Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.31 @ 21:08:40

Player: JohnnyDongs

Result: Destroyed by G-73 Enforcer with Phase Gun

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (14)       2800
Robots Destroyed (343)     1715
Value Destroyed (16947)    16947
Prototype IDs (35)         700
Alien Tech Used (0)        0
Bonus (7370)               7370
              TOTAL SCORE: 34032

 Bonus
-------
High Alert Combat Kills    4105
Follower Combat Kills      487
Subatomizer Sterilization  3000
Friendly Fire              -222

 Cogmind 
---------
Core Integrity             0/1600
Matter                     300/300
Energy                     100/100
System Corruption          25%
Temperature                Cool (18)
Movement                   Walking (116)
Location                   -1/Access

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (8) ---
               Myomer Leg
               Biometal Leg
               Centrium Leg
>              --- UTILITY (12) -----
         Large Storage Unit
      Advanced Targeting Computer
      Advanced Targeting Computer
      Advanced Targeting Computer
      Advanced Target Analyzer
               Core Analyzer
               Graphene Brace
>              --- WEAPON (3) -------
               Linear Accelerator
>              --- INVENTORY (15) ---
         Large Storage Unit
         Small Matter Pod (50)
  High-powered Tractor Beam
               Gamma Rifle
               Gamma Rifle
               Gamma Rifle
               Gamma Rifle
               Gamma Rifle
               Phase Gun
               Nova Cannon
         Heavy Machine Gun
         Heavy Machine Gun

 Peak State 
------------
>              --- POWER ------------
               Particle Reactor
               Quantum Reactor
>              --- PROPULSION -------
               Centrium Leg
               Centrium Leg
               Centrium Leg
               Centrium Leg
               Centrium Leg
               Centrium Leg
               Centrium Leg
               Centrium Leg
>              --- UTILITY ----------
      Advanced Heat Sink
      Advanced Cooling System
         Large Storage Unit
      Improved Targeting Computer
      Advanced Targeting Computer
      Advanced Targeting Computer
      Advanced Targeting Computer
      Advanced Target Analyzer
      Advanced Reaction Control System
      Advanced Phase Shifter
      Improved Core Shielding
               Graphene Brace
>              --- WEAPON -----------
               Phase Gun
               Phase Gun
               Phase Gun
>              --- INVENTORY --------
               Quantum Reactor
               Myomer Leg
               Biometal Leg
               Centrium Leg
      Advanced Heat Sink
         Large Storage Unit
      Improved Kinecellerator
  High-powered Tractor Beam
               Gamma Rifle
               Gamma Rifle
         Heavy Machine Gun
         Heavy Machine Gun
               KE Penetrator
               KE Penetrator
               Linear Accelerator
[Rating: 177]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Neutrino Core
  Reactor                  Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Centrium Leg
  Wheel                    Compact Wheel
  Hover Unit               Improved Antigrav System
  Flight Unit              Cooled Impulse Thruster
Utility                    Advanced Heat Sink
  Device                   Advanced Heat Sink
  Storage                  Huge Storage Unit
  Processor                Experimental Targeting Computer
  Hackware                 Improved Hacking Suite
  Protection               Improved Medium Armor Plating
Weapon                     Hypervelocity Mass Driver
  Energy Gun               Heavy Gatling Laser
  Energy Cannon            Subdweller Beam Cannon
  Ballistic Gun            Flak Gun
  Ballistic Cannon         Hypervelocity Mass Driver
  Launcher                 Tiamat Missile Launcher
  Special Weapon           Welding Torch
  Impact Weapon            Shock Maul

