Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.22 @ 09:09:11 Player: scoobysnack1 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (87) 435 Value Destroyed (3121) 3121 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (1422) 1422 TOTAL SCORE: 9298 Bonus ------- High Alert Combat Kills 481 Follower Combat Kills 639 Met Imprinter 300 Was Imprinted 300 Friendly Fire -298 Cogmind --------- Core Integrity 0/1000 Matter 282/300 Energy 17/100 System Corruption 8% Temperature Cool (9) Movement Core (250) Ox4 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Flexi-carbon Leg > --- UTILITY (6) ------ Improved Target Analyzer Advanced Trap Extractor (0/8) > --- WEAPON (4) ------- Phase Cannon Heavy Assault Rifle > --- INVENTORY (5) ---- Trap Extractor (0/4) Improved Arc Projector Heavy Machine Gun Enhanced Gauss Cannon Enhanced Gauss Cannon Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core > --- PROPULSION ------- Improved Treads Armored Medium Treads Combat Gravmag System Combat Gravmag System Combat Gravmag System > --- UTILITY ---------- Large Storage Unit 0b10 Decoder Chip [Skirmisher] Improved Medium Armor Plating Hacking Suite Hacking Suite Advanced System Shield > --- WEAPON ----------- Tesla Rifle Heavy Ion Cannon Phase Cannon Heavy Phase Cannon > --- INVENTORY -------- Micro Fission Core Improved Cooling System Improved Cooling System Improved Utility Shielding Hardened Light Armor Plating Trap Extractor Arc Projector Tesla Rifle Enhanced Gauss Cannon Enhanced Gauss Cannon Enhanced Gauss Cannon Enhanced Gauss Cannon Improved Grenade Launcher Remote Datajack GAL Module [Rating: 88] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Micro Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Carbon-fiber Leg Hover Unit Combat Gravmag System Utility Large Storage Unit Device Experimental Sensor Array Storage Large Storage Unit Processor 0b10 Decoder Chip [Skirmisher] Hackware Hacking Suite Protection Improved Heavy Armor Plating Weapon Heavy Ion Cannon Energy Gun Heavy Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Enhanced Gauss Cannon Launcher Missile Launcher Special Weapon Mining Laser Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Slots Evolved 10 | . . . 2 . . . 6 2 Power 1 | . . . . . . . 1 . Propulsion 3 | . . . 1 . . . 1 1 Utility 4 | . . . 1 . . . 3 . Weapon 2 | . . . . . . . 1 1 Parts Attached 148 | 7 13 . 19 3 5 6 26 69 Power 16 | 1 1 . 3 . . 1 2 8 Engine 9 | 1 1 . 3 . . 1 1 2 Core 7 | . . . . . . . 1 6 Reactor . | . . . . . . . . . Propulsion 27 | 2 2 . 1 1 . 1 3 17 Treads 16 | 2 2 . 1 1 . 1 1 8 Leg 8 | . . . . . . . 2 6 Wheel . | . . . . . . . . . Hover 3 | . . . . . . . . 3 Flight . | . . . . . . . . . Utility 49 | 1 4 . 8 . 2 . 15 19 Device 25 | . 2 . 3 . . . 11 9 Storage 3 | 1 1 . 1 . . . . . Processor 3 | . . . 1 . 1 . . 1 Hackware 3 | . . . . . . . . 3 Protection 15 | . 1 . 3 . 1 . 4 6 Artifact . | . . . . . . . . . Weapon 56 | 3 6 . 7 2 3 4 6 25 Energy Gun 15 | 3 3 . . 1 . . 2 6 Energy Cannon 7 | . . . 1 . . 1 1 4 Ballistic Gun 6 | . . . 3 . 1 . 1 1 Ballistic Cannon 16 | . 2 . 2 1 1 1 1 8 Launcher 5 | . . . . . . 2 . 3 Special Weapon 5 | . . . . . 1 . 1 3 Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 2 | . 1 . 1 . . . . . Unidentified Prototypes 3 | . . . . . . . 1 2 Corrupted Parts 1 | . . . . . . . . 1 System Corruption 2 | . . . . . . . . 2 Parts Lost 31 | . 1 . 2 1 . 2 3 22 Power 5 | . . . . . . . 1 4 Propulsion 12 | . . . . 1 . . 