Cogmind - Beta 13 X1 *** ADVENTURER MODE // 2023.07.22 @ 14:44:02 // Winter2019/RPGLIKE

Player: Minty

Result: Destroyed by M Guard with Hellfire Missile Launcher

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (26)       5200
Robots Destroyed (389)     1945
Value Destroyed (17821)    17821
Prototype IDs (84)         1680
Alien Tech Used (2)        400
Bonus (12281)              12281
              TOTAL SCORE: 43827

 Bonus
-------
Triggered High Security    500
High Alert Combat Kills    5538
Follower Combat Kills      452
Met Imprinter              300
Met Zhirov                 300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Scanned by Researcher      500
Acquired SGEMP             2000
Delivered SGEMP            2000
Friendly Fire              -309

 Cogmind 
---------
Core Integrity             0/1800
Matter                     24/450
Energy                     355/400
System Corruption          6%
Temperature                Cool (9)
Movement                   Flying (98) Ox1
Location                   -1/Command

 Parts 
-------
>               --- POWER (2) --------
                Quantum Reactor
>               --- PROPULSION (5) ---
         Cooled Cesium-ion Thruster
       Improved Diametric Drive
       Improved Q-thruster
>               --- UTILITY (7) ------
                2N-1CE's Frost Array
       Advanced Signal Interpreter
   Experimental Targeting Computer
   Experimental Target Analyzer
       Advanced Hacking Suite
                Ghost Barrier
>               --- WEAPON (6) -------
          Heavy Wave Gun
                Quantum Rifle
                Quantum Rifle
  Hypervelocity Railgun
                Neutron Missile Launcher
                Z-bomb Delivery System
>               --- INVENTORY (7) ----
                Launcher Guidance Computer
                Transdimensional Reconstructor
                Core Reset Matrix
      Precision Shock Rifle
       Improved Arc Projector
                Neutron Missile Launcher

 Peak State 
------------
>               --- POWER ------------
                Backup Power VII
                Quantum Reactor
>               --- PROPULSION -------
         Cooled Cesium-ion Thruster
         Cooled Cesium-ion Thruster
         Cooled Cesium-ion Thruster
       Improved Diametric Drive
       Improved Q-thruster
>               --- UTILITY ----------
                2N-1CE's Frost Array
       Advanced Signal Interpreter
      Makeshift Terrain Scanner
   Experimental Targeting Computer
   Experimental Target Analyzer
       Advanced Hacking Suite
                Ghost Barrier
>               --- WEAPON -----------
          Heavy Wave Gun
                Quantum Rifle
                Quantum Rifle
                Core Cannon
  Hypervelocity Railgun
>               --- INVENTORY --------
                Transdimensional Reconstructor
                Vortex Shotgun
                Neutron Missile Launcher
                Neutron Missile Launcher
                Z-bomb Delivery System
                SGEMP Prototype
[Rating: 172]

 Favorites 
-----------
Power                      Cold Fusion Reactor
  Engine                   F-cell Engine
  Power Core               Backup Power VII
  Reactor                  Cold Fusion Reactor
Propulsion                 Cooled Cesium-ion Thruster
  Leg                      Aluminum Leg
  Hover Unit               Hover Unit
  Flight Unit              Cooled Cesium-ion Thruster
Utility                    Advanced Signal Interpreter
  Device                   Improved Heat Sink
  Processor                Advanced Signal Interpreter
  Hackware                 Advanced Hacking Suite
  Protection               Improved Utility Shielding
Weapon                     Lightning Gun
  Energy Gun               Lightning Gun
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            High-powered Shotgun
  Ballistic Cannon         Perforator
  Launcher                 Grenade Launcher
  Impact Weapon            Thunder Hammer
  Slashing Weapon          Nanosword
  Special Melee Weapon     Dirty Datajack

 Build                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  -1  
-------                    Run  | Jun Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Com 
Slots Evolved              16   | 5   .   4   .   1   2   1   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   1   .   .   .   .   
  Power                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | 2   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  6    | 1   .   2   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   
  Weapon                   5    | 2   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Parts Attached             244  | 1   14  19  5   2   20  30  1   6   1   2   4   .   2   7   2   5   7   2   19  .   2   48  29  8   .   8   
  Power                    27   | .   .   1   1   .   3   6   .   1   .   .   .   .   .   2   .   .   .   .   3   .   .   5   3   2   .   .   
    Engine                 9    | .   .   1   1   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   1   .   .   .   
    Core                   4    | .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Reactor                14   | .   .   .   .   .   .   3   .   1   .   .   .   .   .   2   .   .   .   .   2   .   .   3   2   1   .   .   
  Propulsion               35   | .   6   .   .   .   3   10  .   .   .   .   4   .   .   .   .   2   .   .   1   .   .   3   4   1   .   1   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  8    | .   4   .   .   .   1   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 25   | .   .   .   .   .   2   7   .   .   .   .   4   .   .   .   .   2   .   .   1   .   .   3   4   1   .   1   
  Utility                  69   | .   4   7   .   2   2   7   1   1   .   1   .   .   2   4   2   .   3   .   11  .   .   17  5   .   .   .   
    Device                 45   | .   2   2   .   1   2   3   .   .   .   1   .   .   2   2   1   .   3   .   9   .   .   14  3   .   .   .   
    Storage                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              11   | .   2   .   .   .   .   3   .   1   .   .   .   .   .   .   1   .   .   .   1   .   .   1   2   .   .   .   
    Hackware               4    | .   .   .   .   1   .   .   1   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   
    Protection             9    | .   .   5   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   2   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   113  | 1   4   11  4   .   12  7   .   4   1   1   .   .   .   1   .   3   4   2   4   .   2   23  17  5   .   7   
    Energy Gun             67   | .   1   5   2   .   12  4   .   2   1   1   .   .   .   1   .   1   3   1   4   .   .   15  8   4   .   2   
    Energy Cannon          2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Ballistic Gun          14   | 1   2   5   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   3   .   .   1   
    Ballistic Cannon       3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
    Launcher               21   | .   1   1   2   .   .   3   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   2   6   .   .   4   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   1   1   .   .   .   .   
  Unidentified Prototypes  47   | .   .   1   .   .   4   6   .   .   .   .   .   .   1   3   .   1   .   .   8   .   .   16  4   3   .   .   
  Corrupted Parts          3    | .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    System Corruption      9    | .   .   .   .   .   7   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   2   
  Power                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Utility                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   2   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     97   | .   87  97  100 97  97  96  97  97  100 100 99  100 100 99  95  98  97  100 99  100 100 97  98  99  100 98  
  Engine                   5    | .   11  7   7   7   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   2   4   .   .   .   
  Reactor                  3    | .   .   .   .   .   .   4   5   4   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Hover                    7    | .   17  24  23  21  20  14  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   17   | .   .   .   .   .   4   9   29  29  29  29  28  29  29  29  27  26  26  26  26  26  26  25  25  25  25  25  
  Device                   10   | .   5   12  15  18  19  12  6   5   5   5   5   5   5   4   5   5   8   10  9   10  10  10  11  10  10  9   
  Processor                10   | .   10  8   7   2   .   6   11  14  17  17  17  17  17  14  12  15  11  10  10  10  10  11  13  15  15  15  
  Hackware                 6    | .   .   .   .   4   6   3   3   5   5   5   5   5   5   7   11  10  10  10  10  10  10  10  10  10  10  10  
  Protection               2    | .   .   9   7   7   6   5   5   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Energy Gun               26   | .   5   2   30  35  32  29  26  27  29  29  29  29  29  29  27  26  27  26  25  26  26  29  29  24  25  24  
  Ballistic Gun            2    | .   22  28  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   5   5   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             62   | 8   13  28  26  27  40  49  48  43  45  46  46  46  46  46  47  46  50  48  48  48  55  56  56  59  59  62  
  Greatest Support         68   | 15  35  23  28  33  42  56  52  43  48  57  62  62  50  50  62  50  50  62  51  63  68  68  68  68  59  62  
  Greatest Overweight (x)  2    | .   .   1   1   .   1   2   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 7    | 2   2   3   3   4   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   7   7   7   7   
  Average Capacity         4    | 1   2   2   3   3   4   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   6   7   7   7   
  Most Carried             7    | .   2   3   3   4   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   7   7   6   7   
  Average Carried          4    | .   1   2   2   3   4   4   4   4   4   5   5   5   5   4   4   4   4   4   4   5   5   4   5   6   5   6   
  Final Capacity           7    | 2   2   3   3   4   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   7   7   7   7   
  Final Carried            7    | .   2   3   3   4   5   5   5   5   5   5   5   5   5   5   5   4   5   5   5   5   5   5   7   7   6   6   