 Build                          | -11 -10 -10 -7  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Sub Rec Fac Was Fac Fac Upp Upp Zhi Pro Res Res Acc 
Slots Evolved              18   | .   .   .   .   10  .   .   2   .   .   .   .   2   2   2   
  Power                    1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Propulsion               6    | .   .   .   .   2   .   .   .   .   .   .   .   2   .   2   
  Utility                  10   | .   .   .   .   6   .   .   2   .   .   .   .   .   2   .   
  Weapon                   1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Parts Attached             572  | 7   3   9   14  55  15  41  20  24  19  .   17  66  72  210 
  Power                    54   | 1   .   3   .   5   3   2   5   2   .   .   1   8   8   16  
    Engine                 5    | 1   .   2   .   1   .   .   .   .   .   .   .   1   .   .   
    Core                   14   | .   .   1   .   4   .   .   3   2   .   .   1   1   1   1   
    Reactor                35   | .   .   .   .   .   3   2   2   .   .   .   .   6   7   15  
  Propulsion               152  | 2   .   1   4   9   2   9   2   3   .   .   1   22  26  71  
    Treads                 24   | 2   .   1   3   1   2   .   .   2   .   .   1   2   3   7   
    Leg                    58   | .   .   .   1   8   .   .   .   .   .   .   .   8   1   40  
    Wheel                  24   | .   .   .   .   .   .   9   2   1   .   .   .   5   7   .   
    Hover                  12   | .   .   .   .   .   .   .   .   .   .   .   .   7   3   2   
    Flight                 34   | .   .   .   .   .   .   .   .   .   .   .   .   .   12  22  
  Utility                  192  | 2   3   3   4   22  6   17  5   5   10  .   7   19  24  65  
    Device                 119  | 2   2   1   3   16  3   8   2   2   2   .   3   10  17  48  
    Storage                9    | .   1   1   .   .   .   .   .   .   2   .   .   2   1   2   
    Processor              30   | .   .   .   .   3   1   3   .   1   1   .   2   4   6   9   
    Hackware               1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Protection             33   | .   .   1   1   2   2   6   3   2   5   .   2   3   .   6   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   174  | 2   .   2   6   19  4   13  8   14  9   .   8   17  14  58  
    Energy Gun             50   | 2   .   .   .   5   .   2   1   6   .   .   4   1   6   23  
    Energy Cannon          29   | .   .   1   1   4   .   1   1   1   .   .   .   2   3   15  
    Ballistic Gun          34   | .   .   .   4   6   .   3   1   .   .   .   .   3   .   17  
    Ballistic Cannon       45   | .   .   1   .   .   .   7   5   5   7   .   4   11  3   2   
    Launcher               14   | .   .   .   1   3   4   .   .   2   2   .   .   .   1   1   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Impact Weapon          1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  17   | .   .   1   .   2   1   6   1   .   .   .   .   2   4   .   
  Corrupted Parts          4    | .   .   .   .   1   .   .   .   .   .   .   .   1   .   2   
    System Corruption      22   | .   .   .   .   6   .   .   .   .   .   .   .   2   .   14  
Parts Lost                 217  | .   .   .   5   17  .   16  .   10  13  .   6   46  19  85  
  Power                    28   | .   .   .   .   2   .   3   .   2   2   .   .   5   2   12  
  Propulsion               71   | .   .   .   3   3   .   6   .   5   2   .   1   19  7   25  
  Utility                  74   | .   .   .   1   4   .   6   .   2   6   .   2   13  7   33  
  Weapon                   44   | .   .   .   1   8   .   1   .   1   3   .   3   9   3   15  
  Highest Loss Streak      20   | .   .   .   3   4   .   9   .   9   6   .   4   20  13  16  
  To Critical Strikes      1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     76   | .   99  97  78  82  89  90  86  63  49  57  70  86  61  89  
  Engine                   2    | .   14  12  .   1   .   .   .   .   .   .   .   .   .   .   
  Core                     1    | .   .   .   9   8   .   .   5   1   .   .   4   .   .   .   
  Reactor                  1    | .   .   .   .   .   10  10  3   .   .   .   .   6   3   7   
  Treads                   7    | .   28  27  20  2   7   5   .   .   .   .   1   .   1   .   
  Leg                      3    | .   .   .   8   17  4   .   .   .   .   .   .   4   .   22  
  Wheel                    1    | .   .   .   .   .   .   8   15  2   .   .   .   2   4   .   
  Device                   16   | .   14  11  3   15  16  15  13  20  16  21  22  19  17  20  
  Storage                  6    | .   13  13  9   5   5   5   5   5   5   5   5   3   3   3   
  Processor                8    | .   .   .   .   5   17  18  10  6   11  15  15  14  13  18  
  Protection               4    | .   .   2   7   3   4   5   14  10  2   5   5   2   .   .   
  Energy Gun               3    | .   28  1   .   2   5   3   4   4   .   .   6   .   3   7   
  Energy Cannon            3    | .   .   13  1   4   5   3   .   .   .   .   .   1   1   1   
  Ballistic Gun            1    | .   .   .   16  7   .   2   .   .   .   .   .   .   .   1   
  Ballistic Cannon         7    | .   .   11  1   .   .   5   9   10  9   10  8   9   .   .   
Peak Build Rating          177  | 9   9   41  75  118 116 111 98  98  94  69  90  139 138 177 
  Average Rating           72   | 4   7   28  66  100 107 92  91  75  60  69  82  113 80  145 
  On Entrance              61   | .   9   8   41  71  96  111 69  98  93  69  69  78  2   115 
Naked Turns                37   | .   .   .   .   .   .   .   .   .   .   .   .   24  13  .   
Heaviest Build             188  | 11  30  100 103 147 144 149 187 188 180 113 139 176 69  98  
  Greatest Support         240  | 40  40  40  70  81  140 140 58  58  46  3   23  154 84  240 
  Greatest Overweight (x)  56   | 2   .   2   5   4   2   14  5   56  52  37  44  44  5   2   
  Average Overweight (x)   3    | .   .   1   1   1   .   3   3   16  27  37  19  2   .   .   
Largest Inventory Capacity 25   | 5   15  25  25  25  25  25  25  25  25  25  25  25  10  15  
  Average Capacity         22   | 5   14  23  25  25  25  25  25  25  24  25  25  24  9   10  
  Most Carried             25   | 1   12  25  25  25  25  25  25  25  22  17  21  21  10  15  
  Average Carried          18   | .   7   23  24  23  24  23  24  21  16  17  18  16  6   9   
  Final Capacity           25   | 5   15  25  25  25  25  25  25  25  25  25  25  5   10  15  
  Final Carried            25   | .   12  25  25  22  25  19  25  22  17  17  16  5   10  12  

 Class Distribution 
--------------------
 42% | Mutant
 26% | Scavenger-Gunner
 15% | Tank
  8% | Scavenger-Tank
  3% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Subcaves
           Mutant | -7/Recycling
   Scavenger-Tank | -5/Factory
 Scavenger-Gunner | -5/Waste
 Scavenger-Gunner | -5/Factory
   Scavenger-Tank | -4/Factory
             Tank | -4/Upper Caves
           Mutant | -4/Upper Caves
           Mutant | -4/Zhirov
 Scavenger-Gunner | -3/Proximity Caves
 Scavenger-Gunner | -3/Research
 Scavenger-Mutant | -2/Research
 Scavenger-Gunner | -1/Access

