | . . . . . . . . 11 Robot Hit Streak 21 | . 8 4 12 8 . 21 10 14 Robot Miss Streak 3 | . 2 2 2 1 . 3 2 1 Penetration Max . | . . . . . . . . . Secondary Targets 1 | . . 1 . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . Shots Hit Robots 169 | . 21 10 24 21 . 52 14 27 Core Hits 83 | . 8 4 8 10 . 40 6 7 Critical Kills 1 | . . . . . . 1 . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 2 | . 1 . . . . 1 . . Burn 1 | . 1 . . . . . . . Destroy 1 | . . . . . . 1 . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 4243 | . 200 108 223 507 . 2165 331 709 Guns 1663 | . 200 108 223 227 . 588 145 172 Cannons 966 | . . . . . . 243 186 537 Explosions 1614 | . . . . 280 . 1334 . . Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 1237 | . 102 32 121 227 . 588 145 22 Thermal 1242 | . 98 76 102 . . 243 186 537 Explosive 1614 | . . . . 280 . 1334 . . Electromagnetic 150 | . . . . . . . . 150 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 2 | . . . . . . . . 2 Average Corruption 1 | . . . . . . . . 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 5 | . . . . . . . . 5 Matter Fused 3 | . . . . . . . . 3 Energy Discharges 2 | . . . . . . . . 2 Overload Shots . | . . . . . . . . . Overflow Damage 73 | . . . . 3 . 28 . 42 Projectiles 42 | . . . . . . . . 42 Explosions 31 | . . . . 3 . 28 . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 224 | . . . . 70 . 154 . . Shots 10 | . . . . 2 . 8 . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 537 | . 96 110 220 156 . 516 485 537 Average Temperature 139 | . 32 52 81 51 . 152 253 216 Received Heat Transfer 978 | . 6 . 51 12 . 324 126 459 Effects 19 | . . . . . . 6 5 8 Shutdowns 8 | . . . . . . 3 2 3 Energy Bleed 2 | . . . . . . . 2 . Interference 3 | . . . . . . 3 . . Matter Decay 2 | . . . . . . . . 2 Short Circuit 1 | . . . . . . . . 1 Damage (minor) 1 | . . . . . . . 1 . Damage (core) 2 | . . . . . . . . 2 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . . . . . . . 1 Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 4 | . 1 . . . . . 2 1 Heat Transferred 2082 | . 370 222 296 . . 306 259 629 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Maximum Alert Level 2 | . . . 1 . . 2 1 . Low Security (%) 80 | 100 100 100 94 100 100 10 81 100 Level 1 15 | . . . 5 . . 63 18 . Level 2 4 | . . . . . . 25 . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 579 | . 40 75 219 31 6 579 243 175 Initial 243 | . . 5 . 24 6 . 243 40 Average 117 | . 7 12 129 6 1 335 151 95 Influence Increases 1430 | . 57 70 366 74 . 599 99 165 Destroy 0b10 Robot/C 980 | . 40 60 280 20 . 420 60 100 Destroy 0b10 Robot/NC 35 | . 5 . 10 5 . 10 5 . Destroy Leader 134 | . 12 10 52 . . 30 20 10 Allied During Kill 24 | . . . 24 . . . . . Successful Hack 12 | . . . . . . 12 . . Disable Machine 9 | . . . . . . . 9 . Anti-Garrison Action 100 | . . . . . . 50 . 50 Destroy Structure 136 | . . . . 49 . 77 5 5 Influence Decreases 1325 | . 40 87 290 129 21 20 606 132 Entered New Map 447 | . . 12 . 52 15 . 336 32 Time Decay 718 | . 40 75 250 77 6 . 270 . Lost Part 120 | . . . . . . 20 . 100 Lost Ally 40 | . . . 40 . . . . . Squads Dispatched 3 | . . . 1 1 . . 1 . Investigation 1 | . . . . 1 . . . . Extermination . | . . . . . . . . . Reinforcement 2 | . . . 1 . . . 1 . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Distress Signals 1 | . 1 . . . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 66 | . 7 1 15 6 . 21 5 11 Peak Tracking Total 7 | . 4 1 4 3 . 7 3 6 Tactical Retreats . | . . . . . . . . . Traps | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Traps Triggered 3 | . . . . . . 3 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 -8 ---------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Machines Disabled 1 | . . . . . . . 1 . Max in Single Turn 1 | . . . . . . . 1 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Machines Accessed 7 | . . . 1 1 2 1 1 1 Terminals 3 | . . . . . 1 1 . 1 Fabricators . | . . . . . . . . . Repair Stations 1 | . . . 1 . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . 1 . 1 . Total Hacks 10 | . . . 2 1 2 2 1 2 Successful 7 | . . . 