 Class Distribution 
--------------------
 41% | Wizard-Scout
 33% | Hacker-Gunner
 16% | Hacker-Scout
  3% | Gunner

 Dominant Class 
----------------
        Gunner | -10/Materials
 Hacker-Gunner | -9/Materials
 Hacker-Gunner | -9/Mines
 Hacker-Gunner | -8/Materials
 Hacker-Gunner | -7/Factory
 Hacker-Gunner | -6/Factory
  Hacker-Scout | -6/Lower Caves
  Hacker-Scout | -6/Lower Caves
  Hacker-Scout | -6/Zion
  Hacker-Scout | -5/Proximity Caves
  Hacker-Scout | -5/Factory
  Hacker-Scout | -5/Upper Caves
  Hacker-Scout | -5/Upper Caves
  Hacker-Scout | -5/Zhirov
  Wizard-Scout | -4/Proximity Caves
  Wizard-Scout | -4/Factory
  Wizard-Scout | -4/Upper Caves
  Wizard-Scout | -4/Upper Caves
  Wizard-Scout | -4/Warlord
  Wizard-Scout | -3/Proximity Caves
  Wizard-Scout | -3/Research
  Wizard-Scout | -3/Testing
  Wizard-Scout | -2/Research
  Wizard-Scout | -2/Quarantine
  Wizard-Scout | -1/Access
  Wizard-Scout | -1/Command