 Resources                       | -11  -10  -10  -7   -5   -5   -5   -4   -4   -4   -4   -3   -3   -2   -1   
-----------                Run   | Yrd  Mat  Sub  Rec  Fac  Was  Fac  Fac  Upp  Upp  Zhi  Pro  Res  Res  Acc  
Matter Collected           12554 | 270  278  94   370  1382 286  1363 374  626  918  .    425  2006 1252 2910 
  Remotely                 2335  | .    .    .    .    .    .    .    144  218  35   .    425  436  .    1077 
Salvage Created            19082 | 96   450  48   509  2255 .    2596 644  380  786  .    399  2040 1443 7436 
  Parts                    763   | 4    27   4    19   100  .    110  20   11   25   .    19   88   57   279  
Haulers Intercepted        10    | .    1    .    .    .    .    2    .    .    .    .    .    1    1    5    
Recyclers Shooed           22    | 1    .    .    1    1    .    8    1    .    .    .    .    2    4    4    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      91    | .    .    18   .    .    .    .    .    10   41   .    22   .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -7  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Sub Rec Fac Was Fac Fac Upp Upp Zhi Pro Res Res Acc 
Combat Hostiles Destroyed  262  | .   8   .   12  45  .   34  3   10  13  .   6   31  16  84  
  Guns                     118  | .   6   .   5   17  .   23  .   .   2   .   3   5   5   52  
  Cannons                  103  | .   .   .   3   9   .   11  3   10  11  .   3   25  6   22  
  AOE                      28   | .   .   .   4   18  .   .   .   .   .   .   .   .   5   1   
Classes Destroyed          20   | 2   5   1   6   2   .   1   .   .   2   .   .   .   .   1   
  Worker                   23   | .   .   .   .   1   .   9   .   .   .   .   .   1   7   5   
  Builder                  14   | .   1   .   .   5   .   .   1   .   .   .   .   .   2   5   
  Tunneler                 4    | 1   .   .   .   1   .   1   .   .   .   .   .   .   .   1   
  Hauler                   10   | .   1   .   .   .   .   2   .   .   .   .   .   1   1   5   
  Recycler                 20   | 1   .   .   .   1   .   6   2   .   .   .   .   3   3   4   
  Mechanic                 3    | .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   
  Operator                 2    | .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Watcher                  13   | .   2   .   .   1   .   4   2   .   .   .   .   2   .   2   
  Swarmer                  40   | .   .   .   1   10  .   .   .   5   2   .   .   3   6   13  
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Grunt                    98   | .   8   .   2   21  .   20  .   4   4   .   .   8   3   28  
  Brawler                  4    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   1   
  Duelist                  6    | .   .   .   1   1   .   .   .   .   2   .   .   .   .   2   
  Protector                4    | .   .   .   1   2   .   .   .   .   .   .   .   .   .   1   
  Sentry                   20   | .   .   .   4   2   .   1   3   1   1   .   .   5   .   3   
  Hunter                   27   | .   .   .   1   2   .   2   .   .   .   .   4   5   1   12  
  Programmer               56   | .   .   .   2   7   .   9   .   .   .   .   2   9   6   21  
  Heavy                    4    | .   .   .   .   .   .   2   .   .   .   .   .   1   .   1   
  Behemoth                 2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   
  Subdweller               1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Decomposer               4    | .   .   .   .   .   .   .   .   2   .   .   2   .   .   .   
Best Kill Streak           19   | 2   2   .   5   19  .   10  3   6   8   .   2   5   6   9   
  Combat Bots Only         12   | .   2   .   5   12  .   6   2   6   8   .   2   5   5   7   
Max Kills in Single Turn   6    | 1   1   1   5   5   .   2   1   1   1   .   1   2   6   3   
  Gunslinging              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   
  Exploded                 5    | .   .   .   4   3   .   .   .   .   .   .   .   .   5   1   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -10   -7    -5    -5    -5    -4    -4    -4    -4    -3    -3    -2    -1    
--------                   Run   | Yrd   Mat   Sub   Rec   Fac   Was   Fac   Fac   Upp   Upp   Zhi   Pro   Res   Res   Acc   
Hostile Shots Fired        2840  | .     23    10    140   305   .     187   9     113   130   .     86    473   166   1198  
  Missed                   936   | .     4     5     50    99    .     57    4     15    15    .     26    156   49    456   
Damage Taken               38565 | .     289   193   927   3845  .     3307  147   1908  2314  .     980   6112  2551  15992 
  Core                     4859  | .     22    .     201   262   .     569   12    603   41    .     58    1072  408   1611  
  Absorbed by Shields      282   | .     .     .     .     .     .     .     .     .     112   .     .     .     .     170   
  Reduced by Siege Mode    365   | .     .     .     .     .     .     93    .     .     .     .     .     .     .     272   
  Redirected to Shielding  277   | .     .     .     .     .     .     .     12    142   .     .     .     .     .     123   
  Ignored by Resistances   1344  | .     .     .     .     .     .     .     39    346   559   .     .     400   .     .     
  Regen/Repaired (Parts)   124   | .     .     .     .     .     .     78    .     .     .     .     .     .     .     46    
Core Remaining (%)         41    | 100   .     .     10    .     .     16    .     .     .     .     37    17    71    .     
Volleys Fired              1000  | 4     48    19    24    119   93    102   24    38    39    .     21    97    94    278   
  Largest                  3     | 2     2     2     3     3     1     3     3     3     3     .     3     3     3     3     
  Hottest                  385   | 100   100   115   115   305   80    223   232   232   232   .     385   200   273   296   
Shots Fired                2130  | 8     96    20    57    244   93    261   36    49    90    .     54    242   172   708   
  Gun                      1179  | 8     96    .     34    136   .     128   14    7     13    .     27    40    113   563   
  Cannon                   911   | .     .     20    22    86    87    133   22    41    75    .     27    202   58    138   
  Launcher                 40    | .     .     .     1     22    6     .     .     1     2     .     .     .     1     7     
  Special                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  883   | .     .     1     52    111   .     154   12    39    75    .     27    225   46    141   
  Thermal                  1126  | 8     96    19    5     115   87    107   24    9     13    .     27    11    125   480   
  Explosive                17    | .     .     .     .     .     6     .     .     1     2     .     .     .     1     7     
  Electromagnetic          104   | .     .     .     .     18    .     .     .     .     .     .     .     6     .     80    
  Robot Hit Streak         70    | 2     16    .     6     16    .     45    16    9     11    .     9     14    39    70    
  Robot Miss Streak        11    | 1     6     2     3     11    .     5     7     4     2     .     3     5     2     4     
  Penetration Max          1     | .     .     .     .     1     .     1     1     .     1     .     1     1     .     1     
  Secondary Targets        14    | .     .     .     .     2     .     3     .     .     .     .     .     .     .     9     
    Max Gunslinging Chain  1     | .     .     .     .     1     .     1     .     .     .     .     .     .     .     1     
Shots Hit Robots           1497  | 4     57    .     39    160   .     197   20    35    65    .     31    177   143   569   
  Core Hits                845   | 3     22    2     32    153   .     182   21    19    36    .     15    74    52    234   
  Critical Kills           47    | .     .     .     .     1     .     6     3     8     8     .     3     14    .     4     
  Critical Parts Destroyed 66    | .     .     .     .     2     .     14    1     7     12    .     5     23    .     2     
  Critical Strikes         154   | 2     8     .     .     4     .     20    4     16    21    .     8     44    2     25    
    Burn                   20    | 2     8     .     .     .     .     .     .     .     .     .     .     .     .     10    
    Meltdown               3     | .     .     .     .     1     .     .     .     .     .     .     .     .     .     2     
    Destroy                115   | .     .     .     .     3     .     20    4     16    21    .     8     39    .     4     
    Blast                  12    | .     .     .     .     .     .     .     .     .     .     .     .     5     2     5     
    Corrupt                4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     
Melee Attacks              .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           49900 | 49    748   48    1095  7700  .     6561  583   907   1846  .     890   5455  5619  18399 
  Guns                     25737 | 49    747   .     546   1880  .     3975  380   93    499   .     652   753   3091  13072 
  Cannons                  18121 | .     .     48    288   1666  .     2309  203   609   1205  .     238   4702  1952  4901  
  Explosions               5969  | .     .     .     243   4140  .     239   .     205   142   .     .     .     576   424   
  Melee                    .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Ramming                  73    | .     1     .     18    14    .     38    .     .     .     .     .     .     .     2     
  Kinetic                  19033 | .     .     20    983   3581  .     2743  202   609   1205  .     238   5007  1546  2899  
  Thermal                  25811 | 49    747   28    94    2580  .     3780  381   93    499   .     652   247   3497  13164 
  Explosive                1493  | .     .     .     .     146   .     .     .     205   142   .     .     .     576   424   