2 9 Utility 7 | . 1 . 1 . . 1 . 4 Weapon 7 | . . . 1 . . 1 . 5 Highest Loss Streak 8 | . 1 . 1 1 . 1 2 8 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 92 | . 97 100 96 100 100 92 89 86 Engine 7 | . 14 14 11 11 11 11 6 2 Core 2 | . . . . . . . 4 5 Treads 23 | . 28 28 32 33 33 33 14 16 Leg 4 | . . . . . . . 10 6 Device 7 | . 8 14 12 . . . 12 8 Storage 8 | . 14 14 11 11 11 11 6 4 Processor 5 | . . . . 11 11 11 6 4 Hackware 1 | . . . . . . . . 3 Protection 6 | . 3 . 7 11 11 4 5 4 Energy Gun 6 | . 19 28 2 9 . . 7 4 Energy Cannon 3 | . . . 7 . . . 3 6 Ballistic Gun 3 | . . . 8 11 11 1 1 . Ballistic Cannon 5 | . 8 . 1 1 5 9 3 7 Special Weapon 1 | . . . . . 5 1 1 . Naked Turns 56 | . . . . . . . . 56 Heaviest Build 91 | 14 22 21 43 41 43 54 81 91 Greatest Support 117 | 40 46 46 69 69 69 69 89 117 Greatest Overweight (x) 7 | 2 . . . . . . 1 7 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | 8 10 10 15 15 15 15 15 15 Average Capacity 13 | 6 8 10 11 15 15 15 15 14 Most Carried 15 | 4 10 10 13 15 15 15 15 15 Average Carried 12 | 2 7 10 10 13 14 14 13 13 Final Capacity 15 | 8 10 10 15 15 15 15 15 5 Final Carried 15 | 4 10 10 13 15 15 15 13 5 Class Distribution -------------------- 55% | Mutant 27% | Scavenger-Tank 8% | Scavenger-Mutant 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Tank | -6/Factory Scavenger-Tank | -5/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 -5 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Matter Collected 2752 | 200 275 45 307 66 30 125 521 1183 Remotely . | . . . . . . . . . Salvage Created 3078 | . 325 . 633 180 . 62 132 1746 Parts 183 | . 23 . 34 16 . 1 9 100 Haulers Intercepted 3 | . 2 . . . . . . 1 Recyclers Shooed 3 | . 1 . 1 . . . . 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Combat Hostiles Destroyed 67 | . 9 . 14 8 . 2 4 30 Guns 24 | . 4 . 5 8 . . 3 4 Cannons 33 | . 5 . 8 . . 1 1 18 AOE 9 | . . . 1 . . 1 . 7 Classes Destroyed 16 | . 4 . 3 . . 2 . 7 Worker 5 | . . . . . . . . 5 Builder 1 | . . . . . . . . 1 Tunneler 2 | . . . . . . . . 2 Hauler 3 | . 2 . . . . . . 1 Recycler 2 | . . . 1 . . . . 1 Operator 2 | . . . 1 . . . . 1 Watcher 4 | . 1 . 1 . . . . 2 Swarmer 23 | . 5 . 3 6 . . . 9 Grunt 22 | . 4 . 9 2 . . 2 5 Duelist 1 | . . . . . . . . 1 Sentry 5 | . . . 2 . . . . 3 Specialist 2 | . . . . . . . . 2 Hunter 2 | . . . . . . . . 2 Programmer 11 | . . . . . . 1 2 8 Martyr 1 | . . . . . . . . 1 Mutant 1 | . . . . . . 1 . . Best Kill Streak 8 | . 4 . 6 3 . 1 2 8 Combat Bots Only 6 | . 3 . 6 3 . 1 2 6 Max Kills in Single Turn 6 | . 1 . 2 2 . 1 1 6 Gunslinging . | . . . . . . . . . Exploded 5 | . . . 1 . . 1 . 5 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -5 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Damage Taken 7422 | . 287 . 571 184 . 622 806 4952 Core 1210 | . 19 . 99 . . 32 54 1006 Absorbed by Shields 196 | . 113 . 83 . . . . . Regen/Repaired (Parts) 446 | . . . 72 . 362 . . 12 Core Remaining (%) 88 | 100 . 92 . . . 67 93 . Volleys Fired 272 | . 43 1 38 11 7 18 37 117 Largest 4 | . 2 2 2 2 1 2 3 4 Hottest 305 | . 90 90 91 68 100 84 234 305 Shots Fired 533 | . 79 2 71 21 7 22 51 280 Gun 252 | . 49 2 45 21 . . 39 96 Cannon 252 | . 30 . 26 . . 9 11 176 Launcher 15 | . . . . . . 13 . 2 Special 14 | . . . . . 7 . 1 6 Kinetic 173 | . 30 . 41 11 . 9 8 74 Thermal 229 | . 39 1 21 . 7 . 43 118 Explosive 14 | . . . . . . 13 . 1 Electromagnetic 111 | . 10 1 9 10 . . . 81 Robot Hit Streak 11 | . 6 3 9 3 . 11 10 11 Robot Miss Streak 7 | . 