Cogmind - Beta 13 --- EXPLORER MODE // 2024.04.22 @ 17:46:49 Player: GayPredator Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (134) 670 Value Destroyed (4314) 4314 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (435) 435 TOTAL SCORE: 9599 Bonus ------- High Alert Combat Kills 361 Follower Combat Kills 74 Cogmind --------- Core Integrity 745/1000 Matter 160/300 Energy 120/150 System Corruption 0% Temperature Cool (0) Movement Walking (110) Location -5/Factory Parts ------- > --- POWER (2) -------- Micro Fission Core > --- PROPULSION (5) --- Flexi-carbon Leg Armored Leg Improved VSS Leg > --- UTILITY (7) ------ Improved Heat Sink Medium Storage Unit Targeting Computer Improved Launcher Guidance Computer Makeshift Hacking Suite Makeshift System Shield Improved Corruption Screen > --- WEAPON (4) ------- Gatling Laser Heavy Proton Missile Launcher > --- INVENTORY (10) --- Wheel Advanced Heat Sink Improved Terrain Scanner Improved Launcher Guidance Computer System Restoration Module Peak State ------------ > --- POWER ------------ Light Fission Core Micro Fission Core > --- PROPULSION ------- Improved Carbon-fiber Leg Flexi-carbon Leg Armored Leg Improved VSS Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Targeting Computer Improved Launcher Guidance Computer Makeshift Hacking Suite Makeshift System Shield Improved Corruption Screen > --- WEAPON ----------- Long-range Proton Cannon Antimatter Cannon Long-range Missile Launcher Long-range Missile Launcher > --- INVENTORY -------- Wheel Improved Heat Sink Improved Terrain Scanner Improved Launcher Guidance Computer System Restoration Module Field Laser Gatling Laser Flak Gun Heavy Proton Missile Launcher Rocket Launcher [Rating: 80] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Fission Core Propulsion Hover Unit Treads Light Treads Leg Armored Leg Wheel Wheel Hover Unit Hover Unit Utility Medium Storage Unit Device Heat Sink Storage Medium Storage Unit Processor Targeting Computer Hackware Makeshift Hacking Suite Weapon Field Laser Energy Gun Field Laser Energy Cannon Long-range Proton Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Antimatter Cannon Launcher Long-range Missile Launcher Build | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Slots Evolved 11 | . 1 . 2 . . . 6 2 Power 1 | . . . . . . . 1 . Propulsion 3 | . . . 1 . . . 1 1 Utility 5 | . . . 1 . . . 3 1 Weapon 2 | . 1 . . . . . 1 . Parts Attached 89 | 7 7 1 14 . . 11 34 15 Power 13 | 1 . . 3 . . 1 6 2 Engine 9 | 1 . . 3 . . . 5 . Core 4 | . . . . . . 1 1 2 Reactor . | . . . . . . . . . Propulsion 25 | 2 2 . 4 . . 1 12 4 Treads 1 | . . . . . . . 1 . Leg 6 | 2 . . . . . . . 4 Wheel 9 | . . . . . . . 9 . Hover 9 | . 2 . 4 . . 1 2 . Flight . | . . . . . . . . . Utility 20 | 2 3 1 4 . . 3 5 2 Device 10 | . 1 1 3 . . 3 1 1 Storage 2 | 1 1 . . . . . . . Processor 6 | 1 1 . 1 . . . 2 1 Hackware 2 | . . . . . . . 2 . Protection . | . . . . . . . . . Artifact . | . . . . . . . . . Weapon 31 | 2 2 . 3 . . 6 11 7 Energy Gun 15 | 2 . . 3 . . 4 5 1 Energy Cannon 1 | . . . . . . . . 1 Ballistic Gun 4 | . 1 . . . . . 3 . Ballistic Cannon 1 | . . . . . . . 1 . Launcher 10 | . 