 Resources                       | -11  -10  -9   -9   -8   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -1   -1   
-----------                Run   | Jun  Mat  Mat  Min  Mat  Fac  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Qua  Acc  Com  
Matter Collected           4605  | 200  412  613  113  20   212  350  67   60   10   20   40   .    20   .    100  80   60   30   .    22   253  460  665  404  24   370  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            17536 | .    865  640  168  1087 1302 3024 235  327  .    550  1459 126  134  .    393  1322 321  459  .    98   489  1018 2301 595  140  483  
  Parts                    859   | .    55   63   17   43   66   124  10   19   .    38   58   20   4    .    18   67   11   23   .    8    25   49   93   11   6    31   
Haulers Intercepted        4     | .    1    1    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Recyclers Shooed           3     | .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      67    | .    .    .    .    .    .    .    6    10   .    10   .    17   1    .    11   .    1    6    .    5    .    .    .    .    .    .    
  Prevented                75    | .    .    .    .    .    .    .    9    5    .    27   .    3    1    .    8    .    9    11   .    2    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  -1  
-------                    Run  | Jun Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Com 
Combat Hostiles Destroyed  340  | .   10  23  25  21  24  42  7   10  .   13  18  7   .   .   9   19  3   8   .   2   9   22  49  4   2   13  
  Guns                     230  | .   8   20  8   21  21  27  5   8   .   10  14  7   .   .   9   8   1   6   .   2   3   13  25  3   1   10  
  AOE                      81   | .   2   3   17  .   .   8   1   1   .   2   2   .   .   .   .   9   .   .   .   .   4   8   20  1   .   3   
Classes Destroyed          28   | .   7   2   2   2   1   5   .   1   .   2   1   .   2   .   .   .   .   .   .   .   .   3   .   .   .   .   
  Worker                   21   | .   6   5   .   .   2   2   .   .   .   .   1   .   .   .   .   4   .   .   .   .   .   .   1   .   .   .   
  Builder                  8    | .   3   .   1   .   1   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Tunneler                 3    | .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Hauler                   4    | .   1   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Recycler                 10   | .   2   .   .   .   2   2   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Minesweeper              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 4    | .   .   .   .   1   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Drone                    2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  12   | .   2   1   .   .   1   5   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   1   .   .   .   
  Swarmer                  91   | .   .   15  6   4   5   3   4   4   .   1   9   6   .   .   7   5   1   3   .   .   3   .   10  .   .   5   
  Grunt                    132  | .   10  6   2   11  9   25  2   3   .   4   4   .   .   .   .   5   .   2   .   .   4   15  22  4   .   4   
  Brawler                  2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  8    | .   .   .   1   1   .   4   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Protector                2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Researcher               5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   1   .   .   
  Sentry                   29   | .   .   2   .   4   2   2   .   1   .   1   2   1   .   .   .   4   .   .   .   .   2   .   8   .   .   .   
  Demolisher               1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Specialist               5    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
  Hunter                   29   | .   .   .   .   1   6   1   .   .   .   3   2   .   .   .   .   3   2   2   .   .   .   1   6   .   2   .   
  Programmer               13   | .   .   .   .   .   2   1   .   .   .   1   .   .   .   .   2   1   .   .   .   2   .   .   1   .   .   3   
  Heavy                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Behemoth                 2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Combat Programmer        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Striker                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   
  Alpha 7                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Samaritan                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Thief                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Assembled                16   | .   .   .   16  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Thug                     1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           19   | .   10  14  19  10  7   13  3   4   .   6   12  19  1   .   5   8   2   3   .   2   7   6   15  4   2   7   
  Combat Bots Only         18   | .   3   13  18  10  5   10  3   4   .   6   10  17  .   .   5   7   2   3   .   2   7   6   14  4   2   7   
Max Kills in Single Turn   7    | .   3   4   7   2   4   3   1   3   .   2   2   3   1   .   2   5   1   2   .   1   3   3   4   1   1   3   
  Gunslinging              2    | .   .   2   2   1   1   1   .   2   .   1   1   2   .   .   1   .   .   1   .   .   .   .   .   .   .   1   
  Exploded                 7    | .   2   2   7   .   .   2   1   1   .   2   1   .   .   .   .   4   .   .   .   .   3   3   4   1   .   1   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -9    -9    -8    -7    -6    -6    -6    -6    -5    -5    -5    -5    -5    -4    -4    -4    -4    -4    -3    -3    -3    -2    -2    -1    -1    
--------                   Run   | Jun   Mat   Mat   Min   Mat   Fac   Fac   Low   Low   Zio   Pro   Fac   Upp   Upp   Zhi   Pro   Fac   Upp   Upp   War   Pro   Res   Tes   Res   Qua   Acc   Com   
Damage Taken               11129 | .     255   232   136   335   346   1751  136   72    .     586   664   52    .     .     214   269   139   127   .     127   413   853   1954  295   63    2110  
  Core                     8958  | .     207   175   96    252   271   1358  105   56    .     493   541   41    .     .     172   210   109   103   .     99    323   712   1603  248   53    1731  
  Absorbed by Shields      .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Redirected to Core       7298  | .     156   160   72    244   219   1233  91    56    .     314   412   41    .     .     143   199   109   79    .     99    310   494   1256  174   37    1400  
  Redirected to Shielding  71    | .     .     .     15    6     4     41    5     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Ignored by Resistances   3923  | .     80    75    41    98    115   627   47    26    .     205   242   20    .     .     76    96    51    49    .     40    148   309   706   105   23    744   
  Regen/Repaired (Parts)   60    | .     .     .     .     31    .     29    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Core Remaining (%)         94    | 100   100   .     100   90    96    .     .     .     .     100   .     .     .     .     91    .     .     .     .     100   .     100   .     69    .     .     
Volleys Fired              591   | .     49    24    11    27    44    74    13    13    .     21    34    6     3     .     24    23    9     18    1     3     13    44    84    21    6     26    
  Largest                  6     | .     3     4     5     5     5     5     5     5     .     5     5     5     5     .     5     5     6     5     2     5     5     6     6     6     3     6     
  Hottest                  456   | .     80    105   280   280   208   205   205   246   .     285   205   205   205   .     285   205   290   205   120   205   208   269   312   436   160   456   
Shots Fired                2183  | .     113   86    31    135   182   324   41    54    1     99    140   24    12    .     69    93    37    86    2     13    55    153   253   63    12    105   
  Gun                      2131  | .     104   82    25    135   182   318   41    54    1     99    140   24    12    .     69    91    37    86    2     13    51    152   244   63    12    94    
  Cannon                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Launcher                 52    | .     9     4     6     .     .     6     .     .     .     .     .     .     .     .     .     2     .     .     .     .     4     1     9     .     .     11    
  Special                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  208   | .     87    82    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     13    5     20    
  Thermal                  814   | .     17    .     25    135   91    108   7     14    .     36    43    6     4     .     16    28    10    32    2     4     18    56    90    29    1     42    
  Explosive                52    | .     9     4     6     .     .     6     .     .     .     .     .     .     .     .     .     2     .     .     .     .     4     1     9     .     .     11    
  Electromagnetic          1044  | .     .     .     .     .     91    210   34    40    1     63    97    18    8     .     53    63    27    54    .     9     33    75    109   21    6     32    
  Entropic                 65    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     21    44    .     .     .     
  Robot Hit Streak         68    | .     14    6     9     24    38    43    28    22    .     26    36    11    22    .     30    40    10    17    .     30    68    49    50    14    15    56    
  Robot Miss Streak        11    | .     4     11    2     2     1     2     1     1     .     3     2     1     .     .     2     1     1     1     .     .     1     2     1     1     .     1     
  Penetration Max          1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     
  Secondary Targets        57    | .     1     5     3     6     5     9     1     2     .     2     5     2     .     .     2     1     .     2     .     .     .     5     2     .     .     4     
    Max Gunslinging Chain  2     | .     1     2     2     1     2     1     1     2     .     1     1     2     .     .     2     1     .     2     .     .     .     1     1     .     .     2     
Shots Hit Robots           1648  | .     65    40    19    90    131   258   33    34    .     81    105   12    11    .     55    70    23    73    .     15    51    127   216   35    11    93    
  Core Hits                857   | .     38    36    42    40    49    126   12    20    .     31    49    10    7     .     22    40    8     22    .     7     26    58    138   12    4     60    
  Critical Kills           7     | .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     1     3     
  Critical Parts Destroyed 24    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     10    3     1     8     
  Critical Strikes         108   | .     1     .     1     7     3     14    .     1     .     2     3     .     1     .     1     1     2     2     .     1     .     10    29    6     3     20    
    Burn                   39    | .     .     .     1     7     3     3     .     .     .     .     2     .     1     .     1     .     .     1     .     1     .     4     13    .     .     2     
    Destroy                24    | .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     2     15    
    Corrupt                33    | .     .     .     .     .     .     11    .     1     .     2     1     .     .     .     .     1     2     1     .     .     .     4     6     .     1     3     
    Detonate               12    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     10    .     .     .     
Melee Attacks              14    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     .     2     5     2     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 14    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     .     2     5     2     .     .     .     .     
  Sneak Attacks            5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     1     .     1     .     .     .     .     
    Combat Hostiles        5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     1     .     1     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           50505 | .     894   1119  1310  1488  3226  7106  676   867   .     2169  2754  230   275   .     980   2588  467   1314  .     155   1271  4891  11445 838   142   4300  
  Guns                     34578 | .     747   877   320   1488  2793  5133  606   658   .     1863  1983  230   223   .     811   1383  467   1302  .     146   857   3413  6627  750   142   1759  
  Cannons                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Explosions               15882 | .     147   242   990   .     433   1973  70    209   .     306   771   .     52    .     169   1205  .     .     .     .     403   1465  4818  88    .     2541  
  Melee                    45    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     12    .     9     11    13    .     .     .     .     
  Ramming                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  1806  | .     606   877   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     103   32    188   
  Thermal                  18121 | .     141   .     320   1488  1584  2578  201   366   .     1157  912   70    119   .     443   1019  70    541   .     110   273   1608  3360  504   .     1257  
  Explosive                10467 | .     147   242   990   .     .     964   .     .     .     .     341   .     .     .     .     566   .     .     .     .     403   800   3473  .     .     2541  
  Electromagnetic          16149 | .     .     .     .     .     1642  3564  475   501   .     1012  1501  160   156   .     537   1003  397   761   .     36    584   1425  1740  231   110   314   
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 45    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     12    .     9     11    13    .     .     .     .     
  Entropic                 3917  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1045  2872  .     .     .     
Highest Corruption         8     | .     .     .     .     .     8     6     6     6     6     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     6     
  Average Corruption       4     | .     .     .     .     .     4     2     6     6     6     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     4     
  Corruption Purged        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Corruption Blocked       82    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     60    2     20    .     .     
  Effects                  44    | .     .     .     .     .     21    5     7     7     2     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     1     
    Message Errors         11    | .     .     .     .     .     5     2     3     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Matter Fused           6     | .     .     .     .     .     2     1     2     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     
    Heat Flow Errors       5     | .     .     .     .     .     2     2     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Energy Discharges      6     | .     .     .     .     .     3     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Parts Rejected         1     | .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Data Loss (minor)      8     | .     .     .     .     .     6     .     .     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Misfires               4     | .     .     .     .     .     1     .     .     2     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Weapon Failures        3     | .     .     .     .     .     1     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
Overload Shots             21    | .     .     .     .     .     1     .     .     1     .     10    1     .     .     .     2     .     .     .     2     .     .     2     2     .     .     .     
Overflow Damage            798   | .     .     .     42    .     13    3     8     .     .     .     108   .     12    .     20    46    .     .     .     .     .     50    326   .     .     170   
  Projectiles              .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Explosions               798   | .     .     .     42    .     13    3     8     .     .     .     108   .     12    .     20    46    .     .     .     .     .     50    326   .     .     170   
  Melee                    .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Knockbacks                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary                .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      245   | .     .     15    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     179   51    .     .     .     
  Shots                    5     | .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     1     .     .     .     
  Rammed                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Targets Rammed             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kicked                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        384   | .     169   21    384   297   231   199   139   108   .     309   7     15    .     .     18    171   .     7     .     35    229   .     .     186   .     13    
  Average Temperature      62    | .     43    7     168   93    30    22    30    32    .     88    7     8     .     .     12    126   .     7     .     23    107   .     .     89    .     8     
  Received Heat Transfer   2268  | .     189   24    24    216   90    855   63    27    .     75    81    9     .     .     .     30    .     12    .     9     51    72    315   72    .     54    
  Effects                  1     | .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Energy Bleed           1     | .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Siege Activations          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Corrupted           30    | .     .     .     .     .     3     6     1     1     .     1     3     .     .     .     .     2     2     2     .     .     2     2     4     .     1     .     
  Combat Hostiles          28    | .     .     .     .     .     3     6     1     1     .     1     2     .     .     .     .     2     2     2     .     .     2     1     4     .     1     .     
  Parts Fried              113   | .     .     .     .     .     15    23    1     5     .     8     16    .     3     .     4     2     6     9     .     .     5     8     3     1     2     2     
  Impact Corruptions       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Melted              1     | .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          1     | .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Melted             54    | .     .     .     .     14    2     6     2     .     .     1     3     1     1     .     2     .     .     1     .     4     3     3     7     1     .     3     
  Heat Transferred         26645 | .     325   .     777   3774  2905  3265  272   359   .     1279  1262  111   235   .     557   929   111   962   .     222   444   2425  4929  531   .     971   
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               1     | .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      33    | .     .     .     .     .     4     9     1     2     .     2     6     .     1     .     1     1     .     .     .     .     .     3     2     1     .     .     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -9   -9   -8   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -1   -1   
-------                    Run  | Jun  Mat  Mat  Min  Mat  Fac  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Qua  Acc  Com  
Peak Influence             3244 | .    400  799  505  807  868  1200 .    .    .    .    790  .    .    .    .    980  .    .    .    .    456  982  3244 1604 593  772  
  Initial                  1589 | .    .    76   263  166  197  366  .    .    .    .    168  .    .    .    .    120  .    .    .    .    29   223  480  1589 481  333  
  Average                  726  | .    171  409  382  491  469  880  .    .    .    .    440  .    .    .    .    398  .    .    .    .    235  595  1810 1091 554  524  
Maximum Alert Level        5    | .    2    3    2    3    3    4    .    .    .    .    3    .    .    .    .    3    .    .    .    .    2    3    5    5    2    3    
  Low Security (%)         11   | 100  58   34   .    4    13   .    .    .    .    .    10   .    .    .    .    31   .    .    .    .    44   .    .    .    .    .    
  Level 1                  17   | .    35   8    58   27   17   9    .    .    .    .    26   .    .    .    .    25   .    .    .    .    39   24   .    .    .    27   
  Level 2                  31   | .    6    37   41   45   58   17   .    .    .    .    54   .    .    .    .    30   .    .    .    .    15   37   10   .    100  65   
  Level 3                  21   | .    .    19   .    23   11   38   .    .    .    .    8    .    .    .    .    12   .    .    .    .    .    37   16   52   .    6    
  Level 4                  11   | .    .    .    .    .    .    34   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    16   46   .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
  High Security            6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    53   .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          54   | .    2    1    .    5    9    12   .    .    .    .    4    .    .    .    .    3    .    .    .    .    3    5    2    3    1    4    
  Investigation            22   | .    2    .    .    5    4    1    .    .    .    .    .    .    .    .    .    2    .    .    .    .    1    1    .    3    .    3    
  Extermination            1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Reinforcement            23   | .    .    1    .    .    4    6    .    .    .    .    3    .    .    .    .    .    .    .    .    .    2    3    2    .    1    1    
  Assault                  5    | .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    
  Garrison                 3    | .    .    .    .    .    .    2    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       4    | .    .    .    .    .    1    2    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         4    | .    .    .    .    .    2    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  -1  
---------                  Run  | Jun Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Com 
Distress Signals           14   | .   1   2   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   4   1   .   1   
Communications Jammed      65   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   65  .   .   .   
  Distress Signals         62   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   62  .   .   .   
Times Spotted              461  | .   14  27  18  22  25  58  8   7   .   15  22  6   .   .   12  19  5   7   .   3   27  28  95  16  4   23  
  Peak Tracking Total      23   | .   4   10  13  4   4   7   3   3   .   6   6   6   .   .   3   7   5   3   .   1   10  6   23  6   2   6   
  Tactical Retreats        36   | .   1   .   .   .   2   .   1   1   .   2   .   .   .   .   .   1   3   1   .   .   1   1   16  3   1   2   

