Cogmind - Beta 13 X1 *** ADVENTURER MODE // 2023.07.22 @ 14:44:02 // Winter2019/RPGLIKE Player: Minty Result: Destroyed by M Guard with Hellfire Missile Launcher Performance ------------- Evolutions (9) 4500 Regions Visited (26) 5200 Robots Destroyed (389) 1945 Value Destroyed (17821) 17821 Prototype IDs (84) 1680 Alien Tech Used (2) 400 Bonus (12281) 12281 TOTAL SCORE: 43827 Bonus ------- Triggered High Security 500 High Alert Combat Kills 5538 Follower Combat Kills 452 Met Imprinter 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Scanned by Researcher 500 Acquired SGEMP 2000 Delivered SGEMP 2000 Friendly Fire -309 Cogmind --------- Core Integrity 0/1800 Matter 24/450 Energy 355/400 System Corruption 6% Temperature Cool (9) Movement Flying (98) Ox1 Location -1/Command Parts ------- > --- POWER (2) -------- Quantum Reactor > --- PROPULSION (5) --- Cooled Cesium-ion Thruster Improved Diametric Drive Improved Q-thruster > --- UTILITY (7) ------ 2N-1CE's Frost Array Advanced Signal Interpreter Experimental Targeting Computer Experimental Target Analyzer Advanced Hacking Suite Ghost Barrier > --- WEAPON (6) ------- Heavy Wave Gun Quantum Rifle Quantum Rifle Hypervelocity Railgun Neutron Missile Launcher Z-bomb Delivery System > --- INVENTORY (7) ---- Launcher Guidance Computer Transdimensional Reconstructor Core Reset Matrix Precision Shock Rifle Improved Arc Projector Neutron Missile Launcher Peak State ------------ > --- POWER ------------ Backup Power VII Quantum Reactor > --- PROPULSION ------- Cooled Cesium-ion Thruster Cooled Cesium-ion Thruster Cooled Cesium-ion Thruster Improved Diametric Drive Improved Q-thruster > --- UTILITY ---------- 2N-1CE's Frost Array Advanced Signal Interpreter Makeshift Terrain Scanner Experimental Targeting Computer Experimental Target Analyzer Advanced Hacking Suite Ghost Barrier > --- WEAPON ----------- Heavy Wave Gun Quantum Rifle Quantum Rifle Core Cannon Hypervelocity Railgun > --- INVENTORY -------- Transdimensional Reconstructor Vortex Shotgun Neutron Missile Launcher Neutron Missile Launcher Z-bomb Delivery System SGEMP Prototype [Rating: 172] Favorites ----------- Power Cold Fusion Reactor Engine F-cell Engine Power Core Backup Power VII Reactor Cold Fusion Reactor Propulsion Cooled Cesium-ion Thruster Leg Aluminum Leg Hover Unit Hover Unit Flight Unit Cooled Cesium-ion Thruster Utility Advanced Signal Interpreter Device Improved Heat Sink Processor Advanced Signal Interpreter Hackware Advanced Hacking Suite Protection Improved Utility Shielding Weapon Lightning Gun Energy Gun Lightning Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Perforator Launcher Grenade Launcher Impact Weapon Thunder Hammer Slashing Weapon Nanosword Special Melee Weapon Dirty Datajack Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Jun Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Com Slots Evolved 16 | 5 . 4 . 1 2 1 . . . . . . . . 1 1 . . . . . 1 . . . . Power 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Propulsion 4 | 2 . . . . 1 1 . . . . . . . . . . . . . . . . . . . . Utility 6 | 1 . 2 . 1 . . . . . . . . . . 1 . . . . . . 1 . . . . Weapon 5 | 2 . 2 . . . . . . . . . . . . . 1 . . . . . . . . . . Parts Attached 244 | 1 14 19 5 2 20 30 1 6 1 2 4 . 2 7 2 5 7 2 19 . 2 48 29 8 . 8 Power 27 | . . 1 1 . 3 6 . 1 . . . . . 2 . . . . 3 . . 5 3 2 . . Engine 9 | . . 1 1 . 1 2 . . . . . . . . . . . . 1 . . 2 1 . . . Core 4 | . . . . . 2 1 . . . . . . . . . . . . . . . . . 1 . . Reactor 14 | . . . . . . 3 . 1 . . . . . 2 . . . . 2 . . 3 2 1 . . Propulsion 35 | . 6 . . . 3 10 . . . . 4 . . . . 2 . . 1 . . 3 4 1 . 1 Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 8 | . 4 . . . 1 3 . . . . . . . . . . . . . . . . . . . . Flight 25 | . . . . . 2 7 . . . . 4 . . . . 2 . . 1 . . 3 4 1 . 1 Utility 69 | . 4 7 . 2 2 7 1 1 . 1 . . 2 4 2 . 3 . 11 . . 17 5 . . . Device 45 | . 2 2 . 1 2 3 . . . 1 . . 2 2 1 . 3 . 9 . . 14 3 . . . Storage . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Processor 11 | . 2 . . . . 3 . 1 . . . . . . 1 . . . 1 . . 1 2 . . . Hackware 4 | . . . . 1 . . 1 . . . . . . 1 . . . . 1 . . . . . . . Protection 9 | . . 5 . . . 1 . . . . . . . 1 . . . . . . . 2 . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 113 | 1 4 11 4 . 12 7 . 4 1 1 . . . 1 . 3 4 2 4 . 2 23 17 5 . 7 Energy Gun 67 | . 1 5 2 . 12 4 . 2 1 1 . . . 1 . 1 3 1 4 . . 15 8 4 . 2 Energy Cannon 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . Ballistic Gun 14 | 1 2 5 . . . . . 1 . . . . . . . 1 . . . . . . 3 . . 1 Ballistic Cannon 3 | . . . . . . . . . . . . . . . . . . . . . . 3 . . . . Launcher 21 | . 1 1 2 . . 3 . . . . . . . . . 1 . . . . 1 2 6 . . 4 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 4 | . . . . . . . . . . . . . . . . . 1 1 . . 1 1 . . . . Unidentified Prototypes 47 | . . 1 . . 4 6 . . . . . . 1 3 . 1 . . 8 . . 16 4 3 . . Corrupted Parts 3 | . . . . . 2 1 . . . . . . . . . . . . . . . . . . . . System Corruption 9 | . . . . . 7 2 . . . . . . . . . . . . . . . . . . . . Parts Lost 4 | . . . . . . . . . . . . . . . . . . . . . . 1 1 . . 2 Power 2 | . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . Propulsion 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Utility . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Loss Streak 2 | . . . . . . . . . . . . . . . . . . . . . . 1 1 . . 2 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 97 | . 87 97 100 97 97 96 97 97 100 100 99 100 100 99 95 98 97 100 99 100 100 97 98 99 100 98 Engine 5 | . 11 7 7 7 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 2 4 . . . Reactor 3 | . . . . . . 4 5 4 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Hover 7 | . 17 24 23 21 20 14 . . . . . . . . . . . . . . . . . . . . Flight 17 | . . . . . 4 9 29 29 29 29 28 29 29 29 27 26 26 26 26 26 26 25 25 25 25 25 Device 10 | . 5 12 15 18 19 12 6 5 5 5 5 5 5 4 5 5 8 10 9 10 10 10 11 10 10 9 Processor 10 | . 10 8 7 2 . 6 11 14 17 17 17 17 17 14 12 15 11 10 10 10 10 11 13 15 15 15 Hackware 6 | . . . . 4 6 3 3 5 5 5 5 5 5 7 11 10 10 10 10 10 10 10 10 10 10 10 Protection 2 | . . 9 7 7 6 5 5 1 . . . . . . . . . . . . . . . . . . Energy Gun 26 | . 5 2 30 35 32 29 26 27 29 29 29 29 29 29 27 26 27 26 25 26 26 29 29 24 25 24 Ballistic Gun 2 | . 22 28 . . . . . . . . . . . . . . . . . . . . . 5 5 5 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 62 | 8 13 28 26 27 40 49 48 43 45 46 46 46 46 46 47 46 50 48 48 48 55 56 56 59 59 62 Greatest Support 68 | 15 35 23 28 33 42 56 52 43 48 57 62 62 50 50 62 50 50 62 51 63 68 68 68 68 59 62 Greatest Overweight (x) 2 | . . 1 1 . 1 2 1 . . . 1 . . . . . . . . . . 1 1 . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 7 | 2 2 3 3 4 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 7 7 7 7 Average Capacity 4 | 1 2 2 3 3 4 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 6 7 7 7 Most Carried 7 | . 2 3 3 4 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 7 7 6 7 Average Carried 4 | . 