Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.05.19 @ 23:20:24 Player: lobstro Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (132) 660 Value Destroyed (4255) 4255 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (22) 22 TOTAL SCORE: 7677 Bonus ------- Follower Combat Kills 35 Friendly Fire -13 Cogmind --------- Core Integrity 0/700 Matter 51/300 Energy 100/100 System Corruption 11% Temperature Cool (12) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Advanced Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Sensor Array Hardlight Generator Recalibrator Heavy Laser Heavy Rocket Launcher Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Large Storage Unit Weight Redist. System Machine Analyzer Experimental Sensor Array Recalibrator > --- WEAPON ----------- Gauss Rifle Spear > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Light Nuclear Core Sensor Array Improved Sensor Array Advanced Targeting Computer Improved Utility Shielding Hardlight Generator Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon Heavy Rocket Launcher [Rating: 48] Favorites ----------- Power Light Nuclear Core Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Utility Large Storage Unit Device Experimental Sensor Array Storage Large Storage Unit Processor Salvage Targeting Computer Protection Improved Light Armor Plating Weapon Shock Rifle Energy Gun Shock Rifle Energy Cannon Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Advanced Assault Cannon Launcher Heavy Rocket Launcher Impact Weapon Maul Slashing Weapon Axe Piercing Weapon Spear Build | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power 1 | . . . . 1 . Propulsion 2 | . . 1 . . 1 Utility 3 | . . 1 . 1 1 Weapon . | . . . . . . Parts Attached 96 | 7 3 17 12 40 17 Power 23 | 1 . 3 2 11 6 Engine 5 | 1 . 2 . 2 . Core 18 | . . 1 2 9 6 Reactor . | . . . . . . Propulsion 22 | 2 . 7 2 8 3 Treads 4 | . . 3 1 . . Leg 18 | 2 . 4 1 8 3 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 20 | 2 1 4 3 6 4 Device 8 | 1 . 2 2 2 1 Storage 2 | 1 1 . . . . Processor 6 | . . 2 1 1 2 Hackware . | . . . . . . Protection 4 | . . . . 3 1 Artifact . | . . . . . . Weapon 31 | 2 2 3 5 15 4 Energy Gun 16 | 2 2 2 2 8 . Energy Cannon 2 | . . 1 1 . . Ballistic Gun 4 | . . . 2 1 1 Ballistic Cannon 3 | . . . . . 3 Launcher 1 | . . . . 1 . Special Weapon . | . . . . . . Impact Weapon 2 | . . . . 2 . Slashing Weapon 1 | . . . . 1 . Piercing Weapon 2 | . . . . 2 . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . 1 . . Parts Lost 39 | . . 3 1 14 21 Power 11 | . . 1 . 3 7 Propulsion 9 | . . . . 3 6 Utility 9 | . . 1 . 4 4 Weapon 10 | . . 1 1 4 4 Highest Loss Streak 7 | . . 1 1 3 7 To Critical Strikes . | . . . . . . Average Slot Usage (%) 96 | . 100 99 99 98 79 Engine 5 | . 14 7 . 7 1 Core 8 | . . 3 11 9 11 Treads 10 | . . 10 33 3 . Leg 16 | . 28 22 . 23 13 Device 11 | . 14 13 12 11 8 Storage 10 | . 14 11 11 9 7 Processor 7 | . . 8 9 6 11 Protection 3 | . . . . 9 6 Energy Gun 14 | . 28 19 15 11 . Energy Cannon 1 | . . 2 3 . . Ballistic Gun 1 | . . . 2 . 3 Ballistic Cannon 1 | . . . . . 7 Piercing Weapon 1 | . . . . 3 2 Naked Turns . | . . . . . . Heaviest Build 46 | 14 30 35 35 46 45 Greatest Support 70 | 20 20 60 60 60 70 Greatest Overweight (x) 4 | 4 1 1 . 