 Traps                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  -1  
-------                    Run  | Jun Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Com 
Traps Triggered            8    | .   1   .   .   1   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   1   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 4    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                8    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   1   4   .   .   .   .   .   .   1   

 Machines                       | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  -1  
----------                 Run  | Jun Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Com 
Machines Disabled          36   | .   1   2   .   1   .   1   .   .   .   .   4   .   .   .   .   4   .   .   1   .   1   9   6   5   .   1   
  Max in Single Turn       3    | .   1   1   .   1   .   1   .   .   .   .   3   .   .   .   .   3   .   .   1   .   1   1   2   1   .   1   
  Garrison Access          6    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   1   2   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  -1  
---------                  Run  | Jun Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Com 
Machines Accessed          59   | .   2   2   .   5   5   3   .   .   .   .   4   .   .   5   .   6   2   1   3   .   2   4   1   6   5   3   
  Terminals                28   | .   2   2   .   3   .   .   .   .   .   .   2   .   .   .   .   3   1   .   .   .   1   2   .   4   5   3   
  Fabricators              4    | .   .   .   .   .   1   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          4    | .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   
  Recycling Units          3    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Garrison Access          6    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   1   1   .   .   .   
Total Hacks                215  | .   3   11  .   25  8   6   .   .   .   .   15  .   .   20  .   29  2   1   6   .   8   15  2   37  12  15  
  Successful               158  | .   2   7   .   21  7   4   .   .   .   .   7   .   .   20  .   23  2   1   6   .   7   10  1   21  8   11  
  Failed                   57   | .   1   4   .   4   1   2   .   .   .   .   8   .   .   .   .   6   .   .   .   .   1   5   1   16  4   4   
    Catastrophic           5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   4   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   71   | .   1   7   .   10  2   2   .   .   .   .   5   .   .   .   .   24  .   .   .   .   4   5   .   5   1   5   
  Terminals                140  | .   3   11  .   16  .   .   .   .   .   .   11  .   .   .   .   19  1   .   .   .   6   13  .   33  12  15  
  Fabricators              12   | .   .   .   .   .   2   2   .   .   .   .   2   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          7    | .   .   .   .   2   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   
  Recycling Units          6    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Scanalyzers              11   | .   .   .   .   7   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Garrison Access          11   | .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   4   .   .   .   .   .   1   2   .   .   .   
Terminal Hacks             104  | .   1   6   .   10  .   .   .   .   .   .   4   .   .   20  .   8   2   1   6   .   4   8   .   17  7   10  
  Record                   14   | .   .   1   .   .   .   .   .   .   .   .   .   .   .   8   .   .   1   .   .   .   .   3   .   1   .   .   
  Part Schematic           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Schematic          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   1   .   
  Prototype ID Bank        14   | .   .   1   .   2   .   .   .   .   .   .   .   .   .   4   .   .   .   .   4   .   1   1   .   .   1   .   
  Open Door                7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   2   .   .   .   .   .   3   .   
  Branch Access Points     2    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Emergency Access Points  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Machine Index            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   
  Terminal Index           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Fabricator Index         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Scanalyzer Index         2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Alert Level              14   | .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   5   1   2   
  Unreport Threat          13   | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   7   .   1   
  Locate Traps             6    | .   .   1   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   1   .   1   
  Disarm Traps             1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogram Traps          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Dispatch Records         2    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Maintenance Status       1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Security Status          2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Surveillance Status      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Patrol Status            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   
  Transport Status         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement Status     1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Reinforcements    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Recall Assault           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Registered Components    1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           3    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Build                    2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       6    | .   .   .   .   2   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   
  Scan Component           2    | .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   2    | .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Refit                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   
Recycling Unit Hacks       4    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Report Inventory         3    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 8    | .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Insert Component         5    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Analyze                  3    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      4    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   
  Seal Access              4    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   
Unauthorized Hacks         29   | .   1   1   .   3   2   1   .   .   .   .   2   .   .   .   .   14  .   .   .   .   2   .   .   1   1   1   
  Terminals                14   | .   1   1   .   2   .   .   .   .   .   .   1   .   .   .   .   5   .   .   .   .   1   .   .   1   1   1   
    Assimilate             1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 10   | .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   1   .   .   1   1   1   
    Detonate               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
    Sabotage               1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              7    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   
    Report                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Prioritize             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Liberate               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Fabnet                 2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Haulers                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Download               1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Tunnel                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Extract                3    | .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   
    Broadcast              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Reprogram              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Watchers               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Jam                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       3    | .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Used                     3    | .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Hacking Detections         31   | .   1   2   .   4   2   1   .   .   .   .   3   .   .   .   .   4   .   .   .   .   1   2   1   5   2   3   
  Full Trace Events        8    | .   .   1   .   3   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   
  Feedback Events          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   3   .   3   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   93   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   93  .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   27   | .   .   .   .   6   6   1   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   6   .   4   .   .   
  Parts Built              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   62   | .   .   .   .   .   62  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     86   | .   .   .   .   16  .   70  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     10   | .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 3    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  -1  
------------               Run  | Jun Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Com 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   .   .   .   .   .   .   3   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   .   .   .   .   .   .   3   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Machine Destruction      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Programmers              2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   3   3   3   3   4   4   4   1   1   .   .   
  Autooverrided            7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   .   .   .   .   .   .   3   .   .   .   
Robots Rewired             13   | .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   1   1   .   .   5   .   .   1   2   .   .   1   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -9   -8   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -1   -1   
--------                   Run  | Jun  Mat  Mat  Min  Mat  Fac  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Qua  Acc  Com  
Total Allies               26   | .    .    .    .    .    1    .    .    .    .    .    2    .    .    .    4    2    .    .    5    1    1    1    5    .    3    1    
  Largest Group            5    | .    .    .    .    .    1    .    .    .    .    .    2    .    .    .    3    2    .    .    5    1    1    1    2    .    3    1    
  Highest-Rated Group      379  | .    .    .    .    .    32   .    .    .    .    .    67   .    .    .    103  96   .    .    259  116  47   155  185  .    379  30   
  Highest-Rated Ally       155  | .    .    .    .    .    32   .    .    .    .    .    41   .    .    .    54   49   .    .    68   116  47   155  155  .    135  30   
Total Orders               4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    2    .    .    .    .    
  STAY                     1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  FOLLOW                   1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  EXPLORE                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  RETURN                   1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               99   | .    .    .    .    .    10   .    .    .    .    .    8    .    .    .    9    14   .    .    .    .    2    18   29   .    7    2    
  Total Damage             3703 | .    .    .    .    .    340  .    .    .    .    .    115  .    .    .    81   450  .    .    .    .    37   1021 1565 .    75   19   
  Kills                    13   | .    .    .    .    .    2    .    .    .    .    .    1    .    .    .    1    1    .    .    .    .    .    5    3    .    .    .    
Allies Corrupted           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  -1  
-------                    Run  | Jun Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Com 
Robot Analysis Total       5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   1   .   
Derelict Logs Recovered    10   | .   .   .   .   .   .   .   1   2   1   .   .   1   1   .   1   .   2   1   .   .   .   .   .   .   .   .   
Drone Launches             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Decoded 0b10 Intel         6    | .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Emergency Access         1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Items                    4    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machines                 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -9   -8   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -1   -1   
-------------              Run   | Jun  Mat  Mat  Min  Mat  Fac  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Qua  Acc  Com  
Turns Passed               7777  | 8    426  347  188  316  776  1011 189  274  206  196  261  101  153  71   201  286  233  251  219  76   119  528  702  342  95   202  
Spaces Moved               13426 | 6    317  356  122  344  629  601  250  846  839  359  433  259  555  226  360  674  692  592  668  257  237  926  1575 666  284  353  
  Core                     15    | .    13   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     101   | 6    95   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    2036  | .    209  356  122  344  629  376  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   11274 | .    .    .    .    .    .    225  250  846  839  359  433  259  555  226  360  674  692  592  668  257  237  925  1574 666  284  353  
  Fastest Speed            6     | 120  50   52   52   52   48   14   14   24   24   14   11   11   24   24   11   24   24   11   22   6    6    6    6    14   23   20   
  Average Speed            32    | 120  72   58   109  52   69   88   52   24   24   22   24   23   24   24   23   24   24   23   22   21   19   21   21   22   23   22   
  Slowest Speed            195   | 120  120  112  112  52   112  195  107  24   24   24   107  24   24   24   24   24   24   24   24   22   22   103  100  23   23   23   
  Overloaded Moves         316   | .    .    .    .    .    .    47   18   .    .    36   2    13   .    .    13   .    .    8    .    11   40   26   52   40   .    10   
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            72    | .    .    .    .    .    .    1    .    .    .    .    5    1    1    1    1    4    3    1    3    .    1    12   15   10   2    11   
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       47    | 2    60   37   30   39   10   21   57   85   87   52   11   57   76   62   61   20   79   79   89   59   8    61   51   53   8    16   
  Regions Visited          26
    Branch Regions         16
  Pre-discovered Areas     6     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    3    .    .    .    1    .    .    1    .    .    .    .    .    
  Known Exits Taken        22    | .    1    1    .    .    .    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      4     | 1    .    .    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             24    | .    .    .    2    .    .    .    2    4    4    3    .    .    2    .    2    .    3    1    .    1    .    .    .    .    .    .    
Spaces Dug                 4     | .    .    .    .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    
Terrain Destroyed          866   | .    38   57   31   .    23   73   3    26   .    17   27   .    2    .    7    61   .    .    .    .    50   54   290  16   1    90   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               15    | .    .    .    .    .    1    .    .    1    .    .    .    .    .    .    1    .    .    .    .    .    .    2    5    2    1    2    
  AOE                      851   | .    38   57   31   .    22   73   3    25   .    17   27   .    2    .    6    61   .    .    .    .    50   52   285  14   .    88   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -9   -8   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -1   -1   
---------                  Run   | Jun  Mat  Mat  Min  Mat  Fac  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Qua  Acc  Com  
Total                      15447 | 6    420  439  155  407  866  886  280  885  844  415  497  282  564  241  427  740  732  654  728  270  277  1155 1759 813  301  404  
  Wait                     520   | .    13   13   7    23   114  85   2    1    1    3    1    2    6    .    38   2    3    28   4    1    8    36   13   107  3    6    
  Move                     13259 | 5    316  355  121  343  628  598  249  845  838  358  424  256  552  223  357  665  685  589  662  256  234  901  1544 645  279  331  
  Hop                      69    | .    .    .    .    .    .    1    .    .    .    .    3    1    1    1    1    4    3    1    2    .    1    12   15   10   2    11   
  Pick Up                  40    | .    4    1    .    3    7    2    .    2    2    .    .    .    .    1    .    3    1    1    2    .    .    6    2    2    1    .    
  Fast Attach              164   | 1    9    13   1    2    14   23   .    4    .    1    3    .    .    8    1    3    4    2    18   .    .    41   9    6    .    1    
  Attach                   16    | .    3    1    .    .    .    .    1    2    .    .    .    .    .    .    1    1    2    .    .    .    .    .    4    .    .    1    
  Detach                   25    | .    4    2    1    1    1    2    1    1    .    .    .    .    .    1    1    1    4    .    1    .    .    .    4    .    .    .    
  Swap                     65    | .    2    5    4    .    6    7    .    .    1    1    1    .    2    .    .    1    1    .    1    .    2    7    16   2    .    6    
  Drop                     187   | .    7    11   2    1    20   21   1    4    2    1    4    .    .    7    .    8    2    3    19   .    .    50   11   10   .    3    
  Fire                     591   | .    49   24   11   27   44   74   13   13   .    21   34   6    3    .    24   23   9    18   1    3    13   44   84   21   6    26   
  Melee                    14    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    2    5    2    .    .    .    .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            18    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    18   .    .    .    .    .    .    .    .    .    .    
  Rewire                   47    | .    .    .    .    .    2    .    .    .    .    .    7    .    .    .    1    1    .    .    18   .    .    6    4    .    .    8    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            432   | .    13   14   8    7    30   73   13   13   .    30   20   17   .    .    3    10   18   7    .    8    14   50   53   10   10   11   

 Route 
-------
-11/Junkyard
-10/Materials (discovered 3 exits: *Mat / [*Min x2])
-9/Materials (discovered 2 exits: *Mat / *Min)
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory
-6/Factory (discovered 2 exits: *Fac / *Low)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Zio)
-6/Zion
-5/Proximity Caves
-5/Factory (discovered 3 exits: *Upp x2 / Ext)
-5/Upper Caves
-5/Upper Caves
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 2 exits: Res / *Upp)
-4/Upper Caves
-4/Upper Caves
-4/Warlord
-3/Proximity Caves
-3/Research (discovered 2 exits: *Tes x2)
-3/Testing
-2/Research (discovered 3 exits: *Acc x2 / *Qua)
-2/Quarantine
-1/Access (discovered 2 exits: Sur / *Com)
-1/Command