1 2 2 3 4 4 4 4 4 5 5 5 5 4 4 4 4 4 4 5 5 4 5 6 5 6 Final Capacity 7 | 2 2 3 3 4 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 7 7 7 7 Final Carried 7 | . 2 3 3 4 5 5 5 5 5 5 5 5 5 5 5 4 5 5 5 5 5 5 7 7 6 6 Class Distribution -------------------- 41% | Wizard-Scout 33% | Hacker-Gunner 16% | Hacker-Scout 3% | Gunner Dominant Class ---------------- Gunner | -10/Materials Hacker-Gunner | -9/Materials Hacker-Gunner | -9/Mines Hacker-Gunner | -8/Materials Hacker-Gunner | -7/Factory Hacker-Gunner | -6/Factory Hacker-Scout | -6/Lower Caves Hacker-Scout | -6/Lower Caves Hacker-Scout | -6/Zion Hacker-Scout | -5/Proximity Caves Hacker-Scout | -5/Factory Hacker-Scout | -5/Upper Caves Hacker-Scout | -5/Upper Caves Hacker-Scout | -5/Zhirov Wizard-Scout | -4/Proximity Caves Wizard-Scout | -4/Factory Wizard-Scout | -4/Upper Caves Wizard-Scout | -4/Upper Caves Wizard-Scout | -4/Warlord Wizard-Scout | -3/Proximity Caves Wizard-Scout | -3/Research Wizard-Scout | -3/Testing Wizard-Scout | -2/Research Wizard-Scout | -2/Quarantine Wizard-Scout | -1/Access Wizard-Scout | -1/Command Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ----------- Run | Jun Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Com Matter Collected 4605 | 200 412 613 113 20 212 350 67 60 10 20 40 . 20 . 100 80 60 30 . 22 253 460 665 404 24 370 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 17536 | . 865 640 168 1087 1302 3024 235 327 . 550 1459 126 134 . 393 1322 321 459 . 98 489 1018 2301 595 140 483 Parts 859 | . 55 63 17 43 66 124 10 19 . 38 58 20 4 . 18 67 11 23 . 8 25 49 93 11 6 31 Haulers Intercepted 4 | . 1 1 . . . . . . . . 1 . . . . . . . . . . . 1 . . . Recyclers Shooed 3 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 67 | . . . . . . . 6 10 . 10 . 17 1 . 11 . 1 6 . 5 . . . . . . Prevented 75 | . . . . . . . 9 5 . 27 . 3 1 . 8 . 9 11 . 2 . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Jun Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Com Combat Hostiles Destroyed 340 | . 10 23 25 21 24 42 7 10 . 13 18 7 . . 9 19 3 8 . 2 9 22 49 4 2 13 Guns 230 | . 8 20 8 21 21 27 5 8 . 10 14 7 . . 9 8 1 6 . 2 3 13 25 3 1 10 AOE 81 | . 2 3 17 . . 8 1 1 . 2 2 . . . . 9 . . . . 4 8 20 1 . 3 Classes Destroyed 28 | . 7 2 2 2 1 5 . 1 . 2 1 . 2 . . . . . . . . 3 . . . . Worker 21 | . 6 5 . . 2 2 . . . . 1 . . . . 4 . . . . . . 1 . . . Builder 8 | . 3 . 1 . 1 3 . . . . . . . . . . . . . . . . . . . . Tunneler 3 | . 1 . . 1 . . . . . . . . . . . . . . . . . . 1 . . . Hauler 4 | . 1 1 . . . . . . . . 1 . . . . . . . . . . . 1 . . . Recycler 10 | . 2 . . . 2 2 . . . . 4 . . . . . . . . . . . . . . . Minesweeper 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Mechanic 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Operator 4 | . . . . 1 1 . . . . . 1 . . . . . . . . . 1 . . . . . Drone 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Watcher 12 | . 2 1 . . 1 5 . . . . . . . . . 1 . . . . . 1 1 . . . Swarmer 91 | . . 15 6 4 5 3 4 4 . 1 9 6 . . 7 5 1 3 . . 3 . 10 . . 5 Grunt 132 | . 10 6 2 11 9 25 2 3 . 4 4 . . . . 5 . 2 . . 4 15 22 4 . 4 Brawler 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Duelist 8 | . . . 1 1 . 4 1 . . . . . . . . 1 . . . . . . . . . . Protector 2 | . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . Researcher 5 | . . . . . . . . . . . . . . . . . . . . . . 4 . 1 . . Sentry 29 | . . 2 . 4 2 2 . 1 . 1 2 1 . . . 4 . . . . 2 . 8 . . . Demolisher 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Specialist 5 | . . . . . . 2 . . . . . . . . . . . . . . . 3 . . . . Hunter 29 | . . . . 1 6 1 . . . 3 2 . . . . 3 2 2 . . . 1 6 . 2 . Programmer 13 | . . . . . 2 1 . . . 1 . . . . 2 1 . . . 2 . . 1 . . 3 Heavy 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Behemoth 2 | . . . . . . . . . . 1 . . . . . . . 1 . . . . . . . . Combat Programmer 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Striker 3 | . . . . . . . . . . . . . . . . . . . . . . 2 1 . . . Alpha 7 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Samaritan 3 | . . . . . . . . . . . . . 2 . . . 1 . . . . . . . . . Thief 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Assembled 16 | . . . 16 . . . . . . . . . . . . . . . . . . . . . . . Thug 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Best Kill Streak 19 | . 10 14 19 10 7 13 3 4 . 6 12 19 1 . 5 8 2 3 . 2 7 6 15 4 2 7 Combat Bots Only 18 | . 3 13 18 10 5 10 3 4 . 6 10 17 . . 5 7 2 3 . 2 7 6 14 4 2 7 Max Kills in Single Turn 7 | . 3 4 7 2 4 3 1 3 . 2 2 3 1 . 2 5 1 2 . 1 3 3 4 1 1 3 Gunslinging 2 | . . 2 2 1 1 1 . 2 . 1 1 2 . . 1 . . 1 . . . . . . . 1 Exploded 7 | . 2 2 7 . . 2 1 1 . 2 1 . . . . 4 . . . . 3 3 4 1 . 1 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -------- Run | Jun Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Com Damage Taken 11129 | . 255 232 136 335 346 1751 136 72 . 586 664 52 . . 214 269 139 127 . 127 413 853 1954 295 63 2110 Core 8958 | . 207 175 96 252 271 1358 105 56 . 493 541 41 . . 172 210 109 103 . 99 323 712 1603 248 53 1731 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Redirected to Core 7298 | . 156 160 72 244 219 1233 91 56 . 314 412 41 . . 143 199 109 79 . 99 310 494 1256 174 37 1400 Redirected to Shielding 71 | . . . 15 6 4 41 5 . . . . . . . . . . . . . . . . . . . Ignored by Resistances 3923 | . 80 75 41 98 115 627 47 26 . 205 242 20 . . 76 96 51 49 . 40 148 309 706 105 23 744 Regen/Repaired (Parts) 60 | . . . . 31 . 29 . . . . . . . . . . . . . . . . . . . . Core Remaining (%) 94 | 100 100 . 100 90 96 . . . . 100 . . . . 91 . . . . 100 . 100 . 69 . . Volleys Fired 591 | . 49 24 11 27 44 74 13 13 . 21 34 6 3 . 24 23 9 18 1 3 13 44 84 21 6 26 Largest 6 | . 3 4 5 5 5 5 5 5 . 5 5 5 5 . 5 5 6 5 2 5 5 6 6 6 3 6 Hottest 456 | . 80 105 280 280 208 205 205 246 . 285 205 205 205 . 285 205 290 205 120 205 208 269 312 436 160 456 Shots Fired 2183 | . 113 86 31 135 182 324 41 54 1 99 140 24 12 . 69 93 37 86 2 13 55 153 253 63 12 105 Gun 2131 | . 104 82 25 135 182 318 41 54 1 99 140 24 12 . 69 91 37 86 2 13 51 152 244 63 12 94 Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 52 | . 9 4 6 . . 6 . . . . . . . . . 2 . . . . 4 1 9 . . 11 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 208 | . 87 82 . . . . . . . . . . . . . . . . . . . . 1 13 5 20 Thermal 814 | . 17 . 25 135 91 108 7 14 . 36 43 6 4 . 16 28 10 32 2 4 18 56 90 29 1 42 Explosive 52 | . 9 4 6 . . 6 . . . . . . . . . 2 . . . . 4 1 9 . . 11 Electromagnetic 1044 | . . . . . 91 210 34 40 1 63 97 18 8 . 53 63 27 54 . 9 33 75 109 21 6 32 Entropic 65 | . . . . . . . . . . . . . . . . . . . . . . 21 44 . . . Robot Hit Streak 68 | . 14 6 9 24 38 43 28 22 . 26 36 11 22 . 30 40 10 17 . 30 68 49 50 14 15 56 Robot Miss Streak 11 | . 4 11 2 2 1 2 1 1 . 3 2 1 . . 2 1 1 1 . . 1 2 1 1 . 1 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Secondary Targets 57 | . 1 5 3 6 5 9 1 2 . 2 5 2 . . 2 1 . 2 . . . 5 2 . . 4 Max Gunslinging Chain 2 | . 1 2 2 1 2 1 1 2 . 1 1 2 . . 2 1 . 2 . . . 1 1 . . 2 Shots Hit Robots 1648 | . 65 40 19 90 131 258 33 34 . 81 105 12 11 . 