Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.05.19 @ 23:20:24

Player: lobstro

Result: Destroyed by Y-54 Guardian with Gatling Laser

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (132)     660
Value Destroyed (4255)     4255
Prototype IDs (12)         240
Alien Tech Used (0)        0
Bonus (22)                 22
              TOTAL SCORE: 7677

 Bonus
-------
Follower Combat Kills      35
Friendly Fire              -13

 Cogmind 
---------
Core Integrity             0/700
Matter                     51/300
Energy                     100/100
System Corruption          11%
Temperature                Cool (12)
Movement                   Core (50)
Location                   -7/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (5) ------
  Advanced Targeting Computer
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
  Improved Sensor Array
           Hardlight Generator
           Recalibrator
     Heavy Laser
     Heavy Rocket Launcher

 Peak State 
------------
>              --- POWER ------------
         Light Deuterium Engine
         Light Nuclear Core
>              --- PROPULSION -------
               Carbon-fiber Leg
               Carbon-fiber Leg
               Titanium Leg
               Titanium Leg
>              --- UTILITY ----------
         Large Storage Unit
               Weight Redist. System
               Machine Analyzer
  Experimental Sensor Array
               Recalibrator
>              --- WEAPON -----------
               Gauss Rifle
               Spear
>              --- INVENTORY --------
         Light Nuclear Core
         Light Nuclear Core
         Light Nuclear Core
               Sensor Array
      Improved Sensor Array
      Advanced Targeting Computer
      Improved Utility Shielding
               Hardlight Generator
      Advanced Assault Cannon
      Advanced Assault Cannon
      Advanced Assault Cannon
         Heavy Rocket Launcher
[Rating: 48]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Armored Treads
  Treads                   Armored Treads
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Experimental Sensor Array
  Storage                  Large Storage Unit
  Processor                Salvage Targeting Computer
  Protection               Improved Light Armor Plating
Weapon                     Shock Rifle
  Energy Gun               Shock Rifle
  Energy Cannon            Particle Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Heavy Rocket Launcher
  Impact Weapon            Maul
  Slashing Weapon          Axe
  Piercing Weapon          Spear

 Build                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Scr Mat Mat Min Mat Fac 
Slots Evolved              6    | .   .   2   .   2   2   
  Power                    1    | .   .   .   .   1   .   
  Propulsion               2    | .   .   1   .   .   1   
  Utility                  3    | .   .   1   .   1   1   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             96   | 7   3   17  12  40  17  
  Power                    23   | 1   .   3   2   11  6   
    Engine                 5    | 1   .   2   .   2   .   
    Core                   18   | .   .   1   2   9   6   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               22   | 2   .   7   2   8   3   
    Treads                 4    | .   .   3   1   .   .   
    Leg                    18   | 2   .   4   1   8   3   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  20   | 2   1   4   3   6   4   
    Device                 8    | 1   .   2   2   2   1   
    Storage                2    | 1   1   .   .   .   .   
    Processor              6    | .   .   2   1   1   2   
    Hackware               .    | .   .   .   .   .   .   
    Protection             4    | .   .   .   .   3   1   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   31   | 2   2   3   5   15  4   
    Energy Gun             16   | 2   2   2   2   8   .   
    Energy Cannon          2    | .   .   1   1   .   .   
    Ballistic Gun          4    | .   .   .   2   1   1   
    Ballistic Cannon       3    | .   .   .   .   .   3   
    Launcher               1    | .   .   .   .   1   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   2   .   
    Slashing Weapon        1    | .   .   .   .   1   .   
    Piercing Weapon        2    | .   .   .   .   2   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   .   
Parts Lost                 39   | .   .   3   1   14  21  
  Power                    11   | .   .   1   .   3   7   
  Propulsion               9    | .   .   .   .   3   6   
  Utility                  9    | .   .   1   .   4   4   
  Weapon                   10   | .   .   1   1   4   4   
  Highest Loss Streak      7    | .   .   1   1   3   7   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     96   | .   100 99  99  98  79  
  Engine                   5    | .   14  7   .   7   1   
  Core                     8    | .   .   3   11  9   11  
  Treads                   10   | .   .   10  33  3   .   
  Leg                      16   | .   28  22  .   23  13  
  Device                   11   | .   14  13  12  11  8   
  Storage                  10   | .   14  11  11  9   7   
  Processor                7    | .   .   8   9   6   11  
  Protection               3    | .   .   .   .   9   6   
  Energy Gun               14   | .   28  19  15  11  .   
  Energy Cannon            1    | .   .   2   3   .   .   
  Ballistic Gun            1    | .   .   .   2   .   3   
  Ballistic Cannon         1    | .   .   .   .   .   7   
  Piercing Weapon          1    | .   .   .   .   3   2   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             46   | 14  30  35  35  46  45  
  Greatest Support         70   | 20  20  60  60  60  70  
  Greatest Overweight (x)  4    | 4   1   1   .   1   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  
  Average Capacity         14   | 7   13  15  15  15  15  
  Most Carried             15   | 4   8   13  15  15  12  
  Average Carried          10   | 3   5   10  13  11  8   
  Final Capacity           15   | 8   15  15  15  15  5   
  Final Carried            14   | 4   8   12  14  11  5   