1 2 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 14 | 7 13 15 15 15 15 Most Carried 15 | 4 8 13 15 15 12 Average Carried 10 | 3 5 10 13 11 8 Final Capacity 15 | 8 15 15 15 15 5 Final Carried 14 | 4 8 12 14 11 5 Class Distribution -------------------- 86% | Mutant 13% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Scr Mat Mat Min Mat Fac Matter Collected 1390 | 258 42 188 253 478 171 Remotely . | . . . . . . Salvage Created 4920 | 69 297 1190 592 2158 614 Parts 231 | 7 14 60 39 79 32 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . . . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Combat Hostiles Destroyed 115 | . 9 23 22 42 19 Melee 30 | . . . . 22 8 Guns 55 | . 8 18 16 12 1 Cannons 18 | . . 3 5 . 10 AOE 6 | . 1 2 1 2 . Classes Destroyed 11 | 1 3 6 . . 1 Worker 1 | . . 1 . . . Builder 2 | . . 1 . 1 . Tunneler 3 | 3 . . . . . Operator 1 | . . 1 . . . Watcher 11 | . 3 4 . 4 . Swarmer 33 | . 6 3 15 5 4 Grunt 58 | . 3 14 6 25 10 Brawler 2 | . . 1 . 1 . Duelist 5 | . . 1 1 1 2 Sentry 14 | . . 4 . 10 . Programmer 3 | . . . . . 3 Best Kill Streak 6 | 1 3 5 4 6 4 Combat Bots Only 6 | . 3 5 4 6 4 Max Kills in Single Turn 2 | 1 1 1 2 2 1 Gunslinging 1 | . . . 1 1 . Exploded 1 | . 1 1 1 1 . Melee 1 | . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Min Mat Fac Damage Taken 5901 | . 104 775 551 2187 2284 Core 1382 | . 13 113 57 498 701 Absorbed by Shields . | . . . . . . Redirected to Shielding 100 | . . . . 16 84 Core Remaining (%) 65 | 100 94 . 57 9 . Volleys Fired 203 | 3 27 56 39 51 27 Largest 2 | 2 2 2 2 2 2 Hottest 140 | 80 100 113 136 140 96 Shots Fired 390 | 6 54 113 71 91 55 Gun 304 | 6 54 101 45 91 7 Cannon 86 | . . 12 26 . 48 Launcher . | . . . . . . Special . | . . . . . . Kinetic 77 | . . . 12 10 55 Thermal 173 | 3 38 50 48 34 . Explosive . | . . . . . . Electromagnetic 140 | 3 16 63 11 47 . Robot Hit Streak 27 | 3 7 27 21 23 27 Robot Miss Streak 4 | . 2 4 3 3 2 Penetration Max 1 | . . . . . 1 Secondary Targets 6 | . 1 2 1 2 . Max Gunslinging Chain 1 | . 1 1 1 1 . Shots Hit Robots 412 | 3 35 90 53 157 74 Core Hits 197 | 3 17 55 26 64 32 Critical Kills . | . . . . . . Critical Parts Destroyed 8 | . . . . 8 . Critical Strikes 28 | . 1 2 2 17 6 Burn 6 | . 1 2 2 1 . Blast 2 | . . . . . 2 Smash 8 | . . . . 8 . Impale 12 | . . . . 8 4 Melee Attacks 129 | . . . . 95 34 Impact 23 | . . . . 23 . Slashing . | . . . . . . Piercing 106 | . . . . 72 34 Sneak Attacks 4 | . . . . 3 1 Combat Hostiles 1 | . . . . 1 . Follow-up Attacks . | . . . . . . Damage Inflicted 9760 | 42 518 1679 950 4490 2081 Guns 3987 | 42 457 1288 597 1435 168 Cannons 1556 | . . 188 306 . 1062 Explosions 893 | . 61 196 47 589 . Melee 3298 | . . . . 2466 832 Ramming 26 | . . 7 . . 19 Kinetic 1464 | . . . 130 104 1230 Thermal 2934 | . 374 743 665 1152 . Explosive . | . . . . . . Electromagnetic 2038 | 42 144 929 155 768 . Impact 768 | . . . . 768 . Slashing . | . . . . . . Piercing 2530 | . . . . 1698 832 Highest Corruption 11 | . . 3 3 7 11 Average Corruption 4 | . . 2 3 6 6 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 126 | . . 21 44 24 37 Message Errors 31 | . . 4 5 7 15 Matter Fused 27 | . . 4 13 4 6 Heat Flow Errors 18 | . . 1 6 3 8 Energy Discharges 10 | . . 2 5 2 1 Parts Rejected 2 | . . . 1 . 1 Data Loss (minor) 20 | . . 3 10 5 2 Data Loss (major) 7 | . . 2 1 2 2 Misfires 6 | . . 2 1 1 2 Alerts 4 | . . 2 2 . . Weapon Failures 1 | . . 1 . . . Overload Shots . | . . . . . . Overflow Damage 403 | . . 9 3 291 100 Projectiles 39 | . . 6 . . 33 Explosions 29 | . . 3 3 23 . Melee 335 | . . . . 268 67 Knockbacks 25 | . . . . 5 20 Impact 3 | . . . . 3 . Kinetic 16 | . . . . . 