55 70 23 73 . 15 51 127 216 35 11 93 Core Hits 857 | . 38 36 42 40 49 126 12 20 . 31 49 10 7 . 22 40 8 22 . 7 26 58 138 12 4 60 Critical Kills 7 | . 1 . . . . . . . . . . . . . . . . . . . . . . 2 1 3 Critical Parts Destroyed 24 | . . . . . . . . . . . . . . . . . . . . . . 2 10 3 1 8 Critical Strikes 108 | . 1 . 1 7 3 14 . 1 . 2 3 . 1 . 1 1 2 2 . 1 . 10 29 6 3 20 Burn 39 | . . . 1 7 3 3 . . . . 2 . 1 . 1 . . 1 . 1 . 4 13 . . 2 Destroy 24 | . 1 . . . . . . . . . . . . . . . . . . . . . . 6 2 15 Corrupt 33 | . . . . . . 11 . 1 . 2 1 . . . . 1 2 1 . . . 4 6 . 1 3 Detonate 12 | . . . . . . . . . . . . . . . . . . . . . . 2 10 . . . Melee Attacks 14 | . . . . . . . . . . . . . . . . . . 5 . 2 5 2 . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 14 | . . . . . . . . . . . . . . . . . . 5 . 2 5 2 . . . . Sneak Attacks 5 | . . . . . . . . . . . . . . . . . . 3 . 1 . 1 . . . . Combat Hostiles 5 | . . . . . . . . . . . . . . . . . . 3 . 1 . 1 . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 50505 | . 894 1119 1310 1488 3226 7106 676 867 . 2169 2754 230 275 . 980 2588 467 1314 . 155 1271 4891 11445 838 142 4300 Guns 34578 | . 747 877 320 1488 2793 5133 606 658 . 1863 1983 230 223 . 811 1383 467 1302 . 146 857 3413 6627 750 142 1759 Cannons . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 15882 | . 147 242 990 . 433 1973 70 209 . 306 771 . 52 . 169 1205 . . . . 403 1465 4818 88 . 2541 Melee 45 | . . . . . . . . . . . . . . . . . . 12 . 9 11 13 . . . . Ramming . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 1806 | . 606 877 . . . . . . . . . . . . . . . . . . . . . 103 32 188 Thermal 18121 | . 141 . 320 1488 1584 2578 201 366 . 1157 912 70 119 . 443 1019 70 541 . 110 273 1608 3360 504 . 1257 Explosive 10467 | . 147 242 990 . . 964 . . . . 341 . . . . 566 . . . . 403 800 3473 . . 2541 Electromagnetic 16149 | . . . . . 1642 3564 475 501 . 1012 1501 160 156 . 537 1003 397 761 . 36 584 1425 1740 231 110 314 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 45 | . . . . . . . . . . . . . . . . . . 12 . 9 11 13 . . . . Entropic 3917 | . . . . . . . . . . . . . . . . . . . . . . 1045 2872 . . . Highest Corruption 8 | . . . . . 8 6 6 6 6 . . . . . . . . . . 3 . . . . . 6 Average Corruption 4 | . . . . . 4 2 6 6 6 . . . . . . . . . . 3 . . . . . 4 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 82 | . . . . . . . . . . . . . . . . . . . . . . 60 2 20 . . Effects 44 | . . . . . 21 5 7 7 2 . . . . . . . . . . 1 . . . . . 1 Message Errors 11 | . . . . . 5 2 3 1 . . . . . . . . . . . . . . . . . . Matter Fused 6 | . . . . . 2 1 2 . . . . . . . . . . . . 1 . . . . . . Heat Flow Errors 5 | . . . . . 2 2 1 . . . . . . . . . . . . . . . . . . . Energy Discharges 6 | . . . . . 3 . . 3 . . . . . . . . . . . . . . . . . . Parts Rejected 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Data Loss (minor) 8 | . . . . . 6 . . 1 1 . . . . . . . . . . . . . . . . . Misfires 4 | . . . . . 1 . . 2 1 . . . . . . . . . . . . . . . . . Weapon Failures 3 | . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . 1 Overload Shots 21 | . . . . . 1 . . 1 . 10 1 . . . 2 . . . 2 . . 2 2 . . . Overflow Damage 798 | . . . 42 . 13 3 8 . . . 108 . 12 . 20 46 . . . . . 50 326 . . 170 Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 798 | . . . 42 . 13 3 8 . . . 108 . 12 . 20 46 . . . . . 50 326 . . 170 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 245 | . . 15 . . . . . . . . . . . . . . . . . . . 179 51 . . . Shots 5 | . . 1 . . . . . . . . . . . . . . . . . . . 3 1 . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 384 | . 169 21 384 297 231 199 139 108 . 309 7 15 . . 18 171 . 7 . 35 229 . . 186 . 13 Average Temperature 62 | . 43 7 168 93 30 22 30 32 . 88 7 8 . . 12 126 . 7 . 23 107 . . 89 . 8 Received Heat Transfer 2268 | . 189 24 24 216 90 855 63 27 . 75 81 9 . . . 30 . 12 . 9 51 72 315 72 . 54 Effects 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Energy Bleed 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 30 | . . . . . 3 6 1 1 . 1 3 . . . . 2 2 2 . . 2 2 4 . 1 . Combat Hostiles 28 | . . . . . 3 6 1 1 . 1 2 . . . . 2 2 2 . . 2 1 4 . 1 . Parts Fried 113 | . . . . . 15 23 1 5 . 8 16 . 3 . 4 2 6 9 . . 5 8 3 1 2 2 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Parts Melted 54 | . . . . 14 2 6 2 . . 1 3 1 1 . 2 . . 1 . 4 3 3 7 1 . 3 Heat Transferred 26645 | . 325 . 777 3774 2905 3265 272 359 . 1279 1262 111 235 . 557 929 111 962 . 222 444 2425 4929 531 . 971 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 33 | . . . . . 4 9 1 2 . 2 6 . 1 . 1 1 . . . . . 3 2 1 . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Jun Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Com Peak Influence 3244 | . 400 799 505 807 868 1200 . . . . 790 . . . . 980 . . . . 456 982 3244 1604 593 772 Initial 1589 | . . 76 263 166 197 366 . . . . 168 . . . . 120 . . . . 29 223 480 1589 481 333 Average 726 | . 171 409 382 491 469 880 . . . . 440 . . . . 398 . . . . 235 595 1810 1091 554 524 Maximum Alert Level 5 | . 2 3 2 3 3 4 . . . . 3 . . . . 3 . . . . 2 3 5 5 2 3 Low Security (%) 11 | 100 58 34 . 4 13 . . . . . 10 . . . . 31 . . . . 44 . . . . . Level 1 17 | . 35 8 58 27 17 9 . . . . 26 . . . . 25 . . . . 39 24 . . . 27 Level 2 31 | . 6 37 41 45 58 17 . . . . 54 . . . . 30 . . . . 15 37 10 . 100 65 Level 3 21 | . . 19 . 23 11 38 . . . . 8 . . . . 12 . . . . . 37 16 52 . 6 Level 4 11 | . . . . . . 34 . . . . . . . . . . . . . . . . 16 46 . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . High Security 6 | . . . . . . . . . . . . . . . . . . . . . . . 53 . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 54 | . 2 1 . 5 9 12 . . . . 4 . . . . 3 . . . . 3 5 2 3 1 4 Investigation 22 | . 2 . . 5 4 1 . . . . . . . . . 2 . . . . 1 1 . 3 . 3 Extermination 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Reinforcement 23 | . . 1 . . 4 6 . . . . 3 . . . . . . . . . 2 3 2 . 1 1 Assault 5 | . . . . . . 3 . . . . . . . . . 1 . . . . . 1 . . . . Garrison 3 | . . . . . . 2 . . . . 1 . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . 1 2 . . . . 1 . . . . . . . . . . . . . . . Haulers Reinforced 4 | . . . . . 2 1 . . . . . . . . . . . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 --------- Run | Jun Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Com Distress Signals 14 | . 1 2 . . 1 2 . . . . . . . . . . . . . . . 2 4 1 . 1 Communications Jammed 65 | . . . . . . . . . . . . . . . . . . . . . . . 65 . . . Distress Signals 62 | . . . . . . . . . . . . . . . . . . . . . . . 62 . . . Times Spotted 461 | . 14 27 18 22 25 58 8 7 . 15 22 6 . . 12 19 5 7 . 3 27 28 95 16 4 23 Peak Tracking Total 23 | . 4 10 13 4 4 7 3 3 . 6 6 6 . . 3 7 5 3 . 1 10 6 23 6 2 6 Tactical Retreats 36 | . 1 . . . 2 . 1 1 . 2 . . . . . 1 3 1 . . 1 1 16 3 1 2 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Jun Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Com Traps Triggered 8 | . 1 . . 1 . 2 . . . . . . . . . 1 . . . . . 1 . 1 . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed 4 | . . . . . . . . . . . 4 . . . . . . . . . . . . . . . Reprogrammed 4 | . . . . . . . . . . . . . . . . . . . . . . 4 . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 8 | . . . . . 2 . . . . . . . . . . . . 1 4 . . . . . . 1 Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ---------- Run | Jun Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Com Machines Disabled 36 | . 1 2 . 1 . 1 . . . . 4 . . . . 4 . . 1 . 1 9 6 5 . 1 Max in Single Turn 3 | . 1 1 . 1 . 1 . . . . 3 . . . . 3 . . 1 . 1 1 2 1 . 1 Garrison Access 6 | . . . . . . 1 . . . . 1 . . . . 1 . . . . . 1 2 . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 --------- Run | Jun Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Com Machines Accessed 59 | . 2 2 . 5 5 3 . . . . 4 . . 5 . 6 2 1 3 . 2 4 1 6 5 3 Terminals 28 | . 2 2 . 3 . . . . . . 2 . . . . 3 1 . . . 1 2 . 4 5 3 Fabricators 4 | . . . . . 1 1 . . . . 1 . . . . 1 . . . . . . . . . . Repair Stations 4 | . . . . 1 . 1 . . . . . . . . . . . . . . . 1 . 1 . . Recycling Units 3 | . . . . . 2 . . . . . . . . . . . . . . . 1 . . . . . Scanalyzers 4 | . . . . 1 2 . . . . . . . . . . . . . . . . . . 1 . . Garrison Access 6 | . . . . . . 1 . . . . 1 . . . . 2 . . . . . 1 1 . . . Total Hacks 215 | . 3 11 . 25 8 6 . . . . 15 . . 20 . 29 2 1 6 . 8 15 2 37 12 15 Successful 158 | . 2 7 . 21 7 4 . . . . 7 . . 20 . 23 2 1 6 . 7 10 1 21 8 11 Failed 57 | . 1 4 . 4 1 2 . . . . 8 . . . . 6 . . . . 1 5 1 16 4 4 Catastrophic 5 | . . . . . . . . . . . . . . . . . . . . . . 1 . 4 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 71 | . 1 7 . 10 2 2 . . . . 5 . . . . 24 . . . . 4 5 . 5 1 5 Terminals 140 | . 3 11 . 16 . . . . . . 11 . . . . 19 1 . . . 6 13 . 33 12 15 Fabricators 12 | . . . . . 2 2 . . . . 2 . . . . 6 . . . . . . . . . . Repair Stations 7 | . . . . 2 . 2 . . . . . . . . . . . . . . . 1 . 2 . . Recycling Units 6 | . . . . . 4 . . . . . . . . . . . . . . . 2 . . . . . Scanalyzers 11 | . . . . 7 2 . . . . . . . . . . . . . . . . . . 2 . . Garrison Access 11 | . . . . . . 2 . . . . 2 . . . . 4 . . . . . 1 2 . . . Terminal Hacks 104 | . 1 6 . 10 . . . . . . 4 . . 20 . 8 2 1 6 . 4 8 . 17 7 10 Record 14 | . . 1 . . . . . . . . . . . 8 . . 1 . . . . 3 . 1 . . Part Schematic 4 | . . . . . . . . . . . . . . 4 . . . . . . . . . . . . Robot Schematic 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Robot Analysis 5 | . . . . . . . . . . . . . . 4 . . . . . . . . . . 1 . Prototype ID Bank 14 | . . 1 . 2 . . . . . . . . . 4 . . . . 4 . 1 1 . . 1 . Open Door 7 | . . . . . . . . . . . . . . . . . 1 1 2 . . . . . 3 . Branch Access Points 2 | . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . Emergency Access Points 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Machine Index 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . Terminal Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Fabricator Index 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Scanalyzer Index 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . Alert Level 14 | . . . . 3 . . . . . . . . . . . 2 . . . . 1 . . 5 1 2 Unreport Threat 13 | . . . . 2 . . . . . . . . . . . 3 . . . . . . . 7 . 1 Locate Traps 6 | . . 1 . 1 . . . . . . 1 . . . . . . . . . . 1 . 1 . 1 Disarm Traps 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Reprogram Traps 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Dispatch Records 2 | . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . Maintenance Status 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Security Status 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 Surveillance Status 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Patrol Status 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 Transport Status 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Reinforcement Status 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Recall Reinforcements 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Recall Assault 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Registered Components 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . 2 . . . . . . . . . . 1 . . . . . . . . . . Load Schematic 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Build 2 | . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . Repair Station Hacks 6 | . . . . 2 . 2 . . . . . . . . . . . . . . . 1 . 1 . . Scan Component 2 | . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . Repair 2 | . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . Refit 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Recycling Unit Hacks 4 | . . . . . 3 . . . . . . . . . . . . . . . 1 . . . . . Report Inventory 3 | . . . . . 2 . . . . . . . . . . . . . . . 1 . . . . . Retrieve Components 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Scanalyzer 8 | . . . . 6 . . . . . . . . . . . . . . . . . . . 2 . . Insert Component 5 | . . . . 3 . . . . . . . . . . . . . . . . . . . 2 . . Analyze 3 | . . . . 3 . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . . . 1 . . . . 1 . . . . . . . . . . 1 1 . . . Seal Access 4 | . . . . . . 1 . . . . 1 . . . . . . . . . . 1 1 . . . Unauthorized Hacks 29 | . 1 1 . 3 2 1 . . . . 2 . . . . 14 . . . . 2 . . 1 1 1 Terminals 14 | . 1 1 . 2 . . . . . . 1 . . . . 5 . . . . 1 . . 1 1 1 Assimilate 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Botnet 10 | . . 1 . 2 . . . . . . . . . . . 3 . . . . 1 . . 1 1 1 Detonate 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Sabotage 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 7 | . . . . . . 1 . . . . 1 . . . . 5 . . . . . . . . . . Report 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Prioritize 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Liberate 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Fabnet 2 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . Haulers 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Download 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Tunnel 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Scanalyzers 3 | . . . . 1 2 . . . . . . . . . . . . . . . . . . . . . Extract 3 | . . . . 1 2 . . . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . . . . . . . . . . 4 . . . . . . . . . . Broadcast 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Reprogram 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Watchers 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Jam 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Data Cores Recovered 3 | . . . . 1 . . . . . . 1 . . . . . . . . . 1 . . . . . Used 3 | . . . . 1 . . . . . . 1 . . . . . . . . . 1 . . . . . Hacking Detections 31 | . 1 2 . 4 2 1 . . . . 3 . . . . 4 . . . . 1 2 1 5 2 3 Full Trace Events 8 | . . 1 . 3 2 . . . . . . . . . . . . . . . . 1 . 1 . . Feedback Events 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Corruption 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . . . . . . . . 1 . . . . . 3 . 3 . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 93 | . . . . . . . . . . . . . . . . 