7 . 3 4 . 3 3 6 Penetration Max . | . . . . . . . . . Secondary Targets 1 | . . . 1 . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . Shots Hit Robots 318 | . 46 2 50 12 . 15 34 159 Core Hits 143 | . 17 1 24 9 . 6 10 76 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 11 | . 2 . . . . 1 . 8 Burn 4 | . 2 . . . . . . 2 Blast 6 | . . . . . . 1 . 5 Corrupt 1 | . . . . . . . . 1 Melee Attacks 6 | . 4 . 2 . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 5 | . 4 . 1 . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 8535 | . 686 24 918 154 24 838 729 5162 Guns 2744 | . 365 24 440 154 . . 493 1268 Cannons 4098 | . 276 . 375 . . 127 231 3089 Explosions 1660 | . 45 . 103 . . 711 . 801 Melee . | . . . . . . . . . Ramming 4 | . . . . . . . . 4 Kinetic 2271 | . 276 . 465 79 . 127 149 1175 Thermal 3509 | . 320 12 363 . 24 . 580 2210 Explosive 1372 | . . . . . . 711 . 661 Electromagnetic 1379 | . 90 12 90 75 . . . 1112 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 8 | . 2 2 . . . 2 1 8 Average Corruption 2 | . 2 2 . . . 1 1 4 Corruption Purged 11 | . . . . . . . 3 8 Corruption Blocked 8 | . . . . . . . . 8 Effects 53 | . . 5 . . . 5 3 40 Message Errors 17 | . . 1 . . . 2 1 13 Matter Fused 13 | . . 1 . . . 3 1 8 Heat Flow Errors 6 | . . . . . . . . 6 Energy Discharges 6 | . . 1 . . . . . 5 Parts Rejected 4 | . . . . . . . . 4 Data Loss (minor) 4 | . . 1 . . . . 1 2 Data Loss (major) 1 | . . 1 . . . . . . Weapon Failures 2 | . . . . . . . . 2 Overload Shots . | . . . . . . . . . Overflow Damage 110 | . . . . . . 8 . 102 Projectiles 44 | . . . . . . . . 44 Explosions 66 | . . . . . . 8 . 58 Melee . | . . . . . . . . . Knockbacks 17 | . 1 . 4 . . 1 2 9 Impact . | . . . . . . . . . Kinetic 15 | . 1 . 3 . . 1 2 8 Secondary 2 | . . . 1 . . . . 1 Self-Inflicted Damage 160 | . 30 . 37 . . . . 93 Shots 4 | . 1 . 1 . . . . 2 Rammed 2 | . . . . . . . . 2 Targets Rammed 2 | . . . . . . . . 2 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 476 | . 200 30 191 33 80 80 218 476 Average Temperature 98 | . 72 18 70 13 33 22 127 140 Received Heat Transfer 1565 | . 72 . 241 42 . 96 198 916 Effects 6 | . . . . . . . . 6 Shutdowns 4 | . . . . . . . . 4 Interference 2 | . . . . . . . . 2 Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Parts Fried 10 | . 1 . . . . 2 . 7 Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 4 | . . . . . . . 1 3 Heat Transferred 5708 | . 1012 37 668 . 50 . 1079 2862 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 3 | . 1 . 1 . . . . 1 Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Peak Influence 1306 | . 230 134 213 120 . . 63 1306 Initial 52 | . . 39 52 33 . . . 14 Average 227 | . 69 45 85 66 . . 14 502 Maximum Alert Level 4 | . 1 . 1 . . . . 4 Low Security (%) 65 | 100 88 100 87 100 . . 100 20 Level 1 16 | . 11 . 12 . . . . 33 Level 2 4 | . . . . . . . . 10 Level 3 11 | . . . . . . . . 28 Level 4 2 | . . . . . . . . 6 Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 30 | . 3 . 3 . . . 6 18 Investigation 5 | . 1 . 3 . . . 1 . Extermination 9 | . . . . . . . 4 5 Reinforcement 9 | . 2 . . . . . 1 6 Assault 4 | . . . . . . . . 4 Garrison 3 | . . . . . . . . 3 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 3 | . . . . . . . . 3 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Distress Signals 4 | . 1 . 1 . . . . 2 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 135 | . 19 3 19 8 . 2 10 74 Peak Tracking Total 10 | . 5 3 5 3 . 