1 . . . . 2 2 5 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . 1 1 Parts Lost 28 | . . . . . . 4 16 8 Power 5 | . . . . . . 1 3 1 Propulsion 9 | . . . . . . . 8 1 Utility 3 | . . . . . . 1 1 1 Weapon 11 | . . . . . . 2 4 5 Highest Loss Streak 6 | . . . . . . 4 6 3 To Critical Strikes 1 | . . . . . . . 1 . Average Slot Usage (%) 94 | . 96 92 98 100 100 98 90 87 Engine 8 | . 12 12 10 10 10 4 8 . Core 2 | . . . . . . 5 2 8 Leg 3 | . 3 . . . . . . 19 Wheel 2 | . . . . . . . 14 1 Hover 19 | . 20 25 28 30 30 30 8 . Device 8 | . 5 2 10 10 10 15 9 3 Storage 8 | . 6 12 10 10 10 10 6 5 Processor 7 | . 11 2 10 10 10 3 3 14 Hackware 3 | . . . . . . . 11 11 Energy Gun 20 | . 25 25 29 30 30 23 10 2 Ballistic Gun 2 | . 1 12 . . . . 5 . Ballistic Cannon 1 | . . . . . . . 2 4 Launcher 3 | . 7 . . . . 5 6 9 Naked Turns . | . . . . . . . . . Heaviest Build 56 | 16 20 18 25 25 25 28 43 56 Greatest Support 69 | 20 20 14 20 19 19 19 40 69 Greatest Overweight (x) 3 | . 2 1 1 1 1 1 3 2 Average Overweight (x) . | . . 1 1 1 1 . . . Largest Inventory Capacity 10 | 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 8 7 10 10 10 10 10 10 10 Most Carried 10 | 4 9 10 10 10 10 10 9 10 Average Carried 8 | 2 5 9 9 10 9 8 6 8 Final Capacity 10 | 10 10 10 10 10 10 10 10 10 Final Carried 10 | 3 9 10 10 10 9 8 8 5 Class Distribution -------------------- 78% | Hacker-Gunner 10% | Scavenger-Gunner 7% | Hacker-Mutant 3% | Hacker-Skirmisher Dominant Class ---------------- Hacker-Gunner | -10/Materials Hacker-Gunner | -10/Mines Hacker-Gunner | -9/Materials Hacker-Gunner | -9/Mines Hacker-Gunner | -7/Zion Scavenger-Gunner | -6/Proximity Caves Hacker-Gunner | -6/Factory Hacker-Gunner | -5/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Matter Collected 2088 | 270 114 20 111 . 17 193 794 569 Remotely . | . . . . . . . . . Salvage Created 3961 | 133 146 39 513 . . 408 1446 1276 Parts 219 | 4 11 1 44 . . 13 78 68 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 4 | 1 . . 1 . . . . 2 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Combat Hostiles Destroyed 88 | . 6 2 14 . . 11 28 27 Guns 48 | . 4 2 13 . . 8 16 5 Cannons 9 | . . . . . . . 4 5 AOE 26 | . 2 . . . . 3 8 13 Classes Destroyed 12 | 2 4 . 2 . . 2 2 . Worker 16 | . 1 . . . . . 10 5 Builder 15 | . . . 1 . . . 5 9 Tunneler 4 | 2 . . . . . . 1 1 Recycler 3 | 1 . . . . . . . 2 Operator 2 | . . . . . . . 2 . Watcher 6 | . 1 . 2 . . . 1 2 Swarmer 26 | . 4 2 7 . . 5 5 3 Grunt 36 | . 2 . 3 . . 2 13 16 Duelist 2 | . . . . . . 1 . 1 Sentry 10 | . . . 4 . . 1 4 1 Hunter 11 | . . . . . . 2 5 4 Programmer 3 | . . . . . . . 1 2 Best Kill Streak 13 | 2 2 2 4 . . 6 10 13 Combat Bots Only 8 | . 2 2 3 . . 6 5 8 Max Kills in Single Turn 4 | 1 1 1 2 . . 2 3 4 Gunslinging 1 | . . . . . . . 1 . Exploded 2 | . 1 . . . . 2 2 2 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Hostile Shots Fired 510 | . 13 7 50 . . 50 213 177 Missed 140 | . 5 1 13 . . 15 57 49 Damage Taken 3841 | . 48 40 272 . . 418 1615 1448 Core 739 | . 5 2 49 . . 131 297 255 Absorbed by Shields . | . . . . . . . . . Ignored by Resistances 2270 | . 32 21 174 . . 211 966 866 Regen/Repaired (Parts) 30 | . . . 