Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.28 @ 14:28:14 Player: SovietPaperclip Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (38) 190 Value Destroyed (752) 752 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3182 Bonus ------- None Cogmind --------- Core Integrity 550/550 Matter 194/300 Energy 280/280 System Corruption 0% Temperature Cool (0) Movement Treading (240) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (4) --- Light Treads Light Treads Light Treads > --- UTILITY (4) ------ Cooling System High-capacity Storage Unit Medium Armor Plating > --- WEAPON (2) ------- Assault Cannon Assault Cannon > --- INVENTORY (20) --- Heavy Ion Engine Light Deuterium Engine Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit High-capacity Matter Pod (0) Improved Signal Interpreter Improved Terrain Scanner Terrain Scan Processor ECM Suite System Shield EM Pulse Cannon EM Pulse Cannon Assault Cannon Assault Cannon Mini Grenade Launcher Plasma Cutter Great Maul Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Light Treads > --- UTILITY ---------- Cooling System High-capacity Storage Unit Hardened Light Armor Plating > --- WEAPON ----------- Assault Cannon Assault Cannon > --- INVENTORY -------- Heavy Ion Engine Light Deuterium Engine Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit High-capacity Matter Pod Improved Signal Interpreter Improved Terrain Scanner Terrain Scan Processor ECM Suite System Shield EM Pulse Cannon EM Pulse Cannon Assault Cannon Assault Cannon Mini Grenade Launcher Plasma Cutter [Rating: 23] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Light Treads Treads Light Treads Flight Unit Improved Flight Unit Utility High-capacity Storage Unit Device Cooling System Storage High-capacity Storage Unit Processor Salvage Targeting Computer Protection Hardened Light Armor Plating Weapon Assault Cannon Ballistic Gun Autogun Ballistic Cannon Assault Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Exi Min Mat Slots Evolved 4 | . . 2 . . . 2 Power . | . . . . . . . Propulsion 2 | . . 1 . . . 1 Utility 2 | . . 1 . . . 1 Weapon . | . . . . . . . Parts Attached 25 | 6 3 12 1 . 1 2 Power 2 | 1 . 1 . . . . Engine 2 | 1 . 1 . . . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 8 | 2 . 5 . . . 1 Treads 7 | 2 . 4 . . . 1 Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight 1 | . . 1 . . . . Utility 8 | 2 1 2 1 . 1 1 Device 2 | 1 . . . . 1 . Storage 3 | 1 1 1 . . . . Processor 1 | . . 1 . . . . Hackware . | . . . . . . . Protection 2 | . . . 1 . . 1 Artifact . | . . . . . . . Weapon 7 | 1 2 4 . . . . Energy Gun . | . . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 3 | 1 2 . . . . . Ballistic Cannon 3 | . . 3 . . . . Launcher 1 | . . 1 . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . 2 . . . . Parts Lost 5 | . . 3 . . . 2 Power . | . . . . . . . Propulsion 3 | . . 2 . . . 1 Utility 2 | . . 1 . . . 1 Weapon . | . . . . . . . Highest Loss Streak 2 | . . 1 . . . 2 To Critical Strikes 1 | . . 1 . . . . Average Slot Usage (%) 92 | . 95 75 98 100 100 83 Engine 11 | . 14 11 11 11 11 9 Treads 31 | . 28 27 33 33 33 33 Device 5 | . 14 2 . . 10 9 Storage 11 | . 14 11 11 11 11 9 Processor 4 | . . 1 11 11 . . Protection 6 | . . . 9 11 11 5 Ballistic Gun 4 | . 23 7 . . . . Ballistic Cannon 16 | . . 14 22 22 22 18 Peak Build Rating 23 | 6 10 19 21 21 21 23 Average Rating 17 | 4 8 14 20 21 21 21 On Entrance 14 | . 6 10 19 21 21 21 Naked Turns . | . . . . . . . Heaviest Build 67 | 12 32 58 63 63 65 67 Greatest Support 80 | 40 40 60 60 60 60 80 Greatest Overweight (x) 1 | . . 1 1 1 1 1 Average Overweight (x) . | . . . . 