16 Secondary 6 | . . . . 2 4 Self-Inflicted Damage 312 | . 24 108 51 129 . Shots 9 | . 1 3 2 3 . Rammed . | . . . . . . Targets Rammed 8 | . . 2 . . 6 Kicked 8 | . . 2 . . 6 Crushed . | . . . . . . Highest Temperature 704 | 18 195 291 503 704 277 Average Temperature 130 | 12 53 79 142 215 78 Received Heat Transfer 2283 | . 15 261 207 1152 648 Effects 48 | . . 1 6 41 . Shutdowns 17 | . . . 3 14 . Energy Bleed 6 | . . 1 1 4 . Interference 7 | . . . . 7 . Matter Decay 1 | . . . . 1 . Short Circuit 6 | . . . 1 5 . Damage (minor) 5 | . . . 1 4 . Damage (major) 6 | . . . . 6 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 22 | . . 6 . 16 . Impact Corruptions 10 | . . . . 10 . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 16 | . 2 4 4 6 . Heat Transferred 6123 | . 1029 1804 1493 1797 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 11 | . 1 4 2 4 . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Peak Influence 365 | 15 196 323 365 259 183 Initial 88 | . 8 . 57 . 88 Average 84 | 7 47 119 95 85 72 Maximum Alert Level 1 | . . 1 1 1 . Low Security (%) 87 | 100 100 70 80 90 100 Level 1 12 | . . 29 19 9 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 18 | . 1 4 . 6 7 Investigation 3 | . 1 1 . . 1 Extermination 4 | . . . . . 4 Reinforcement 8 | . . 3 . 3 2 Assault . | . . . . . . Garrison 3 | . . . . 3 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . 1 . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Distress Signals 3 | . . . . 2 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 169 | . 16 30 29 70 24 Peak Tracking Total 7 | . 3 3 4 7 5 Tactical Retreats 12 | . 2 . 1 8 1 Traps | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Traps Triggered 4 | . 1 1 . 1 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 9 | . 9 . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Scr Mat Mat Min Mat Fac Machines Disabled 3 | . 1 1 . 1 . Max in Single Turn 1 | . 1 1 . 1 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Machines Accessed 27 | . 9 8 . 7 3 Terminals 26 | . 8 8 . 7 3 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 78 | . 32 23 . 14 9 Successful 46 | . 22 15 . 9 . Failed 32 | . 10 8 . 5 9 Catastrophic 5 | . 1 3 . 1 . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 77 | . 31 23 . 14 9 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 45 | . 21 15 . 9 . Record 15 | . 6 7 . 2 . Robot Analysis 2 | . 2 . . . . Prototype ID Bank 6 | . 2 1 . 3 . Level Access Points 1 | . . . . 1 . Branch Access Points 1 | . . 1 . . . Emergency Access Points 1 | . . . . 1 . Machine Index 1 | . . 1 . . . Recycling Unit Index 1 | . 1 . . . . Unreport Threat 1 | . . 1 . . . Locate Traps 1 | . 1 . . . . Disarm Traps 3 | . 3 . . . . Dispatch Records 1 | . 1 . . . . Surveillance Status 1 | . 1 . . . . Hauler Manifests 3 | . 2 . . 1 . Registered Prototypes 1 | . 1 . . . . Zone Layout 6 | . 1 4 . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . 1 . . . . Retrieve Components 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . 1 . . . Used . | . . . . . . Hacking Detections 21 | . 8 6 . 4 3 Full Trace Events 2 | . . 1 . . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 3 | . 3 . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Scr Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Min Mat Fac Total Allies 2 | . . . 2 . . Largest Group 2 | . . . 2 2 . Highest-Rated Group 45 | . . . 45 45 . Highest-Rated Ally 31 | . . . 31 31 . Total Orders . | . . . . . . Ally Attacks 6 | . . . . 