30 . . . . . Core Remaining (%) 79 | 100 . 97 . . . 55 65 . Volleys Fired 189 | 9 17 4 25 . . 18 61 55 Largest 4 | 2 2 3 3 . . 3 4 4 Hottest 254 | 90 90 110 189 . . 189 254 207 Shots Fired 465 | 17 30 12 75 . . 45 183 103 Gun 340 | 17 26 12 75 . . 40 145 25 Cannon 77 | . . . . . . . 25 52 Launcher 48 | . 4 . . . . 5 13 26 Special . | . . . . . . . . . Kinetic 130 | . . 4 . . . . 95 31 Thermal 266 | 17 26 8 75 . . 40 75 25 Explosive 43 | . 4 . . . . 5 13 21 Electromagnetic 26 | . . . . . . . . 26 Robot Hit Streak 23 | 13 12 6 14 . . 23 22 17 Robot Miss Streak 4 | 1 2 1 4 . . 1 4 2 Penetration Max 1 | . . . . . . . 1 . Secondary Targets 8 | . . 1 2 . . 2 3 . Max Gunslinging Chain 1 | . . 1 1 . . 1 1 . Shots Hit Robots 335 | 13 21 9 48 . . 32 132 80 Core Hits 258 | 4 11 2 22 . . 25 102 92 Critical Kills 1 | . . . . . . . 1 . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 13 | . 2 1 3 . . 1 4 2 Burn 9 | . 2 1 3 . . 1 2 . Destroy 1 | . . . . . . . 1 . Blast 3 | . . . . . . . 1 2 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 13124 | 151 431 112 874 . . 778 4643 6135 Guns 4659 | 151 228 94 857 . . 544 2191 594 Cannons 2215 | . . . . . . . 613 1602 Explosions 6190 | . 198 . . . . 234 1839 3919 Melee . | . . . . . . . . . Ramming 60 | . 5 18 17 . . . . 20 Kinetic 2647 | . . 23 . . . . 1600 1024 Thermal 3921 | 151 228 71 857 . . 544 1204 866 Explosive 5047 | . 198 . . . . 234 1839 2776 Electromagnetic 1449 | . . . . . . . . 1449 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 1 | . 1 1 . . . . . . Average Corruption 1 | . 1 1 . . . . . . Corruption Purged . | . . . . . . . . . Corruption Blocked 1 | . . . . . . . . 1 Effects 7 | . 2 5 . . . . . . Message Errors 2 | . 1 1 . . . . . . Matter Fused 1 | . . 1 . . . . . . Heat Flow Errors 1 | . . 1 . . . . . . Energy Discharges 1 | . . 1 . . . . . . Data Loss (minor) 1 | . 1 . . . . . . . Data Loss (major) 1 | . . 1 . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 262 | . . . . . . . 66 196 Projectiles 106 | . . . . . . . 35 71 Explosions 156 | . . . . . . . 31 125 Melee . | . . . . . . . . . Knockbacks 13 | . . . 1 . . . 2 10 Impact 1 | . . . 1 . . . . . Kinetic 12 | . . . . . . . 2 10 Secondary . | . . . . . . . . . Self-Inflicted Damage 179 | . 2 9 7 . . . 82 79 Shots 5 | . . . . . . . 2 3 Rammed 9 | . 1 5 3 . . . . . Targets Rammed 13 | . 1 5 3 . . . . 4 Kicked 4 | . . . . . . . . 4 Crushed . | . . . . . . . . . Highest Temperature 520 | 132 164 270 318 . . 520 413 305 Average Temperature 123 | 46 60 121 111 . . 209 128 119 Received Heat Transfer 954 | . 21 . 96 . . 51 465 321 Effects 14 | . . . . . . 8 6 . Shutdowns 2 | . . . . . . 1 1 . Energy Bleed 2 | . . . . . . . 2 . Matter Decay 1 | . . . . . . 1 . . Short Circuit 2 | . . . . . . . 2 . Damage (minor) 2 | . . . . . . 1 1 . Damage (major) 4 | . . . . . . 4 . . Damage (core) 1 | . . . . . . 1 . . Siege Activations . | . . . . . . . . . Robots Corrupted 2 | . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . 2 Parts Fried 7 | . . . . . . . . 7 Impact Corruptions . | . . . . . . . . . Robots Melted 3 | . . . 1 . . . . 2 Combat Hostiles 3 | . . . 1 . . . . 2 Parts Melted 27 | 1 1 . 