Cogmind - Beta 14 *** ADVENTURER MODE // 2024.10.09 @ 03:31:08 Player: Nye Result: Destroyed by 8R-AWN with 8R-AWN's Boregun Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (51) 255 Value Destroyed (1031) 1031 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2606 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 91/100 System Corruption 13% Temperature Warm (172) Movement Core (350) Ox6 Location -9/Exiles Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (2) ------ Large Storage Unit Advanced Transmission Jammer > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Heat Sink Small Storage Unit Medium Storage Unit Medium Battery (150) Large Battery (200) Visual Processing Unit Experimental Sensor Array Improved Targeting Computer Improved Targeting Computer Utility Shielding Weapon Shielding Weapon Shielding Weapon Shielding Light Armor Plating Hardened Light Armor Plating Peak State ------------ > --- POWER ------------ Improved Ion Engine Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads Improved Treads > --- UTILITY ---------- Heat Sink Large Storage Unit > --- WEAPON ----------- Advanced Beam Cannon Advanced Beam Cannon > --- INVENTORY -------- Heat Sink Small Storage Unit Medium Storage Unit Medium Battery Large Battery Visual Processing Unit Experimental Sensor Array Improved Targeting Computer Improved Targeting Computer Utility Shielding Weapon Shielding Weapon Shielding Weapon Shielding Light Armor Plating Hardened Light Armor Plating [Rating: 18] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Hover Unit Utility Heat Sink Device Heat Sink Storage Large Storage Unit Processor Transport Network Coupler Protection Hardened Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Heavy EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Build | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Min Exi Slots Evolved 2 | . . 2 . . Power 1 | . . 1 . . Propulsion 1 | . . 1 . . Utility . | . . . . . Weapon . | . . . . . Parts Attached 42 | 9 6 23 3 1 Power 8 | 1 . 5 2 . Engine 8 | 1 . 5 2 . Core . | . . . . . Reactor . | . . . . . Propulsion 13 | 4 2 7 . . Treads 4 | . . 4 . . Leg 5 | 2 . 3 . . Wheel 2 | 2 . . . . Hover 2 | . 2 . . . Flight . | . . . . . Utility 11 | . 2 7 1 1 Device 6 | . 1 3 1 1 Storage 3 | . . 3 . . Processor 1 | . 1 . . . Hackware . | . . . . . Protection 1 | . . 1 . . Artifact . | . . . . . Weapon 10 | 4 2 4 . . Energy Gun 5 | 1 2 2 . . Energy Cannon 2 | . . 2 . . Ballistic Gun 3 | 3 . . . . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . 1 . . Corrupted Parts 5 | . . 5 . . System Corruption 9 | . . 9 . . Parts Lost 10 | . 1 2 . 7 Power 2 | . . 1 . 1 Propulsion 4 | . . 1 . 3 Utility 1 | . . . . 1 Weapon 3 | . 1 . . 2 Highest Loss Streak 7 | . 1 3 . 7 To Critical Strikes 2 | . . . . 2 Average Slot Usage (%) 91 | . 58 93 100 93 Engine 19 | . 14 19 22 20 Treads 26 | . . 27 33 30 Leg 1 | . . 2 . . Hover 1 | . 11 . . . Device 9 | . 7 9 11 10 Storage 8 | . . 8 11 11 Protection 1 | . . 2 . . Energy Gun 6 | . 14 7 . . Energy Cannon 14 | . . 13 22 20 Peak Build Rating 18 | 5 8 17 18 18 Average Rating 13 | 2 5 13 16 17 On Entrance 8 | . 4 6 16 18 Naked Turns . | . . . . . Heaviest Build 43 | 6 6 39 43 43 Greatest Support 63 | 20 20 63 63 63 Greatest Overweight (x) 6 | . 1 3 . 6 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 5 5 15 15 15 Average Capacity 10 | 5 5 9 15 15 Most Carried 15 | 5 5 15 15 15 Average Carried 8 | 2 2 7 14 15 Final Capacity 15 | 5 5 15 15 15 Final Carried 15 | 5 1 14 15 15 Class Distribution -------------------- 57% | Mutant 42% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Resources | -11 -10 -9 -9 -9 ----------- Run | Yrd Mat Mat Min Exi Matter Collected 763 | 290 128 271 69 5 Remotely . | . . . . . Salvage Created 1671 | 37 201 1369 . 64 Parts 127 | 2 14 107 . 4 Haulers Intercepted 2 | . . 2 . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Min Exi Combat Hostiles Destroyed 26 | 1 2 20 . 3 Guns 12 | 1 1 10 . . Cannons 11 | . . 8 . 3 AOE 2 | . . 2 . . Classes Destroyed 12 | 1 3 7 . 1 Worker 6 | . 1 5 . . Builder 7 | . 1 6 . . Tunneler 1 | . . 1 . . Hauler 2 | . . 2 . . Recycler 3 | . . 3 . . Operator 2 | . . 2 . . Watcher 6 | . 2 4 . . Swarmer 3 | . . 3 . . Grunt 13 | 1 2 10 . . Duelist 1 | . . 1 . . Sentry 6 | . . 6 . . Assembled 3 | . . . . 3 Best Kill Streak 4 | 1 3 4 . 4 Combat Bots Only 3 | 1 2 3 . 3 Max Kills in Single Turn 2 | 1 1 2 . 