1 1 . Largest Inventory Capacity 20 | 8 15 20 20 20 20 20 Average Capacity 18 | 7 13 17 20 20 20 20 Most Carried 20 | 2 8 18 19 19 19 20 Average Carried 14 | 1 5 12 18 19 18 18 Final Capacity 20 | 8 15 20 20 20 20 20 Final Carried 20 | 2 8 17 19 19 18 20 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Resources | -11 -10 -9 -9 -9 -8 -8 ----------- Run | Yrd Mat Mat Min Exi Min Mat Matter Collected 1074 | 271 157 375 82 . 144 45 Remotely . | . . . . . . . Salvage Created 1022 | 107 222 486 . . 132 75 Parts 78 | 6 22 44 . . 1 5 Haulers Intercepted 5 | . 1 4 . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Exi Min Mat Combat Hostiles Destroyed 25 | . 5 14 . . 4 2 Guns 8 | . 5 3 . . . . Cannons 13 | . . 7 . . 4 2 AOE 4 | . . 4 . . . . Classes Destroyed 11 | 2 4 2 . . 2 1 Worker 1 | . . 1 . . . . Tunneler 1 | 1 . . . . . . Hauler 5 | . 1 4 . . . . Recycler 1 | 1 . . . . . . Operator 1 | . . . . . . 1 Watcher 4 | . 2 2 . . . . Swarmer 12 | . 3 9 . . . . Grunt 10 | . 2 4 . . 2 2 Brawler 1 | . . . . . 1 . Sentry 1 | . . 1 . . . . Hunter 1 | . . . . . 1 . Best Kill Streak 9 | 2 6 9 . . 3 1 Combat Bots Only 9 | . 3 9 . . 3 1 Max Kills in Single Turn 3 | 1 1 3 . . 1 1 Gunslinging . | . . . . . . . Exploded 3 | . . 3 . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Exi Min Mat Hostile Shots Fired 113 | . 23 53 . . 30 7 Missed 26 | . 5 12 . . 7 2 Damage Taken 1033 | . 142 459 . . 355 77 Core 151 | . 22 72 . . 57 . Absorbed by Shields . | . . . . . . . Core Remaining (%) 86 | 100 91 . . . 67 . Volleys Fired 100 | 11 28 36 . . 14 11 Largest 2 | 1 2 2 . . 2 2 Hottest 88 | 20 46 88 . . 88 88 Shots Fired 177 | 11 47 69 . . 28 22 Gun 88 | 11 47 30 . . . . Cannon 86 | . . 36 . . 28 22 Launcher 3 | . . 3 . . . . Special . | . . . . . . . Kinetic 174 | 11 47 66 . . 28 22 Thermal . | . . . . . . . Explosive 3 | . . 3 . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 13 | 5 6 13 . . 3 7 Robot Miss Streak 3 | 1 3 2 . . 2 3 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 112 | 9 29 48 . . 14 12 Core Hits 47 | 4 9 23 . . 7 4 Critical Kills . | . . . . . . . Critical Parts Destroyed 3 | 1 2 . . . . . Critical Strikes 6 | 1 2 . . . 2 1 Destroy 3 | 1 2 . . . . . Blast 3 | . . . . . 2 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2219 | 69 433 1083 . . 377 257 Guns 874 | 69 433 372 . . . . Cannons 1121 | . . 496 . . 368 257 Explosions 215 | . . 215 . . . . Melee . | . . . . . . . Ramming 9 | . . . . . 9 . Kinetic 1995 | 69 433 868 . . 368 257 Thermal . | . . . . . . . Explosive 215 | . . 215 . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 42 | . . 14 . . . 28 Projectiles 40 | . . 12 . . . 28 Explosions 2 | . . 2 . . . . Melee . | . . . . . . . Knockbacks 12 | . . 1 . . 6 5 Impact . | . . . . . . . Kinetic 12 | . . 1 . . 6 5 Secondary . | . . . . . . . Self-Inflicted Damage 70 | . . 70 . . . . Shots 2 | . . 2 . . . . Rammed 1 | . . . . . 1 . Targets Rammed 1 | . . . . . 1 . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 378 | . 18 84 . . 378 . Average Temperature 53 | . 5 21 . . 196 . Received Heat Transfer 303 | . 6 117 . . 135 45 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred . | . . . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Exi Min Mat Peak Influence 342 | 10 169 342 133 . 106 63 Initial 133 | . 6 . 133 . . . Average 70 | 5 34 116 82 . 76 19 Maximum Alert Level 1 | . . 1 . . . . Low Security (%) 95 | 100 100 81 100 . 100 100 Level 1 4 | . . 18 . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 3 | . . 2 . . . 1 Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 3 | . . 2 . . . 