2 1 2 1 1 . Failed 3 | . . . . . . 1 . 2 Catastrophic 1 | . . . . . . . . 1 Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 5 | . . . . . 1 2 . 2 Fabricators . | . . . . . . . . . Repair Stations 2 | . . . 2 . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . 1 . 1 . Terminal Hacks 3 | . . . . 1 1 1 . . Open Door 1 | . . . . 1 . . . . Emergency Access Points 2 | . . . . . 1 1 . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 2 | . . . 2 . . . . . Scan Component 1 | . . . 1 . . . . . Repair 1 | . . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 . 1 . Unlock Access 2 | . . . . . 1 . 1 . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 4 | . . . 1 . 1 1 . 1 Full Trace Events 2 | . . . . . . 1 . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . Time 26 | . . . 26 . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------------ Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Used RIF Installer 1 | . . . . . . 1 . . Robots Hacked 1 | . . . . . . . . 1 Non-combat . | . . . . . . . . . Combat 1 | . . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . . 1 parse_system 1 | . . . . . . . . 1 Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Total Allies 4 | . . 4 . . . . . . Largest Group 4 | . . 4 4 . . . . . Highest-Rated Group 71 | . . 71 71 . . . . . Highest-Rated Ally 31 | . . 31 31 . . . . . Total Orders . | . . . . . . . . . Ally Attacks 29 | . . . 29 . . . . . Total Damage 417 | . . . 417 . . . . . Kills 12 | . . . 12 . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Active Infowar (turns) . | . . . . . . . . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Turns Passed 3279 | 121 293 451 536 397 59 582 549 291 Spaces Moved 1520 | 68 150 218 275 211 28 300 201 69 Core 2 | 2 . . . . . . . . Treads 1460 | 66 150 218 275 211 28 300 143 69 Legs . | . . . . . . . . . Wheels 58 | . . . . . . . 58 . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 150 320 Average Speed 180 | 156 160 160 160 161 160 163 253 325 Slowest Speed 560 | 160 160 160 160 240 160 240 560 480 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 28 | 4 33 71 24 53 4 37 15 19 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . . . . . 1 . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . Scrap Searched 3 | . . 3 . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 160 | . . . . 86 . 70 4 . Melee . | . . . . . . . . . Projectile 6 | . . . . 2 . . 4 . AOE 154 | . . . . 84 . 70 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Total 1851 | 80 175 308 343 246 41 338 222 98 Wait 168 | 5 7 81 48 16 10 . 1 . Move 1513 | 67 149 217 274 210 28 299 200 69 Hop . | . . . . . . . . . Pick Up 14 | 2 1 3 2 . 1 . 5 . Fast Attach 23 | 6 1 . 3 3 1 5 1 3 Attach 3 | . . . . . 1 . 1 1 Detach . | . . . . . . . . . Swap 6 | . . . . 2 . . 3 1 Drop 10 | . . . . 4 . 5 1 . Fire 114 | . 17 7 16 11 . 29 10 24 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min] / [*Sub]) -10/Mines -9/Materials -9/Mines -8/Materials -8/Garrison -8/Materials -8/Garrison History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 15) 122 | -11/Scrapyard | Entered Materials 208 | -10/Materials | Discovered new exit (range 9) 279 | -10/Materials | Discovered new exit (range 13) 313 | -10/Materials | Build established: Mutant 415 | -10/Materials | Entered Mines 496 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 797 | -10/Mines | Received a Mining Laser from a helpful Derelict 814 | -10/Mines | Discovered new exit (range 8) 866 | -10/Mines | Entered Materials 866 | -9/Materials | Accompanied by 4 allies 866 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 948 | -9/Materials | Discovered new exit (range 15) 1181 | -9/Materials | Repaired Ion Engine 1337 | -9/Materials | Build established: Gunner 1402 | -9/Materials | Entered Mines 1433 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1465 | -9/Mines | Assembled infested the area 1467 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1647 | -9/Mines | Found a hidden stash of uninstalled traps 1689 | -9/Mines | Discovered new exit (range 5) 1732 | -9/Mines | Met a Derelict shopkeep