Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.22 @ 21:14:16

Player: SilentMoose

Result: Destroyed by Y-45 Defender with Heavy Assault Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (23)      115
Value Destroyed (680)      680
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2635

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     221/300
Energy                     99/100
System Corruption          0%
Temperature                Cool (36)
Movement                   Core (150) Ox2
Location                   -8/Materials

 Parts 
-------
>   --- POWER (2) --------
        (None)
>   --- PROPULSION (4) ---
        (None)
>   --- UTILITY (2) ------
    Field Recycling Unit
>   --- WEAPON (3) -------
        (None)
>   --- INVENTORY (5) ----
        (None)

 Peak State 
------------
>              --- POWER ------------
         Light Ion Engine
         Light Ion Engine
>              --- PROPULSION -------
               Aluminum Leg
               Aluminum Leg
>              --- UTILITY ----------
         Small Storage Unit
  Experimental Sensor Array
>              --- WEAPON -----------
               Particle Gun
               Assault Rifle
               Assault Rifle
>              --- INVENTORY --------
         Light Treads
         Light Treads
               Aluminum Leg
               Terrain Scanner
               Grenade Launcher
[Rating: 18]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Small Storage Unit
  Device                   Experimental Sensor Array
  Storage                  Small Storage Unit
  Protection               Medium Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Medium Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Slots Evolved              4    | .   .   .   2   2   
  Power                    1    | .   .   .   1   .   
  Propulsion               2    | .   .   .   .   2   
  Utility                  .    | .   .   .   .   .   
  Weapon                   1    | .   .   .   1   .   
Parts Attached             47   | 7   4   6   19  11  
  Power                    5    | 1   .   1   3   .   
    Engine                 5    | 1   .   1   3   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               14   | 2   .   2   6   4   
    Treads                 4    | .   .   .   2   2   
    Leg                    8    | .   .   2   4   2   
    Wheel                  2    | 2   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  10   | 1   3   1   2   3   
    Device                 6    | .   1   1   1   3   
    Storage                3    | 1   2   .   .   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             1    | .   .   .   1   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   18   | 3   1   2   8   4   
    Energy Gun             5    | 1   .   .   2   2   
    Energy Cannon          2    | .   .   .   1   1   
    Ballistic Gun          9    | 2   1   2   3   1   
    Ballistic Cannon       1    | .   .   .   1   .   
    Launcher               1    | .   .   .   1   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   1   .   1   
Parts Lost                 32   | .   1   1   12  18  
  Power                    4    | .   .   .   2   2   
  Propulsion               12   | .   1   1   4   6   
  Utility                  4    | .   .   .   .   4   
  Weapon                   12   | .   .   .   6   6   
  Highest Loss Streak      18   | .   1   2   5   18  
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     84   | .   88  95  81  72  
  Engine                   12   | .   14  14  11  12  
  Treads                   1    | .   .   .   2   3   
  Leg                      16   | .   .   23  18  17  
  Wheel                    4    | .   28  .   .   .   
  Device                   6    | .   2   14  5   3   
  Storage                  11   | .   14  14  11  6   
  Protection               2    | .   .   .   3   6   
  Energy Gun               10   | .   14  13  7   9   
  Energy Cannon            1    | .   .   .   2   5   
  Ballistic Gun            14   | .   14  14  17  7   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             33   | 14  14  14  32  33  
  Greatest Support         40   | 26  26  20  20  40  
  Greatest Overweight (x)  4    | 3   4   4   4   3   
  Average Overweight (x)   .    | .   1   .   .   .   
Largest Inventory Capacity 25   | 8   25  8   8   8   
  Average Capacity         7    | 7   8   8   8   7   
  Most Carried             8    | 6   8   8   8   8   
  Average Carried          6    | 2   7   7   5   5   
  Final Capacity           8    | 8   8   8   8   5   
  Final Carried            8    | 6   8   7   8   .   

 Class Distribution 
--------------------
 57% | Mutant
 20% | Scavenger-Tank
 16% | Skirmisher
  3% | Scavenger-Mutant

 Dominant Class 
----------------
         Mutant | -10/Materials
         Mutant | -10/Mines
     Skirmisher | -9/Materials
 Scavenger-Tank | -8/Materials