93 . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 27 | . . . . 6 6 1 . . . . . . . 4 . . . . . . . 6 . 4 . . Parts Built 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 62 | . . . . . 62 . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Parts Repaired 2 | . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . Time 86 | . . . . 16 . 70 . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 10 | . . . . . 10 . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . . 3 . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . 3 . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------------ Run | Jun Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 7 | . . . . . . . . . . . . . . . 3 1 . . . . . . 3 . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 7 | . . . . . . . . . . . . . . . 3 1 . . . . . . 3 . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . 2 . . . . . . . . . . . . . . . . 1 . . . Machine Destruction 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Programmers 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % 4 | . . . . . . . . . . . . . . . 3 3 3 3 3 4 4 4 1 1 . . Autooverrided 7 | . . . . . . . . . . . . . . . 3 1 . . . . . . 3 . . . Robots Rewired 13 | . . . . . 1 . . . . . 1 . . . 1 1 . . 5 . . 1 2 . . 1 Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -------- Run | Jun Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Com Total Allies 26 | . . . . . 1 . . . . . 2 . . . 4 2 . . 5 1 1 1 5 . 3 1 Largest Group 5 | . . . . . 1 . . . . . 2 . . . 3 2 . . 5 1 1 1 2 . 3 1 Highest-Rated Group 379 | . . . . . 32 . . . . . 67 . . . 103 96 . . 259 116 47 155 185 . 379 30 Highest-Rated Ally 155 | . . . . . 32 . . . . . 41 . . . 54 49 . . 68 116 47 155 155 . 135 30 Total Orders 4 | . . . . . . . . . . . . . . . 2 . . . . . . 2 . . . . STAY 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . FOLLOW 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . EXPLORE 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . RETURN 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Ally Attacks 99 | . . . . . 10 . . . . . 8 . . . 9 14 . . . . 2 18 29 . 7 2 Total Damage 3703 | . . . . . 340 . . . . . 115 . . . 81 450 . . . . 37 1021 1565 . 75 19 Kills 13 | . . . . . 2 . . . . . 1 . . . 1 1 . . . . . 5 3 . . . Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Jun Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Com Robot Analysis Total 5 | . . . . . . . . . . . . . . 4 . . . . . . . . . . 1 . Derelict Logs Recovered 10 | . . . . . . . 1 2 1 . . 1 1 . 1 . 2 1 . . . . . . . . Drone Launches 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Drone Recoveries 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Decoded 0b10 Intel 6 | . . . . . . . . . . . 6 . . . . . . . . . . . . . . . Emergency Access 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Items 4 | . . . . . . . . . . . 4 . . . . . . . . . . . . . . . Machines 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------------- Run | Jun Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Com Turns Passed 7777 | 8 426 347 188 316 776 1011 189 274 206 196 261 101 153 71 201 286 233 251 219 76 119 528 702 342 95 202 Spaces Moved 13426 | 6 317 356 122 344 629 601 250 846 839 359 433 259 555 226 360 674 692 592 668 257 237 926 1575 666 284 353 Core 15 | . 13 . . . . . . . . . . . . . . . . . . . . 1 1 . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 101 | 6 95 . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 2036 | . 209 356 122 344 629 376 . . . . . . . . . . . . . . . . . . . . Flight 11274 | . . . . . . 225 250 846 839 359 433 259 555 226 360 674 692 592 668 257 237 925 1574 666 284 353 Fastest Speed 6 | 120 50 52 52 52 48 14 14 24 24 14 11 11 24 24 11 24 24 11 22 6 6 6 6 14 23 20 Average Speed 32 | 120 72 58 109 52 69 88 52 24 24 22 24 23 24 24 23 24 24 23 22 21 19 21 21 22 23 22 Slowest Speed 195 | 120 120 112 112 52 112 195 107 24 24 24 107 24 24 24 24 24 24 24 24 22 22 103 100 23 23 23 Overloaded Moves 316 | . . . . . . 47 18 . . 36 2 13 . . 13 . . 8 . 11 40 26 52 40 . 10 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 72 | . . . . . . 1 . . . . 5 1 1 1 1 4 3 1 3 . 1 12 15 10 2 11 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 47 | 2 60 37 30 39 10 21 57 85 87 52 11 57 76 62 61 20 79 79 89 59 8 61 51 53 8 16 Regions Visited 26 Branch Regions 16 Pre-discovered Areas 6 | . . . . . . . . . 1 . . . . 3 . . . 1 . . 1 . . . . . Known Exits Taken 22 | . 1 1 . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . Scrap Searched 24 | . . . 2 . . . 2 4 4 3 . . 2 . 2 . 3 1 . 1 . . . . . . Spaces Dug 4 | . . . . . 1 . . 1 . . . . . . . . . . . . . . 1 . 1 . Terrain Destroyed 866 | . 38 57 31 . 23 73 3 26 . 17 27 . 2 . 7 61 . . . . 50 54 290 16 1 90 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Projectile 15 | . . . . . 1 . . 1 . . . . . . 1 . . . . . . 2 5 2 1 2 AOE 851 | . 38 57 31 . 22 73 3 25 . 17 27 . 2 . 6 61 . . . . 50 52 285 14 . 88 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 --------- Run | Jun Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Com Total 15447 | 6 420 439 155 407 866 886 280 885 844 415 497 282 564 241 427 740 732 654 728 270 277 1155 1759 813 301 404 Wait 520 | . 13 13 7 23 114 85 2 1 1 3 1 2 6 . 38 2 3 28 4 1 8 36 13 107 3 6 Move 13259 | 5 316 355 121 343 628 598 249 845 838 358 424 256 552 223 357 665 685 589 662 256 234 901 1544 645 279 331 Hop 69 | . . . . . . 1 . . . . 3 1 1 1 1 4 3 1 2 . 1 12 15 10 2 11 Pick Up 40 | . 4 1 . 3 7 2 . 2 2 . . . . 1 . 3 1 1 2 . . 6 2 2 1 . Fast Attach 164 | 1 9 13 1 2 14 23 . 4 . 1 3 . . 8 1 3 4 2 18 . . 41 9 6 . 1 Attach 16 | . 3 1 . . . . 1 2 . . . . . . 1 1 2 . . . . . 4 . . 1 Detach 25 | . 4 2 1 1 1 2 1 1 . . . . . 1 1 1 4 . 1 . . . 4 . . . Swap 65 | . 2 5 4 . 6 7 . . 1 1 1 . 2 . . 1 1 . 1 . 2 7 16 2 . 6 Drop 187 | . 7 11 2 1 20 21 1 4 2 1 4 . . 7 . 8 2 3 19 . . 50 11 10 . 3 Fire 591 | . 49 24 11 27 44 74 13 13 . 21 34 6 3 . 24 23 9 18 1 3 13 44 84 21 6 26 Melee 14 | . . . . . . . . . . . . . . . . . . 5 . 2 5 2 . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 18 | . . . . . . . . . . . . . . . . 18 . . . . . . . . . . Rewire 47 | . . . . . 2 . . . . . 7 . . . 1 1 . . 18 . . 6 4 . . 8 Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 432 | . 13 14 8 7 30 73 13 13 . 30 20 17 . . 3 10 18 7 . 