Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.04.23 @ 09:14:22 Player: Rainynight Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (87) 435 Value Destroyed (2246) 2246 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (800) 800 TOTAL SCORE: 7981 Bonus ------- Entered DSFs 500 Aligned with FarCom 300 Cogmind --------- Core Integrity 739/850 Matter 156/300 Energy 0/100 System Corruption 5% Temperature Cool (0) Movement Rolling (100) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Armored Huge Wheel > --- UTILITY (8) ------ Lightpack 2.0 Structural Scanner Advanced Sensor Array Signal Interpreter Terrain Scanner Improved Terrain Scan Processor > --- WEAPON (4) ------- Light EM Pulse Cannon Light Assault Rifle Light Assault Rifle Mace > --- INVENTORY (40) --- Light Angular Momentum Engine Light Fission Core Fusion Compressor Armored Huge Wheel Armored Huge Wheel Armored Huge Wheel Armored Huge Wheel Improved Heat Sink Improved Cooling System Medium Storage Unit Weight Redist. System Improved Sensor Array Terrain Scan Processor Transmission Jammer Improved Propulsion Shielding Authchip [Power] Authchip [Power] Authchip [Propulsion] Authchip [Propulsion] Authchip [Propulsion] Gauss Cannon Magnetic Acceleration Cannon Magnetic Acceleration Cannon Magnetic Acceleration Cannon Magnetic Acceleration Cannon Magnetic Acceleration Cannon AWS/Autocannon Grenade Launcher Concussive RPG (1) Concussive RPG (1) Concussive RPG (1) Concussive RPG (1) Improved Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- Improved Heat Sink Improved Cooling System Lightpack 2.0 Improved Sensor Array Signal Interpreter Terrain Scanner > --- WEAPON ----------- Magnetic Acceleration Cannon AWS/Autocannon > --- INVENTORY -------- Light Angular Momentum Engine Armored Huge Wheel Armored Huge Wheel Armored Huge Wheel Armored Huge Wheel Medium Storage Unit Weight Redist. System Structural Scanner Terrain Scan Processor Improved Terrain Scan Processor Improved Propulsion Shielding Authchip [R/Combat] Authchip [R/Combat] Authchip [Power] Authchip [Power] Authchip [Propulsion] Authchip [Propulsion] Authchip [Propulsion] Light EM Pulse Cannon Light EM Pulse Cannon Light Assault Rifle Light Assault Rifle Gauss Cannon Magnetic Acceleration Cannon Magnetic Acceleration Cannon Magnetic Acceleration Cannon Magnetic Acceleration Cannon Grenade Launcher Concussive RPG Concussive RPG Concussive RPG Concussive RPG Improved Datajack Mace [Rating: 101] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Fusion Compressor Propulsion Wheel Wheel Wheel Utility Structural Scanner Device Structural Scanner Storage Medium Storage Unit Processor Signal Interpreter Protection Heavy Armor Plating Weapon Magnetic Acceleration Cannon Energy Gun Medium Laser Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Impact Weapon Mace Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Slots Evolved 8 | . . . 2 . . . 2 2 . 2 Power . | . . . . . . . . . . . Propulsion . | . . . . . . . . . . . Utility 6 | . . . . . . . 2 2 . 2 Weapon 2 | . . . 2 . . . . . . . Parts Attached 70 | 8 3 . 17 6 1 6 3 4 7 15 Power 8 | 1 . . 1 1 . 2 . . 1 2 Engine 7 | 1 . . 1 1 . 2 . . 1 1 Core 1 | . . . . . . . . . . 1 Reactor . | . . . . . . . . . . . Propulsion 12 | 3 . . 2 2 . 2 . . 3 . Treads . | . . . . . . . . . . . Leg . | . . . . . . . . . . . Wheel 12 | 3 . . 2 2 . 2 . . 3 . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 20 | 2 2 . 3 . . . 3 3 2 5 Device 13 | 1 1 . 