 Resources                      | -11 -10 -10 -9  -8  
-----------                Run  | Yrd Mat Min Mat Mat 
Matter Collected           769  | 238 .   137 394 .   
  Remotely                 .    | .   .   .   .   .   
Salvage Created            747  | .   .   144 546 57  
  Parts                    43   | .   .   2   38  3   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Combat Hostiles Destroyed  19   | .   .   4   14  1   
  Guns                     9    | .   .   4   5   .   
  Cannons                  7    | .   .   .   6   1   
  AOE                      3    | .   .   .   3   .   
Classes Destroyed          6    | .   .   2   4   .   
  Worker                   1    | .   .   .   1   .   
  Builder                  2    | .   .   .   2   .   
  Mechanic                 1    | .   .   .   1   .   
  Swarmer                  4    | .   .   2   2   .   
  Grunt                    11   | .   .   2   8   1   
  Sentry                   4    | .   .   .   4   .   
Best Kill Streak           9    | .   .   2   9   1   
  Combat Bots Only         8    | .   .   2   8   1   
Max Kills in Single Turn   2    | .   .   1   2   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 2    | .   .   .   2   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  
Hostile Shots Fired        396  | .    11   41   157  187  
  Missed                   118  | .    1    6    41   70   
Damage Taken               3809 | .    104  360  1553 1792 
  Core                     838  | .    10   78   199  551  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         71   | 100  .    64   50   .    
Volleys Fired              60   | .    1    14   40   5    
  Largest                  3    | .    2    2    3    3    
  Hottest                  139  | .    70   70   122  139  
Shots Fired                146  | .    2    28   101  15   
  Gun                      103  | .    2    28   63   10   
  Cannon                   33   | .    .    .    28   5    
  Launcher                 10   | .    .    .    10   .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  80   | .    1    14   60   5    
  Thermal                  56   | .    1    14   31   10   
  Explosive                10   | .    .    .    10   .    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         9    | .    1    7    9    6    
  Robot Miss Streak        4    | .    1    2    4    2    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        1    | .    .    1    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    
Shots Hit Robots           77   | .    1    17   49   10   
  Core Hits                40   | .    .    7    29   4    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed 1    | .    1    .    .    .    
  Critical Strikes         1    | .    1    .    .    .    
    Destroy                1    | .    1    .    .    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           1528 | .    7    170  1195 156  
  Guns                     740  | .    7    170  461  102  
  Cannons                  342  | .    .    .    289  53   
  Explosions               445  | .    .    .    445  .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  1    | .    .    .    .    1    
  Kinetic                  627  | .    7    69   492  59   
  Thermal                  455  | .    .    101  258  96   
  Explosive                445  | .    .    .    445  .    
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            8    | .    .    .    8    .    
  Projectiles              1    | .    .    .    1    .    
  Explosions               7    | .    .    .    7    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      113  | .    .    .    113  .    
  Shots                    5    | .    .    .    5    .    
  Rammed                   1    | .    .    .    .    1    
Targets Rammed             1    | .    .    .    .    1    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        434  | .    30   191  434  145  
  Average Temperature      141  | .    18   64   196  64   
  Received Heat Transfer   1692 | .    60   117  552  963  
  Effects                  1    | .    .    .    1    .    
    Matter Decay           1    | .    .    .    1    .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             3    | .    .    2    1    .    
  Heat Transferred         1073 | .    .    296  555  222  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Peak Influence             354  | .   15  136 354 100 
  Initial                  69   | .   .   1   52  69  
  Average                  98   | .   8   56  203 60  
Maximum Alert Level        1    | .   .   .   1   .   
  Low Security (%)         86   | 100 100 100 63  100 
  Level 1                  13   | .   .   .   36  .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          5    | .   .   .   3   2   
  Investigation            1    | .   .   .   1   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            3    | .   .   .   2   1   
  Assault                  .    | .   .   .   .   .   
  Garrison                 1    | .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       1    | .   .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Distress Signals           3    | .   .   .   1   2   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              41   | .   3   6   19  13  
  Peak Tracking Total      13   | .   2   3   13  9   
  Tactical Retreats        1    | .   .   1   .   .   

 Traps                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Traps Triggered            1    | .   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  
----------                 Run  | Yrd Mat Min Mat Mat 
Machines Disabled          1    | .   .   .   1   .   
  Max in Single Turn       1    | .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Machines Accessed          1    | .   .   .   1   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                2    | .   .   .   2   .   
  Successful               1    | .   .   .   1   .   
  Failed                   1    | .   .   .   1   .   
    Catastrophic           1    | .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              2    | .   .   .   2   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             .    | .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 1    | .   .   .   1   .   
  Insert Component         1    | .   .   .   1   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         1    | .   .   .   1   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            1    | .   .   .   1   .   