8 14 50 53 10 10 11 Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: *Upp x2 / Ext) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: Res / *Upp) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 2 exits: *Tes x2) -3/Testing -2/Research (discovered 3 exits: *Acc x2 / *Qua) -2/Quarantine -1/Access (discovered 2 exits: Sur / *Com) -1/Command History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 1) 4 | -11/Junkyard | Upgraded with Propulsion slot (x2) 4 | -11/Junkyard | Upgraded with Utility slot (x1) 4 | -11/Junkyard | Upgraded with Weapon slot (x2) 9 | -11/Junkyard | Entered Materials 61 | -10/Materials | Discovered new exit (range 5) 238 | -10/Materials | Discovered new exit (range 9) 375 | -10/Materials | Discovered new exit (range 11) 387 | -10/Materials | Build established: Gunner 435 | -10/Materials | Identified exit to Materials 435 | -10/Materials | Entered another Materials area 437 | -9/Materials | Reached level 2 437 | -9/Materials | Reached level 3 437 | -9/Materials | Reached level 4 439 | -9/Materials | Upgraded with Utility slot (x2) 439 | -9/Materials | Upgraded with Weapon slot (x1) 586 | -9/Materials | Reached level 5 611 | -9/Materials | Destroyed 13 combat bots 641 | -9/Materials | Discovered new exit (range 18) 665 | -9/Materials | Identified exit to Mines 746 | -9/Materials | Reached level 6 751 | -9/Materials | Upgraded with Weapon slot (x1) 782 | -9/Materials | Entered Mines 783 | -9/Mines | Assembled infested the area 805 | -9/Mines | Discovered new exit (range 13) 830 | -9/Mines | Destroyed 18 combat bots 907 | -9/Mines | Found a hidden stash of uninstalled traps 941 | -9/Mines | Discovered new exit (range 11) 946 | -9/Mines | Reached level 7 970 | -9/Mines | Entered Materials 972 | -8/Materials | Reached level 8 975 | -8/Materials | Upgraded with Utility slot (x1) 1026 | -8/Materials | Repaired Rocket Launcher 1090 | -8/Materials | Destroyed 8 combat bots 1112 | -8/Materials | Reached level 9 1173 | -8/Materials | Discovered new exit (range 13) 1174 | -8/Materials | Build established: Hacker-Gunner 1198 | -8/Materials | Destroyed 10 combat bots 1227 | -8/Materials | Reached level 10 1286 | -8/Materials | Entered Factory 1288 | -7/Factory | Reached level 11 1301 | -7/Factory | Upgraded with Propulsion slot (x1) 1624 | -7/Factory | Fabricated Imp. Targeting Computer (x1) 1694 | -7/Factory | Reached level 12 1698 | -7/Factory | Upgraded with Power slot (x1) 1902 | -7/Factory | Reached level 13 2015 | -7/Factory | Discovered new exit (range 8) 2062 | -7/Factory | Entered another Factory area 2064 | -6/Factory | Reached level 14 2238 | -6/Factory | Reached level 15 2412 | -6/Factory | First assault squad dispatched 2441 | -6/Factory | Reached level 16 2463 | -6/Factory | Upgraded with Propulsion slot (x1) 2512 | -6/Factory | Discovered new exit (range 6) 2566 | -6/Factory | Garrison activated, responded to threat 2575 | -6/Factory | Reached level 17 2623 | -6/Factory | Destroyed 10 combat bots 2692 | -6/Factory | Identified exit to Factory 2864 | -6/Factory | Repaired Prc. Shock Rifle 2969 | -6/Factory | Found Prototype Processor 2969 | -6/Factory | Identified Exp. Targeting Computer 3038 | -6/Factory | Discovered new exit (range 7) 3070 | -6/Factory | Identified exit to Lower Caves 3073 | -6/Factory | Entered Lower Caves 3075 | -6/Lower Caves | Reached level 18 3162 | -6/Lower Caves | Encountered a Warlord checkpoint 3219 | -6/Lower Caves | Discovered new exit (range 15) 3249 | -6/Lower Caves | Learned 12 Factory zone layouts 3262 | -6/Lower Caves | Identified exit to Lower Caves 3262 | -6/Lower Caves | Entered another Lower Caves area 3305 | -6/Lower Caves | Learned Factory stockpile data 3336 | -6/Lower Caves | Encountered a Warlord checkpoint 3450 | -6/Lower Caves | Discovered exit to Factory (range 8) 3497 | -6/Lower Caves | Build established: Hacker-Scout 3533 | -6/Lower Caves | Discovered new exit (range 6) 3534 | -6/Lower Caves | Identified exit to Zion 3536 | -6/Lower Caves | Entered Zion 3538 | -6/Zion | Reached level 19 3546 | -6/Zion | Given the Hacking Drone Bay 3547 | -6/Zion | Found Prototype Device 3562 | -6/Zion | Discovered new exit (range 12) 3564 | -6/Zion | Identified exit to Proximity Caves 3574 | -6/Zion | System corruption cleaned by Quarantine Array 3708 | -6/Zion | Received a visual enhancement algorithm 3742 | -6/Zion | Entered Proximity Caves 3764 | -5/Proximity Caves | Spotted B-75 Beast 3785 | -5/Proximity Caves | Destroyed B-75 Beast 3839 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3848 | -5/Proximity Caves | Ambushed by research squad 3862 | -5/Proximity Caves | Reached level 20 3934 | -5/Proximity Caves | Discovered exit to Factory (range 3) 3938 | -5/Proximity Caves | Entered Factory 3939 | -5/Factory | Identified exit to Upper Caves 3939 | -5/Factory | Identified exit to Extension 3940 | -5/Factory | Reached level 21 4058 | -5/Factory | Garrison activated, responded to threat 4077 | -5/Factory | Discovered exit to Upper Caves (range 17) 4199 | -5/Factory | Entered Upper Caves 4201 | -5/Upper Caves | Reached level 22 4208 | -5/Upper Caves | Encountered a Warlord checkpoint 4223 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 4244 | -5/Upper Caves | Destroyed 17 combat bots 4283 | -5/Upper Caves | Identified exit to Upper Caves 4300 | -5/Upper Caves | Entered another Upper Caves area 4342 | -5/Upper Caves | Identified Hacking Drone Bay 4406 | -5/Upper Caves | Learned location of 2 exits from Factory 4445 | -5/Upper Caves | Discovered new exit (range 9) 4447 | -5/Upper Caves | Identified exit to Zhirov 4453 | -5/Upper Caves | Entered Zhirov 4453 | -5/Zhirov | Discovered new exit (range 3) 4458 | -5/Zhirov | Met Zhirov 4466 | -5/Zhirov | Learned location of Quarantine (-2) 4466 | -5/Zhirov | Learned location of Testing (-3) 4466 | -5/Zhirov | Learned location of Command (-1) 4467 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 4473 | -5/Zhirov | Identified exit to Proximity Caves 4484 | -5/Zhirov | Found Alien Artifact 4484 | -5/Zhirov | Identified Integrated Reactor 4484 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 4490 | -5/Zhirov | Found Alien Artifact 4524 | -5/Zhirov | Entered Proximity Caves 4526 | -4/Proximity Caves | Reached level 23 4527 | -4/Proximity Caves | Upgraded with Utility slot (x1) 4567 | -4/Proximity Caves | Learned 4 Research zone layouts 4575 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4682 | -4/Proximity Caves | Discovered new exit (range 16) 4697 | -4/Proximity Caves | Identified exit to Factory 4725 | -4/Proximity Caves | Entered Factory 4725 | -4/Factory | Accompanied by 1 ally 4726 | -4/Factory | Identified exit to Upper Caves 4726 | -4/Factory | Identified exit to Research 4727 | -4/Factory | Reached level 24 4793 | -4/Factory | Build established: Wizard-Scout 4945 | -4/Factory | Destroyed 7 combat bots 4951 | -4/Factory | Reached level 25 4951 | -4/Factory | Upgraded with Weapon slot (x1) 4975 | -4/Factory | First assault squad dispatched 5000 | -4/Factory | Destroyed 7 combat bots 5011 | -4/Factory | Entered Upper Caves 5018 | -4/Upper Caves | Learned 8 Research zone layouts 5104 | -4/Upper Caves | Encountered a Warlord checkpoint 5118 | -4/Upper Caves | Spotted B-86 Titan 5211 | -4/Upper Caves | Learned 4 Research zone layouts 5213 | -4/Upper Caves | Discovered new exit (range 10) 5224 | -4/Upper Caves | Identified exit to Upper Caves 5244 | -4/Upper Caves | Entered another Upper Caves area 5464 | -4/Upper Caves | Spotted B-86 Titan 5485 | -4/Upper Caves | Reached level 26 5485 | -4/Upper Caves | Destroyed B-86 Titan 5493 | -4/Upper Caves | Discovered