6 . Total Damage 61 | . . . . 61 . Kills 1 | . . . . 1 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Robot Analysis Total 2 | . 2 . . . . Derelict Logs Recovered 2 | . . . 2 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Scr Mat Mat Min Mat Fac Turns Passed 11336 | 266 1430 1927 2579 3457 1677 Spaces Moved 5116 | 106 697 845 1316 1431 721 Core 9 | 9 . . . . . Treads 1760 | . . 283 1316 161 . Legs 3347 | 97 697 562 . 1270 721 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 170 126 123 Average Speed 159 | 121 170 164 170 134 181 Slowest Speed 260 | 250 190 250 170 250 260 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 62 | 6 96 57 99 95 19 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . Known Exits Taken 2 | . . 1 . 1 . Unknown Exits Taken 3 | 1 1 . 1 . . Scrap Searched 2 | . . . 2 . . Spaces Dug . | . . . . . . Terrain Destroyed 42 | . 6 14 6 13 3 Melee . | . . . . . . Projectile 3 | . . . . . 3 AOE 39 | . 6 14 6 13 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Total 7658 | 234 887 1269 1587 2704 977 Wait 2014 | 115 150 323 206 1057 163 Move 5111 | 105 696 844 1315 1430 721 Hop . | . . . . . . Pick Up 51 | 4 6 14 7 14 6 Fast Attach 30 | 7 1 5 5 9 3 Attach 34 | . . 5 2 17 10 Detach 2 | . . . 1 1 . Swap 32 | . 2 7 5 14 4 Drop 44 | . 5 13 7 16 3 Fire 203 | 3 27 56 39 51 27 Melee 129 | . . . . 95 34 Ram . | . . . . . . Kick 8 | . . 2 . . 6 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 15) 267 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 327 | -10/Materials | Discovered new exit (range 12) 445 | -10/Materials | Discovered new exit (range 15) 581 | -10/Materials | Discovered new exit (range 14) 734 | -10/Materials | Discovered new exit (range 13) 1145 | -10/Materials | Discovered new exit (range 16) 1697 | -10/Materials | Entered another Materials area 1697 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2274 | -9/Materials | Identified exit to Mines 3624 | -9/Materials | Entered Mines 3651 | -9/Mines | Learned Materials emergency access door positions 3746 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 3749 | -9/Mines | Found Prototype Device 3765 | -9/Mines | Found a hidden stash of uninstalled traps 3802 | -9/Mines | Identified Exp. Sensor Array 3999 | -9/Mines | Learned location of Zion (-6) 4067 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 4627 | -9/Mines | Discovered new exit (range 5) 5065 | -9/Mines | Discovered new exit (range 13) 6203 | -9/Mines | Entered Materials 6203 | -8/Materials | Accompanied by 2 allies 6203 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 6208 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 6645 | -8/Materials | Lost 3 parts (1n1u1w) 6919 | -8/Materials | Build established: Scavenger-Mutant 7010 | -8/Materials | Discovered new exit (range 16) 7369 | -8/Materials | Discovered new exit (range 10) 7978 | -8/Materials | Build established: Mutant 8779 | -8/Materials | Garrison activated, responded to threat 8825 | -8/Materials | Core integrity fell below 50% 9162 | -8/Materials | Lost 3 parts (1p1u1w) 9238 | -8/Materials | Identified exit to Factory 9410 | -8/Materials | Core integrity fell below 20% 9660 | -8/Materials | Entered Factory 9660 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9973 | -7/Factory | Discovered new exit (range 15) 10106 | -7/Factory | Lost 4 parts (2p1n1u) 10746 | -7/Factory | Lost 3 parts (2p1n) 11295 | -7/Factory | Core integrity fell below 50% 11320 | -7/Factory | Lost 7 parts (2p2n1u2w) 11323 | -7/Factory | Core integrity fell below 20% 11329 | -7/Factory | System corruption reached 10% 11337 | -7/Factory | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 11212_ SP1AYIKHM>07MIMISWT QNJO0 6U96EJ 11245_ OT1DH%&&Q VV5TGK JC 11252_ Lgt. Nuclear Core destroyed. 