 History 
---------
 Turn | Location           | Event
    1 | -11/Junkyard       | Discovered new exit (range 1)
    4 | -11/Junkyard       | Upgraded with Propulsion slot (x2)
    4 | -11/Junkyard       | Upgraded with Utility slot (x1)
    4 | -11/Junkyard       | Upgraded with Weapon slot (x2)
    9 | -11/Junkyard       | Entered Materials
   61 | -10/Materials      | Discovered new exit (range 5)
  238 | -10/Materials      | Discovered new exit (range 9)
  375 | -10/Materials      | Discovered new exit (range 11)
  387 | -10/Materials      | Build established: Gunner
  435 | -10/Materials      | Identified exit to Materials
  435 | -10/Materials      | Entered another Materials area
  437 | -9/Materials       | Reached level 2
  437 | -9/Materials       | Reached level 3
  437 | -9/Materials       | Reached level 4
  439 | -9/Materials       | Upgraded with Utility slot (x2)
  439 | -9/Materials       | Upgraded with Weapon slot (x1)
  586 | -9/Materials       | Reached level 5
  611 | -9/Materials       | Destroyed 13 combat bots
  641 | -9/Materials       | Discovered new exit (range 18)
  665 | -9/Materials       | Identified exit to Mines
  746 | -9/Materials       | Reached level 6
  751 | -9/Materials       | Upgraded with Weapon slot (x1)
  782 | -9/Materials       | Entered Mines
  783 | -9/Mines           | Assembled infested the area
  805 | -9/Mines           | Discovered new exit (range 13)
  830 | -9/Mines           | Destroyed 18 combat bots
  907 | -9/Mines           | Found a hidden stash of uninstalled traps
  941 | -9/Mines           | Discovered new exit (range 11)
  946 | -9/Mines           | Reached level 7
  970 | -9/Mines           | Entered Materials
  972 | -8/Materials       | Reached level 8
  975 | -8/Materials       | Upgraded with Utility slot (x1)
 1026 | -8/Materials       | Repaired Rocket Launcher
 1090 | -8/Materials       | Destroyed 8 combat bots
 1112 | -8/Materials       | Reached level 9
 1173 | -8/Materials       | Discovered new exit (range 13)
 1174 | -8/Materials       | Build established: Hacker-Gunner
 1198 | -8/Materials       | Destroyed 10 combat bots
 1227 | -8/Materials       | Reached level 10
 1286 | -8/Materials       | Entered Factory
 1288 | -7/Factory         | Reached level 11
 1301 | -7/Factory         | Upgraded with Propulsion slot (x1)
 1624 | -7/Factory         | Fabricated Imp. Targeting Computer (x1)
 1694 | -7/Factory         | Reached level 12
 1698 | -7/Factory         | Upgraded with Power slot (x1)
 1902 | -7/Factory         | Reached level 13
 2015 | -7/Factory         | Discovered new exit (range 8)
 2062 | -7/Factory         | Entered another Factory area
 2064 | -6/Factory         | Reached level 14
 2238 | -6/Factory         | Reached level 15
 2412 | -6/Factory         | First assault squad dispatched
 2441 | -6/Factory         | Reached level 16
 2463 | -6/Factory         | Upgraded with Propulsion slot (x1)
 2512 | -6/Factory         | Discovered new exit (range 6)
 2566 | -6/Factory         | Garrison activated, responded to threat
 2575 | -6/Factory         | Reached level 17
 2623 | -6/Factory         | Destroyed 10 combat bots
 2692 | -6/Factory         | Identified exit to Factory
 2864 | -6/Factory         | Repaired Prc. Shock Rifle
 2969 | -6/Factory         | Found Prototype Processor
 2969 | -6/Factory         | Identified Exp. Targeting Computer
 3038 | -6/Factory         | Discovered new exit (range 7)
 3070 | -6/Factory         | Identified exit to Lower Caves
 3073 | -6/Factory         | Entered Lower Caves
 3075 | -6/Lower Caves     | Reached level 18
 3162 | -6/Lower Caves     | Encountered a Warlord checkpoint
 3219 | -6/Lower Caves     | Discovered new exit (range 15)
 3249 | -6/Lower Caves     | Learned 12 Factory zone layouts
 3262 | -6/Lower Caves     | Identified exit to Lower Caves
 3262 | -6/Lower Caves     | Entered another Lower Caves area
 3305 | -6/Lower Caves     | Learned Factory stockpile data
 3336 | -6/Lower Caves     | Encountered a Warlord checkpoint
 3450 | -6/Lower Caves     | Discovered exit to Factory (range 8)
 3497 | -6/Lower Caves     | Build established: Hacker-Scout
 3533 | -6/Lower Caves     | Discovered new exit (range 6)
 3534 | -6/Lower Caves     | Identified exit to Zion
 3536 | -6/Lower Caves     | Entered Zion
 3538 | -6/Zion            | Reached level 19
 3546 | -6/Zion            | Given the Hacking Drone Bay
 3547 | -6/Zion            | Found Prototype Device
 3562 | -6/Zion            | Discovered new exit (range 12)
 3564 | -6/Zion            | Identified exit to Proximity Caves
 3574 | -6/Zion            | System corruption cleaned by Quarantine Array
 3708 | -6/Zion            | Received a visual enhancement algorithm
 3742 | -6/Zion            | Entered Proximity Caves
 3764 | -5/Proximity Caves | Spotted B-75 Beast
 3785 | -5/Proximity Caves | Destroyed B-75 Beast
 3839 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 3848 | -5/Proximity Caves | Ambushed by research squad
 3862 | -5/Proximity Caves | Reached level 20
 3934 | -5/Proximity Caves | Discovered exit to Factory (range 3)
 3938 | -5/Proximity Caves | Entered Factory
 3939 | -5/Factory         | Identified exit to Upper Caves
 3939 | -5/Factory         | Identified exit to Extension
 3940 | -5/Factory         | Reached level 21
 4058 | -5/Factory         | Garrison activated, responded to threat
 4077 | -5/Factory         | Discovered exit to Upper Caves (range 17)
 4199 | -5/Factory         | Entered Upper Caves
 4201 | -5/Upper Caves     | Reached level 22
 4208 | -5/Upper Caves     | Encountered a Warlord checkpoint
 4223 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 4244 | -5/Upper Caves     | Destroyed 17 combat bots
 4283 | -5/Upper Caves     | Identified exit to Upper Caves
 4300 | -5/Upper Caves     | Entered another Upper Caves area
 4342 | -5/Upper Caves     | Identified Hacking Drone Bay
 4406 | -5/Upper Caves     | Learned location of 2 exits from Factory
 4445 | -5/Upper Caves     | Discovered new exit (range 9)
 4447 | -5/Upper Caves     | Identified exit to Zhirov
 4453 | -5/Upper Caves     | Entered Zhirov
 4453 | -5/Zhirov          | Discovered new exit (range 3)
 4458 | -5/Zhirov          | Met Zhirov
 4466 | -5/Zhirov          | Learned location of Quarantine (-2)
 4466 | -5/Zhirov          | Learned location of Testing (-3)
 4466 | -5/Zhirov          | Learned location of Command (-1)
 4467 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 4473 | -5/Zhirov          | Identified exit to Proximity Caves
 4484 | -5/Zhirov          | Found Alien Artifact
 4484 | -5/Zhirov          | Identified Integrated Reactor
 4484 | -5/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
 4490 | -5/Zhirov          | Found Alien Artifact
 4524 | -5/Zhirov          | Entered Proximity Caves
 4526 | -4/Proximity Caves | Reached level 23
 4527 | -4/Proximity Caves | Upgraded with Utility slot (x1)
 4567 | -4/Proximity Caves | Learned 4 Research zone layouts
 4575 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 4682 | -4/Proximity Caves | Discovered new exit (range 16)
 4697 | -4/Proximity Caves | Identified exit to Factory
 4725 | -4/Proximity Caves | Entered Factory
 4725 | -4/Factory         | Accompanied by 1 ally
 4726 | -4/Factory         | Identified exit to Upper Caves
 4726 | -4/Factory         | Identified exit to Research
 4727 | -4/Factory         | Reached level 24
 4793 | -4/Factory         | Build established: Wizard-Scout
 4945 | -4/Factory         | Destroyed 7 combat bots
 4951 | -4/Factory         | Reached level 25
 4951 | -4/Factory         | Upgraded with Weapon slot (x1)
 4975 | -4/Factory         | First assault squad dispatched
 5000 | -4/Factory         | Destroyed 7 combat bots
 5011 | -4/Factory         | Entered Upper Caves
 5018 | -4/Upper Caves     | Learned 8 Research zone layouts