 Class Distribution 
--------------------
 86% | Mutant
 13% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -8/Materials
 Mutant | -7/Factory

 Resources                      | -11  -10  -9   -9   -8   -7   
-----------                Run  | Scr  Mat  Mat  Min  Mat  Fac  
Matter Collected           1390 | 258  42   188  253  478  171  
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            4920 | 69   297  1190 592  2158 614  
  Parts                    231  | 7    14   60   39   79   32   
Haulers Intercepted        .    | .    .    .    .    .    .    
Recyclers Shooed           1    | .    .    .    .    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Scr Mat Mat Min Mat Fac 
Combat Hostiles Destroyed  115  | .   9   23  22  42  19  
  Melee                    30   | .   .   .   .   22  8   
  Guns                     55   | .   8   18  16  12  1   
  Cannons                  18   | .   .   3   5   .   10  
  AOE                      6    | .   1   2   1   2   .   
Classes Destroyed          11   | 1   3   6   .   .   1   
  Worker                   1    | .   .   1   .   .   .   
  Builder                  2    | .   .   1   .   1   .   
  Tunneler                 3    | 3   .   .   .   .   .   
  Operator                 1    | .   .   1   .   .   .   
  Watcher                  11   | .   3   4   .   4   .   
  Swarmer                  33   | .   6   3   15  5   4   
  Grunt                    58   | .   3   14  6   25  10  
  Brawler                  2    | .   .   1   .   1   .   
  Duelist                  5    | .   .   1   1   1   2   
  Sentry                   14   | .   .   4   .   10  .   
  Programmer               3    | .   .   .   .   .   3   
Best Kill Streak           6    | 1   3   5   4   6   4   
  Combat Bots Only         6    | .   3   5   4   6   4   
Max Kills in Single Turn   2    | 1   1   1   2   2   1   
  Gunslinging              1    | .   .   .   1   1   .   
  Exploded                 1    | .   1   1   1   1   .   
  Melee                    1    | .   .   .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   
--------                   Run  | Scr  Mat  Mat  Min  Mat  Fac  
Damage Taken               5901 | .    104  775  551  2187 2284 
  Core                     1382 | .    13   113  57   498  701  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Redirected to Shielding  100  | .    .    .    .    16   84   
Core Remaining (%)         65   | 100  94   .    57   9    .    
Volleys Fired              203  | 3    27   56   39   51   27   
  Largest                  2    | 2    2    2    2    2    2    
  Hottest                  140  | 80   100  113  136  140  96   
Shots Fired                390  | 6    54   113  71   91   55   
  Gun                      304  | 6    54   101  45   91   7    
  Cannon                   86   | .    .    12   26   .    48   
  Launcher                 .    | .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  77   | .    .    .    12   10   55   
  Thermal                  173  | 3    38   50   48   34   .    
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          140  | 3    16   63   11   47   .    
  Robot Hit Streak         27   | 3    7    27   21   23   27   
  Robot Miss Streak        4    | .    2    4    3    3    2    
  Penetration Max          1    | .    .    .    .    .    1    
  Secondary Targets        6    | .    1    2    1    2    .    
    Max Gunslinging Chain  1    | .    1    1    1    1    .    
Shots Hit Robots           412  | 3    35   90   53   157  74   
  Core Hits                197  | 3    17   55   26   64   32   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed 8    | .    .    .    .    8    .    
  Critical Strikes         28   | .    1    2    2    17   6    
    Burn                   6    | .    1    2    2    1    .    
    Blast                  2    | .    .    .    .    .    2    
    Smash                  8    | .    .    .    .    8    .    
    Impale                 12   | .    .    .    .    8    4    
Melee Attacks              129  | .    .    .    .    95   34   
  Impact                   23   | .    .    .    .    23   .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 106  | .    .    .    .    72   34   
  Sneak Attacks            4    | .    .    .    .    3    1    
    Combat Hostiles        1    | .    .    .    .    1    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           9760 | 42   518  1679 950  4490 2081 
  Guns                     3987 | 42   457  1288 597  1435 168  
  Cannons                  1556 | .    .    188  306  .    1062 