2 . . . 1 2 2 4 Storage 4 | 1 1 . 1 . . . 1 . . . Processor 2 | . . . . . . . . 1 . 1 Hackware . | . . . . . . . . . . . Protection 1 | . . . . . . . 1 . . . Artifact . | . . . . . . . . . . . Weapon 30 | 2 1 . 11 3 1 2 . 1 1 8 Energy Gun 4 | 2 1 . 1 . . . . . . . Energy Cannon 4 | . . . 2 1 . . . . . 1 Ballistic Gun 13 | . . . 7 2 . 2 . . . 2 Ballistic Cannon 8 | . . . 1 . 1 . . 1 1 4 Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . 1 Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . Parts Lost 5 | . . . 1 1 . 1 . . 1 1 Power 1 | . . . . . . . . . . 1 Propulsion 3 | . . . 1 . . 1 . . 1 . Utility . | . . . . . . . . . . . Weapon 1 | . . . . 1 . . . . . . Highest Loss Streak 1 | . . . 1 1 . 1 . . 1 1 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 80 | . 100 100 97 100 85 71 66 69 62 79 Engine 9 | . 14 14 11 11 11 11 9 7 7 5 Wheel 16 | . 28 28 21 22 22 16 18 15 8 6 Device 13 | . 14 14 11 11 11 11 8 15 15 20 Storage 9 | . 14 14 11 11 11 11 9 7 7 6 Processor 2 | . . . . . . . . 7 7 11 Energy Gun 2 | . 28 28 5 . . . . . . . Energy Cannon 1 | . . . 4 2 . . . . . 1 Ballistic Gun 9 | . . . 23 30 12 1 9 . . 3 Ballistic Cannon 14 | . . . 9 11 17 20 9 14 15 18 Naked Turns . | . . . . . . . . . . . Heaviest Build 96 | 15 20 19 35 30 78 81 96 83 86 52 Greatest Support 32 | 26 20 20 26 26 26 26 20 20 32 28 Greatest Overweight (x) 8 | 1 . . 2 1 2 7 4 4 8 1 Average Overweight (x) 2 | . . . 1 . 1 4 3 3 5 . Largest Inventory Capacity 40 | 8 10 10 10 10 10 10 40 40 40 40 Average Capacity 20 | 6 9 10 10 10 10 10 28 40 40 40 Most Carried 40 | 2 5 6 10 10 10 10 23 23 40 40 Average Carried 16 | . 3 5 9 9 9 10 15 21 29 39 Final Capacity 40 | 8 10 10 10 10 10 10 40 40 40 40 Final Carried 40 | 2 5 6 10 10 10 10 23 22 40 39 Class Distribution -------------------- 34% | Scavenger-Skirmisher 25% | Hauler-Skirmisher 19% | Skirmisher 8% | Hauler-Assassin 7% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Skirmisher | -9/Materials Scavenger-Skirmisher | -9/Mines Scavenger-Skirmisher | -9/Exiles Skirmisher | -8/Mines Hauler-Skirmisher | -8/Materials Hauler-Skirmisher | -7/Factory Hauler-Skirmisher | -7/DSF Hauler-Skirmisher | -6/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Matter Collected 1738 | 270 30 . 627 178 10 211 69 6 72 265 Remotely . | . . . . . . . . . . . Salvage Created 2431 | 154 159 . 677 254 . 366 333 6 245 237 Parts 138 | 6 11 . 41 18 . 14 23 . 12 13 Haulers Intercepted 1 | . . . . . . . 1 . . . Recyclers Shooed 4 | . . . . . . 4 . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Combat Hostiles Destroyed 56 | . 3 . 14 7 . 13 8 . 8 3 Melee 1 | . . . . . . . . . . 1 Guns 18 | . 3 . 11 3 . 1 . . . . Cannons 36 | . . . 3 4 . 12 8 . 8 1 Classes Destroyed 16 | 2 2 . 6 . . 1 1 . 3 1 Worker 8 | . . . 1 2 . 2 1 . . 2 Builder 4 | . 1 . 1 . . . 1 . . 1 Tunneler 3 | 3 . . . . . . . . . . Hauler 1 | . . . . . . . 1 . . . Recycler 6 | 1 . . 1 1 . 2 1 . . . Mechanic 1 | . . . 1 . . . . . . . Operator 4 | . . . 1 . . . 2 1 . . Watcher 4 | . . . 3 . . . 1 . . . Swarmer 16 | . . . 2 4 . 7 3 . . . Grunt 27 | . 3 . 8 3 . 5 5 . 3 . Brawler 2 | . . . . . . . . . 1 1 Duelist 1 | . . . . . . 1 . . . . Sentry 5 | . . . 4 . . . . . . 1 Specialist 3 | . . . . . . . . . 3 . Programmer 1 | . . . . . . . . . . 1 Heavy 1 | . . . . . . . . . 1 . Best Kill Streak 9 | 4 3 . 5 4 . 6 9 1 4 2 Combat Bots Only 6 | . 3 . 3 4 . 6 3 . 4 1 Max Kills in Single Turn 2 | 1 1 . 2 2 . 1 1 1 2 1 Gunslinging . | . . . . . . . . . . . Exploded . | . . . . . . . . . . . Melee 1 | . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Damage Taken 2386 | . 112 . 380 209 . 263 71 . 471 880 Core 284 | . 11 . 65 16 . 49 . . 32 111 Absorbed by Shields . | . . . . . . . . . . . Regen/Repaired (Parts) 15 | . . . 15 . . . . . . . Core Remaining (%) 91 | 100 . 95 . . . 67 100 . 95 . Volleys Fired 169 | 9 16 . 43 10 . 46 19 . 16 10 Largest 4 | 2 2 . 4 4 . 1 1 . 1 4 Hottest 212 | 100 100 . 182 142 . 39 20 . 48 212 Shots Fired 450 | 18 32 . 170 40 . 71 48 1 36 34 Gun 233 | 18 32 . 132 26 . 2 19 . . 4 Cannon 217 | . . . 38 14 . 69 29 1 36 30 Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 371 | . . . 147 36 . 71 48 1 36 32 Thermal 77 | 18 32 . 23 4 . . . . . . Explosive . | . . . . . . . . . . . Electromagnetic 2 | . . . . . . . . . . 2 Robot Hit Streak 9 | 4 9 . 8 6 . 6 8 4 8 8 Robot Miss Streak 10 | 2 4 . 10 3 . 5 2 . 1 4 Penetration Max 1 | . . . . . . . . . 1 . Secondary Targets . | . . . . . . . . . . . Autonomous 75 | . . . . . . 25 29 1 20 . Shots Hit Robots 266 | 10 15 . 94 20 . 39 36 1 27 24 Core Hits 105 | 5 8 . 36 15 . 12 15 . 6 8 Critical Kills 1 | . . . . . . 1 . . . . Critical Parts Destroyed 2 | . . . . . . . . . . 2 Critical Strikes 17 | 1 1 . 2 . . 2 1 . 7 3 Burn 3 | 1 1 . 1 . . . . . . . Destroy 1 | . . . . . . 1 . . . . Blast 11 | . . . 1 . . 1 1 . 7 1 Smash 2 | . . . . . . . . . . 2 Melee Attacks 13 | . . . . . . . . . . 13 Impact 13 | . . . . . . . . . . 13 Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 3 | . . . . . . . . . . 3 Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 8312 | 125 252 . 1394 378 . 1796 1642 87 1877 761 Guns 1737 | 125 232 . 1041 188 . 8 114 . . 29 Cannons 6179 | . . . 353 190 . 1762 1528 87 1877 382 Explosions . | . . . . . . . . . . . Melee 289 | . . . . . . . . . . 289 Ramming 107 | . 20 . . . . 26 . . . 61 Kinetic 7257 | . . . 1178 332 . 1770 1642 87 1877 371 Thermal 619 | 125 232 . 216 46 . . . . . . Explosive . | . . . . . . . . . . . Electromagnetic 40 | . . . . . . . . . . 40 Impact 289 | . . . . . . . . . . 289 Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 5 | . . . . . . . . . . 5 Average Corruption 3 | . . . . . . . . . . 3 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 4 | . . . . . . . . . . 4 Message Errors 2 | . . . . . . . . . . 2 Heat Flow Errors 1 | . . . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 942 | . . . . . . 202 242 77 217 204 Projectiles 746 | . . . . . . 184 242 77 217 26 Explosions . | . . . . . . . . . . . Melee 196 | . . . . . . 18 . . . 178 Knockbacks 34 | . 1 . 4 1 . 12 2 . 9 5 Impact 3 | . 1 . . . . . . . . 2 Kinetic 28 | . . . 4 1 . 11 2 . 7 3 Secondary 3 | . . . . . . 1 . . 2 . Self-Inflicted Damage 50 | . 10 . . . . 13 . . . 27 Shots . | . . . . . . . . . . . Rammed 13 | . 1 . . . . 1 . . . 11 Targets Rammed 13 | . 1 . . . . 1 . . . 11 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 562 | 195 276 . 489 273 . 13 4 . 562 490 Average Temperature 101 | 75 94 . 91 96 . 7 2 . 136 141 Received Heat Transfer 810 | . 54 . 150 90 . 54 36 . 171 255 Effects 10 | . . . 3 . . . . . 5 2 Shutdowns 4 | . . . 2 . . . . . 1 1 Energy Bleed 2 | . . . 1 . . . . . . 1 Short Circuit 1 | . . . . . . . . . 1 . Damage (major) 3 | . . . . . . . . . 3 . Siege Activations . | . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . 1 Parts Fried 6 | . . . . . . 1 . . . 5 Impact Corruptions 8 | . . . . . . 1 . . . 7 Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 6 | 1 1 . 