  Electromagnetic          3490  | .     .     .     .     1379  .     .     .     .     .     .     .     201   .     1910  
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         25    | .     .     .     3     9     .     1     .     .     2     2     2     14    15    25    
  Average Corruption       4     | .     .     .     1     4     .     1     .     .     2     2     2     6     13    11    
  Corruption Purged        40    | .     .     .     3     16    .     1     .     .     .     .     .     .     .     20    
  Corruption Blocked       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  302   | .     .     .     8     25    .     5     .     .     61    2     26    42    21    112   
    Message Errors         62    | .     .     .     2     5     .     2     .     .     13    .     6     14    5     15    
    Matter Fused           86    | .     .     .     2     6     .     2     .     .     18    1     8     9     6     34    
    Heat Flow Errors       27    | .     .     .     1     .     .     .     .     .     10    1     5     5     2     3     
    Energy Discharges      30    | .     .     .     .     8     .     .     .     .     5     .     2     1     .     14    
    Parts Rejected         4     | .     .     .     .     .     .     .     .     .     .     .     .     2     .     2     
    Parts Fused            2     | .     .     .     .     .     .     .     .     .     1     .     .     .     .     1     
    Data Loss (minor)      26    | .     .     .     1     2     .     .     .     .     3     .     3     .     2     15    
    Data Loss (major)      15    | .     .     .     .     2     .     .     .     .     4     .     .     4     1     4     
    Misfires               14    | .     .     .     1     2     .     1     .     .     3     .     2     .     2     3     
    Alerts                 6     | .     .     .     .     .     .     .     .     .     3     .     .     2     .     1     
    Misdirections          3     | .     .     .     .     .     .     .     .     .     .     .     .     .     2     1     
    Weapon Failures        27    | .     .     .     1     .     .     .     .     .     1     .     .     5     1     19    
Overload Shots             6     | .     .     .     .     1     .     .     .     3     .     .     2     .     .     .     
  Effects                  1     | .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     
    Energy Bleed           1     | .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     
Overflow Damage            844   | .     .     .     42    209   .     107   .     .     7     .     .     90    223   166   
  Projectiles              512   | .     .     .     35    28    .     3     .     .     7     .     .     90    223   126   
  Explosions               332   | .     .     .     7     181   .     104   .     .     .     .     .     .     .     40    
  Melee                    .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Knockbacks                 114   | .     .     1     1     .     .     31    .     9     11    .     2     39    14    6     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  107   | .     .     1     1     .     .     29    .     9     10    .     2     37    13    5     
  Secondary                7     | .     .     .     .     .     .     2     .     .     1     .     .     2     1     1     
Self-Inflicted Damage      388   | .     .     .     .     267   .     7     .     41    .     .     .     .     .     73    
  Shots                    9     | .     .     .     .     7     .     .     .     1     .     .     .     .     .     1     
  Rammed                   3     | .     1     .     .     .     .     2     .     .     .     .     .     .     .     .     
Targets Rammed             9     | .     1     .     4     1     .     2     .     .     .     .     .     .     .     1     
  Kicked                   6     | .     .     .     4     1     .     .     .     .     .     .     .     .     .     1     
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        574   | 138   282   12    403   195   .     352   200   574   443   197   246   431   426   457   
  Average Temperature      101   | 65    72    5     145   66    .     78    82    218   141   111   88    174   105   83    
  Received Heat Transfer   4664  | .     162   18    132   704   .     615   9     289   423   .     .     1170  108   1034  
  Effects                  46    | .     1     .     6     .     .     .     .     23    5     .     .     6     1     4     
    Shutdowns              7     | .     .     .     .     .     .     .     .     3     2     .     .     .     1     1     
    Energy Bleed           4     | .     1     .     2     .     .     .     .     1     .     .     .     .     .     .     
    Interference           17    | .     .     .     3     .     .     .     .     3     3     .     .     5     .     3     
    Matter Decay           3     | .     .     .     1     .     .     .     .     2     .     .     .     .     .     .     
    Short Circuit          4     | .     .     .     .     .     .     .     .     3     .     .     .     1     .     .     
    Damage (minor)         4     | .     .     .     .     .     .     .     .     4     .     .     .     .     .     .     
    Damage (major)         5     | .     .     .     .     .     .     .     .     5     .     .     .     .     .     .     
    Damage (core)          2     | .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     
Siege Activations          7     | .     .     .     .     .     .     4     .     .     .     .     .     .     .     3     
  Total Turns              146   | .     .     .     .     .     .     69    .     .     .     .     .     .     .     77    
  Longest Duration         42    | .     .     .     .     .     .     32    .     .     .     .     .     .     .     42    
Robots Corrupted           7     | .     .     .     .     .     .     .     .     .     .     .     .     1     .     6     
  Combat Hostiles          5     | .     .     .     .     .     .     .     .     .     .     .     .     1     .     4     
  Parts Fried              33    | .     .     .     .     8     .     .     .     .     .     .     .     1     .     24    
  Impact Corruptions       2     | .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     
Robots Melted              9     | .     2     .     .     1     .     .     .     .     .     .     .     .     .     6     
  Combat Hostiles          8     | .     2     .     .     1     .     .     .     .     .     .     .     .     .     5     
  Parts Melted             63    | .     7     .     .     7     .     3     .     .     .     .     .     1     5     40    
  Heat Transferred         33459 | 296   2701  37    111   3398  .     5550  650   150   825   .     920   407   4033  14381 
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      4     | .     .     .     .     4     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -10  -7   -5   -5   -5   -4   -4   -4   -4   -3   -3   -2   -1   
-------                    Run  | Yrd  Mat  Sub  Rec  Fac  Was  Fac  Fac  Upp  Upp  Zhi  Pro  Res  Res  Acc  
Peak Influence             1445 | 10   160  .    256  1192 395  806  522  .    .    .    .    507  436  1445 
  Initial                  462  | .    6    .    80   462  395  31   358  .    .    .    .    33   164  261  
  Average                  376  | 2    64   .    85   671  225  282  413  .    .    .    .    173  173  767  
Maximum Alert Level        4    | .    .    .    1    4    1    3    2    .    .    .    .    2    2    4    
  Low Security (%)         44   | 100  100  .    89   .    63   59   .    .    .    .    .    59   72   1    
  Level 1                  16   | .    .    .    10   11   36   4    55   .    .    .    .    32   26   9    
  Level 2                  17   | .    .    .    .    38   .    21   44   .    .    .    .    7    .    29   
  Level 3                  16   | .    .    .    .    43   .    14   .    .    .    .    .    .    .    41   
  Level 4                  4    | .    .    .    .    6    .    .    .    .    .    .    .    .    .    18   
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Sterilizations             1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Squads Dispatched          55   | .    4    .    .    11   .    10   .    .    1    .    .    8    6    15   
  Investigation            12   | .    3    .    .    2    .    2    .    .    .    .    .    3    .    2    
  Extermination            19   | .    .    .    .    4    .    4    .    .    .    .    .    3    2    6    
  Reinforcement            17   | .    1    .    .    2    .    4    .    .    .    .    .    2    4    4    
  Assault                  7    | .    .    .    .    3    .    .    .    .    1    .    .    .    .    3    
  Garrison                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       3    | .    .    .    .    1    .    .    .    .    .    .    .    .    1    1    
Haulers Reinforced         3    | .    .    .    .    .    .    1    .    .    .    .    .    .    1    1    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -7  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  
---------                  Run  | Yrd Mat Sub Rec Fac Was Fac Fac Upp Upp Zhi Pro Res Res Acc 
Distress Signals           16   | .   1   .   .   1   .   3   .   .   .   .   .   3   1   7   
Communications Jammed      35   | .   .   .   1   .   .   .   .   .   .   .   .   10  22  2   
  Distress Signals         33   | .   .   .   1   .   .   .   .   .   .   .   .   8   22  2   
Times Spotted              431  | .   17  18  7   57  .   53  6   23  24  .   5   55  41  125 
  Peak Tracking Total      10   | .   3   5   2   6   .   7   2   7   8   .   2   8   10  9   
  Tactical Retreats        28   | .   .   1   .   2   .   2   .   3   1   .   .   8   3   8   