  Explosions               893  | .    61   196  47   589  .    
  Melee                    3298 | .    .    .    .    2466 832  
  Ramming                  26   | .    .    7    .    .    19   
  Kinetic                  1464 | .    .    .    130  104  1230 
  Thermal                  2934 | .    374  743  665  1152 .    
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          2038 | 42   144  929  155  768  .    
  Impact                   768  | .    .    .    .    768  .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 2530 | .    .    .    .    1698 832  
Highest Corruption         11   | .    .    3    3    7    11   
  Average Corruption       4    | .    .    2    3    6    6    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  126  | .    .    21   44   24   37   
    Message Errors         31   | .    .    4    5    7    15   
    Matter Fused           27   | .    .    4    13   4    6    
    Heat Flow Errors       18   | .    .    1    6    3    8    
    Energy Discharges      10   | .    .    2    5    2    1    
    Parts Rejected         2    | .    .    .    1    .    1    
    Data Loss (minor)      20   | .    .    3    10   5    2    
    Data Loss (major)      7    | .    .    2    1    2    2    
    Misfires               6    | .    .    2    1    1    2    
    Alerts                 4    | .    .    2    2    .    .    
    Weapon Failures        1    | .    .    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            403  | .    .    9    3    291  100  
  Projectiles              39   | .    .    6    .    .    33   
  Explosions               29   | .    .    3    3    23   .    
  Melee                    335  | .    .    .    .    268  67   
Knockbacks                 25   | .    .    .    .    5    20   
  Impact                   3    | .    .    .    .    3    .    
  Kinetic                  16   | .    .    .    .    .    16   
  Secondary                6    | .    .    .    .    2    4    
Self-Inflicted Damage      312  | .    24   108  51   129  .    
  Shots                    9    | .    1    3    2    3    .    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             8    | .    .    2    .    .    6    
  Kicked                   8    | .    .    2    .    .    6    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        704  | 18   195  291  503  704  277  
  Average Temperature      130  | 12   53   79   142  215  78   
  Received Heat Transfer   2283 | .    15   261  207  1152 648  
  Effects                  48   | .    .    1    6    41   .    
    Shutdowns              17   | .    .    .    3    14   .    
    Energy Bleed           6    | .    .    1    1    4    .    
    Interference           7    | .    .    .    .    7    .    
    Matter Decay           1    | .    .    .    .    1    .    
    Short Circuit          6    | .    .    .    1    5    .    
    Damage (minor)         5    | .    .    .    1    4    .    
    Damage (major)         6    | .    .    .    .    6    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              22   | .    .    6    .    16   .    
  Impact Corruptions       10   | .    .    .    .    10   .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             16   | .    2    4    4    6    .    
  Heat Transferred         6123 | .    1029 1804 1493 1797 .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      11   | .    1    4    2    4    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Scr Mat Mat Min Mat Fac 
Peak Influence             365  | 15  196 323 365 259 183 
  Initial                  88   | .   8   .   57  .   88  
  Average                  84   | 7   47  119 95  85  72  
Maximum Alert Level        1    | .   .   1   1   1   .   
  Low Security (%)         87   | 100 100 70  80  90  100 
  Level 1                  12   | .   .   29  19  9   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          18   | .   1   4   .   6   7   
  Investigation            3    | .   1   1   .   .   1   
  Extermination            4    | .   .   .   .   .   4   
  Reinforcement            8    | .   .   3   .   3   2   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   3   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       1    | .   .   1   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  
---------                  Run  | Scr Mat Mat Min Mat Fac 
Distress Signals           3    | .   .   .   .   2   1   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              169  | .   16  30  29  70  24  
  Peak Tracking Total      7    | .   3   3   4   7   5   
  Tactical Retreats        12   | .   2   .   1   8   1   