9 . . 6 5 5 Heat Transferred 9087 | 421 767 260 2072 . . 1261 2757 1549 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . 1 Alert | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Peak Influence 1043 | 15 107 50 355 53 . . 391 1043 Initial 140 | . 7 . 13 53 . . . 140 Average 148 | 6 49 9 166 53 . . 123 372 Maximum Alert Level 3 | . . . 1 . . . 1 3 Low Security (%) 74 | 100 100 100 77 100 . . 73 28 Level 1 18 | . . . 22 . . . 26 36 Level 2 1 | . . . . . . . . 9 Level 3 5 | . . . . . . . . 25 Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 15 | . . . . . . . 7 8 Investigation 3 | . . . . . . . 1 2 Extermination 2 | . . . . . . . 1 1 Reinforcement 10 | . . . . . . . 5 5 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 5 | . . . . . . . 2 3 Haulers Reinforced 2 | . . . . . . . 1 1 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Distress Signals 7 | . 1 . 2 . . . . 4 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 121 | . 11 2 18 . . 13 39 38 Peak Tracking Total 7 | . 3 2 4 . . 3 6 7 Tactical Retreats 8 | . . . 1 . . 1 4 2 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Traps Triggered 2 | . 1 . 1 . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 3 | . . . . . . 3 . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Machines Disabled 18 | . . . 1 . . . 7 10 Max in Single Turn 4 | . . . 1 . . . 3 4 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Machines Accessed 24 | . 6 . 7 . . . 7 4 Terminals 19 | . 5 . 6 . . . 5 3 Fabricators 2 | . . . . . . . 1 1 Repair Stations 1 | . . . 1 . . . . . Recycling Units 1 | . 1 . . . . . . . Scanalyzers 1 | . . . . . . . 1 . Garrison Access . | . . . . . . . . . Total Hacks 62 | . 15 . 17 . . . 15 15 Successful 40 | . 10 . 11 . . . 11 8 Failed 22 | . 5 . 6 . . . 4 7 Catastrophic 1 | . . . . . . . . 1 Database Lockouts . | . . . . . . . . . Manual 3 | . 1 . 2 . . . . . Terminals 50 | . 14 . 15 . . . 10 11 Fabricators 8 | . . . . . . . 4 4 Repair Stations 2 | . . . 2 . . . . . Recycling Units 1 | . 1 . . . . . . . Scanalyzers 1 | . . . . . . . 1 . Garrison Access . | . . . . . . . . . Terminal Hacks 30 | . 9 . 9 . . . 7 5 Record 2 | . . . 1 . . . 1 . Robot Analysis 1 | . . . 1 . . . . . Prototype ID Bank 1 | . 1 . . . . . . . Open DSF 2 | . . . . . . . 2 . Branch Access Points 1 | . . . 1 . . . . . Fabricator Index 1 | . . . . . . . 1 . Alert Level 2 | . . . 1 . . . 1 . Unreport Threat 1 | . 1 . . . . . . . Locate Traps 3 | . 2 . . . . . . 1 Dispatch Records 1 | . . . 1 . . . . . Maintenance Status 2 | . 1 . 1 . . . . . Surveillance Status 1 | . 1 . . . . . . . Patrol Status 1 | . . . 1 . . . . . Investigation Status 2 | . 1 . . . . . . 1 Reinforcement Status 2 | . . . 1 . . . . 1 Zone Layout 7 | . 2 . 1 . . . 2 2 Fabricator Hacks 7 | . . . . . . . 4 3 Load Schematic 4 | . . . . . . . 2 2 Build 3 | . . . . . . . 2 1 Repair Station Hacks 2 | . . . 2 . . . . . Scan Component 1 | . . . 1 . . . . . Repair 1 | . . . 1 . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . Report Inventory 1 | . 1 . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 17 | . 3 . 5 . . . 5 4 Full Trace Events 3 | . . . . . . . 