1 3 10 Tactical Retreats 10 | . 1 . 1 . . . . 8 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Traps Triggered 4 | . 3 . . . . . 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 2 | . . . . . . . . 2 Machines | -11 -10 -10 -9 -9 -7 -6 -6 -5 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Machines Disabled 22 | . . . 1 . . . . 21 Max in Single Turn 4 | . . . 1 . . . . 4 Garrison Access 1 | . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . 1 Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Machines Accessed 23 | . 4 . 7 . 1 1 6 4 Terminals 12 | . 3 . 5 . . 1 2 1 Fabricators 2 | . . . . . . . 2 . Repair Stations 2 | . . . 1 . . . . 1 Recycling Units 4 | . 1 . 1 . . . 1 1 Scanalyzers 2 | . . . . . . . 1 1 Garrison Access . | . . . . . . . . . Total Hacks 75 | . 11 . 31 . 6 1 12 14 Successful 50 | . 6 . 20 . 6 1 6 11 Failed 25 | . 5 . 11 . . . 6 3 Catastrophic 4 | . 1 . 2 . . . 1 . Database Lockouts . | . . . . . . . . . Manual 37 | . 7 . 16 . 2 1 6 5 Terminals 43 | . 10 . 25 . . 1 5 2 Fabricators 3 | . . . . . . . 3 . Repair Stations 10 | . . . 4 . . . . 6 Recycling Units 7 | . 1 . 2 . . . 2 2 Scanalyzers 6 | . . . . . . . 2 4 Garrison Access . | . . . . . . . . . Terminal Hacks 24 | . 4 . 10 . 6 1 2 1 Record 1 | . . . . . . 1 . . Part Schematic 7 | . 1 . . . 6 . . . Prototype ID Bank 3 | . 2 . 1 . . . . . Open DSF 3 | . . . . . . . 2 1 Alert Level 1 | . . . 1 . . . . . Unreport Threat 2 | . . . 2 . . . . . Locate Traps 1 | . . . 1 . . . . . Dispatch Records 2 | . 1 . 1 . . . . . Patrol Status 1 | . . . 1 . . . . . Reinforcement Status 2 | . . . 2 . . . . . Recall Investigation 1 | . . . 1 . . . . . Fabricator Hacks 2 | . . . . . . . 2 . Load Schematic 1 | . . . . . . . 1 . Build 1 | . . . . . . . 1 . Repair Station Hacks 6 | . . . 2 . . . . 4 Scan Component 3 | . . . 1 . . . . 2 Repair 3 | . . . 1 . . . . 2 Recycling Unit Hacks 4 | . 1 . 2 . . . . 1 Process 1 | . . . 1 . . . . . Report Inventory 3 | . 1 . 1 . . . . 1 Scanalyzer 5 | . . . . . . . 1 4 Insert Component 3 | . . . . . . . 1 2 Analyze 2 | . . . . . . . . 2 Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 9 | . 1 . 6 . . . 1 1 Terminals 6 | . 1 . 5 . . . . . Botnet 6 | . 1 . 5 . . . . . Fabricators . | . . . . . . . . . Repair Stations 1 | . . . 1 . . . . . Mechanics 1 | . . . 1 . . . . . Recycling Units 2 | . . . . . . . 1 1 Monitor 2 | . . . . . . . 1 1 Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . Used . | . . . . . . . . . Hacking Detections 16 | . 4 . 5 . . . 4 3 Full Trace Events 4 | . . . 3 . . . 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 24 | . 1 . . . 21 . . 2 Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time 117 | . . . . . . . 117 . Total Part Build Rating . | . . . . . . . . . Parts Repaired 3 | . . . 1 . . . . 2 Time 54 | . . . 26 . . . . 28 Parts Recycled . | . . . . . . . . . Recycled Matter 231 | . . . 231 . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . . 2 Part Schematics Acquired 2 | . . . . . . . . 2 Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked 5 | . 1 . 2 . . . . 2 Non-combat 4 | . 1 . 1 . . . . 2 Combat 1 | . . . 1 . . . . . Robot Hacks Applied 6 | . 2 . 2 . . . . 2 parse_system 3 | . 1 . 2 . . . . . no_distress 3 | . 1 . . . . . . 2 Relay Couplers Released 3 | . . . . . . . . 3 Machine Destruction 3 | . . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked 2 | . . . . . . 1 1 . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -5 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Total Allies 16 | . . 3 . . 4 . 4 5 Largest Group 4 | . . 3 2 . 4 4 4 3 Highest-Rated Group 153 | . . 40 32 . 146 146 112 153 Highest-Rated Ally 51 | . . 16 16 . 38 38 28 51 Zionite Dispatches 3 | . . . . . . . 1 2 Fire 1 | . . . . . . . 1 . Hacker 1 | . . . . . . . . 1 Demo 1 | . . . . . . . . 1 Total Orders 3 | . . 1 . . . . 2 . FOLLOW 1 | . . 1 . . . . . . EXPLORE 2 | . . . . . . . 2 . Ally Attacks 85 | . . 17 3 . . 34 18 13 Total Damage 2163 | . . 200 16 . . 683 211 1053 Kills 20 | . . 5 . . . 1 4 10 Allies Corrupted 3 | . . . . . . 1 1 1 Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 5 | . . 2 . 1 1 1 . . Drone Launches 2 | . . . . . . . 2 . Drone Recoveries . | . . . . . . . . . Decoded 0b10 Intel 51 | . . . . . . . 7 44 Garrisons 2 | . . . . . . . 1 1 Patrols 18 | . . . . . . . 2 16 Investigations 1 | . . . . . . . 1 . Reinforcements 9 | . . . . . . . 3 6 Guards 21 | . . . . . . . . 21 Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Turns Passed 12717 | 77 880 517 1181 866 1838 635 2648 4075 Spaces Moved 6134 | 42 441 289 571 487 1111 360 1017 1816 Core 173 | 8 . . . . . . . 165 Treads 5565 | 34 441 289 571 487 1111 360 1017 1255 Legs 259 | . . . . . . . . 259 Wheels . | . . . . . . . . . Hover 137 | . . . . . . . . 137 Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 162 50 Average Speed 179 | 153 160 160 160 160 160 162 234 184 Slowest Speed 400 | 160 160 160 160 160 160 163 245 400 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 53 | 3 63 88 49 87 89 49 17 39 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 3 | . . . . 1 2 . . . Known Exits Taken 3 | . . . 1 1 . . 1 . Unknown Exits Taken 5 | 1 1 1 . . 1 1 . . Scrap Searched 7 | . . 1 . 3 3 . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 134 | . 3 . 5 . . 30 2 94 Melee . | . . . . . . . . . Projectile 55 | . . . . . . 2 2 51 AOE 79 | . 3 . 5 . . 28 . 43 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Fac Total 7359 | 52 536 343 769 553 1154 384 1243 2325 Wait 663 | . 14 52 112 50 16 . 138 281 Move 6126 | 41 440 288 570 486 1110 359 1016 1816 Hop . | . . . . . . . . . Pick Up 57 | 3 11 1 15 1 5 . 7 14 Fast Attach 66 | 7 4 . 2 2 3 . 8 40 Attach 38 | . 1 . 6 1 . 1 16 13 Detach 21 | 1 1 . . 2 1 . 11 5 Swap 44 | . 8 . 11 . 2 5 2 16 Drop 64 | . 10 1 13 . 10 1 8 21 Fire 272 | . 43 1 38 11 7 18 37 117 Melee 6 | . 4 . 2 . . . . . Ram 2 | . . . . . . . . 2 Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 2 exits: *Mat / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x2 / [*Low]) -5/Factory History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 15) 78 | -11/Scrapyard | Entered Materials 109 | -10/Materials | Discovered new exit (range 12) 311 | -10/Materials | Build established: Mutant 600 | -10/Materials | Discovered new exit (range 4) 915 | -10/Materials | Discovered new exit (range 6) 958 | -10/Materials | Entered Mines 973 | -10/Mines | Learned location of 1 exit from Materials 1082 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1175 | -10/Mines | Discovered new exit (range 11) 1231 | -10/Mines | Learned location of 1 exit from Materials 1406 | -10/Mines | Found a hidden stash of uninstalled traps 1464 | -10/Mines | Discovered new exit (range 8) 1475 | -10/Mines | Entered Materials 1475 | -9/Materials | Accompanied by 2 allies 1475 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1476 | -9/Materials | Identified exit to Materials 1532 | -9/Materials | Repaired Lgt. Cannon 2141 | -9/Materials | Discovered exit to Materials (range 16) 2331 | -9/Materials | Discovered new exit (range 12) 2655 | -9/Materials | Identified exit to Mines 2656 | -9/Materials | Entered Mines 3009 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3018 | -9/Mines | Identified exit to Zion 3227 | -9/Mines | Learned Materials emergency access door positions 3322 | -9/Mines | Learned location of Storage (-7) 3391 | -9/Mines | Discovered exit to Materials (range 3) 3415 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3465 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 3468 | -9/Mines | Found Prototype Device 3522 | -9/Mines | Entered Zion 4293 | -7/Zion | Learned location of Warlord (-4) 4460 | -7/Zion | Imprinted 4463 | -7/Zion | Declared Zion's savior 4768 | -7/Zion | Found GAL Module 4886 | -7/Zion | Learned location of 1 exit from Factory 4890 | -7/Zion | Found Prototype Device 5032 | -7/Zion | Visited the Megawrench Repair Shop 5032 | -7/Zion | Megawrench repaired 6 parts 5344 | -7/Zion | Discovered new exit (range 9) 5360 | -7/Zion | Entered Proximity Caves 5360 | -6/Proximity Caves | Accompanied by 4 allies 5436 | -6/Proximity Caves | Spotted B-75 Beast 5470 | -6/Proximity Caves | Allies destroyed B-75 Beast 5611 | -6/Proximity Caves | P-60 Hacker assimilated allied 9M-FLO(M) 5651 | -6/Proximity Caves | Learned Factory stockpile data 5948 | -6/Proximity Caves | Discovered new exit (range 14) 5995 | -6/Proximity Caves | Entered Factory 5995 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 5996 | -6/Factory | Identified exit to Factory 5999 | -6/Factory | Identified exit to DSF 6184 | -6/Factory | Discovered exit to Factory (range 6) 6410 | -6/Factory | Identified Exp. Sensor Array 6508 | -6/Factory | Identified Bomb Factory No. 2 6956 | -6/Factory | Build established: Scavenger-Mutant 6979 | -6/Factory | Zion Fire squad teleported in 7032 | -6/Factory | Discovered new exit (range 5) 7370 | -6/Factory | Build established: Scavenger-Tank 7453 | -6/Factory | Terminal network hard line cut 8643 | -6/Factory | Entered another Factory area 8643 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 9101 | -5/Factory | Zion Hacker squad teleported in 9185 | -5/Factory | Zion Demo squad teleported in 9596 | -5/Factory | Build established: Mutant 10137 | -5/Factory | Terminal network hard line cut 10231 | -5/Factory | Build established: Scavenger-Tank 10232 | -5/Factory | Garrison activated, responded to threat 10590 | -5/Factory | Spotted B-75 Beast 10623 | -5/Factory | Cargo convoy interrupted 11488 | -5/Factory | Lost 5 parts (1p2n1u1w) 11584 | -5/Factory | Repaired Imp. Medium Armor Plating 11598 | -5/Factory | Repaired System Restoration Module 12060 | -5/Factory | Lost 3 parts (1n1u1w) 12243 | -5/Factory | First assault squad dispatched 12404 | -5/Factory | Released all parts (17) 12409 | -5/Factory | Core integrity fell below 50% 12448 | -5/Factory | Core integrity fell below 20% 12718 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 12692_ Acquired Proton Missile Launcher. 12693_ System corrupted: Heat flow error (+153). 12701_ Beamcaster destroyed. 12702_ Imp. VSS Leg destroyed. 12704_ Critical hit (Burn: +50). 12705_ Door malfunctions. 12705_ Assembly Bed disabled. 12706_ Carbon-fiber Leg destroyed. 12707_ Lgt. Angular Momentum Engine destroyed. 12707_ C-30 ARC bursts open, deploying its payload. 12707_ G-67 Veteran unfolds itself. 