 Traps                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Scr Mat Mat Min Mat Fac 
Traps Triggered            4    | .   1   1   .   1   1   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 9    | .   9   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  
----------                 Run  | Scr Mat Mat Min Mat Fac 
Machines Disabled          3    | .   1   1   .   1   .   
  Max in Single Turn       1    | .   1   1   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  
---------                  Run  | Scr Mat Mat Min Mat Fac 
Machines Accessed          27   | .   9   8   .   7   3   
  Terminals                26   | .   8   8   .   7   3   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                78   | .   32  23  .   14  9   
  Successful               46   | .   22  15  .   9   .   
  Failed                   32   | .   10  8   .   5   9   
    Catastrophic           5    | .   1   3   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                77   | .   31  23  .   14  9   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             45   | .   21  15  .   9   .   
  Record                   15   | .   6   7   .   2   .   
  Robot Analysis           2    | .   2   .   .   .   .   
  Prototype ID Bank        6    | .   2   1   .   3   .   
  Level Access Points      1    | .   .   .   .   1   .   
  Branch Access Points     1    | .   .   1   .   .   .   
  Emergency Access Points  1    | .   .   .   .   1   .   
  Machine Index            1    | .   .   1   .   .   .   
  Recycling Unit Index     1    | .   1   .   .   .   .   
  Unreport Threat          1    | .   .   1   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   
  Disarm Traps             3    | .   3   .   .   .   .   
  Dispatch Records         1    | .   1   .   .   .   .   
  Surveillance Status      1    | .   1   .   .   .   .   
  Hauler Manifests         3    | .   2   .   .   1   .   
  Registered Prototypes    1    | .   1   .   .   .   .   
  Zone Layout              6    | .   1   4   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   1   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         21   | .   8   6   .   4   3   
  Full Trace Events        2    | .   .   1   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     3    | .   3   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  
------------               Run  | Scr Mat Mat Min Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  
--------                   Run  | Scr Mat Mat Min Mat Fac 
Total Allies               2    | .   .   .   2   .   .   
  Largest Group            2    | .   .   .   2   2   .   
  Highest-Rated Group      45   | .   .   .   45  45  .   
  Highest-Rated Ally       31   | .   .   .   31  31  .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               6    | .   .   .   .   6   .   
  Total Damage             61   | .   .   .   .   61  .   
  Kills                    1    | .   .   .   .   1   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Scr Mat Mat Min Mat Fac 
Robot Analysis Total       2    | .   2   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   2   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -9   -8   -7   
-------------              Run   | Scr  Mat  Mat  Min  Mat  Fac  
Turns Passed               11336 | 266  1430 1927 2579 3457 1677 
Spaces Moved               5116  | 106  697  845  1316 1431 721  
  Core                     9     | 9    .    .    .    .    .    
  Treads                   1760  | .    .    283  1316 161  .    
  Legs                     3347  | 97   697  562  .    1270 721  
  Wheels                   .     | .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    
  Fastest Speed            50    | 50   120  120  170  126  123  
  Average Speed            159   | 121  170  164  170  134  181  
  Slowest Speed            260   | 250  190  250  170  250  260  
  Overloaded Moves         .     | .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    
Exploration Rate (%)       62    | 6    96   57   99   95   19   
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     1     | .    .    .    1    .    .    
  Known Exits Taken        2     | .    .    1    .    1    .    
  Unknown Exits Taken      3     | 1    1    .    1    .    .    
Scrap Searched             2     | .    .    .    2    .    .    
Spaces Dug                 .     | .    .    .    .    .    .    
Terrain Destroyed          42    | .    6    14   6    13   3    
  Melee                    .     | .    .    .    .    .    .    
  Projectile               3     | .    .    .    .    .    3    
  AOE                      39    | .    6    14   6    13   .    
Terrain Rammed             .     | .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -7   
---------                  Run  | Scr  Mat  Mat  Min  Mat  Fac  
Total                      7658 | 234  887  1269 1587 2704 977  
  Wait                     2014 | 115  150  323  206  1057 163  
  Move                     5111 | 105  696  844  1315 1430 721  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  51   | 4    6    14   7    14   6    
  Fast Attach              30   | 7    1    5    5    9    3    
  Attach                   34   | .    .    5    2    17   10   
  Detach                   2    | .    .    .    1    1    .    
  Swap                     32   | .    2    7    5    14   4    
  Drop                     44   | .    5    13   7    16   3    
  Fire                     203  | 3    27   56   39   51   27   
  Melee                    129  | .    .    .    .    95   34   
  Ram                      .    | .    .    .    .    .    .    
  Kick                     8    | .    .    2    .    .    6    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-9/Materials
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 1 exit: [*Low])