1 2 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . . . Robots Built 1 | . . . . . . . . 1 Authchips . | . . . . . . . . . Time 38 | . . . . . . . . 38 Total Robot Build Rating 3 | . . . . . . . . 3 Part Schematics Acquired 14 | . . . . . 14 . . . Parts Built 3 | . . . . . . . 3 . Authchips . | . . . . . . . . . Time 201 | . . . . . . . 201 . Total Part Build Rating 17 | . . . . . . . 17 . Parts Repaired 1 | . . . 1 . . . . . Time 32 | . . . 32 . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Total Allies 1 | . . . . . . . . 1 Largest Group 1 | . . . . . . . . 1 Highest-Rated Group 34 | . . . . . . . . 34 Highest-Rated Ally 34 | . . . . . . . . 34 Total Orders 1 | . . . . . . . . 1 GUARD 1 | . . . . . . . . 1 Ally Attacks 2 | . . . . . . . . 2 Total Damage 371 | . . . . . . . . 371 Kills 6 | . . . . . . . . 6 Allies Corrupted . | . . . . . . . . . Allies Melted 1 | . . . . . . . . 1 Intel | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Robot Analysis Total 1 | . . . 1 . . . . . Derelict Logs Recovered 3 | . . . . . 2 1 . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Turns Passed 5648 | 124 446 770 727 50 1049 612 1036 834 Spaces Moved 4344 | 72 438 600 482 45 927 481 749 550 Core 6 | 6 . . . . . . . . Treads 8 | . . . . . . . 8 . Legs 618 | 66 59 . . . . . . 493 Wheels 531 | . . . . . . . 474 57 Hover 3181 | . 379 600 482 45 927 481 267 . Flight . | . . . . . . . . . Fastest Speed 50 | 50 56 116 112 112 112 52 80 80 Average Speed 106 | 114 82 116 112 112 112 111 96 109 Slowest Speed 260 | 120 180 116 116 112 112 116 240 260 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 48 | 4 78 94 40 21 84 77 18 18 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 2 | . . 1 . . 1 . . . Known Exits Taken 7 | 1 1 1 1 . 1 1 1 . Unknown Exits Taken 1 | . . . . 1 . . . . Scrap Searched 4 | . . 1 . . 2 1 . . Spaces Dug 19 | . . . . . . . . 19 Terrain Destroyed 401 | . 36 . . . . 32 101 232 Melee . | . . . . . . . . . Projectile 9 | . . . . . . . 6 3 AOE 392 | . 36 . . . . 32 95 229 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Total 4972 | 97 491 666 615 44 939 513 928 679 Wait 229 | . 14 54 71 . 8 . 46 36 Move 4336 | 71 437 599 481 44 926 480 748 550 Hop . | . . . . . . . . . Pick Up 74 | 10 11 1 8 . 2 3 29 10 Fast Attach 5 | . . . 3 . . 1 . 1 Attach 59 | 7 4 1 5 . . 3 31 8 Detach 5 | . . 1 1 . . . 3 . Swap 25 | . 3 . 6 . . 7 3 6 Drop 37 | . 4 1 12 . 3 1 7 9 Fire 189 | 9 17 4 25 . . 18 61 55 Melee . | . . . . . . . . . Ram 9 | . 1 5 3 . . . . . Kick 4 | . . . . . . . . 4 Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines -9/Materials (discovered 5 exits: *Mat / *Min x2 / *Sto x2) -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 8 | -11/Scrapyard | Identified exit to Materials 8 | -11/Scrapyard | Discovered exit to Materials (range 15) 125 | -11/Scrapyard | Entered Materials 125 | -10/Materials | Evolved 1 slot: Weapon x1 294 | -10/Materials | Identified exit to Mines 294 | -10/Materials | Discovered exit to Mines (range 14) 306 | -10/Materials | Identified exit to Materials 306 | -10/Materials | Discovered exit to Materials (range 16) 393 | -10/Materials | Discovered exit to