 5104 | -4/Upper Caves     | Encountered a Warlord checkpoint
 5118 | -4/Upper Caves     | Spotted B-86 Titan
 5211 | -4/Upper Caves     | Learned 4 Research zone layouts
 5213 | -4/Upper Caves     | Discovered new exit (range 10)
 5224 | -4/Upper Caves     | Identified exit to Upper Caves
 5244 | -4/Upper Caves     | Entered another Upper Caves area
 5464 | -4/Upper Caves     | Spotted B-86 Titan
 5485 | -4/Upper Caves     | Reached level 26
 5485 | -4/Upper Caves     | Destroyed B-86 Titan
 5493 | -4/Upper Caves     | Discovered new exit (range 6)
 5495 | -4/Upper Caves     | Identified exit to Warlord
 5495 | -4/Upper Caves     | Entered Warlord
 5581 | -4/Warlord         | Met Warlord
 5588 | -4/Warlord         | Found Prototype Hackware
 5588 | -4/Warlord         | Identified Ghost Barrier
 5595 | -4/Warlord         | Found Exp. Targeting Computer
 5602 | -4/Warlord         | Found Prototype Reactor
 5602 | -4/Warlord         | Identified Vortex Chain Reactor
 5606 | -4/Warlord         | Warlord's base attacked by MAIN.C
 5633 | -4/Warlord         | Found Prototype Device
 5633 | -4/Warlord         | Identified Minesniffer Drone Bay
 5658 | -4/Warlord         | Found Prototype Energy Gun
 5658 | -4/Warlord         | Identified Vortex Shotgun
 5670 | -4/Warlord         | Found Prototype Energy Gun
 5670 | -4/Warlord         | Identified Vortex Rifle
 5706 | -4/Warlord         | Opened side exit
 5711 | -4/Warlord         | Discovered new exit (range 9)
 5712 | -4/Warlord         | Identified exit to Proximity Caves
 5714 | -4/Warlord         | Entered Proximity Caves
 5747 | -3/Proximity Caves | Spotted B-86 Titan
 5757 | -3/Proximity Caves | Discovered exit to Research (range 5)
 5790 | -3/Proximity Caves | Entered Research
 5792 | -3/Research        | Reached level 27
 5828 | -3/Research        | Identified exit to Testing
 5868 | -3/Research        | Reached level 28
 5909 | -3/Research        | Entered Testing
 5911 | -3/Testing         | Destroyed 7 combat bots
 5931 | -3/Testing         | Protovariant out of control (PH-MNM5K8UYBA)
 5937 | -3/Testing         | Found Prototype Launcher
 5937 | -3/Testing         | Identified Z-bomb Delivery System
 5955 | -3/Testing         | Spotted Superbehemoth
 5970 | -3/Testing         | Found Prototype Device
 5970 | -3/Testing         | Identified 2N-1CE's Frost Array
 5997 | -3/Testing         | Scanned by Researcher
 6106 | -3/Testing         | Found Prototype Device
 6106 | -3/Testing         | Identified Exp. Hardlight Generator
 6128 | -3/Testing         | Spotted PH-V5Y680D6R9
 6141 | -3/Testing         | Rewired PH-V5Y680D6R9
 6206 | -3/Testing         | Found Prototype Slashing Weapon
 6206 | -3/Testing         | Identified Nanosword
 6218 | -3/Testing         | Found Prototype Ballistic Cannon
 6218 | -3/Testing         | Identified Omega Cannon
 6235 | -3/Testing         | Spotted Striker
 6235 | -3/Testing         | Spotted Striker
 6243 | -3/Testing         | Spotted Alpha 7
 6251 | -3/Testing         | Destroyed Striker
 6254 | -3/Testing         | Destroyed Striker
 6264 | -3/Testing         | Destroyed Alpha 7
 6275 | -3/Testing         | Reached level 29
 6276 | -3/Testing         | Upgraded with Utility slot (x1)
 6283 | -3/Testing         | Found Prototype Processor
 6283 | -3/Testing         | Identified Exp. Target Analyzer
 6288 | -3/Testing         | Stole the SGEMP Prototype
 6372 | -3/Testing         | Found Prototype Ballistic Cannon
 6372 | -3/Testing         | Identified Perforator
 6403 | -3/Testing         | Discovered new exit (range 10)
 6410 | -3/Testing         | Identified exit to Research
 6437 | -3/Testing         | Entered Research
 6437 | -2/Research        | Accompanied by 1 ally
 6437 | -2/Research        | Warlord forces began assault on 0b10
 6439 | -2/Research        | Reached level 30
 6545 | -2/Research        | Destroyed 11 combat bots
 6547 | -2/Research        | Research machine network offline
 6600 | -2/Research        | Reached level 31
 6685 | -2/Research        | Spotted B-90 Cyclops
 6697 | -2/Research        | Destroyed 14 combat bots
 6760 | -2/Research        | High security lockdown imminent
 6797 | -2/Research        | Destroyed 7 combat bots
 6809 | -2/Research        | Found Prototype Processor
 6809 | -2/Research        | Identified Exp. Melee Analysis Suite
 6813 | -2/Research        | Discovered new exit (range 19)
 6840 | -2/Research        | High security lockdown engaged
 6863 | -2/Research        | Spotted Striker
 6867 | -2/Research        | Spotted B-90 Cyclops
 6874 | -2/Research        | Borebot progress halted
 6911 | -2/Research        | Destroyed Striker
 6917 | -2/Research        | Reached level 32
 6950 | -2/Research        | Core integrity fell below 50%
 6956 | -2/Research        | Destroyed 9 combat bots
 6987 | -2/Research        | Found Prototype Device
 6987 | -2/Research        | Identified Exp. EM Disruption Field
 7000 | -2/Research        | Discovered new exit (range 15)
 7015 | -2/Research        | Identified exit to Access
 7083 | -2/Research        | Spotted Investigator
 7091 | -2/Research        | Borebot progress halted
 7116 | -2/Research        | Spotted Executioner
 7131 | -2/Research        | Discovered new exit (range 13)
 7132 | -2/Research        | Warlord destroyed during the assault
 7139 | -2/Research        | Identified exit to Quarantine
 7139 | -2/Research        | Entered Quarantine
 7207 | -2/Quarantine      | Found Alien Energy Cannon
 7207 | -2/Quarantine      | Identified Core Cannon
 7229 | -2/Quarantine      | Cryocooling Duct disabled
 7231 | -2/Quarantine      | Cryocooling Duct disabled
 7236 | -2/Quarantine      | Cryocooling Duct disabled
 7244 | -2/Quarantine      | Ambient heat levels rising (+20)
 7244 | -2/Quarantine      | Non-combat units ordered to evacuate
 7246 | -2/Quarantine      | Ambient heat levels rising (+20)
 7246 | -2/Quarantine      | Combat units ordered to evacuate
 7251 | -2/Quarantine      | Ambient heat levels rising (+20)
 7346 | -2/Quarantine      | Quarantine Guard activated
 7354 | -2/Quarantine      | Spotted Quarantine Guard
 7373 | -2/Quarantine      | Found Alien Artifact
 7461 | -2/Quarantine      | Cryocooling Duct disabled
 7465 | -2/Quarantine      | Discovered exit to Access (range 20)
 7465 | -2/Quarantine      | Spotted Quarantine Guard
 7471 | -2/Quarantine      | Identified Core Reset Matrix
 7471 | -2/Quarantine      | Identified Transdimensional Reconstructor
 7476 | -2/Quarantine      | Ambient heat levels rising (+20)
 7481 | -2/Quarantine      | Entered Access
 7482 | -1/Access          | Loaded intel: 115 machine locations
 7482 | -1/Access          | Loaded intel: 74 trap records
 7482 | -1/Access          | Identified exit to Surface
 7482 | -1/Access          | Discovered exit to Surface (range 123)
 7482 | -1/Access          | Identified exit to Command
 7482 | -1/Access          | Discovered exit to Command (range 102)
 7482 | -1/Access          | Delivered the SGEMP Prototype to Zhirov
 7482 | -1/Access          | Zhirov transferred Access data
 7482 | -1/Access          | Reached level 33
 7525 | -1/Access          | Zhirov warped through subspace
 7576 | -1/Access          | Entered Command
 7578 | -1/Command         | Reached level 34
 7615 | -1/Command         | Reached level 35
 7657 | -1/Command         | Spotted B-99 Colossus
 7704 | -1/Command         | Destroyed 7 combat bots
 7751 | -1/Command         | Spotted M Guard
 7751 | -1/Command         | Spotted M Guard
 7751 | -1/Command         | Spotted Combat Programmer
 7753 | -1/Command         | Spotted Combat Programmer
 7763 | -1/Command         | Core integrity fell below 50%
 7773 | -1/Command         | Core integrity fell below 20%
 7773 | -1/Command         | Destroyed Combat Programmer
 7778 | -1/Command         | Destroyed by M Guard with Hellfire Missile Launcher