4 . . . . . . . Heat Transferred 1877 | 444 729 . 630 74 . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Peak Influence 387 | 20 154 60 387 321 . 192 252 95 253 223 Initial 150 | . 13 60 23 150 . . 74 85 66 132 Average 129 | 8 102 60 128 279 . 106 154 85 199 109 Maximum Alert Level 1 | . . . 1 1 . . 1 . 1 1 Low Security (%) 79 | 100 100 100 70 9 . 100 70 100 40 95 Level 1 20 | . . . 29 90 . . 29 . 59 4 Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . 1 . Squads Dispatched 4 | . . . . . . . . . 1 3 Investigation . | . . . . . . . . . . . Extermination 1 | . . . . . . . . . . 1 Reinforcement 2 | . . . . . . . . . 1 1 Assault . | . . . . . . . . . . . Garrison 1 | . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Distress Signals 3 | . 1 . 1 . . . . . . 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 70 | . 8 . 23 6 . 12 5 . 8 8 Peak Tracking Total 6 | . 6 . 4 4 . 4 2 . 4 4 Tactical Retreats 5 | . 2 . 2 . . . . . 1 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Traps Triggered 1 | . . . . . . . . . 1 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed 3 | . . . 3 . . . . . . . Reused 2 | . . . 2 . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 2 | . . . 2 . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Machines Disabled 3 | . . . 1 . . 2 . . . . Max in Single Turn 1 | . . . 1 . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Machines Accessed 14 | . 2 . 4 . 1 . 2 1 . 4 Terminals 8 | . 1 . 3 . . . 1 1 . 2 Fabricators 1 | . . . . . . . . . . 1 Repair Stations 1 | . . . 1 . . . . . . . Recycling Units 3 | . 1 . . . . . 1 . . 1 Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 28 | . 4 . 12 . 1 . 5 1 . 5 Successful 18 | . 3 . 7 . 1 . 4 1 . 2 Failed 10 | . 1 . 5 . . . 1 . . 3 Catastrophic 3 | . . . 1 . . . 1 . . 1 Database Lockouts . | . . . . . . . . . . . Manual 12 | . 1 . 4 . 1 . 2 . . 4 Terminals 15 | . 1 . 8 . . . 3 1 . 2 Fabricators 1 | . . . . . . . . . . 1 Repair Stations 4 | . . . 4 . . . . . . . Recycling Units 7 | . 3 . . . . . 2 . . 2 Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 9 | . . . 5 . 1 . 2 1 . . Robot Analysis 1 | . . . 1 . . . . . . . Prototype ID Bank 1 | . . . 1 . . . . . . . Open DSF 1 | . . . . . . . . 1 . . Unreport Threat 2 | . . . 1 . . . 1 . . . Locate Traps 1 | . . . . . . . 1 . . . Reprogram Traps 1 | . . . 1 . . . . . . . Registered Prototypes 1 | . . . 1 . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 2 | . . . 2 . . . . . . . Scan Component 1 | . . . 1 . . . . . . . Repair 1 | . . . 1 . . . . . . . Recycling Unit Hacks 5 | . 2 . . . . . 2 . . 1 Report Inventory 3 | . 1 . . . . . 1 . . 1 Retrieve Components 2 | . 1 . . . . . 1 . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 2 | . 1 . . . . . . . . 1 Terminals 1 | . 1 . . . . . . . . . Operators 1 | . 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . 1 Monitor 1 | . . . . . . . . . . 1 Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 4 | . . . 1 . . . 2 1 . . Used 1 | . . . 1 . . . . . . . Hacking Detections 9 | . 2 . 3 . . . 1 . . 3 Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . . . Time 26 | . . . 26 . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 8 | . 6 . . . . . 2 . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Robot Analysis Total 1 | . . . 1 . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Turns Passed 3716 | 92 164 30 757 157 266 780 374 148 322 626 Spaces Moved 2418 | 61 126 33 493 123 246 397 243 101 143 452 Core 4 | 4 . . . . . . . . . . Treads . | . . . . . . . . . . . Legs . | . . . . . . . . . . . Wheels 2414 | 57 126 33 493 123 246 397 243 101 143 452 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 80 80 95 90 90 120 125 125 130 100 Average Speed 118 | 86 80 80 100 92 105 150 130 139 173 111 Slowest Speed 200 | 100 80 80 110 105 120 185 140 140 200 115 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 34 | 3 23 14 41 28 61 76 27 3 85 15 Regions Visited 10 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 2 | . . . . . . . 1 1 . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug 1 | . . . . . . . . . . 1 Terrain Destroyed 42 | . . . 4 2 . 9 11 . 2 14 Melee 1 | . . . . . . . . . . 1 Projectile 41 | . . . 4 2 . 9 11 . 2 13 AOE . | . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac DSF Fac Total 2977 | 78 156 36 657 144 254 536 285 108 201 522 Wait 191 | . 6 3 75 . . 82 1 3 6 15 Move 2409 | 60 126 32 492 122 245 396 242 100 142 452 Hop . | . . . . . . . . . . . Pick Up 60 | 1 3 1 9 1 2 . 17 . 22 4 Fast Attach 27 | 7 . . 10 2 1 2 . 1 3 1 Attach 13 | . . . 2 1 . . 3 2 . 5 Detach 8 | . . . 3 . . . 2 1 1 1 Swap 30 | 1 3 . 5 3 . 4 . 1 4 9 Drop 45 | . 2 . 18 5 6 5 1 . 7 1 Fire 169 | 9 16 . 43 10 . 46 19 . 16 10 Melee 13 | . . . . . . . . . . 13 Ram 12 | . . . . . . 1 . . . 11 Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/DSF -6/Factory History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 93 | -11/Scrapyard | Entered Materials 166 | -10/Materials | Discovered new exit (range 9) 200 | -10/Materials | Discovered new exit (range 12) 257 | -10/Materials | Entered Mines 264 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 277 | -10/Mines | Discovered new exit (range 6) 287 | -10/Mines | Entered Materials 287 | -9/Materials | Evolved 2 slots: Weapon x2 490 | -9/Materials | Repaired Structural Scanner? 688 | -9/Materials | Discovered new exit (range 16) 919 | -9/Materials | Discovered new exit (range 14) 1044 | -9/Materials | Entered Mines 1075 | -9/Mines | Build established: Scavenger-Skirmisher 1146 | -9/Mines | Learned 2 Materials zone layouts 1197 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1197 | -9/Mines | Discovered new exit (range 5) 1201 | -9/Mines | Entered Exiles 1223 | -9/Exiles | Met 8R-AWN 1238 | -9/Exiles | Met EX-HEX 1264 | -9/Exiles | Met EX-BIN 1276 | -9/Exiles | Aligned with FarCom system 1277 | -9/Exiles | Given EX-Vault access code 1298 | -9/Exiles | Opened EX-Vault 1307 | -9/Exiles | Found AWS/Autocannon 1325 | -9/Exiles | Found Lightpack 2.0 1350 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1390 | -9/Exiles | Met EX-DEC 1458 | -9/Exiles | Discovered new exit (range 10) 1467 | -9/Exiles | Stole two prototypes: AWS/Autocannon, Lightpack 2.0 1467 | -9/Exiles | Entered Mines 1781 | -8/Mines | Build established: Skirmisher 2213 | -8/Mines | Build established: Scavenger-Skirmisher 2234 | -8/Mines | Discovered new exit (range 10) 2247 | -8/Mines | Entered Materials 2247 | -8/Materials | Evolved 2 slots: Utility x2 2248 | -8/Materials | Identified exit to Factory 2420 | -8/Materials | Discovered exit to Factory (range 15) 2621 | -8/Materials | Entered Factory 2621 | -7/Factory | Evolved 2 slots: Utility x2 2623 | -7/Factory | FarCom data flow suspended 2683 | -7/Factory | Build established: Hauler-Skirmisher 2768 | -7/Factory | Identified exit to DSF 2769 | -7/Factory | Entered DSF 2813 | -7/DSF | Additional patrols routed to DSF 2919 | -7/DSF | Sterilization system engaged 2939 | -7/DSF | Ambient heat levels rising (+10) 2954 | -7/DSF | Ambient heat levels rising (+10) 2969 | -7/DSF | Ambient heat levels rising (+10) 2984 | -7/DSF | Ambient heat levels rising (+10) 2999 | -7/DSF | Ambient heat levels rising (+10) 3014 | -7/DSF | Ambient heat levels rising (+10) 3029 | -7/DSF | Ambient heat levels rising (+10) 3044 | -7/DSF | Ambient heat levels rising (+10) 3059 | -7/DSF | Ambient heat levels rising (+10) 3069 | -7/DSF | Discovered new exit (range 15) 3074 | -7/DSF | Ambient heat levels rising (+10) 3089 | -7/DSF | Ambient heat levels rising (+10) 3090 | -7/DSF | Identified exit to Factory 3091 | -7/DSF | Entered Factory 3091 | -6/Factory | Evolved 2 slots: Utility x2 3550 | -6/Factory | Garrison activated, responded to threat 3705 | -6/Factory | Build established: Hauler-Assassin 3717 | -6/Factory | Self-destructed Last Messages --------------- 03679_ B-48 Gladiator unfolds itself. 03679_ G-50 Soldier unfolds itself. 03681_ K-01 Serf collects debris. 03695_ >> MONITOR: Recycling Unit F005 accepting Flak Gun (86%). 03698_ >> MONITOR: Recycling Unit F005 accepting Imp. Heat Sink (75%). 03699_ System corrupted: Component data lost. 03701_ >> MONITOR: Recycling Unit F005 accepting Imp. Light Armor Plating (72%). 03702_ Knocked back. 03704_ >> MONITOR: Recycling Unit F005 accepting Lgt. Treads (77%). 03704_ B-48 Gladiator suffers critical hit (Smash). 03704_ Destroyed Lgt. Treads. 03704_ B-48 Gladiator system corrupted by crushing effect. 03704_ Imp. Deuterium Engine destroyed. 03704_ System corrupted by crushing effect (+2). 03707_ Knocked back. 03707_ >> MONITOR: Recycling Unit F005 accepting Gatling Laser (78%). 03710_ >> MONITOR: Recycling Unit F005 accepting Imp. Heat Sink (77%). 03711_ B-48 Gladiator system terminally corrupted. 03712_ Acquired 74 matter. 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R !!! ####+########## | | ????????????#+##""^ !! # ! ###### | | ???????????? #"Y # ###?## | | ?????????????? #"" ! # """" ###?########### | | ?????????????? # + """" ##?############ | | ???????????? ? # / # """" ###?##?#???##?? | | ?????????????? ## # """" ##??#?#???????? | | ?????????????? ## #### ## """" [##?###???#????# | | ???????????????## ####u ## """" ##?##??????##?? | | ????????????? ?## ??## ## ##?#??????#???? | | ???????????????## ??## ##############?#??#?##??? | | ???????????????##???## u############?????????#??? | | ????????????????????## ????? ? ????????????????? | | ????????????????????## h#???""? ????????????????? | | ????????????????????## ????""??????????????????? | | ???????????????????### ????????????????????????? | | ????????????????????## ????????????????????????? | | ????????????????????# ????? ??????????????????? | | ????????????????????? ?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Coolant Potential 50 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 110 Armor Coverage 600 Evasion (%) 44 Authchip Count 8 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Packrat Challenges ------------ None Game ------ Seed IntegrityNeutrinoKatana Manual? 0 Play Time 00:39:47 Cumulative 97.8 hours Start 2022.04.23 @ 08:36:00 End 2022.04.23 @ 09:14:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 119 Rogue 119 Adventurer 0 Explorer 0 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 53 Gallery% 58 Achievement% 45 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 619d5470-368e-4bee-bfe2-fcef611a93bd