new exit (range 6) 5495 | -4/Upper Caves | Identified exit to Warlord 5495 | -4/Upper Caves | Entered Warlord 5581 | -4/Warlord | Met Warlord 5588 | -4/Warlord | Found Prototype Hackware 5588 | -4/Warlord | Identified Ghost Barrier 5595 | -4/Warlord | Found Exp. Targeting Computer 5602 | -4/Warlord | Found Prototype Reactor 5602 | -4/Warlord | Identified Vortex Chain Reactor 5606 | -4/Warlord | Warlord's base attacked by MAIN.C 5633 | -4/Warlord | Found Prototype Device 5633 | -4/Warlord | Identified Minesniffer Drone Bay 5658 | -4/Warlord | Found Prototype Energy Gun 5658 | -4/Warlord | Identified Vortex Shotgun 5670 | -4/Warlord | Found Prototype Energy Gun 5670 | -4/Warlord | Identified Vortex Rifle 5706 | -4/Warlord | Opened side exit 5711 | -4/Warlord | Discovered new exit (range 9) 5712 | -4/Warlord | Identified exit to Proximity Caves 5714 | -4/Warlord | Entered Proximity Caves 5747 | -3/Proximity Caves | Spotted B-86 Titan 5757 | -3/Proximity Caves | Discovered exit to Research (range 5) 5790 | -3/Proximity Caves | Entered Research 5792 | -3/Research | Reached level 27 5828 | -3/Research | Identified exit to Testing 5868 | -3/Research | Reached level 28 5909 | -3/Research | Entered Testing 5911 | -3/Testing | Destroyed 7 combat bots 5931 | -3/Testing | Protovariant out of control (PH-MNM5K8UYBA) 5937 | -3/Testing | Found Prototype Launcher 5937 | -3/Testing | Identified Z-bomb Delivery System 5955 | -3/Testing | Spotted Superbehemoth 5970 | -3/Testing | Found Prototype Device 5970 | -3/Testing | Identified 2N-1CE's Frost Array 5997 | -3/Testing | Scanned by Researcher 6106 | -3/Testing | Found Prototype Device 6106 | -3/Testing | Identified Exp. Hardlight Generator 6128 | -3/Testing | Spotted PH-V5Y680D6R9 6141 | -3/Testing | Rewired PH-V5Y680D6R9 6206 | -3/Testing | Found Prototype Slashing Weapon 6206 | -3/Testing | Identified Nanosword 6218 | -3/Testing | Found Prototype Ballistic Cannon 6218 | -3/Testing | Identified Omega Cannon 6235 | -3/Testing | Spotted Striker 6235 | -3/Testing | Spotted Striker 6243 | -3/Testing | Spotted Alpha 7 6251 | -3/Testing | Destroyed Striker 6254 | -3/Testing | Destroyed Striker 6264 | -3/Testing | Destroyed Alpha 7 6275 | -3/Testing | Reached level 29 6276 | -3/Testing | Upgraded with Utility slot (x1) 6283 | -3/Testing | Found Prototype Processor 6283 | -3/Testing | Identified Exp. Target Analyzer 6288 | -3/Testing | Stole the SGEMP Prototype 6372 | -3/Testing | Found Prototype Ballistic Cannon 6372 | -3/Testing | Identified Perforator 6403 | -3/Testing | Discovered new exit (range 10) 6410 | -3/Testing | Identified exit to Research 6437 | -3/Testing | Entered Research 6437 | -2/Research | Accompanied by 1 ally 6437 | -2/Research | Warlord forces began assault on 0b10 6439 | -2/Research | Reached level 30 6545 | -2/Research | Destroyed 11 combat bots 6547 | -2/Research | Research machine network offline 6600 | -2/Research | Reached level 31 6685 | -2/Research | Spotted B-90 Cyclops 6697 | -2/Research | Destroyed 14 combat bots 6760 | -2/Research | High security lockdown imminent 6797 | -2/Research | Destroyed 7 combat bots 6809 | -2/Research | Found Prototype Processor 6809 | -2/Research | Identified Exp. Melee Analysis Suite 6813 | -2/Research | Discovered new exit (range 19) 6840 | -2/Research | High security lockdown engaged 6863 | -2/Research | Spotted Striker 6867 | -2/Research | Spotted B-90 Cyclops 6874 | -2/Research | Borebot progress halted 6911 | -2/Research | Destroyed Striker 6917 | -2/Research | Reached level 32 6950 | -2/Research | Core integrity fell below 50% 6956 | -2/Research | Destroyed 9 combat bots 6987 | -2/Research | Found Prototype Device 6987 | -2/Research | Identified Exp. EM Disruption Field 7000 | -2/Research | Discovered new exit (range 15) 7015 | -2/Research | Identified exit to Access 7083 | -2/Research | Spotted Investigator 7091 | -2/Research | Borebot progress halted 7116 | -2/Research | Spotted Executioner 7131 | -2/Research | Discovered new exit (range 13) 7132 | -2/Research | Warlord destroyed during the assault 7139 | -2/Research | Identified exit to Quarantine 7139 | -2/Research | Entered Quarantine 7207 | -2/Quarantine | Found Alien Energy Cannon 7207 | -2/Quarantine | Identified Core Cannon 7229 | -2/Quarantine | Cryocooling Duct disabled 7231 | -2/Quarantine | Cryocooling Duct disabled 7236 | -2/Quarantine | Cryocooling Duct disabled 7244 | -2/Quarantine | Ambient heat levels rising (+20) 7244 | -2/Quarantine | Non-combat units ordered to evacuate 7246 | -2/Quarantine | Ambient heat levels rising (+20) 7246 | -2/Quarantine | Combat units ordered to evacuate 7251 | -2/Quarantine | Ambient heat levels rising (+20) 7346 | -2/Quarantine | Quarantine Guard activated 7354 | -2/Quarantine | Spotted Quarantine Guard 7373 | -2/Quarantine | Found Alien Artifact 7461 | -2/Quarantine | Cryocooling Duct disabled 7465 | -2/Quarantine | Discovered exit to Access (range 20) 7465 | -2/Quarantine | Spotted Quarantine Guard 7471 | -2/Quarantine | Identified Core Reset Matrix 7471 | -2/Quarantine | Identified Transdimensional Reconstructor 7476 | -2/Quarantine | Ambient heat levels rising (+20) 7481 | -2/Quarantine | Entered Access 7482 | -1/Access | Loaded intel: 115 machine locations 7482 | -1/Access | Loaded intel: 74 trap records 7482 | -1/Access | Identified exit to Surface 7482 | -1/Access | Discovered exit to Surface (range 123) 7482 | -1/Access | Identified exit to Command 7482 | -1/Access | Discovered exit to Command (range 102) 7482 | -1/Access | Delivered the SGEMP Prototype to Zhirov 7482 | -1/Access | Zhirov transferred Access data 7482 | -1/Access | Reached level 33 7525 | -1/Access | Zhirov warped through subspace 7576 | -1/Access | Entered Command 7578 | -1/Command | Reached level 34 7615 | -1/Command | Reached level 35 7657 | -1/Command | Spotted B-99 Colossus 7704 | -1/Command | Destroyed 7 combat bots 7751 | -1/Command | Spotted M Guard 7751 | -1/Command | Spotted M Guard 7751 | -1/Command | Spotted Combat Programmer 7753 | -1/Command | Spotted Combat Programmer 7763 | -1/Command | Core integrity fell below 50% 7773 | -1/Command | Core integrity fell below 20% 7773 | -1/Command | Destroyed Combat Programmer 7778 | -1/Command | Destroyed by M Guard with Hellfire Missile Launcher Last Messages --------------- 07770_ Penetrated by EMDS Slug. 07771_ The unstable cave ceiling collapses. 07771_ Cld. Cesium-ion Thruster destroyed. 07771_ Warlord 4Z-XS3 destroyed. 07772_ The unstable cave ceiling collapses. 07772_ Penetrated by EMDS Slug. 07773_ HV Slug penetrates Combat Programmer. 07773_ Combat Programmer suffers critical hit (Destroy). 07773_ HV Slug penetrates M Guard. 07773_ M Guard suffers critical hit (Destroy). 07773_ Combat Programmer fries systems beyond repair. 07773_ Combat Programmer destroyed. 07774_ Cld. Cesium-ion Thruster destroyed. 07774_ Penetrated by EMDS Slug. 07775_ The unstable cave ceiling collapses. 07777_ Combat Programmer suffers critical hit (Burn). 