 Last Messages 
---------------
07770_ Penetrated by EMDS Slug.
07771_ The unstable cave ceiling collapses.
07771_ Cld. Cesium-ion Thruster destroyed.
07771_ Warlord 4Z-XS3 destroyed.
07772_ The unstable cave ceiling collapses. <x3>
07772_ Penetrated by EMDS Slug.
07773_ HV Slug penetrates Combat Programmer.
07773_ Combat Programmer suffers critical hit (Destroy).
07773_ HV Slug penetrates M Guard.
07773_ M Guard suffers critical hit (Destroy).
07773_ Combat Programmer fries systems beyond repair.
07773_ Combat Programmer destroyed.
07774_ Cld. Cesium-ion Thruster destroyed.
07774_ Penetrated by EMDS Slug.
07775_ The unstable cave ceiling collapses. <x4>
07777_ Combat Programmer suffers critical hit (Burn).
07777_ HV Slug penetrates Combat Programmer.
07777_ Combat Programmer suffers critical hit (Destroy).
07777_ HV Slug penetrates Earth.
07778_ The unstable cave ceiling collapses.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           167
Coolant Potential          120
Energy Generation          65
Energy Capacity            740
Matter Stores              450
Matter Capacity            450
Sight Range                22
Robot Scan Range           26
Terrain Scan Range         18
Terrain Scan Density       210
ECM Strength               1
Jamming Range              16
EM Shielding               4
Armor Coverage             225
Resistance: KI             30
Resistance: TH             25
Resistance: EX             25
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Utility Shielding          66
Evasion (%)                66
Targeting Accuracy         12
Melee Accuracy             12
Target Analysis            10
Offensive Hacking          59
Defensive Hacking          47