Materials (range 13) 487 | -10/Materials | Build established: Hacker-Gunner 571 | -10/Materials | Entered Mines 629 | -10/Mines | Discovered exit to Materials (range 15) 795 | -10/Mines | Learned location of Storage (-9) 1008 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1032 | -10/Mines | Found a hidden stash of uninstalled traps 1341 | -10/Mines | Entered Materials 1341 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1617 | -9/Materials | Identified exit to Mines 1617 | -9/Materials | Discovered exit to Mines (range 16) 1671 | -9/Materials | Identified exit to Materials 1671 | -9/Materials | Discovered exit to Materials (range 8) 1731 | -9/Materials | Repaired Imp. Hover Unit 1921 | -9/Materials | Identified exit to Storage 2068 | -9/Materials | Entered Mines 2111 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2118 | -9/Mines | Entered Zion 2132 | -7/Zion | Given A8's code to call for help 2513 | -7/Zion | Learned location of Extension (-4) 2682 | -7/Zion | Learned Factory trap positions 3136 | -7/Zion | Identified exit to Proximity Caves 3136 | -7/Zion | Discovered exit to Proximity Caves (range 16) 3167 | -7/Zion | Entered Proximity Caves 3173 | -6/Proximity Caves | Learned Factory security intel 3402 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3417 | -6/Proximity Caves | Spotted B-75 Beast 3467 | -6/Proximity Caves | Lost 4 parts (1p1u2w) 3753 | -6/Proximity Caves | Identified exit to Factory 3753 | -6/Proximity Caves | Discovered exit to Factory (range 10) 3779 | -6/Proximity Caves | Entered Factory 3779 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 3780 | -6/Factory | Loaded intel: 111 trap records 3802 | -6/Factory | Build established: Scavenger-Gunner 4132 | -6/Factory | Build established: Hacker-Gunner 4192 | -6/Factory | Lost 5 parts (4n1u) 4252 | -6/Factory | Lost 6 parts (2p3n1w) 4400 | -6/Factory | Fabricated Lrn. Missile Launcher (x1) 4508 | -6/Factory | Fabricated Imp. Launcher Guidance Computer? 4572 | -6/Factory | Identified exit to Lower Caves 4572 | -6/Factory | Discovered exit to Lower Caves (range 15) 4777 | -6/Factory | Identified exit to Factory 4777 | -6/Factory | Discovered exit to Factory (range 16) 4815 | -6/Factory | Entered another Factory area 4815 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5201 | -5/Factory | Fabricated D-53 Grenadier (x1) 5357 | -5/Factory | Destroyed 8 combat bots 5552 | -5/Factory | Lost 3 parts (3w) 5640 | -5/Factory | Lost 3 parts (1n2w) 5649 | -5/Factory | Self-destructed Last Messages --------------- 05621_ Acquired 7 matter. 05622_ K-01 Serf collects debris. 05622_ U-05 Engineer lays Concrete. 05626_ Acquired 16 matter. 05626_ R-10 Processor collects Corrupted Targeting Computer. 05629_ R-10 Processor collects Corrupted Structural Scanner. 05629_ Acquired 20 matter. 05630_ Acquired 5 matter. 05633_ R-10 Processor collects Corrupted Wheel. 05636_ R-10 Processor collects Corrupted Terrain Scanner. 05639_ R-10 Processor collects Corrupted Wheel. 05639_ Visual Processing Unit fried. 05639_ W-25 Informer destroyed. 05639_ Imp. Sensor Array fried. 05639_ Imp. Signal Interpreter fried. 05639_ W-25 Informer destroyed. 