1 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Exi Min Mat Distress Signals 1 | . 1 . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 42 | . 11 24 . . 4 3 Peak Tracking Total 8 | . 5 8 . . 3 2 Tactical Retreats 1 | . . 1 . . . . Traps | -11 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Exi Min Mat Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 ---------- Run | Yrd Mat Mat Min Exi Min Mat Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Exi Min Mat Machines Accessed 7 | . 3 2 . 1 . 1 Terminals 6 | . 3 2 . . . 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 11 | . 4 4 . 1 . 2 Successful 6 | . 3 1 . 1 . 1 Failed 5 | . 1 3 . . . 1 Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 6 | . 2 2 . . . 2 Terminals 10 | . 4 4 . . . 2 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 5 | . 3 1 . 1 . . Record 1 | . . . . 1 . . Branch Access Points 1 | . . 1 . . . . Unreport Threat 1 | . 1 . . . . . Locate Traps 2 | . 2 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 1 | . . . . . . 1 Terminals 1 | . . . . . . 1 Botnet 1 | . . . . . . 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 3 | . 1 1 . . . 1 Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 ------------ Run | Yrd Mat Mat Min Exi Min Mat Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Exi Min Mat Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Exi Min Mat Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 3 | . . . 3 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 ------------- Run | Yrd Mat Mat Min Exi Min Mat Turns Passed 3033 | 111 443 583 641 502 488 265 Spaces Moved 1327 | 54 210 252 283 210 182 136 Core 5 | 5 . . . . . . Treads 1322 | 49 210 252 283 210 182 136 Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 240 240 160 Average Speed 197 | 149 160 160 225 240 240 160 Slowest Speed 240 | 160 160 240 240 240 240 240 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 44 | 5 53 36 72 64 63 16 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 2 | . . . 1 1 . . Known Exits Taken 1 | . . 1 . . . . Unknown Exits Taken 5 | 1 1 . 1 1 1 . Scrap Searched 2 | . . . 2 . . . Spaces Dug . | . . . . . . . Terrain Destroyed 47 | . . 37 . . 6 4 Melee . | . . . . . . . Projectile 19 | . . 9 . . 6 4 AOE 28 | . . 28 . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Exi Min Mat Total 1577 | 72 280 367 285 209 204 160 Wait 87 | . 30 42 . . 7 8 Move 1321 | 53 209 251 282 209 181 136 Hop . | . . . . . . . Pick Up 33 | 2 8 18 2 . . 3 Fast Attach 10 | 6 . 2 1 . . 1 Attach 6 | . 1 4 . . . 1 Detach 1 | . . 1 . . . . Swap 9 | . 2 6 . . 1 . Drop 9 | . 2 7 . . . . Fire 100 | 11 28 36 . . 14 11 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 1 | . . . . . 1 . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat / *Min / Sto) -9/Mines (discovered 4 exits: *Mat x2 / *Exi / [*Zio]) -9/Exiles -8/Mines -8/Materials (discovered 1 exit: Fac) History --------- Turn | Location | Event 35 | -11/Scrapyard | Discovered new exit (range 16) 112 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 407 | -10/Materials | Discovered new exit (range 9) 487 | -10/Materials | Discovered new exit (range 15) 555 | -10/Materials | Entered another Materials area 555 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 848 | -9/Materials | Discovered new exit (range 3) 885 | -9/Materials | Identified exit to Mines 885 | -9/Materials | Identified exit to Storage 1064 | -9/Materials | Destroyed 9 combat bots 1138 | -9/Materials | Entered Mines 1191 | -9/Mines | Discovered new exit (range 5) 1215 | -9/Mines | Learned location of Storage (-9) 1222 | -9/Mines | Discovered