 Item Schematics 
-----------------
          Grenade Launcher | -8/Materials  | Scanalyzed
         Imp. Medium Laser | -8/Materials  | Scanalyzed
           Rocket Launcher | -8/Materials  | Scanalyzed
                Hvy. Flail | -8/Materials  | Extracted
   Imp. Targeting Computer | -8/Materials  | Extracted
                Arm. Wheel | -8/Materials  | Extracted
   Shock Absorption System | -7/Factory    | Extracted
                  Flak Gun | -7/Factory    | Extracted
               Cld. Airjet | -7/Factory    | Extracted
       Imp. Cooling System | -7/Factory    | Extracted
            Surge Thruster | -7/Factory    | Extracted
            Adv. ECM Suite | -7/Factory    | Extracted
               Tesla Rifle | -6/Factory    | Downloaded
         Assault Drone Bay | -5/Zhirov     | Free
            Exp. Heat Sink | -5/Zhirov     | Free
        Exp. Optical Array | -5/Zhirov     | Free
          Imp. Arc Thrower | -5/Zhirov     | Free
         Spectral Analyzer | -3/Testing    | Archive
      Exp. Power Amplifier | -3/Testing    | Archive
                Shock Maul | -3/Testing    | Archive
    Imp. Matter Compressor | -3/Testing    | Archive
         Exp. Focal Shield | -3/Testing    | Archive
         Cld. Plasma Rifle | -3/Testing    | Archive
           Coolant Network | -2/Quarantine | Archive
          Exp. Force Field | -2/Quarantine | Archive
 Hellfire Missile Launcher | -2/Quarantine | Archive
    Lgt. Antimatter Cannon | -2/Quarantine | Archive

 Robot Schematics 
------------------
   G-50 Soldier | -4/Factory    | Hacked
  O-32 Director | -3/Testing    | Archive
      K-01 Serf | -3/Testing    | Archive
 A-27 Freighter | -3/Testing    | Archive
 R-10 Processor | -2/Quarantine | Archive
  A-15 Conveyor | -2/Quarantine | Archive
 R-06 Scavenger | -2/Quarantine | Archive

 Fabricated
------------
 Imp. Targeting Computer | x1 | -7/Factory 

 Alien Tech Used 
-----------------
Integrated Reactor
Core Cannon

 Achievements 
--------------
Speed Demon
Whoosh!

 Challenges 
------------
None

 RPGLIKE                         | -11  -10  -9   -9   -8   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -1   -1   
---------                  Run   | Jun  Mat  Mat  Min  Mat  Fac  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Qua  Acc  Com  
Levels Raised              34    | .    .    5    1    3    3    4    1    .    1    1    1    1    .    .    1    2    .    1    .    .    2    1    3    .    1    2    
  XP Earned                55298 | 4000 1350 6175 1558 4424 5294 6557 733  676  294  2018 2297 507  170  220  1760 2706 286  485  234  872  2009 2027 4286 539  1839 1982 
  XP Spent                 54695 | 4000 .    7500 1480 4480 4515 6000 .    .    2990 1350 1575 .    .    .    2980 2900 .    .    .    .    3150 3065 4425 .    1400 2885 
Upgrades                   109   | 9    .    20   8    10   10   9    .    .    5    6    3    .    .    .    4    2    .    .    .    .    3    3    8    .    1    8    
  Power Slot               1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Slot          4     | 2    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Utility Slot             6     | 1    .    2    .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    
  Weapon Slot              5     | 2    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Core Integrity           24    | .    .    5    2    2    2    .    .    .    .    2    .    .    .    .    1    .    .    .    .    .    .    1    5    .    .    4    
  Heat Dissipation         7     | .    .    .    4    1    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Energy Generation        2     | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Energy Storage           1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Matter Storage           3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    2    
  Mass Support             5     | 1    .    .    1    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Inventory Capacity       7     | 2    .    1    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
  Sight Range              6     | .    .    .    .    2    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    1    
  Sensor Range             13    | 1    .    6    .    .    1    .    .    .    .    1    2    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    
  Terrain Scan Density     2     | .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ranged Accuracy          3     | .    .    .    1    .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hack Attack %            7     | .    .    2    .    .    .    2    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    
  Hack Defense %           3     | .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  KI Resistance %          2     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  TH Resistance %          1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  EX Resistance %          1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  KI Damage %              2     | .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  TH Damage %              4     | .    .    .    .    .    1    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Protomatter Created        5009  | .    122  105  114  196  412  717  107  205  .    291  248  123  .    .    21   172  137  150  .    59   186  526  963  .    80   75   
  Integrity Restored       8831  | .    244  242  136  147  537  1565 268  215  .    648  396  331  .    .    63   216  377  107  .    159  300  1007 1174 234  240  225  
    Core                   7150  | .    207  175  96   147  337  1266 236  56   .    493  334  248  .    .    63   216  212  84   .    118  276  759  1128 234  240  225  
    Parts                  1681  | .    37   67   40   .    200  299  32   159  .    155  62   83   .    .    .    .    165  23   .    41   24   248  46   .    .    .    
Protomatter Decayed        4366  | .    27   .    50   147  258  207  30   72   .    3    .    8    .    .    .    142  3    111  .    .    234  239  2619 216  .    .    

 Game 
------
Seed              RefineryShockAutobeam
  Manual?         0
Play Time         02:09:32
  Cumulative      509.8 hours
  Start           2023.07.22 @ 12:04:49
  End             2023.07.22 @ 14:44:02
Sessions          3
Manual Loads      0
Difficulty        Adventurer
Special Mode      Winter2019/RPGLIKE
Game No.          395
  Rogue           167
  Adventurer      85
  Explorer        143
Win Type          -
  Total           22
  Types           19/0/2/0/0/0/0/1/0
Lore%             71
Gallery%          88
Achievement%      72
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/X11Bold
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b361089a-9d64-4ce7-9151-ab7734c92f98