05642_ Kicked K-01 Serf. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????? ???????????????????????????? | | ??????????????? ? ???????????????????????????? | | ??????????????# %???????????????????????????? | | ??????????????# ???????????????????????????? | | ??????????????# !%#??????????????????????????? | | ??????????????# #??????????????????????????? | | ??????????????# #??????????????????????????? | | ??????????????# #??????????????????????????? | | ??????????????# % #??????????????????????????? | | ??????????????# % ################???????????? | | ??????????????# # #???????????? | | ??????????????# # #???????????? | | ??????????????# % # !!! #???????????? | | ?############## # !! #???????????? | | ?# # % % + @ !! #???????????? | | ?# # # #???????????? | | ?# #% ################???????????? | | ?# # # #??????????????????????? | | ?# # # #??????????????????????? | | ?# # # #??????????????????????? | | ?# # # #??????????????????????? | | ?# !=# # ##?????????????????????? | | ?# = *# # # ######???????????????? | | ?# ==%%/ # # ""################# | | ?# ==|[%# # # # | | ?# !|=%=# #?# # | | ?############## #?# # | | ?# ! # #?# # | | ?# # ### # | | ?# # #### # | | ?# # ##?## # | | ?# """"""""" # ##### # | | ?# """"""""" + % # # # | | ?# """"""""" # # ## # | | ?# """"""""" # % # # # | | ?# """"""""" # ### | # | | ?# """"""""" # ###############+########+### | | ?# # %% % % | | ?# =# % | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Energy Generation 28 Energy Capacity 460 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Corruption Block 15 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 55 Targeting Accuracy 6 Launcher Accuracy 30 Recoil Reduction 1 Offensive Hacking 31 Defensive Hacking 11 Item Schematics ----------------- Microactuators | -7/Zion | Archive Imp. Reaction Control System | -7/Zion | Archive Lrn. Missile Launcher | -7/Zion | Archive Corruption Screen | -7/Zion | Archive Lyr. Medium Armor Plating | -7/Zion | Archive Imp. Launcher Guidance Computer | -7/Zion | Archive Adv. Signal Interpreter | -7/Zion | Archive Transmission Jammer | -7/Zion | Archive Gauss Rifle | -7/Zion | Archive Plasma Rifle | -7/Zion | Archive Mak. System Shield | -7/Zion | Archive Fusion Compressor | -7/Zion | Archive Mak. System Restoration Module | -7/Zion | Archive Mak. Trap Scanner | -7/Zion | Archive Robot Schematics ------------------ D-53 Grenadier | -7/Zion | Archive M-14 Sweeper | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive Fabricated ------------ Lrn. Missile Launcher | x1 | -6/Factory Imp. Launcher Guidance Computer | x2 | -6/Factory D-53 Grenadier | x1 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- I'm Back, Baby! Challenges ------------ None Game ------ Seed DiametricCompositeDetector Manual? 0 Play Time 01:26:57 Cumulative 21.4 hours Start 2024.04.22 @ 14:49:52 End 2024.04.22 @ 17:46:49 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 20 Rogue 0 Adventurer 12 Explorer 8 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 32 Achievement% 24 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam SD RUN: 9fceee02-03ad-4855-b106-8c05f211a2d6