 Bothacking                     | -11 -10 -10 -9  -8  
------------               Run  | Yrd Mat Min Mat Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  
--------                   Run  | Yrd Mat Min Mat Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -8  
-------------              Run  | Yrd Mat Min Mat Mat 
Turns Passed               1319 | 96  200 337 474 212 
Spaces Moved               740  | 85  119 222 215 99  
  Core                     78   | 16  43  16  1   2   
  Treads                   27   | .   .   .   2   25  
  Legs                     490  | .   .   206 212 72  
  Wheels                   145  | 69  76  .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  90  120 120 120 
  Average Speed            141  | 93  147 129 149 184 
  Slowest Speed            330  | 200 250 250 250 330 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       20   | 6   29  28  28  12  
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     1    | .   .   1   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 5    | .   .   .   5   .   
Terrain Destroyed          23   | .   .   .   23  .   
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      23   | .   .   .   23  .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Total                      896  | 99  142 247 291 117 
  Wait                     20   | .   15  .   5   .   
  Move                     736  | 84  118 221 214 99  
  Hop                      .    | .   .   .   .   .   
  Pick Up                  20   | 7   2   2   9   .   
  Fast Attach              16   | 5   2   1   6   2   
  Attach                   25   | 2   1   2   11  9   
  Detach                   7    | 1   1   1   3   1   
  Swap                     6    | .   1   3   2   .   
  Drop                     5    | .   1   3   1   .   
  Fire                     60   | .   1   14  40  5   
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    1    | .   .   .   .   1   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-8/Materials

 History 
---------
 Turn | Location      | Event
    3 | -11/Scrapyard | Discovered new exit (range 15)
   97 | -11/Scrapyard | Entered Materials
  240 | -10/Materials | Discovered new exit (range 15)
  297 | -10/Materials | Entered Mines
  301 | -10/Mines     | Build established: Mutant
  308 | -10/Mines     | Met a Derelict bent on vengeance
  372 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
  378 | -10/Mines     | Found Prototype Device
  378 | -10/Mines     | Identified Exp. Sensor Array
  622 | -10/Mines     | Discovered new exit (range 11)
  623 | -10/Mines     | Learned location of Storage (-7)
  634 | -10/Mines     | Entered Materials
  634 | -9/Materials  | Evolved 2 slots: Power x1, Weapon x1
  814 | -9/Materials  | Lost 5 parts (1p1n3w)
  921 | -9/Materials  | Destroyed 8 combat bots
  952 | -9/Materials  | Lost 5 parts (2n3w)
 1050 | -9/Materials  | Discovered new exit (range 10)
 1108 | -9/Materials  | Entered another Materials area
 1108 | -8/Materials  | Evolved 2 slots: Propulsion x2
 1222 | -8/Materials  | Garrison activated, responded to threat
 1270 | -8/Materials  | Core integrity fell below 50%
 1317 | -8/Materials  | Core integrity fell below 20%
 1320 | -8/Materials  | Destroyed by Y-45 Defender with Heavy Assault Rifle

 Last Messages 
---------------
01272_ Beam Rifle destroyed.
01273_ R-06 Scavenger collects Wheel.
01275_ Assault Rifle destroyed.
01287_ Acquired Prototype Energy Gun.
01287_ Identified Imp. EM Shotgun.
01287_ Faulty integration damages Faulty Imp. EM
  Shotgun (-48).
01289_ Terrain Scanner destroyed.
01289_ Critical hit (Burn: +37).
01304_ Beam Rifle destroyed.
01306_ K-01 Serf collects debris.
01306_ Faulty Imp. EM Shotgun destroyed.
01306_ R-06 Scavenger collects Com. Wheel.
01307_ Lgt. Treads destroyed.
01317_ Slammed into G-47 Trooper.
01318_ Lgt. Treads destroyed.
01318_ K-01 Serf collects debris.
01319_ Broken Exp. Sensor Array destroyed.
01320_ K-01 Serf collects debris.
01320_ Critical hit (Burn: +37).

 Map 
-----
+----------------------------------------------------+
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|   #     #?????????????#  #???????????????????      |
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|         =!     o         #???????????????????      |
| #################t      !#???????????????????      |
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| ???????? !!   ! #        #???????????????????      |
| ######????! [   #        #???????????????????      |
| #    #??????    #      Y #######?????????????      |
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| #                       Y  gg  #?????????????      |
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|                                                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          17
Energy Capacity            415
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Range         14
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              XenonFluxReactor
  Manual?         0
Play Time         00:24:47
  Cumulative      2.8 hours
  Start           2024.03.15 @ 20:28:00
  End             2024.03.22 @ 21:14:16
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          9
  Rogue           9
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             4
Gallery%          6
Achievement%      7
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Vi
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7bbe6edc-495f-4c6f-8617-80152eb9b658