 Traps                          | -11 -10 -10 -7  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Sub Rec Fac Was Fac Fac Upp Upp Zhi Pro Res Res Acc 
Traps Triggered            12   | .   2   1   .   3   .   1   1   .   .   .   .   .   1   3   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -7  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  
----------                 Run  | Yrd Mat Sub Rec Fac Was Fac Fac Upp Upp Zhi Pro Res Res Acc 
Machines Disabled          27   | .   .   2   .   9   .   6   .   3   .   .   .   3   1   3   
  Max in Single Turn       5    | .   .   1   .   4   .   5   .   1   .   .   .   1   1   1   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -7  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  
---------                  Run  | Yrd Mat Sub Rec Fac Was Fac Fac Upp Upp Zhi Pro Res Res Acc 
Machines Accessed          71   | .   7   4   11  3   .   5   3   3   .   .   .   10  12  13  
  Terminals                40   | .   6   .   6   1   .   2   2   1   .   .   .   7   8   7   
  Fabricators              3    | .   .   .   .   .   .   1   .   .   .   .   .   .   1   1   
  Repair Stations          4    | .   .   .   .   .   .   1   .   .   .   .   .   1   .   2   
  Recycling Units          12   | .   1   .   5   1   .   1   1   .   .   .   .   1   1   1   
  Scanalyzers              2    | .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   
  Garrison Access          4    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   2   
Total Hacks                166  | .   20  8   29  7   .   16  9   12  .   .   .   24  22  19  
  Successful               96   | .   10  8   18  3   .   11  5   12  .   .   .   12  8   9   
  Failed                   69   | .   10  .   11  3   .   5   4   .   .   .   .   12  14  10  
    Catastrophic           16   | .   2   .   2   .   .   2   2   .   .   .   .   2   3   3   
  Database Lockouts        1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Manual                   67   | .   16  .   18  2   .   8   .   .   .   .   .   15  3   5   
  Terminals                102  | .   18  .   16  3   .   11  7   5   .   .   .   18  14  10  
  Fabricators              8    | .   .   .   .   .   .   2   .   .   .   .   .   .   4   2   
  Repair Stations          6    | .   .   .   .   .   .   1   .   .   .   .   .   2   .   3   
  Recycling Units          27   | .   2   .   13  2   .   2   2   .   .   .   .   2   2   2   
  Scanalyzers              3    | .   .   .   .   2   .   .   .   .   .   .   .   .   1   .   
  Garrison Access          5    | .   .   .   .   .   .   .   .   .   .   .   .   2   1   2   
Terminal Hacks             53   | .   5   8   4   2   .   3   4   12  .   .   .   6   6   3   
  Record                   32   | .   .   5   .   2   .   2   3   11  .   .   .   2   5   2   
  Robot Schematic          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           4    | .   3   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        3    | .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                2    | .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   
  Alert Level              3    | .   .   .   .   .   .   1   1   .   .   .   .   1   .   .   
  Unreport Threat          2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Locate Traps             2    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
  Dispatch Records         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Patrol Status            1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Derelict Proto ID Bank   1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Release Object           1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           5    | .   .   .   .   .   .   2   .   .   .   .   .   .   1   2   
  Load Schematic           3    | .   .   .   .   .   .   1   .   .   .   .   .   .   1   1   
  Build                    2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       16   | .   1   .   7   1   .   2   1   .   .   .   .   1   1   2   
  Report Inventory         12   | .   1   .   5   1   .   1   1   .   .   .   .   1   1   1   
  Retrieve Components      4    | .   .   .   2   .   .   1   .   .   .   .   .   .   .   1   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         22   | .   4   .   7   .   .   4   .   .   .   .   .   5   .   2   
  Terminals                14   | .   3   .   2   .   .   3   .   .   .   .   .   5   .   1   
    Botnet                 13   | .   3   .   2   .   .   2   .   .   .   .   .   5   .   1   
    Skim                   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   
    Patch                  2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   
  Recycling Units          6    | .   1   .   5   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 6    | .   1   .   5   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         56   | .   6   .   7   3   .   3   3   1   .   .   .   10  11  12  
  Full Trace Events        14   | .   4   .   4   2   .   1   .   .   .   .   .   2   .   1   
  Feedback Events          3    | .   .   .   1   .   .   .   .   .   .   .   .   2   .   .   
    Corruption             3    | .   .   .   1   .   .   .   .   .   .   .   .   2   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             6    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   3   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   201  | .   .   .   .   .   .   134 .   .   .   .   .   .   .   67  
  Total Robot Build Rating 24   | .   .   .   .   .   .   12  .   .   .   .   .   .   .   12  
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     19   | .   .   .   6   .   .   3   .   .   .   .   .   .   .   10  
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -7  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  
------------               Run  | Yrd Mat Sub Rec Fac Was Fac Fac Upp Upp Zhi Pro Res Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   
  Machine Destruction      4    | .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -7   -5   -5   -5   -4   -4   -4   -4   -3   -3   -2   -1   
--------                   Run  | Yrd  Mat  Sub  Rec  Fac  Was  Fac  Fac  Upp  Upp  Zhi  Pro  Res  Res  Acc  
Total Allies               25   | .    .    15   .    .    .    3    .    2    2    .    .    .    .    3    
  Largest Group            13   | .    .    13   1    .    .    3    .    2    2    2    2    .    .    3    
  Highest-Rated Group      247  | .    .    247  19   .    .    60   .    58   96   96   96   .    .    60   
  Highest-Rated Ally       49   | .    .    19   19   .    .    20   .    29   49   49   49   .    .    20   
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               148  | .    .    86   6    .    .    16   .    6    21   .    11   .    .    2    
  Total Damage             2976 | .    .    1504 91   .    .    340  .    202  518  .    293  .    .    28   
  Kills                    25   | .    .    14   .    .    .    1    .    2    6    .    1    .    .    1    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -7  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Sub Rec Fac Was Fac Fac Upp Upp Zhi Pro Res Res Acc 
Robot Analysis Total       4    | .   3   .   1   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    6    | .   .   3   .   .   .   .   .   1   2   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -7   -5   -5   -5   -4   -4   -4   -4   -3   -3   -2   -1   
-------------              Run   | Yrd  Mat  Sub  Rec  Fac  Was  Fac  Fac  Upp  Upp  Zhi  Pro  Res  Res  Acc  
Turns Passed               34680 | 89   1158 6516 1378 2069 1109 1727 567  6112 5415 78   3133 1621 1062 2646 
Spaces Moved               10888 | 44   589  2209 620  766  409  689  313  805  361  5    258  769  1319 1732 
  Core                     669   | 11   .    .    .    .    .    .    .    159  275  5    103  67   49   .    
  Treads                   3833  | 33   589  2209 152  .    287  212  .    86   86   .    155  .    16   8    
  Legs                     2386  | .    .    .    468  766  122  .    .    .    .    .    .    151  12   867  
  Wheels                   1806  | .    .    .    .    .    .    477  313  560  .    .    .    237  219  .    
  Hover                    316   | .    .    .    .    .    .    .    .    .    .    .    .    314  2    .    
  Flight                   1878  | .    .    .    .    .    .    .    .    .    .    .    .    .    1021 857  
  Fastest Speed            6     | 50   160  160  180  180  160  120  140  140  300  1900 560  48   6    6    
  Average Speed            271   | 148  160  284  202  194  217  182  144  693  1461 1900 1183 145  44   70   
  Slowest Speed            2850  | 160  160  320  560  400  320  320  175  2850 2650 1900 2250 2250 260  250  
  Overloaded Moves         243   | .    .    .    .    .    .    .    .    .    .    .    .    .    29   214  
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            25    | .    .    .    .    .    .    .    .    .    .    .    .    .    15   10   
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       47    | 5    76   96   93   20   100  19   10   80   57   7    56   21   35   37   
  Regions Visited          14
    Branch Regions         6
  Pre-discovered Areas     12    | .    1    3    5    .    .    .    .    1    2    .    .    .    .    .    
  Known Exits Taken        5     | .    .    1    .    .    .    1    1    .    .    .    1    1    .    .    
  Unknown Exits Taken      7     | 1    1    .    1    .    .    .    .    1    1    1    .    .    1    .    
Scrap Searched             16    | .    .    9    .    .    .    .    .    2    3    .    2    .    .    .    
Spaces Dug                 93    | .    .    .    .    1    86   2    2    1    .    .    .    .    1    .    
Terrain Destroyed          467   | .    .    .    10   149  120  22   2    29   15   .    7    21   30   62   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               118   | .    .    .    1    22   27   8    2    3    1    .    7    21   9    17   
  AOE                      349   | .    .    .    9    127  93   14   .    26   14   .    .    .    21   45   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -7   -5   -5   -5   -4   -4   -4   -4   -3   -3   -2   -1   
---------                  Run   | Yrd  Mat  Sub  Rec  Fac  Was  Fac  Fac  Upp  Upp  Zhi  Pro  Res  Res  Acc  
Total                      14217 | 57   708  2424 688  1137 537  940  402  1293 457  6    317  1063 1612 2576 
  Wait                     1217  | 1    54   152  15   139  .    58   23   419  12   2    13   71   68   190  
  Move                     10828 | 43   588  2208 619  766  408  688  312  804  360  4    257  768  1289 1714 
  Hop                      22    | .    .    .    .    .    .    .    .    .    .    .    .    .    14   8    
  Pick Up                  216   | 1    11   13   5    20   5    22   9    1    13   .    6    40   24   46   
  Fast Attach              251   | 7    2    2    7    20   7    19   12   8    6    .    3    30   46   82   
  Attach                   188   | .    .    2    4    22   1    7    3    5    9    .    8    24   23   80   
  Detach                   118   | .    2    1    3    7    2    3    3    3    4    .    .    9    24   57   
  Swap                     133   | .    1    5    3    13   7    15   5    11   4    .    6    12   3    48   
  Drop                     199   | 1    1    19   4    20   14   23   11   4    2    .    3    12   27   58   
  Fire                     1000  | 4    48   19   24   119  93   102  24   38   39   .    21   97   94   278  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      2     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    
  Kick                     6     | .    .    .    4    1    .    .    .    .    .    .    .    .    .    1    
  Crush                    2     | .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Escape Stasis            23    | .    .    .    .    10   .    .    .    .    .    .    .    .    .    13   
  Rewire                   11    | .    .    3    .    .    .    .    .    .    8    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / *Sub)
-10/Subcaves (discovered 3 exits: [*Mat x2] / *Rec)
-7/Recycling
-5/Factory
-5/Waste
-5/Factory
-4/Factory (discovered 3 exits: *Res x2 / *Upp)
-4/Upper Caves
-4/Upper Caves
-4/Zhirov
-3/Proximity Caves
-3/Research
-2/Research
-1/Access