 History 
---------
  Turn | Location      | Event
    25 | -11/Scrapyard | Discovered new exit (range 15)
   267 | -11/Scrapyard | Entered Materials
   306 | -10/Materials | Build established: Mutant
   327 | -10/Materials | Discovered new exit (range 12)
   445 | -10/Materials | Discovered new exit (range 15)
   581 | -10/Materials | Discovered new exit (range 14)
   734 | -10/Materials | Discovered new exit (range 13)
  1145 | -10/Materials | Discovered new exit (range 16)
  1697 | -10/Materials | Entered another Materials area
  1697 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  2274 | -9/Materials  | Identified exit to Mines
  3624 | -9/Materials  | Entered Mines
  3651 | -9/Mines      | Learned Materials emergency access door positions
  3746 | -9/Mines      | Found a damaged Exp. Sensor Array with a note attached
  3749 | -9/Mines      | Found Prototype Device
  3765 | -9/Mines      | Found a hidden stash of uninstalled traps
  3802 | -9/Mines      | Identified Exp. Sensor Array
  3999 | -9/Mines      | Learned location of Zion (-6)
  4067 | -9/Mines      | Joined a pair of Derelicts in attacking an 0b10 outpost
  4627 | -9/Mines      | Discovered new exit (range 5)
  5065 | -9/Mines      | Discovered new exit (range 13)
  6203 | -9/Mines      | Entered Materials
  6203 | -8/Materials  | Accompanied by 2 allies
  6203 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
  6208 | -8/Materials  | Led the pair of lost Derelicts to an unsafe place
  6645 | -8/Materials  | Lost 3 parts (1n1u1w)
  6919 | -8/Materials  | Build established: Scavenger-Mutant
  7010 | -8/Materials  | Discovered new exit (range 16)
  7369 | -8/Materials  | Discovered new exit (range 10)
  7978 | -8/Materials  | Build established: Mutant
  8779 | -8/Materials  | Garrison activated, responded to threat
  8825 | -8/Materials  | Core integrity fell below 50%
  9162 | -8/Materials  | Lost 3 parts (1p1u1w)
  9238 | -8/Materials  | Identified exit to Factory
  9410 | -8/Materials  | Core integrity fell below 20%
  9660 | -8/Materials  | Entered Factory
  9660 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  9973 | -7/Factory    | Discovered new exit (range 15)
 10106 | -7/Factory    | Lost 4 parts (2p1n1u)
 10746 | -7/Factory    | Lost 3 parts (2p1n)
 11295 | -7/Factory    | Core integrity fell below 50%
 11320 | -7/Factory    | Lost 7 parts (2p2n1u2w)
 11323 | -7/Factory    | Core integrity fell below 20%
 11329 | -7/Factory    | System corruption reached 10%
 11337 | -7/Factory    | Destroyed by Y-54 Guardian with Gatling Laser

 Last Messages 
---------------
11212_ SP1AYIKHM>07MIMISWT QNJO0 6U96EJ
11245_  OT1DH%&&Q VV5TGK JC
11252_ Lgt. Nuclear Core destroyed.
11252_ Aluminum Leg destroyed.
11255_ T-07 Excavator destroyed.
11257_ Lgt. Nuclear Core destroyed.
11260_ System corrupted: Weight Redist. System rejected.
11275_ Adv. Assault Cannon destroyed.
11278_ Imp. Utility Shielding destroyed.
11279_ Adv. Assault Cannon destroyed.
11289_ Imp. Titanium Leg destroyed.
11300_ P-60 Hacker resets Y-54 Guardian, system corruption cleaned.
11301_ System corrupted: Substantial component data lost.
11303_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
11312_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  F005.
11325_ R-06 Scavenger collects Weight Redist. System.
11330_ Machine Analyzer destroyed.
11335_ R-06 Scavenger collects Seismic Detector.
11337_ Lrg. Storage Unit destroyed.

 Map 
-----
+----------------------------------------------------+
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|                ??????#    #?????????????# ##    !  |
|                ?????##    #?"""?"""?????# ##  !    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          24
Energy Capacity            335
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           20
Terrain Scan Range         16
Terrain Scan Density       10
Additional Mass Support    6
Armor Coverage             150
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Utility Shielding          66
Evasion (%)                55
Targeting Accuracy         8
Recoil Reduction           3
Salvage Targeting          1
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ReinforcedGlidesysField
  Manual?         0
Play Time         01:49:12
  Cumulative      40.0 hours
  Start           2022.05.19 @ 21:29:51
  End             2022.05.19 @ 23:20:24
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          17
  Rogue           0
  Adventurer      17
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             20
Gallery%          24
Achievement%      21
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2152d039-5df6-4444-a12b-87f870685b4f