07777_ HV Slug penetrates Combat Programmer. 07777_ Combat Programmer suffers critical hit (Destroy). 07777_ HV Slug penetrates Earth. 07778_ The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????? | | ???????????????????????????????????????????# | | ???????????????????????????????????????????# | | ???????????????????????????????????????????# | | ???????????????????????????????????????????# | | ?????????????????????????????????????????### | | ?????????????????????????????????????????#" | | ?????????????????????????????????????????#"" | | ?????????????????????????????????????????#"" | | ?????????????????????????????????????????#"" | | ?????????????????????????????????????????#"" | | ?????????????????????????????????????????#"T | | ?????????????????????????????????????????#"" | | ?????????????????????????????????????????#"" | | ?????????????????????????????????????????#"" | | ?????????????????????????????????????????#"" | | ?????????????????????????????????????????#" | | ????????????????###??????????????????????### | | ????????????????# ##???#####?#####?#####??# | | ???????????# ???# ??# ### #?# #??# | | ???????????# ## W ### W #;# W ### W #### | | ??????????## + | | ??????????# Y + | | ??????????# [ + | | ??????????# Y % + | | ??????????# p @ + | | ??????????# # W ### ########## | | ??????????####### # # #?# #????????? | | ???????????????# ######?#####????????? | | ???????????????# ##???????????????????? | | ???????????????# #######????????????????????? | | ???????????????# ???????????????????????????? | | ???????????????#### ????????????????????????????? | | ??????????????????# ????????????????????????????? | | ??????????????????# ?????????????????????????????? | | ??????????????????# ?????????????????????????????? | | ??????????????????#??????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 167 Coolant Potential 120 Energy Generation 65 Energy Capacity 740 Matter Stores 450 Matter Capacity 450 Sight Range 22 Robot Scan Range 26 Terrain Scan Range 18 Terrain Scan Density 210 ECM Strength 1 Jamming Range 16 EM Shielding 4 Armor Coverage 225 Resistance: KI 30 Resistance: TH 25 Resistance: EX 25 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 66 Evasion (%) 66 Targeting Accuracy 12 Melee Accuracy 12 Target Analysis 10 Offensive Hacking 59 Defensive Hacking 47 Item Schematics ----------------- Grenade Launcher | -8/Materials | Scanalyzed Imp. Medium Laser | -8/Materials | Scanalyzed Rocket Launcher | -8/Materials | Scanalyzed Hvy. Flail | -8/Materials | Extracted Imp. Targeting Computer | -8/Materials | Extracted Arm. Wheel | -8/Materials | Extracted Shock Absorption System | -7/Factory | Extracted Flak Gun | -7/Factory | Extracted Cld. Airjet | -7/Factory | Extracted Imp. Cooling System | -7/Factory | Extracted Surge Thruster | -7/Factory | Extracted Adv. ECM Suite | -7/Factory | Extracted Tesla Rifle | -6/Factory | Downloaded Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Spectral Analyzer | -3/Testing | Archive Exp. Power Amplifier | -3/Testing | Archive Shock Maul | -3/Testing | Archive Imp. Matter Compressor | -3/Testing | Archive Exp. Focal Shield | -3/Testing | Archive Cld. Plasma Rifle | -3/Testing | Archive Coolant Network | -2/Quarantine | Archive Exp. Force Field | -2/Quarantine | Archive Hellfire Missile Launcher | -2/Quarantine | Archive Lgt. Antimatter Cannon | -2/Quarantine | Archive Robot Schematics ------------------ G-50 Soldier | -4/Factory | Hacked O-32 Director | -3/Testing | Archive K-01 Serf | -3/Testing | Archive A-27 Freighter | -3/Testing | Archive R-10 Processor | -2/Quarantine | Archive A-15 Conveyor | -2/Quarantine | Archive R-06 Scavenger | -2/Quarantine | Archive Fabricated ------------ Imp. Targeting Computer | x1 | -7/Factory Alien Tech Used ----------------- Integrated Reactor Core Cannon Achievements -------------- Speed Demon Whoosh! Challenges ------------ None RPGLIKE | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 --------- Run | Jun Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc Com Levels Raised 34 | . . 5 1 3 3 4 1 . 1 1 1 1 . . 1 2 . 1 . . 2 1 3 . 1 2 XP Earned 55298 | 4000 1350 6175 1558 4424 5294 6557 733 676 294 2018 2297 507 170 220 1760 2706 286 485 234 872 2009 2027 4286 539 1839 1982 XP Spent 54695 | 4000 . 7500 1480 4480 4515 6000 . . 2990 1350 1575 . . . 2980 2900 . . . . 3150 3065 4425 . 1400 2885 Upgrades 109 | 9 . 20 8 10 10 9 . . 5 6 3 . . . 4 2 . . . . 3 3 8 . 1 8 Power Slot 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Propulsion Slot 4 | 2 . . . . 1 1 . . . . . . . . . . . . . . . . . . . . Utility Slot 6 | 1 . 2 . 1 . . . . . . . . . . 1 . . . . . . 1 . . . . Weapon Slot 5 | 2 . 2 . . . . . . . . . . . . . 1 . . . . . . . . . . Core Integrity 24 | . . 5 2 2 2 . . . . 2 . . . . 1 . . . . . . 1 5 . . 4 Heat Dissipation 7 | . . . 4 1 . . . . . 2 . . . . . . . . . . . . . . . . Energy Generation 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Energy Storage 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Matter Storage 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 Mass Support 5 | 1 . . 1 1 . . . . 1 . . . . . . . . . . . 1 . . . . . Inventory Capacity 7 | 2 . 1 . 1 1 . . . . . . . . . . . . . . . . . 2 . . . Sight Range 6 | . . . . 2 . . . . 1 . . . . . . . . . . . 1 1 . . . 1 Sensor Range 13 | 1 . 6 . . 1 . . . . 1 2 . . . 1 . . . . . 1 . . . . . Terrain Scan Density 2 | . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . Ranged Accuracy 3 | . . . 1 . . 1 . . 1 . . . . . . . . . . . . . . . . . Hack Attack % 7 | . . 2 . . . 2 . . . . 1 . . . . 1 . . . . . . . . 1 . Hack Defense % 3 | . . . . . . . . . 1 1 . . . . 1 . . . . . . . . . . . KI Resistance % 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 TH Resistance % 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . EX Resistance % 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . KI Damage % 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . TH Damage % 4 | . . . . . 1 3 . . . . . . . . . . . . . . . . . . . . Protomatter Created 5009 | . 122 105 114 196 412 717 107 205 . 291 248 123 . . 21 172 137 150 . 59 186 526 963 . 80 75 Integrity Restored 8831 | . 244 242 136 147 537 1565 268 215 . 648 396 331 . . 63 216 377 107 . 159 300 1007 1174 234 240 225 Core 7150 | . 207 175 96 147 337 1266 236 56 . 493 334 248 . . 63 216 212 84 . 118 276 759 1128 234 240 225 Parts 1681 | . 37 67 40 . 200 299 32 159 . 155 62 83 . . . . 165 23 . 41 24 248 46 . . . Protomatter Decayed 4366 | . 27 . 50 147 258 207 30 72 . 3 . 8 . . . 142 3 111 . . 234 239 2619 216 . . Game ------ Seed RefineryShockAutobeam Manual? 0 Play Time 02:09:32 Cumulative 509.8 hours Start 2023.07.22 @ 12:04:49 End 2023.07.22 @ 14:44:02 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode Winter2019/RPGLIKE Game No. 395 Rogue 167 Adventurer 85 Explorer 143 Win Type - Total 22 Types 19/0/2/0/0/0/0/1/0 Lore% 71 Gallery% 88 Achievement% 72 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b361089a-9d64-4ce7-9151-ab7734c92f98