12707_ B-60 Warrior unfolds itself. 12707_ L-41 Fighter unfolds itself. 12707_ B-60 Warrior unfolds itself. 12707_ I-47 Archangel unfolds itself. 12712_ System corrupted: Energy discharge (-11). 12713_ Carbon-fiber Leg destroyed. 12714_ Proton Missile Launcher destroyed. 12716_ Imp. Heat Sink destroyed. 12717_ Carbon-fiber Leg destroyed. Map ----- +----------------------------------------------------+ | | | | | ???????????????????????????????? | | ?????????????????????????####### | | ?????????????????????????# | | ?????????????????????????# | | ??????#################### | | ??????# # + """" | | ??????# """ """ # # """" | | ??????# """ """ # # """" | | ??????# / """ """ # # """" | | ??????# # # | | ??????# """ """ + # """" | | ??????# """ """ # + """" | | ??????# """ """ # # """" | | ??????# # # """" | | ??????# # # | | ??????# ! [ # ####### | | ??????# # #?????? | | ??################## #?????? | | ??# l # #?????? | | ??# """ g"""" """" # #?????? | | ??# "G """" """" # #?????? | | ??# " """" """" # #?????? | | ??# ! "" """ # #?????? | | ??# @b i """ # #?????? | | ??# l g """" + #?????? | | ??# |b # #?????? | | ??# igg% # #?????? | | ??####### ##/####### #?????? | | ?????????# "% % #?????? | | ?????????# " ##### #?????? | | ?????????# #???# #?????? | | ?????????# #???# % %%#?????? | | ?????????# #???#! % #?????? | | ?????????# #???#%!! #?????? | | ?????????# #???# ! % #?????? | | ?????# ### #???#% % #?????? | | ??? # #???#% #?????? | | ???" ==!# #???# % #?????? | | ???" ==!# #???# #?????? | | ???T == # #???# #?????? | | ??"" # #???# #?????? | | ??"" # #???# #?????? | | ? # #???# %#?????? | | ?? # #???# ?????? | | ?? # #???# % ?????? | | ?? # #???# ????? | | ??"""" # #???# ????? | | ? """" # #???# ???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 29 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 600 Utility Shielding 66 Weapon Shielding 33 Evasion (%) 55 Target Analysis 6 Recoil Reduction 5 Offensive Hacking 20 Defensive Hacking 14 Trap Extractor Capacity 8 Item Schematics ----------------- EM Pulse Gun | -10/Materials | Hacked Battle Cannon | -7/Zion | Free Slug Cannon | -7/Zion | Free Ripper | -7/Zion | Free Flamer | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Beamcaster | -7/Zion | Free Hvy. Ion Cannon | -7/Zion | Archive Hvy. Flak Cannon | -7/Zion | Archive Mak. Spear | -7/Zion | Archive Force Field | -7/Zion | Archive Mak. Laser | -7/Zion | Archive Coil Gun | -7/Zion | Archive Gauss Cannon | -7/Zion | Archive Lance | -7/Zion | Archive Antigrav System | -7/Zion | Archive Adv. Sensor Array | -7/Zion | Archive Mak. Axe | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive 0b10 Decoder Chip [Generic] | -7/Zion | Archive Corruption Screen | -7/Zion | Archive HERF Cannon | -7/Zion | Archive System Restoration Module | -5/Factory | Scanalyzed Imp. Medium Armor Plating | -5/Factory | Scanalyzed Robot Schematics ------------------ R-06 Scavenger | -7/Zion | Archive B-36 Bruiser | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Decoder Ring I'm Back, Baby! Quick And Dirty The One Challenges ------------ None Game ------ Seed NullMyomerStick Manual? 0 Play Time 03:00:00 Cumulative 38.7 hours Start 2022.03.21 @ 17:23:25 End 2022.03.22 @ 09:09:11 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 27 Rogue 27 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 27 Achievement% 22 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5269b75d-b75c-442d-a04a-0cc1d2864bf8