 History 
---------
  Turn | Location           | Event
    16 | -11/Scrapyard      | Discovered new exit (range 15)
    90 | -11/Scrapyard      | Entered Materials
   310 | -10/Materials      | Build established: Mutant
   326 | -10/Materials      | Discovered new exit (range 6)
   358 | -10/Materials      | Discovered new exit (range 14)
   514 | -10/Materials      | Discovered new exit (range 10)
   573 | -10/Materials      | Discovered new exit (range 15)
  1227 | -10/Materials      | Discovered new exit (range 4)
  1248 | -10/Materials      | Entered Subcaves
  1249 | -10/Subcaves       | Shifting Twisted Machinery released Riot Gun
  1252 | -10/Subcaves       | Learned location of Zion (-7)
  1260 | -10/Subcaves       | Shifting Twisted Machinery released Sub. Beam Cannon
  1289 | -10/Subcaves       | Visited triangular shrine
  1300 | -10/Subcaves       | Found Prototype Device
  1300 | -10/Subcaves       | Identified V3-11A's Pendant
  1305 | -10/Subcaves       | Befriended Subdweller
  1570 | -10/Subcaves       | Discovered new exit (range 5)
  1785 | -10/Subcaves       | Befriended Subdweller
  1840 | -10/Subcaves       | Befriended Subdweller
  1840 | -10/Subcaves       | Befriended Subdweller
  1998 | -10/Subcaves       | Learned location of Storage (-7)
  2056 | -10/Subcaves       | Found SUBCON Basin
  2330 | -10/Subcaves       | Befriended Subdweller
  2330 | -10/Subcaves       | Befriended Subdweller
  2520 | -10/Subcaves       | Befriended Subdweller
  2525 | -10/Subcaves       | Befriended Subdweller
  2810 | -10/Subcaves       | Befriended Subdweller
  3009 | -10/Subcaves       | Visited Clippyterm
  3018 | -10/Subcaves       | Identified exit to Recycling
  3018 | -10/Subcaves       | Learned Factory fabricator intel
  3190 | -10/Subcaves       | Discovered new exit (range 4)
  3221 | -10/Subcaves       | Shifting Twisted Machinery released Mak. Flight Unit
  3243 | -10/Subcaves       | Shifting Twisted Machinery released Sub. Machine Gun
  3860 | -10/Subcaves       | Befriended Subdweller
  3970 | -10/Subcaves       | Befriended Subdweller
  4030 | -10/Subcaves       | Befriended Subdweller
  4080 | -10/Subcaves       | Befriended Subdweller
  4100 | -10/Subcaves       | Befriended Subdweller
  4918 | -10/Subcaves       | A Subdweller sparked back to life
  4920 | -10/Subcaves       | Befriended Subdweller
  4998 | -10/Subcaves       | Found Prototype Leg
  5938 | -10/Subcaves       | Lost 5 allies
  6513 | -10/Subcaves       | Lost 6 allies
  7144 | -10/Subcaves       | Visited 4L-MR0's lab
  7159 | -10/Subcaves       | Identified Arachnoskeleton
  7181 | -10/Subcaves       | Found Meta Core
  7183 | -10/Subcaves       | Attached Meta Core, gained temporary slots: Propulsion, Utility, Weapon
  7764 | -10/Subcaves       | Entered Recycling
  7764 | -7/Recycling       | Accompanied by 1 ally
  7954 | -7/Recycling       | Attached Arachnoskeleton, gained temporary slots: Propulsion x3
  7968 | -7/Recycling       | Core integrity fell below 50%
  7978 | -7/Recycling       | Lost 3 parts (2n1u)
  8285 | -7/Recycling       | Core integrity fell below 20%
  8642 | -7/Recycling       | Discovered new exit (range 16)
  9142 | -7/Recycling       | Entered Factory
  9142 | -5/Factory         | Evolved 10 slots: Power x1, Propulsion x2, Utility x6, Weapon x1
  9143 | -5/Factory         | Loaded intel: 6 fabricator locations
  9442 | -5/Factory         | Search patrols dispatched
  9540 | -5/Factory         | Build established: Scavenger-Tank
  9569 | -5/Factory         | Central database locked down
 10042 | -5/Factory         | First assault squad dispatched
 10217 | -5/Factory         | Destroyed 9 combat bots
 10348 | -5/Factory         | Discovered new exit (range 8)
 10449 | -5/Factory         | Lost 4 parts (1n2u1w)
 10759 | -5/Factory         | Build established: Scavenger-Gunner
 10847 | -5/Factory         | Identified exit to Factory
 11097 | -5/Factory         | Lost 4 parts (1p3w)
 11135 | -5/Factory         | Destroyed 12 combat bots
 11211 | -5/Factory         | Sucked down chute
 11211 | -5/Factory         | Entered Waste
 11211 | -5/Waste           | The area was eerily silent
 11369 | -5/Waste           | Discovered new exit (range 15)
 11661 | -5/Waste           | Found Damper Plating
 12318 | -5/Waste           | Identified exit to Factory
 12320 | -5/Waste           | Entered Factory
 12471 | -5/Factory         | Released subatomizers from SUBCON Basin
 12870 | -5/Factory         | Core integrity fell below 50%
 13150 | -5/Factory         | Found Prototype Processor
 13150 | -5/Factory         | Identified Exp. Targeting Computer
 13153 | -5/Factory         | Found Exp. Targeting Computer
 13175 | -5/Factory         | Found Exp. Targeting Computer
 13260 | -5/Factory         | Cargo convoy interrupted
 13634 | -5/Factory         | Fabricated B-48 Gladiator?
 13871 | -5/Factory         | Lost 3 allies
 14003 | -5/Factory         | Discovered exit to Factory (range 15)
 14024 | -5/Factory         | Core integrity fell below 20%
 14030 | -5/Factory         | Sterilization system engaged
 14030 | -5/Factory         | Non-combat units ordered to evacuate
 14047 | -5/Factory         | Entered another Factory area
 14047 | -4/Factory         | Evolved 2 slots: Utility x2
 14060 | -4/Factory         | Lost 9 parts (2p2n4u1w)
 14120 | -4/Factory         | Found Hvy. Reactive Plating
 14125 | -4/Factory         | Found Hvy. Reactive Plating