new exit (range 3) 1367 | -9/Mines | Learned Materials garrison access intel 1448 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1636 | -9/Mines | Learned 4 Materials zone layouts 1736 | -9/Mines | Learned location of 1 exit from Lower Caves 1767 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1769 | -9/Mines | Discovered new exit (range 5) 1779 | -9/Mines | Entered Exiles 1837 | -9/Exiles | Met 8R-AWN 1878 | -9/Exiles | Met EX-HEX 1974 | -9/Exiles | Met EX-DEC 1986 | -9/Exiles | Learned location of Zion (-7) 2080 | -9/Exiles | Visited The Gauntlet 2250 | -9/Exiles | Discovered new exit (range 14) 2281 | -9/Exiles | Entered Mines 2740 | -8/Mines | Discovered new exit (range 13) 2769 | -8/Mines | Entered Materials 2769 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2770 | -8/Materials | Identified exit to Factory 2771 | -8/Materials | Loaded intel: 1 garrison access location 3034 | -8/Materials | Self-destructed Last Messages --------------- 02943_ Lgt. Treads destroyed. 02944_ G-47 Trooper knocked back. 02946_ K-01 Serf collects debris. 02947_ G-47 Trooper knocked back. 02950_ G-47 Trooper destroyed. 02951_ K-01 Serf collects debris. 02952_ U-05 Engineer builds a Wall. 02956_ K-01 Serf collects debris. 02956_ U-05 Engineer builds a Wall. 02959_ K-01 Serf collects debris. 02961_ Acquired 21 matter. 02962_ K-01 Serf collects debris. 02964_ Acquired 8 matter. 02974_ U-05 Engineer builds a Wall. 03002_ Acquired Great Maul. 03016_ R-06 Scavenger collects Aluminum Leg. 03027_ Acquired Med. Armor Plating. 03031_ Destroyed Hover Unit. 03031_ O-16 Technician suffers critical hit (Blast). 03031_ O-16 Technician destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????#######??????????????????????????????? | | ????????????# ################???????????????? | | ??########### #???????????????? | | ??# ########????????? | | ??# ######### # #????????? | | ??# #???????# ######""#### # #????????? | | ### #???????###+####???# ## #= #????????? | | #???????# #???# " ## /% #????????? | | #???????#"" #???# T ## #= #????????? | | #???????#"T #???# " ## # #????????? | | ######??????#"" * #???# ## #####+## ???????? | | #??????# #???# ## #??## #? ###?#### | | "" #??????# #???# ## #???#[#? | | """ #??????########???# ## #???# ## | | """ #?????????????????# ## #####+## | | """ #????????????????######## # + | | "" #????????????????# %# # # #####??? | | #????????????????# ! + + #????????? | | ######????????????????# @!*%# # #????????? | | ??????????????????????# # # #?#??????? | | ??????????????????????# !# # # #??????? | | ??????????????????????# # ##+##+## #??????? | | ??????????????????????######## ^ #??????? | | ?????????????????????????????# #??????? | | ?????????????????????????????# #??????? | | ????????????????????????????###+######+####??????? | | ????????????????????????????#! #???????? | | ????????????????????????????# """ """ #???????? | | ????????????????????????????# """ """ #???????? | | ????????????????????????????# """ """ #???????? | | ????????????????????????????# / #???????? | | ????????????????????????????##############???????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 40 Recoil Reduction 4 Salvage Targeting 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SkeletonModifiedPower Manual? 0 Play Time 00:12:48 Cumulative 159.2 hours Start 2025.04.27 @ 23:01:16 End 2025.04.28 @ 14:28:14 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 240 Rogue 240 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 56 Gallery% 59 Achievement% 53 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 95cf67b6-5ab1-438d-b374-78848aaa2421