closing up shop 1799 | -9/Mines | Entered Materials 1799 | -8/Materials | Evolved 2 slots: Utility x2 1858 | -8/Materials | Identified exit to Garrison 1858 | -8/Materials | Entered Garrison 2123 | -8/Garrison | Installed Relay Interface Framework 2190 | -8/Garrison | Triggered checkpoint 2290 | -8/Garrison | Triggered checkpoint 2320 | -8/Garrison | Triggered checkpoint 2384 | -8/Garrison | Triggered checkpoint 2408 | -8/Garrison | Discovered new exit (range 10) 2438 | -8/Garrison | Identified exit to Materials 2440 | -8/Garrison | Entered Materials 2700 | -8/Materials | Build established: Mutant 2972 | -8/Materials | Identified exit to Garrison 2989 | -8/Materials | Entered Garrison 3255 | -8/Garrison | Core integrity fell below 50% 3267 | -8/Garrison | Core integrity fell below 20% 3280 | -8/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Particle Gun fried. G-47 Trooper destroyed. Critical hit (Burn: +27). G-47 Trooper IFF system glitched. Power failure, Rnf. Ion Engine shutdown. Rnf. Ion Engine destroyed. Power failure, Mic. Nuclear Core shutdown. Overheating: Core damaged (-88). Lgt. Treads destroyed. Overheating: Core damaged (-99). G-47 Trooper IFF system glitched. Mining Laser broken. Overheating: Short circuit. Overheating: Matter decay (-38). Remote Datajack destroyed. Broken Mining Laser destroyed. Hardlight Generator destroyed. Shock Rifle destroyed. G-47 Trooper IFF system glitched. Mic. Nuclear Core destroyed. Map ----- +----------------------------------------------------+ | ??????????????????????????????##### #????# #??? | | ??????????????????????????????????# ###### #??? | | ??????????????????????????????????# #??? | | ??????????????????????????????????# #??? | | ??????????????????????????????????# ##########??? | | ??????????????????????????????????# #???????????? | | ??????????????????????????????????# %#???????????? | | ??????????????????????????????????#|!#???????????? | | ??????????????????????????????????# =#???????????? | | ??????????????????????????????????#=!#???????????? | | ??????????????????????????????????# !#???????????? | | ??????????????????????????????????# =+???????????? | | ??????????????????????????????????# #???????????? | | ??????????????????????????????###?# #???????????? | | ???????????????????????########T### #???????????? | | ???????????????????????# #???????????? | | ???????????????????????# #???????????? | | ???????????????????????# ######### #???????????? | | ???????????????????????# #???????# #???????????? | | ???????????????????????# ### #####^^#???????????? | | ???????????????????????# ; # ???????????? | | ?????????????????#?????# ##### ### ##??????????? | | ?????????????????# ???#=!#???????# #???????????? | | ?????????????##### ##%[##??????# #???????????? | | ????????????# =* ######## #???????????? | | ??????????s g @g #???????????? | | ?????????? ss * #???????????? | | ???????????## ## ##g% ###########???????????? | | ????????????# ???# ?# = #?????????????????????? | | ??????????????? ?? ?????????????????????? | | ????????????? ?? ?????????????????????? | | ????????????" ?? ????????????????????? | | ????????????? ?? ????????????????????? | | ????????????? ## ?? ## ###???????????????????? | | ?????????????? ?????? ?# #?????????????????????? | | ???????????????????? ? ?????????????????????? | | ???????????????????? ?? ?????????????????????? | | ??????????????????? ?? ?????????????????????? | | ???????????????????"???#####?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 22 Energy Capacity 665 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 40 Targeting Accuracy 5 Launcher Accuracy 20 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Ion Engine | 35% | -9/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed UtilityIonCanceller Manual? 0 Play Time 00:53:19 Cumulative 15.2 hours Start 2025.05.31 @ 21:07:09 End 2025.05.31 @ 23:31:38 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 12 Rogue 0 Adventurer 12 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 16 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 333e0b0b-d567-42f3-a8bc-93cb051fa120