 14305 | -4/Factory         | Discovered new exit (range 15)
 14408 | -4/Factory         | Identified exit to Research
 14409 | -4/Factory         | Build established: Scavenger-Tank
 14470 | -4/Factory         | Discovered exit to Research (range 14)
 14580 | -4/Factory         | Discovered new exit (range 9)
 14591 | -4/Factory         | Identified exit to Upper Caves
 14614 | -4/Factory         | Entered Upper Caves
 14752 | -4/Upper Caves     | Learned location of 1 exit from Research
 15005 | -4/Upper Caves     | Attracted the attention of an 0b10 base
 15051 | -4/Upper Caves     | Core integrity fell below 50%
 15081 | -4/Upper Caves     | Lost 9 parts (2p4n2u1w)
 15307 | -4/Upper Caves     | Build established: Mutant
 15423 | -4/Upper Caves     | Learned location of 2 exits from Lower Caves
 15423 | -4/Upper Caves     | Learned 6 Proximity Caves zone layouts
 15423 | -4/Upper Caves     | Learned Armory stockpile data
 15423 | -4/Upper Caves     | Learned Research terminal intel
 15718 | -4/Upper Caves     | Build established: Tank
 19701 | -4/Upper Caves     | A Commander dispatched an escort
 19714 | -4/Upper Caves     | Learned Extension trap positions
 19714 | -4/Upper Caves     | Learned Armory security intel
 19714 | -4/Upper Caves     | Learned Extension terminal intel
 19714 | -4/Upper Caves     | Learned Factory garrison access intel
 20202 | -4/Upper Caves     | Discovered new exit (range 7)
 20560 | -4/Upper Caves     | Build established: Scavenger-Tank
 20726 | -4/Upper Caves     | Entered another Upper Caves area
 20738 | -4/Upper Caves     | Spotted B-86 Titan
 20779 | -4/Upper Caves     | Destroyed B-86 Titan
 20788 | -4/Upper Caves     | Lost 4 parts (2u2w)
 21082 | -4/Upper Caves     | Attracted the attention of an 0b10 outpost
 21173 | -4/Upper Caves     | Destroyed 8 combat bots
 21175 | -4/Upper Caves     | Lost 6 parts (2p2n2u)
 21844 | -4/Upper Caves     | Build established: Mutant
 23826 | -4/Upper Caves     | Encountered a Warlord checkpoint
 24480 | -4/Upper Caves     | Learned location of Testing (-2)
 24962 | -4/Upper Caves     | Discovered new exit (range 4)
 26141 | -4/Upper Caves     | Entered Zhirov
 26141 | -4/Zhirov          | Accompanied by 2 allies
 26143 | -4/Zhirov          | Discovered new exit (range 5)
 26219 | -4/Zhirov          | Entered Proximity Caves
 26219 | -3/Proximity Caves | Accompanied by 2 allies
 26828 | -3/Proximity Caves | Build established: Derelict-Gunner
 27142 | -3/Proximity Caves | Build established: Scavenger-Gunner
 27737 | -3/Proximity Caves | Lost 4 parts (1n2u1w)
 29352 | -3/Proximity Caves | Entered Research
 29352 | -3/Research        | Evolved 2 slots: Propulsion x2
 29353 | -3/Research        | Identified exit to Research
 29354 | -3/Research        | Loaded intel: 23 terminal locations
 29975 | -3/Research        | Lost 3 parts (3u)
 30070 | -3/Research        | Lost 3 parts (2n1w)
 30156 | -3/Research        | Spotted B-86 Titan
 30536 | -3/Research        | System corruption reached 10%
 30651 | -3/Research        | Lost 12 parts (2p5n3u2w)
 30747 | -3/Research        | Spotted B-86 Titan
 30752 | -3/Research        | Found Prototype Device
 30752 | -3/Research        | Identified Imp. Particle Accelerator
 30949 | -3/Research        | Released all parts (5)
 30950 | -3/Research        | Core integrity fell below 50%
 30962 | -3/Research        | Core integrity fell below 20%
 30973 | -3/Research        | Entered another Research area
 30973 | -2/Research        | Evolved 2 slots: Utility x2
 30979 | -2/Research        | Lost 20 parts (2p10n5u3w)
 31022 | -2/Research        | Found Gamma Bomb Array
 31026 | -2/Research        | Found Gamma Bomb Array
 31353 | -2/Research        | Lost 3 parts (1n2u)
 31575 | -2/Research        | System corruption reached 10%
 31622 | -2/Research        | Lost 13 parts (1p6n3u3w)
 31886 | -2/Research        | Spotted B-90 Cyclops
 31911 | -2/Research        | Found Prototype Device
 31911 | -2/Research        | Identified Thermal Barrier
 32035 | -2/Research        | Discovered new exit (range 5)
 32035 | -2/Research        | Entered Access
 32035 | -1/Access          | Evolved 2 slots: Propulsion x2
 32162 | -1/Access          | Fabricated B-48 Gladiator?
 32353 | -1/Access          | Lost 3 parts (1p2u)
 32445 | -1/Access          | System corruption reached 10%
 32484 | -1/Access          | Build established: Scavenger-Mutant
 32506 | -1/Access          | Lost 11 parts (2p2n6u1w)
 32609 | -1/Access          | Lost 5 parts (3n1u1w)
 32760 | -1/Access          | Destroyed 7 combat bots
 32766 | -1/Access          | Lost 16 parts (2p6n5u3w)
 32870 | -1/Access          | Lost 4 parts (3n1u)
 33064 | -1/Access          | Build established: Scavenger-Gunner
 33129 | -1/Access          | Lost 3 parts (1n1u1w)
 33315 | -1/Access          | Core integrity fell below 50%
 33727 | -1/Access          | Spotted B-99 Colossus
 33805 | -1/Access          | Lost 4 parts (1p1u2w)
 33909 | -1/Access          | Destroyed B-99 Colossus
 34071 | -1/Access          | First assault squad dispatched
 34335 | -1/Access          | Core integrity fell below 20%
 34409 | -1/Access          | Lost 12 parts (2p3n5u2w)
 34412 | -1/Access          | Destroyed 7 combat bots
 34646 | -1/Access          | Lost 3 parts (1p2n)
 34660 | -1/Access          | Spotted B-99 Colossus
 34681 | -1/Access          | Destroyed by G-73 Enforcer with Phase Gun