11252_ Aluminum Leg destroyed. 11255_ T-07 Excavator destroyed. 11257_ Lgt. Nuclear Core destroyed. 11260_ System corrupted: Weight Redist. System rejected. 11275_ Adv. Assault Cannon destroyed. 11278_ Imp. Utility Shielding destroyed. 11279_ Adv. Assault Cannon destroyed. 11289_ Imp. Titanium Leg destroyed. 11300_ P-60 Hacker resets Y-54 Guardian, system corruption cleaned. 11301_ System corrupted: Substantial component data lost. 11303_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 11312_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F005. 11325_ R-06 Scavenger collects Weight Redist. System. 11330_ Machine Analyzer destroyed. 11335_ R-06 Scavenger collects Seismic Detector. 11337_ Lrg. Storage Unit destroyed. Map ----- +----------------------------------------------------+ | ??????????????????????????????????? | | ???? ????????????????????????????? | | ???? ????????????????????????????? | | ????# ????????????????????????????? | | ????# ????????????????????????????? | | ????# ????????????????????????????? | | ????# ????????????????????????????? | | ????# ########????????????????????? | | ????# ???????????????#?##### | | ????# ????????????????# | | ?????# ?????????????????# """ " | | ?????# #########?????????# """ " | | ?????# # ] #?????????# """ " | | ?????# + #?????????# | | ###### # ! !! #?????????# | | # # ######+#########??# | | # ] + #?#### ## """ #??# | | # # #?# #! "T" #??####### | | # # ### T" # " " #????????# | | # + % % " + ########## | | # ## ##!%! # + | | # ## p## # # ######## | | # ## #### ########## #??????? | | # ## #??# #???????? ??????? | | ####### #??# ??????? #?????? | | ??????# @#??#+#??????## ####### | | ??????# #?????????????# ## ! | | ?????## #?"""?"""?????# ## ! | | ?????# #?"""?"""?????# ##! | | ?????# #?"""?"""?????? ?####### | | ?????# Y #?????????????? ???????? | | #######r #?????????????? ???????? | | #[= #% #?????????????? ???????? | | #[ #! #?????????????? ???????? | | # + #????????"""""? ???????? | | # #### #????????"""""? ???????? | | # #??# #????????"""???????????? | | # #??# #??????????????????????? | | # #??# #??????????????????????? | | #####/#??? #??????????????????????? | | ????# #??? #####?????""?????????? | | ????# ## ]??T"?????T???? | | ????# ] !??""?????????? | | ????#+## ?????????????? | | ???? ?? #####????????????????? | | ???? ??? #?????????????????????? | | ??? #??? #?????????????????????? | | ??? #??????????????????????????? | | ?? #??????????????????????????? | | ?? #??????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 24 Energy Capacity 335 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 66 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 3 Salvage Targeting 1 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ReinforcedGlidesysField Manual? 0 Play Time 01:49:12 Cumulative 40.0 hours Start 2022.05.19 @ 21:29:51 End 2022.05.19 @ 23:20:24 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 17 Rogue 0 Adventurer 17 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 24 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2152d039-5df6-4444-a12b-87f870685b4f