1 Gunslinging . | . . . . . Exploded 2 | . . 2 . . Melee . | . . . . . Uniques/NPCs Destroyed 1 | . . . . 1 EX-HEX (-9/Exiles) Combat | -11 -10 -9 -9 -9 -------- Run | Yrd Mat Mat Min Exi Hostile Shots Fired 176 | 4 22 66 . 84 Missed 48 | 2 10 22 . 14 Damage Taken 1780 | 16 126 529 . 1109 Core 448 | 8 32 80 . 328 Absorbed by Shields . | . . . . . Ignored by Resistances 508 | 5 38 158 . 307 Core Remaining (%) 90 | 96 84 . . . Volleys Fired 138 | 4 26 82 10 16 Largest 2 | 1 1 2 2 2 Hottest 136 | 40 40 136 136 136 Shots Fired 241 | 4 26 161 20 30 Gun 87 | 4 26 57 . . Cannon 154 | . . 104 20 30 Launcher . | . . . . . Special . | . . . . . Kinetic . | . . . . . Thermal 154 | . . 104 20 30 Explosive . | . . . . . Electromagnetic 87 | 4 26 57 . . Robot Hit Streak 20 | 3 17 20 . 5 Robot Miss Streak 5 | 1 2 5 . 3 Penetration Max . | . . . . . Secondary Targets 3 | . . 3 . . Max Gunslinging Chain 1 | . . 1 . . Shots Hit Robots 120 | 3 18 91 . 8 Core Hits 60 | 2 7 46 . 5 Critical Kills 1 | . . 1 . . Critical Parts Destroyed . | . . . . . Critical Strikes 3 | . . 3 . . Meltdown 1 | . . 1 . . Corrupt 2 | . . 2 . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2260 | 37 306 1732 . 185 Guns 950 | 37 259 654 . . Cannons 1132 | . . 948 . 184 Explosions 119 | . 47 72 . . Melee . | . . . . . Ramming 59 | . . 58 . 1 Kinetic . | . . . . . Thermal 1251 | . 47 1020 . 184 Explosive . | . . . . . Electromagnetic 950 | 37 259 654 . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 13 | . . 9 9 13 Average Corruption 8 | . . 8 9 9 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 70 | . . 48 12 10 Message Errors 19 | . . 10 6 3 Matter Fused 19 | . . 12 3 4 Heat Flow Errors 8 | . . 6 2 . Energy Discharges 6 | . . 4 1 1 Parts Fused 2 | . . 2 . . Data Loss (minor) 3 | . . 3 . . Data Loss (major) 2 | . . 2 . . Misfires 5 | . . 4 . 1 Alerts 2 | . . 2 . . Weapon Failures 4 | . . 3 . 1 Overload Shots . | . . . . . Overflow Damage 57 | . . 19 . 38 Projectiles 57 | . . 19 . 38 Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed 12 | . . 10 . 2 Targets Rammed 14 | . . 12 . 2 Kicked . | . . . . . Crushed 2 | . . 2 . . Highest Temperature 456 | 12 34 351 223 456 Average Temperature 106 | 9 20 101 61 200 Received Heat Transfer 494 | 12 93 189 . 200 Effects 6 | . . 1 . 5 Shutdowns 2 | . . . . 2 Energy Bleed 2 | . . 1 . 1 Interference 1 | . . . . 1 Short Circuit 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted 2 | . 1 1 . . Combat Hostiles 1 | . 1 . . . Parts Fried 3 | . . 3 . . Impact Corruptions . | . . . . . Robots Melted 1 | . . 1 . . Combat Hostiles . | . . . . . Parts Melted 9 | . . 4 . 5 Heat Transferred 2235 | . 50 1852 . 333 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 3 | . 1 2 . . Alert | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Min Exi Peak Influence 362 | 20 151 362 3 . Initial 50 | . 11 50 3 . Average 124 | 1 90 167 2 . Maximum Alert Level 1 | . . 1 . . Low Security (%) 70 | 100 100 57 100 . Level 1 29 | . . 42 . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 5 | . . 5 . . Investigation . | . . . . . Extermination . | . . . . . Reinforcement 5 | . . 5 . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . 1 . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -9 --------- Run | Yrd Mat Mat Min Exi Distress Signals 2 | . . 2 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 48 | 1 10 29 . 8 Peak Tracking Total 9 | 1 4 4 . 9 Tactical Retreats 1 | . 1 . . . Traps | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Min Exi Traps Triggered 5 | . . 5 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -9 ---------- Run | Yrd Mat Mat Min Exi Machines Disabled 4 | . . 3 . 1 Max in Single Turn 1 | . . 1 . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -9 --------- Run | Yrd Mat Mat Min Exi Machines Accessed 4 | . . 3 1 . Terminals 4 | . . 3 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 9 | . . 7 2 . Successful 8 | . . 6 2 . Failed 1 | . . 1 . . Catastrophic 1 | . . 1 . . Database Lockouts . | . . . . . Manual 1 | . . 1 . . Terminals 9 | . . 7 2 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 8 | . . 6 2 . Record 4 | . . 3 1 . Alert Level 2 | . . 2 . . Maintenance Status 1 | . . 1 . . Zone Layout 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 3 | . . 2 1 . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -9 ------------ Run | Yrd Mat Mat Min Exi Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -9 -------- Run | Yrd Mat Mat Min Exi Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Min Exi Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -9 ------------- Run | Yrd Mat Mat Min Exi Turns Passed 2721 | 124 202 1722 436 237 Spaces Moved 1561 | 120 195 892 250 104 Core 86 | 54 2 29 . 1 Treads 1098 | . . 745 250 103 Legs 98 | 15 . 83 . . Wheels 77 | 51 26 . . . Hover 202 | . 167 35 . . Flight . | . . . . . Fastest Speed 50 | 50 60 60 160 160 Average Speed 136 | 71 63 152 160 161 Slowest Speed 350 | 120 100 200 160 350 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 31 | 6 27 58 43 24 Regions Visited 4 Branch Regions 2 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . . 1 . Spaces Dug 16 | . . . 16 . Terrain Destroyed 31 | . 6 7 18 . Melee . | . . . . . Projectile 18 | . . . 18 . AOE 13 | . 6 7 . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -9 --------- Run | Yrd Mat Mat Min Exi Total 1920 | 156 257 1104 267 136 Wait 36 | 8 . 18 1 9 Move 1557 | 119 194 891 249 104 Hop . | . . . . . Pick Up 67 | 10 12 44 1 . Fast Attach 5 | . . 2 2 1 Attach 32 | 9 6 17 . . Detach 16 | 5 4 6 1 . Swap 5 | . . 4 1 . Drop 46 | 1 15 28 2 . Fire 138 | 4 26 82 10 16 Melee . | . . . . . Ram 2 | . . . . 2 Kick . | . . . . . Crush 12 | . . 12 . . Escape Stasis . | . . . . . Rewire 4 | . . . . 4 Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Mat] / *Min) -9/Mines -9/Exiles (discovered 1 exit: [*Min]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 105 | -11/Scrapyard | Discovered new exit (range 8) 125 | -11/Scrapyard | Entered Materials 227 | -10/Materials | Discovered new exit (range 15) 302 | -10/Materials | Build established: Mutant 327 | -10/Materials | Entered another Materials area 327 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 387 | -9/Materials | Lost 3 parts (1p1n1w) 728 | -9/Materials | Build established: Scavenger-Mutant 944 | -9/Materials | Discovered new exit (range 15) 1755 | -9/Materials | Discovered new exit (range 15) 1893 | -9/Materials | Build established: Mutant 2049 | -9/Materials | Entered Mines 2260 | -9/Mines | Found a hidden stash of uninstalled traps 2284 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2293 | -9/Mines | Found Prototype Device 2350 | -9/Mines | Found DCF Scrap (14 items) 2474 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2476 | -9/Mines | Discovered new exit (range 5) 2485 | -9/Mines | Entered Exiles 2590 | -9/Exiles | Discovered new exit (range 14) 2613 | -9/Exiles | Met 8R-AWN 2653 | -9/Exiles | Met EX-HEX 2685 | -9/Exiles | Attacked by the Exiles 2701 | -9/Exiles | System corruption reached 10% 2702 | -9/Exiles | Destroyed EX-HEX 2715 | -9/Exiles | Core integrity fell below 50% 2720 | -9/Exiles | Core integrity fell below 20% 2722 | -9/Exiles | Destroyed by 8R-AWN with 8R-AWN's Boregun Last Messages --------------- as-34901 destroyed. Adv. Beam Cannon broken. Overheating: Short circuit. Imp. Ion Engine severed. Slammed into as-49901. Penetrated by HV Slug. Broken Adv. Beam Cannon destroyed. Penetrated by HV Slug. Imp. Ion Engine destroyed. Penetrated by HV Slug. Acquired Adv. Transmission Jammer. Overheating: System interference. Adv. Transmission Jammer temporarily disabled. HV Slug penetrates Machine. Penetrated by HV Slug. Slammed into as-49901. Destabilizing: Core damaged (-8). Acquired 5 matter. Penetrated by HV Slug. [Achievement: First Step to Greatness] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????? ???????????????????????????????????? | | ????????????? ?????###########??????????????????? | | ???????????? #####"""""""""##?????????????????? | | ???????????? 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"""##"""""""##?????????????? | | ????????????????????""????#########??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 19 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Crack Shot First Step to Greatness It's Just You Loot Pinata Power Corrupts Risk Taker Storm Trooper System Compromised Uninvited Guest Challenges ------------ None Game ------ Seed GatlingKineticNanovents Manual? 0 Play Time 01:24:12 Cumulative 1.3 hours Start 2024.10.09 @ 01:58:32 End 2024.10.09 @ 03:31:08 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 2 Rogue 0 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 2 Achievement% 3 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: e422e996-27c9-4b03-bd34-b8e42be84488