 Last Messages 
---------------
34676_ Penetrated by Slug.
34676_ Slug penetrates H-88 Terminator.
34676_ Penetrated by Slug. <x3>
34678_ U-05 Engineer lays Concrete.
34678_ Penetrated by Slug. <x2>
34678_ Biometal Leg destroyed.
34678_ KE Penetrator destroyed.
34679_ System corrupted: KE Penetrator jammed.
34679_ G-73 Enforcer Phase Gun blasted off.
34679_ G-73 Enforcer knocked back.
34680_ U-05 Engineer lays Concrete. <x2>
34680_ Penetrated by Slug. <x2>
34681_ U-05 Engineer lays Concrete.
34681_ Penetrated by Slug.
34681_ KE Penetrator destroyed.
34681_ Slug penetrates Wall.
34681_ Penetrated by Slug.
34681_ U-05 Engineer lays Concrete.
34681_ Centrium Leg destroyed.
[Achievement: 30k Club]

 Map 
-----
+----------------------------------------------------+
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| ????????????????????????#@%==        |= !=       % |
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| ?????????               h=   #????????????#        |
| ?????????               m!%= #????????????#    "   |
| ?????????   "         %      #????????????#   """  |
| ?????????? "%"#######BB;#;h  #????????????#  """   |
| ????????????????????"BB#?# ""#????????????#   "    |
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| ??????????????????     ??    ?????????????#        |
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| ?????????????????#   #???#"""#???????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           128
Energy Generation          55
Energy Capacity            600
Matter Stores              402
Matter Capacity            450
Sight Range                22
Terrain Scan Range         24
Terrain Scan Density       210
ECM Strength               1
Jamming Range              16
Cloak Strength             2
Additional Mass Support    9
Corruption Containment     12
Corruption Block           11
Armor Coverage             1600
Resistance: KI             40
Resistance: TH             30
Resistance: EM             90
Core Shielding             30
Propulsion Shielding       33
Weapon Shielding           90
Weapon Cycling             20
Phase Shifting             15
Evasion (%)                82
Targeting Accuracy         48
Launcher Accuracy          30
Target Analysis            12
Core Analysis              6
Recoil Reduction           10
Matter Filtering           30
Particle Charging          40
Kinecelleration            40
Offensive Hacking          12

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
 B-48 Gladiator | -7/Recycling | Hacked

 Fabricated
------------
 B-48 Gladiator | x3 | -5/Factory 
 B-48 Gladiator | x3 | -1/Access  

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
30k Club
Armchair Analyst
Can't Catch Me
Denied?
Perfect Aim
Quick And Dirty
Speed Demon
Streaker
Whoosh!

 Challenges 
------------
None

 Game 
------
Seed              SpikedCouplerFilter
  Manual?         0
Play Time         07:34:16
  Cumulative      47.4 hours
  Start           2024.08.29 @ 21:27:53
  End             2024.08.31 @ 21:08:40
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          29
  Rogue           29
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             17
Gallery%          36
Achievement%      36
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 825d82ed-0dc0-47c9-ab82-3b159fa3ca33